Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 20:40:21 Player: BottomOfTheSwamp Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (49) 245 Value Destroyed (1481) 1481 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6966 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 448/1000 Matter 285/300 Energy 300/365 System Corruption 17% Temperature Warm (186) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Trap Scanner (fused) Improved Target Analyzer > --- WEAPON (2) ------- Advanced Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Hover Unit Combat Airjet Combat Airjet Makeshift Hover Unit > --- UTILITY ---------- Scrap Suit Improved Heat Sink Small Storage Unit 0b10 Alert Chip Recoil Stabilizer Medium Armor Plating > --- WEAPON ----------- Beam Rifle Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Trap Scanner Improved Light Armor Plating Spread Laser Pulse Rifle Gatling Laser EM Pulse Cannon Phase Cannon [Rating: 51] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor 0b10 Alert Chip Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . Utility 7 | . . . 1 . . . 2 1 1 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 61 | 6 5 . 6 7 1 . 3 3 4 3 . 23 Power 12 | 1 . . 1 2 . . . 1 1 . . 6 Engine 4 | 1 . . . 2 . . . 1 . . . . Core 8 | . . . 1 . . . . . 1 . . 6 Reactor . | . . . . . . . . . . . . . Propulsion 13 | 2 2 . 1 3 . . 1 1 . 1 . 2 Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 9 | . 2 . 1 3 . . . 1 . 1 . 1 Flight 2 | . . . . . . . 1 . . . . 1 Utility 15 | 1 1 . 2 2 1 . 1 1 3 . . 3 Device 7 | . . . 1 . . . 1 1 2 . . 2 Storage 1 | 1 . . . . . . . . . . . . Processor 2 | . . . . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 5 | . 1 . 1 2 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 2 . 2 . . . 1 . . 2 . 12 Energy Gun 13 | 2 . . 2 . . . 1 . . 2 . 6 Energy Cannon 6 | . . . . . . . . . . . . 6 Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . 2 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . . . Parts Lost 35 | . . . . 6 . . . . . 6 4 19 Power 6 | . . . . 1 . . . . . . 1 4 Propulsion 6 | . . . . 2 . . . . . 2 . 2 Utility 10 | . . . . 2 . . . . . 2 3 3 Weapon 13 | . . . . 1 . . . . . 2 . 10 Highest Loss Streak 10 | . . . . 3 . . . . . 3 4 10 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 5 | . 6 8 6 4 5 6 5 6 7 5 5 4 Power . | . . . . . 1 1 1 1 1 1 1 1 Propulsion . | . . 1 . . . . . . . . . . Utility 1 | . 2 3 3 1 2 3 2 1 1 1 1 . Weapon 2 | . 3 3 3 2 2 2 2 4 4 3 3 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 5 | . . 1 . . . . 1 . 1 . . 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . . . . . 1 . . . . . Weapon 4 | . . 1 . . . . . . 1 . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 98 100 99 85 100 100 90 83 85 67 58 27 Engine 4 | . 14 14 5 6 11 11 9 7 5 . . . Core 2 | . . . 5 4 . . . . . 6 5 3 Leg 1 | . 16 . . . . . . . . . . . Hover 15 | . 10 28 33 24 33 33 27 22 26 11 6 1 Device 7 | . . . 10 11 11 11 9 15 19 15 12 2 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 6 2 Processor 3 | . . . . . 4 11 9 7 6 6 6 3 Protection 5 | . 13 14 10 6 6 . 9 7 6 5 5 . Energy Gun 13 | . 27 28 22 14 22 22 17 15 13 12 13 4 Energy Cannon 1 | . . . . . . . . . . . . 3 Launcher 1 | . . . . 7 . . . . . . . . Peak Build Rating 51 | 6 10 9 15 22 26 26 32 41 50 51 39 39 Average Rating 25 | 4 8 9 12 12 23 26 29 38 45 42 37 27 On Entrance 22 | . 6 9 9 15 22 26 26 32 41 48 39 20 Avg Prop Armor Cover (%) 5 | . . . . 5 . . . . . . . . Naked Turns 268 | . . . . . . . . . . . . 268 Heaviest Build 35 | 13 23 20 25 27 26 19 27 33 33 32 27 35 Greatest Support 43 | 20 20 12 18 30 30 30 30 31 37 43 12 13 Greatest Overweight (x) 7 | . 6 1 1 4 . . . 1 . 2 2 7 Average Overweight (x) . | . . 1 . 1 . . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 5 8 8 8 8 7 7 8 8 8 8 5 8 Average Carried 5 | . 6 7 6 4 6 7 6 6 7 5 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 8 8 8 6 7 7 8 8 8 5 5 . Scrap Suit Usage (%) 20 | . . . . . . . . 100 100 100 99 . Parts Cannibalized 6 | . . . . . . . . . 1 5 . . Class Distribution -------------------- 54% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 1309 | 184 162 . 129 166 . 10 49 62 . 186 . 361 Remotely . | . . . . . . . . . . . . . Salvage Created 1397 | . 331 . 258 194 . . 39 . . 276 . 299 Parts 84 | . 28 . 15 14 . . 2 . . 14 . 11 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 13 . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 42 | . 7 . 7 10 . . 1 . . 11 . 6 Guns 19 | . 4 . 3 2 . . 1 . . 7 . 2 Cannons 3 | . . . . . . . . . . . . 3 AOE 19 | . 3 . 4 8 . . . . . 4 . . Classes Destroyed 13 | . 7 . 2 2 . . . . . 1 . 1 Worker 2 | . 2 . . . . . . . . . . . Builder 2 | . 1 . 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . Swarmer 18 | . 3 . 4 3 . . . . . 8 . . Grunt 13 | . 4 . 2 4 . . 1 . . . . 2 Brawler 1 | . . . . . . . . . . 1 . . Duelist 2 | . . . . 1 . . . . . 1 . . Sentry 2 | . . . 1 . . . . . . 1 . . Programmer 4 | . . . . . . . . . . . . 4 Assembled 2 | . . . . 2 . . . . . . . . Best Kill Streak 6 | . 4 . 6 3 . . 1 . . 4 . 1 Combat Bots Only 4 | . 3 . 4 3 . . 1 . . 4 . 1 Max Kills in Single Turn 4 | . 3 . 4 3 . . 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 . 3 3 . . . . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Hostile Shots Fired 395 | . 17 . 27 28 . . 3 . . 141 36 143 Missed 112 | . 1 . 10 7 . . 2 . . 52 10 30 Hits 283 | . 16 . 17 21 . . 1 . . 89 26 113 Melee 8 | . . . . . . . . . . 8 . . Projectile 275 | . 16 . 17 21 . . 1 . . 81 26 113 AOE 4 | . . . . 2 . . . . . . . 2 Critical Strikes 9 | . . . . 2 . . . . . 2 1 4 Damage Taken 4495 | . 168 . 194 421 . . 17 . . 1167 327 2201 Core 800 | . 55 . 18 . . . 17 . . 158 . 552 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 36 | . . . . . . . . . . . . 36 Regen/Repaired (Parts) 47 | . . . . . . . . . 2 45 . . Core Remaining (%) 91 | 100 . 78 . . . 95 96 100 . . 81 . Volleys Fired 140 | . 18 . 17 14 . . 10 . . 23 . 58 Largest 2 | . 2 . 2 2 . . 2 . . 2 . 2 Hottest 196 | . 90 . 112 112 . . 119 . . 128 . 196 Shots Fired 227 | . 36 . 32 21 . . 20 . . 45 . 73 Gun 177 | . 33 . 30 13 . . 19 . . 39 . 43 Cannon 30 | . . . . . . . . . . . . 30 Launcher 20 | . 3 . 2 8 . . 1 . . 6 . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 191 | . 33 . 30 13 . . 19 . . 39 . 57 Explosive 20 | . 3 . 2 8 . . 1 . . 6 . . Electromagnetic 16 | . . . . . . . . . . . . 16 Robot Hit Streak 19 | . 13 . 12 6 . . 4 . . 17 . 19 Robot Miss Streak 6 | . 2 . 2 1 . . 6 . . 4 . 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . Shots Hit Robots 151 | . 25 . 23 16 . . 7 . . 29 . 51 Core Hits 94 | . 20 . 14 12 . . 3 . . 28 . 17 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 5 | . 3 . . . . . . . . . . 2 Burn 5 | . 3 . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3943 | . 629 . 508 633 . . 146 . . 828 . 1199 Guns 1801 | . 288 . 282 131 . . 94 . . 451 . 555 Cannons 642 | . . . . . . . . . . . . 642 Explosions 1490 | . 341 . 226 494 . . 52 . . 377 . . Melee . | . . . . . . . . . . . . . Ramming 10 | . . . . 8 . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . Thermal 2275 | . 288 . 282 131 . . 94 . . 451 . 1029 Explosive 1490 | . 341 . 226 494 . . 52 . . 377 . . Electromagnetic 168 | . . . . . . . . . . . . 168 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . . 17 Average Corruption 9 | . . . . . . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 57 | . . . . . . . . . . . . 57 Message Errors 14 | . . . . . . . . . . . . 14 Matter Fused 12 | . . . . . . . . . . . . 12 Heat Flow Errors 5 | . . . . . . . . . . . . 5 Energy Discharges 6 | . . . . . . . . . . . . 6 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . . . 9 Data Loss (major) 3 | . . . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 179 | . 11 . . 81 . . 2 . . 25 . 60 Projectiles 60 | . . . . . . . . . . . . 60 Explosions 119 | . 11 . . 81 . . 2 . . 25 . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 209 | . . . . 120 . . . . . 88 . 1 Shots 7 | . . . . 4 . . . . . 3 . . Rammed 4 | . . . . 3 . . . . . . . 1 Targets Rammed 4 | . . . . 3 . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 584 | . 372 . 108 45 . . 81 . . 56 . 584 Average Temperature 103 | . 127 . 41 17 . . 24 . . 26 . 152 Received Heat Transfer 735 | . 84 . 60 6 . . 9 . . 159 24 393 Effects 10 | . 2 . . . . . . . . . . 8 Interference 5 | . 2 . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 12 | . 4 . 2 . . . 1 . . 1 . 4 Heat Transferred 5031 | . 1002 . 743 333 . . 222 . . 929 . 1802 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 138 | . 138 50 136 109 . . 16 . 12 . . 61 Initial 50 | . . 50 . 42 . . . . . . . . Average 14 | . 39 14 45 25 . . . . . . . 8 Influence Increases 1430 | . 280 . 220 325 . . 59 . 12 244 . 290 Destroy 0b10 Robot/C 748 | . 140 . 140 160 . . 16 . . 176 . 116 Destroy 0b10 Robot/NC 45 | . 30 . 15 . . . . . . . . . Destroy Leader 124 | . 32 . 34 30 . . . . . 8 . 20 Successful Hack 59 | . 10 . 18 . . . 14 . 12 . . 5 Disable Machine 87 | . 30 . . 45 . . 12 . . . . . Destroy Structure 145 | . 38 . 13 75 . . 5 . . . . 14 Partial Spotted 12 | . . . . . . . 12 . . . . . Lose Combat Pursuer 210 | . . . . 15 . . . . . 60 . 135 Influence Decreases 1430 | . 150 130 110 363 72 . 59 . 12 244 . 290 Entered New Map 220 | . . 80 . 68 72 . . . . . . . Time Decay 1004 | . 150 50 110 252 . . 59 . 12 184 . 187 Lost Part 206 | . . . . 43 . . . . . 60 . 103 Squads Dispatched 10 | . 2 . . . . . 2 . . . . 6 Investigation 2 | . 1 . . . . . 1 . . . . . Extermination 4 | . . . . . . . . . . . . 4 Reinforcement 4 | . 1 . . . . . 1 . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 3 | . 1 . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 9 . 14 28 . . 5 . . 16 1 21 Peak Tracking Total 15 | . 4 . 4 15 . . 3 . . 8 1 4 Tactical Retreats 13 | . . . . 3 . . . . . 3 . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 2 | . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 7 | . 3 . . 3 . . 1 . . . . . Max in Single Turn 2 | . 2 . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 12 | . 2 . 3 . 1 . 3 1 1 . . 1 Terminals 11 | . 2 . 3 . . . 3 1 1 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 27 | . 7 . 8 . 1 . 7 2 1 . . 1 Successful 15 | . 4 . 5 . 1 . 3 . 1 . . 1 Failed 12 | . 3 . 3 . . . 4 2 . . . . Catastrophic 4 | . 1 . 1 . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . 6 . 4 . 1 . 3 2 1 . . . Terminals 26 | . 7 . 8 . . . 7 2 1 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 15 | . 4 . 5 . 1 . 3 . 1 . . 1 Record 4 | . 1 . 1 . 1 . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . Alert Level 3 | . 1 . 1 . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 10 | . 2 . 3 . . . 2 1 1 . . 1 Full Trace Events 2 | . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Active Infowar (turns) 671 | . . . . . . . . . 103 . . 568 Traps 671 | . . . . . . . . . 103 . . 568 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 3 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 6323 | 49 427 198 310 1037 185 26 766 254 303 472 241 2055 Spaces Moved 4341 | 41 271 170 196 609 276 40 514 286 339 307 116 1176 Core 264 | 15 2 . . . . . . . . . . 247 Treads . | . . . . . . . . . . . . . Legs 176 | 26 150 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 3333 | . 119 170 196 609 276 40 514 286 339 307 116 361 Flight 568 | . . . . . . . . . . . . 568 Fastest Speed 50 | 50 116 116 52 66 66 66 66 66 59 59 80 50 Average Speed 110 | 94 120 116 110 152 66 66 66 67 59 129 207 126 Slowest Speed 400 | 120 350 116 112 300 66 66 66 147 59 220 220 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 39 34 18 74 67 20 39 8 5 47 13 16 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . . . . . 1 . . Unknown Exits Taken 8 | 1 . 1 . . 1 1 1 1 1 . 1 . Scrap Searched 11 | . . . . 1 . 1 . . . 8 1 . Spaces Dug 6 | . . . . . . . . . . 6 . . Terrain Destroyed 205 | . 38 . 19 87 . . 8 . . 45 . 8 Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . . 8 AOE 197 | . 38 . 19 87 . . 8 . . 45 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Total 5647 | 51 334 171 258 690 277 39 920 346 441 336 115 1669 Wait 990 | . 27 . 26 48 . . 379 49 91 . . 370 Move 4329 | 40 270 169 195 608 275 39 513 285 338 306 115 1176 Hop . | . . . . . . . . . . . . . Pick Up 63 | 5 10 1 6 4 1 . 6 4 3 . . 23 Fast Attach 5 | 1 1 . 1 . . . . . 1 . . 1 Attach 56 | 5 2 . 5 7 . . 4 4 3 3 . 23 Detach 2 | . . . . . . . . 1 1 . . . Swap 31 | . 4 . 3 5 1 . 4 1 2 3 . 8 Drop 27 | . 2 1 5 1 . . 4 2 2 1 . 9 Fire 140 | . 18 . 17 14 . . 10 . . 23 . 58 Melee . | . . . . . . . . . . . . . Ram 4 | . . . . 3 . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 14) 444 | -10/Materials | Discovered new exit (range 13) 449 | -10/Materials | Identified exit to Mines 477 | -10/Materials | Entered Mines 497 | -10/Mines | Discovered new exit (range 15) 606 | -10/Mines | Discovered new exit (range 10) 675 | -10/Mines | Entered Materials 675 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Identified exit to Mines 842 | -9/Materials | Identified exit to Storage 985 | -9/Materials | Entered Mines 986 | -9/Mines | Assembled infested the area 996 | -9/Mines | Learned Materials stockpile data 1008 | -9/Mines | Build established: Scavenger-Mutant 1076 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1434 | -9/Mines | Lost 3 parts (1p1u1w) 1491 | -9/Mines | Discovered new exit (range 16) 1500 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1737 | -9/Mines | Learned Materials trap positions 1880 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1886 | -9/Mines | Identified exit to Exiles 1886 | -9/Mines | Discovered new exit (range 12) 1987 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1990 | -9/Mines | Found Scrap Suit 2017 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2022 | -9/Mines | Entered Exiles 2046 | -9/Exiles | Met 8R-AWN 2059 | -9/Exiles | Met EX-HEX 2091 | -9/Exiles | Met EX-BIN 2102 | -9/Exiles | Aligned with FarCom system 2102 | -9/Exiles | Given EX-Vault access code 2122 | -9/Exiles | Opened EX-Vault 2125 | -9/Exiles | Found Prototype Processor 2126 | -9/Exiles | Identified 0b10 Alert Chip 2140 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2158 | -9/Exiles | Met EX-DEC 2198 | -9/Exiles | Discovered new exit (range 12) 2207 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2207 | -9/Exiles | Entered Mines 2226 | -8/Mines | Discovered new exit (range 9) 2233 | -8/Mines | Entered Materials 2233 | -8/Materials | Evolved 2 slots: Utility x2 2234 | -8/Materials | Loaded intel: 16 trap records 2965 | -8/Materials | Discovered new exit (range 16) 2999 | -8/Materials | Entered Factory 2999 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3250 | -7/Factory | Discovered new exit (range 4) 3253 | -7/Factory | Entered another Factory area 3253 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3507 | -6/Factory | Discovered new exit (range 6) 3556 | -6/Factory | Entered Lower Caves 3569 | -6/Lower Caves | Identified exit to Lower Caves 3588 | -6/Lower Caves | Attracted the attention of an 0b10 base 3658 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3713 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3762 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3902 | -6/Lower Caves | Build established: Mutant 4028 | -6/Lower Caves | Entered another Lower Caves area 4147 | -6/Lower Caves | Discovered new exit (range 4) 4218 | -6/Lower Caves | Spotted B-75 Beast 4269 | -6/Lower Caves | Entered Factory 4269 | -5/Factory | Evolved 2 slots: Utility x2 4298 | -5/Factory | Lost 4 parts (1p3u) 5315 | -5/Factory | System corruption reached 10% 5384 | -5/Factory | Lost 10 parts (1p1n3u5w) 6314 | -5/Factory | Core integrity fell below 50% 6324 | -5/Factory | Self-destructed Last Messages --------------- 06307_ Antigrav System destroyed. 06307_ Penetrated by Slug. 06309_ NOQBKMMC< X>FLO=KI:9YW 06309_ U-05 Engineer works on Construction Platform. 06313_ Slug penetrates Wall. 06313_ Imp. EM Pulse Cannon destroyed. 06313_ Slug penetrates Wall. 06314_ U-05 Engineer works on Construction Platform. 06315_ Y-64 Sentinel misfires. 06316_ U-05 Engineer works on Construction Platform. 06318_ Imp. Arc Projector destroyed. 06319_ U-05 Engineer works on Construction Platform. 06319_ Penetrated by Slug. 06320_ Slug penetrates Wall. 06320_ Y-64 Sentinel misfires. 06320_ Slug penetrates Wall. 06320_ U-05 Engineer works on Construction Platform. 06321_ Slug penetrates Wall. 06322_ Penetrated by Slug. 06324_ U-05 Engineer works on Construction Platform. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????##########???????###???????????????? | | ??????????????# ?? ????????????????? | | ??????????????# ????????????????? | | ??????????????# u ?????????????????? | | ??????????????# "<< """""""??????????????????? | | ??????????????#