Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 09:08:36 // Winter2019/RPGLIKE Player: Calanor Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (297) 1485 Value Destroyed (9379) 9379 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3097) 3097 TOTAL SCORE: 16581 Bonus ------- High Alert Combat Kills 2387 Follower Combat Kills 35 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -225 Cogmind --------- Core Integrity 0/900 Matter 285/300 Energy 362/510 System Corruption 0% Temperature Cool (556) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Long-range Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating Hacking Suite System Shield > --- WEAPON (3) ------- Improved EM Pulse Cannon Plasma Cannon Remote Datajack > --- INVENTORY (8) ---- Hardened Medium Armor Plating Force Field Relay Coupler [Grunt] (62) Relay Coupler [Sentry] (42) Heavy EM Shotgun Improved EM Pulse Cannon Plasma Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Long-range Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY -------- Hardened Medium Armor Plating Force Field Relay Coupler [Grunt] Relay Coupler [Sentry] Heavy EM Shotgun Plasma Cannon Improved Grenade Launcher Remote Datajack [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hardened Light Armor Plating Device Long-range Sensor Array Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 10 | 3 . 4 3 . . . Power 1 | . . 1 . . . . Propulsion 2 | 1 . 1 . . . . Utility 5 | 1 . 2 2 . . . Weapon 2 | 1 . . 1 . . . Parts Attached 126 | 7 13 28 37 6 19 16 Power 9 | 1 2 4 2 . . . Engine 9 | 1 2 4 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 26 | 4 3 5 7 2 5 . Treads 2 | 2 . . . . . . Leg 23 | 2 3 5 6 2 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 31 | . 4 7 11 . 7 2 Device 14 | . 2 4 5 . 3 . Storage . | . . . . . . . Processor 4 | . 1 1 2 . . . Hackware 4 | . . . 2 . 2 . Protection 9 | . 1 2 2 . 2 2 Artifact . | . . . . . . . Weapon 60 | 2 4 12 17 4 7 14 Energy Gun 21 | 2 3 9 5 . 1 1 Energy Cannon 16 | . . 2 6 . 1 7 Ballistic Gun 2 | . 1 . 1 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 6 | . . 1 2 1 1 1 Special Weapon 9 | . . . . 1 3 5 Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . 2 2 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 3 4 . 1 . Parts Lost 1 | . . 1 . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . 1 . . . . Highest Loss Streak 1 | . . 1 . . . . Average Slot Usage (%) 98 | . 92 96 99 100 99 99 Engine 15 | . 14 19 14 14 14 14 Leg 23 | . 28 27 22 21 20 21 Device 14 | . 8 16 15 14 13 14 Processor 5 | . 3 2 6 7 7 7 Hackware 9 | . . . 9 14 18 15 Protection 6 | . 8 9 7 7 2 4 Energy Gun 8 | . 23 19 7 . . 1 Energy Cannon 8 | . . . 7 14 14 16 Special Weapon 1 | . . . . . 4 2 Slashing Weapon 2 | . . . 4 7 2 . Naked Turns . | . . . . . . . Heaviest Build 49 | 7 19 30 43 43 43 49 Greatest Support 64 | 40 20 30 57 57 64 64 Greatest Overweight (x) 1 | . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 3 4 5 7 7 7 8 Average Capacity 6 | 3 3 4 6 7 7 7 Most Carried 8 | 3 4 5 7 7 7 8 Average Carried 5 | 1 2 4 6 6 6 7 Final Capacity 8 | 3 4 5 7 7 7 8 Final Carried 8 | 2 4 5 7 7 7 8 Class Distribution -------------------- 22% | Mutant 20% | Hacker-Assassin 20% | Hacker-Skirmisher 19% | Hacker-Mutant 12% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Assassin | -8/Garrison Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1992 | 222 194 301 595 92 311 277 Remotely . | . . . . . . . Salvage Created 9842 | . 492 1823 3350 791 2313 1073 Parts 619 | . 35 164 208 48 114 50 Haulers Intercepted 15 | . 2 5 4 . 4 . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 218 | . 10 45 66 28 42 27 Melee 3 | . . . 3 . . . Guns 68 | . 10 36 20 . . 2 Cannons 95 | . . 2 23 19 31 20 AOE 25 | . . 4 12 3 4 2 Classes Destroyed 16 | . 8 2 4 1 . 1 Worker 12 | . 1 4 6 . 1 . Builder 14 | . . 4 8 . 2 . Tunneler 1 | . 1 . . . . . Hauler 15 | . 2 5 4 . 4 . Recycler 7 | . 1 2 3 . 1 . Operator 11 | . 1 3 5 . 2 . Watcher 18 | . 3 5 5 . 5 . Swarmer 57 | . 3 19 5 12 7 11 Saboteur 1 | . . . . . . 1 Grunt 97 | . 7 16 41 7 18 8 Brawler 10 | . . . 6 . 3 1 Duelist 7 | . . . 2 1 . 4 Protector 4 | . . . 2 1 1 . Sentry 37 | . . 10 9 5 12 1 Demolisher 1 | . . . . 1 . . Hunter 5 | . . . 1 1 1 2 Best Kill Streak 17 | . 6 7 17 10 7 5 Combat Bots Only 10 | . 3 5 6 10 4 5 Max Kills in Single Turn 4 | . 2 2 4 3 2 2 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 2 2 3 1 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 9601 | . 522 2115 2472 1243 1082 2167 Core 7252 | . 440 1506 1869 862 815 1760 Absorbed by Shields 92 | . . . 39 . . 53 Redirected to Core 5477 | . 268 1289 1494 732 661 1033 Core Remaining (%) 98 | 100 100 95 . . . . Volleys Fired 671 | . 50 141 161 97 132 90 Largest 3 | . 2 2 3 2 2 3 Hottest 229 | . 90 90 158 138 138 229 Shots Fired 1316 | . 96 274 341 174 243 188 Gun 535 | . 96 266 163 . . 10 Cannon 710 | . . 7 153 170 222 158 Launcher 34 | . . 1 25 2 2 4 Special 37 | . . . . 2 19 16 Kinetic 41 | . 16 . 25 . . . Thermal 124 | . 37 7 22 . . 58 Explosive 9 | . . 1 . 2 2 4 Electromagnetic 1105 | . 43 266 294 170 222 110 Robot Hit Streak 23 | . 11 22 23 14 17 21 Robot Miss Streak 11 | . 4 11 5 2 4 3 Penetration Max . | . . . . . . . Secondary Targets 11 | . 5 6 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 885 | . 62 208 275 81 162 97 Core Hits 430 | . 29 107 164 32 59 39 Critical Hits 6 | . . 3 2 . . 1 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 3 | . . 2 1 . . . Melee Attacks 18 | . . . 18 . . . Impact . | . . . . . . . Slashing 18 | . . . 18 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 21535 | . 921 3392 7558 2159 4717 2788 Guns 5727 | . 841 2649 2182 . . 55 Cannons 11365 | . . 102 2577 2075 4171 2440 Explosions 3993 | . 80 641 2349 84 546 293 Melee 450 | . . . 450 . . . Ramming . | . . . . . . . Kinetic 338 | . 70 . 268 . . . Thermal 4171 | . 388 649 1540 84 546 964 Explosive 94 | . . 94 . . . . Electromagnetic 16482 | . 463 2649 5300 2075 4171 1824 Impact . | . . . . . . . Slashing 450 | . . . 450 . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . . . . Average Corruption 1 | . . 1 . . . . Corruption Purged . | . . . . . . . Effects 8 | . . 8 . . . . Message Errors 3 | . . 3 . . . . Energy Discharges 2 | . . 2 . . . . Data Loss (minor) 1 | . . 1 . . . . Targeting Errors 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 423 | . 16 22 131 30 178 46 Projectiles 299 | . . . 54 30 169 46 Explosions 120 | . 16 22 73 . 9 . Melee 4 | . . . 4 . . . Knockbacks 2 | . . . 2 . . . Impact . | . . . . . . . Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 555 | . . 226 252 8 41 28 Shots 17 | . . 6 7 1 2 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1002 | . 472 420 348 472 321 1002 Average Temperature 101 | . 130 76 71 107 77 192 Received Heat Transfer 3448 | . 270 507 1108 423 477 663 Effects 62 | . 8 4 1 13 . 36 Shutdowns 21 | . 4 4 . 4 . 9 Energy Bleed 6 | . . . 1 1 . 4 Interference 21 | . 2 . . 8 . 11 Matter Decay 1 | . . . . . . 1 Short Circuit 4 | . 2 . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 29 | . . 3 8 6 8 4 Combat Hostiles 27 | . . 3 8 6 7 3 Parts Fried 115 | . 5 18 30 20 31 11 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 . . 1 3 Heat Transferred 5758 | . 930 935 1682 75 525 1611 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 39 | . 2 10 15 1 9 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 1820 | . 204 690 1033 1820 892 1131 Initial 887 | . . 34 217 656 887 477 Average 642 | . 72 336 658 1388 657 833 Maximum Alert Level 5 | . 1 2 3 5 3 4 Low Security (%) 14 | 100 82 22 3 . . . Level 1 14 | . 17 37 15 . 7 . Level 2 29 | . . 40 37 6 45 18 Level 3 30 | . . . 43 16 47 78 Level 4 6 | . . . . 43 . 2 Level 5 4 | . . . . 33 . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 32 | . 4 6 13 . 9 . Investigation 10 | . 3 2 3 . 2 . Extermination . | . . . . . . . Reinforcement 13 | . 1 4 6 . 2 . Assault 6 | . . . 4 . 2 . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 9 | . . 2 3 . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 301 | . 17 65 97 29 64 29 Peak Tracking Total 8 | . 4 6 6 4 6 8 Tactical Retreats 17 | . 1 3 6 4 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 10 | . 1 2 2 3 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 24 | . 1 5 8 5 2 3 Max in Single Turn 2 | . 1 2 2 1 1 1 Garrison Relay 4 | . . . . 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 48 | . 6 14 13 . 15 . Terminals 28 | . 4 9 6 . 9 . Fabricators . | . . . . . . . Repair Stations 6 | . 1 2 2 . 1 . Recycling Units 7 | . 1 2 2 . 2 . Scanalyzers 5 | . . 1 2 . 2 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 198 | . 18 40 61 . 79 . Successful 151 | . 11 27 52 . 61 . Failed 47 | . 7 13 9 . 18 . Catastrophic 4 | . . 1 1 . 2 . Database Lockouts . | . . . . . . . Manual 19 | . . 5 . . 14 . Terminals 123 | . 15 31 24 . 53 . Fabricators . | . . . . . . . Repair Stations 23 | . 2 5 10 . 6 . Recycling Units 11 | . 1 2 2 . 6 . Scanalyzers 37 | . . 2 23 . 12 . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 77 | . 9 18 15 . 35 . Record 4 | . 2 2 . . . . Prototype ID Bank 10 | . 1 2 2 . 5 . Level Access Points 2 | . . 1 1 . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 6 | . 1 1 1 . 3 . Alert Level 18 | . 1 6 4 . 7 . Unreport Threat 13 | . . 3 4 . 6 . Locate Traps 5 | . . 1 1 . 3 . Maintenance Status 1 | . . . . . 1 . Reinforcement Status 4 | . 1 1 . . 2 . Assault Status 2 | . . . . . 2 . Registered Components 2 | . 1 . . . 1 . Registered Prototypes 1 | . 1 . . . . . Zone Layout 8 | . 1 1 2 . 4 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 22 | . 1 5 10 . 6 . Scan Component 12 | . 1 3 5 . 3 . Repair 10 | . . 2 5 . 3 . Recycling Unit Hacks 11 | . 1 2 2 . 6 . Process 2 | . . . . . 2 . Report Inventory 7 | . 1 2 2 . 2 . Retrieve Matter 2 | . . . . . 2 . Scanalyzer 37 | . . 2 23 . 12 . Insert Component 18 | . . 1 11 . 6 . Analyze 19 | . . 1 12 . 6 . Garrison Access Hacks 4 | . . . 2 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 40 | . 4 12 10 . 14 . Full Trace Events 3 | . . 1 . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . 1 11 . 6 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 10 | . . 2 5 . 3 . Time 417 | . . 64 251 . 102 . Parts Recycled . | . . . . . . . Recycled Matter 608 | . . . . . 608 . Retrieved Matter 862 | . . . . . 862 . Retrieved Components . | . . . . . . . Parts Scanalyzed 18 | . . 1 11 . 6 . Part Schematics Acquired 18 | . . 1 11 . 6 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 12 | . . . . . 8 4 Non-combat 1 | . . . . . 1 . Combat 11 | . . . . . 7 4 Robot Hacks Applied 15 | . . . . . 11 4 parse_system 6 | . . . . . 4 2 no_distress 1 | . . . . . 1 . mark_system 1 | . . . . . 1 . spike_heat 1 | . . . . . 1 . overload_power 1 | . . . . . . 1 streamctrl_high 1 | . . . . . 1 . formatsys_low 1 | . . . . . 1 . formatsys_high 3 | . . . . . 2 1 Relay Couplers Released 5 | . . . . 5 . . Machine Destruction 5 | . . . . 5 . . Attached 2 | . . . . . 2 . Robots Rewired 3 | . . . . . . 3 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies 8 | . . . . . 4 4 Largest Group 3 | . . . . . 1 3 Highest-Rated Group 42 | . . . . . 24 42 Highest-Rated Ally 24 | . . . . . 24 24 Total Orders 4 | . . . . . . 4 STAY 2 | . . . . . . 2 FOLLOW 2 | . . . . . . 2 Ally Attacks 41 | . . . . . 31 10 Total Damage 477 | . . . . . 349 128 Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 13531 | 81 1413 2686 3564 1824 2825 1138 Spaces Moved 7950 | 54 953 1467 1878 1182 1774 642 Core 6 | 6 . . . . . . Treads 11 | 11 . . . . . . Legs 7933 | 37 953 1467 1878 1182 1774 642 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 123 120 120 Average Speed 122 | 120 120 124 122 123 121 120 Slowest Speed 160 | 160 120 150 160 123 123 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 79 | 5 99 97 95 94 99 70 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 281 | . 8 64 86 22 65 36 Melee 2 | . . . 2 . . . Projectile 7 | . . . 7 . . . AOE 272 | . 8 64 77 22 65 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 10487 | 69 1135 2054 2800 1379 2204 846 Wait 1206 | . 73 307 546 29 197 54 Move 7944 | 53 952 1466 1877 1181 1773 642 Hop . | . . . . . . . Pick Up 62 | 4 10 10 22 5 9 2 Fast Attach 32 | 6 3 8 9 . 4 2 Attach 16 | 1 3 . 9 . 2 1 Detach 11 | 2 1 . 6 . 1 1 Swap 79 | . 7 21 19 6 13 13 Drop 84 | 3 14 21 26 6 12 2 Fire 671 | . 50 141 161 97 132 90 Melee 18 | . . . 18 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 5 . 3 Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous 354 | . 22 80 107 48 61 36 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / [*Sto x2]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 18 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Core integrity fell below 50% 322 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 6) 488 | -10/Materials | Discovered new exit (range 6) 734 | -10/Materials | Discovered new exit (range 11) 1172 | -10/Materials | Discovered new exit (range 12) 1437 | -10/Materials | Reached level 2 1451 | -10/Materials | Discovered new exit (range 16) 1495 | -10/Materials | Entered another Materials area 1497 | -9/Materials | Reached level 3 1497 | -9/Materials | Upgraded with Power slot (x1) 1497 | -9/Materials | Upgraded with Utility slot (x1) 1949 | -9/Materials | Discovered new exit (range 9) 2086 | -9/Materials | Reached level 4 2096 | -9/Materials | Core integrity fell below 50% 2117 | -9/Materials | Upgraded with Propulsion slot (x1) 2229 | -9/Materials | Repaired Hrd. Light Armor Plating 2318 | -9/Materials | Discovered new exit (range 16) 2593 | -9/Materials | Discovered new exit (range 3) 2701 | -9/Materials | Reached level 5 2897 | -9/Materials | Discovered new exit (range 17) 3286 | -9/Materials | Repaired Hrd. Light Armor Plating 3303 | -9/Materials | Reached level 6 3333 | -9/Materials | Upgraded with Utility slot (x1) 3345 | -9/Materials | Build established: Scavenger-Mutant 3509 | -9/Materials | Discovered new exit (range 15) 3691 | -9/Materials | Discovered new exit (range 16) 3910 | -9/Materials | Identified exit to Materials 3910 | -9/Materials | Reached level 7 4181 | -9/Materials | Entered another Materials area 4183 | -8/Materials | Reached level 8 4183 | -8/Materials | Upgraded with Utility slot (x1) 4804 | -8/Materials | Reached level 9 4806 | -8/Materials | Upgraded with Weapon slot (x1) 4988 | -8/Materials | Reached level 10 5047 | -8/Materials | Discovered new exit (range 16) 5073 | -8/Materials | Build established: Hacker-Gunner 5296 | -8/Materials | Repaired Imp. EM Shotgun 5349 | -8/Materials | Repaired Imp. EM Shotgun 5382 | -8/Materials | Discovered new exit (range 17) 5447 | -8/Materials | Reached level 11 5781 | -8/Materials | First assault squad dispatched 5952 | -8/Materials | Identified exit to Factory 6089 | -8/Materials | Build established: Hacker-Mutant 6214 | -8/Materials | Reached level 12 6244 | -8/Materials | Upgraded with Utility slot (x1) 6441 | -8/Materials | Repaired Carbon-fiber Leg 6493 | -8/Materials | Repaired Hvy. Ion Engine 6568 | -8/Materials | Repaired Enh. Autogun 7743 | -8/Materials | Identified exit to Garrison 7745 | -8/Materials | Entered Garrison 7747 | -8/Garrison | Reached level 13 7822 | -8/Garrison | Triggered checkpoint 7947 | -8/Garrison | Destroyed 10 combat bots 8053 | -8/Garrison | Discovered new exit (range 10) 8116 | -8/Garrison | Build established: Hacker-Assassin 8154 | -8/Garrison | Triggered checkpoint 8238 | -8/Garrison | Triggered checkpoint 8365 | -8/Garrison | Discovered new exit (range 10) 8380 | -8/Garrison | Identified exit to Materials 8400 | -8/Garrison | Triggered checkpoint 8449 | -8/Garrison | Garrison Relay disabled 8547 | -8/Garrison | Discovered exit to Materials (range 13) 8590 | -8/Garrison | Triggered checkpoint 8794 | -8/Garrison | Garrison Relay disabled 8910 | -8/Garrison | Triggered checkpoint 8949 | -8/Garrison | Garrison Relay disabled 9057 | -8/Garrison | Triggered checkpoint 9394 | -8/Garrison | Installed Relay Interface Framework 9480 | -8/Garrison | Garrison Relay disabled 9480 | -8/Garrison | Reached level 14 9569 | -8/Garrison | Entered Materials 9607 | -8/Materials | Identified exit to Garrison 9664 | -8/Materials | Repaired Hrd. Light Armor Plating 9703 | -8/Materials | Repaired Titanium Leg 9911 | -8/Materials | Discovered exit to Factory (range 8) 10505 | -8/Materials | Garrison activated, responded to threat 10956 | -8/Materials | Build established: Hacker-Skirmisher 11074 | -8/Materials | Discovered exit to Factory (range 9) 11342 | -8/Materials | Repaired Hrd. Light Armor Plating 11569 | -8/Materials | First assault squad dispatched 11835 | -8/Materials | Discovered exit to Factory (range 18) 12394 | -8/Materials | Entered Garrison 12394 | -8/Garrison | Accompanied by 1 ally 12420 | -8/Garrison | Triggered checkpoint 12510 | -8/Garrison | Triggered checkpoint 12512 | -8/Garrison | Triggered checkpoint 12522 | -8/Garrison | Reached level 15 12675 | -8/Garrison | Triggered checkpoint 12725 | -8/Garrison | Triggered checkpoint 12798 | -8/Garrison | Triggered checkpoint 12811 | -8/Garrison | Discovered exit to Factory (range 17) 12862 | -8/Garrison | Triggered checkpoint 13442 | -8/Garrison | Discovered exit to Factory (range 9) 13477 | -8/Garrison | Triggered checkpoint 13508 | -8/Garrison | Core integrity fell below 50% 13527 | -8/Garrison | Core integrity fell below 20% 13533 | -8/Garrison | Core destroyed Last Messages --------------- >>parse_system Reading system data... 13521_ Power failure, Hvy. Ion Engine shutdown. 13522_ Overheating: System interference. 13522_ Lrn. Sensor Array temporarily disabled. 13523_ Overheating: Energy bleed (-51). 13525_ Overheating: System interference. 13525_ Imp. Cooling System temporarily disabled. 13525_ Adv. Signal Interpreter temporarily disabled. 13525_ Remote Datajack temporarily disabled. 13527_ Overheating: Core damaged (-171). 13528_ Overheating: System Shield damaged (-3). 13528_ Overheating: Imp. Cooling System damaged (-18). 13528_ Overheating: Imp. Carbon-fiber Leg damaged (-25). 13529_ Power failure, Hvy. Ion Engine shutdown. 13529_ Overheating: Remote Datajack damaged (-17). 13530_ Power failure, Hvy. Ion Engine shutdown. 13531_ Imp. Carbon-fiber Leg permanently disabled. 13531_ Overheating: Short circuit. 13533_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????####?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ??????????????????######?????????# #?????????? | | ??????????????????# #?????????# #?????????? | | ??????????????????# < #?????????# #?????????? | | ??????????????????# #?????????# ###???????? | | ??????????????????### #????????? #???????? | | ????????????????????# #????????? ????????? | | ????????????????????# #????????? ?????????? | | ????????????????????# #?????????#%[#?????????? | | ????????????????????# @###???????#= #?????????? | | ????????????????????# %*;#########[*########### | | ????????????????????# = =/ **%% # | | ????????????????????# =[[ ==%[= # | | ????????????????????#;;=#!########% ######## # | | ????????????????????#######??????# #??????# # | | ?????????????????????????????????# #??????# # | | ?????????????????????????????????# #??????# # | | ?????????????????????????????????# #??????# # | | ?????????????????????????????????# #??????# # | | ?????????????????????????????????# #??????# # | | ?????????????????????????????????# #?????## # | | ?????????????????????????????????# ####### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????########## # | | ????????????????????????????????????????### # | | ????????????????????????????????????????# = | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### # | | ???????????????????######################## # | | ???????????????????# | | ???????????????????# ############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 33 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 22 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 5 Resistance: TH 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Relay Coupler Types 56 Relay Coupler Value 1 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Great Axe | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Lrn. Sensor Array | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Error 47 Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Levels Raised 14 | . 1 5 5 2 . 1 XP Earned 24456 | 3000 1580 7844 8360 1761 1357 554 XP Spent 24000 | 3000 1460 6040 9000 2500 . 2000 Upgrades 44 | 6 5 13 12 7 . 1 Power Slot 1 | . . 1 . . . . Propulsion Slot 2 | 1 . 1 . . . . Utility Slot 5 | 1 . 2 2 . . . Weapon Slot 2 | 1 . . 1 . . . Core Integrity 6 | . 2 4 . . . . Heat Dissipation 1 | . . . 1 . . . Energy Generation 2 | . 1 1 . . . . Energy Storage 1 | . . 1 . . . . Mass Support 2 | . . . 2 . . . Inventory Capacity 8 | 3 1 1 2 . . 1 Sight Range 2 | . 1 . . 1 . . Sensor Range 1 | . . . 1 . . . Terrain Scan Density 1 | . . . 1 . . . Ranged Accuracy 1 | . . . 1 . . . Melee Accuracy 1 | . . . . 1 . . Hack Attack % 4 | . . 2 1 1 . . KI Resistance % 1 | . . . . 1 . . TH Resistance % 3 | . . . . 3 . . Protomatter Created 3716 | . 176 635 1445 382 757 321 Integrity Restored 7349 | . 447 1671 2278 934 1228 791 Core 6262 | . 440 1462 1902 734 954 770 Parts 1087 | . 7 209 376 200 274 21 Protomatter Decayed 1020 | . 32 32 518 51 290 97 Game ------ Seed LargeLaserRedistributor Manual? 0 Play Time 03:27:45 Cumulative 45.2 hours Start 2020.09.30 @ 05:13:41 End 2020.09.30 @ 09:08:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1b1443f-e772-4922-85f2-4546538c5041