Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.03 @ 15:18:26 Player: User Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (117) 585 Value Destroyed (7009) 7009 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3537) 3537 TOTAL SCORE: 17731 Bonus ------- Pacifist 200 High Alert Combat Kills 396 Follower Combat Kills 363 Entered Garrisons 1200 Used RIF Installer 1500 Friendly Fire -122 Cogmind --------- Core Integrity 0/1150 Matter 235/300 Energy 91/100 System Corruption 26% Temperature Cool (0) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Impulse Thruster Array > --- UTILITY (10) ----- Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Improved Salvage Targeting Computer Targeting Computer Advanced Targeting Computer Improved Core Analyzer Improved Particle Charger Phase Shifter Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Neutron Cannon > --- INVENTORY -------- Heavy Laser Heavy Laser Hardcell Cannon [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Impulse Thruster Array Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Launcher Scatter Rocket Array Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . . . 2 2 . . . 2 . . 2 . . . 2 . 2 Power 1 | . . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . 1 Utility 8 | . . . 1 2 . . . 1 . . 1 . . . 2 . 1 Weapon 1 | . . . . . . . . . . . 1 . . . . . . Parts Attached 188 | . . . 10 11 19 4 1 1 6 3 . 52 5 5 10 33 28 Power 27 | . . . 1 1 7 1 . . 1 . . 8 1 . 2 2 3 Engine 17 | . . . 1 . 3 1 . . 1 . . 6 1 . 1 2 1 Core 9 | . . . . 1 4 . . . . . . 2 . . 1 . 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 49 | . . . . 3 3 . . . 4 1 . 14 3 . 3 11 7 Treads 8 | . . . . 2 3 . . . . . . . . . . 3 . Leg 40 | . . . . 1 . . . . 4 1 . 14 3 . 3 8 6 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 46 | . . . 3 5 4 1 . 1 1 2 . 13 . 2 2 7 5 Device 12 | . . . . . 1 . . . . . . 4 . . . 4 3 Storage 8 | . . . 1 3 . . . . . . . 4 . . . . . Processor 10 | . . . 2 1 . 1 . . . . . 3 . . 1 1 1 Hackware 3 | . . . . 1 . . . . . 1 . . . . 1 . . Protection 13 | . . . . . 3 . . 1 1 1 . 2 . 2 . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 66 | . . . 6 2 5 2 1 . . . . 17 1 3 3 13 13 Energy Gun 28 | . . . . 1 1 1 . . . . . 13 . 1 . 4 7 Energy Cannon 5 | . . . . . . . . . . . . 2 . . . 1 2 Ballistic Gun 22 | . . . 3 1 3 1 1 . . . . 2 . 2 2 5 2 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . 1 2 Launcher 2 | . . . . . . . . . . . . . 1 . . 1 . Special Weapon 6 | . . . 3 . 1 . . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 1 . . . 1 Parts Lost 107 | . . . . . 14 . . . . . . 36 . 3 . 22 32 Power 15 | . . . . . 4 . . . . . . 5 . . . 2 4 Propulsion 24 | . . . . . 2 . . . . . . 11 . . . 5 6 Utility 28 | . . . . . 3 . . . . . . 7 . . . 7 11 Weapon 40 | . . . . . 5 . . . . . . 13 . 3 . 8 11 Highest Loss Streak 22 | . . . . . 9 . . . . . . 15 . 2 . 22 18 Average Slot Usage (%) 88 | . 85 85 96 99 93 100 100 92 95 100 86 83 100 98 96 77 51 Engine 8 | . 14 14 22 15 7 5 9 7 7 7 6 8 13 13 10 4 4 Core 3 | . . . . 2 5 12 9 7 7 7 6 1 . . . 1 . Treads 6 | . . . . 5 17 18 18 15 8 . . . . . . 1 . Leg 10 | . 28 28 22 11 . . . . 10 23 20 17 20 20 17 13 11 Device 8 | . . . . . 8 9 9 7 7 7 6 9 13 10 5 6 10 Storage 8 | . 14 14 14 16 9 9 9 7 7 7 6 9 13 10 5 1 . Processor 15 | . . . 15 27 18 18 18 15 15 11 6 12 13 13 17 18 9 Hackware 2 | . . . . 1 . . . . . 3 6 6 6 6 7 6 . Protection 6 | . . . . . 8 9 9 15 15 15 13 3 . 4 11 5 1 Energy Gun 4 | . . . . . . 7 9 7 7 7 6 8 12 1 . 3 5 Ballistic Gun 9 | . 28 28 15 12 17 10 9 7 7 7 6 2 6 9 11 7 2 Naked Turns 61 | . . . . . . . . . . . . . . . . . 61 Heaviest Build 56 | 9 9 9 14 22 32 29 30 40 50 51 51 56 49 50 48 46 55 Greatest Support 87 | 20 20 20 20 42 42 40 40 40 45 48 48 48 56 56 56 87 80 Greatest Overweight (x) 6 | . . . . . 4 . . . 3 1 1 6 . . . 6 3 Average Overweight (x) . | . . . . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 6 6 6 6 7 8 8 8 8 8 8 8 7 8 8 8 5 4 Most Carried 8 | 6 6 5 6 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Carried 6 | 6 5 5 4 5 7 7 8 7 7 7 8 6 7 6 6 3 2 Final Capacity 8 | 6 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 4 4 Final Carried 8 | 6 5 5 6 8 8 8 8 8 8 8 8 6 8 6 8 3 1 Class Distribution -------------------- 63% | Scavenger-Mutant 14% | Scavenger-Gunner 11% | Mutant 5% | Hacker-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Matter Collected 3565 | 200 . . 58 250 659 95 30 . 164 56 . 638 90 302 140 568 315 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5469 | . . . 114 250 627 262 76 . 297 72 . 1671 488 385 140 496 591 Parts 258 | . . . 8 19 47 6 4 . 13 3 . 62 14 17 15 32 18 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 112 | . . . 2 4 28 2 3 . 6 1 . 31 2 9 2 8 14 Melee 1 | . . . . . . . . . . . . 1 . . . . . Guns 94 | . . . 2 4 28 2 3 . 6 1 . 29 2 6 2 5 4 Cannons 11 | . . . . . . . . . . . . 1 . . . 2 8 AOE 4 | . . . . . . . . . . . . . . 3 . 1 . Classes Destroyed 15 | . . . 1 3 3 3 . . 1 . . . . 2 . . 2 Builder 1 | . . . . . . 1 . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . . . Recycler 6 | . . . . . . 2 . . . . . . 3 . . . 1 Operator 1 | . . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . . . . Swarmer 31 | . . . . . 17 1 2 . 3 . . 8 . . . . . Grunt 31 | . . . . 2 4 . . . 1 . . 17 1 . . 4 2 Brawler 5 | . . . . . . . . . 1 . . 2 . 1 . 1 . Duelist 8 | . . . . . 1 . . . . . . 4 . 3 . . . Sentry 16 | . . . 2 2 5 1 1 . 1 1 . . . 3 . . . Demolisher 2 | . . . . . . . . . . . . . . . . . 2 Hunter 9 | . . . . . 1 . . . 1 . . . 1 . 2 2 2 Programmer 3 | . . . . . . . . . . . . . . 1 . . 2 Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 . Assembled 6 | . . . . . . . . . . . . . . . . . 6 Best Kill Streak 7 | . . . 1 3 7 3 3 . 3 1 . 7 3 5 2 2 6 Combat Bots Only 7 | . . . 1 2 7 1 3 . 3 1 . 7 1 5 2 2 6 Max Kills in Single Turn 2 | . . . 1 1 2 1 1 . 1 1 . 2 1 2 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . 1 . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 . 1 . Melee 1 | . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Damage Taken 14631 | . . . 85 149 1876 19 35 . 192 52 . 3984 90 777 175 3310 3887 Core 3205 | . . . 11 24 303 . . . 20 . . 720 . 121 14 827 1165 Absorbed by Shields 68 | . . . . . . . . . . . . 68 . . . . . Core Remaining (%) 64 | 100 . 100 97 . . . 40 . . 97 . . . 1 . 15 . Volleys Fired 404 | . . . 13 24 63 11 12 . 20 3 . 102 15 30 9 44 58 Largest 3 | . . . 2 2 2 2 2 . 2 2 . 3 3 3 2 3 3 Hottest 248 | . . . 123 123 86 100 103 . 103 103 . 238 161 142 61 111 248 Shots Fired 701 | . . . 22 30 118 19 24 . 40 6 . 185 41 49 18 66 83 Gun 633 | . . . 16 29 118 19 24 . 40 6 . 174 41 45 18 51 52 Cannon 52 | . . . . . . . . . . . . 11 . . . 10 31 Launcher 5 | . . . . . . . . . . . . . . 4 . 1 . Special 11 | . . . 6 1 . . . . . . . . . . . 4 . Kinetic 418 | . . . 16 29 110 8 12 . 20 3 . 60 15 40 18 56 31 Thermal 239 | . . . 6 1 8 11 12 . 20 3 . 101 26 5 . 5 41 Explosive 5 | . . . . . . . . . . . . . . 4 . 1 . Electromagnetic 35 | . . . . . . . . . . . . 24 . . . . 11 Robot Hit Streak 49 | . . . 11 29 27 17 7 . 15 15 . 39 31 25 12 33 49 Robot Miss Streak 6 | . . . 1 1 6 2 2 . 1 1 . 2 2 2 3 2 3 Penetration Max 1 | . . . . . . . . . 1 . . 1 . . . . . Secondary Targets 22 | . . . . 1 9 1 . . 2 . . 9 . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . 1 . . 1 . . . . . Shots Hit Robots 566 | . . . 12 29 95 11 7 . 29 4 . 156 35 44 16 64 64 Core Hits 326 | . . . 5 13 49 7 3 . 14 2 . 80 17 40 15 50 31 Critical Hits 9 | . . . . . 1 . . . 1 . . . . 1 . 3 3 Critical Kills 2 | . . . . . . . . . . . . . . 1 . 1 . Critical Parts Destroyed 6 | . . . . . 1 . . . 1 . . . . . . 1 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12800 | . . . 104 379 1745 253 123 . 640 112 . 3447 562 1552 176 1816 1891 Guns 9906 | . . . 104 355 1734 253 123 . 640 112 . 3109 562 853 176 1091 794 Cannons 1636 | . . . . . . . . . . . . 299 . . . 258 1079 Explosions 1166 | . . . . . . . . . . . . . . 699 . 467 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 68 | . . . . . 11 . . . . . . 39 . . . . 18 Kinetic 6628 | . . . 104 355 1620 76 33 . 312 46 . 978 147 741 176 1234 806 Thermal 4157 | . . . . 24 114 177 90 . 328 66 . 1869 415 112 . 115 847 Explosive 1166 | . . . . . . . . . . . . . . 699 . 467 . Electromagnetic 781 | . . . . . . . . . . . . 561 . . . . 220 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 1 1 1 . . . . 1 1 2 . 1 26 Average Corruption 2 | . . . . . 1 1 1 . . . . 1 1 1 . 1 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 57 | . . . . . 5 . 1 . . . . 2 . 3 . 1 45 Message Errors 11 | . . . . . 1 . 1 . . . . . . 2 . 1 6 Matter Fused 2 | . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . 1 . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . 2 . . . . . . 1 . 1 . . 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . . . . 10 Targeting Errors 15 | . . . . . . . . . . . . 1 . . . . 14 Weapon Failures 5 | . . . . . 1 . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 20 | . . . . . . . . . . . . . . . . 3 17 Projectiles 20 | . . . . . . . . . . . . . . . . 3 17 Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . . . . . . . 3 7 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . . . . 3 7 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 151 | . . . . . 100 . . . . . . 8 . 36 . . 7 Shots 4 | . . . . . 1 . . . . . . . . 3 . . . Rammed 34 | . . . . . 12 . . . . . . 15 . . . . 7 Targets Rammed 43 | . . . . . 12 . . . . . . 23 . . . . 8 Kicked 9 | . . . . . . . . . . . . 8 . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 306 | . . . 48 36 218 48 90 . 165 147 . 306 . . . 66 191 Average Temperature 77 | . . . 17 7 129 14 32 . 52 79 . 116 . . . 20 81 Received Heat Transfer 3939 | . . . 27 81 504 . 9 . 12 30 . 1749 9 210 . 1206 102 Effects 3 | . . . . . . . . . . . . 3 . . . . . Energy Bleed 3 | . . . . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Parts Fried 5 | . . . . . . . . . . . . 4 . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . . . 1 1 1 . 1 . . 4 4 1 . 2 1 Heat Transferred 7656 | . . . . 50 240 400 200 . 750 150 . 3713 777 185 . 187 1004 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Peak Influence 1169 | . 12 3 90 215 1169 664 573 260 657 343 144 679 398 497 287 252 140 Initial 490 | . . 3 . 32 122 490 378 260 160 298 144 88 308 245 225 176 78 Average 393 | . 3 3 24 124 739 539 456 260 453 330 144 331 340 386 249 172 62 Maximum Alert Level 4 | . . . . 1 4 2 2 1 2 1 . 2 1 2 1 1 . Low Security (%) 30 | 100 100 100 100 64 14 . . . 10 . 100 18 . . . 86 100 Level 1 30 | . . . . 35 3 . 31 100 25 100 . 54 100 46 100 13 . Level 2 24 | . . . . . 23 100 68 . 64 . . 26 . 53 . . . Level 3 8 | . . . . . 33 . . . . . . . . . . . . Level 4 6 | . . . . . 24 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . . 1 . . . . . . . . 2 . 1 . 4 Investigation 1 | . . . . . . . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . . . . . . . . 2 Reinforcement 3 | . . . . . . . . . . . . . 1 . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Distress Signals 2 | . . . 1 1 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 179 | . . . 5 6 34 5 5 . 15 1 . 41 2 9 3 22 31 Peak Tracking Total 10 | . . . 4 2 6 3 3 . 8 1 . 6 1 4 2 10 10 Tactical Retreats 23 | . . . . . 3 1 . . 3 . . 6 . . . 6 4 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Traps Triggered 18 | . . . . . 4 . . . 2 . . 10 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Machines Disabled 16 | . . . . 1 6 . 2 . 2 . . 3 . 1 1 . . Max in Single Turn 2 | . . . . 1 2 . 2 . 1 . . 1 . 1 1 . . Garrison Relay 10 | . . . . . 4 . . . 2 . . 3 . 1 . . . Phase Generator 2 | . . . . . 1 . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Machines Accessed 19 | . 1 . 2 6 . 2 . 1 . 1 1 . 2 . 2 . 1 Terminals 11 | . 1 . 2 4 . 1 . . . 1 . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . 1 . . 1 . 1 . 1 . . Total Hacks 52 | . 2 . 8 22 . 3 . 2 . 1 2 . 3 . 3 . 6 Successful 35 | . 1 . 5 13 . 2 . 2 . 1 2 . 1 . 3 . 5 Failed 17 | . 1 . 3 9 . 1 . . . . . . 2 . . . 1 Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 10 | . . . 2 6 . . . . . 1 . . . . . . 1 Terminals 34 | . 2 . 8 17 . 2 . . . 1 . . 2 . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . 3 . . . . . . . . . . . . 6 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 2 . 1 . 2 . . 2 . 1 . 1 . . Terminal Hacks 17 | . 1 . 5 8 . 1 . . . . . . . . 2 . . Prototype ID Bank 4 | . . . 1 2 . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . 2 . . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 7 | . 1 . 1 3 . 1 . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . . . . . . . . . . . 4 Scan Component 3 | . . . . 1 . . . . . . . . . . . . 2 Repair 3 | . . . . 1 . . . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . 2 . 1 . 2 . . 2 . 1 . 1 . . Unlock Access 6 | . . . . 1 . 1 . 1 . . 1 . 1 . 1 . . Coupler Status 3 | . . . . 1 . . . 1 . . 1 . . . . . . Unauthorized Hacks 3 | . . . . 1 . . . . . 1 . . . . . . 1 Terminals 2 | . . . . 1 . . . . . 1 . . . . . . . Track 1 | . . . . . . . . . . 1 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 2 5 . 1 . . . . 1 . 2 . 1 . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . . . . . . . . . . 2 Time 126 | . . . . 26 . . . . . . . . . . . . 100 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . . 1 . 1 . . . . 1 . . . . . Signal Jammer 1 | . . . . . . . 1 . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . 1 . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . 4 . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . 4 . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . 4 . overwrite_iff 1 | . . . . . . . . . . . . . . . . 1 . formatsys_high 3 | . . . . . . . . . . . . . . . . 3 . Relay Couplers Released 41 | . . . . . 16 . . . 8 . . 13 . 4 . . . Machine Destruction 41 | . . . . . 16 . . . 8 . . 13 . 4 . . . Attached 1 | . . . . . . . . . . . . . . . 1 . . Robots Rewired 9 | . . . . . 9 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Total Allies 13 | . . . . . 9 . . . . . . . . . . 4 . Largest Group 9 | . . . . . 9 7 3 2 2 . . . . . . 3 . Highest-Rated Group 147 | . . . . . 147 119 63 42 42 . . . . . . 87 . Highest-Rated Ally 29 | . . . . . 21 21 21 21 21 . . . . . . 29 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 64 | . . . . . 5 9 7 . 21 . . . . . . 22 . Total Damage 1112 | . . . . . 32 189 192 . 401 . . . . . . 298 . Kills 14 | . . . . . 1 3 2 . 8 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Turns Passed 7357 | 3 72 70 236 347 1844 307 253 65 394 261 125 1607 199 373 219 399 583 Spaces Moved 4017 | 3 59 59 143 183 941 154 126 36 192 160 84 834 117 228 139 179 380 Core 149 | . . . . . 2 . . . . . . 36 . . . 5 106 Treads 1425 | . . . . 64 939 154 126 36 100 . . . . . . 6 . Legs 2287 | 3 59 59 143 119 . . . . 92 160 84 798 117 228 139 168 118 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 156 | . . . . . . . . . . . . . . . . . 156 Fastest Speed 40 | 120 120 120 120 120 157 160 160 160 150 150 150 50 120 120 120 50 40 Average Speed 136 | 120 120 120 120 132 160 160 160 160 157 150 150 138 120 120 120 124 69 Slowest Speed 350 | 120 120 120 120 157 250 160 160 160 210 150 150 350 120 120 120 350 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 2 21 24 19 21 99 15 36 1 51 5 4 77 4 36 4 40 8 Regions Visited 17 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . 1 . 1 . . 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 6 | . . . 6 . . . . . . . . . . . . . . Terrain Destroyed 237 | . . . 6 . 89 . 74 . 2 1 . 4 . 49 . 8 4 Melee . | . . . . . . . . . . . . . . . . . . Projectile 17 | . . . 6 . . . . . 2 1 . 4 . . . . 4 AOE 220 | . . . . . 89 . 74 . . . . . . 49 . 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Gar Fac Total 5248 | 2 61 58 176 262 1164 196 154 43 247 177 83 1106 148 279 175 297 620 Wait 245 | . . . . 26 43 19 12 5 3 2 . 13 . 3 . 9 110 Move 4001 | 2 58 58 142 182 940 153 125 36 191 159 83 833 116 227 138 178 380 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 201 | . 1 . 7 12 32 5 1 1 9 5 . 52 7 5 11 26 27 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 132 | . . . 4 6 14 1 . 1 3 1 . 44 . 5 2 24 27 Detach 3 | . . . 1 . . . . . . . . . . . . . 2 Swap 56 | . . . 6 5 5 3 1 . 3 2 . 8 5 . 8 9 1 Drop 94 | . 2 . 3 7 19 4 1 . 8 5 . 15 5 4 7 7 7 Fire 404 | . . . 13 24 63 11 12 . 20 3 . 102 15 30 9 44 58 Melee . | . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . 2 . . . . 2 Kick 27 | . . . . . . . . . . . . 21 . . . . 6 Crush 12 | . . . . . 12 . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . 2 . 10 . . 16 . 5 . . . Rewire 36 | . . . . . 36 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -5/Garrison -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 13) 76 | -10/Materials | Entered Mines 79 | -10/Mines | Excavation squad dispatched 79 | -10/Mines | A large section of the Mines collapsed 136 | -10/Mines | Discovered new exit (range 9) 146 | -10/Mines | Entered Materials 146 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 301 | -9/Materials | Build established: Mutant 374 | -9/Materials | Discovered new exit (range 4) 382 | -9/Materials | Entered another Materials area 382 | -8/Materials | Evolved 2 slots: Utility x2 439 | -8/Materials | Repaired Aluminum Leg 495 | -8/Materials | Garrison activated, responded to threat 725 | -8/Materials | Identified exit to Garrison 729 | -8/Materials | Entered Garrison 818 | -8/Garrison | Lost 9 parts (3p1u5w) 877 | -8/Garrison | Lost 3 parts (2n1u) 986 | -8/Garrison | Phase Generator disabled 987 | -8/Garrison | Core integrity fell below 50% 1078 | -8/Garrison | Triggered checkpoint 1095 | -8/Garrison | Destroyed 7 combat bots 1162 | -8/Garrison | Garrison Relay disabled 1165 | -8/Garrison | Build established: Scavenger-Mutant 1235 | -8/Garrison | Discovered new exit (range 15) 1318 | -8/Garrison | Triggered checkpoint 1363 | -8/Garrison | Garrison Relay disabled 1376 | -8/Garrison | Triggered checkpoint 1493 | -8/Garrison | Discovered new exit (range 14) 1600 | -8/Garrison | Triggered checkpoint 1680 | -8/Garrison | Triggered checkpoint 1720 | -8/Garrison | Garrison Relay disabled 1771 | -8/Garrison | Discovered new exit (range 13) 1801 | -8/Garrison | Installed Relay Interface Framework 1955 | -8/Garrison | Garrison Relay disabled 2026 | -8/Garrison | Triggered checkpoint 2040 | -8/Garrison | Triggered checkpoint 2156 | -8/Garrison | Triggered checkpoint 2282 | -8/Garrison | Triggered checkpoint 2478 | -8/Garrison | Triggered checkpoint 2573 | -8/Garrison | Entered Materials 2573 | -8/Materials | Accompanied by 7 allies 2609 | -8/Materials | Build established: Commander-Mutant 2856 | -8/Materials | Identified exit to Garrison 2880 | -8/Materials | Entered Garrison 2880 | -8/Garrison | Accompanied by 3 allies 2888 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 2968 | -8/Garrison | Triggered checkpoint 2995 | -8/Garrison | Build established: Scavenger-Mutant 3099 | -8/Garrison | Phase Generator disabled 3114 | -8/Garrison | Discovered new exit (range 12) 3133 | -8/Garrison | Entered Factory 3133 | -7/Factory | Accompanied by 2 allies 3133 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3147 | -7/Factory | Identified exit to Garrison 3198 | -7/Factory | Entered Garrison 3198 | -7/Garrison | Accompanied by 2 allies 3234 | -7/Garrison | Triggered checkpoint 3259 | -7/Garrison | Garrison Relay disabled 3384 | -7/Garrison | Triggered checkpoint 3502 | -7/Garrison | Triggered checkpoint 3542 | -7/Garrison | Garrison Relay disabled 3579 | -7/Garrison | Discovered new exit (range 10) 3592 | -7/Garrison | Entered Factory 3820 | -7/Factory | Discovered new exit (range 10) 3853 | -7/Factory | Entered another Factory area 3853 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3972 | -6/Factory | Identified exit to Garrison 3978 | -6/Factory | Entered Garrison 4226 | -6/Garrison | Triggered checkpoint 4310 | -6/Garrison | Destroyed 7 combat bots 4346 | -6/Garrison | Triggered checkpoint 4358 | -6/Garrison | Triggered checkpoint 4482 | -6/Garrison | Lost 13 parts (2p4n3u4w) 4864 | -6/Garrison | Core integrity fell below 50% 4916 | -6/Garrison | Lost 15 parts (1p4n3u7w) 5008 | -6/Garrison | Garrison Relay disabled 5088 | -6/Garrison | Discovered new exit (range 15) 5154 | -6/Garrison | Triggered checkpoint 5248 | -6/Garrison | Discovered new exit (range 10) 5270 | -6/Garrison | Triggered checkpoint 5293 | -6/Garrison | Core integrity fell below 20% 5320 | -6/Garrison | Garrison Relay disabled 5435 | -6/Garrison | Discovered new exit (range 12) 5464 | -6/Garrison | Expanded RIF knowledge: Autooverride 5502 | -6/Garrison | Triggered checkpoint 5546 | -6/Garrison | Garrison Relay disabled 5585 | -6/Garrison | Entered Factory 5687 | -6/Factory | Garrison activated, responded to threat 5769 | -6/Factory | Found Prototype Launcher 5770 | -6/Factory | Identified Scatter Rocket Array 5778 | -6/Factory | Identified exit to Garrison 5784 | -6/Factory | Entered Garrison 5810 | -6/Garrison | Build established: Scavenger-Gunner 5841 | -6/Garrison | Spotted B-75 Beast 5851 | -6/Garrison | Triggered checkpoint 5873 | -6/Garrison | Triggered checkpoint 5887 | -6/Garrison | Destroyed B-75 Beast 5930 | -6/Garrison | Triggered checkpoint 6058 | -6/Garrison | Garrison Relay disabled 6142 | -6/Garrison | Discovered new exit (range 12) 6157 | -6/Garrison | Entered Factory 6157 | -5/Factory | Evolved 2 slots: Utility x2 6178 | -5/Factory | Build established: Scavenger-Mutant 6371 | -5/Factory | Identified exit to Garrison 6376 | -5/Factory | Entered Garrison 6421 | -5/Garrison | Spotted B-75 Beast 6469 | -5/Garrison | Destroyed B-75 Beast 6495 | -5/Garrison | Triggered checkpoint 6505 | -5/Garrison | Triggered checkpoint 6545 | -5/Garrison | Core integrity fell below 50% 6559 | -5/Garrison | Triggered checkpoint 6621 | -5/Garrison | Core integrity fell below 20% 6661 | -5/Garrison | Lost 22 parts (2p5n7u8w) 6766 | -5/Garrison | Discovered new exit (range 8) 6775 | -5/Garrison | Entered Factory 6775 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6836 | -4/Factory | Repaired Flexi-carbon Leg 6888 | -4/Factory | Repaired Lyr. Medium Armor Plating 6950 | -4/Factory | Build established: Scavenger-Gunner 6986 | -4/Factory | Assembled infested ambush trap array 7031 | -4/Factory | System corruption reached 10% 7072 | -4/Factory | Lost 18 parts (2p4n9u3w) 7114 | -4/Factory | Core integrity fell below 50% 7144 | -4/Factory | Lost 3 parts (3w) 7228 | -4/Factory | Lost 4 parts (1p2n1w) 7261 | -4/Factory | Found Quantum Capacitor 7334 | -4/Factory | Core integrity fell below 20% 7358 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07352_ Penetrated by Slug. 07354_ Slug penetrates Wall. 07354_ Hardcell Cannon destroyed. 07354_ Slug penetrates Wall. 07354_ Adv. Heat Sink destroyed. 07354_ Slug penetrates Wall. 07354_ Slug penetrates H-77 Assassin. 07355_ Penetrated by Slug. 07355_ Slug penetrates Wall. 07355_ K-01 Serf destroyed. 07355_ K-01 Serf collects debris. 07356_ Slug penetrates Wall. 07357_ System corrupted: Matter fused (-8). 07357_ Slug penetrates Wall. 07357_ Penetrated by Slug. 07357_ Coil Gun destroyed. 07357_ Slug penetrates Wall. 07357_ Penetrated by Slug. 07357_ Slug penetrates Wall. 07358_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????? #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #???##########?????? | | ?????????????? ??# #?### #?????? | | ????????????? ?# k ## # #?????? | | ????????????? # # # #?????? | | ???????????? ; ; # #?????? | | ???????????? ; # #?????? | | ???????????? ; # ** #?????? | | ??????????? ; # ** #?????? | | ??????????? ; # #?????? | | ???????????? ;k # #?????? | | ??????????######;; ;;#######"#########? | | ????????? @ ! % #? | | ????????? ==! ## | | ?????????m =%% # | | ????????? h *! # | | ????????? = # | | ??????????##### h%####################### # | | ??????????????# h??????????????# # # | | ??????????????# ???????????????# !! # # | | ??????????????# ????????????????# !! # # | | ??????????????# ?????????????????# # # | | ??????????????#??????????????????# "" !+% + | | ?????????????????????????????????# "F # # | | ?????????????????????????????????# """ # % # | | ?????????????????????????????????# """ # ## | | ?????????????????????????????????# # | | ?????????????????????????????????## ####### | | ??????????????????????????????????##??????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ????????????????????????????????????????######+### | | ????????????????????????????????????????# # | | ????????????????????????????????????????# ! """# | | ????????????????????????????????????????# ] """# | | ????????????????????????????????????????# """# | | ????????????????????????????????????????# ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 480 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 35 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 18 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Particle Charging 20 Salvage Targeting 2 Offensive Hacking 20 Relay Coupler Types 54 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Assimilation Complete Infiltrator Challenges ------------ None Game ------ Seed DimensionalHardenedFrame Manual? 0 Play Time 01:30:46 Cumulative 53.2 hours Start 2022.02.03 @ 13:27:44 End 2022.02.03 @ 15:18:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 85 Rogue 83 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 51 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1b1f979-eff2-4437-9768-920dbd9f5b55