Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.03 @ 12:14:17 Player: bschuck Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (770) 770 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3050 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ 0b10 Decoder Chip [Generic] Faulty Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Signal Interpreter Advanced Target Analyzer Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- 0b10 Decoder Chip [Generic] Targeting Computer Experimental Targeting Computer > --- WEAPON ----------- Small Laser Datajack > --- INVENTORY -------- Advanced Signal Interpreter Advanced Target Analyzer [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 42 | 8 5 27 . 2 . Power 9 | 1 4 4 . . . Engine 8 | 1 3 4 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 8 . . . Treads 2 | . . 2 . . . Leg 6 | 2 1 3 . . . Wheel . | . . . . . . Hover 3 | . . 3 . . . Flight . | . . . . . . Utility 10 | 3 . 5 . 2 . Device 3 | . . 3 . . . Storage 2 | 1 . 1 . . . Processor 3 | 1 . . . 2 . Hackware . | . . . . . . Protection 2 | 1 . 1 . . . Artifact . | . . . . . . Weapon 12 | 2 . 10 . . . Energy Gun 7 | 1 . 6 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 9 | . . 2 . . 7 Power 2 | . . . . . 2 Propulsion 3 | . . 1 . . 2 Utility 1 | . . . . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 7 | . . 2 . . 7 Average Slot Usage (%) 94 | . 100 94 100 94 67 Engine 19 | . 20 19 20 20 13 Leg 15 | . 25 6 20 20 13 Hover 4 | . . 11 . . . Device 8 | . . 9 10 9 . Storage 1 | . . 3 . . . Processor 11 | . 12 10 10 11 27 Protection 7 | . 12 4 10 9 . Energy Gun 13 | . 12 19 10 10 6 Ballistic Gun 3 | . 12 6 . . . Impact Weapon 3 | . . 2 10 4 . Special Melee Weapon 5 | . . . 10 10 6 Naked Turns . | . . . . . . Heaviest Build 30 | 14 14 30 20 20 12 Greatest Support 40 | 20 20 40 20 20 20 Greatest Overweight (x) 7 | 4 . 7 . . 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 8 | 8 4 8 4 4 4 Average Capacity 4 | 5 4 5 4 4 4 Most Carried 4 | 4 4 4 3 4 2 Average Carried 3 | 2 3 3 3 2 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 4 3 3 2 2 Class Distribution -------------------- 58% | Scavenger-Mutant 18% | Hacker-Mutant 12% | Scavenger-Gunner 11% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 763 | 225 116 402 . 20 . Remotely . | . . . . . . Salvage Created 1019 | . 315 704 . . . Parts 75 | . 21 54 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 7 15 . . . Guns 19 | . 6 13 . . . AOE 3 | . 1 2 . . . Classes Destroyed 7 | . 3 4 . . . Worker 2 | . . 2 . . . Builder 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 5 | . 2 3 . . . Swarmer 7 | . 2 5 . . . Grunt 12 | . 5 7 . . . Sentry 3 | . . 3 . . . Best Kill Streak 5 | . 5 4 . . . Combat Bots Only 3 | . 3 3 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1395 | . 184 586 13 . 612 Core 439 | . 30 87 . . 322 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 83 | . 21 57 1 . 4 Largest 3 | . 2 3 1 . 1 Hottest 150 | . 60 150 40 . 40 Shots Fired 174 | . 42 127 1 . 4 Gun 174 | . 42 127 1 . 4 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 67 | . 21 46 . . . Thermal 61 | . . 56 1 . 4 Explosive . | . . . . . . Electromagnetic 46 | . 21 25 . . . Robot Hit Streak 25 | . 20 25 . . 8 Robot Miss Streak 2 | . 1 2 . . 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 136 | . 37 96 . . 3 Core Hits 62 | . 17 39 . . 6 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 2 | . . 2 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1629 | . 411 1168 . . 50 Guns 1467 | . 376 1057 . . 34 Cannons . | . . . . . . Explosions 133 | . 35 98 . . . Melee . | . . . . . . Ramming 29 | . . 13 . . 16 Kinetic 387 | . 125 262 . . . Thermal 662 | . 35 593 . . 34 Explosive . | . . . . . . Electromagnetic 551 | . 251 300 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Effects 8 | . . 8 . . . Message Errors 3 | . . 3 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 3 | . . 3 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 10 | . . 4 . . 6 Shots . | . . . . . . Rammed 9 | . . 3 . . 6 Targets Rammed 9 | . . 3 . . 6 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 391 | . 278 275 . 391 123 Average Temperature 105 | . 110 95 . 199 72 Received Heat Transfer 672 | . 117 330 . . 225 Effects 3 | . . 2 . 1 . Interference 2 | . . 2 . . . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1414 | . . 1339 . . 75 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 234 | . 199 234 5 . . Initial 59 | . . 59 5 . . Average 102 | . 120 105 5 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 98 100 . . Level 1 1 | . . 1 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 9 27 12 . 7 Peak Tracking Total 10 | . 3 4 10 . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 6 | . . 6 . . . Indirectly . | . . . . . . Trap Hack Attempts 1 | . . 1 . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 12 | . 5 3 . 4 . Successful 12 | . 5 3 . 4 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 2 . 4 . Record 1 | . . 1 . . . Part Schematic 4 | . . . . 4 . Alert Level 2 | . 1 1 . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 73 | . 73 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 155 | . . . . 155 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3706 | 86 341 1339 16 1843 81 Spaces Moved 2617 | 52 224 736 12 1516 77 Core 52 | 12 . 2 . . 38 Treads 21 | . . 21 . . . Legs 2133 | 40 224 302 12 1516 39 Wheels . | . . . . . . Hover 411 | . . 411 . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 56 120 120 50 Average Speed 127 | 127 120 149 120 120 88 Slowest Speed 400 | 250 120 400 120 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 34 49 8 92 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . 5 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . . 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2852 | 72 260 877 12 1544 87 Wait 19 | 1 . 5 . 13 . Move 2612 | 51 223 735 11 1515 77 Hop . | . . . . . . Pick Up 42 | 11 4 21 . 6 . Fast Attach 12 | . 3 9 . . . Attach 29 | 8 1 18 . 2 . Detach 1 | 1 . . . . . Swap 1 | . 1 . . . . Drop 41 | . 7 26 . 8 . Fire 83 | . 21 57 1 . 4 Melee 2 | . . 2 . . . Ram 8 | . . 2 . . 6 Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . 1 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 16) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Power x1 320 | -10/Materials | Build established: Hacker-Mutant 355 | -10/Materials | Identified exit to Materials 355 | -10/Materials | Discovered exit to Materials (range 16) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 463 | -9/Materials | Identified exit to Mines 463 | -9/Materials | Discovered exit to Mines (range 7) 495 | -9/Materials | Met 8R-AWN 1124 | -9/Materials | Build established: Hacker-Gunner 1767 | -9/Materials | Entered Mines 1768 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1768 | -9/Mines | Assembled infested the area 1769 | -9/Mines | Followed 8R-AWN into the Mines 1773 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1783 | -9/Mines | Entered Zion 1825 | -7/Zion | System corruption cleaned by Quarantine Array 1900 | -7/Zion | Build established: Scavenger-Mutant 1978 | -7/Zion | Learned location of Data Miner (-6) 1992 | -7/Zion | Learned location of Recycling (-7) 2061 | -7/Zion | Imprinted 2063 | -7/Zion | Declared Zion's savior 2617 | -7/Zion | Found Prototype Energy Gun 3437 | -7/Zion | Found Prototype Processor 3443 | -7/Zion | Identified Exp. Targeting Computer 3484 | -7/Zion | Given the Hacking Drone Bay 3614 | -7/Zion | Identified exit to Proximity Caves 3614 | -7/Zion | Discovered exit to Proximity Caves (range 9) 3626 | -7/Zion | Entered Proximity Caves 3667 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3679 | -6/Proximity Caves | Core integrity fell below 50% 3703 | -6/Proximity Caves | Core integrity fell below 20% 3707 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- A derelict emerges from the shadows: "Hey! In the mood for some fun?" AT-8C1(c): "Looks like you're headed in the direction of 0b10." AT-8C1(c): "I've been working on a little something, and it might be of use to you." G-50 Soldier springs to life. S-27 Virus springs to life. Outpost Terminal disabled. S-27 Virus springs to life. Datajack destroyed. Sml. Laser destroyed. Lgt. Ion Engine destroyed. Aluminum Leg destroyed. AT-8C1(c): "Don't be so impatient, let me tell you how awesome it is." Aluminum Leg destroyed. Targeting Computer destroyed. Imp. Ion Engine destroyed. AT-8C1(c): "I've written a little program." AT-8C1(c): "Well, not exactly little. I put a lot of work into it, you know?" Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????####???????????????????? | | ???????????????????????## ##??????????????????? | | ???????????????????????# ###????????????????? | | ???????????????######?##s ##???????????????? | | ???????????????# ### s ##??????????????? | | ???????????????# ## ##?????????????? | | ???????????????## @ ## ##????????????? | | ????????????????### s ### ##???????????? | | ??????????????????### c##?## ##??#???????? | | ????????????????????######### #? #???????? | | ?????????????????????????# # #???????? | | ?????????????????????????## ##### ??? | | ??????????????????????????# ?? | | ???????????????????######## ?? | | ???????????????????# ########### ??? | | ???????????????????# #"""" """"#???? | | ???????????????????# ### #"""" #???? | | ??????????????????## #### ### #"""" #???? | | ?????????????????## ####?# # #???? | | ??????????????#### ##?# " +???? | | ??????????????# ### # #???? | | ??????????????# ## #" #???? | | ??????????????# #### #" #???? | | ??????????????## ### #??# #"""""""""#???? | | ???????????????# ##??# ##? ###########???? | | ???????????????# #????##?# ?????????????? | | ???????????????# #???????# ## ?????????????? | | ??????????????? ???????# ?#####????????????? | | ??????????????## ???????# ??????????????????? | | ???????????????### ??????? ??????????????????? | | ??????????????????#??????## ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Robot Respite Slippery One The One Tourist Challenges ------------ None Game ------ Seed BoreBattleDoomcannon Manual? 0 Play Time 01:01:29 Cumulative 4.4 hours Start 2022.01.03 @ 11:11:38 End 2022.01.03 @ 12:14:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 62973a26-317c-43d7-965a-0b667a029312