Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 00:58:34 Player: ThrinagaBattleheart Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (130) 650 Value Destroyed (4941) 4941 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (883) 883 TOTAL SCORE: 13334 Bonus ------- High Alert Combat Kills 343 Follower Combat Kills 801 Friendly Fire -261 Cogmind --------- Core Integrity 0/1150 Matter 150/300 Energy 100/100 System Corruption 23% Temperature Cool (18) Movement Hovering (70) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reaction Control System Quantum Rifle Quantum Rifle Quantum Rifle Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Medium Treads Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Triangulator Advanced Targeting Computer Improved Medium Armor Plating Improved System Guard > --- WEAPON ----------- Coil Gun KE Penetrator Heavy Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Triangulator Improved Kinecellerator Reaction Control System Reaction Control System Phase Shifter High-powered Shock Rifle Enhanced Coil Gun Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 100] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon 1C-UTU's Sword "Choppy" Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Slots Evolved 12 | . . . 2 . 2 2 . . 2 . . 2 2 . . . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . 1 . . . 1 . . . . . . Utility 5 | . . . . . 1 1 . . 1 . . 1 1 . . . . . . Weapon 2 | . . . . . . 1 . . . . . 1 . . . . . . . Parts Attached 142 | 6 9 3 13 7 25 11 6 1 17 4 . 25 2 1 4 5 3 . . Power 20 | 1 3 1 3 1 5 . 1 . 3 . . 2 . . . . . . . Engine 17 | 1 3 1 3 1 5 . 1 . 2 . . . . . . . . . . Core 3 | . . . . . . . . . 1 . . 2 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 54 | 2 3 1 6 5 11 1 1 . 7 . . 11 . 1 . 5 . . . Treads 7 | . 3 1 . . . . . . 1 . . 2 . . . . . . . Leg 39 | 2 . . 6 5 11 1 . . 4 . . 9 . 1 . . . . . Wheel 3 | . . . . . . . 1 . 2 . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . 5 . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 34 | 1 2 . 1 . 4 4 1 1 4 1 . 9 2 . 3 . 1 . . Device 18 | . . . 1 . 2 1 1 . 2 . . 7 1 . 2 . 1 . . Storage 4 | 1 2 . . . 1 . . . . . . . . . . . . . . Processor 4 | . . . . . 1 1 . . . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 8 | . . . . . . 2 . 1 2 1 . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 34 | 2 1 1 3 1 5 6 3 . 3 3 . 3 . . 1 . 2 . . Energy Gun 14 | 1 1 . 3 1 2 2 . . 2 . . . . . . . 2 . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . Ballistic Gun 10 | 1 . . . . 1 3 3 . . . . 2 . . . . . . . Ballistic Cannon 4 | . . . . . 1 . . . . 2 . . . . 1 . . . . Launcher 3 | . . 1 . . . . . . 1 . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . . . . . . . . Parts Lost 84 | . 2 1 6 3 17 9 3 4 1 1 . 14 . . 4 . 19 . . Power 12 | . 1 . 2 . 4 2 1 . . . . . . . 1 . 1 . . Propulsion 35 | . . 1 1 2 8 4 1 1 1 1 . 8 . . 1 . 6 . . Utility 15 | . . . . . 1 1 1 1 . . . 4 . . 1 . 6 . . Weapon 22 | . 1 . 3 1 4 2 . 2 . . . 2 . . 1 . 6 . . Highest Loss Streak 8 | . 2 1 4 3 8 5 2 4 1 1 . 6 . . 3 . 8 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 3 11 14 12 13 12 13 13 13 12 13 14 14 15 15 14 13 12 5 5 Power . | 1 . . . 1 . . . . . . . . . . . . . . . Propulsion 1 | 2 4 5 2 2 2 . . . . . . . 1 1 2 4 3 . . Utility 8 | . 2 3 3 4 5 10 9 9 10 11 12 12 10 10 8 5 4 1 1 Weapon 3 | . 3 5 6 5 3 2 4 4 1 2 2 2 4 4 4 4 4 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 2 . . . 4 2 1 . 1 1 . 2 . . 5 . 5 . 5 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . 2 . . . . 1 . . 1 . . . . . . . . . . Utility 14 | . . . . . 1 . 1 . . 1 . 2 . . 5 . 3 . 1 Weapon 10 | . . . . . 3 1 . . . . . . . . . . 2 . 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 98 98 90 87 55 49 76 87 80 80 85 97 93 92 62 10 10 Engine 5 | . 14 14 10 11 13 11 . . 3 6 6 . . . . . . . . Core 3 | . . . . . . . . . 1 6 6 10 10 10 7 5 1 . . Treads 4 | . 20 28 19 . . . . . 1 . . . 5 5 5 5 3 . . Leg 16 | . 7 . 24 42 32 23 5 . 11 18 13 13 21 24 24 . . . . Wheel 1 | . . . . . . . . 3 9 6 6 1 . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 24 22 5 5 Device 8 | . . . 1 11 12 6 9 11 4 6 6 11 10 15 14 13 9 . . Storage 9 | . 27 28 20 11 9 7 7 7 6 6 6 5 5 5 5 5 3 . . Processor 5 | . . . . . 5 6 7 7 6 6 6 5 5 10 10 10 7 5 5 Protection 3 | . . . . . . 6 1 1 10 11 6 4 5 5 5 5 1 . . Energy Gun 6 | . 13 14 14 21 12 9 . . 5 11 . . . . . . . . . Ballistic Gun 7 | . 14 9 . . 1 8 23 17 11 . . 4 10 10 10 10 4 . . Ballistic Cannon 2 | . . . . . . . . . . 1 13 10 5 5 4 5 3 . . Launcher 1 | . . 4 7 . . . . . 2 2 . 1 5 5 5 5 1 . . Peak Build Rating 100 | 6 8 8 13 13 30 38 24 23 53 61 61 90 82 87 91 100 99 12 12 Average Rating 41 | 4 7 8 10 12 20 32 21 19 38 51 61 77 74 85 83 97 65 12 12 On Entrance 37 | . 6 8 8 12 13 30 24 23 13 52 61 61 74 82 87 84 94 12 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 12 31 31 33 32 42 48 37 30 58 71 71 83 66 66 66 66 65 . . Greatest Support 95 | 20 40 40 60 40 54 50 19 10 70 55 40 95 60 80 80 55 55 11 11 Greatest Overweight (x) 10 | 1 . . 1 1 9 3 9 9 10 1 1 4 1 1 1 1 1 . . Average Overweight (x) . | . . . . . . . 3 6 1 . 1 1 1 . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 5 5 Most Carried 15 | 6 13 15 15 15 15 15 15 14 15 15 14 15 15 15 15 15 15 5 5 Average Carried 13 | 3 11 14 12 13 12 14 14 14 13 14 14 14 14 15 14 13 12 5 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 13 15 12 14 13 15 14 14 14 14 14 15 15 15 15 14 5 5 5 Class Distribution -------------------- 25% | Gunner 22% | Scavenger-Mutant 20% | Mutant 16% | Scavenger-Gunner 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Gunner | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Matter Collected 4539 | 254 261 91 343 65 290 226 258 . 555 328 . 1312 . 452 5 8 91 . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5329 | . 261 128 500 161 621 332 201 . 228 160 . 1493 . 1117 97 . 30 . . Parts 209 | . 12 15 41 13 17 13 7 . 5 5 . 67 . 9 4 . 1 . . Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 5 | . . . . . . . . . . . . 4 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 7 2 . 16 . . . . . 2 1 . . Prevented 2 | . . . . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 106 | . 8 8 16 6 13 6 3 . 5 5 . 27 . 5 3 . 1 . . Guns 57 | . 8 5 12 6 5 6 3 . 1 4 . 3 . 2 2 . . . . Cannons 25 | . . . . . 4 . . . . . . 18 . 2 . . 1 . . AOE 19 | . . 3 4 . . . . . 4 . . 6 . 1 1 . . . . Classes Destroyed 14 | . 2 . 7 . 1 2 . . . . . 1 . 1 . . . . . Worker 5 | . . . . . . 1 . . . . . 4 . . . . . . . Builder 7 | . . . 2 . . . . . . . . 4 . . 1 . . . . Hauler 1 | . . . . . . . . . . . . 1 . . . . . . . Recycler 7 | . . . 1 . . 1 . . . . . 5 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . Watcher 3 | . . . 2 . . . . . . . . 1 . . . . . . . Swarmer 26 | . 3 6 4 3 . . . . 1 3 . 5 . . . . 1 . . Grunt 48 | . 5 2 8 3 8 2 2 . 2 2 . 11 . . 3 . . . . Brawler 2 | . . . 1 . . . . . 1 . . . . . . . . . . Duelist 2 | . . . 1 . . . . . 1 . . . . . . . . . . Sentry 5 | . . . 2 . 2 1 . . . . . . . . . . . . . Hunter 9 | . . . . . 3 1 . . . . . 5 . . . . . . . Programmer 9 | . . . . . . 2 1 . . . . 6 . . . . . . . Compactor 5 | . . . . . . . . . . . . . . 5 . . . . . Best Kill Streak 10 | . 2 3 10 3 3 3 2 . 5 3 . 6 . 2 4 . 1 . . Combat Bots Only 7 | . 2 3 7 3 4 2 2 . 5 3 . 5 . 2 3 . 1 . . Max Kills in Single Turn 3 | . 1 3 2 2 1 2 1 . 2 1 . 3 . 1 2 . 1 . . Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . . . . 2 . . 2 . 1 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Hostile Shots Fired 1231 | . 72 24 131 34 207 125 52 37 63 28 . 219 . . 46 . 187 . 6 Missed 391 | . 18 7 48 9 70 49 15 6 19 7 . 63 . . 15 . 62 . 3 Hits 840 | . 54 17 83 25 137 76 37 31 44 21 . 156 . . 31 . 125 . 3 Melee 8 | . . . 2 . . 5 . 1 . . . . . . . . . . . Projectile 832 | . 54 17 81 25 137 71 37 30 44 21 . 156 . . 31 . 125 . 3 AOE 3 | . . . . . . 3 . . . . . . . . . . . . . Critical Strikes 39 | . . . 1 . 6 2 4 2 1 2 . 5 . . 3 . 13 . . Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . . . . Damage Taken 13962 | . 660 156 1010 250 2045 1338 574 556 557 398 . 3181 . . 757 . 2423 . 57 Core 2931 | . 170 . 154 36 377 209 157 241 40 . . 396 . . 146 . 948 . 57 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 21 | . . . . . . . . . 3 18 . . . . . . . . . Regen/Repaired (Parts) 190 | . . . . . 100 90 . . . . . . . . . . . . . Core Remaining (%) 54 | 100 . 32 . 52 31 . . 13 . . 95 60 . . . . . . . Volleys Fired 347 | . 41 10 48 11 61 28 32 3 12 12 . 60 . 20 5 . 4 . . Largest 4 | . 2 2 2 2 2 3 3 3 3 2 . 4 . 4 4 . 1 . . Hottest 199 | . 70 70 121 121 124 118 78 78 199 160 . 166 . 149 149 . 51 . . Shots Fired 757 | . 75 20 84 21 114 67 46 8 30 25 . 177 . 66 20 . 4 . . Gun 550 | . 75 18 66 21 90 67 46 8 27 24 . 60 . 38 10 . . . . Cannon 166 | . . . . . 24 . . . . . . 113 . 20 5 . 4 . . Launcher 41 | . . 2 18 . . . . . 3 1 . 4 . 8 5 . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 407 | . 41 8 . . 4 33 46 8 17 . . 173 . 58 15 . 4 . . Thermal 295 | . 34 10 66 21 110 20 . . 10 24 . . . . . . . . . Explosive 41 | . . 2 18 . . . . . 3 1 . 4 . 8 5 . . . . Electromagnetic 14 | . . . . . . 14 . . . . . . . . . . . . . Robot Hit Streak 17 | . 9 8 17 5 15 5 4 2 11 10 . 9 . 14 3 . 3 . . Robot Miss Streak 14 | . 3 2 5 14 3 8 8 4 4 3 . 5 . 4 2 . 1 . . Penetration Max 1 | . . . . . . 1 . . . . . 1 . . . . . . . Secondary Targets 8 | . . 2 1 1 2 . 1 . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . 1 . . . . . . . . . Shots Hit Robots 446 | . 47 14 38 15 82 41 19 3 23 20 . 95 . 37 10 . 2 . . Core Hits 289 | . 17 11 56 12 29 18 10 2 23 17 . 67 . 12 13 . 2 . . Critical Kills 2 | . . . . . . . 1 . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . . 1 . . . . . . . Critical Strikes 37 | . 4 . 1 2 4 4 1 . . . . 18 . 3 . . . . . Burn 14 | . 4 . 1 2 4 3 . . . . . . . . . . . . . Destroy 5 | . . . . . . 1 1 . . . . 1 . 2 . . . . . Blast 18 | . . . . . . . . . . . . 17 . 1 . . . . . Melee Attacks 4 | . . . . . . . . . . . . 4 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . 4 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15038 | . 636 306 1459 218 1318 929 347 81 747 559 . 5393 . 2064 868 . 113 . . Guns 6314 | . 636 144 497 218 967 758 347 81 488 498 . 927 . 631 122 . . . . Cannons 3639 | . . . . . 351 . . . . . . 2457 . 574 183 . 74 . . Explosions 4886 | . . 162 962 . . 158 . . 259 61 . 1862 . 859 563 . . . . Melee 147 | . . . . . . . . . . . . 147 . . . . . . . Ramming 52 | . . . . . . 13 . . . . . . . . . . 39 . . Kinetic 6579 | . 354 64 . . 87 397 347 81 281 . . 3384 . 1205 305 . 74 . . Thermal 3945 | . 282 80 497 218 1231 241 . . 207 498 . 674 . . 17 . . . . Explosive 4129 | . . 162 962 . . 158 . . 259 61 . 1122 . 859 546 . . . . Electromagnetic 186 | . . . . . . 120 . . . . . 66 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 147 | . . . . . . . . . . . . 147 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 2 4 4 1 1 1 2 . 23 23 11 23 23 23 Average Corruption 5 | . . . . . . 1 3 4 1 1 1 1 . 9 16 11 16 23 23 Corruption Purged 5 | . . . . . . 1 . . . . . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 88 | . . . . . . 5 24 1 3 5 1 2 . 9 13 6 19 . . Message Errors 19 | . . . . . . 1 5 . . 2 . . . 2 3 1 5 . . Matter Fused 18 | . . . . . . 1 3 . 1 . 1 . . 2 3 1 6 . . Heat Flow Errors 5 | . . . . . . . 1 . . . . 1 . 1 . . 2 . . Energy Discharges 12 | . . . . . . . 4 . 1 1 . . . 1 2 2 1 . . Data Loss (minor) 13 | . . . . . . 1 6 . 1 . . . . . 2 2 1 . . Data Loss (major) 4 | . . . . . . . 1 . . . . 1 . 1 1 . . . . Misfires 4 | . . . . . . . 2 1 . 1 . . . . . . . . . Alerts 3 | . . . . . . 1 . . . 1 . . . . . . 1 . . Misdirections 5 | . . . . . . . . . . . . . . . 2 . 3 . . Weapon Failures 5 | . . . . . . 1 2 . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 417 | . . 1 38 . 4 . . . . . . 374 . . . . . . . Projectiles 13 | . . . . . 4 . . . . . . 9 . . . . . . . Explosions 367 | . . 1 38 . . . . . . . . 328 . . . . . . . Melee 37 | . . . . . . . . . . . . 37 . . . . . . . Knockbacks 18 | . . . . . 2 . . . . . . 16 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . 2 . . . . . . 15 . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 309 | . . . 57 . . 87 . . . 16 . 64 . . 69 . 16 . . Shots 8 | . . . 4 . . 1 . . . 1 . 1 . . 1 . . . . Rammed 10 | . . 1 . . . . . . . . . . . . . . 9 . . Targets Rammed 12 | . . 1 . . 1 1 . . . . . . . . . . 9 . . Kicked 2 | . . . . . 1 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 594 | . 138 36 289 83 319 261 97 10 151 332 . 594 . 269 46 138 343 . . Average Temperature 77 | . 42 21 91 36 77 77 48 3 65 118 . 117 . 52 26 66 61 . . Received Heat Transfer 3342 | . 336 42 327 72 765 246 198 135 60 139 . 468 . . 109 . 427 . 18 Effects 16 | . . . 1 . 1 . . . . . . 13 . . . . 1 . . Shutdowns 3 | . . . . . . . . . . . . 3 . . . . . . . Energy Bleed 4 | . . . 1 . 1 . . . . . . 1 . . . . 1 . . Interference 6 | . . . . . . . . . . . . 6 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 4 . . . . 1 . . . . . . . . . Combat Hostiles 5 | . . . . . 4 . . . . 1 . . . . . . . . . Parts Melted 21 | . 1 1 . 4 9 . . . . 4 . 2 . . . . . . . Heat Transferred 8895 | . 1099 175 971 647 3232 740 . . 475 1106 . 400 . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Maximum Alert Level 3 | . . . 1 1 . . . . 2 . . 3 2 . 1 . . . . Low Security (%) 82 | 100 100 100 66 90 100 100 . . 76 . . 58 . 100 69 . . . . Level 1 10 | . . . 33 9 . . . . 21 . . 18 . . 30 . . . . Level 2 2 | . . . . . . . . . 2 . . 2 100 . . . . . . Level 3 4 | . . . . . . . . . . . . 19 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1050 | . 80 80 341 210 98 76 . . 406 . . 1050 508 193 347 . . . . Initial 508 | . . 3 11 125 . . . . 36 . . 40 508 163 76 . . . . Average 122 | . 30 32 156 113 23 10 . . 125 . . 268 489 148 120 . . . . Influence Increases 4823 | . 241 200 559 160 368 211 70 88 584 238 . 1462 . 66 421 . 155 . . Destroy 0b10 Robot/C 2500 | . 160 160 320 120 260 120 60 80 400 200 . 540 . . 60 . 20 . . Destroy 0b10 Robot/NC 125 | . . . 30 . . 10 . . . . . 80 . . 5 . . . . Destroy Leader 508 | . 40 30 74 20 80 40 10 . 80 20 . 104 . . 10 . . . . Allied During Kill 82 | . . . . . . . . 8 56 18 . . . . . . . . . Successful Hack 65 | . 10 . . 5 12 3 . . 5 . . 30 . . . . . . . Disable Machine 540 | . . . 30 15 15 15 . . 15 . . 345 . . 105 . . . . Destroy Structure 703 | . 1 10 105 . 1 23 . . 13 . . 348 . 66 136 . . . . Lose Combat Pursuer 300 | . 30 . . . . . . . 15 . . 15 . . 105 . 135 . . Influence Decreases 4823 | . 232 179 266 482 369 177 104 30 252 461 102 489 570 425 203 222 235 25 . Entered New Map 1498 | . . 6 19 198 1 . 14 . 22 145 32 25 530 305 33 122 21 25 . Time Decay 2724 | . 212 170 187 254 270 131 80 10 220 286 70 340 40 100 130 100 124 . . Lost Part 561 | . 20 3 60 30 98 46 10 20 10 10 . 124 . . 40 . 90 . . Lost Ally 40 | . . . . . . . . . . 20 . . . 20 . . . . . Squads Dispatched 25 | . 1 . 2 . 2 2 . 1 4 . . 9 . . 3 . 1 . . Investigation 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . Extermination 6 | . . . . . . 1 . . 1 . . 3 . . 1 . . . . Reinforcement 11 | . 1 . 1 . 1 1 . . 1 . . 5 . . 1 . . . . Assault 3 | . . . . . . . . 1 . . . 1 . . . . 1 . . Garrison 2 | . . . . . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . 1 . . 2 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Distress Signals 14 | . 1 . 3 . 3 1 . . 1 . . 4 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 204 | . 16 8 24 6 26 12 3 7 22 10 . 40 . 5 11 . 11 . 3 Peak Tracking Total 7 | . 3 3 6 3 6 7 2 7 5 4 . 6 . 2 6 . 7 . 3 Tactical Retreats 10 | . 1 . . . 1 . . . 1 . . 1 . . 2 . 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Traps Triggered 5 | . . . . . 1 . . . . . . 2 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Machines Disabled 39 | . 1 . 4 1 1 1 . . 1 . . 23 . . 7 . . . . Max in Single Turn 7 | . 1 . 1 1 1 1 . . 1 . . 4 . . 7 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Machines Accessed 24 | . 5 . 2 1 4 4 1 . 3 1 . 2 . . . . 1 . . Terminals 17 | . 5 . 2 1 3 1 . . 3 . . 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 54 | . 9 . 4 2 15 14 1 . 4 1 . 3 . . . . 1 . . Successful 36 | . 6 . 2 1 10 8 1 . 3 1 . 3 . . . . 1 . . Failed 18 | . 3 . 2 1 5 6 . . 1 . . . . . . . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 13 | . 4 . 3 . 4 . . . 2 . . . . . . . . . . Terminals 31 | . 9 . 4 2 4 5 . . 4 . . 3 . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . Repair Stations 16 | . . . . . 11 5 . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 23 | . 6 . 2 1 2 3 1 . 3 1 . 3 . . . . 1 . . Record 6 | . . . 1 . . 3 . . 1 . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . 1 . . 1 . . . . . . 1 . . Open DSF 2 | . . . . . . . . . 1 . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 3 . 1 . 2 . . . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . 8 4 . . . . . . . . . . . . . Scan Component 6 | . . . . . 4 2 . . . . . . . . . . . . . Repair 6 | . . . . . 4 2 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 2 1 3 3 . . 1 . . 1 . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 4 2 . . . . . . . . . . . . . Time 186 | . . . . . 110 76 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Total Allies 2 | . . . . . . . . 1 . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 1 1 . . . 1 . . . . . Highest-Rated Group 141 | . . . . . . . . 141 141 131 . . . 46 . . . . . Highest-Rated Ally 141 | . . . . . . . . 141 141 131 . . . 46 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . . . . . 8 39 12 . . . 17 . . . . . Total Damage 3691 | . . . . . . . . 332 2275 685 . . . 399 . . . . . Kills 25 | . . . . . . . . 4 15 5 . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Active Infowar (turns) 1553 | . . . . . 392 . . . . . . 660 5 216 271 9 . . . Machine Analysis 345 | . . . . . . . . . . . . . 4 216 125 . . . . Triangulation 501 | . . . . . . . . . . . . . 5 216 271 9 . . . Jamming 660 | . . . . . . . . . . . . 660 . . . . . . . ECM 392 | . . . . . 392 . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 1 . . 1 . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Turns Passed 9977 | 81 564 397 539 543 1070 1075 1228 23 645 624 151 1839 93 216 271 215 394 8 1 Spaces Moved 5038 | 57 288 209 246 404 529 567 380 5 366 351 80 741 48 109 196 169 280 12 1 Core 66 | 10 . . . . 2 . 41 3 9 . . . . . . . 1 . . Treads 599 | . 197 209 160 . . . . . . . . 33 . . . . . . . Legs 3738 | 47 91 . 86 404 527 567 317 . 207 351 80 708 48 109 196 . . . . Wheels 174 | . . . . . . . 22 2 150 . . . . . . . . . . Hover 461 | . . . . . . . . . . . . . . . . 169 279 12 1 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 120 120 110 120 110 110 115 120 190 120 190 120 120 114 50 70 70 Average Speed 161 | 111 147 160 147 121 122 149 296 334 154 162 190 211 190 134 122 114 96 70 70 Slowest Speed 550 | 120 160 160 190 190 500 330 500 500 550 190 190 400 190 190 190 114 126 70 70 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 51 53 32 56 37 11 62 4 10 61 16 22 1 94 9 37 54 7 2 Regions Visited 19 Branch Regions 10 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . . . . . . Unknown Exits Taken 16 | 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 . . 3 . . 1 . . . . . . 1 . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . 1 . . Terrain Destroyed 549 | . . 14 138 . . 21 . . 21 13 . 202 . 70 67 . 3 . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 56 | . . . . . . 1 . . . . . 41 . 11 . . 3 . . AOE 493 | . . 14 138 . . 20 . . 21 13 . 161 . 59 67 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Total 6224 | 74 352 252 339 434 841 734 443 8 421 380 79 869 51 129 216 193 397 11 1 Wait 446 | . . 25 11 2 176 107 17 . 1 2 . 8 . . . 11 86 . . Move 5020 | 56 287 208 245 403 528 566 379 4 365 350 79 740 48 108 195 168 279 11 1 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 139 | 12 11 3 12 8 29 10 4 . 15 4 . 14 1 . 5 3 8 . . Fast Attach 41 | . 1 1 . . 2 5 2 . 5 3 . 14 1 1 3 . 3 . . Attach 73 | 6 2 1 9 3 19 6 2 . 9 1 . 8 1 . . 5 1 . . Detach 3 | . . . . . . 1 . . . 1 . . . . . 1 . . . Swap 53 | . 6 1 7 4 11 5 3 1 5 . . 8 . . 1 1 . . . Drop 85 | . 4 2 7 3 14 5 4 . 9 7 . 13 . . 7 4 6 . . Fire 347 | . 41 10 48 11 61 28 32 3 12 12 . 60 . 20 5 . 4 . . Melee 4 | . . . . . . . . . . . . 4 . . . . . . . Ram 10 | . . . . . . . . . . . . . . . . . 10 . . Kick 2 | . . . . . 1 1 . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 388 | -10/Materials | Identified exit to Mines 481 | -10/Materials | Core integrity fell below 50% 646 | -10/Materials | Entered Mines 666 | -10/Mines | Learned Materials garrison access intel 915 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1008 | -10/Mines | Discovered new exit (range 4) 1043 | -10/Mines | Entered Materials 1043 | -9/Materials | Evolved 2 slots: Propulsion x2 1440 | -9/Materials | Lost 4 parts (2p2w) 1444 | -9/Materials | Destroyed 7 combat bots 1525 | -9/Materials | Discovered new exit (range 15) 1582 | -9/Materials | Entered Mines 1650 | -9/Mines | Discovered new exit (range 7) 1697 | -9/Mines | Lost 3 parts (2n1w) 1813 | -9/Mines | Found a hidden stash of uninstalled traps 1987 | -9/Mines | Build established: Scavenger-Mutant 2125 | -9/Mines | Entered Materials 2125 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2126 | -8/Materials | Loaded intel: 1 garrison access location 2215 | -8/Materials | Repaired Aluminum Leg 2248 | -8/Materials | Repaired Beam Rifle 2276 | -8/Materials | Repaired Aluminum Leg 2303 | -8/Materials | Repaired Sml. Storage Unit 2849 | -8/Materials | Lost 4 parts (2p2n) 2877 | -8/Materials | Core integrity fell below 50% 2926 | -8/Materials | Build established: Mutant 2931 | -8/Materials | Lost 8 parts (6n2w) 3064 | -8/Materials | Discovered new exit (range 13) 3195 | -8/Materials | Entered Factory 3195 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3541 | -7/Factory | Repaired Carbon-fiber Leg 3580 | -7/Factory | Repaired Imp. Heat Sink 3780 | -7/Factory | Build established: Scavenger-Mutant 3903 | -7/Factory | Lost 5 parts (1p2n1u1w) 4030 | -7/Factory | Discovered new exit (range 10) 4270 | -7/Factory | Entered Lower Caves 4457 | -7/Lower Caves | Build established: Gunner 4690 | -7/Lower Caves | Learned Factory terminal intel 5263 | -7/Lower Caves | Core integrity fell below 50% 5463 | -7/Lower Caves | Discovered new exit (range 13) 5498 | -7/Lower Caves | Entered another Lower Caves area 5500 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5509 | -7/Lower Caves | 1C-UTU showed up to help 5510 | -7/Lower Caves | Core integrity fell below 20% 5511 | -7/Lower Caves | 1C-UTU revealed a hidden path 5521 | -7/Lower Caves | Entered Factory 5521 | -6/Factory | Accompanied by 1 ally (1C-UTU) 5521 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5522 | -6/Factory | Loaded intel: 26 terminal locations 5550 | -6/Factory | Lost 4 parts (1n1u2w) 6005 | -6/Factory | Garrison activated, responded to threat 6086 | -6/Factory | Build established: Scavenger-Tank 6134 | -6/Factory | Discovered new exit (range 8) 6166 | -6/Factory | Entered Lower Caves 6166 | -6/Lower Caves | Accompanied by 1 ally (1C-UTU) 6429 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6649 | -6/Lower Caves | Found Prototype Slashing Weapon 6649 | -6/Lower Caves | Identified 1C-UTU's Sword "Choppy" 6737 | -6/Lower Caves | Build established: Scavenger-Mutant 6737 | -6/Lower Caves | Discovered new exit (range 14) 6790 | -6/Lower Caves | Entered another Lower Caves area 6791 | -6/Lower Caves | Encountered a Warlord checkpoint 6895 | -6/Lower Caves | Discovered new exit (range 14) 6941 | -6/Lower Caves | Entered Factory 6941 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6942 | -5/Factory | Identified exit to Upper Caves 7234 | -5/Factory | Build established: Scavenger-Gunner 8115 | -5/Factory | Build established: Gunner 8512 | -5/Factory | Lost 6 parts (3n3u) 8695 | -5/Factory | Discovered new exit (range 15) 8706 | -5/Factory | Lost 3 parts (1n1u1w) 8741 | -5/Factory | First assault squad dispatched 8780 | -5/Factory | Entered another Factory area 8780 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8873 | -4/Factory | Sucked down chute 8873 | -4/Factory | Entered Waste 8874 | -4/Waste | Met a frightened Derelict 8884 | -4/Waste | Spotted C-40 Crusher 8888 | -4/Waste | EMP discharged 8894 | -4/Waste | Spotted C-40 Crusher 8903 | -4/Waste | Allies destroyed C-40 Crusher 8909 | -4/Waste | Build established: Scavenger-Tank 8927 | -4/Waste | Destroyed C-40 Crusher 8951 | -4/Waste | Spotted C-40 Crusher 8953 | -4/Waste | Destroyed C-40 Crusher 8954 | -4/Waste | Spotted C-40 Crusher 8959 | -4/Waste | Spotted C-40 Crusher 8959 | -4/Waste | Destroyed C-40 Crusher 8970 | -4/Waste | Spotted C-40 Crusher 8985 | -4/Waste | Destroyed C-40 Crusher 8988 | -4/Waste | EMP discharged 8988 | -4/Waste | System corruption reached 10% 8999 | -4/Waste | Destroyed C-40 Crusher 9077 | -4/Waste | Discovered new exit (range 11) 9088 | -4/Waste | EMP discharged 9089 | -4/Waste | Entered Factory 9333 | -4/Factory | Lost 3 parts (1n1u1w) 9351 | -4/Factory | Discovered new exit (range 5) 9360 | -4/Factory | Entered Upper Caves 9473 | -4/Upper Caves | Learned Research emergency access door positions 9561 | -4/Upper Caves | Discovered new exit (range 11) 9575 | -4/Upper Caves | Entered another Upper Caves area 9655 | -4/Upper Caves | Build established: Gunner 9710 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9748 | -4/Upper Caves | Lost 4 parts (1p1u2w) 9873 | -4/Upper Caves | Lost 4 parts (1n2u1w) 9881 | -4/Upper Caves | Core integrity fell below 50% 9912 | -4/Upper Caves | Core integrity fell below 20% 9937 | -4/Upper Caves | Lost 8 parts (4n2u2w) 9961 | -4/Upper Caves | Discovered new exit (range 15) 9969 | -4/Upper Caves | Entered Zhirov 9969 | -4/Zhirov | Discovered new exit (range 3) 9977 | -4/Zhirov | Entered Proximity Caves 9978 | -3/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09888_ Med. Treads destroyed. 09890_ Acquired Quantum Rifle. 09891_ Dropped Imp. Kinecellerator. 09897_ Hpw. Shock Rifle destroyed. 09902_ System corrupted: Energy discharge (-3). 09903_ Gyrokinetic Inverter destroyed. 09903_ Critical hit (Burn: +37). 09906_ Quantum Rifle destroyed. 09910_ Acquired Quantum Rifle. 09920_ System corrupted: Matter fused (-5). 09946_ 4DPTA=NF %8OFWF>VITU 09961_ BI<CO PFHY3DJMF 8 09961_ EXIT=FOUND 09969_ Gyrokinetic Inverter destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 09969_ EXIT=FOUND [Achievement: Explorer] LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????# #????????????????????? | | ??????????????????????#### #????????????????????? | | ??????????????????##### ##??????#????????????? | | ??????????????????? ##### ## ?????????? | | ????????????????????? ?????????? | | ??????????????????????# g g #????????????? | | ??????????????????????# @ #??????????????????? | | ??????????????????????## g #??????????????????? | | ???????????????????????### ##??????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 27 Energy Capacity 400 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 600 Utility Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 61% | -8/Materials Beam Rifle | 64% | -8/Materials Aluminum Leg | 77% | -8/Materials Sml. Storage Unit | 88% | -8/Materials Carbon-fiber Leg | 38% | -7/Factory Imp. Heat Sink | 45% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Explorer Hey, That's Mine! Leap Before You Look Maybe Next Time I'll Detach My Launcher More Dakka Please Remodeling Respectable Loadout Significant Disruption Challenges ------------ None Game ------ Seed ImpactThrusterNanovents Manual? 0 Play Time 02:00:31 Cumulative 9.5 hours Start 2025.05.09 @ 22:52:44 End 2025.05.10 @ 00:58:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4df27e1b-69e2-47b8-89b3-9a359b705768