Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.24 @ 02:27:28 Player: TheEpicPerson Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (101) 505 Value Destroyed (2344) 2344 Prototype IDs (69) 1380 Alien Tech Used (2) 400 Bonus (7482) 7482 TOTAL SCORE: 21411 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 74 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 500 Win 3000 Cogmind --------- Core Integrity 479/1600 Matter 237/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Impulse Thruster Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Q-thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Lightpack 2.0 Experimental Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Light Armor Plating Light Regenerative Plating Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Enhanced Nova Cannon Plasma Sword > --- INVENTORY -------- Light Particle Reactor Improved Flight Unit Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Weight Redist. System Experimental Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Advanced ECM Suite System Shield Improved Grenade Launcher Improved Grenade Launcher Long-range Missile Launcher Improved Remote Datajack Improved Plasma Cutter Power Sword [Rating: 158] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Experimental Sensor Array Storage Lightpack 2.0 Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Variable Charge Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . 1 . Utility 13 | . . . 1 . . . 1 2 2 . . . . 2 . . . . . 2 . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 139 | 3 9 12 10 4 2 . 24 14 7 1 5 . 1 10 . . 9 1 5 11 3 . 2 6 Power 11 | . 2 . . . . . 1 2 . . 2 . . . . . 2 . 1 1 . . . . Engine 4 | . 2 . . . . . 1 . . . . . . . . . . . 1 . . . . . Core 5 | . . . . . . . . 2 . . 2 . . . . . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Propulsion 25 | . 3 2 4 1 . . 2 5 . 1 . . . 1 . . . . 1 3 . . 1 1 Treads 12 | . 3 2 4 1 . . 2 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . 5 . 1 . . . 1 . . . . 1 3 . . 1 1 Utility 59 | 3 3 7 5 . 2 . 1 5 7 . 2 . 1 6 . . 4 . 1 4 3 . 1 4 Device 16 | 2 . . 1 . . . . 2 3 . 1 . 1 2 . . . . 1 2 . . . 1 Storage 6 | . 2 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . Processor 6 | 1 . 1 . . . . . 1 1 . . . . 1 . . . . . 1 . . . . Hackware 9 | . . . . . . . . 1 2 . . . . 2 . . . . . 1 . . 1 2 Protection 22 | . 1 5 3 . 1 . 1 1 1 . 1 . . 1 . . 3 . . . 3 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | . 1 3 1 3 . . 20 2 . . 1 . . 3 . . 3 1 2 3 . . . 1 Energy Gun 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Energy Cannon 5 | . . . . . . . . . . . . . . 1 . . . 1 1 1 . . . 1 Ballistic Gun 5 | . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 14 | . . . 1 2 . . 9 1 . . . . . 1 . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . 7 1 . . 1 . . . . . 2 . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . . . . . 4 . . 1 1 . . . Parts Lost 32 | . 1 . . 1 . . . 2 . 2 6 . . . . . . . 1 3 . . . 16 Power 4 | . . . . . . . . 1 . . 2 . . . . . . . . 1 . . . . Propulsion 9 | . . . . . . . . 1 . 2 1 . . . . . . . . . . . . 5 Utility 15 | . . . . . . . . . . . 3 . . . . . . . 1 . . . . 11 Weapon 4 | . 1 . . 1 . . . . . . . . . . . . . . . 2 . . . . Highest Loss Streak 16 | . 1 . . 1 . . . 1 . 2 2 . . . . . . . 1 1 . . . 16 Average Slot Usage (%) 88 | . 99 99 99 99 97 88 78 81 82 84 73 66 66 83 82 82 82 87 83 84 80 80 81 79 Engine 7 | . 14 14 11 11 11 11 9 . . . . . . . . . . . 5 3 . . . . Core 2 | . . . . . . . . 6 6 6 5 6 6 5 5 5 4 5 5 4 4 4 4 3 Treads 18 | . 27 28 33 33 33 33 33 . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . 29 26 24 16 13 13 15 17 17 17 17 15 14 14 14 17 14 Device 4 | . 9 . . . . . . 6 6 6 3 6 6 11 5 5 5 5 4 9 9 9 8 7 Storage 11 | . 14 14 21 22 19 11 9 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 3 Processor 2 | . . . . . . . . 6 6 6 5 . . 5 5 5 5 5 5 8 9 9 8 8 Hackware 9 | . . . . . . . . 5 14 20 20 20 20 27 29 29 29 29 26 23 23 23 25 27 Protection 7 | . 4 13 11 11 10 11 8 6 6 6 6 6 6 1 5 5 4 5 5 4 4 4 4 6 Ballistic Gun 6 | . 27 28 13 1 . . 5 . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . 8 20 22 22 11 . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 6 6 6 5 6 6 5 5 5 5 5 5 4 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 14 42 45 56 59 59 24 36 35 16 16 16 16 16 23 18 18 22 27 30 47 35 35 35 51 Greatest Support 80 | 20 40 40 60 60 60 60 80 80 24 18 18 18 18 38 26 26 32 32 46 63 63 63 74 74 Greatest Overweight (x) 1 | . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | 6 12 12 16 16 32 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 19 | 6 8 12 15 16 17 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 22 Most Carried 24 | 6 12 12 16 16 19 16 24 24 19 19 19 16 17 24 24 24 24 24 24 24 24 23 22 22 Average Carried 16 | 6 7 11 14 15 15 16 19 14 15 18 16 16 16 17 24 24 23 23 23 23 23 23 21 19 Final Capacity 24 | 6 12 12 16 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 4 Final Carried 24 | 6 12 12 16 16 16 16 24 16 19 19 16 16 17 24 24 24 24 24 24 24 23 23 21 2 Class Distribution -------------------- 23% | Wizard-Scout 22% | Mutant 22% | Scavenger-Mutant 12% | Hauler-Mutant 4% | Hacker-Scout 4% | Hauler-Scout 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Armory Wizard-Scout | -3/Lab Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Matter Collected 2927 | 254 422 141 414 208 100 . 746 115 75 . 50 . . 128 10 . . 51 113 100 . . . . Remotely 392 | 44 348 . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3298 | 108 873 20 556 185 . . 806 226 115 . 46 . . 88 . . . . 138 137 . . . . Parts 198 | 3 60 . 46 11 . . 47 16 2 . 4 . . 5 . . . . 2 2 . . . . Haulers Intercepted 7 | . 2 . 3 . . . 1 . 1 . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 9 . 5 . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Combat Hostiles Destroyed 68 | . 18 1 15 11 . . 16 5 . . 2 . . . . . . . . . . . . . Melee 7 | . . . . . . . . 5 . . 2 . . . . . . . . . . . . . Guns 35 | . 18 1 12 1 . . 3 . . . . . . . . . . . . . . . . . Cannons 26 | . . . 3 10 . . 13 . . . . . . . . . . . . . . . . . Classes Destroyed 13 | 2 5 1 1 1 . . 1 1 . . . . . . . . . . . 1 . . . . Worker 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Tunneler 2 | 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 7 | . 2 . 3 . . . 1 . 1 . . . . . . . . . . . . . . . Recycler 10 | 1 2 . 1 . . . 4 . . . . . . . . . . . 1 1 . . . . Watcher 12 | . 2 . 3 . . . 3 1 . . . . . 3 . . . . . . . . . . Swarmer 31 | . 6 . 11 6 . . 3 3 . . 2 . . . . . . . . . . . . . Grunt 23 | . 12 . . 4 . . 7 . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 7 | . . . 4 . . . 3 . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 7 1 4 3 . . 3 3 1 . 2 . . 1 . . . . 1 1 . . . . Combat Bots Only 6 | . 6 1 4 3 . . 3 3 . . 2 . . . . . . . . . . . . . Max Kills in Single Turn 2 | 1 1 1 2 1 . . 1 1 1 . 1 . . 1 . . . . 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Damage Taken 5653 | . 584 49 415 269 . . 424 360 37 54 470 . 29 18 . . . . 411 411 . . . 2122 Core 1643 | . 61 7 42 67 . . 38 68 . . 107 . 16 . . . . . 63 53 . . . 1121 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 72 . . . 72 93 90 . . . . 85 . . . . 100 94 . . 90 100 29 Volleys Fired 270 | 4 60 5 53 22 . . 62 . . . . . . 4 . . 2 3 4 47 . . . 4 Largest 2 | 2 2 2 2 2 . . 2 . . . . . . 1 . . 1 1 1 1 . . . 1 Hottest 120 | 40 40 40 64 88 . . 88 . . . . . . 57 . . 40 98 98 113 . . . 120 Shots Fired 470 | 8 115 10 106 44 . . 123 . . . . . . 4 . . 2 3 4 47 . . . 4 Gun 269 | 8 115 10 59 4 . . 35 . . . . . . . . . . . . 38 . . . . Cannon 199 | . . . 47 40 . . 88 . . . . . . 4 . . . 3 4 9 . . . 4 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Kinetic 410 | 8 115 10 106 44 . . 123 . . . . . . 4 . . . . . . . . . . Thermal 58 | . . . . . . . . . . . . . . . . . . 3 4 47 . . . 4 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 4 21 3 24 21 . . 22 . . . . . . . . . 3 . . . . . . . Robot Miss Streak 5 | 1 2 1 1 2 . . 5 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 374 | 7 87 5 85 34 . . 99 22 10 . 3 . . 10 . . 2 . 5 5 . . . . Core Hits 165 | 3 38 2 30 18 . . 53 9 2 . 3 . . 3 . . . . 3 1 . . . . Critical Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 190 | . . . . . . . 11 40 18 2 12 . . 55 3 1 . 2 16 19 . . . 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 190 | . . . . . . . 11 40 18 2 12 . . 55 3 1 . 2 16 19 . . . 11 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 2 1 . . . . 2 . . . . 1 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8039 | 72 1044 67 1435 628 . . 1972 878 416 . 109 . . 605 . . . . 317 496 . . . . Guns 2317 | 72 1029 67 699 31 . . 419 . . . . . . . . . . . . . . . . . Cannons 2866 | . . . 727 592 . . 1547 . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2821 | . . . . . . . . 878 416 . 109 . . 605 . . . . 317 496 . . . . Ramming 35 | . 15 . 9 5 . . 6 . . . . . . . . . . . . . . . . . Kinetic 5183 | 72 1029 67 1426 623 . . 1966 . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2821 | . . . . . . . . 878 416 . 109 . . 605 . . . . 317 496 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 1 . . 2 2 2 . . . . . . 5 5 5 . 3 Average Corruption 3 | . . . . . . . . 1 . . 2 2 2 . . . . . . 3 5 5 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . 1 . . . . 1 . . . . . . 2 7 . . . Message Errors 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 906 | . . . 15 20 . . 84 56 22 . . . . 269 . . . . 127 313 . . . . Projectiles 119 | . . . 15 20 . . 84 . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 787 | . . . . . . . . 56 22 . . . . 269 . . . . 127 313 . . . . Knockbacks 32 | . . . 5 5 . . 22 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 30 | . . . 5 5 . . 20 . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 12 | . 6 . 1 2 . . 3 . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 7 . 2 2 . . 3 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . 5 24 57 135 . . 135 . . . . . . . . . 22 117 118 272 151 . . 268 Average Temperature 52 | . 2 14 11 49 . . 27 . . . . . . . . . 20 69 56 88 84 . . 132 Received Heat Transfer 911 | . 270 80 117 36 . . 108 18 6 18 126 . 9 . . . . . 18 51 . . . 54 Effects 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Peak Influence 661 | 10 409 71 399 190 . . 367 116 162 . . . . 495 . . . . 460 661 267 . 4 122 Initial 252 | . 5 63 . 72 . . . 5 44 . . . . 62 . . . . 7 168 252 . . 1 Average 149 | 7 139 22 163 56 . . 146 53 85 . . . . 169 . . . . 244 476 254 . 3 36 Maximum Alert Level 2 | . 2 . 1 . . . 1 . . . . . . 2 . . . . 2 2 1 . . . Low Security (%) 71 | 100 75 100 60 100 . 100 73 100 100 . . . . 61 . . . . 42 8 . . 100 100 Level 1 17 | . 23 . 39 . . . 26 . . . . . . 30 . . . . 14 6 100 . . . Level 2 10 | . 1 . . . . . . . . . . . . 8 . . . . 42 84 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 7 1 1 . . . 7 4 1 . 1 . . 3 . . . . 2 1 2 . . 3 Investigation 15 | . 7 1 1 . . . 4 1 . . . . . 1 . . . . . . . . . . Extermination 6 | . . . . . . . . 2 1 . . . . . . . . . 1 1 1 . . . Reinforcement 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Assault 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Garrison 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Distress Signals 12 | . . . 3 . . . 3 . 1 . . . . . . . . . . 3 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 236 | . 25 1 32 12 . . 28 11 5 6 28 . 7 11 1 . . 1 24 28 2 . . 14 Peak Tracking Total 16 | . 7 1 5 4 . . 4 4 2 7 9 . 6 1 5 . . 1 16 12 3 . . 12 Tactical Retreats 38 | . 1 . 5 . . . 6 . 1 1 6 . 2 1 . . . 1 4 10 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Traps Triggered 13 | . 4 1 1 . . . 1 1 2 . . . . . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . 2 . 2 . . . . 1 1 . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Machines Disabled 3 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 1 1 . . . . 2 . . . . 1 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Machines Accessed 104 | . 10 3 4 . 5 . 9 12 8 . . 4 . 17 . 1 9 . 7 9 3 . 1 2 Terminals 52 | . 8 1 4 . . . 5 7 5 . . . . 11 . 1 . . 2 3 2 . 1 2 Fabricators 12 | . . . . . . . . 4 2 . . . . 2 . . . . 2 1 1 . . . Repair Stations 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . Recycling Units 4 | . 2 . . . . . 1 . . . . . . . . . . . 1 . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . . 1 . . . . . 2 . . . . Garrison Access 9 | . . . . . . . 1 1 1 . . . . 2 . . . . 1 3 . . . . Total Hacks 360 | . 24 7 10 . 50 . 30 28 21 . . 30 . 55 . 1 48 . 17 22 8 . 3 6 Successful 295 | . 16 6 7 . 50 . 19 11 18 . . 30 . 44 . 1 48 . 12 20 6 . 3 4 Failed 65 | . 8 1 3 . . . 11 17 3 . . . . 11 . . . . 5 2 2 . . 2 Catastrophic 4 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 126 | . 17 4 1 . 1 . 18 15 11 . . . . 34 . . . . 8 7 4 1 1 4 Terminals 163 | . 21 5 10 . . . 17 18 15 . . . . 42 . 1 . . 9 11 5 . 3 6 Fabricators 32 | . . . . . . . . 8 5 . . . . 7 . . . . 5 4 3 . . . Repair Stations 5 | . . . . . . . 3 . . . . . . 1 . . . . 1 . . . . . Recycling Units 7 | . 3 . . . . . 3 . . . . . . . . . . . 1 . . . . . Scanalyzers 10 | . . . . . . . 5 . . . . . . 1 . . . . . 4 . . . . Garrison Access 13 | . . . . . . . 2 2 1 . . . . 4 . . . . 1 3 . . . . Terminal Hacks 201 | . 9 5 6 . 50 . 6 1 5 . . 30 . 21 . 1 48 . 5 6 1 . 3 4 Record 106 | . . . . . 49 . . . 1 . . 11 . 2 . 1 36 . 2 3 . . 1 . Part Schematic 21 | . . 1 . . . . 3 . . . . 10 . 3 . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 11 | . 1 1 1 . . . 1 . 1 . . . . 2 . . 4 . . . . . . . Prototype ID Bank 9 | . 1 . . . . . . . . . . 3 . 1 . . 4 . . . . . . . Open Door 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Branch Access Points 4 | . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Terminal Index 7 | . 1 . . . . . . . 1 . . . . 1 . . . . . 1 1 . 1 1 Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 . . . . . 1 . . . . . . 3 . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 12 | . 1 . 2 . . . 1 . 1 . . . . 5 . . . . . 1 . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 21 | . . . . . . . . 6 4 . . . . 4 . . . . 2 3 2 . . . Load Schematic 11 | . . . . . . . . 4 2 . . . . 2 . . . . 1 1 1 . . . Build 10 | . . . . . . . . 2 2 . . . . 2 . . . . 1 2 1 . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 5 . . . . . . 1 . . . . . 4 . . . . Insert Component 6 | . . . . . . . 2 . . . . . . 1 . . . . . 3 . . . . Analyze 4 | . . . . . . . 3 . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 7 | . . . . . . . . 1 1 . . . . 1 . . . . 1 3 . . . . Seal Access 7 | . . . . . . . . 1 1 . . . . 1 . . . . 1 3 . . . . Unauthorized Hacks 53 | . 7 1 1 . . . 5 3 8 . . . . 17 . . . . 4 4 3 . . . Terminals 37 | . 4 1 1 . . . 3 3 7 . . . . 12 . . . . 1 3 2 . . . Track 14 | . 1 1 . . . . 1 1 1 . . . . 7 . . . . . 1 1 . . . Assimilate 13 | . . . . . . . 2 1 4 . . . . 3 . . . . 1 2 . . . . Botnet 8 | . 2 . 1 . . . . 1 2 . . . . 1 . . . . . . 1 . . . Operators 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Fabricators 7 | . . . . . . . . . 1 . . . . 3 . . . . 1 1 1 . . . Prioritize 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Siphon 4 | . . . . . . . . . . . . . . 2 . . . . . 1 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Mechanics 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Recycling Units 5 | . 3 . . . . . 1 . . . . . . . . . . . 1 . . . . . Recyclers 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Tunnel 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Jam 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Detections 66 | . 6 1 3 . . . 9 11 7 . . . . 13 . . . . 5 6 2 . 1 2 Full Trace Events 4 | . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . 1 . . . . 5 . . . . 10 . 3 . . 4 . . 1 . . . . Parts Built 11 | . . . . . . . . 2 3 . . . . 2 . . . . 1 2 1 . . . Matter 1934 | . . . . . . . . 292 292 . . . . 426 . . . . 285 426 213 . . . Time 724 | . . . . . . . . 109 109 . . . . 152 . . . . 50 152 152 . . . Total Part Build Rating 45 | . . . . . . . . 6 9 . . . . 10 . . . . 5 10 5 . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 26 | . . . . . . . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 135 | . . . . . . . 135 . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Relay Couplers Released 5 | . . . . . . . . 3 . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Total Allies 11 | . . . . . . . 1 1 2 . . . 1 3 . . . . 1 2 . . . . Largest Group 2 | . . . . . . . 1 1 2 . . . 1 1 1 . . . 1 1 . . . . Highest-Rated Group 94 | . . . . . . . 10 26 36 . . . 94 26 26 . . . 26 26 . . . . Highest-Rated Ally 94 | . . . . . . . 10 26 26 . . . 94 26 26 . . . 26 26 . . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . . . 17 . . . . . . . . . . . Total Damage 350 | . . . . . . . . . . . . . 350 . . . . . . . . . . . Kills 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Robot Analysis Total 11 | . 1 1 1 . . . 1 . 1 . . . . 2 . . 4 . . . . . . . Derelict Logs Recovered 13 | . . 2 . 2 . . . . . 1 1 . 2 . 1 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Turns Passed 13624 | 52 1197 1137 904 1332 872 148 2265 609 383 125 274 32 115 1113 225 198 82 185 470 1074 305 21 50 456 Spaces Moved 14292 | 29 584 573 387 758 536 91 953 1072 623 326 616 95 311 2162 264 428 174 358 1007 1625 381 19 158 762 Core 98 | . . . . . . . . . . . . . . . . . . . . . . . . 98 Treads 3881 | . 576 573 387 758 536 91 953 7 . . . . . . . . . . . . . . . . Legs 37 | 29 8 . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10276 | . . . . . . . . 1065 623 326 616 95 311 2162 264 428 174 358 1007 1625 381 19 158 664 Fastest Speed 28 | 120 120 180 160 160 160 160 160 31 31 32 32 34 34 32 34 34 32 32 32 30 30 30 28 28 Average Speed 68 | 120 161 180 160 160 160 160 160 34 33 33 33 34 34 33 34 34 33 32 32 31 30 30 28 30 Slowest Speed 180 | 120 180 180 160 160 160 160 160 160 34 34 109 34 34 34 34 34 34 32 32 32 30 30 28 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 81 | . . . . . . . . 5 4 . 13 . . 16 . . . . 7 31 . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 3 90 99 31 99 91 16 49 24 16 62 78 74 48 39 47 64 62 55 27 42 17 26 6 19 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 10 | . 2 1 . . 1 . 1 . . . . 1 . . . 1 3 . . . . . . . Known Exits Taken 17 | . 1 . 1 . . 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 . . . . . 1 1 1 . . . . . . . . . . . Scrap Searched 21 | . . 3 . 1 . . . . . 1 5 . 2 . 2 5 . 2 . . . . . . Spaces Dug 161 | . . . . . . . 13 13 8 2 9 . . 46 3 1 . 5 15 31 . . . 15 Terrain Destroyed 184 | . . . 8 3 . . 19 13 8 2 9 . . 46 3 1 . 5 15 37 . . . 15 Melee 126 | . . . . . . . 11 13 8 2 9 . . 41 3 1 . 2 11 14 . . . 11 Projectile 58 | . . . 8 3 . . 8 . . . . . . 5 . . . 3 4 23 . . . 4 AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Total 17301 | 37 725 673 566 832 554 94 1547 1246 763 338 653 94 319 2439 394 478 197 421 1120 2086 571 33 163 958 Wait 2246 | . 33 55 98 45 . 4 473 107 94 9 32 . 6 203 128 50 1 57 87 388 183 15 4 174 Move 14115 | 28 583 572 386 757 535 90 952 1061 614 325 591 94 310 2131 263 427 173 357 992 1567 380 18 157 752 Hop 71 | . . . . . . . . 5 4 . 11 . . 14 . . . . 7 26 . . . 4 Pick Up 104 | . 18 9 8 . 10 . 13 6 5 1 1 . 1 13 . . 2 1 4 10 1 . . 1 Fast Attach 50 | 3 2 6 4 2 . . 4 2 4 . 1 . 1 3 . . 8 . 2 5 1 . . 2 Attach 51 | . 1 2 2 1 2 . 2 9 3 1 4 . . 5 . . 2 1 3 4 3 . 2 4 Detach 10 | . . . . . . . 1 . . . . . . 2 . . 1 . 2 . 2 . . 2 Swap 40 | . 6 4 4 1 . . 18 3 . . . . . 2 . . . . . 2 . . . . Drop 114 | 2 15 17 9 2 7 . 8 13 3 . 1 . 1 7 . . 8 . 3 13 1 . . 4 Fire 270 | 4 60 5 53 22 . . 62 . . . . . . 4 . . 2 3 4 47 . . . 4 Melee 190 | . . . . . . . 11 40 18 2 12 . . 55 3 1 . 2 16 19 . . . 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 14 | . 7 . 2 2 . . 3 . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . 18 . . . . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min / Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res / *Arm / [*Tes]) -3/Armory (discovered 2 exits: Res / *Lab) -3/Lab -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 53 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 329 | -10/Materials | Build established: Mutant 751 | -10/Materials | Discovered new exit (range 12) 909 | -10/Materials | Identified exit to Mines 1097 | -10/Materials | Discovered new exit (range 4) 1250 | -10/Materials | Entered Mines 1257 | -10/Mines | Met a Derelict shopkeep closing up shop 1307 | -10/Mines | Assembled infested the area 1370 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1473 | -10/Mines | Discovered new exit (range 7) 1620 | -10/Mines | Discovered new exit (range 6) 1961 | -10/Mines | Learned location of Storage (-9) 2001 | -10/Mines | Found a hidden stash of uninstalled traps 2259 | -10/Mines | Learned 4 Materials zone layouts 2387 | -10/Mines | Entered Materials 2387 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2388 | -9/Materials | Identified exit to Storage 2389 | -9/Materials | Identified exit to Mines 2389 | -9/Materials | Identified exit to Materials 3291 | -9/Materials | Entered Mines 3421 | -9/Mines | Build established: Scavenger-Mutant 3705 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3791 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3791 | -9/Mines | Discovered new exit (range 5) 3912 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4457 | -9/Mines | Discovered exit to Materials (range 6) 4505 | -9/Mines | Discovered exit to Materials (range 9) 4623 | -9/Mines | Entered Exiles 4663 | -9/Exiles | Met 8R-AWN 4691 | -9/Exiles | Met EX-HEX 4771 | -9/Exiles | Met EX-DEC 4794 | -9/Exiles | Visited The Gauntlet 5023 | -9/Exiles | Learned location of Zion (-7) 5102 | -9/Exiles | Discovered new exit (range 10) 5209 | -9/Exiles | Met EX-BIN 5235 | -9/Exiles | Aligned with FarCom system 5236 | -9/Exiles | Given EX-Vault access code 5302 | -9/Exiles | Opened EX-Vault 5314 | -9/Exiles | Found Lightpack 2.0 5381 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5382 | -9/Exiles | Exiles lab attacked by MAIN.C 5495 | -9/Exiles | Left Exiles lab with Lightpack 2.0 5495 | -9/Exiles | Entered Mines 5595 | -8/Mines | Discovered exit to Materials (range 14) 5643 | -8/Mines | Entered Materials 5643 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5644 | -8/Materials | Identified exit to Factory 5712 | -8/Materials | Garrison activated, responded to threat 5874 | -8/Materials | Garrison activated, responded to threat 6304 | -8/Materials | Repaired Lgt. Armor Plating? 6549 | -8/Materials | Build established: Hauler-Mutant 6599 | -8/Materials | Garrison activated, responded to threat 7908 | -8/Materials | Entered Factory 7908 | -7/Factory | Evolved 2 slots: Utility x2 8222 | -7/Factory | Build established: Hauler-Scout 8256 | -7/Factory | Discovered new exit (range 14) 8413 | -7/Factory | Fabricated Hacking Suite (x1) 8445 | -7/Factory | Discovered new exit (range 12) 8482 | -7/Factory | Garrison activated, responded to threat 8506 | -7/Factory | Fabricated Hacking Suite? 8513 | -7/Factory | Identified exit to Factory 8517 | -7/Factory | Entered another Factory area 8517 | -6/Factory | Evolved 2 slots: Utility x2 8769 | -6/Factory | Identified exit to Lower Caves 8787 | -6/Factory | Fabricated Hacking Suite? 8816 | -6/Factory | Build established: Hacker-Scout 8837 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 8900 | -6/Factory | Entered Lower Caves 8990 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8993 | -6/Lower Caves | Learned Factory emergency access door positions 9016 | -6/Lower Caves | Discovered new exit (range 10) 9019 | -6/Lower Caves | Identified exit to Lower Caves 9025 | -6/Lower Caves | Entered another Lower Caves area 9026 | -6/Lower Caves | Discovered new exit (range 14) 9038 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9040 | -6/Lower Caves | Learned Factory trap positions 9168 | -6/Lower Caves | Spotted B-75 Beast 9182 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9194 | -6/Lower Caves | Encountered a Warlord checkpoint 9297 | -6/Lower Caves | Discovered new exit (range 7) 9299 | -6/Lower Caves | Entered Data Miner 9299 | -6/Data Miner | Discovered new exit (range 6) 9306 | -6/Data Miner | Met Data Miner 9312 | -6/Data Miner | Learned location of Section 7 (-2) 9312 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9319 | -6/Data Miner | Received God Mode back door access code from Data Miner 9331 | -6/Data Miner | Entered Proximity Caves 9355 | -5/Proximity Caves | Escorted by Enhanced Grunt 9416 | -5/Proximity Caves | Learned Factory security intel 9427 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9440 | -5/Proximity Caves | Discovered new exit (range 8) 9446 | -5/Proximity Caves | Entered Factory 9446 | -5/Factory | Evolved 2 slots: Utility x2 9447 | -5/Factory | Loaded intel: 97 trap records 9750 | -5/Factory | Discovered new exit (range 10) 9753 | -5/Factory | Identified exit to Factory 9801 | -5/Factory | Identified exit to Upper Caves 9801 | -5/Factory | Identified exit to Extension 10009 | -5/Factory | Build established: Wizard-Scout 10170 | -5/Factory | Fabricated Lgt. Regenerative Plating? 10202 | -5/Factory | Fabricated Exp. Sensor Array? 10443 | -5/Factory | Local fabrication network quarantined 10559 | -5/Factory | Entered Upper Caves 10559 | -5/Upper Caves | Accompanied by 1 ally 10560 | -5/Upper Caves | Encountered a Warlord checkpoint 10672 | -5/Upper Caves | Identified exit to Upper Caves 10784 | -5/Upper Caves | Entered another Upper Caves area 10795 | -5/Upper Caves | Discovered exit to Factory (range 8) 10841 | -5/Upper Caves | Build established: Wizard-Mutant 10871 | -5/Upper Caves | Learned Factory emergency access door positions 10875 | -5/Upper Caves | Learned location of Armory (-3) 10932 | -5/Upper Caves | Discovered new exit (range 12) 10982 | -5/Upper Caves | Identified exit to Zhirov 10982 | -5/Upper Caves | Entered Zhirov 10982 | -5/Zhirov | Discovered new exit (range 4) 10985 | -5/Zhirov | Identified exit to Proximity Caves 10990 | -5/Zhirov | Met Zhirov 10997 | -5/Zhirov | Learned location of Quarantine (-2) 10997 | -5/Zhirov | Learned location of Testing (-3) 10997 | -5/Zhirov | Learned location of Command (-1) 11003 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11014 | -5/Zhirov | Found Alien Artifact 11020 | -5/Zhirov | Found Alien Artifact 11020 | -5/Zhirov | Identified Integrated Reactor 11020 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11064 | -5/Zhirov | Entered Proximity Caves 11064 | -4/Proximity Caves | Spotted B-86 Titan 11203 | -4/Proximity Caves | Learned Research security intel 11247 | -4/Proximity Caves | Discovered exit to Factory (range 6) 11249 | -4/Proximity Caves | Entered Factory 11249 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11348 | -4/Factory | Fabricated Exp. Terrain Scanner? 11448 | -4/Factory | Local fabrication network quarantined 11534 | -4/Factory | First assault squad dispatched 11539 | -4/Factory | Build established: Wizard-Scout 11592 | -4/Factory | Incoming assault squad redirected 11695 | -4/Factory | Identified exit to Research 11719 | -4/Factory | Entered Research 11719 | -3/Research | Evolved 2 slots: Utility x2 11720 | -3/Research | Identified exit to Armory 11803 | -3/Research | Fabricated Exp. Sensor Array (x1) 11814 | -3/Research | Local fabrication network quarantined 11881 | -3/Research | Fabricated Exp. Sensor Array (x1) 11930 | -3/Research | Discovered new exit (range 25) 11990 | -3/Research | Found Exp. Terrain Scanner 12645 | -3/Research | Discovered new exit (range 5) 12646 | -3/Research | Identified exit to Research 12793 | -3/Research | Entered Armory 12965 | -3/Armory | Fabricated Lgt. Regenerative Plating (x1) 13039 | -3/Armory | Discovered exit to Research (range 22) 13055 | -3/Armory | Identified Transdimensional Reconstructor 13055 | -3/Armory | Warped through subspace to slip node 13055 | -3/Armory | Discovered new exit (range 1) 13055 | -3/Armory | Identified exit to Lab 13098 | -3/Armory | Entered Lab 13098 | -3/Lab | Discovered exit to Research (range 9) 13102 | -3/Lab | Unable to decrypt terminal 13102 | -3/Lab | Opened the door to a hidden lab 13103 | -3/Lab | Gained access to the hidden lab's interior 13118 | -3/Lab | Detected by scanners 13119 | -3/Lab | Entered Research 13119 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13127 | -2/Research | Identified exit to Access 13169 | -2/Research | Entered Access 13169 | -1/Access | Evolved 2 slots: Utility x2 13195 | -1/Access | Identified exit to Surface 13544 | -1/Access | Intercept squad dispatched 13545 | -1/Access | Spotted B-99 Colossus 13559 | -1/Access | Spotted Tracker 13562 | -1/Access | Spotted Tracker 13612 | -1/Access | Spotted Combat Programmer 13618 | -1/Access | Core integrity fell below 50% 13621 | -1/Access | Spotted Combat Programmer 13625 | *** | Escaped! Last Messages --------------- 13613_ EMDS Slug penetrates Tracker. 13615_ Hacking Suite destroyed. 13616_ Penetrated by EMDS Slug. 13616_ Impulse Thruster Array destroyed. 13616_ Imp. Hacking Suite destroyed. 13616_ Weight Redist. System destroyed. 13616_ Penetrated by Slug. 13616_ Slug penetrates Sealed Heavy Doors. 13618_ Penetrated by EMDS Slug. 13618_ System Shield destroyed. 13618_ Adv. Hacking Suite destroyed. 13620_ Penetrated by EMDS Slug. 13622_ U-05 Engineer lays Concrete. 13622_ EMDS Slug penetrates Tracker. 13622_ Tracker suffers critical hit. 13622_ Slug penetrates P-80 Master. 13622_ P-80 Master destroyed. 13622_ Slug penetrates Sealed Heavy Doors. 13623_ Penetrated by EMDS Slug. 13624_ EMDS Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ?????############ #?? % ##"??????? ? ??????? | | +##?#??????##?#?# #???######?????? ?? ????????? | | ? ? ?#?#??###??# #?#????????"?? ???# *?? ????? | | ? ????#???#?????# #????#??#???????? # ???? ???? | | ???? #??????#?#?# #??????##??????? ?# ???? ???? | | ?"?? ????#???#?## #???????###"????? # #?#??#???? | | ??? ???????#???## ###??#?????? ??? # #??#?##### | | ?? ??#???#???### #?????##??? ? ????# #??? | | ????????#?????#?# #?????#???#?? ????# #? ? | | ????#?##???????# #??#??#???#? ?? ??# #?? | | ?##????????????## #?#???#?#?????????# #? ? | | ?? ?? ##????## Y###############+### # """ | | ????????????#??## # """ | | ?? ? ? ????????## h / """ | | ????? ? #??????###################### # """ | | ????? ???????????????????????#???????#h #?? """ | | ????????????#????????????????#???#???#% #? ?? | | ??????? ?#??#?????????##?????????????#* #?????? | | "????????????????#???????????????????# ]#????????# | | ???"?? ????????#?#??????????###????##! ##???????? | | ????????????????????########## #######w #????????? | | ?????? ??#?????? ???" ksp/u#????????? | | ??????????????BB??""" !**!!#????????? | | ????#???????? BB?""?" s%Y/!#????????? | | ? ??????? ? ????????" =p! #????????? | | ???????????? ???????" "@ #????????? | | ??? ????????????????" "" u #????????? | | ????????????????????" u #????????? | | ??????????????BB "??" #????????? | | ??????????????BB????" "" """C #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????w #????????? | | ??????????????????????????????????????? ?????????? | | ????????????????h?h?o????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 40 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 66 Defensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -10/Mines | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Exp. Signal Interpreter | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Diametric Drive | -3/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Adv. Signal Interpreter | x2 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Terrain Scanner | x1 | -4/Factory Exp. Sensor Array | x1 | -3/Research Exp. Sensor Array | x1 | -3/Research Lgt. Regenerative Plating | x1 | -3/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Dynamic Key Rockin' Loadout Use The Force Challenges ------------ None Game ------ Seed ThiefSignalStripper Manual? 0 Play Time 03:37:23 Cumulative 26.8 hours Start 2021.10.23 @ 18:19:33 End 2021.10.24 @ 02:27:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 37 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59fb3b5a-f81f-4908-9e70-ec40faabc8d2