Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 11:23:48

Player: Mylar

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (994)      994
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-51)                -51
              TOTAL SCORE: 2998

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      30
Friendly Fire              -97

 Cogmind 
---------
Core Integrity             0/550
Matter                     136/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (17)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Wheel
     Subdweller Monowheel
     Subdweller Monowheel
>               --- UTILITY (5) ------
          Large Storage Unit
                Sensor Array
       Improved Targeting Computer
                Recoil Stabilizer
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Battle Rifle
>               --- INVENTORY (15) ---
       Improved Heat Sink
  High-capacity Matter Pod (200)
     Subdweller Optics
                ECM Suite

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
                Terrain Scan Processor
>               --- WEAPON -----------
     Subdweller Laser
     Subdweller Laser
>               --- INVENTORY --------
     Subdweller Power Source
                Wheel
                Wheel
     Subdweller Monowheel
     Subdweller Monowheel
  High-capacity Matter Pod
     Subdweller Optics
                Recoil Stabilizer
                ECM Suite
                Battle Rifle
     Subdweller Machine Gun
                Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Insulated Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             64   | 7   23  11  5   18  
  Power                    5    | 1   2   .   1   1   
    Engine                 5    | 1   2   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   5   5   2   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  19   | 2   5   5   2   5   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 2   2   3   .   7   
    Device                 4    | 1   .   .   .   3   
    Storage                5    | 1   2   2   .   .   
    Processor              3    | .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   14  3   2   5   
    Energy Gun             11   | 2   6   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               11   | .   8   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   .   1   .   12  
  Power                    2    | .   .   .   .   2   
  Propulsion               5    | .   .   1   .   4   
  Utility                  3    | .   .   .   .   3   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      9    | .   .   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  100 90  
  Engine                   12   | .   13  14  14  7   
  Wheel                    27   | .   28  27  28  26  
  Device                   11   | .   14  10  .   15  
  Storage                  13   | .   14  14  14  9   
  Processor                5    | .   .   3   14  16  
  Energy Gun               16   | .   18  14  22  10  
  Ballistic Gun            4    | .   .   11  5   2   
  Launcher                 4    | .   9   2   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             37   | 15  18  33  35  37  
  Greatest Support         50   | 20  20  20  20  50  
  Greatest Overweight (x)  3    | .   .   3   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 20   | 8   20  15  15  15  
  Average Capacity         11   | 7   8   13  15  15  
  Most Carried             15   | 5   9   15  15  15  
  Average Carried          10   | 3   7   13  14  11  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            15   | 5   8   15  15  4   

 Class Distribution 
--------------------
 81% | Mutant
 10% | Scavenger-Mutant
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Subcaves
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           1538 | 270 459 268 379 162 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1197 | 180 523 272 37  185 
  Parts                    107  | 12  55  21  3   16  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           4    | .   1   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   3   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  25   | .   13  5   1   6   
  Guns                     12   | .   2   3   1   6   
  AOE                      13   | .   11  2   .   .   
Classes Destroyed          12   | 2   7   .   1   2   
  Worker                   3    | .   3   .   .   .   
  Builder                  5    | .   3   1   .   1   
  Tunneler                 8    | 5   2   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 4    | 1   1   2   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  7    | .   3   .   .   4   
  Grunt                    15   | .   10  5   .   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   1    | .   .   .   .   1   
  Subdweller               1    | .   .   .   1   .   
Best Kill Streak           6    | 4   6   3   1   4   
  Combat Bots Only         3    | .   3   3   1   3   
Max Kills in Single Turn   3    | 1   3   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        162  | .    36   15   1    110  
  Missed                   44   | .    17   6    1    20   
Damage Taken               2019 | .    445  203  .    1371 
  Core                     715  | .    95   61   .    559  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   107  | .    107  .    .    .    
Core Remaining (%)         68   | 100  .    .    37   .    
Volleys Fired              139  | 8    77   24   2    28   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  120  | 100  100  80   120  120  
Shots Fired                194  | 16   92   41   4    41   
  Gun                      153  | 16   58   35   4    40   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 41   | .    34   6    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  26   | .    .    16   .    10   
  Thermal                  127  | 16   58   19   4    30   
  Explosive                41   | .    34   6    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | 5    9    7    5    7    
  Robot Miss Streak        5    | 1    3    2    .    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           111  | 10   53   25   4    19   
  Core Hits                80   | 7    44   18   1    10   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         6    | 1    1    2    1    1    
    Burn                   4    | 1    1    2    .    .    
    Destroy                2    | .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3259 | 124  1846 725  78   486  
  Guns                     1377 | 124  475  278  78   422  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1882 | .    1371 447  .    64   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  227  | .    .    113  .    114  
  Thermal                  1150 | 124  475  165  78   308  
  Explosive                1882 | .    1371 447  .    64   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    1    
  Average Corruption       1    | .    1    2    2    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  26   | .    11   10   5    .    
    Message Errors         7    | .    2    4    1    .    
    Matter Fused           7    | .    4    1    2    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      5    | .    3    1    1    .    
    Data Loss (minor)      4    | .    1    3    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      302  | .    233  69   .    .    
  Shots                    11   | .    8    3    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        596  | 78   126  229  6    596  
  Average Temperature      111  | 38   32   38   3    344  
  Received Heat Transfer   606  | .    108  75   .    423  
  Effects                  25   | .    .    .    .    25   
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           2    | .    .    .    .    2    
    Matter Decay           4    | .    .    .    .    4    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    3    
    Damage (major)         8    | .    .    .    .    8    
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | 1    3    .    .    .    
  Heat Transferred         3028 | 444  1480 629  100  375  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             595  | 30  595 249 .   242 
  Initial                  180  | .   19  180 .   25  
  Average                  225  | 12  346 154 .   97  
Maximum Alert Level        2    | .   2   1   .   1   
  Low Security (%)         55   | 100 26  69  .   94  
  Level 1                  17   | .   14  30  .   5   
  Level 2                  26   | .   58  .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   3   
  Investigation            3    | .   1   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           6    | .   2   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   21  5   5   19  
  Peak Tracking Total      13   | .   4   3   4   13  
  Tactical Retreats        6    | .   1   .   .   5   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          7    | .   6   .   .   1   
  Max in Single Turn       2    | .   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          16   | .   11  .   1   4   
  Terminals                12   | .   8   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                65   | .   47  .   3   15  
  Successful               42   | .   31  .   3   8   
  Failed                   23   | .   16  .   .   7   
    Catastrophic           4    | .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   46   | .   32  .   .   14  
  Terminals                47   | .   32  .   .   15  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          11   | .   11  .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   8   .   3   4   
  Record                   7    | .   3   .   3   1   
  Robot Analysis           1    | .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   1   
  Locate Traps             2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         20   | .   16  .   .   4   
  Terminals                15   | .   11  .   .   4   
    Track                  1    | .   1   .   .   .   
    Assimilate             2    | .   2   .   .   .   
    Botnet                 10   | .   7   .   .   3   
    Operators              2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
    Monitor                1    | .   1   .   .   .   
    Reject                 1    | .   1   .   .   .   
    Recyclers              2    | .   2   .   .   .   
    Mask                   1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   9   .   .   4   
  Full Trace Events        6    | .   4   .   .   2   
  Feedback Events          3    | .   2   .   .   1   
    Corruption             3    | .   2   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     58   | .   58  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               3    | .   2   1   .   .   
  Largest Group            2    | .   1   2   2   1   
  Highest-Rated Group      41   | .   10  41  41  10  
  Highest-Rated Ally       31   | .   10  31  31  10  
Total Orders               1    | .   .   .   .   1   
  STAY                     1    | .   .   .   .   1   
Ally Attacks               3    | .   .   .   3   .   
  Total Damage             62   | .   .   .   62  .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               2627 | 110  1055 797  291  374  
Spaces Moved               2201 | 80   910  659  272  280  
  Core                     5    | 5    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2196 | 75   910  659  272  280  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   95   95   
  Average Speed            88   | 78   80   93   95   97   
  Slowest Speed            125  | 80   80   125  95   110  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 5    99   92   16   21   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             3    | .    .    1    2    .    
Spaces Dug                 53   | .    53   .    .    .    
Terrain Destroyed          241  | .    180  52   .    9    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      241  | .    180  52   .    9    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  
Total                      2690 | 109  1144 794  303  340  
  Wait                     205  | 4    105  82   6    8    
  Move                     2197 | 79   909  658  271  280  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  48   | 9    13   13   9    4    
  Fast Attach              9    | 5    2    1    .    1    
  Attach                   18   | 2    .    1    .    15   
  Detach                   .    | .    .    .    .    .    
  Swap                     37   | .    21   9    5    2    
  Drop                     37   | 2    17   6    10   2    
  Fire                     139  | 8    77   24   2    28   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / Rec)
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Identified exit to Mines
  304 | -10/Materials | Build established: Mutant
  453 | -10/Materials | Discovered new exit (range 16)
  711 | -10/Materials | Discovered new exit (range 9)
  865 | -10/Materials | Discovered new exit (range 16)
  911 | -10/Materials | Repaired Imp. Ion Engine
  938 | -10/Materials | Repaired Grenade Launcher
 1166 | -10/Materials | Entered Mines
 1166 | -10/Mines     | Accompanied by 1 ally
 1198 | -10/Mines     | Discovered new exit (range 3)
 1324 | -10/Mines     | Core integrity fell below 50%
 1465 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1465 | -10/Mines     | Discovered new exit (range 5)
 1520 | -10/Mines     | Identified exit to Subcaves
 1524 | -10/Mines     | Learned 2 Materials zone layouts
 1773 | -10/Mines     | Discovered new exit (range 6)
 1787 | -10/Mines     | Escorted by a lone wolf Derelict
 1803 | -10/Mines     | Identified exit to Materials
 1807 | -10/Mines     | Learned location of Storage (-9)
 1930 | -10/Mines     | Identified exit to Exiles
 1963 | -10/Mines     | Entered Subcaves
 1963 | -10/Subcaves  | Accompanied by 2 allies
 2017 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2066 | -10/Subcaves  | Lost 3 allies
 2139 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2139 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2151 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2175 | -10/Subcaves  | Discovered new exit (range 11)
 2185 | -10/Subcaves  | Identified exit to Materials
 2201 | -10/Subcaves  | Visited Clippyterm
 2203 | -10/Subcaves  | Identified exit to Recycling
 2254 | -10/Subcaves  | Entered Materials
 2254 | -8/Materials  | Accompanied by 1 ally
 2254 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2471 | -8/Materials  | Core integrity fell below 50%
 2499 | -8/Materials  | Core integrity fell below 20%
 2532 | -8/Materials  | Lost 9 parts (1p3n2u3w)
 2592 | -8/Materials  | Lost 3 parts (1p1n1u)
 2599 | -8/Materials  | Identified exit to Factory
 2628 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02561_ Sub. Power Source destroyed.
02579_ K-01 Serf collects debris. <x3>
02599_ Connecting with Terminal...
>>Access(Main)
Found 3 level access points to Factory:
    (51,6)
    (46,83)
    (12,55)
  Map updated.
Feedback: System corruption (+1%).
02599_ ALERT: Suspicious activity at Terminal
  M006. Dispatching Investigation squad.
02600_ Acquired 110 matter.
02603_ K-01 Serf collects debris.
02604_ Acquired Hrd. Light Armor Plating.
02607_ K-01 Serf collects debris.
02609_ Technician 1b reports 0b10 security level
  has risen to 1.
02609_ K-01 Serf collects debris.
02623_ L-31 Rogue destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????? #        #   =%     ############### ### |
| ???????????#        #    !                    !  # |
| ???????????#        #          #############     # |
| ???????? ??#        +          #####?###??##     + |
| ???????????#        #          """#?###??###     # |
| ???????????#        #       "   R"##?##???##     # |
| ???????? ??#        #          """#?##?######   ## |
| ???????????#        #   [=   %=#########    #   ## |
| ???????????####/#####    %% %[!# """"" # "" #   ## |
| ?????????? ??## ###?#      % =!# """"" + T" /   ## |
| ?????????  ##?# #???##T#####   + """"" # "" #   #? |
| ??????##   #### ############   #       #    #   ## |
| ?                 #       !#   #       ######   #? |
| ?                 +  """   #   ##############   ## |
| ?                 #  """   #                    #? |
| ??######   ########  """   #                    ## |
| ???????#  ????#####        #                    ## |
| ???????# ?????#???#  """   +   ##############   ## |
| ???????#??????? ??#  """   #   ####???##???##   ## |
| ?????????????????"#  """   #   #?###?####?###   ## |
| ????????????? ? ??#        #   ### ##########      |
| ??????????????? ?"##########   #    ? /       *    |
| ???????????????? ???#      #?  #      #######! !   |
| ????????????????????#]]!   #   #?   ""########+### |
| ????????????????????#]]!  =gg g+ !  T"#####        |
| ????????????????????#]/  @g#   # !! ""##??#!!! """ |
| ????????????????????#     *#   #     ?#???#!!  """ |
| ????????????????????#      #   #########??#!!  """ |
| ????????????????????########?  #?##??#?#?##        |
| ???????????????????????????#   #?##???##?## =  """ |
| ???????????????????????????#?  #??###?##?##    """ |
| ???????????????????????????#   ##???#######=   """ |
| ???????????????????????????#   #????#?##??#  =     |
| ???????????????????????????#   #?????#???######### |
| ???????????????????????????#   #???####??#??#?###? |
| ???????????????????????????#   #?????????#?#???### |
| ???????????????????????????# ? #??????#????#?????? |
| ???????????????????????????#   #????#??#?##???#??? |
| ???????????????????????????#   #???????#?##?????   |
| ???????????????????????????#   #???????#?#???#???? |
| ????????????????????????????   #???????#??#??#???? |
| ????????????????????????????   #??????#????#??? ?? |
| ????????????????????????????]  ?????#????????#?? ? |
| ????????????????????????????????????????????????   |
| ???????????????????????????????????????????????? ? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????<??????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Resistance: EM             15
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              RefineryZhirovShredder
  Manual?         0
Play Time         01:17:19
  Cumulative      101.6 hours
  Start           2024.05.03 @ 09:40:07
  End             2024.05.03 @ 11:23:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d0412ce-3a0e-4ff5-adac-24ad7cf8b4b5