Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 20:56:14 Player: Kyzrati Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (4108) 4108 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1085) 1085 TOTAL SCORE: 8848 Bonus ------- High Alert Combat Kills 1085 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (10) --- Improved Ion Engine High-capacity Storage Unit Matter Compressor (164) Improved Signal Interpreter Weapon Cycler Transmission Jammer Improved Light Armor Plating Layered Light Armor Plating High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Terrain Scanner Weapon Cycler Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Matter Compressor Structural Scanner Improved Signal Interpreter Improved Terrain Scan Processor Seismic Detector Advanced Melee Analysis Suite Transmission Jammer Reflective Plating High-powered Tractor Beam Heavy Ion Cannon Gauss Rifle Gauss Rifle Flak Cannon Proton Missile Launcher Heavy Flail Heavy Pick Heavy Pick [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 4 | . . . 1 2 1 Weapon 1 | . . 1 . . . Parts Attached 176 | 8 9 10 16 102 31 Power 12 | 2 1 1 1 4 3 Engine 11 | 2 1 1 1 3 3 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 22 | 2 . 1 5 12 2 Treads 22 | 2 . 1 5 12 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 83 | 2 3 2 7 52 17 Device 43 | 1 1 1 4 26 10 Storage 6 | 1 2 1 . 1 1 Processor 5 | . . . . 2 3 Hackware 2 | . . . . 2 . Protection 27 | . . . 3 21 3 Artifact . | . . . . . . Weapon 59 | 2 5 6 3 34 9 Energy Gun 5 | 2 . . . 3 . Energy Cannon 8 | . . 1 1 5 1 Ballistic Gun 21 | . 2 4 2 12 1 Ballistic Cannon 6 | . . . . 5 1 Launcher 6 | . . . . 5 1 Special Weapon . | . . . . . . Impact Weapon 11 | . 3 1 . 4 3 Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 1 3 . Parts Lost 26 | . 2 . . 7 17 Power 3 | . 1 . . 1 1 Propulsion 9 | . . . . 4 5 Utility 11 | . 1 . . 2 8 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . 2 . . 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 93 100 96 72 Engine 6 | . 13 11 9 5 4 Treads 27 | . 28 28 36 29 14 Device 13 | . 11 10 16 12 17 Storage 7 | . 14 11 9 7 6 Processor 2 | . . . . 2 6 Hackware 1 | . . . . 3 . Protection 5 | . . . 1 7 5 Energy Gun 1 | . 16 1 . . . Energy Cannon 2 | . . . 2 4 . Ballistic Gun 13 | . 4 27 24 13 6 Ballistic Cannon 1 | . . . . 3 2 Impact Weapon 1 | . 7 2 . . 2 Peak Build Rating 51 | 7 7 15 22 43 51 Average Rating 28 | 5 6 12 19 35 37 On Entrance 15 | . 7 7 15 22 42 Naked Turns . | . . . . . . Heaviest Build 93 | 14 30 37 47 93 87 Greatest Support 103 | 40 40 60 80 86 103 Greatest Overweight (x) 20 | . . . . 1 20 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 17 | 7 13 15 15 19 18 Most Carried 20 | 5 9 15 15 20 20 Average Carried 16 | 4 6 14 14 18 17 Final Capacity 20 | 8 15 15 15 20 10 Final Carried 19 | 5 9 15 15 19 9 Class Distribution -------------------- 27% | Scavenger-Tank 21% | Mutant 14% | Scavenger-Skirmisher 9% | Tank 7% | Hacker-Tank 5% | Gunner 3% | Hacker-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4430 | 280 113 204 440 2543 850 Remotely 1095 | . . . . 975 120 Salvage Created 4045 | 168 231 229 365 2139 913 Parts 194 | 12 14 14 15 107 32 Haulers Intercepted 4 | . . 1 2 1 . Recyclers Shooed 4 | . 1 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 74 | . 5 3 5 48 13 Melee 6 | . . . . 1 5 Guns 32 | . 5 3 4 18 2 Cannons 14 | . . . 1 12 1 AOE 20 | . . . . 16 4 Classes Destroyed 16 | 3 2 3 2 5 1 Worker 5 | 2 . . 1 2 . Builder 6 | . 2 . . 3 1 Tunneler 6 | 2 2 . . 2 . Hauler 4 | . . 1 2 1 . Recycler 10 | 1 1 . . 6 2 Mechanic 4 | . . . . 3 1 Watcher 2 | . . 1 . 1 . Swarmer 12 | . 5 . . 7 . Grunt 30 | . . . 2 21 7 Brawler 2 | . . . 1 1 . Duelist 2 | . . . . . 2 Sentry 12 | . . 3 2 6 1 Specialist 1 | . . . . 1 . Hunter 5 | . . . . 4 1 Programmer 9 | . . . . 7 2 Heavy 1 | . . . . 1 . Best Kill Streak 12 | 3 3 2 3 12 3 Combat Bots Only 11 | . 3 2 2 11 2 Max Kills in Single Turn 6 | 1 1 1 1 6 2 Gunslinging . | . . . . . . Exploded 6 | . . . . 6 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 750 | . 20 12 21 384 313 Missed 252 | . 6 1 8 139 98 Damage Taken 7764 | . 370 163 198 3917 3116 Core 1148 | . 13 31 13 236 855 Absorbed by Shields 98 | . . . . . 98 Ignored by Resistances 50 | . . . . 41 9 Regen/Repaired (Parts) 18 | . . 18 . . . Core Remaining (%) 89 | 100 94 92 97 66 . Volleys Fired 270 | 12 18 11 22 168 39 Largest 3 | 2 2 3 3 3 3 Hottest 153 | 90 70 69 111 153 121 Shots Fired 563 | 23 37 27 58 341 77 Gun 347 | 23 37 27 49 171 40 Cannon 200 | . . . 9 158 33 Launcher 16 | . . . . 12 4 Special . | . . . . . . Kinetic 378 | . 18 27 49 225 59 Thermal 169 | 23 19 . 9 104 14 Explosive 14 | . . . . 10 4 Electromagnetic 2 | . . . . 2 . Robot Hit Streak 20 | 5 7 7 20 9 8 Robot Miss Streak 12 | 3 2 2 2 12 7 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 349 | 13 26 18 37 200 55 Core Hits 268 | 6 9 9 12 187 45 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 9 | 1 3 . 1 . 4 Burn 4 | 1 3 . . . . Destroy 2 | . . . 1 . 1 Smash 1 | . . . . . 1 Impale 2 | . . . . . 2 Melee Attacks 59 | . 14 5 . 12 28 Impact 48 | . 14 5 . 12 17 Slashing . | . . . . . . Piercing 11 | . . . . . 11 Sneak Attacks 10 | . 3 . . 3 4 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 11574 | 152 424 264 632 7293 2809 Guns 3910 | 152 226 264 493 2193 582 Cannons 1928 | . . . 139 1487 302 Explosions 4430 | . . . . 3308 1122 Melee 1297 | . 198 . . 296 803 Ramming 9 | . . . . 9 . Kinetic 4366 | . 75 264 493 2650 884 Thermal 2918 | 152 151 . 139 1832 644 Explosive 2876 | . . . . 2398 478 Electromagnetic 108 | . . . . 108 . Impact 953 | . 198 . . 296 459 Slashing . | . . . . . . Piercing 344 | . . . . . 344 Highest Corruption 7 | . 7 . . 5 1 Average Corruption 4 | . 7 . . 4 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 67 | . 7 . . 59 1 Message Errors 13 | . 3 . . 10 . Matter Fused 14 | . 1 . . 12 1 Heat Flow Errors 11 | . 1 . . 10 . Energy Discharges 10 | . . . . 10 . Parts Fused 1 | . 1 . . . . Data Loss (minor) 7 | . . . . 7 . Data Loss (major) 2 | . . . . 2 . Misfires 4 | . 1 . . 3 . Alerts 2 | . . . . 2 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 695 | . 64 . . 312 319 Projectiles 21 | . . . . 21 . Explosions 336 | . . . . 224 112 Melee 338 | . 64 . . 67 207 Knockbacks 26 | . 1 . . 10 15 Impact 2 | . 1 . . . 1 Kinetic 24 | . . . . 10 14 Secondary . | . . . . . . Self-Inflicted Damage 563 | . . . . 399 164 Shots 10 | . . . . 7 3 Rammed 1 | . . . . 1 . Targets Rammed 2 | . . . . 2 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 454 | 130 224 69 207 454 350 Average Temperature 100 | 56 60 26 65 118 73 Received Heat Transfer 1918 | . . 81 117 729 991 Effects 12 | . . . . 11 1 Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . . . 2 . Interference 6 | . . . . 6 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 5 | . 2 . . 2 1 Combat Hostiles 2 | . . . . 1 1 Parts Fried 18 | . 9 . . 6 3 Impact Corruptions 10 | . 3 . . 3 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 4 . 1 4 . Heat Transferred 3618 | 471 666 . 185 1971 325 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1623 | 25 94 183 128 1623 1073 Initial 795 | . 16 . . 24 795 Average 389 | 11 34 80 51 415 869 Maximum Alert Level 5 | . . . . 5 3 Low Security (%) 52 | 100 100 100 100 42 . Level 1 7 | . . . . 15 . Level 2 6 | . . . . 14 . Level 3 30 | . . . . 22 100 Level 4 1 | . . . . 2 . Level 5 . | . . . . 1 . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 1 1 2 15 3 Investigation 4 | . . . 1 3 . Extermination 5 | . . . . 4 1 Reinforcement 11 | . 1 1 1 7 1 Assault 2 | . . . . 1 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 3 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . . . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 8 5 7 71 21 Peak Tracking Total 8 | . 4 3 4 8 6 Tactical Retreats 6 | . 1 . . 5 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . 3 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 30 | . . . . 23 7 Max in Single Turn 5 | . . . . 5 4 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 1 4 3 10 3 Terminals 17 | . 1 3 3 9 1 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 43 | . 3 7 5 23 5 Successful 14 | . 2 4 1 5 2 Failed 29 | . 1 3 4 18 3 Catastrophic 9 | . . 1 1 5 2 Database Lockouts . | . . . . . . Manual 14 | . 3 1 3 6 1 Terminals 35 | . 3 5 5 20 2 Fabricators 3 | . . . . 3 . Repair Stations 4 | . . 2 . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 8 | . 2 2 1 3 . Part Schematic 2 | . . 1 . 1 . Level Access Points 1 | . . . . 1 . Unreport Threat 2 | . 1 . . 1 . Maintenance Status 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 3 | . . 2 . . 1 Scan Component 2 | . . 1 . . 1 Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 1 3 3 9 2 Full Trace Events 3 | . . . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 31 | . . . . 31 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5321 | 161 408 407 723 2557 1065 Spaces Moved 2110 | 71 181 189 341 1033 295 Core 59 | 3 . . . . 56 Treads 2051 | 68 181 189 341 1033 239 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 166 Average Speed 177 | 155 160 160 160 166 266 Slowest Speed 1050 | 160 160 160 160 240 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 25 | 5 37 27 30 42 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 86 | . 8 3 4 34 37 Terrain Destroyed 351 | . 8 3 4 219 117 Melee 26 | . 8 3 . 6 9 Projectile 46 | . . . 4 38 4 AOE 279 | . . . . 175 104 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3153 | 95 240 275 490 1586 467 Wait 318 | . 10 31 72 167 38 Move 2105 | 70 180 188 340 1032 295 Hop . | . . . . . . Pick Up 90 | 5 6 14 16 35 14 Fast Attach 43 | 7 1 6 3 22 4 Attach 35 | . 1 1 3 17 13 Detach 28 | . . 4 2 14 8 Swap 98 | 1 7 3 10 63 14 Drop 107 | . 3 12 22 54 16 Fire 270 | 12 18 11 22 168 39 Melee 57 | . 14 5 . 12 26 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Crushed by falling debris 310 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 9) 501 | -10/Materials | Discovered new exit (range 16) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 656 | -9/Materials | Repaired Seismic Detector 926 | -9/Materials | Discovered new exit (range 14) 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1530 | -8/Materials | Discovered new exit (range 9) 1700 | -8/Materials | Entered Factory 1700 | -7/Factory | Evolved 2 slots: Utility x2 2057 | -7/Factory | Fabricated Imp. Treads (x2) 2088 | -7/Factory | Build established: Scavenger-Tank 2121 | -7/Factory | Discovered new exit (range 11) 2502 | -7/Factory | Cargo convoy interrupted 3370 | -7/Factory | Lost 3 parts (2n1u) 3976 | -7/Factory | Identified exit to Factory 4153 | -7/Factory | Garrison activated, responded to threat 4198 | -7/Factory | Destroyed 11 combat bots 4257 | -7/Factory | Entered another Factory area 4257 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4439 | -6/Factory | Build established: Tank 4607 | -6/Factory | First assault squad dispatched 4721 | -6/Factory | Lost 8 parts (4n3u1w) 4898 | -6/Factory | Build established: Mutant 5151 | -6/Factory | Core integrity fell below 50% 5308 | -6/Factory | Core integrity fell below 20% 5322 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05227_ Acquired Hcp. Storage Unit. 05231_ Acquired Structural Scanner. 05233_ Dropped Imp. Deuterium Engine. 05237_ System corrupted: Matter fused (-10). 05277_ U-05 Engineer builds a Wall. 05280_ Target Analyzer destroyed. 05282_ Critical hit (Burn: +37). 05286_ U-05 Engineer builds a Wall. 05291_ Imp. Terrain Scanner destroyed. 05298_ Structural Scanner destroyed. 05310_ Hvy. Pick destroyed. 05317_ Critical hit (Burn: +37). 05317_ Power Conduit explodes. 05317_ G-50 Soldier destroyed. 05317_ Destroyed Lgt. Antimatter Reactor. 05317_ G-50 Soldier destroyed. 05317_ Destroyed Hvy. Laser. 05320_ U-05 Engineer lays Concrete. 05321_ U-05 Engineer builds a Wall. 05321_ U-05 Engineer lays Concrete. 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Treads | -9/Materials | Hacked Arm. Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonGravitonClaw Manual? 0 Play Time 01:42:04 Cumulative 541.0 hours Start 2024.09.08 @ 15:07:15 End 2024.09.08 @ 20:56:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 38 Types 28/0/3/2/1/1/1/2/0 Lore% 40 Gallery% 79 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81ff2bc3-beb9-4497-8fed-6615bd7dcbcf