Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.01 @ 20:10:15 Player: Luigi Panache Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (6) 30 Value Destroyed (50) 50 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 8288 Bonus ------- Follower Combat Kills 208 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Enhanced Optical Array Advanced Signal Interpreter Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (600) Improved Cloaking Device Z-Drone Bay (2/2) Enhanced Nova Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Energy Well Advanced Signal Interpreter Experimental Signal Interpreter Improved Terrain Scanner Advanced Launcher Guidance Computer Advanced Transmission Jammer > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Improved Cloaking Device Z-Drone Bay Mini Grenade Launcher [Rating: 50] Favorites ----------- Power None Propulsion None Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Experimental Energy Well Processor Spectral Analyzer Hackware Advanced Hacking Suite Weapon Light Assault Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Mini Grenade Launcher Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Slots Evolved 16 | . . . 2 . . . 6 . . 2 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 16 | . . . 2 . . . 6 . . 2 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 40 | 3 . . 2 . 9 2 4 1 1 1 1 2 8 6 . Power . | . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 29 | 2 . . 1 . 7 . 4 1 . . . 2 7 5 . Device 13 | 1 . . . . 2 . 3 1 . . . 1 4 1 . Storage 2 | . . . . . . . . . . . . . 1 1 . Processor 13 | 1 . . 1 . 5 . 1 . . . . . 2 3 . Hackware 1 | . . . . . . . . . . . . 1 . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 11 | 1 . . 1 . 2 2 . . 1 1 1 . 1 1 . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . Ballistic Gun 3 | 1 . . . . 1 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . Launcher 1 | . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 . . 1 1 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 5 . . . . . . 1 3 1 . Parts Lost 11 | . . . . . . . 2 . 2 . 1 . 4 2 . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 9 | . . . . . . . 1 . 2 . . . 4 2 . Weapon 2 | . . . . . . . 1 . . . 1 . . . . Highest Loss Streak 2 | . . . . . . . 2 . 2 . 1 . 2 2 . Average Slot Usage (%) 34 | . 42 42 36 44 51 55 39 27 17 14 12 7 11 22 21 Device 11 | . 14 14 11 11 21 22 13 7 1 . . 1 5 6 . Processor 16 | . 14 14 12 22 19 22 20 20 15 11 8 4 4 14 21 Ballistic Gun 5 | . 14 14 11 11 11 6 5 . . . . . . . . Naked Turns 26 | . . . . . . . . . . . . . 26 . . Heaviest Build 15 | 3 3 3 4 3 3 5 3 1 1 3 3 1 2 15 . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 4 | . . . 1 . . 1 . . . . . . . 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 5 4 4 4 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 5 5 5 5 5 5 5 4 5 4 4 5 5 Class Distribution -------------------- 61% | Mutant 34% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Matter Collected 620 | 245 . . . . 60 78 . 66 21 . . . . 150 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 569 | 137 . . . . . . . . . . . . . 432 . Parts 22 | 8 . . . . . . . . . . . . . 14 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 4 . 2 . . . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed 2 | 2 . . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . . . . 3 . Best Kill Streak 3 | 3 . . . . . . . . . . . . . 3 . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | 1 . . . . . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Damage Taken 4335 | . 11 . . 9 . 236 128 39 658 . 656 . 1067 659 872 Core 3690 | . . . . 3 . 130 83 39 586 . 575 . 815 587 872 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 100 . . . 66 . . 16 100 50 . 37 . . Volleys Fired 29 | 18 1 . 1 . . . 2 . . . . . . 7 . Largest 2 | 1 1 . 2 . . . 1 . . . . . . 1 . Hottest 120 | 20 20 . 50 . . . 20 . . . . . . 120 . Shots Fired 30 | 18 1 . 2 . . . 2 . . . . . . 7 . Gun 22 | 18 1 . 1 . . . 2 . . . . . . . . Cannon 7 | . . . . . . . . . . . . . . 7 . Launcher 1 | . . . 1 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 22 | 18 1 . 1 . . . 2 . . . . . . . . Thermal 7 | . . . . . . . . . . . . . . 7 . Explosive 1 | . . . 1 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 5 | 5 4 . . . . . 5 . . . . . . 4 . Robot Miss Streak 2 | 2 . . . . . . 1 . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 27 | 14 1 . . . . . 1 . 3 2 . . . 6 . Core Hits 9 | 4 . . . . . . . . 1 . . . . 4 . Critical Kills 1 | 1 . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | 1 . . . . . . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . Melee Attacks 12 | . . . . . . 3 . . 5 3 1 . . . . Impact 12 | . . . . . . 3 . . 5 3 1 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 758 | 179 11 . . . . . 9 . 100 122 15 . 3 318 1 Guns 199 | 179 11 . . . . . 9 . . . . . . . . Cannons 299 | . . . . . . . . . . . . . . 299 . Explosions . | . . . . . . . . . . . . . . . . Melee 220 | . . . . . . . . . 98 122 . . . . . Ramming 40 | . . . . . . . . . 2 . 15 . 3 19 1 Kinetic 199 | 179 11 . . . . . 9 . . . . . . . . Thermal 299 | . . . . . . . . . . . . . . 299 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 220 | . . . . . . . . . 98 122 . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 . . 6 . 1 . 9 . 3 Average Corruption 3 | . . . . . . 1 . . 4 . 1 . 3 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . 2 . . . 4 . . Matter Fused 1 | . . . . . . . . . 1 . . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . . 3 . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 31 | . . . . . . . . . . . . . . 31 . Projectiles 31 | . . . . . . . . . . . . . . 31 . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . . . 1 . 7 . 1 9 . Shots . | . . . . . . . . . . . . . . . . Rammed 8 | . . . . . . . . . 1 . 1 . 2 3 1 Targets Rammed 8 | . . . . . . . . . 1 . 1 . 2 3 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 331 | . . . . . 331 . . . . . . . 215 66 . Average Temperature 93 | . . . . . 177 . . . . . . . 89 28 . Received Heat Transfer 396 | . 6 . . . . 33 36 36 . . 63 . 87 36 99 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . Heat Transferred 259 | . . . . . . . . . . . . . . 259 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Peak Influence 283 | 15 39 30 49 18 . . 86 . . 75 148 135 238 283 264 Initial 189 | . 9 15 11 18 . . 56 . . 75 36 77 75 128 189 Average 89 | 3 24 18 27 18 . . 61 . . 75 71 78 148 194 208 Maximum Alert Level 1 | . . . . . . . . . . . . . 1 1 1 Low Security (%) 89 | 100 100 100 100 100 . . 100 . . 100 100 100 77 70 43 Level 1 10 | . . . . . . . . . . . . . 22 29 56 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 3 . . . . . . 2 . 2 1 2 . Investigation 1 | . . . . . . . . . . . . . 1 . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 8 | . 1 . 3 . . . . . . 1 . 2 . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 1 . . . 1 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Distress Signals 6 | . . . 1 . . . . . . . 2 . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 129 | . 3 16 5 . . 13 2 5 5 . 16 2 23 25 14 Peak Tracking Total 20 | . 2 16 4 . . 7 2 3 6 . 13 1 13 20 16 Tactical Retreats 17 | . . 2 . . . 3 . 3 1 . 2 2 3 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Traps Triggered 4 | . . . . . . . . . . . 2 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Machines Accessed 7 | . . . 1 1 . . . . 1 . 1 1 1 1 . Terminals 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 1 1 . Total Hacks 11 | . . . 3 1 . . . . 1 . 1 2 2 1 . Successful 5 | . . . 1 1 . . . . 1 . 1 . . 1 . Failed 6 | . . . 2 . . . . . . . . 2 2 . . Catastrophic 2 | . . . 1 . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . . . 3 . 1 . 5 . . . . 6 . 5 . Terminals 3 | . . . 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . 2 2 1 . Terminal Hacks 3 | . . . 1 1 . . . . 1 . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 . . . . . . . 1 1 1 1 . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Total Allies 12 | . . . . . 4 . . . 1 . . 4 . 3 . Largest Group 4 | . . . . . 4 4 . . 1 . . 4 3 2 . Highest-Rated Group 300 | . . . . . 155 155 . . 138 . . 300 209 244 . Highest-Rated Ally 138 | . . . . . 41 41 . . 138 . . 75 75 122 . Zionite Dispatches 5 | . . . . . . . 1 . . . . 2 . 2 . Heavy 1 | . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . 1 . . . . . . . . Hacker 2 | . . . . . . . . . . . . 2 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 8 | . . . . . . . 2 4 . . . . . 2 . STAY 1 | . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . 1 2 . . . . . . . RETURN 3 | . . . . . . . 1 2 . . . . . . . Ally Attacks 46 | . . . . . . 7 . . . . . 21 10 8 . Total Damage 1873 | . . . . . . 87 . . . . . 426 753 607 . Kills 5 | . . . . . . 1 . . . . . 1 2 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 2 . 1 . . . . . . . Drone Launches 2 | . . . . . . . 1 1 . . . . . . . Drone Recoveries 2 | . . . . . . . 1 1 . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . 2 . . . . . . 2 1 Traps 2 | . . . . . . . 2 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 Items 2 | . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Turns Passed 2350 | 67 56 104 58 91 590 240 86 244 215 27 84 120 150 165 53 Spaces Moved 3592 | 52 88 203 96 157 864 354 139 336 391 37 157 129 249 234 106 Core 3592 | 52 88 203 96 157 864 354 139 336 391 37 157 129 249 234 106 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 52 50 50 61 50 50 50 50 50 50 50 50 50 Slowest Speed 250 | 50 50 50 100 50 50 100 50 50 50 50 50 50 50 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 20 63 20 38 84 70 6 70 62 2 10 7 51 10 35 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 . 1 . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 . 1 . 1 1 1 1 . . . Scrap Searched 9 | . . 1 . . 3 1 . 2 2 . . . . . . Spaces Dug 4 | . . . . . . 3 . . . . 1 . . . . Terrain Destroyed 14 | . . . 10 . . 3 . . . . 1 . . . . Melee 4 | . . . . . . 3 . . . . 1 . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 10 | . . . 10 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Tes Res Gar Total 4033 | 73 98 204 100 170 1022 370 152 411 402 40 160 183 271 272 105 Wait 331 | . 7 2 . 10 136 12 7 72 4 . . 53 11 17 . Move 3577 | 51 87 202 95 156 863 353 138 335 390 36 157 128 248 234 104 Hop . | . . . . . . . . . . . . . . . . Pick Up 14 | 1 3 . 1 2 4 . . . . . 1 . . 2 . Fast Attach 24 | 3 . . 1 . 6 . 1 . . . 1 1 7 4 . Attach 10 | . . . 1 . 1 . 1 1 1 1 . 1 1 2 . Detach 8 | . . . 1 . 1 . 1 1 1 . . . 1 2 . Swap 6 | . . . . . 2 2 2 . . . . . . . . Drop 13 | . . . . 2 9 . . . . . . . 1 1 . Fire 29 | 18 1 . 1 . . . 2 . . . . . . 7 . Melee 12 | . . . . . . 3 . . 5 3 1 . . . . Ram 7 | . . . . . . . . . 1 . . . 2 3 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Testing -2/Research -2/Garrison (discovered 1 exit: *Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 14) 124 | -10/Materials | Entered Mines 165 | -10/Mines | Assembled infested the area 170 | -10/Mines | Assisted by a Guerilla fighting off Assembled 215 | -10/Mines | Discovered new exit (range 7) 228 | -10/Mines | Entered Materials 228 | -9/Materials | Evolved 2 slots: Utility x2 248 | -9/Materials | Identified exit to Mines 286 | -9/Materials | Entered Mines 300 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 306 | -9/Mines | Learned location of Zion (-7) 322 | -9/Mines | Build established: Mutant 355 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 365 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 377 | -9/Mines | Entered Zion 384 | -7/Zion | Given the Hacking Drone Bay 385 | -7/Zion | Found Prototype Device 385 | -7/Zion | Identified Hacking Drone Bay 406 | -7/Zion | Received a hallucinogenic algorithm 469 | -7/Zion | Learned Factory garrison access intel 495 | -7/Zion | Learned location of Data Miner (-6) 532 | -7/Zion | Learned location of 1 exit from Proximity Caves 608 | -7/Zion | Found CR-A16's Pointy Stick 642 | -7/Zion | Found Prototype Processor 642 | -7/Zion | Identified Exp. Melee Analysis Suite 645 | -7/Zion | Found Prototype Processor 645 | -7/Zion | Identified Exp. Target Analyzer 648 | -7/Zion | Found Prototype Processor 648 | -7/Zion | Identified Exp. Targeting Computer 651 | -7/Zion | Found Prototype Processor 651 | -7/Zion | Identified Spectral Analyzer 718 | -7/Zion | Imprinted 720 | -7/Zion | Declared Zion's savior 770 | -7/Zion | Learned Factory emergency access door positions 832 | -7/Zion | Discovered new exit (range 17) 939 | -7/Zion | Build established: Scout 967 | -7/Zion | Entered Proximity Caves 967 | -6/Proximity Caves | Accompanied by 4 allies 968 | -6/Proximity Caves | Identified exit to Factory 1004 | -6/Proximity Caves | Learned Factory interactive machine intel 1047 | -6/Proximity Caves | Spotted B-75 Beast 1161 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 1170 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1207 | -6/Proximity Caves | Entered Factory 1207 | -6/Factory | Evolved 6 slots: Utility x6 1209 | -6/Factory | Loaded intel: 46 interactive machine locations 1210 | -6/Factory | Loaded intel: 4 garrison access locations 1237 | -6/Factory | Zion Recon squad teleported in 1285 | -6/Factory | Discovered new exit (range 14) 1293 | -6/Factory | Entered Lower Caves 1436 | -6/Lower Caves | Encountered a Warlord checkpoint 1503 | -6/Lower Caves | Identified exit to Lower Caves 1537 | -6/Lower Caves | Entered another Lower Caves area 1662 | -6/Lower Caves | Core integrity fell below 50% 1743 | -6/Lower Caves | Discovered new exit (range 16) 1752 | -6/Lower Caves | Core integrity fell below 20% 1752 | -6/Lower Caves | Entered Factory 1752 | -5/Factory | Evolved 2 slots: Utility x2 1759 | -5/Factory | Discovered new exit (range 14) 1760 | -5/Factory | Discovered new exit (range 23) 1771 | -5/Factory | Garrison activated, responded to threat 1779 | -5/Factory | Entered another Factory area 1779 | -4/Factory | Evolved 2 slots: Utility x2 1843 | -4/Factory | Spotted B-86 Titan 1851 | -4/Factory | Discovered new exit (range 23) 1863 | -4/Factory | Entered Research 1863 | -3/Research | Evolved 2 slots: Utility x2 1868 | -3/Research | Zion Hacker squad teleported in 1899 | -3/Research | Zion Hacker squad teleported in 1905 | -3/Research | Build established: Mutant 1917 | -3/Research | Found Prototype Device 1917 | -3/Research | Identified EM Disruption Field 1919 | -3/Research | Discovered new exit (range 22) 1983 | -3/Research | Entered Testing 1983 | -3/Testing | Accompanied by 3 allies 2126 | -3/Testing | Spotted PD-PX5XV02A39 2127 | -3/Testing | Core integrity fell below 50% 2130 | -3/Testing | Discovered new exit (range 8) 2133 | -3/Testing | Identified exit to Research 2133 | -3/Testing | Entered Research 2133 | -2/Research | Evolved 2 slots: Utility x2 2191 | -2/Research | Zion Infowar Resupply teleported in 2197 | -2/Research | Found Prototype Processor 2197 | -2/Research | Identified Exp. Signal Interpreter 2250 | -2/Research | Zion Heavy squad teleported in 2254 | -2/Research | Garrison activated, responded to threat 2298 | -2/Research | Identified exit to Garrison 2298 | -2/Research | Entered Garrison 2317 | -2/Garrison | Spotted B-90 Cyclops 2321 | -2/Garrison | Triggered checkpoint 2323 | -2/Garrison | Core integrity fell below 50% 2338 | -2/Garrison | Discovered new exit (range 8) 2341 | -2/Garrison | Identified exit to Research 2342 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2347 | -2/Garrison | Core integrity fell below 20% 2351 | -2/Garrison | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 02293_ Imp. Terrain Scanner destroyed. 02293_ Slug penetrates Wall. 02298_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02298_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02321_ Garrison Door breached. 02321_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 02326_ >> DECODED: Emergency access location. Garrison Door activated. 02338_ EXIT=FOUND 02341_ EXIT=IDENTIFIED: RESEARCH 02342_ Attempting to access garrison exit controls... 02342_ Remote lockdown engaged. 02349_ Slammed into G-73 Enforcer. 02350_ G-73 Enforcer suffers critical hit (Burn). 02351_ P-80 Master resets S-43 Plague, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????????? +??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????######?????????# #??????????????????? | | ????????????# #?????????# #??????????????????? | | ????????????# < #?????????# #??????????????????? | | ????????????# #?????????# ###????????????????? | | ????????????### #????????? #????????????????? | | ??????????????# #????????? ?????????????????? | | ??????????????# #????????? ??????????????????? | | ??????????????# #?????????# #??????????????????? | | ??????????????# #?????????# #??????????????????? | | ??????????????# ########### ###########????????? | | ??????????????# p ps % @g #????????? | | ??????????????# s s gg g gg g+ #????? | | ??????????????############## ######## ###??????? | | ???????????????????????????# #??????? #????????? | | ???????????????????????????# #??????? #????????? | | ???????????????????????????# #??????? #????????? | | ???????????????????????????# #??#???? #????????? | | ???????????????????????????# #?? ???? #???###?? | | ???????????????????????????# #?? ???? #?? #? | | ???????????????????????????# #?? #### ## ## | | ???????????????????????????# ####"## | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????########## ## ## | | ??????????????????????????????????### "# ## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????### "# ## | | ????????????????????????????????????# ## ## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# ##""""#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: EM 50 Evasion (%) 56 Melee Accuracy 12 Launcher Accuracy 40 Salvage Targeting 1 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseLauncherSegregator Manual? 0 Play Time 00:53:40 Cumulative 404.2 hours Start 2021.08.01 @ 19:10:53 End 2021.08.01 @ 20:10:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 168 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 85 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f099163f-bde9-4fa4-ad94-7843f3d2e6e9