Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 14:16:54

Player: puppuppit

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (55)      275
Value Destroyed (516)      516
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2451

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     129/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (15)
Movement                   Hovering (56)
Location                   -9/Mines

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
             Hover Unit
             Hover Unit
>            --- UTILITY (2) ------
      Medium Storage Unit
             Structural Scanner
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (10) ---
  Reinforced Deuterium Engine
       Light Fission Core
             Flying Fortress v7
             Cooling System
       Light Assault Rifle
       Light Assault Rifle
             Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           EM Pulse Gun
           EM Pulse Gun
>          --- INVENTORY --------
     Light Ion Engine
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 7   11  9   4   .   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   4   4   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   
    Hover                  4    | .   .   4   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  9    | 2   3   1   3   .   
    Device                 3    | 1   1   .   1   .   
    Storage                4    | 1   1   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   4   4   1   .   
    Energy Gun             3    | 2   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   2   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      2    | .   .   2   .   .   
Parts Lost                 6    | .   1   5   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   3   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   1   1   .   .   
  Highest Loss Streak      3    | .   1   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   98  77  57  .   
  Engine                   5    | .   12  .   .   .   
  Wheel                    11   | .   24  .   .   .   
  Hover                    10   | .   .   15  28  .   
  Flight                   6    | .   3   12  .   .   
  Device                   6    | .   9   .   12  .   
  Storage                  14   | .   14  14  14  .   
  Hackware                 2    | .   4   .   .   .   
  Protection               2    | .   .   5   .   .   
  Energy Gun               10   | .   21  .   .   .   
  Ballistic Gun            11   | .   6   22  1   .   
  Launcher                 2    | .   .   5   .   .   
Peak Build Rating          9    | 9   9   8   8   8   
  Average Rating           6    | 7   8   5   5   8   
  On Entrance              6    | .   9   8   5   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             13   | 13  13  10  12  11  
  Greatest Support         20   | 20  20  12  12  12  
  Greatest Overweight (x)  1    | 1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   9   10  
  Most Carried             10   | 2   8   8   10  10  
  Average Carried          7    | .   7   6   8   10  
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            10   | 2   8   5   10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           675  | 107 338 230 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1486 | 172 803 511 .   .   
  Parts                    112  | 8   71  33  .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           5    | .   2   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   12  12  .   .   
  Guns                     13   | .   9   4   .   .   
  AOE                      11   | .   3   8   .   .   
Classes Destroyed          11   | 2   7   2   .   .   
  Worker                   14   | .   10  4   .   .   
  Builder                  4    | .   2   2   .   .   
  Tunneler                 9    | 5   1   3   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 6    | 1   2   3   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  12   | .   9   3   .   .   
  Grunt                    3    | .   3   .   .   .   
  Demolisher               1    | .   .   1   .   .   
  Assembled                8    | .   .   8   .   .   
Best Kill Streak           7    | 6   6   7   .   .   
  Combat Bots Only         6    | .   3   6   .   .   
Max Kills in Single Turn   2    | 1   2   2   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        79   | .    37   39   .    3    
  Missed                   29   | .    11   17   .    1    
Damage Taken               836  | .    289  520  .    27   
  Core                     251  | .    56   184  .    11   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  11   | .    .    11   .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              177  | 18   76   83   .    .    
  Largest                  2    | 2    2    2    .    .    
  Hottest                  80   | 80   80   50   .    .    
Shots Fired                338  | 36   152  150  .    .    
  Gun                      322  | 36   149  137  .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 16   | .    3    13   .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  172  | .    35   137  .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                16   | .    3    13   .    .    
  Electromagnetic          150  | 36   114  .    .    .    
  Robot Hit Streak         8    | 5    7    8    .    .    
  Robot Miss Streak        4    | 3    4    4    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           188  | 19   88   81   .    .    
  Core Hits                96   | 6    43   47   .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3276 | 454  1606 1216 .    .    
  Guns                     2008 | 276  1106 626  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               1268 | 178  500  590  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  824  | .    198  626  .    .    
  Thermal                  292  | 178  114  .    .    .    
  Explosive                976  | .    386  590  .    .    
  Electromagnetic          1184 | 276  908  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    2    6    6    6    
  Average Corruption       4    | .    2    3    6    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  20   | .    1    11   8    .    
    Message Errors         2    | .    .    2    .    .    
    Matter Fused           4    | .    .    2    2    .    
    Heat Flow Errors       5    | .    .    1    4    .    
    Energy Discharges      4    | .    1    3    .    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      3    | .    .    2    1    .    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            49   | 19   22   8    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               49   | 19   22   8    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      103  | .    75   28   .    .    
  Shots                    4    | .    2    2    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        246  | 124  108  201  246  .    
  Average Temperature      46   | 55   33   38   107  .    
  Received Heat Transfer   65   | .    30   20   .    15   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           2    | .    2    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | 1    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         500  | 300  200  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | 3    3    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             259  | 30  239 259 .   .   
  Initial                  81   | .   19  81  .   .   
  Average                  136  | 10  141 150 .   .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         59   | 100 61  50  .   100 
  Level 1                  40   | .   38  49  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   18  20  .   3   
  Peak Tracking Total      12   | .   3   12  .   3   
  Tactical Retreats        5    | .   1   4   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          4    | .   4   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          13   | .   8   .   5   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                78   | .   28  .   50  .   
  Successful               60   | .   10  .   50  .   
  Failed                   17   | .   17  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   11   | .   10  .   1   .   
  Terminals                28   | .   28  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             60   | .   10  .   50  .   
  Record                   49   | .   .   .   49  .   
  Robot Schematic          1    | .   1   .   .   .   
  Robot Analysis           4    | .   4   .   .   .   
  Prototype ID Bank        4    | .   4   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         8    | .   8   .   .   .   
  Full Trace Events        5    | .   5   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       4    | .   4   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1757 | 97  767 630 262 1   
Spaces Moved               1958 | 40  710 763 444 1   
  Core                     6    | 6   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   592  | 34  558 .   .   .   
  Hover                    920  | .   .   475 444 1   
  Flight                   440  | .   152 288 .   .   
  Fastest Speed            37   | 50  37  37  56  56  
  Average Speed            59   | 75  70  49  56  56  
  Slowest Speed            120  | 95  120 117 56  56  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       56   | 4   95  89  90  2   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          87   | 10  24  53  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      87   | 10  24  53  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2258 | 66  836 894 461 1   
  Wait                     40   | .   5   35  .   .   
  Move                     1952 | 39  709 760 443 1   
  Hop                      1    | .   .   1   .   .   
  Pick Up                  27   | 2   17  3   5   .   
  Fast Attach              11   | 7   3   1   .   .   
  Attach                   7    | .   1   4   2   .   
  Detach                   4    | .   .   1   3   .   
  Swap                     13   | .   7   4   2   .   
  Drop                     26   | .   18  2   6   .   
  Fire                     177  | 18  76  83  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 14)
   98 | -11/Scrapyard | Entered Materials
  236 | -10/Materials | Discovered new exit (range 16)
  298 | -10/Materials | Discovered new exit (range 16)
  321 | -10/Materials | Build established: Mutant
  624 | -10/Materials | Central database locked down
  637 | -10/Materials | Discovered new exit (range 13)
  750 | -10/Materials | Discovered new exit (range 5)
  865 | -10/Materials | Entered Mines
  976 | -10/Mines     | Discovered new exit (range 12)
 1096 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1124 | -10/Mines     | Assembled infested the area
 1129 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1212 | -10/Mines     | Learned location of Mines (-9)
 1282 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1282 | -10/Mines     | Discovered new exit (range 5)
 1373 | -10/Mines     | Core integrity fell below 50%
 1379 | -10/Mines     | Core integrity fell below 20%
 1401 | -10/Mines     | Lost 3 parts (2n1w)
 1495 | -10/Mines     | Entered Exiles
 1516 | -10/Exiles    | Met 8R-AWN
 1524 | -10/Exiles    | Met EX-HEX
 1562 | -10/Exiles    | Met EX-DEC
 1577 | -10/Exiles    | Visited The Gauntlet
 1642 | -10/Exiles    | Learned location of Zion (-7)
 1651 | -10/Exiles    | Met EX-BIN
 1661 | -10/Exiles    | Aligned with FarCom system
 1662 | -10/Exiles    | Given EX-Vault access code
 1684 | -10/Exiles    | Opened EX-Vault
 1701 | -10/Exiles    | Found Flying Fortress v7
 1712 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1751 | -10/Exiles    | Discovered new exit (range 12)
 1757 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1757 | -10/Exiles    | Entered Mines
 1758 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
    Deploy-a-Sentry
01688_ Dropped Grenade Launcher.
01688_ Acquired Grenade Launcher.
01700_ Dropped Lgt. Assault Rifle.
01700_ Dropped Rigged Nuclear Core.
01701_ Acquired Flying Fortress v7.
01711_ System corrupted: Matter fused (-8).
EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since
  the FarCom signals could be picked up there, but you're welcome to try if you
  really want to.
And if we have to leave here due to unforeseen circumstances, don't worry the
  FarCom system will continue to maintain contact via our distributed network.
EX-BIN: And don't even think about spreading that code around. We're gonna change
  it right after you leave. Most certainly not to something like 1234 which I did
  last time as a little joke and some thief managed to sneak in here and steal a
  few of HEX's prototypes.
01751_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01757_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????############?????????s??????????? |
| ?????????????????###################??s??????????? |
| ?????????????????##        ###########s??????????? |
| ?????????????????## ?##  @          ##???????????? |
| ?????????????????????##  g  ####### ##???????????? |
| ?????????????????????##     ####### ?????????????? |
| ?????????????????????##g     ##??????????????????? |
| ?????????????????????###  g  ##??????????????????? |
| ?????????????????????####   ###??????????????????? |
| ??????????????????????######## ??????????????????? |
| ???????????????????????#######???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoltSurgeDiverter
  Manual?         0
Play Time         00:19:03
  Cumulative      474.8 hours
  Start           2024.09.22 @ 13:57:53
  End             2024.09.22 @ 14:16:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          182
  Rogue           182
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           0/0/2/2/0/0/0/0/0
Lore%             47
Gallery%          75
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6e9f0bf3-ef30-40ad-97b6-956979f3e002