Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.14 @ 12:34:52 Player: Abyssal Kwi Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (752) 752 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2247 Bonus ------- None Cogmind --------- Core Integrity 4/400 Matter 244/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox3 Location -7/Zion Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (24) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Heat Sink Heat Sink Medium Storage Unit Small Matter Pod (50) Small Matter Pod (45) Visual Processing Unit Propulsion Shielding Light Armor Plating Light Armor Plating Spread Laser Storm Laser Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Heat Sink Heat Sink Medium Storage Unit Small Matter Pod Small Matter Pod Visual Processing Unit Propulsion Shielding Light Armor Plating Light Armor Plating Spread Laser Storm Laser Hammer [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Seismic Analyzer Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 49 | 8 11 28 2 . Power 11 | 1 2 7 1 . Engine 8 | 1 . 6 1 . Core 3 | . 2 1 . . Reactor . | . . . . . Propulsion 14 | 2 5 7 . . Treads . | . . . . . Leg 7 | . 2 5 . . Wheel 7 | 2 3 2 . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 3 2 3 . . Device . | . . . . . Storage 7 | 2 2 3 . . Processor 1 | 1 . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 2 11 1 . Energy Gun 6 | 1 1 4 . . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 4 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 3 | . 1 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . 2 15 2 . Power 6 | . . 5 1 . Propulsion 6 | . 1 5 . . Utility . | . . . . . Weapon 7 | . 1 5 1 . Highest Loss Streak 7 | . 1 7 2 . Average Slot Usage (%) 95 | . 97 92 100 100 Engine 17 | . 11 17 22 22 Core 1 | . 2 1 . . Leg 14 | . . 14 22 22 Wheel 6 | . 25 4 . . Storage 32 | . 28 33 33 33 Energy Gun 3 | . 9 2 . . Ballistic Gun 15 | . 10 13 22 22 Impact Weapon 2 | . 7 2 . . Naked Turns . | . . . . . Heaviest Build 80 | 15 48 80 78 78 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 25 | . 4 25 3 3 Average Overweight (x) 2 | . 1 4 3 3 Largest Inventory Capacity 24 | 8 16 24 24 24 Average Capacity 21 | 6 15 23 24 24 Most Carried 24 | 8 16 24 24 24 Average Carried 17 | 4 13 17 23 23 Final Capacity 24 | 8 16 24 24 24 Final Carried 24 | 8 16 24 24 24 Class Distribution -------------------- 51% | Hauler-Mutant 24% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 1045 | 299 73 613 60 . Remotely . | . . . . . Salvage Created 1058 | 133 158 707 60 . Parts 70 | 8 15 42 5 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 23 | . 4 15 4 . Melee 1 | . . 1 . . Guns 17 | . 4 9 4 . AOE 5 | . . 5 . . Classes Destroyed 7 | 2 1 4 . . Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Recycler 4 | 1 . 3 . . Watcher 1 | . . 1 . . Swarmer 8 | . . 4 4 . Grunt 11 | . 4 7 . . Sentry 4 | . . 4 . . Best Kill Streak 5 | 3 4 5 3 . Combat Bots Only 5 | . 4 5 3 . Max Kills in Single Turn 4 | 1 1 4 1 . Gunslinging . | . . . . . Exploded 4 | . . 4 . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 2165 | . 406 1621 138 . Core 514 | . 118 352 44 . Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 52 . . . Volleys Fired 127 | 19 30 64 14 . Largest 2 | 2 1 2 2 . Hottest 88 | 60 40 88 46 . Shots Fired 206 | 38 30 110 28 . Gun 200 | 38 30 104 28 . Cannon . | . . . . . Launcher 6 | . . 6 . . Special . | . . . . . Kinetic 155 | 19 28 80 28 . Thermal 45 | 19 2 24 . . Explosive 6 | . . 6 . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 8 11 14 4 . Robot Miss Streak 5 | 3 1 5 5 . Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 137 | 25 26 73 13 . Core Hits 56 | 4 13 35 4 . Critical Hits 2 | . . 1 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 10 | . . 10 . . Impact 10 | . . 10 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1999 | 211 217 1433 138 . Guns 1352 | 211 217 786 138 . Cannons . | . . . . . Explosions 432 | . . 432 . . Melee 215 | . . 215 . . Ramming . | . . . . . Kinetic 965 | 92 196 539 138 . Thermal 387 | 119 21 247 . . Explosive 432 | . . 432 . . Electromagnetic . | . . . . . Impact 215 | . . 215 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 57 | . . 57 . . Projectiles . | . . . . . Explosions 21 | . . 21 . . Melee 36 | . . 36 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 98 | . . 98 . . Shots 6 | . . 6 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 197 | 60 15 197 12 . Average Temperature 46 | 33 8 58 5 . Received Heat Transfer 816 | . 225 591 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 2 | . . 2 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 921 | 275 50 596 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 261 | 15 153 261 121 . Initial 64 | . 9 64 36 . Average 125 | 5 62 165 114 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 76 | 100 100 62 100 . Level 1 23 | . . 37 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 5 | . 1 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 7 32 3 . Peak Tracking Total 6 | . 5 6 3 . Tactical Retreats 4 | . 2 2 . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 9 | . 3 6 . . Terminals 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 10 16 . . Successful 14 | . 5 9 . . Failed 12 | . 5 7 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 10 7 . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 6 | . . 6 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 5 4 . . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . 1 . . Emergency Access Points 2 | . 1 1 . . Alert Level 1 | . 1 . . . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . 1 . . . Investigation Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks 4 | . . 4 . . Report Inventory 2 | . . 2 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 6 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . 7 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 1621 | 141 222 813 108 337 Spaces Moved 681 | 81 136 280 31 153 Core 8 | 4 . 4 . . Treads . | . . . . . Legs 355 | . . 171 31 153 Wheels 318 | 77 136 105 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 100 210 210 Average Speed 166 | 78 99 196 210 210 Slowest Speed 1300 | 80 120 1300 210 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 29 28 12 27 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . . 22 . . Melee . | . . . . . Projectile . | . . . . . AOE 22 | . . 22 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 951 | 123 196 414 48 170 Wait 27 | . 7 8 . 12 Move 677 | 80 135 279 30 153 Hop . | . . . . . Pick Up 53 | 15 10 25 2 1 Fast Attach 1 | 1 . . . . Attach 28 | 7 2 17 2 . Detach . | . . . . . Swap 20 | . 9 11 . . Drop 8 | 1 3 . . 4 Fire 127 | 19 30 64 14 . Melee 10 | . . 10 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 3) 359 | -10/Materials | Discovered new exit (range 13) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 470 | -9/Materials | Core integrity fell below 50% 494 | -9/Materials | Lost 7 parts (2p2n3w) 598 | -9/Materials | Identified exit to Materials 702 | -9/Materials | Build established: Hauler-Mutant 802 | -9/Materials | Lost 3 parts (1p1n1w) 867 | -9/Materials | Core integrity fell below 20% 1133 | -9/Materials | Discovered new exit (range 16) 1177 | -9/Materials | Entered Mines 1267 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1285 | -9/Mines | Entered Zion 1492 | -7/Zion | Learned Factory terminal intel 1525 | -7/Zion | Build established: Scavenger-Mutant 1551 | -7/Zion | Learned Factory emergency access door positions 1576 | -7/Zion | Learned location of Armory (-3) 1591 | -7/Zion | Found Prototype Energy Gun 1622 | -7/Zion | Self-destructed Last Messages --------------- 01563_ X4-YUL(z) fiddles with the Twisted Machinery. 01569_ QE-W6Z(z) sifts through the Twisted Machinery. CQ-U4L(z): I would stay clear of the Complex 0b10 armory if I were you, unless you either have an army at your back or plan to raise one. World map updated: -3/Armory. OP-7HX(c): You! Can you lift heavy things? Would you like to pack a punch next time you meet Unaware nasties? I call it the "Storm Laser," and it's yours for the wonderful price of free. Even if you don't hit your target, it'll probably scare the hell out of them and they'll think twice before messing with you. No one else around here seems to think this is a good idea, though. Take it if you want, and maybe you can help me prove them wrong. Next time you drop by I'll have you fill out a survey. 01589_ Dropped Sml. Laser. 01589_ Dropped Sml. Storage Unit. 01590_ Dropped Hover Unit. 01590_ Dropped Tractor Beam. 01591_ Acquired Prototype Energy Gun. 01621_ J8-81S(z) fiddles with the Twisted Machinery. 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"""#"" "??????????????? | | ?????????????????????"""????? ??????????????? | | ?????????????????????"#??????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationTeslaBoosters Manual? 0 Play Time 00:23:58 Cumulative 7.1 hours Start 2021.11.24 @ 15:38:35 End 2022.03.14 @ 12:34:52 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 6 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8e640040-0903-424f-a2b5-2b5d78141ead