Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 01:48:49 Player: Grey Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (5849) 5849 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 12630 Bonus ------- High Alert Combat Kills 156 Cogmind --------- Core Integrity 0/1300 Matter 117/300 Energy 800/800 System Corruption 28% Temperature Cool (0) Movement Core (1750) Ox34 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- Experimental Heat Sink Huge Storage Unit Experimental Energy Well Graphene Brace > --- WEAPON (6) ------- Enhanced Force Lance > --- INVENTORY (25) --- Neutrino Core Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Energy Well (350) Advanced Weapon Cycler Heavy Armor Plating Advanced Point Defense System Dynamic Insulation System Dynamic Insulation System High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Experimental Energy Well Experimental Core Analyzer Phase Shifter Layered Light Armor Plating Layered Medium Armor Plating Centrium Light Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Wave Gun Heavy Dispersion Rifle Compact HERF Cannon Coil Gun Helical Railgun Helical Railgun > --- INVENTORY -------- Light Fission Core Neutrino Core Neutrino Core Micro Fission Core Micro Antimatter Reactor Micro Antimatter Reactor Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Weapon Shielding Layered Medium Armor Plating Advanced Shield Generator Advanced Shield Generator High-powered Tractor Beam Heavy Riot Gun Heavy Laser Beamcaster Heavy Beamcaster Enhanced Force Lance [Rating: 152] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Leg Myomer Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Tesla Rifle Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Enhanced Flamer Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . Utility 9 | . . . 2 1 1 . . 1 2 1 1 Weapon 4 | . . . . 1 1 . . . . 1 1 Parts Attached 151 | 6 1 . 12 4 3 8 . 10 24 6 77 Power 19 | 1 . . 3 . 1 1 . 3 2 . 8 Engine 9 | 1 . . 3 . 1 1 . 2 1 . . Core 4 | . . . . . . . . 1 1 . 2 Reactor 6 | . . . . . . . . . . . 6 Propulsion 15 | 2 . . 2 1 . . . . 2 . 8 Treads . | . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . 2 Wheel 13 | 2 . . 2 1 . . . . 2 . 6 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 69 | 1 1 . 5 2 1 3 . 5 12 3 36 Device 41 | . . . 1 1 1 1 . 4 5 3 25 Storage 6 | 1 1 . . . . . . . 2 . 2 Processor 3 | . . . 1 . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 19 | . . . 3 1 . 1 . 1 5 . 8 Artifact . | . . . . . . . . . . . . Weapon 48 | 2 . . 2 1 1 4 . 2 8 3 25 Energy Gun 19 | 1 . . . 1 . . . . 3 1 13 Energy Cannon 5 | . . . . . . . . . . 2 3 Ballistic Gun 16 | 1 . . 2 . 1 4 . 2 . . 6 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 5 | . . . . . . . . . 4 . 1 Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . . . . . 10 Parts Lost 94 | . . . 7 . . . . . 22 3 62 Power 10 | . . . 1 . . . . . 3 . 6 Propulsion 10 | . . . 2 . . . . . 1 . 7 Utility 39 | . . . 2 . . . . . 11 2 24 Weapon 35 | . . . 2 . . . . . 7 1 25 Highest Loss Streak 24 | . . . 3 . . . . . 8 2 24 To Critical Strikes 1 | . . . 1 . . . . . . . . Average Backups 15 | 2 4 9 10 11 19 21 22 21 14 8 15 Power 2 | 1 1 1 . . . 2 3 2 2 2 4 Propulsion 2 | . 1 4 3 3 5 4 4 3 2 3 1 Utility 7 | . . 2 3 6 12 12 12 12 8 2 7 Weapon 2 | . 1 2 2 1 1 2 3 2 . 1 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 30 | . 1 . 1 . 2 . 1 4 1 . 20 Power 3 | . 1 . . . . . . . . . 2 Propulsion 3 | . . . . . 2 . . 1 . . . Utility 17 | . . . 1 . . . . 3 1 . 12 Weapon 7 | . . . . . . . 1 . . . 6 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 85 96 99 91 92 92 92 85 90 91 Engine 6 | . 14 14 11 9 7 7 7 12 9 5 . Core 1 | . . . . . . . . . 1 5 2 Reactor 1 | . . . . . . . . . . . 5 Wheel 8 | . 28 28 21 17 7 7 7 6 4 5 4 Device 20 | . . . 11 16 14 15 15 19 22 18 26 Storage 9 | . 14 14 11 9 7 7 7 6 8 15 9 Processor 5 | . . . 9 9 7 7 7 6 5 5 4 Protection 9 | . . . 10 10 15 15 15 13 13 9 6 Energy Gun 7 | . 14 14 5 9 7 . . . 5 7 13 Energy Cannon 2 | . . . . . . . . . . 6 5 Ballistic Gun 12 | . 14 14 16 18 23 29 30 26 6 . 6 Launcher 1 | . . . . . . . . . 3 10 1 Peak Build Rating 152 | 6 7 7 15 30 36 45 45 61 73 85 152 Average Rating 73 | 3 6 7 13 19 34 44 45 57 63 79 125 On Entrance 32 | . 6 7 7 15 30 36 45 45 61 61 73 Naked Turns . | . . . . . . . . . . . . Heaviest Build 174 | 13 88 88 96 100 105 110 110 121 140 148 174 Greatest Support 50 | 26 26 26 26 28 28 28 28 28 28 28 50 Greatest Overweight (x) 36 | . 3 3 8 4 3 3 3 4 4 5 36 Average Overweight (x) 4 | . 1 3 3 3 3 3 3 4 3 4 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 16 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 10 9 14 25 24 25 25 25 24 13 25 Average Carried 17 | 2 4 9 10 10 22 24 24 24 16 11 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 9 9 9 25 24 25 25 25 14 13 13 Class Distribution -------------------- 30% | Scavenger-Executioner 22% | Scavenger-Tank 15% | Mutant 14% | Scavenger-Gunner 9% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Tank | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Matter Collected 3100 | 228 53 . 296 68 51 170 . 273 486 . 1475 Remotely . | . . . . . . . . . . . . Salvage Created 6356 | . 10 . 528 119 70 213 . 446 1362 . 3608 Parts 335 | . 1 . 29 11 2 15 . 28 50 . 199 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . 1 3 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 11 1 . . . . Prevented 7 | . . . . . . 4 3 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 96 | . 1 . 13 4 1 5 . 9 15 . 48 Melee 2 | . . . . . . . . . . . 2 Guns 76 | . 1 . 13 4 1 5 . 8 9 . 35 Cannons 7 | . . . . . . . . . . . 7 AOE 5 | . . . . . . . . 1 3 . 1 Classes Destroyed 13 | . 1 . 3 1 . . . 2 2 . 4 Worker 7 | . . . 1 . . . . . 3 . 3 Builder 3 | . . . . . . . . 1 1 . 1 Tunneler 1 | . . . . . . . . . . . 1 Recycler 4 | . . . . . . . . . 3 . 1 Operator 2 | . . . . 1 . . . . 1 . . Swarmer 17 | . 1 . 3 3 . 3 . 2 . . 5 Grunt 35 | . . . 8 . . 1 . 3 10 . 13 Sentry 9 | . . . 2 1 1 1 . 1 . . 3 Specialist 2 | . . . . . . . . . . . 2 Hunter 10 | . . . . . . . . . 1 . 9 Programmer 21 | . . . . . . . . 3 4 . 14 Striker 1 | . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . 1 . 4 3 1 3 . 3 6 . 6 Combat Bots Only 5 | . 1 . 3 3 1 3 . 3 5 . 5 Max Kills in Single Turn 3 | . 1 . 1 1 1 2 . 2 3 . 2 Gunslinging 1 | . . . . . . 1 . . . . 1 Exploded 2 | . . . . . . . . 1 2 . 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Hostile Shots Fired 1156 | . 22 6 71 13 36 38 . 90 204 82 594 Missed 366 | . 8 . 16 3 16 9 . 35 59 27 193 Hits 790 | . 14 6 55 10 20 29 . 55 145 55 401 Projectile 790 | . 14 6 55 10 20 29 . 55 145 55 401 AOE 2 | . . . . . . . . . 2 . . Critical Strikes 41 | . . . 4 . . . . 1 11 2 23 Actively Blocked 29 | . . . . . . . . . 4 2 23 Part Disruptions 6 | . . . . . . . . . 2 . 4 Actively Blocked 1 | . . . . . . . . . 1 . . Damage Taken 13868 | . 124 83 651 86 137 268 . 710 2486 683 8640 Core 2082 | . 37 14 134 7 10 26 . 67 316 167 1304 Absorbed by Shields 1075 | . . . . . . . . . 659 . 416 Redirected to Shielding 354 | . . . . . . . . . 150 . 204 Ignored by Resistances 437 | . . . . . . . . . 131 167 139 Core Remaining (%) 85 | 100 . 79 66 98 . . 94 92 68 85 . Volleys Fired 278 | . 6 . 51 11 3 8 . 23 66 . 110 Largest 6 | . 2 . 2 3 4 4 . 4 4 . 6 Hottest 511 | . 70 . 70 83 103 103 . 109 233 . 511 Shots Fired 910 | . 12 . 102 33 12 32 . 91 142 . 486 Gun 810 | . 12 . 102 33 12 32 . 91 127 . 401 Cannon 80 | . . . . . . . . . . . 80 Launcher 10 | . . . . . . . . . 5 . 5 Special 10 | . . . . . . . . . 10 . . Kinetic 399 | . 6 . 96 22 9 28 . 91 36 . 111 Thermal 307 | . 6 . 6 . . . . . 10 . 285 Explosive . | . . . . . . . . . . . . Electromagnetic 204 | . . . . 11 3 4 . . 96 . 90 Robot Hit Streak 21 | . 3 . 19 3 5 7 . 21 19 . 10 Robot Miss Streak 7 | . 2 . 3 4 1 2 . 6 3 . 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 7 | . . . 1 . . 2 . . 1 . 3 Max Gunslinging Chain 1 | . . . 1 . . 1 . . 1 . 1 Shots Hit Robots 535 | . 7 . 69 13 7 22 . 60 106 . 251 Core Hits 258 | . 1 . 34 7 4 11 . 22 53 . 126 Critical Kills 7 | . . . . . . . . 1 . . 6 Critical Parts Destroyed 10 | . . . . . . 1 . . . . 9 Critical Strikes 31 | . . . . . . 1 . 1 3 . 26 Burn 7 | . . . . . . . . . 1 . 6 Destroy 17 | . . . . . . 1 . 1 . . 15 Blast 2 | . . . . . . . . . . . 2 Corrupt 4 | . . . . . . . . . 2 . 2 Impale 1 | . . . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13209 | . 79 . 633 192 75 297 . 1287 2906 22 7718 Guns 9580 | . 79 . 633 192 75 297 . 1014 1727 . 5563 Cannons 1699 | . . . . . . . . . . . 1699 Explosions 1684 | . . . . . . . . 273 1061 . 350 Melee 106 | . . . . . . . . . . . 106 Ramming 56 | . . . . . . . . . 34 22 . Kinetic 3762 | . 16 . 583 83 51 252 . 1014 468 . 1295 Thermal 5792 | . 63 . 50 . . . . 273 886 . 4520 Explosive 149 | . . . . . . . . . 83 . 66 Electromagnetic 3344 | . . . . 109 24 45 . . 1435 . 1731 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 106 | . . . . . . . . . . . 106 Highest Corruption 28 | . . . . . . . . 3 17 . 28 Average Corruption 11 | . . . . . . . . 2 7 . 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 150 | . . . . . . . . 3 28 . 119 Message Errors 29 | . . . . . . . . . 10 . 19 Matter Fused 35 | . . . . . . . . 2 5 . 28 Heat Flow Errors 14 | . . . . . . . . . 1 . 13 Energy Discharges 17 | . . . . . . . . . 3 . 14 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . . . . 2 . 11 Data Loss (major) 6 | . . . . . . . . . . . 6 Misfires 10 | . . . . . . . . . 3 . 7 Alerts 2 | . . . . . . . . . 1 . 1 Misdirections 4 | . . . . . . . . . 1 . 3 Weapon Failures 19 | . . . . . . . . 1 2 . 16 Overload Shots . | . . . . . . . . . . . . Overflow Damage 122 | . . . . . . . . 42 78 . 2 Projectiles 2 | . . . . . . . . . . . 2 Explosions 120 | . . . . . . . . 42 78 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 282 | . . . . . . . . . 169 11 102 Shots 6 | . . . . . . . . . 3 . 3 Rammed 2 | . . . . . . . . . 1 1 . Targets Rammed 2 | . . . . . . . . . 1 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 668 | . 90 . 14 . 24 40 . 76 351 . 668 Average Temperature 151 | . 37 . 4 . 15 19 . 27 110 . 186 Received Heat Transfer 1392 | . 6 45 318 18 36 69 . 105 354 42 399 Effects 54 | . . . . . . . . . 1 . 53 Shutdowns 21 | . . . . . . . . . 1 . 20 Energy Bleed 10 | . . . . . . . . . . . 10 Interference 8 | . . . . . . . . . . . 8 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . . 4 Damage (major) 6 | . . . . . . . . . . . 6 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 1 . 3 Combat Hostiles 4 | . . . . . . . . . 1 . 3 Parts Fried 10 | . . . . 1 . . . . 4 . 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 19 | . . . . . . . . . 5 . 14 Heat Transferred 8297 | . 185 . 148 . . . . 150 1370 . 6444 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . 4 . 2 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Maximum Alert Level 2 | . . . . . . . . 1 . . 2 Low Security (%) 76 | 100 100 100 100 100 100 . . 94 100 100 40 Level 1 13 | . . . . . . . . 5 . . 32 Level 2 10 | . . . . . . . . . . . 26 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 489 | . 30 7 120 71 30 . . 220 170 15 489 Initial 74 | . . 7 . 34 . . . . 74 13 . Average 121 | . 6 2 33 16 4 . . 69 70 . 247 Influence Increases 3213 | . 35 . 374 116 30 110 . 472 604 15 1457 Destroy 0b10 Robot/C 1920 | . 20 . 260 80 20 100 . 180 300 . 960 Destroy 0b10 Robot/NC 85 | . . . 5 5 . . . 5 40 . 30 Destroy Leader 380 | . 10 . 60 20 10 10 . 50 50 . 170 Successful Hack 39 | . 5 . 19 10 . . . . 5 . . Disable Machine 225 | . . . . . . . . 135 30 . 60 Destroy Structure 219 | . . . . 1 . . . 42 74 . 102 Lose Combat Pursuer 345 | . . . 30 . . . . 60 105 15 135 Influence Decreases 2928 | . 15 20 292 198 30 102 8 318 730 43 1172 Entered New Map 158 | . . 13 . 48 . . 2 . 80 15 . Time Decay 1891 | . 15 7 232 150 30 102 6 318 451 28 552 Lost Part 879 | . . . 60 . . . . . 199 . 620 Squads Dispatched 25 | . 2 . 1 . 1 . . 5 5 . 11 Investigation 2 | . . . 1 . . . . . . . 1 Extermination 11 | . . . . . 1 . . 3 2 . 5 Reinforcement 12 | . 2 . . . . . . 2 3 . 5 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 2 . . Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Distress Signals 10 | . 2 . 2 1 . . . . 1 . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 161 | . 6 2 21 9 1 5 . 11 28 10 68 Peak Tracking Total 9 | . 5 2 4 5 1 3 . 4 6 9 7 Tactical Retreats 14 | . . . 2 . . . . 3 2 1 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Traps Triggered 3 | . . . 1 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Machines Disabled 15 | . . . . . . . . 9 2 . 4 Max in Single Turn 9 | . . . . . . . . 9 1 . 3 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Machines Accessed 12 | . 1 . 4 1 . . . . 3 1 2 Terminals 10 | . 1 . 4 1 . . . . 3 . 1 Fabricators 2 | . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 29 | . 3 . 13 3 . . . . 7 1 2 Successful 15 | . 1 . 7 2 . . . . 4 1 . Failed 14 | . 2 . 6 1 . . . . 3 . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 27 | . 3 . 13 3 . . . . 7 . 1 Fabricators 2 | . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . 1 . 7 2 . . . . 4 . . Record 2 | . . . . . . . . . 2 . . Prototype ID Bank 4 | . . . 3 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . 1 . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 1 . 4 1 . . . . 3 1 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Turns Passed 8878 | 36 159 64 939 484 240 649 176 1112 1392 551 3076 Spaces Moved 3711 | 29 122 48 373 252 143 389 121 445 486 218 1085 Core 6 | 5 . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . Legs 6 | . . . . . . . . . . . 6 Wheels 3699 | 24 122 48 373 252 143 389 121 445 486 218 1078 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 135 135 140 145 145 145 160 145 160 160 Average Speed 162 | 80 105 135 135 140 145 145 145 160 158 173 198 Slowest Speed 1850 | 90 135 135 200 145 145 145 145 160 160 175 1850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 3 32 26 33 29 3 61 13 17 13 4 28 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . . 3 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 130 | . . . . . . . . 40 36 . 54 Melee . | . . . . . . . . . . . . Projectile 17 | . . . . . . . . . 1 . 16 AOE 113 | . . . . . . . . 40 35 . 38 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Total 6022 | 41 143 47 719 361 170 459 122 806 991 391 1772 Wait 1622 | . 4 . 268 76 15 40 . 308 389 162 360 Move 3700 | 28 121 47 372 251 142 388 120 444 485 217 1085 Hop . | . . . . . . . . . . . . Pick Up 173 | 7 9 . 13 16 4 7 1 9 15 4 88 Fast Attach 2 | 1 . . . . . . . . . . 1 Attach 123 | 5 1 . 10 3 2 . . 3 25 4 70 Detach 6 | . . . . 1 . . . . 2 . 3 Swap 44 | . . . 2 1 1 8 . 7 4 2 19 Drop 68 | . 2 . 3 2 3 8 1 12 4 1 32 Fire 278 | . 6 . 51 11 3 8 . 23 66 . 110 Melee 4 | . . . . . . . . . . . 4 Ram 2 | . . . . . . . . . 1 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Met a group of wandering Federalists 183 | -10/Materials | Discovered new exit (range 6) 189 | -10/Materials | Lost 3 allies 196 | -10/Materials | Entered Mines 248 | -10/Mines | Discovered new exit (range 13) 260 | -10/Mines | Entered Materials 260 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 1048 | -9/Materials | Lost 3 parts (1n1u1w) 1173 | -9/Materials | Lost 3 parts (1p1n1u) 1191 | -9/Materials | Discovered new exit (range 5) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1487 | -8/Materials | Build established: Scavenger-Gunner 1655 | -8/Materials | Discovered new exit (range 7) 1683 | -8/Materials | Entered Factory 1683 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1884 | -7/Factory | Discovered new exit (range 16) 1923 | -7/Factory | Entered Lower Caves 1933 | -7/Lower Caves | Build established: Scavenger-Tank 1953 | -7/Lower Caves | Found DCF Scrap (13 items) 2022 | -7/Lower Caves | Learned 4 Factory zone layouts 2488 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2560 | -7/Lower Caves | Discovered new exit (range 7) 2572 | -7/Lower Caves | Entered another Lower Caves area 2573 | -7/Lower Caves | Encountered a Warlord checkpoint 2683 | -7/Lower Caves | Discovered new exit (range 12) 2748 | -7/Lower Caves | Entered Factory 2748 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2749 | -6/Factory | Identified exit to Factory 3047 | -6/Factory | Build established: Scavenger-Gunner 3837 | -6/Factory | Discovered exit to Factory (range 15) 3860 | -6/Factory | Entered another Factory area 3860 | -5/Factory | Evolved 2 slots: Utility x2 3885 | -5/Factory | Build established: Scavenger-Tank 4438 | -5/Factory | Lost 5 parts (2u3w) 4760 | -5/Factory | Build established: Mutant 4948 | -5/Factory | System corruption reached 10% 5039 | -5/Factory | Lost 8 parts (2p4u2w) 5228 | -5/Factory | Discovered new exit (range 16) 5252 | -5/Factory | Entered another Factory area 5252 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5297 | -4/Factory | Build established: Tank 5361 | -4/Factory | Discovered new exit (range 11) 5803 | -4/Factory | Entered Research 5803 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6295 | -3/Research | Build established: Scavenger-Executioner 6751 | -3/Research | Lost 3 parts (1u2w) 6810 | -3/Research | Cargo convoy interrupted 6898 | -3/Research | Spotted Striker 7005 | -3/Research | Spotted B-86 Titan 7014 | -3/Research | Spotted Executioner 7016 | -3/Research | Destroyed Executioner 7032 | -3/Research | Destroyed Striker 7039 | -3/Research | Core integrity fell below 50% 7040 | -3/Research | System corruption reached 10% 7058 | -3/Research | Found Prototype Processor 7077 | -3/Research | Identified Exp. Core Analyzer 7090 | -3/Research | Lost 5 parts (1n3u1w) 7905 | -3/Research | Lost 6 parts (2u4w) 8182 | -3/Research | Lost 3 parts (1n1u1w) 8810 | -3/Research | Core integrity fell below 20% 8879 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08858_ Myomer Leg destroyed. 08859_ Adv. Shield Generator destroyed. 08859_ Adv. Cooling System destroyed. 08859_ Knocked back. 08859_ U-05 Engineer builds a Door. 08860_ S-43 Plague destroyed. 08863_ Imp. Core Shielding destroyed. 08863_ Exp. Core Analyzer destroyed. 08867_ Adv. Point Defense System destroyed. 08868_ System corrupted: Heat flow error (+273). 08869_ K-01 Serf collects debris. 08869_ Slug penetrates Wall. 08869_ Knocked back. 08872_ K-01 Serf collects debris. 08873_ Penetrated by Slug. 08873_ Exp. Coolant Injector destroyed. 08873_ Knocked back. 08875_ Slug penetrates Wall. 08876_ U-05 Engineer builds a Wall. 08876_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????#####! ###################### | | ?????????#######????# # | | ?????????# #????# #################### # | | ?????????# ###### ####??????????????????# # | | ?????????# " #??????????????????# # | | ?????????# ### ^^^ #########??????????# # | | ?????????# #?# ^ +??????????# # | | ????########+##### #??????????# # | | ????# # #??????????# # | | ????# #* +??????????# # | | ????# ! !*!+%!% #??????????#*# | | ????# ! !!!%!#########+#### #??????????# # | | ????# !!! #?????? ?# #??????????# # | | ????##############?????# ## #?????????##[# | | ????????????????########!= ## ###########!/ | | ????????????????# #== ## =[%=! | | ????????????????# #####+## #####+##### | | ????????????????? ?# # #?# ### # | | ?????????????????? ?#@ p # #?# #?# # | | ??????????????????? ?# # #?# #?# # | | ????????###+???????? #;=*% # #?# #?# # | | ????????# #######/###uk # #?# #?# # | | ????????# % #H # #?# / ### # | | ?????? ] !*+% # #####+#####! | | ????????# [=# % # | | ????????# ###"T##[*!# % # ########### | | ????????#???????#"?##*%%# # #?????????#### | | ????????????????#??## % # # #????????????? | | ???????????????????##| # # #????????????? | | ????????????????????# ! ####### #????????????? | | ????????????????????# #?????# #????????????? | | ????????????????????# #?????# #????????????? | | ????????????????????# #?????# #????????????? | | ????????????????????# #????## ##???????????? | | ???????????????????## ##???# #???????????? | | ???????????????????# ##### #???????????? | | ????????????######## ! # "????? | | ???????????? % [%* + "???? | | ?????????????#+##### = # = ""???? | | ???????????????????# ##### # ""???? | | ???????????????????### ###???# ! #? ???? | | ?????????????????????#%#?????#########? ???? | | ?????????????????????# #????????????????######???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 120 Energy Generation 49 Energy Capacity 1165 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Power Amplification 60 Armor Coverage 750 Resistance: KI 20 Resistance: EM 25 Core Shielding 30 Utility Shielding 33 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 8 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Rockin' Loadout Challenges ------------ None Game ------ Seed MediumCoordinationStatue Manual? 0 Play Time 01:51:51 Cumulative 22.7 hours Start 2025.10.13 @ 23:55:23 End 2025.10.14 @ 01:48:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6c0323d-2686-4d0d-ad38-30c18bf86c56