Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.14 @ 12:34:52

Player: Abyssal Kwi

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (752)      752
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2247

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             4/400
Matter                     244/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -7/Zion

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
       Improved Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (24) ---
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
        Compact Wheel
                Heat Sink
                Heat Sink
         Medium Storage Unit
          Small Matter Pod (50)
          Small Matter Pod (45)
                Visual Processing Unit
                Propulsion Shielding
          Light Armor Plating
          Light Armor Plating
                Spread Laser
                Storm Laser
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
        Compact Wheel
                Heat Sink
                Heat Sink
         Medium Storage Unit
          Small Matter Pod
          Small Matter Pod
                Visual Processing Unit
                Propulsion Shielding
          Light Armor Plating
          Light Armor Plating
                Spread Laser
                Storm Laser
                Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 8   11  28  2   .   
  Power                    11   | 1   2   7   1   .   
    Engine                 8    | 1   .   6   1   .   
    Core                   3    | .   2   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   5   7   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | .   2   5   .   .   
    Wheel                  7    | 2   3   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 3   2   3   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                7    | 2   2   3   .   .   
    Processor              1    | 1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   2   11  1   .   
    Energy Gun             6    | 1   1   4   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   .   4   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   1   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   2   15  2   .   
  Power                    6    | .   .   5   1   .   
  Propulsion               6    | .   1   5   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   7    | .   1   5   1   .   
  Highest Loss Streak      7    | .   1   7   2   .   
Average Slot Usage (%)     95   | .   97  92  100 100 
  Engine                   17   | .   11  17  22  22  
  Core                     1    | .   2   1   .   .   
  Leg                      14   | .   .   14  22  22  
  Wheel                    6    | .   25  4   .   .   
  Storage                  32   | .   28  33  33  33  
  Energy Gun               3    | .   9   2   .   .   
  Ballistic Gun            15   | .   10  13  22  22  
  Impact Weapon            2    | .   7   2   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             80   | 15  48  80  78  78  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  25   | .   4   25  3   3   
  Average Overweight (x)   2    | .   1   4   3   3   
Largest Inventory Capacity 24   | 8   16  24  24  24  
  Average Capacity         21   | 6   15  23  24  24  
  Most Carried             24   | 8   16  24  24  24  
  Average Carried          17   | 4   13  17  23  23  
  Final Capacity           24   | 8   16  24  24  24  
  Final Carried            24   | 8   16  24  24  24  

 Class Distribution 
--------------------
 51% | Hauler-Mutant
 24% | Scavenger-Mutant
 23% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Scr Mat Mat Min Zio 
Matter Collected           1045 | 299 73  613 60  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1058 | 133 158 707 60  .   
  Parts                    70   | 8   15  42  5   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Combat Hostiles Destroyed  23   | .   4   15  4   .   
  Melee                    1    | .   .   1   .   .   
  Guns                     17   | .   4   9   4   .   
  AOE                      5    | .   .   5   .   .   
Classes Destroyed          7    | 2   1   4   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 4    | 1   .   3   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  8    | .   .   4   4   .   
  Grunt                    11   | .   4   7   .   .   
  Sentry                   4    | .   .   4   .   .   
Best Kill Streak           5    | 3   4   5   3   .   
  Combat Bots Only         5    | .   4   5   3   .   
Max Kills in Single Turn   4    | 1   1   4   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   4   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   
--------                   Run  | Scr  Mat  Mat  Min  Zio  
Damage Taken               2165 | .    406  1621 138  .    
  Core                     514  | .    118  352  44   .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         76   | 100  52   .    .    .    
Volleys Fired              127  | 19   30   64   14   .    
  Largest                  2    | 2    1    2    2    .    
  Hottest                  88   | 60   40   88   46   .    
Shots Fired                206  | 38   30   110  28   .    
  Gun                      200  | 38   30   104  28   .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    6    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  155  | 19   28   80   28   .    
  Thermal                  45   | 19   2    24   .    .    
  Explosive                6    | .    .    6    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | 8    11   14   4    .    
  Robot Miss Streak        5    | 3    1    5    5    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           137  | 25   26   73   13   .    
  Core Hits                56   | 4    13   35   4    .    
  Critical Hits            2    | .    .    1    1    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              10   | .    .    10   .    .    
  Impact                   10   | .    .    10   .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1999 | 211  217  1433 138  .    
  Guns                     1352 | 211  217  786  138  .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               432  | .    .    432  .    .    
  Melee                    215  | .    .    215  .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  965  | 92   196  539  138  .    
  Thermal                  387  | 119  21   247  .    .    
  Explosive                432  | .    .    432  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   215  | .    .    215  .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            57   | .    .    57   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               21   | .    .    21   .    .    
  Melee                    36   | .    .    36   .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      98   | .    .    98   .    .    
  Shots                    6    | .    .    6    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        197  | 60   15   197  12   .    
  Average Temperature      46   | 33   8    58   5    .    
  Received Heat Transfer   816  | .    225  591  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       2    | .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         921  | 275  50   596  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Peak Influence             261  | 15  153 261 121 .   
  Initial                  64   | .   9   64  36  .   
  Average                  125  | 5   62  165 114 .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         76   | 100 100 62  100 .   
  Level 1                  23   | .   .   37  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Distress Signals           5    | .   1   4   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   7   32  3   .   
  Peak Tracking Total      6    | .   5   6   3   .   
  Tactical Retreats        4    | .   2   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Scr Mat Mat Min Zio 
Machines Disabled          2    | .   .   1   1   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Machines Accessed          9    | .   3   6   .   .   
  Terminals                6    | .   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   10  16  .   .   
  Successful               14   | .   5   9   .   .   
  Failed                   12   | .   5   7   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                17   | .   10  7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   
  Recycling Units          6    | .   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   5   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   
  Emergency Access Points  2    | .   1   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             2    | .   1   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Investigation Status     1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   
  Scan Component           1    | .   .   1   .   .   
Recycling Unit Hacks       4    | .   .   4   .   .   
  Report Inventory         2    | .   .   2   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   3   6   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     7    | .   .   7   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Scr Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   
-------------              Run  | Scr  Mat  Mat  Min  Zio  
Turns Passed               1621 | 141  222  813  108  337  
Spaces Moved               681  | 81   136  280  31   153  
  Core                     8    | 4    .    4    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     355  | .    .    171  31   153  
  Wheels                   318  | 77   136  105  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  210  210  
  Average Speed            166  | 78   99   196  210  210  
  Slowest Speed            1300 | 80   120  1300 210  210  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       20   | 4    29   28   12   27   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          22   | .    .    22   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      22   | .    .    22   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Total                      951  | 123 196 414 48  170 
  Wait                     27   | .   7   8   .   12  
  Move                     677  | 80  135 279 30  153 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  53   | 15  10  25  2   1   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   28   | 7   2   17  2   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | .   9   11  .   .   
  Drop                     8    | 1   3   .   .   4   
  Fire                     127  | 19  30  64  14  .   
  Melee                    10   | .   .   10  .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-7/Zion

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  142 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 3)
  359 | -10/Materials | Discovered new exit (range 13)
  364 | -10/Materials | Entered another Materials area
  364 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  470 | -9/Materials  | Core integrity fell below 50%
  494 | -9/Materials  | Lost 7 parts (2p2n3w)
  598 | -9/Materials  | Identified exit to Materials
  702 | -9/Materials  | Build established: Hauler-Mutant
  802 | -9/Materials  | Lost 3 parts (1p1n1w)
  867 | -9/Materials  | Core integrity fell below 20%
 1133 | -9/Materials  | Discovered new exit (range 16)
 1177 | -9/Materials  | Entered Mines
 1267 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1285 | -9/Mines      | Entered Zion
 1492 | -7/Zion       | Learned Factory terminal intel
 1525 | -7/Zion       | Build established: Scavenger-Mutant
 1551 | -7/Zion       | Learned Factory emergency access door positions
 1576 | -7/Zion       | Learned location of Armory (-3)
 1591 | -7/Zion       | Found Prototype Energy Gun
 1622 | -7/Zion       | Self-destructed

 Last Messages 
---------------
01563_ X4-YUL(z) fiddles with the Twisted Machinery.
01569_ QE-W6Z(z) sifts through the Twisted Machinery.
CQ-U4L(z): I would stay clear of the Complex 0b10 armory if I were you,
  unless you either have an army at your back or plan to raise one.
World map updated: -3/Armory.
OP-7HX(c): You! Can you lift heavy things? Would you like to pack a punch
  next time you meet Unaware nasties?
I call it the "Storm Laser," and it's yours for the wonderful price of
  free.
Even if you don't hit your target, it'll probably scare the hell out of
  them and they'll think twice before messing with you.
No one else around here seems to think this is a good idea, though. Take
  it if you want, and maybe you can help me prove them wrong.
Next time you drop by I'll have you fill out a survey.
01589_ Dropped Sml. Laser.
01589_ Dropped Sml. Storage Unit.
01590_ Dropped Hover Unit.
01590_ Dropped Tractor Beam.
01591_ Acquired Prototype Energy Gun.
01621_ J8-81S(z) fiddles with the Twisted Machinery.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       60
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationTeslaBoosters
  Manual?         0
Play Time         00:23:58
  Cumulative      7.1 hours
  Start           2021.11.24 @ 15:38:35
  End             2022.03.14 @ 12:34:52
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           6
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8e640040-0903-424f-a2b5-2b5d78141ead