Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 12:21:04 Player: Shiba Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (125) 625 Value Destroyed (4935) 4935 Prototype IDs (2) 40 Alien Tech Used (1) 200 Bonus (403) 403 TOTAL SCORE: 12703 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 45 Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 18/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor ECM Suite Improved Hardlight Generator HERF Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Enhanced Optical Array Improved Target Analyzer Matter Filter Thermal Shield Improved Shock Absorption System Improved Component Analysis Suite Hacking Drone Bay > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- (None) [Rating: 80] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Armored Leg Leg Armored Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Slug Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . 1 . Utility 8 | . . 2 . . 1 . . . . 2 2 . . 1 . Weapon 2 | . . . 1 . 1 . . . . . . . . . . Parts Attached 138 | 6 6 14 26 23 16 7 4 8 13 6 3 . 4 . 2 Power 19 | 1 . 3 3 5 3 1 . . 2 . 1 . . . . Engine 13 | 1 . 3 1 4 2 1 . . 1 . . . . . . Core 6 | . . . 2 1 1 . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 32 | 2 1 4 10 5 3 1 . 1 2 1 1 . . . 1 Treads . | . . . . . . . . . . . . . . . . Leg 29 | 2 1 4 10 5 3 1 . 1 2 . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . Flight 2 | . . . . . . . . . . 1 . . . . 1 Utility 42 | 1 2 4 8 7 6 2 . 4 . 5 . . 3 . . Device 24 | . . . 5 5 5 1 . 2 . 4 . . 2 . . Storage 1 | 1 . . . . . . . . . . . . . . . Processor 5 | . 1 . 1 . 1 . . . . 1 . . 1 . . Hackware . | . . . . . . . . . . . . . . . . Protection 12 | . 1 4 2 2 . 1 . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 45 | 2 3 3 5 6 4 3 4 3 9 . 1 . 1 . 1 Energy Gun 16 | 1 2 2 2 . 1 1 1 1 4 . . . . . 1 Energy Cannon 10 | . 1 . 1 2 3 . . . 1 . 1 . 1 . . Ballistic Gun 6 | 1 . 1 1 1 . 1 . . 1 . . . . . . Ballistic Cannon 5 | . . . 1 2 . . 1 1 . . . . . . . Launcher 8 | . . . . 1 . 1 2 1 3 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 . . . . . . 1 Parts Lost 55 | . . 1 14 9 . 5 3 . 14 4 . . 1 1 3 Power 8 | . . . 3 1 . 1 . . 2 1 . . . . . Propulsion 15 | . . . 2 4 . 2 1 . 2 1 . . 1 1 1 Utility 16 | . . 1 5 1 . 2 2 . 2 1 . . . . 2 Weapon 16 | . . . 4 3 . . . . 8 1 . . . . . Highest Loss Streak 6 | . . 1 6 5 . 2 2 . 6 4 . . 1 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 94 98 95 95 93 95 83 81 76 64 12 10 14 18 15 Engine 9 | . 14 11 2 8 11 12 13 13 7 . . . . . . Core 1 | . . . 6 3 1 . . . 3 4 1 . . . . Leg 20 | . 28 22 27 28 20 22 13 17 18 13 . . . . . Device 12 | . . . 5 13 25 22 18 13 11 16 . . 4 9 5 Storage 3 | . 14 11 9 4 . . . . . . . . . . . Processor 6 | . 3 11 10 7 6 6 6 6 6 8 . . 3 4 3 Protection 5 | . 5 20 8 3 . 3 4 2 4 . . . . . . Energy Gun 8 | . 8 7 16 3 5 6 11 7 11 19 . . . . 1 Energy Cannon 6 | . 5 7 1 10 6 13 6 6 4 . 3 . . . . Ballistic Gun 3 | . 14 7 1 3 . 3 6 4 . . . . . . . Ballistic Cannon 3 | . . . 5 . 12 2 1 6 4 . . . . . . Naked Turns 40 | . . . . . . . . . . 37 . . . . 3 Heaviest Build 63 | 12 14 24 29 53 58 62 57 63 63 38 11 11 2 2 8 Greatest Support 74 | 20 20 20 42 68 74 74 36 52 52 46 11 11 6 3 16 Greatest Overweight (x) 2 | . . 1 . 2 1 1 1 1 1 1 . . . . . Average Overweight (x) . | . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 8 8 8 5 5 5 5 5 1 2 3 5 5 5 Average Carried 5 | 1 6 7 7 6 4 4 4 4 3 . 1 2 4 5 5 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 8 8 4 4 5 4 5 5 . 1 2 3 5 5 5 Class Distribution -------------------- 30% | Tank 17% | Mutant 15% | Scavenger-Tank 12% | Scavenger-Skirmisher 9% | Gunner 5% | Derelict-Tank 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Derelict-Tank | -5/Proximity Caves Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Matter Collected 2619 | 211 128 304 453 422 440 247 152 60 202 . . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4172 | . 164 591 1043 644 714 330 341 . 345 . . . . . . Parts 203 | . 12 50 54 30 27 5 11 . 14 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 4 13 1 13 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 113 | . 4 20 26 17 16 7 10 . 13 . . . . . . Guns 39 | . 3 11 17 . 2 . 2 . 4 . . . . . . Cannons 52 | . 1 9 9 9 14 5 3 . 2 . . . . . . AOE 21 | . . . . 7 . 2 5 . 7 . . . . . . Classes Destroyed 14 | . 3 2 4 3 1 . . . 1 . . . . . . Worker 6 | . . . 1 3 2 . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . Watcher 3 | . 1 1 1 . . . . . . . . . . . . Swarmer 22 | . 1 7 . 4 4 1 3 . 2 . . . . . . Grunt 58 | . 3 11 14 8 8 1 7 . 6 . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . Duelist 5 | . . 1 1 1 1 . . . 1 . . . . . . Sentry 14 | . . 1 8 . 2 1 . . 2 . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . Hunter 3 | . . . 1 1 . . . . 1 . . . . . . Programmer 3 | . . . . 2 1 . . . . . . . . . . Thug 4 | . . . . . . 4 . . . . . . . . . Best Kill Streak 9 | . 1 9 4 4 4 4 6 . 8 . . . . . . Combat Bots Only 9 | . 1 9 3 4 3 4 6 . 8 . . . . . . Max Kills in Single Turn 4 | . 1 1 1 2 2 2 3 . 4 . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 2 3 . 4 . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Hostile Shots Fired 952 | . 14 78 179 107 101 93 43 . 114 79 . . 4 8 132 Missed 312 | . 7 21 50 29 40 30 14 . 27 22 . . 1 2 69 Damage Taken 11028 | . 91 668 1999 1363 773 819 634 . 2030 901 6 . 127 170 1447 Core 2913 | . . 66 251 152 80 64 98 . 331 551 . . 96 108 1116 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 67 | . . . . . 47 . . . . 20 . . . . . Regen/Repaired (Parts) 121 | . . . 121 . . . . . . . . . . . . Core Remaining (%) 72 | 100 100 83 54 78 . . . . 32 44 . . 91 . . Volleys Fired 267 | . 12 57 69 46 29 14 9 . 25 2 . . . . 4 Largest 4 | . 2 2 3 3 4 4 4 . 4 4 . . . . 1 Hottest 324 | . 80 130 174 161 261 303 278 . 303 324 . . . . 94 Shots Fired 704 | . 24 107 175 114 113 56 36 . 69 6 . . . . 4 Gun 345 | . 21 70 117 30 26 22 20 . 29 6 . . . . 4 Cannon 324 | . 3 37 58 75 87 31 11 . 22 . . . . . . Launcher 35 | . . . . 9 . 3 5 . 18 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 242 | . 12 44 55 33 58 11 11 . 18 . . . . . . Thermal 425 | . 10 63 120 72 55 42 20 . 33 6 . . . . 4 Explosive 35 | . . . . 9 . 3 5 . 18 . . . . . . Electromagnetic 2 | . 2 . . . . . . . . . . . . . . Robot Hit Streak 14 | . 14 14 12 9 9 13 11 . 9 4 . . . . . Robot Miss Streak 7 | . 1 7 7 3 3 3 2 . 7 2 . . . . 3 Penetration Max 1 | . . . . . 1 . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . Shots Hit Robots 452 | . 18 80 127 55 70 40 20 . 38 4 . . . . . Core Hits 357 | . 9 49 135 35 44 18 27 . 37 2 . . 1 . . Critical Kills 2 | . . . . 1 . . 1 . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 1 . 1 . . . . . . Critical Strikes 10 | . . . . 3 1 2 2 . 2 . . . . . . Burn 1 | . . . . . . . . . 1 . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . Destroy 5 | . . . . . . 2 2 . 1 . . . . . . Blast 3 | . . . . 2 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12600 | . 236 1251 2208 2246 1880 1283 1260 . 1994 187 14 . 9 32 . Guns 4076 | . 190 762 1441 195 555 275 198 . 366 94 . . . . . Cannons 5041 | . 34 471 725 1133 1321 731 252 . 374 . . . . . . Explosions 3291 | . . . . 884 . 277 810 . 1254 66 . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 192 | . 12 18 42 34 4 . . . . 27 14 . 9 32 . Kinetic 2702 | . 91 417 713 342 745 101 57 . 236 . . . . . . Thermal 6391 | . 109 816 1453 986 1131 905 393 . 504 94 . . . . . Explosive 3225 | . . . . 884 . 277 810 . 1254 . . . . . . Electromagnetic 90 | . 24 . . . . . . . . 66 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 1 . . . . . . . 5 5 . 14 Average Corruption 2 | . . . . 1 . . . . . . . 5 5 . 5 Corruption Purged 1 | . . . . 1 . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . 15 Effects 13 | . . . . 6 . . . . . . . 2 1 . 4 Message Errors 5 | . . . . 3 . . . . . . . 1 1 . . Matter Fused 2 | . . . . 1 . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Misfires 1 | . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 177 | . . . 2 14 . 63 37 . 61 . . . . . . Projectiles 96 | . . . 2 14 . 63 17 . . . . . . . . Explosions 81 | . . . . . . . 20 . 61 . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 21 | . . . 5 1 12 3 . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . Kinetic 19 | . . . 5 1 10 3 . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 641 | . . . . 99 . 18 97 . 369 35 6 . 4 13 . Shots 17 | . . . . 3 . 1 2 . 10 1 . . . . . Rammed 14 | . . . . . . . . . . . 4 . 1 9 . Targets Rammed 35 | . 3 6 7 2 1 . . . . 2 4 . 1 9 . Kicked 21 | . 3 6 7 2 1 . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 509 | . 36 378 454 290 200 270 117 . 509 244 . 62 . . . Average Temperature 124 | . 22 124 123 105 111 134 59 . 204 93 . 43 . . . Received Heat Transfer 2754 | . 36 219 711 360 312 372 222 . 423 72 . . . 27 . Effects 20 | . . 6 7 . . . . . 7 . . . . . . Shutdowns 2 | . . . . . . . . . 2 . . . . . . Energy Bleed 5 | . . 2 1 . . . . . 2 . . . . . . Interference 6 | . . 4 2 . . . . . . . . . . . . Damage (major) 7 | . . . 4 . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Melted 10 | . 1 2 1 1 2 2 1 . . . . . . . . Heat Transferred 10522 | . 249 1434 2248 1406 1990 1430 699 . 918 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Peak Influence 987 | . 107 417 461 314 357 . . . . 987 409 158 101 97 115 Initial 937 | . . 12 153 196 148 . . . . 937 409 143 96 52 48 Average 221 | . 46 250 276 129 243 . . . . 939 409 149 97 70 80 Maximum Alert Level 3 | . . 2 2 1 1 . . . . 3 2 . . . . Low Security (%) 46 | 100 100 20 29 60 28 . . . . . . 100 100 100 100 Level 1 44 | . . 75 57 39 71 . . . . . . . . . . Level 2 4 | . . 3 13 . . . . . . . 100 . . . . Level 3 4 | . . . . . . . . . . 100 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 4 15 5 5 . 1 . . 5 . . . 1 1 Investigation 7 | . . 1 3 1 . . 1 . . . . . . . 1 Extermination 4 | . . . . 2 1 . . . . 1 . . . . . Reinforcement 14 | . 1 3 5 2 1 . . . . 1 . . . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 13 | . . . 7 . 3 . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Distress Signals 14 | . 1 5 3 . 1 . . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 222 | . 7 36 45 27 20 9 11 . 23 12 . 3 2 4 23 Peak Tracking Total 17 | . 2 11 5 5 3 6 7 . 9 10 . 3 3 4 17 Tactical Retreats 17 | . 1 6 4 1 1 . . . 3 . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Traps Triggered 7 | . . . 2 1 2 . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Machines Disabled 10 | . . . 2 1 1 . . . 5 1 . . . . . Max in Single Turn 3 | . . . 1 1 1 . . . 3 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Machines Accessed 25 | . 3 2 4 11 1 . 1 . . 1 . . . . 2 Terminals 13 | . 3 1 2 4 . . 1 . . . . . . . 2 Fabricators 4 | . . . . 4 . . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . 1 . . . . . Total Hacks 58 | . 7 5 10 20 1 . 8 . . 2 . . . . 5 Successful 31 | . 1 4 6 10 . . 8 . . . . . . . 2 Failed 27 | . 6 1 4 10 1 . . . . 2 . . . . 3 Catastrophic 4 | . . . . 2 . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 10 | . 4 . 3 3 . . . . . . . . . . . Terminals 34 | . 7 3 4 7 . . 8 . . . . . . . 5 Fabricators 6 | . . . . 6 . . . . . . . . . . . Repair Stations 5 | . . . 4 . 1 . . . . . . . . . . Recycling Units 5 | . . 2 . 3 . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . . Garrison Access 5 | . . . 2 1 . . . . . 2 . . . . . Terminal Hacks 17 | . 1 2 2 2 . . 8 . . . . . . . 2 Record 12 | . . 2 . . . . 8 . . . . . . . 2 Open DSF 1 | . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 4 . . . . . . . . . . . Network Status 3 | . . . . 3 . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . 1 . . . . . . . . . . . Report Inventory 2 | . . 1 . 1 . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 2 3 7 1 . 1 . . 1 . . . . 2 Full Trace Events 5 | . . 1 1 1 . . 1 . . . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . . 15 . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 95 | . . . . 95 . . . . . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . Time 70 | . . . 70 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Total Allies 2 | . . . . 1 . . . . . . . 1 . . . Largest Group 1 | . . . . 1 . . . . . . . 1 . . . Highest-Rated Group 46 | . . . . 32 . . . . . . . 46 . . . Highest-Rated Ally 46 | . . . . 32 . . . . . . . 46 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . 5 . . . . . . . 9 . . . Total Damage 343 | . . . . 114 . . . . . . . 229 . . . Kills 1 | . . . . 1 . . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Turns Passed 13023 | 64 510 1183 1561 2141 995 952 693 2954 996 324 53 46 170 199 182 Spaces Moved 8248 | 49 298 571 825 1287 592 573 278 1637 539 296 85 113 360 373 372 Core 660 | 8 . . . . . . . . . 72 . . 169 373 38 Treads . | . . . . . . . . . . . . . . . . Legs 6848 | 41 298 571 825 1287 592 573 278 1637 539 207 . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 53 | . . . . . . . . . . . 52 1 . . . Flight 687 | . . . . . . . . . . 17 33 112 191 . 334 Fastest Speed 40 | 50 120 120 100 105 123 123 195 123 120 40 40 40 40 50 45 Average Speed 132 | 108 120 156 107 135 138 154 195 179 167 100 52 40 44 50 45 Slowest Speed 260 | 120 120 190 120 260 195 196 195 195 193 190 60 60 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . 2 . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 4 53 36 47 29 10 69 47 87 69 9 2 71 8 11 49 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 . 1 . . 1 1 . Scrap Searched 9 | . . . . . . 3 2 3 1 . . . . . . Spaces Dug 32 | . . . . 9 . 17 . . 6 . . . . . . Terrain Destroyed 232 | . . . 10 53 21 32 54 . 62 . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 57 | . . . 10 11 21 7 3 . 5 . . . . . . AOE 175 | . . . . 42 . 25 51 . 57 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Total 9785 | 57 425 754 1357 1587 714 605 404 1657 580 314 93 113 366 384 375 Wait 996 | . 96 91 415 202 56 12 113 . . 8 . . . 3 . Move 8222 | 48 297 570 824 1286 591 572 277 1636 538 295 85 112 355 372 364 Hop 6 | . . . . . . . . . . . . . 2 . 4 Pick Up 46 | 3 7 6 5 9 5 . 1 4 3 1 . . 2 . . Fast Attach 58 | 6 2 1 7 9 6 2 . 5 4 6 3 . 4 . 3 Attach 29 | . . 3 8 7 1 2 . . 8 . . . . . . Detach 5 | . . . . . 1 . . 1 . . 1 1 1 . . Swap 52 | . 4 10 11 7 9 3 4 3 1 . . . . . . Drop 61 | . 4 10 11 11 15 . . 8 1 . . . 1 . . Fire 267 | . 12 57 69 46 29 14 9 . 25 2 . . . . 4 Melee . | . . . . . . . . . . . . . . . . Ram 14 | . . . . . . . . . . . 4 . 1 9 . Kick 21 | . 3 6 7 2 1 . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / Upp x2) -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 3) 545 | -10/Materials | Discovered new exit (range 5) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Utility x2 816 | -9/Materials | Destroyed 9 combat bots 1517 | -9/Materials | Discovered new exit (range 12) 1703 | -9/Materials | Build established: Scavenger-Mutant 1758 | -9/Materials | Entered another Materials area 1758 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2259 | -8/Materials | Garrison activated, responded to threat 2479 | -8/Materials | Repaired Spread Laser 2705 | -8/Materials | Repaired Carbon-fiber Leg 2731 | -8/Materials | Garrison activated, responded to threat 2783 | -8/Materials | Build established: Tank 2878 | -8/Materials | Garrison activated, responded to threat 3184 | -8/Materials | Lost 6 parts (2p1n1u2w) 3297 | -8/Materials | Discovered new exit (range 20) 3319 | -8/Materials | Entered Factory 3319 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3346 | -7/Factory | Lost 3 parts (1p1n1u) 3754 | -7/Factory | Build established: Gunner 4083 | -7/Factory | Fabricated Fission Core (x2) 4566 | -7/Factory | Lost 5 parts (2n1u2w) 4857 | -7/Factory | Build established: Tank 5396 | -7/Factory | Discovered new exit (range 16) 5460 | -7/Factory | Entered another Factory area 5460 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5952 | -6/Factory | Garrison activated, responded to threat 6077 | -6/Factory | Discovered new exit (range 22) 6455 | -6/Factory | Entered Lower Caves 6864 | -6/Lower Caves | Ambushed by wild Derelicts 7178 | -6/Lower Caves | Build established: Scavenger-Tank 7257 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7362 | -6/Lower Caves | Discovered new exit (range 16) 7407 | -6/Lower Caves | Entered another Lower Caves area 7671 | -6/Lower Caves | Learned 8 Factory zone layouts 7962 | -6/Lower Caves | Attracted the attention of an 0b10 base 8007 | -6/Lower Caves | Identified exit to Factory 8007 | -6/Lower Caves | Identified exit to Zion 8007 | -6/Lower Caves | Learned Factory terminal intel 8007 | -6/Lower Caves | Learned Armory terminal intel 8100 | -6/Lower Caves | Entered Zion 8265 | -6/Zion | Build established: Scavenger-Skirmisher 8286 | -6/Zion | Learned location of 1 exit from Factory 9203 | -6/Zion | Given A8's code to call for help 9855 | -6/Zion | Given the Hacking Drone Bay 9863 | -6/Zion | Found Prototype Device 9863 | -6/Zion | Identified Hacking Drone Bay 10158 | -6/Zion | Build established: Tank 10631 | -6/Zion | Discovered new exit (range 16) 10839 | -6/Zion | Build established: Scavenger-Tank 11054 | -6/Zion | Entered Proximity Caves 11057 | -5/Proximity Caves | Spotter reported a threat 11057 | -5/Proximity Caves | Spotter reported a threat 11304 | -5/Proximity Caves | Spotter reported a threat 11349 | -5/Proximity Caves | Spotter reported a threat 11357 | -5/Proximity Caves | Spotter reported a threat 11523 | -5/Proximity Caves | Learned Factory emergency access door positions 11525 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11563 | -5/Proximity Caves | Spotter reported a threat 11568 | -5/Proximity Caves | Build established: Derelict-Tank 11772 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11787 | -5/Proximity Caves | Core integrity fell below 50% 11822 | -5/Proximity Caves | Destroyed 8 combat bots 11832 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w) 11832 | -5/Proximity Caves | Learned location of 1 exit from Factory 11996 | -5/Proximity Caves | Lost 4 parts (1n3w) 12032 | -5/Proximity Caves | Discovered exit to Factory (range 17) 12050 | -5/Proximity Caves | Entered Factory 12050 | -5/Factory | Evolved 2 slots: Utility x2 12051 | -5/Factory | Identified exit to Upper Caves 12054 | -5/Factory | Loaded intel: 26 terminal locations 12329 | -5/Factory | Released all parts (11) 12350 | -5/Factory | Search patrols dispatched 12359 | -5/Factory | Lost 4 parts (1p1n1u1w) 12369 | -5/Factory | Core integrity fell below 50% 12369 | -5/Factory | Discovered new exit (range 9) 12374 | -5/Factory | Entered another Factory area 12374 | -4/Factory | Evolved 2 slots: Utility x2 12427 | -4/Factory | Sucked down chute 12427 | -4/Factory | Entered Waste 12428 | -4/Waste | Met a frightened Derelict 12431 | -4/Waste | Spotted C-40 Crusher 12442 | -4/Waste | EMP discharged 12453 | -4/Waste | Spotted C-40 Crusher 12457 | -4/Waste | Spotted C-40 Crusher 12458 | -4/Waste | Spotted C-40 Crusher 12466 | -4/Waste | Discovered new exit (range 16) 12468 | -4/Waste | Spotted C-40 Crusher 12473 | -4/Waste | Entered Factory 12635 | -4/Factory | Discovered new exit (range 5) 12643 | -4/Factory | Build established: Mutant 12643 | -4/Factory | Entered Research 12643 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12672 | -3/Research | Discovered new exit (range 16) 12828 | -3/Research | Discovered new exit (range 7) 12842 | -3/Research | Entered Quarantine 12898 | -3/Quarantine | Found Alien Artifact 12898 | -3/Quarantine | Identified Transdimensional Reconstructor 12898 | -3/Quarantine | Warped through subspace 12988 | -3/Quarantine | Core integrity fell below 50% 13011 | -3/Quarantine | System corruption reached 10% 13018 | -3/Quarantine | Core integrity fell below 20% 13024 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12948_ Reaction Chamber disabled. 12957_ Terminal disabled. 12985_ Connecting with Door Terminal... 12985_ ALERT: Suspicious activity at Terminal Q003. Dispatching Investigation squad. 12988_ P-80 Master resets P-80 Master, system corruption cleaned. 12988_ Door malfunctions. 12990_ System corrupted: Matter fused (-9). 13004_ Door malfunctions. 13013_ Impulse Thruster Array destroyed. 13016_ P-80 Master resets P-80 Master, system corruption cleaned. 13017_ Imp. Terrain Scan Processor destroyed. 13017_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13021_ System corrupted: Graphene Brace rejected. 13021_ S-43 Plague destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | # ? ??#???????????????????????????????????????? | | # """"" #???????????????????????????????????????? | | # "" " #???????????????????????????????????????? | | # """ #???????????????????????????????????????? | | # "/" #???????????????????????????????????????? | | # """ ?##########?????????????????????????????? | | # ???# #?????????????????????????????? | | # ?????# """ ""#?????????????????????????????? | | ##+######## """ ""#?????????????????????????????? | | # """ ""#?????????????????????????????? | | # T#?????????????????????????????? | | # """ ""#?????????????????????????????? | | / """ ""#?????????????????????????????? | | ###### # """ ""#?????????????????????????????? | | ?????# # #?????????????????????????????? | | ?????# #################+##########???????????? | | ?????# p wcs ^ #??????????? | | ?????# p s= @ #??????????? | | ?????# p o%s ! /// !!! m +?????????? | | ?????# p = // !!! ##?????????? | | #################### // !! #### #??????????? | | # """"""""""" #???# #????? #??????????? | | # """"T"""" #???# """k""" #?????????????????? | | # #???# """ """ #?????????????????? | | #! ! #???# """g""" #?????????????????? | | # ] = !#???# #?????????????????? | | # | #???# g +?????????????????? | | #####+###+#####???######## #?????????????????? | | #??????????????? ????????????????????? | | #?????????????????????????????????????? | | """" #?????????????????????????????????????? | | " T"" #?????????????????????????????????????? | | #?????????????????????????????????????? | | !== ##+###???????????????????????????????????? | | !== #? #???????????????????????????????????? | | ]= #?! #???????????????????????????????????? | | """ # #???????????????????????????????????? | | """ # #???????????????????????????????????? | | "" + !#???????????????????????????????????? | | # = #???????????????????????????????????? | | //! # !#???????????????????????????????????? | | //! #? #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 50 Power Shielding 33 Weapon Cycling 15 Evasion (%) 62 Target Analysis 6 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Adv. Assault Cannon | -7/Factory | Scanalyzed Hvy. Beamcaster | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Phase Gun | -6/Zion | Archive System Guard | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive M-28 Smith | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- 10k Club Alien Tech Dangerous Findings Just What I Needed Leap Before You Look Librarian Omniscient Cartographer Subspace Traveler Challenges ------------ None Game ------ Seed StealthTeslaNanoactuators Manual? 0 Play Time 01:39:04 Cumulative 13.2 hours Start 2024.05.23 @ 09:51:26 End 2024.05.24 @ 12:21:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 807ec4a1-5c4d-4452-ac18-eb40a7a545c9