Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.14 @ 09:45:15 Player: Vectis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (251) 1255 Value Destroyed (7229) 7229 Prototype IDs (55) 1100 Alien Tech Used (3) 600 Bonus (8761) 8761 TOTAL SCORE: 29645 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 1689 Follower Combat Kills 2911 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -2039 Cogmind --------- Core Integrity 994/1600 Matter 300/300 Energy 271/700 System Corruption 10% Temperature Cool (4) Movement Hovering (51) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Cooled Gravmag System Antigrav Array > --- UTILITY (14) ----- Experimental Energy Well Triangulator Experimental Optical Array Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antigrav Array Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Experimental Energy Well Inertial Stasis Machine Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Actuator Array Medium Regenerative Plating SHELL Armor System Mapper > --- WEAPON ----------- Kinetic Spear Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Antigrav System Advanced Sensor Array Long-range Terrain Scanner Improved Force Field Z-Drone Bay Potential Cannon Potential Cannon Heavy Rocket Launcher [Rating: 187] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Medium Armor Plating Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Utility 12 | . . . 1 . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 378 | . 22 5 28 23 49 19 . . 8 3 8 5 1 1 3 10 2 8 12 12 15 . 6 11 2 40 29 18 5 13 20 Power 31 | . 3 . 1 2 3 1 . . . . . . . . . . . 2 2 . 2 . . 2 . 1 3 5 . 2 2 Engine 11 | . 3 . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Core 11 | . . . . . . 1 . . . . . . . . . . . 1 2 . 2 . . 1 . . 2 2 . . . Reactor 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 2 . 2 1 Propulsion 91 | . 6 . 7 6 17 12 . . . . 1 2 . . . . . 3 . . 2 . . 3 . 13 6 3 . 5 5 Treads 36 | . 6 . 7 6 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 55 | . . . . . . 12 . . . . 1 2 . . . . . 3 . . 2 . . 3 . 13 6 3 . 5 5 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 162 | . 5 . 8 4 14 3 . . 7 1 7 2 1 1 1 10 2 2 8 9 10 . 2 5 2 13 19 10 5 3 8 Device 90 | . 1 . . . 5 2 . . 3 1 5 1 1 . 1 4 1 2 5 8 6 . 1 1 2 7 9 9 5 3 7 Storage 9 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . 3 . . . 1 Processor 7 | . . . . . . 1 . . 1 . . . . . . 1 . . 1 . 3 . . . . . . . . . . Hackware 7 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . 2 1 . . . . Protection 49 | . 2 . 8 4 5 . . . 3 . 2 1 . 1 . 3 1 . 2 1 1 . 1 3 . 4 6 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | . 8 5 12 11 15 3 . . 1 2 . 1 . . 2 . . 1 2 3 1 . 4 1 . 13 1 . . 3 5 Energy Gun 14 | . 5 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 12 | . . . . . . . . . . . . 1 . . . . . . 1 1 . . 2 . . 3 . . . 1 3 Ballistic Gun 19 | . 1 2 4 3 8 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ballistic Cannon 6 | . . . . 3 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . 2 1 . 3 . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . Special Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . 1 2 5 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Piercing Weapon 18 | . . . . . . . . . 1 . . . . . 1 . . . 1 1 1 . 2 1 . 8 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 1 3 3 . 1 . . . . 1 . . . . . . 1 5 . 1 . . 6 . 1 7 1 . 3 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 System Corruption 15 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 4 Parts Lost 60 | . 1 . 1 . . . . . . . 1 . . . 1 1 . . . . 2 . . . . 7 8 7 4 7 20 Power 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . 2 2 Propulsion 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . 1 6 Utility 36 | . . . 1 . . . . . . . 1 . . . 1 1 . . . . 1 . . . . 5 6 4 4 3 9 Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Highest Loss Streak 15 | . 1 . 1 . . . . . . . 1 . . . 1 1 . . . . 2 . . . . 4 3 5 4 6 15 Average Slot Usage (%) 96 | . 98 100 99 99 96 98 100 100 99 100 99 100 100 100 100 98 100 99 99 99 99 100 100 96 100 88 85 84 82 76 75 Engine 6 | . 13 14 11 10 8 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . Core 2 | . . . . . . 4 7 7 7 7 6 6 6 6 6 5 5 4 5 5 10 10 10 10 10 7 7 3 4 2 . Treads 18 | . 27 28 33 33 35 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . 37 38 38 38 38 40 40 40 40 40 35 35 35 35 35 31 31 31 30 31 20 21 20 17 27 26 Device 7 | . 2 . . . 7 6 7 7 6 7 16 12 13 11 12 8 5 10 11 10 14 15 21 16 20 21 12 14 26 17 21 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 8 8 8 8 Processor 4 | . . . . . . 6 7 7 7 7 6 6 6 6 6 7 11 11 11 11 12 15 15 15 15 14 14 13 13 12 8 Hackware 2 | . . . . . 3 15 15 15 5 . . . . . . 10 5 5 . . . . . . . 4 6 4 3 . . Protection 12 | . 10 14 21 21 12 . . . 9 15 8 13 13 14 13 10 16 11 16 16 12 10 5 6 5 3 6 6 . . . Energy Gun 4 | . 27 24 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . . 3 15 12 16 9 7 7 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 9 . 1 7 7 7 6 6 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 4 7 6 6 6 6 6 5 5 5 5 5 10 10 8 9 10 7 9 8 8 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 13 68 52 68 71 111 111 33 33 39 41 44 49 49 49 49 50 50 50 67 63 58 55 55 61 61 73 85 103 65 97 94 Greatest Support 107 | 20 40 40 60 60 80 80 40 40 40 40 48 50 50 50 50 58 50 61 61 65 63 63 63 64 68 78 85 107 65 105 100 Greatest Overweight (x) 2 | . 2 1 1 1 2 1 . . . 1 . . . . . . . . 1 1 . . . . . 1 . 1 . 1 1 Average Overweight (x) . | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 20 20 20 20 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 17 | . 19 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 22 | . 20 20 20 20 22 22 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 Average Carried 17 | . 16 20 19 19 20 14 15 15 14 15 14 15 15 15 14 14 15 14 14 14 14 15 15 14 14 14 13 14 12 13 13 Final Capacity 25 | 8 20 20 20 20 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 22 | 6 20 20 20 20 22 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 12 15 14 14 14 2 Class Distribution -------------------- 52% | Mutant 9% | Derelict-Scout 9% | Hacker-Mutant 8% | Hacker-Scout 7% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Ninja | -5/Upper Caves Derelict-Scout | -5/Warlord Derelict-Scout | -4/Proximity Caves Derelict-Scout | -4/Factory Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Zhirov Derelict-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Mutant | -2/Research Hacker-Scout | -2/Quarantine Scout | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 5643 | 170 313 90 508 907 967 316 . 42 80 44 76 46 20 . 49 75 30 77 45 253 100 40 60 102 48 452 311 42 . 13 367 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10292 | . 627 103 1641 1625 1287 440 . . . 12 412 40 . . 77 249 63 278 . 32 441 . . 102 130 867 1215 104 . 134 413 Parts 554 | . 35 2 89 91 93 22 . . . 1 20 6 . . 8 16 4 7 . 3 14 . . . 2 56 51 10 . 6 18 Haulers Intercepted 25 | . 2 . 6 6 6 1 . . . . . . . . . 2 . . . . . . . . . 1 1 . . . . Recyclers Shooed 15 | . 1 . 6 3 . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . . . . 8 . 4 . . 7 . 6 9 12 15 . . . . 3 . . . . . . Prevented 48 | . . . . . . . . . . 2 . . 5 . . . . . 26 15 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 136 | . 15 . 31 23 14 2 . . . 1 1 1 . . 5 . 1 2 . 3 2 . . . 2 8 14 1 . 3 7 Melee 33 | . . . 1 . . . . . . . 1 1 . . 1 . 1 2 . . 2 . . . 2 6 14 1 . . 1 Guns 63 | . 10 . 29 10 13 1 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 12 | . . . . 9 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 24 | . 5 . . 4 . . . . . 1 . . . . 4 . . . . 3 . . . . . 2 . . . 2 3 Classes Destroyed 18 | . 7 . 2 1 1 1 . . . . 1 1 . . . . . 2 . . . . . . . 1 . . . . 1 Worker 20 | . 2 . 2 2 2 2 . . . . 1 . . . . . . . . . 1 . . . . 2 3 . . . 3 Builder 15 | . 1 . . 2 2 . . . . . 1 . . . . . . . . . . . . . . 6 2 . . 1 . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 25 | . 2 . 6 6 6 1 . . . . . . . . . 2 . . . . . . . . . 1 1 . . . . Recycler 19 | . 1 . 2 7 2 2 . . . . 2 . . . . . . . . . 2 . . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 4 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 14 | . . . 1 2 3 . . . . . . . . . . 1 . . . . 1 . . . . 4 1 . . . 1 Watcher 12 | . 1 . 1 1 3 . . . . . 1 . . . . 1 . . . . . . . . . 2 1 1 . . . Swarmer 41 | . 6 . 7 7 5 . . . . 1 . . . . 5 . . . . 3 . . . . . 3 4 . . . . Grunt 50 | . 9 . 19 7 3 . . . . . . . . . . . 1 2 . . . . . . 1 . 4 . . 1 3 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 24 | . . . 5 8 6 3 . . . . . . . . . . . . . . . . . . 1 1 . . . . . Hunter 5 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 2 Programmer 13 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 5 1 . 2 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | . 4 . 4 6 4 2 . . . 1 2 2 . . 5 1 1 2 . 3 4 . . . 2 4 4 1 . 1 3 Combat Bots Only 5 | . 3 . 4 5 3 2 . . . 1 1 1 . . 5 . 1 2 . 3 2 . . . 2 3 4 1 . 1 3 Max Kills in Single Turn 4 | . 3 1 2 2 2 1 . . . 1 1 1 . . 4 1 1 1 . 2 1 . . . 1 2 1 1 . 1 2 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . . 2 . . . . . 1 . . . . 4 . . . . 2 . . . . . 2 . . . 1 1 Melee 1 | . . . 1 . . . . . . . 1 1 . . 1 . 1 1 . . 1 . . . 1 1 1 1 . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Damage Taken 16064 | . 493 . 1149 745 347 194 . 189 . . 286 15 34 . 139 240 40 . . 241 137 . . . 78 2154 2807 2824 269 1064 2619 Core 2193 | . 82 . 104 87 20 93 . 50 . . 43 . 16 . 47 . . . . 22 . . . . 23 331 432 237 . 100 506 Absorbed by Shields 829 | . . . . . 129 . . . . . . . . . . . . . . 119 . . . . . . 288 139 63 76 15 Core Remaining (%) 77 | 100 . 67 . 52 96 . . . . 79 . . . . 87 . . . . 97 . . . . 88 . 41 . 83 . 62 Volleys Fired 524 | . 66 10 98 83 81 20 . 7 . 1 1 7 20 . 17 12 5 9 . 33 . . 2 . . 22 . . . 9 21 Largest 2 | . 2 2 2 2 2 2 . 1 . 1 1 1 1 . 1 1 1 1 . 1 . . 1 . . 1 . . . 1 1 Hottest 200 | . 100 40 121 71 71 73 . 48 . 39 48 90 90 . 90 90 90 90 . 90 . . 90 . . 90 . . . 200 200 Shots Fired 856 | . 126 20 196 157 157 34 . 7 . 1 1 7 20 . 17 12 5 9 . 33 . . 2 . . 22 . . . 9 21 Gun 615 | . 122 20 196 101 145 26 . . . . . . . . . . . . . . . . . . . 5 . . . . . Cannon 224 | . . . . 54 7 8 . 7 . . 1 7 20 . 16 12 5 9 . 31 . . 2 . . 15 . . . 9 21 Launcher 12 | . 4 . . 2 . . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . . . . . Special 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 450 | . . 20 76 155 152 34 . 7 . . 1 . . . . . . . . . . . . . . 5 . . . . . Thermal 390 | . 122 . 116 . 5 . . . . . . 7 20 . 16 12 5 9 . 31 . . 2 . . 15 . . . 9 21 Explosive 12 | . 4 . . 2 . . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . . . . . Electromagnetic 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 18 16 14 28 14 11 . . . . 2 . . . 3 . . 4 . . . . . . . 4 . . . 4 3 Robot Miss Streak 5 | . 5 2 3 4 5 2 . . . . . . . . . . . 1 . . . . . . . 1 . . . 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 696 | . 86 17 153 112 108 28 . . . . 12 1 . . 2 6 3 18 . . 15 . . 2 3 45 60 10 . 5 10 Core Hits 354 | . 33 6 63 58 43 13 . . . 3 7 1 . . 5 5 1 7 . 7 7 . . 1 2 34 33 5 . 6 14 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 38 | . 3 1 10 . . 1 . . . . . . . . . 1 . . . . 4 . . . 1 3 10 1 . 1 2 Burn 13 | . 3 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Puncture 9 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 4 1 . . . Sunder 11 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 1 6 . . . . Melee Attacks 396 | . . . 15 2 5 11 . . . 4 27 2 5 . 4 8 5 15 . 2 20 . 4 2 11 108 117 18 6 1 4 Impact 33 | . . . 15 2 5 11 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Piercing 263 | . . . . . . . . . . 4 27 2 5 . 4 8 5 15 . . 8 . 3 2 4 79 72 18 6 1 . Entropic 96 | . . . . . . . . . . . . . . . . . . . . 2 12 . 1 . 7 29 45 . . . . Sneak Attacks 44 | . . . . . . 2 . . . . 6 . . . . 2 . 2 . . 4 . . . . 16 11 . . . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Follow-up Attacks 18 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 9 4 . . . Damage Inflicted 29108 | . 1429 172 2442 2523 2103 810 . . . 103 785 34 . . 398 392 93 665 . 252 1493 . . 132 263 4676 4854 463 . 2032 2994 Guns 6731 | . 997 172 2095 1234 1889 328 . . . . . . . . . . . . . . . . . . . 16 . . . . . Cannons 3970 | . . . . 987 174 203 . . . . 29 . . . . . . 231 . . . . . . . 33 . . . 999 1314 Explosions 4317 | . 432 . . 297 . . . . . 103 . . . . 358 . . . . 252 . . . . . 412 . . . 1033 1430 Melee 13849 | . . . 337 . . 279 . . . . 734 34 . . 40 392 93 434 . . 1493 . . 132 263 4143 4854 432 . . 189 Ramming 201 | . . . 10 5 . . . . . . 22 . . . . . . . . . . . . . . 72 . 31 . . 61 Kinetic 5890 | . . 172 858 2221 2063 531 . . . . 29 . . . . . . . . . . . . . . 16 . . . . . Thermal 7229 | . 997 . 1152 . 40 . . . . . . . . . . . . 231 . . . . . . . 33 . . . 2032 2744 Explosive 1854 | . 432 . . 297 . . . . . 103 . . . . 358 . . . . 252 . . . . . 412 . . . . . Electromagnetic 85 | . . . 85 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 616 | . . . 337 . . 279 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 189 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 Piercing 8310 | . . . . . . . . . . . 734 34 . . 40 392 93 434 . . 771 . . 132 . 2602 2646 432 . . . Entropic 4734 | . . . . . . . . . . . . . . . . . . . . . 722 . . . 263 1541 2208 . . . . Highest Corruption 13 | . 1 1 . 1 . . . . . . . . . . . . . 11 11 . . . . . . 7 13 13 13 2 10 Average Corruption 2 | . 1 1 . 1 . . . . . . . . . . . . . 11 11 . . . . . . 2 5 8 10 1 8 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 . 4 . . Effects 88 | . 5 1 . 13 . . . . . . . . . . . . . 10 1 . . . . . . 14 13 8 5 1 17 Message Errors 34 | . 4 . . 7 . . . . . . . . . . . . . 4 . . . . . . . 7 3 1 2 1 5 Matter Fused 15 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 4 2 . . 4 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 Energy Discharges 15 | . 1 1 . 4 . . . . . . . . . . . . . 2 . . . . . . . 3 3 . 1 . . Data Loss (minor) 9 | . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . 1 1 1 . 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3810 | . . . 10 26 5 121 . . . . 102 . . . . . . 36 . . 186 . . . . 1090 702 56 . 592 884 Projectiles 958 | . . . . 15 5 . . . . . . . . . . . . . . . . . . . . . . . . 405 533 Explosions 523 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . 187 325 Melee 2329 | . . . 10 . . 121 . . . . 102 . . . . . . 36 . . 186 . . . . 1090 702 56 . . 26 Knockbacks 12 | . . . 2 5 . 2 . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . Impact 6 | . . . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . Kinetic 6 | . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 239 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . 49 . 15 . . 164 Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Rammed 11 | . . . 4 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . 2 Targets Rammed 11 | . . . 4 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . 372 12 432 150 42 85 . 34 . 2 3 150 296 . 324 148 212 90 2 248 180 102 62 122 35 249 185 294 . . 78 Average Temperature 69 | . 117 5 117 29 10 24 . 16 . 1 2 63 112 . 131 47 83 35 2 65 64 28 15 37 6 46 79 169 . . 41 Received Heat Transfer 1960 | . 222 . 555 222 94 42 . 48 . . . . 9 . . 27 9 . . 13 . . . . 12 84 189 269 . 66 99 Effects 15 | . 4 . 4 . . . . . . . . . . . 2 . . . . . . . . . . 2 . 3 . . . Shutdowns 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 10 | . 1 . 2 . . . . . . . . . . . 2 . . . . . . . . . . 2 . 3 . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Combat Hostiles 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Parts Melted 29 | . 10 . 15 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 Heat Transferred 10949 | . 2800 . 3811 . 148 . . . . . . . . . . . . 350 . . . . . . . 50 . . . 1500 2290 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Peak Influence 2142 | . 190 39 367 250 241 214 . . . . 488 . . . . 215 . . . . 376 . . . . 2090 2142 1456 880 1178 2031 Initial 1204 | . . 39 14 13 1 38 . . . . 88 . . . . . . . . . 151 . . . . 21 1175 1204 819 500 630 Average 272 | . 64 39 109 66 76 75 . . . . 312 . . . . 68 . . . . 242 . . . . 599 1630 1265 840 736 1371 Maximum Alert Level 5 | . . . 1 1 1 1 . . . . 2 . . . . 1 . . . . 1 . . . . 5 5 4 3 4 5 Low Security (%) 75 | . 100 100 73 94 98 93 . . . . 42 . . . . 89 . . . . 23 . . . . 44 . . . . . Level 1 8 | . . . 26 5 1 6 . . . . 1 . . . . 10 . . . . 76 . . . . 16 . . . . . Level 2 2 | . . . . . . . . . . . 56 . . . . . . . . . . . . . . 10 . . . 55 6 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 100 39 21 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 51 100 . 5 33 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 39 . . . 17 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 3 . 5 7 1 4 . . . . 4 . . . . 2 . . . . 1 . . . . 18 9 6 2 2 6 Investigation 17 | . 3 . 3 . . 2 . . . . 2 . . . . . . . . . . . . . . 5 2 . . . . Extermination 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 2 1 . . . Reinforcement 22 | . . . 2 2 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 4 1 2 2 2 1 Assault 20 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 6 4 3 . . 5 Garrison 4 | . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 42 | . . . 2 . 6 1 . . . 1 1 . . . . 1 . . . 12 . . . . . 4 2 4 2 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 546 | . 28 . 51 31 49 16 . 1 . 1 13 1 4 . 6 10 3 4 1 14 5 . . . 7 97 60 49 9 42 44 Peak Tracking Total 22 | . 3 . 5 5 4 3 . 1 . 1 5 1 4 . 5 5 3 4 1 3 2 . . . 4 19 11 21 8 22 20 Tactical Retreats 58 | . 1 . . . 1 2 . 1 . . 1 . 2 . 1 3 . . . . . . . . . 19 9 8 . 7 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 13 | . 1 . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 4 . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Triggered 21 | . . . . . . . 2 . . 2 . . 1 . . . . . 12 . . . . . . 1 . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 23 | . 3 . . 2 1 . . . . . . . . . . 1 . . . . . . . . . 2 5 1 2 . 6 Max in Single Turn 2 | . 2 . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . 2 Garrison Access 6 | . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 103 | . 11 . 12 16 17 15 . . . . 3 . . 4 . 5 1 3 2 . . . . . . 5 3 4 . 2 . Terminals 45 | . 8 . 10 11 10 6 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 4 . . . . 1 . . . . 2 . . . . . . . . . 1 1 1 . 1 . Repair Stations 12 | . 1 . . 2 2 3 . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . Recycling Units 13 | . 2 . 2 2 2 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . Scanalyzers 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 9 | . . . . 1 1 1 . . . . 2 . . . . . . . . . . . . . . 2 . 2 . . . Total Hacks 343 | . 41 . 47 47 60 55 . . . . 6 . . 26 . 14 1 9 2 . . . . . . 14 8 10 . 3 . Successful 248 | . 33 . 24 30 42 45 . . . . 3 . . 26 . 11 1 9 2 . . . . . . 6 7 8 . 1 . Failed 94 | . 7 . 23 17 18 10 . . . . 3 . . . . 3 . . . . . . . . . 8 1 2 . 2 . Catastrophic 9 | . . . 2 2 2 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 274 | . 24 . 30 21 30 36 . . . . 17 . . . . 12 . . 2 . 10 . . . . 40 15 13 . 18 6 Terminals 160 | . 27 . 40 30 35 28 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 36 | . . . . . . 16 . . . . 3 . . . . 7 . . . . . . . . . 3 3 3 . 1 . Repair Stations 46 | . 11 . . 6 12 6 . . . . . . . . . 2 . . . . . . . . . 2 4 3 . . . Recycling Units 39 | . 3 . 7 7 8 2 . . . . . . . . . 5 . . . . . . . . . 5 . . . 2 . Scanalyzers 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 19 | . . . . 4 1 3 . . . . 3 . . . . . . . . . . . . . . 4 . 4 . . . Terminal Hacks 97 | . 9 . 11 14 11 14 . . . . . . . 26 . . 1 9 2 . . . . . . . . . . . . Record 18 | . . . . . . . . . . . . . . 11 . . . 7 . . . . . . . . . . . . . Part Schematic 13 | . . . . 1 1 5 . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Schematic 8 | . . . . 1 . 1 . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 5 . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 1 1 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . Open Door 9 | . . . . 4 . . . . . . . . . . . . 1 2 2 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 13 | . 1 . 4 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . 10 . . . . 1 . . . . 4 . . . . . . . . . 1 2 2 . . . Load Schematic 9 | . . . . . . 5 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . Build 11 | . . . . . . 5 . . . . . . . . . 3 . . . . . . . . . . 2 1 . . . Repair Station Hacks 42 | . 10 . . 5 11 6 . . . . . . . . . 2 . . . . . . . . . 2 3 3 . . . Scan Component 21 | . 5 . . 3 5 3 . . . . . . . . . 1 . . . . . . . . . 1 2 1 . . . Repair 19 | . 5 . . 2 5 3 . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . Refit 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . Seal Access 5 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 76 | . 14 . 13 9 12 15 . . . . 1 . . . . 5 . . . . . . . . . 2 2 2 . 1 . Terminals 41 | . 11 . 9 5 9 7 . . . . . . . . . . . . . . . . . . . . . . . . . Track 9 | . 4 . 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 21 | . 5 . 6 2 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . Prioritize 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Siphon 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 21 | . 3 . 4 3 3 1 . . . . . . . . . 4 . . . . . . . . . 2 . . . 1 . Reject 5 | . . . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Recyclers 4 | . . . 1 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mask 9 | . 1 . 1 1 1 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 6 | . . . . 1 . 3 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Broadcast 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Redirect 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 80 | . 8 . 11 12 16 15 . . . . 2 . . . . 4 . . . . . . . . . 4 2 4 . 2 . Full Trace Events 8 | . 1 . 2 1 . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . . . Feedback Events 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . 1 . 1 . . . . . . . 6 . . . . . . . . . . . 4 . . . . . Robots Built 6 | . . . . . . 5 . . . . . . . . . 1 . . . . . . . . . . . . . . . Matter 558 | . . . . . . 405 . . . . . . . . . 153 . . . . . . . . . . . . . . . Time 255 | . . . . . . 174 . . . . . . . . . 81 . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 11 . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . 1 2 5 . . . . . . . 6 . . . . . . . . . . . 8 . . . . . Parts Built 12 | . . . . . . 4 . . . . . . . . . 3 . . . . . . . . . . 4 1 . . . Matter 1692 | . . . . . . 321 . . . . . . . . . 596 . . . . . . . . . . 512 263 . . . Time 711 | . . . . . . 179 . . . . . . . . . 153 . . . . . . . . . . 192 187 . . . Total Part Build Rating 81 | . . . . . . 18 . . . . . . . . . 24 . . . . . . . . . . 32 7 . . . Parts Repaired 19 | . 5 . . 2 5 3 . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . Time 651 | . 130 . . 96 160 105 . . . . . . . . . 38 . . . . . . . . . 31 47 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 29 | . . . . 10 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Allies Hacked 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 134 | . . 3 . 13 1 8 . . 6 . 1 . . . . 4 . . 7 . 5 . . . . 35 . 7 . 11 33 Largest Group 26 | . . 3 3 11 11 7 . . 6 6 7 . . . . 4 4 3 8 6 5 3 3 3 2 18 . 3 3 8 26 Highest-Rated Group 1695 | . . 40 40 96 98 138 . . 199 199 226 . . . . 220 221 210 507 388 342 288 288 288 192 1226 . 342 342 520 1695 Highest-Rated Ally 269 | . . 16 16 31 16 37 . . 39 39 39 . . . . 70 70 70 95 95 96 96 96 96 96 103 . 122 114 122 269 Zionite Dispatches 24 | . . . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . 9 . 3 . 6 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . Light 7 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . 1 . 1 . Recon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Melee Resupply 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Total Orders 93 | . . . . . 4 2 . . . . 10 14 3 . 17 6 2 . . 12 2 . . . . 3 6 4 2 2 4 STAY 8 | . . . . . 2 1 . . . . . . . . 3 1 . . . 1 . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . FOLLOW 12 | . . . . . 2 1 . . . . 1 1 . . 2 1 1 . . 3 . . . . . . . . . . . DROP 9 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 3 . . . 2 1 COLLECT 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . EXPLORE 22 | . . . . . . . . . . . 3 5 1 . 5 2 . . . . . . . . . . 1 2 1 . 2 RETURN 40 | . . . . . . . . . . . 4 8 2 . 7 2 . . . 8 . . . . . . 5 2 1 . 1 Ally Attacks 652 | . . . 50 36 109 9 . . . 9 21 . . . . . 18 21 6 87 19 . . . 8 119 33 4 6 5 92 Total Damage 19514 | . . . 524 532 878 181 . . . 134 458 . . . . . 427 545 117 2540 649 . . . 433 6252 768 350 139 189 4398 Kills 128 | . . . 9 6 14 2 . . . 3 4 . . . . . 2 2 . 13 4 . . . 1 32 4 . 1 . 31 Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 1 4 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Robot Analysis Total 9 | . 5 . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 22 | . . . . . . . 2 3 3 1 . 1 2 . 3 . 3 1 . 2 . 1 . . . . . . . . . Drone Launches 45 | . . . . . . . . . . . 4 7 2 . 7 2 . . . 8 . . . . . . 8 2 1 . 4 Drone Recoveries 43 | . . . . . . . . . . . 4 7 2 . 7 2 . . . 8 . . . . . . 6 2 1 . 4 Zionite Intel Received 11 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 3 1 . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 28340 | . 3058 379 4030 3822 4638 1017 199 195 761 337 342 221 258 35 443 543 253 277 480 1539 245 126 232 129 231 1919 992 621 104 423 491 Spaces Moved 23395 | 1 1010 132 1274 1233 2250 1702 484 413 1275 391 612 404 419 87 673 829 428 401 753 981 372 220 312 206 356 2789 1099 776 127 598 788 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5884 | . 994 132 1274 1233 2250 1 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 17 | 1 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17494 | . . . . . . 1701 484 413 1275 391 612 404 419 87 673 829 428 401 753 981 372 220 312 206 356 2789 1099 776 127 598 788 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 25 | 120 120 260 160 260 160 40 40 40 40 40 36 36 36 36 36 27 36 36 41 36 41 41 41 41 37 33 36 54 63 25 36 Average Speed 88 | 120 258 260 243 260 178 41 40 40 40 40 36 36 36 36 36 35 36 39 42 44 41 41 41 42 42 43 47 59 63 51 39 Slowest Speed 370 | 120 280 260 260 260 370 270 40 40 40 100 36 36 36 36 36 36 36 41 106 106 41 41 41 43 50 105 55 116 63 104 116 Overloaded Moves 371 | . . . . . . . . . . . . . . . . 43 . . . 38 . . . . 17 246 . . . 27 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 56 | 2 100 39 83 93 97 38 70 63 90 49 17 66 68 73 72 18 54 54 93 74 9 46 50 63 59 73 90 26 30 18 27 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 10 | . 2 . 1 . . . . 1 2 1 . . . 1 . . . 1 . 1 . . . . . . . . . . . Known Exits Taken 26 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . . . . . . 3 2 4 1 . 6 2 . 1 . 3 2 . 2 . 2 2 . 3 . . . . . . Spaces Dug 300 | . . . . 5 5 6 . 4 . 3 7 8 23 . 13 12 5 . . 32 1 . 5 . 4 56 19 2 4 1 85 Terrain Destroyed 714 | . 36 . . 41 6 6 . 4 . 22 7 8 25 . 31 13 5 2 . 54 1 . 5 . 4 66 19 2 4 65 288 Melee 108 | . . . . 2 5 6 . . . 3 7 1 5 . 1 2 . . . 1 1 . 3 . 4 41 19 2 4 1 . Projectile 137 | . . . . 12 1 . . 4 . . . 7 20 . 16 11 5 2 . 31 . . 2 . . 13 . . . 3 10 AOE 469 | . 36 . . 27 . . . . . 19 . . . . 14 . . . . 22 . . . . . 12 . . . 61 278 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 29724 | . 1336 149 1990 1692 2773 1988 488 435 1529 563 703 469 500 89 851 1054 515 497 919 2044 439 255 405 245 421 3300 1410 907 141 696 921 Wait 4577 | . 201 1 516 320 302 205 5 14 226 165 50 48 56 2 155 177 76 56 89 1009 25 36 82 8 51 333 154 84 1 63 67 Move 23363 | . 1009 131 1273 1232 2249 1701 483 412 1274 390 611 403 418 86 672 828 427 400 752 980 371 219 311 205 355 2788 1098 775 126 597 787 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 178 | . 22 1 21 9 31 11 . . 7 . 4 1 . . . 4 . 1 10 1 3 . . 5 2 4 19 7 3 5 7 Fast Attach 119 | . 10 . 5 6 15 6 . . 7 . . . . . . 2 . 3 7 4 5 . . 8 . 10 10 2 1 4 14 Attach 96 | . 3 . 3 4 11 7 . . . . 3 . . . 1 3 . . 4 3 3 . . 4 . 5 14 8 4 10 6 Detach 28 | . 2 . . 1 4 . . . . . . . . . . . . . 1 2 2 . . 1 . . 5 3 . 4 3 Swap 166 | . 9 5 20 13 23 6 . . 1 3 5 5 1 1 2 5 2 5 1 5 7 . 6 1 2 25 5 8 . . . Drop 260 | . 14 1 35 19 52 21 . . 14 . 1 3 . . . 2 . 7 17 5 7 . 1 11 2 20 12 6 . 3 7 Fire 524 | . 66 10 98 83 81 20 . 7 . 1 1 7 20 . 17 12 5 9 . 33 . . 2 . . 22 . . . 9 21 Melee 343 | . . . 15 2 5 11 . . . 4 27 2 5 . 4 8 5 15 . 2 16 . 3 2 9 91 93 13 6 1 4 Ram 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . 2 . . . . . . . . . . . 13 . . . . . . . . . . . . . . 1 Rewire 40 | . . . . . . . . 2 . . . . . . . . . . 38 . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Arm / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 5) 754 | -10/Materials | Discovered new exit (range 5) 2147 | -10/Materials | Repaired Lgt. Treads 2174 | -10/Materials | Repaired Lgt. Armor Plating 2186 | -10/Materials | Discovered new exit (range 13) 2202 | -10/Materials | Central database locked down 2485 | -10/Materials | Discovered new exit (range 10) 2951 | -10/Materials | Repaired Lgt. Treads 2978 | -10/Materials | Repaired Med. Laser 3006 | -10/Materials | Repaired Ion Engine 3059 | -10/Materials | Entered Mines 3228 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3260 | -10/Mines | Discovered new exit (range 13) 3323 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3353 | -10/Mines | Destroyed YI-UF0 3369 | -10/Mines | Found Prototype Launcher 3370 | -10/Mines | Identified YI-UF0's Doublenader 3438 | -10/Mines | Entered Materials 3438 | -9/Materials | Accompanied by 3 allies 3438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4405 | -9/Materials | Discovered new exit (range 10) 4578 | -9/Materials | Discovered new exit (range 12) 5030 | -9/Materials | Discovered new exit (range 16) 5846 | -9/Materials | Discovered new exit (range 13) 5919 | -9/Materials | Identified exit to Mines 5919 | -9/Materials | Identified exit to Storage 7468 | -9/Materials | Entered Storage 8487 | -9/Storage | Repaired Med. Armor Plating 8636 | -9/Storage | Repaired Broken Hvy. Ion Engine 8997 | -9/Storage | Garrison activated, responded to threat 9365 | -9/Storage | Met a pair of Derelict thieves 9892 | -9/Storage | Discovered new exit (range 16) 11077 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 11290 | -9/Storage | Entered Materials 11290 | -8/Materials | Accompanied by 11 allies 11290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11388 | -8/Materials | Build established: Commander-Mutant 11860 | -8/Materials | Discovered new exit (range 16) 12915 | -8/Materials | Repaired Imp. Hover Unit 13016 | -8/Materials | Build established: Mutant 13466 | -8/Materials | Discovered new exit (range 16) 13825 | -8/Materials | Discovered new exit (range 16) 14796 | -8/Materials | Repaired Imp. Hover Unit 15120 | -8/Materials | Repaired Imp. Hover Unit 15181 | -8/Materials | Repaired Lgt. Deuterium Engine 15208 | -8/Materials | Repaired Hover Unit 15341 | -8/Materials | Build established: Hacker-Mutant 15928 | -8/Materials | Entered Factory 15928 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16166 | -7/Factory | Discovered new exit (range 4) 16232 | -7/Factory | Fabricated Mic. Fission Core (x2) 16270 | -7/Factory | Identified exit to Factory 16274 | -7/Factory | Build established: Scavenger-Mutant 16320 | -7/Factory | Repaired Imp. Hover Unit 16388 | -7/Factory | Repaired Imp. Sensor Array 16481 | -7/Factory | Repaired Cld. Airjet 16590 | -7/Factory | Discovered exit to Factory (range 7) 16603 | -7/Factory | Identified exit to Lower Caves 16614 | -7/Factory | Fabricated G-34 Mercenary? 16683 | -7/Factory | Fabricated P-60 Hacker (x2) 16725 | -7/Factory | Fabricated Airjet (x2) 16945 | -7/Factory | Entered Lower Caves 16949 | -7/Lower Caves | Encountered a Warlord checkpoint 17014 | -7/Lower Caves | Learned Factory terminal intel 17016 | -7/Lower Caves | Learned 4 Factory zone layouts 17119 | -7/Lower Caves | Build established: Hacker-Mutant 17138 | -7/Lower Caves | Discovered new exit (range 16) 17143 | -7/Lower Caves | Identified exit to Lower Caves 17144 | -7/Lower Caves | Entered another Lower Caves area 17227 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17250 | -7/Lower Caves | Learned location of Zion (-7) 17310 | -7/Lower Caves | Encountered a Warlord checkpoint 17331 | -7/Lower Caves | Discovered new exit (range 3) 17332 | -7/Lower Caves | Learned Factory security intel 17339 | -7/Lower Caves | Identified exit to Zion 17339 | -7/Lower Caves | Entered Zion 17352 | -7/Zion | Found CR-A16's Pointy Stick 17359 | -7/Zion | Discovered new exit (range 14) 17412 | -7/Zion | Found GAL Module 17419 | -7/Zion | Learned Factory emergency access door positions 17421 | -7/Zion | Learned Factory emergency access door positions 17459 | -7/Zion | Gained Derelict followers 17511 | -7/Zion | Learned 8 Factory zone layouts 17548 | -7/Zion | Learned location of Quarantine (-2) 17556 | -7/Zion | Given A8's code to call for help 17581 | -7/Zion | Given the Hacking Drone Bay 17582 | -7/Zion | Found Prototype Device 17749 | -7/Zion | Imprinted 17751 | -7/Zion | Declared Zion's savior 17870 | -7/Zion | Build established: Mutant 18066 | -7/Zion | Identified exit to Proximity Caves 18100 | -7/Zion | Entered Proximity Caves 18100 | -6/Proximity Caves | Accompanied by 6 allies 18391 | -6/Proximity Caves | Discovered exit to Factory (range 4) 18437 | -6/Proximity Caves | Entered Factory 18437 | -6/Factory | Accompanied by 6 allies 18437 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18438 | -6/Factory | Identified exit to Factory 18438 | -6/Factory | Identified Hacking Drone Bay 18441 | -6/Factory | Loaded intel: 20 terminal locations 18465 | -6/Factory | Zion Recon squad teleported in 18546 | -6/Factory | Retrieved Zion intel report: Active Garrisons 18547 | -6/Factory | Zion Kinetic Resupply teleported in 18558 | -6/Factory | Garrison activated, responded to threat 18727 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 18740 | -6/Factory | Discovered new exit (range 16) 18778 | -6/Factory | Identified exit to Lower Caves 18779 | -6/Factory | Entered Lower Caves 18860 | -6/Lower Caves | Learned location of 1 exit from Factory 18974 | -6/Lower Caves | Discovered new exit (range 21) 18998 | -6/Lower Caves | Identified exit to Lower Caves 19000 | -6/Lower Caves | Entered another Lower Caves area 19006 | -6/Lower Caves | Discovered exit to Factory (range 5) 19068 | -6/Lower Caves | Build established: Scavenger-Mutant 19234 | -6/Lower Caves | Discovered new exit (range 12) 19238 | -6/Lower Caves | Identified exit to Data Miner 19258 | -6/Lower Caves | Entered Data Miner 19258 | -6/Data Miner | Discovered new exit (range 6) 19265 | -6/Data Miner | Met Data Miner 19275 | -6/Data Miner | Learned location of Section 7 (-2) 19275 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19281 | -6/Data Miner | Received God Mode back door access code from Data Miner 19289 | -6/Data Miner | Identified exit to Proximity Caves 19293 | -6/Data Miner | Entered Proximity Caves 19723 | -5/Proximity Caves | Discovered exit to Factory (range 5) 19725 | -5/Proximity Caves | Learned Factory security intel 19730 | -5/Proximity Caves | Learned Factory emergency access door positions 19736 | -5/Proximity Caves | Entered Factory 19736 | -5/Factory | Evolved 2 slots: Utility x2 19737 | -5/Factory | Identified exit to Upper Caves 19738 | -5/Factory | Identified exit to Factory 19790 | -5/Factory | Repaired Imp. Sensor Array 20094 | -5/Factory | Fabricated A-02 Transporter? 20111 | -5/Factory | Fabricated Stasis Projector? 20122 | -5/Factory | Zion Light squad teleported in 20198 | -5/Factory | Fabricated Combat Drone Bay? 20279 | -5/Factory | Entered Upper Caves 20279 | -5/Upper Caves | Accompanied by 4 allies 20305 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 20312 | -5/Upper Caves | Identified exit to Upper Caves 20495 | -5/Upper Caves | Learned Factory terminal intel 20524 | -5/Upper Caves | Encountered a Warlord checkpoint 20532 | -5/Upper Caves | Entered another Upper Caves area 20532 | -5/Upper Caves | Accompanied by 3 allies 20561 | -5/Upper Caves | System corruption reached 10% 20734 | -5/Upper Caves | Learned location of Extension (-5) 20734 | -5/Upper Caves | Learned Factory trap positions 20734 | -5/Upper Caves | Learned Factory terminal intel 20734 | -5/Upper Caves | Destroyed B8-K6F(g) 20786 | -5/Upper Caves | Discovered new exit (range 12) 20790 | -5/Upper Caves | Identified exit to Warlord 20809 | -5/Upper Caves | Entered Warlord 20809 | -5/Warlord | Accompanied by 1 ally 20823 | -5/Warlord | System corruption cleaned by Quarantine Array 20968 | -5/Warlord | Found Prototype Device 20968 | -5/Warlord | Identified Minesniffer Drone Bay 21064 | -5/Warlord | Visited the Vortex Lab 21068 | -5/Warlord | Found Prototype Piercing Weapon 21068 | -5/Warlord | Identified Vortex Lance 21070 | -5/Warlord | Found Vortex Lance 21085 | -5/Warlord | Warlord's base attacked by MAIN.C 21117 | -5/Warlord | Rebuked by Warlord 21122 | -5/Warlord | Opened Warlord's prototype stash 21125 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 21127 | -5/Warlord | Found Prototype Hackware 21130 | -5/Warlord | Found Prototype Processor 21130 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 21132 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 21132 | -5/Warlord | Found Prototype Device 21132 | -5/Warlord | Identified System Purifier 21250 | -5/Warlord | Opened side exit 21267 | -5/Warlord | Discovered new exit (range 11) 21271 | -5/Warlord | Identified exit to Proximity Caves 21289 | -5/Warlord | Entered Proximity Caves 21289 | -4/Proximity Caves | Accompanied by 6 allies 22146 | -4/Proximity Caves | Build established: Derelict-Scout 22333 | -4/Proximity Caves | Spotted B-86 Titan 22368 | -4/Proximity Caves | Allies destroyed B-86 Titan 22701 | -4/Proximity Caves | Learned Research garrison access intel 22828 | -4/Proximity Caves | Entered Factory 22828 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 22829 | -4/Factory | Loaded intel: 113 trap records 22831 | -4/Factory | Loaded intel: 20 terminal locations 22850 | -4/Factory | Zion Melee Resupply teleported in 22944 | -4/Factory | Zion Infowar Resupply teleported in 22968 | -4/Factory | Zion Light squad teleported in 23057 | -4/Factory | Discovered new exit (range 15) 23065 | -4/Factory | Identified exit to Upper Caves 23073 | -4/Factory | Entered Upper Caves 23073 | -4/Upper Caves | Accompanied by 3 allies 23082 | -4/Upper Caves | Learned Research emergency access door positions 23183 | -4/Upper Caves | Discovered new exit (range 8) 23184 | -4/Upper Caves | Encountered a Warlord checkpoint 23184 | -4/Upper Caves | Spotted B-86 Titan 23197 | -4/Upper Caves | Identified exit to Upper Caves 23199 | -4/Upper Caves | Entered another Upper Caves area 23199 | -4/Upper Caves | Accompanied by 3 allies 23412 | -4/Upper Caves | Discovered new exit (range 9) 23415 | -4/Upper Caves | Identified exit to Zhirov 23431 | -4/Upper Caves | Entered Zhirov 23431 | -4/Zhirov | Accompanied by 3 allies 23431 | -4/Zhirov | Discovered new exit (range 3) 23439 | -4/Zhirov | Met Zhirov 23452 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23459 | -4/Zhirov | Found Alien Artifact 23459 | -4/Zhirov | Identified Integrated Reactor 23459 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23507 | -4/Zhirov | Found Alien Artifact 23508 | -4/Zhirov | Identified Transdimensional Reconstructor 23508 | -4/Zhirov | Warped through subspace 23551 | -4/Zhirov | Identified exit to Proximity Caves 23560 | -4/Zhirov | Entered Proximity Caves 23560 | -3/Proximity Caves | Accompanied by 3 allies 23562 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23759 | -3/Proximity Caves | Discovered new exit (range 19) 23791 | -3/Proximity Caves | Identified exit to Research 23791 | -3/Proximity Caves | Entered Research 23791 | -3/Research | Evolved 2 slots: Utility x2 23792 | -3/Research | Identified exit to Armory 23794 | -3/Research | Loaded intel: 4 garrison access locations 23801 | -3/Research | Identified System Mapper 23826 | -3/Research | Zion Heavy Resupply teleported in 23883 | -3/Research | Incoming investigation squad redirected 23910 | -3/Research | Incoming investigation squad redirected 23925 | -3/Research | Zion Hover Resupply teleported in 23933 | -3/Research | Incoming investigation squad redirected 23953 | -3/Research | Discovered new exit (range 23) 24050 | -3/Research | Identified exit to Research 24127 | -3/Research | Repaired Imp. Antigrav System 24213 | -3/Research | Build established: Hacker-Scout 24280 | -3/Research | Found Adv. Powered Armor 24442 | -3/Research | Retrieved Zion intel report: Unaware Analyses 24443 | -3/Research | Zion Recon squad teleported in 24538 | -3/Research | Discovered exit to Research (range 8) 24697 | -3/Research | Retrieved Zion intel report: Prototype Schematics 24698 | -3/Research | Zion Light squad teleported in 24748 | -3/Research | Spotted B-86 Titan 24768 | -3/Research | Zion Light squad teleported in 24812 | -3/Research | Zion Fire squad teleported in 24835 | -3/Research | Discovered exit to Research (range 17) 24919 | -3/Research | Spotted B-86 Titan 25041 | -3/Research | First assault squad dispatched 25075 | -3/Research | Retrieved Zion intel report: Unaware Schematics 25076 | -3/Research | Zion Light squad teleported in 25146 | -3/Research | Zion Melee Resupply teleported in 25154 | -3/Research | Cargo convoy interrupted 25177 | -3/Research | Incoming assault squad redirected 25216 | -3/Research | Incoming assault squad redirected 25221 | -3/Research | Destroyed B-86 Titan 25294 | -3/Research | Zion Heavy squad teleported in 25301 | -3/Research | Found Enh. Force Lance 25377 | -3/Research | Incoming assault squad redirected 25387 | -3/Research | Terminal network hard line cut 25560 | -3/Research | Incoming assault squad redirected 25567 | -3/Research | Incoming assault squad redirected 25665 | -3/Research | Lost 4 parts (1p1n2u) 25696 | -3/Research | Discovered new exit (range 6) 25710 | -3/Research | Identified exit to Testing 25710 | -3/Research | Entered Testing 25772 | -3/Testing | Retrieved Zion intel report: Active Garrisons 25782 | -3/Testing | Repaired Broken Antigrav Array? 25846 | -3/Testing | Spotted PL-TZLTL4F43V 25857 | -3/Testing | Found Prototype Device 25859 | -3/Testing | Found Prototype Device 25874 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 25907 | -3/Testing | Incoming investigation squad redirected 25954 | -3/Testing | Fabricated Cmb. Antigrav System (x2) 25960 | -3/Testing | First assault squad dispatched 26018 | -3/Testing | Fabricated Cmb. Antigrav System (x2) 26112 | -3/Testing | Found Prototype Device 26219 | -3/Testing | Local fabrication network quarantined 26223 | -3/Testing | Discovered exit to Research (range 24) 26255 | -3/Testing | Spotted Striker 26403 | -3/Testing | Lost 3 parts (1p1n1u) 26405 | -3/Testing | Identified Exp. Hardlight Generator 26470 | -3/Testing | Incoming assault squad redirected 26491 | -3/Testing | Found Prototype Energy Cannon 26494 | -3/Testing | Found Prototype Energy Cannon 26515 | -3/Testing | Incoming assault squad redirected 26551 | -3/Testing | System corruption reached 10% 26557 | -3/Testing | Core integrity fell below 50% 26565 | -3/Testing | Retrieved Zion intel report: Main Access 26572 | -3/Testing | Incoming assault squad redirected 26572 | -3/Testing | Found Prototype Protection 26572 | -3/Testing | Identified SHELL Armor 26606 | -3/Testing | High security lockdown imminent 26656 | -3/Testing | Found Prototype Protection 26656 | -3/Testing | Identified Med. Regenerative Plating 26686 | -3/Testing | High security lockdown engaged 26696 | -3/Testing | Build established: Hacker-Mutant 26702 | -3/Testing | Entered Research 26702 | -2/Research | Evolved 2 slots: Utility x2 26760 | -2/Research | Repaired Cld. Gravmag System 26839 | -2/Research | Found Prototype Device 26963 | -2/Research | Fabricated Inertial Stasis Machine (x1) 26964 | -2/Research | Identified Exp. Actuator Array 26985 | -2/Research | First assault squad dispatched 27159 | -2/Research | Incoming assault squad redirected 27162 | -2/Research | Incoming assault squad redirected 27191 | -2/Research | System corruption reached 10% 27211 | -2/Research | Retrieved Zion intel report: Branch Access 27211 | -2/Research | Identified exit to Quarantine 27212 | -2/Research | Zion Heavy squad teleported in 27231 | -2/Research | Spotted B-90 Cyclops 27240 | -2/Research | Zion Heavy squad teleported in 27320 | -2/Research | Zion Light squad teleported in 27323 | -2/Research | Entered Quarantine 27323 | -2/Quarantine | Accompanied by 3 allies 27344 | -2/Quarantine | Lost 5 parts (1n4u) 27345 | -2/Quarantine | Found Alien Impact Weapon 27417 | -2/Quarantine | Discovered new exit (range 18) 27427 | -2/Quarantine | Identified exit to Access 27427 | -2/Quarantine | Entered Access 27427 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 27434 | -1/Access | Identified Potential Cannon (x2) 27455 | -1/Access | Lost 4 parts (4u) 27532 | -1/Access | Retrieved Zion intel report: Branch Access 27532 | -1/Access | Identified exit to Command 27533 | -1/Access | Zion Hover Resupply teleported in 27752 | -1/Access | Zion Heavy squad teleported in 27772 | -1/Access | Zion Light squad teleported in 27806 | -1/Access | Lost 6 parts (2p1n2u1w) 27813 | -1/Access | Zion Fire squad teleported in 27817 | -1/Access | Zion Melee Resupply teleported in 27821 | -1/Access | Found Prototype Processor 27821 | -1/Access | Identified Exp. Melee Analysis Suite 27831 | -1/Access | Zion Trap Resupply teleported in 27850 | -1/Access | Entered Command 27850 | -1/Command | Accompanied by 4 allies 27913 | -1/Command | Phase Generator disabled 27984 | -1/Command | P-80 Master assimilated allied 0Y-0IR(z) 28004 | -1/Command | System corruption reached 10% 28071 | -1/Command | Retrieved Zion intel report: Active Terminals 28084 | -1/Command | Disengaged cave seal 28100 | -1/Command | First assault squad dispatched 28123 | -1/Command | Incoming assault squad redirected 28135 | -1/Command | Disengaged cave seal 28135 | -1/Command | Zionites emerged from the dark tunnel 28236 | -1/Command | High security lockdown imminent 28239 | -1/Command | Build established: Mutant 28297 | -1/Command | Spotted Alpha 7 28298 | -1/Command | Spotted Executioner 28298 | -1/Command | Spotted Executioner 28298 | -1/Command | Spotted Striker 28298 | -1/Command | Spotted Striker 28298 | -1/Command | Spotted Alpha 7 28298 | -1/Command | Spotted Executioner 28298 | -1/Command | Spotted Executioner 28302 | -1/Command | Spotted B-99 Colossus 28316 | -1/Command | High security lockdown engaged 28330 | -1/Command | Spotted B-99 Colossus 28334 | -1/Command | Discovered new exit (range 8) 28337 | -1/Command | Identified Core Stripper 28341 | *** | Escaped! Last Messages --------------- 28336_ Penetrated by Slug. 28337_ Identified Core Stripper. 28337_ Field strength at 50. 28338_ Acquired 4 matter. 28338_ Field strength at 40. 28338_ Slug penetrates Wall. 28339_ Field strength at 30. 28339_ Slug penetrates Striker. 28339_ Penetrated by Slug. 28340_ Field strength at 15. 28340_ Core Stripper destroyed. 28340_ Slug penetrates Striker. 28340_ Penetrated by Slug. 28340_ Cld. Gravmag System destroyed. 28340_ Slug penetrates Striker. 28340_ Slug penetrates Wall. 28340_ Penetrated by Slug. 28341_ Stasis field depleted. 28341_ Slug penetrates Wall. 28341_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ???????????????????##############???????????# # | | ???????????????????# #???????????# # | | ???????????????????# ############# # | | ??????????????????## # # # ; ;;;## # | | ??????????????????#; ;E# # | | ??????????????????#; ^^ ;E | | ??????????????????#; "" ^ ^ % BB | | ???????????????????# @" ^ ^ !=BB / | | ???????????????????# % K *BB 7 7 | | ???????????????????# % % K BBE;## | | ???????????????????# s ^s # # ; ; ;;; ## | | ???????????????????# ss % ##### ;;#### | | ???????????????????# #??### #####???# | | ???????????????????##############?## g ##??# | | ??????????????????????????????????# #??# | | ??????????????????????????????????# #### | | ??????????????????????????????????## % | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????## | | ????????????????????????????????????## # | | ?????????????????????????????????????# """%""" # | | ?????????????????????????????????????# """T""" # | | ?????????????????????????????????????############# | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 51 Energy Capacity 1060 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 16 Armor Coverage 1125 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 81 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 32 Defensive Hacking 11 Item Schematics ----------------- Lrg. Storage Unit | -9/Storage | Hacked Hacking Suite | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Scanalyzed Mic. Fission Core | -7/Factory | Hacked Airjet | -7/Factory | Hacked System Backup Module | -7/Factory | Hacked ECM Suite | -7/Factory | Hacked Imp. Coolant Injector | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Diametric Drive | -3/Research | Z-intel Cld. Field Propulsion Drive | -3/Research | Z-intel Inertial Stasis Machine | -3/Research | Z-intel Cld. Gravmag System | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Helical Railgun | -3/Research | Z-intel Exp. Flexi-carbon Leg | -3/Research | Z-intel Cld. Plasma Rifle | -3/Research | Z-intel Robot Schematics ------------------ G-34 Mercenary | -9/Storage | Hacked P-60 Hacker | -7/Factory | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free G-67 Veteran | -3/Research | Z-intel K-01 Serf | -3/Research | Z-intel A-02 Transporter | -3/Research | Z-intel A-27 Freighter | -3/Research | Z-intel Fabricated ------------ Mic. Fission Core | x2 | -7/Factory G-34 Mercenary | x3 | -7/Factory P-60 Hacker | x2 | -7/Factory Airjet | x2 | -7/Factory A-02 Transporter | x1 | -5/Factory | Preloaded Stasis Projector | x2 | -5/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory Cmb. Antigrav System | x2 | -3/Testing | Preloaded Cmb. Antigrav System | x2 | -3/Testing | Preloaded Inertial Stasis Machine | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberLauncherExpander Manual? 0 Play Time 06:20:37 Cumulative 274.7 hours Start 2021.06.08 @ 17:49:41 End 2021.06.14 @ 09:45:15 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 8/0/0/1/0/1/0/0/0 Lore% 85 Gallery% 85 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ba67d34-1e3f-4a51-b0a3-06fa2a6e1d94