Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.10 @ 22:12:10 Player: Lonely Shikari Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (147) 735 Value Destroyed (5330) 5330 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10265 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 127/160 System Corruption 21% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Jamming Amplifier > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (5) ---- Improved Coolant Injector Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Improved Trap Scanner Improved Signal Interpreter Jamming Amplifier Remote Shield > --- WEAPON ----------- Tesla Rifle Disruptor Cannon KE Penetrator > --- INVENTORY -------- Fusion Compressor Improved Heat Sink Improved Coolant Injector Recoil Stabilizer Heavy Flak Cannon [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Jamming Amplifier Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 2 | . . . 1 . . . . 1 Propulsion 3 | . . . 1 . . . 1 1 Utility 4 | . . . . . 2 1 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 116 | 2 2 . 19 . 13 12 41 27 Power 21 | 1 . . 6 . 3 2 5 4 Engine 10 | 1 . . 6 . 1 . 1 1 Core 11 | . . . . . 2 2 4 3 Reactor . | . . . . . . . . . Propulsion 28 | . 2 . 6 . 3 2 6 9 Treads . | . . . . . . . . . Leg 28 | . 2 . 6 . 3 2 6 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | . . . 4 . 4 3 17 6 Device 28 | . . . 2 . 4 3 13 6 Storage 1 | . . . 1 . . . . . Processor 3 | . . . . . . . 3 . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . . 1 . Artifact . | . . . . . . . . . Weapon 33 | 1 . . 3 . 3 5 13 8 Energy Gun 11 | . . . . . . 4 4 3 Energy Cannon 5 | . . . 1 . . . 3 1 Ballistic Gun 8 | 1 . . 1 . 1 1 2 2 Ballistic Cannon 6 | . . . 1 . 1 . 3 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 2 1 1 Parts Lost 58 | . . . 1 . 3 4 23 27 Power 10 | . . . . . 2 . 5 3 Propulsion 12 | . . . . . 1 . 5 6 Utility 20 | . . . . . . 1 8 11 Weapon 16 | . . . 1 . . 3 5 7 Highest Loss Streak 22 | . . . 1 . 1 2 12 22 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 5 | 5 2 4 2 4 6 7 4 4 Power 1 | 1 1 1 . 1 1 2 1 . Propulsion 1 | 3 . 2 . 2 3 3 . . Utility 1 | . . . . 1 . . 1 2 Weapon 1 | 1 1 1 . . 1 . . 1 Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . 2 . 1 . 1 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 3 | . . . 2 . . . . 1 Weapon 1 | . . . . . 1 . . . Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 87 | . 85 85 97 100 88 93 90 75 Engine 6 | . 14 14 21 22 11 7 1 1 Core 5 | . . . . . 5 7 8 6 Leg 23 | . 28 28 33 33 26 23 22 16 Device 21 | . . . 7 11 18 24 32 20 Storage 4 | . 14 14 11 11 9 7 1 . Processor 3 | . . . . . . . 1 10 Energy Gun 5 | . 14 14 9 . . 7 4 4 Energy Cannon 3 | . . . 1 11 5 . 3 3 Ballistic Gun 3 | . 14 14 3 . 3 6 2 3 Ballistic Cannon 3 | . . . 7 11 2 5 3 1 Slashing Weapon 2 | . . . . . 7 . 3 1 Peak Build Rating 88 | 6 6 6 21 22 37 45 73 88 Average Rating 46 | 6 6 6 12 21 33 41 59 64 On Entrance 22 | 6 6 6 6 21 22 36 44 59 Avg Prop Armor Cover (%) 5 | . . . . . . . . 5 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 14 14 14 26 26 33 48 54 49 Greatest Support 80 | 20 20 20 36 36 44 52 80 76 Greatest Overweight (x) 17 | . . . . . . . 17 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 6 | 8 8 8 8 8 8 8 5 5 Most Carried 8 | 5 4 4 6 7 8 8 8 5 Average Carried 5 | 3 2 4 2 4 6 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 4 4 4 7 8 7 4 1 Scrap Suit Usage (%) 10 | . . . . . 88 . . . Parts Cannibalized 23 | . . . . . 23 . . . Class Distribution -------------------- 43% | Mutant 19% | Scavenger-Mutant 13% | Scavenger-Gunner 7% | Tank 7% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 3035 | 144 93 63 387 73 216 563 903 593 Remotely . | . . . . . . . . . Salvage Created 5150 | . 93 129 558 101 966 811 1192 1300 Parts 263 | . 3 16 38 9 50 44 47 56 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled 25 | . . . . . . 10 15 . Retrieved Matter 253 | . . . . . . 102 151 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 126 | . 2 9 19 6 23 19 27 21 Melee 30 | . . . . . 19 . 4 7 Guns 55 | . 2 9 11 . 1 14 10 8 Cannons 33 | . . . 8 6 3 4 11 1 AOE 6 | . . . . . . 1 1 4 Classes Destroyed 15 | . 1 1 4 . 2 4 2 1 Worker 5 | . . . . . . 1 2 2 Builder 6 | . . . . . . 2 2 2 Hauler 1 | . . . . . . 1 . . Recycler 2 | . . . . . . . . 2 Operator 2 | . . . 1 . . 1 . . Watcher 5 | . . . 1 . . 1 2 1 Swarmer 39 | . . 9 6 4 4 4 4 8 Grunt 60 | . 2 . 8 2 13 14 10 11 Brawler 2 | . . . 1 . . . 1 . Duelist 2 | . . . . . 1 . 1 . Sentry 9 | . . . 4 . 3 . 2 . Specialist 2 | . . . . . . . 2 . Hunter 4 | . . . . . 2 . 2 . Programmer 7 | . . . . . . 1 4 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 10 | . 2 3 6 4 7 6 6 10 Combat Bots Only 8 | . 2 3 5 4 7 5 5 8 Max Kills in Single Turn 5 | . 1 1 2 1 1 1 1 5 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . . . . . . 1 1 4 Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 1127 | . 16 40 93 21 170 118 290 379 Missed 347 | . 2 7 23 5 58 39 103 110 Hits 780 | . 14 33 70 16 112 79 187 269 Melee 18 | . . . 1 . . . 17 . Projectile 762 | . 14 33 69 16 112 79 170 269 AOE 1 | . . . . . . . 1 . Critical Strikes 24 | . . . . . 1 1 10 12 Part Disruptions 12 | . . . . . . . 11 1 Damage Taken 9501 | . 133 208 614 107 1217 928 2537 3757 Core 1983 | . 18 72 76 22 140 165 488 1002 Absorbed by Shields 225 | . . . . . . . . 225 Ignored by Resistances 3037 | . 43 66 185 36 354 273 965 1115 Regen/Repaired (Parts) 155 | . . . . . 155 . . . Core Remaining (%) 71 | 100 . 64 . 75 74 76 42 . Volleys Fired 366 | . 5 15 57 13 41 72 93 70 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 200 | . 70 70 101 101 101 140 200 194 Shots Fired 697 | . 10 30 112 26 55 163 193 108 Gun 422 | . 10 30 79 . 10 118 78 97 Cannon 275 | . . . 33 26 45 45 115 11 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 389 | . 5 15 57 13 24 97 124 54 Thermal 215 | . 5 15 55 13 31 28 66 2 Explosive . | . . . . . . . . . Electromagnetic 93 | . . . . . . 38 3 52 Robot Hit Streak 31 | . 7 5 18 8 25 31 21 21 Robot Miss Streak 7 | . 1 2 2 1 2 5 7 5 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 10 | . . 2 2 . . 3 2 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 1 Shots Hit Robots 604 | . 8 18 95 18 94 127 162 82 Core Hits 308 | . 4 9 33 6 30 70 109 47 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 22 | . 1 1 8 1 6 . 1 4 Burn 9 | . 1 1 6 . . . 1 . Destroy 2 | . . . . . . . . 2 Blast 3 | . . . 2 1 . . . . Corrupt 1 | . . . . . . . . 1 Sever 7 | . . . . . 6 . . 1 Melee Attacks 101 | . . . . . 54 . 22 25 Impact . | . . . . . . . . . Slashing 101 | . . . . . 54 . 22 25 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . 1 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14910 | . 98 222 1388 378 2636 2281 4978 2929 Guns 5280 | . 98 222 829 . 160 1532 1252 1187 Cannons 5112 | . . . 559 364 737 446 2855 151 Explosions 1038 | . . . . 14 . 294 . 730 Melee 3431 | . . . . . 1739 . 869 823 Ramming 49 | . . . . . . 9 2 38 Kinetic 5962 | . 33 86 831 161 366 1175 2640 670 Thermal 4438 | . 65 136 557 217 531 724 1452 756 Explosive . | . . . . . . . . . Electromagnetic 1030 | . . . . . . 373 15 642 Impact . | . . . . . . . . . Slashing 3431 | . . . . . 1739 . 869 823 Piercing . | . . . . . . . . . Highest Corruption 21 | . . . . . 1 1 21 21 Average Corruption 6 | . . . . . 1 1 11 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 76 | . . . . . . 13 41 22 Message Errors 18 | . . . . . . 2 12 4 Matter Fused 13 | . . . . . . 3 7 3 Heat Flow Errors 8 | . . . . . . 2 4 2 Energy Discharges 9 | . . . . . . 2 4 3 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . 2 4 3 Data Loss (major) 4 | . . . . . . 1 2 1 Misfires 4 | . . . . . . 1 3 . Alerts 4 | . . . . . . . 4 . Misdirections 4 | . . . . . . . . 4 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 488 | . . . . 6 113 1 217 151 Projectiles 66 | . . . . 6 32 1 27 . Explosions 108 | . . . . . . . . 108 Melee 314 | . . . . . 81 . 190 43 Knockbacks 48 | . . . 5 . 4 15 21 3 Impact 2 | . . . . . . 1 . 1 Kinetic 45 | . . . 5 . 4 13 21 2 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 18 | . . . . . . 8 . 10 Shots 1 | . . . . . . 1 . . Rammed 9 | . . . . . . . 2 7 Targets Rammed 21 | . . . . . . 2 2 17 Kicked 12 | . . . . . . 2 . 10 Crushed . | . . . . . . . . . Highest Temperature 393 | . 66 54 203 169 132 155 324 393 Average Temperature 66 | . 30 24 59 83 45 32 79 101 Received Heat Transfer 2289 | . 96 . 273 30 486 360 312 732 Effects 3 | . . . . . . . . 3 Shutdowns 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 4 | . . . 3 . . . 1 . Heat Transferred 7481 | . 259 481 2109 420 962 615 2048 587 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . 1 . 1 1 1 1 Low Security (%) 82 | 100 100 100 55 100 73 97 68 95 Level 1 17 | . . . 44 . 26 2 31 4 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 352 | . 40 140 352 118 273 212 317 331 Initial 78 | . . . 42 59 18 78 63 . Average 92 | . 8 59 210 60 124 70 123 39 Influence Increases 4019 | . 40 210 588 169 601 586 896 929 Destroy 0b10 Robot/C 2520 | . 40 180 380 120 460 380 540 420 Destroy 0b10 Robot/NC 105 | . . . 10 . . 30 30 35 Destroy Leader 502 | . . 30 102 20 90 64 134 62 Successful Hack 68 | . . . 17 . 3 18 30 . Disable Machine 171 | . . . 18 9 18 36 . 90 Destroy Structure 218 | . . . 1 20 . 43 12 142 Partial Spotted 30 | . . . 15 . . 15 . . Lose Combat Pursuer 405 | . . . 45 . 30 . 150 180 Influence Decreases 3908 | . 40 80 538 291 458 635 1048 818 Entered New Map 461 | . . . 88 121 40 123 89 . Time Decay 2727 | . 40 80 290 170 388 472 729 558 Lost Part 570 | . . . 10 . 30 40 230 260 Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 35 | . . . 5 1 3 7 7 12 Investigation 12 | . . . 3 1 2 4 1 1 Extermination 7 | . . . . . . 1 4 2 Reinforcement 10 | . . . 2 . 1 2 2 3 Assault . | . . . . . . . . . Garrison 6 | . . . . . . . . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 9 | . . . 2 . 2 . . 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 208 | . 6 9 33 6 37 23 43 51 Peak Tracking Total 13 | . 4 3 6 3 8 3 9 13 Tactical Retreats 17 | . . . 3 . 2 . 5 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 8 | . . . 1 . 1 1 4 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 19 | . . . 2 1 2 4 . 10 Max in Single Turn 8 | . . . 1 1 1 3 . 8 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 19 | . . . 4 1 2 5 5 2 Terminals 16 | . . . 4 1 2 4 3 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 59 | . . . 18 3 8 15 11 4 Successful 26 | . . . 10 3 3 5 4 1 Failed 33 | . . . 8 . 5 10 7 3 Catastrophic 8 | . . . 2 . 1 3 . 2 Database Lockouts . | . . . . . . . . . Manual 34 | . . . 12 1 7 9 4 1 Terminals 51 | . . . 18 3 8 12 6 4 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 12 | . . . 6 3 1 . 1 1 Record 4 | . . . . 2 1 . . 1 Robot Analysis 1 | . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 10 | . . . 4 . 2 3 1 . Terminals 10 | . . . 4 . 2 3 1 . Botnet 10 | . . . 4 . 2 3 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . Used 2 | . . . 1 . . 1 . . Hacking Detections 18 | . . . 3 1 2 5 5 2 Full Trace Events 11 | . . . 3 1 1 4 1 1 Feedback Events 3 | . . . . . 1 1 . 1 Corruption 3 | . . . . . 1 1 . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Active Infowar (turns) 2186 | . . . . . . . 686 1500 Sensors 887 | . . . . . . . 544 343 Terrain 45 | . . . . . . . 3 42 Structural 522 | . . . . . . . 522 . Traps 1879 | . . . . . . . 407 1472 Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 7024 | 5 194 166 581 346 822 1162 1931 1817 Spaces Moved 4493 | 1 137 97 316 331 440 721 1272 1178 Core 69 | . . . . . . . 4 65 Treads . | . . . . . . . . . Legs 4424 | 1 137 97 316 331 440 721 1268 1113 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 90 90 90 116 110 50 Average Speed 117 | 120 120 120 111 90 111 123 119 121 Slowest Speed 900 | 120 120 120 120 90 113 126 900 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 23 39 26 77 36 18 31 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 183 | . . . 1 20 . 56 9 97 Melee . | . . . . . . . . . Projectile 19 | . . . 1 1 . 1 9 7 AOE 164 | . . . . 19 . 55 . 90 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 5445 | 6 155 116 428 352 634 870 1478 1406 Wait 252 | . 12 5 23 7 72 48 17 68 Move 4485 | . 136 96 315 330 439 720 1271 1178 Hop . | . . . . . . . . . Pick Up 25 | . . . 2 2 5 3 9 4 Fast Attach 44 | . . . 1 . 1 6 17 19 Attach 20 | . . . 3 . 3 2 8 4 Detach 1 | . . . . . . 1 . . Swap 82 | 2 2 . 17 . 11 11 27 12 Drop 47 | 4 . . 10 . 8 5 12 8 Fire 366 | . 5 15 57 13 41 72 93 70 Melee 101 | . . . . . 54 . 22 25 Ram 10 | . . . . . . . 2 8 Kick 12 | . . . . . . 2 . 10 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 14) 200 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 358 | -10/Mines | Discovered new exit (range 5) 362 | -10/Mines | Assembled infested the area 366 | -10/Mines | Entered Materials 366 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 367 | -9/Materials | Identified exit to Mines 398 | -9/Materials | Identified exit to Materials 947 | -9/Materials | Entered Mines 1035 | -9/Mines | Learned location of 1 exit from Materials 1036 | -9/Mines | Learned location of Zion (-6) 1074 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1228 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1230 | -9/Mines | Found Scrap Suit 1263 | -9/Mines | Discovered exit to Materials (range 9) 1293 | -9/Mines | Entered Materials 1293 | -8/Materials | Evolved 2 slots: Utility x2 1294 | -8/Materials | Identified exit to Factory 1948 | -8/Materials | Destroyed 7 combat bots 2104 | -8/Materials | Discovered exit to Factory (range 6) 2115 | -8/Materials | Entered Factory 2115 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2704 | -7/Factory | Build established: Scavenger-Gunner 3214 | -7/Factory | Discovered new exit (range 16) 3277 | -7/Factory | Entered another Factory area 3277 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4216 | -6/Factory | Lost 3 parts (1p1n1u) 4383 | -6/Factory | Build established: Mutant 4470 | -6/Factory | Lost 3 parts (1p1n1u) 4708 | -6/Factory | System corruption reached 10% 4756 | -6/Factory | Core integrity fell below 50% 4786 | -6/Factory | Lost 12 parts (2p3n4u3w) 5108 | -6/Factory | Spotted B-75 Beast 5190 | -6/Factory | Discovered new exit (range 16) 5207 | -6/Factory | Identified exit to Factory 5208 | -6/Factory | Entered another Factory area 5208 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5287 | -5/Factory | Garrison activated, responded to threat 5348 | -5/Factory | Build established: Skirmisher 5850 | -5/Factory | Build established: Tank 6608 | -5/Factory | Build established: Scavenger-Mutant 6691 | -5/Factory | Garrison activated, responded to threat 6861 | -5/Factory | Destroyed 8 combat bots 6885 | -5/Factory | System corruption reached 10% 6931 | -5/Factory | Core integrity fell below 50% 6945 | -5/Factory | Lost 22 parts (2p5n9u6w) 6992 | -5/Factory | Core integrity fell below 20% 7025 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- data lost. 06994_ Slammed into G-50 Soldier. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07004_ W-25 Informer distress signal alerts nearby ally. 07004_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07007_ Acquired Plasma Rifle. 07010_ Acquired Lgt. Fission Core. 07013_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 07013_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 07015_ U-05 Engineer destroyed. 07019_ W-25 Informer distress signal alerts nearby ally. 07020_ Critical hit (Burn: +37). 07025_ System corrupted: Energy discharge (-33). 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" " " #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 44 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 225 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed PlasmaSkeletonStorm Manual? 0 Play Time 01:31:33 Cumulative 128.8 hours Start 2026.02.10 @ 20:45:04 End 2026.02.10 @ 22:12:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 0 Adventurer 53 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82671ef0-046c-414e-bdaa-817243ccc210