Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.02 @ 07:50:00

Player: Finestep

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (93)      465
Value Destroyed (1660)     1660
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (109)                109
              TOTAL SCORE: 3434

 Bonus
-------
High Alert Combat Kills    109

 Cogmind 
---------
Core Integrity             0/400
Matter                     193/300
Energy                     0/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (200) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Shield Generator
>               --- WEAPON (2) -------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (28) ---
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
          Large Storage Unit
          Large Battery (300)
          Large Matter Pod (150)
                Transport Network Coupler
          Light Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
   High-powered Tractor Beam
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Light Cannon
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
          Large Storage Unit
          Large Battery
          Large Matter Pod
                Transport Network Coupler
          Light Armor Plating
                Shield Generator
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
   High-powered Tractor Beam
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 7   9   24  6   
  Power                    6    | 1   .   5   .   
    Engine                 6    | 1   .   5   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   2   8   2   
    Treads                 13   | 2   2   7   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  11   | 2   2   5   2   
    Device                 1    | .   .   .   1   
    Storage                8    | 2   2   4   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   5   6   2   
    Energy Gun             3    | .   3   .   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       6    | .   2   4   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 13   | .   5   2   6   
  Power                    2    | .   .   2   .   
  Propulsion               4    | .   2   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   3   .   2   
  Highest Loss Streak      6    | .   1   1   6   
Average Slot Usage (%)     99   | .   99  99  100 
  Engine                   11   | .   14  10  11  
  Treads                   24   | .   27  22  22  
  Storage                  31   | .   28  33  33  
  Protection               6    | .   .   11  10  
  Energy Gun               4    | .   12  .   .   
  Ballistic Gun            3    | .   9   .   1   
  Ballistic Cannon         15   | .   5   21  20  
Naked Turns                .    | .   .   .   .   
Heaviest Build             111  | 16  43  111 111 
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   1   2   2   
  Average Overweight (x)   .    | .   .   1   2   
Largest Inventory Capacity 28   | 8   16  28  28  
  Average Capacity         20   | 6   15  24  28  
  Most Carried             28   | 5   16  28  28  
  Average Carried          17   | 3   9   22  27  
  Final Capacity           28   | 8   16  28  28  
  Final Carried            28   | 5   16  28  22  

 Class Distribution 
--------------------
 60% | Hauler-Mutant
 39% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           2126 | 323  369  1306 128  
  Remotely                 .    | .    .    .    .    
Salvage Created            2683 | 172  805  1551 155  
  Parts                    175  | 15   53   99   8    
Haulers Intercepted        8    | .    2    6    .    
Recyclers Shooed           9    | .    3    6    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  49   | .   16  29  4   
  Guns                     14   | .   13  .   1   
  Cannons                  35   | .   3   29  3   
Classes Destroyed          11   | 3   5   2   1   
  Worker                   10   | 1   5   4   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   8    | .   2   6   .   
  Recycler                 11   | 1   .   8   2   
  Operator                 4    | .   3   1   .   
  Watcher                  5    | .   2   3   .   
  Swarmer                  18   | .   3   12  3   
  Grunt                    23   | .   13  10  .   
  Sentry                   7    | .   .   7   .   
  Demolisher               1    | .   .   .   1   
Best Kill Streak           7    | 2   4   7   3   
  Combat Bots Only         7    | .   3   7   2   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               3198 | .    771  1095 1332 
  Core                     531  | .    102  136  293  
  Absorbed by Shields      80   | .    .    .    80   
Core Remaining (%)         79   | 100  59   .    .    
Volleys Fired              323  | 21   138  137  27   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 40   80   100  70   
Shots Fired                629  | 42   265  268  54   
  Gun                      288  | 42   235  .    11   
  Cannon                   335  | .    30   262  43   
  Launcher                 .    | .    .    .    .    
  Special                  6    | .    .    6    .    
  Kinetic                  520  | 42   162  262  54   
  Thermal                  109  | .    103  6    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         18   | 5    18   10   7    
  Robot Miss Streak        6    | 1    5    6    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           335  | 26   151  132  26   
  Core Hits                129  | 11   52   57   9    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4839 | 263  1606 2460 510  
  Guns                     1692 | 263  1312 .    117  
  Cannons                  3140 | .    294  2453 393  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    .    7    .    
  Kinetic                  4301 | 263  1075 2453 510  
  Thermal                  531  | .    531  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            91   | .    8    38   45   
  Projectiles              91   | .    8    38   45   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 25   | .    3    19   3    
  Impact                   .    | .    .    .    .    
  Kinetic                  25   | .    3    19   3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    1    .    
Highest Temperature        305  | .    152  305  24   
  Average Temperature      24   | .    31   21   7    
  Received Heat Transfer   645  | .    366  279  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         1225 | .    1225 .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             681  | 30  294 681 315 
  Initial                  235  | .   19  82  235 
  Average                  333  | 13  150 492 288 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         37   | 100 79  8   .   
  Level 1                  23   | .   20  17  100 
  Level 2                  39   | .   .   74  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   4   6   .   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   3   4   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           7    | .   4   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              90   | .   40  46  4   
  Peak Tracking Total      5    | .   4   5   2   
  Tactical Retreats        5    | .   4   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          10   | .   3   7   .   
  Terminals                8    | .   2   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                30   | .   7   23  .   
  Successful               17   | .   4   13  .   
  Failed                   13   | .   3   10  .   
    Catastrophic           3    | .   1   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   19   | .   6   13  .   
  Terminals                24   | .   5   19  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          6    | .   2   4   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   2   9   .   
  Part Schematic           2    | .   .   2   .   
  Robot Schematic          2    | .   1   1   .   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   
  Branch Access Points     1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Recall Investigation     1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
  Registered Components    1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   1   2   .   
  Process                  1    | .   .   1   .   
  Retrieve Matter          1    | .   .   1   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   1   2   .   
  Terminals                1    | .   .   1   .   
    Assimilate             1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
    Tunnel                 2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   3   7   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  2    | .   1   1   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          165  | .   .   165 .   
  Retrieved Matter         195  | .   .   195 .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      10   | .   .   10  .   
  Highest-Rated Ally       10   | .   .   10  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               3908 | 197  1379 2067 265  
Spaces Moved               1570 | 80   576  825  89   
  Core                     4    | 4    .    .    .    
  Treads                   1566 | 76   576  825  89   
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  180  200  
  Average Speed            178  | 154  164  188  200  
  Slowest Speed            200  | 160  180  200  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 5    88   76   27   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .    1    1    1    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 4    | .    .    4    .    
Terrain Destroyed          4    | .    .    4    .    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    4    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  
Total                      2063 | 112  765  1063 123  
  Wait                     40   | .    14   25   1    
  Move                     1567 | 79   575  824  89   
  Hop                      .    | .    .    .    .    
  Pick Up                  52   | 5    20   27   .    
  Fast Attach              13   | 7    3    3    .    
  Attach                   16   | .    4    6    6    
  Detach                   .    | .    .    .    .    
  Swap                     17   | .    2    15   .    
  Drop                     34   | .    9    25   .    
  Fire                     323  | 21   138  137  27   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    .    1    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  198 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 11)
  808 | -10/Materials | Discovered new exit (range 16)
 1120 | -10/Materials | Discovered new exit (range 4)
 1478 | -10/Materials | Discovered new exit (range 16)
 1577 | -10/Materials | Entered another Materials area
 1577 | -9/Materials  | Evolved 2 slots: Utility x2
 1850 | -9/Materials  | Build established: Hauler-Mutant
 1980 | -9/Materials  | Discovered new exit (range 15)
 2063 | -9/Materials  | Identified exit to Mines
 2247 | -9/Materials  | Destroyed 7 combat bots
 2427 | -9/Materials  | Discovered new exit (range 5)
 3085 | -9/Materials  | Discovered new exit (range 14)
 3644 | -9/Materials  | Entered Mines
 3645 | -9/Mines      | Learned location of Storage (-8)
 3651 | -9/Mines      | Met a Derelict bent on vengeance
 3658 | -9/Mines      | Discovered new exit (range 5)
 3854 | -9/Mines      | Assembled infested the area
 3873 | -9/Mines      | Core integrity fell below 50%
 3884 | -9/Mines      | Core integrity fell below 20%
 3909 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03862_ Acquired 13 matter.
03868_ K-01 Serf collects debris.
03870_ C-30 ARC bursts open, deploying its payload.
03870_ D-53 Grenadier unfolds itself. <x2>
03875_ Lgt. Treads destroyed.
03878_ The unstable cave ceiling collapses.
03878_ D-53 Grenadier knocked back.
03879_ The unstable cave ceiling collapses. <x3>
03881_ Core Shielding destroyed.
03882_ The unstable cave ceiling collapses. <x2>
03887_ Lgt. Cannon destroyed.
03891_ The unstable cave ceiling collapses. <x2>
03891_ Lgt. Treads destroyed.
03892_ The unstable cave ceiling collapses. <x3>
03893_ Lgt. Cannon destroyed.
03893_ Lgt. Armor Plating destroyed.
03894_ The unstable cave ceiling collapses. <x5>
03898_ D-53 Grenadier destroyed.
03898_ Switching to secondary target: D-53 Grenadier.
03899_ The unstable cave ceiling collapses. <x*>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????             #???????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????#           #????????????? |
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| ????????????????????# #          ##??????#   ##??? |
| ????????????????????#   #        !##?????#    #### |
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| ?????????????????????##     ###  d  %#####         |
| ??????????????????????### ###?##                   |
| ????????????????????????# #????#       =           |
| ????????????????????????# #????#     #####         |
| ????????????????????????# #????##   ##???# [       |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked
 Lrg. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
  M-13 Machinist | -10/Materials | Hacked
 O-16 Technician | -9/Materials  | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalFrostSink
  Manual?         0
Play Time         00:22:09
  Cumulative      657.5 hours
  Start           2021.10.02 @ 07:24:25
  End             2021.10.02 @ 07:50:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          381
  Rogue           381
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           4/2/1/1/1/0/0/0/0
Lore%             91
Gallery%          93
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6e8f88f-38bd-4e5e-bf33-0dd2d7853835