Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 20:57:43 Player: Sap Result: Destroyed by P-70 Sage via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2634) 2634 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7849 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 100/100 System Corruption 2% Temperature Cool (24) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Medium Storage Unit Large Storage Unit Improved Shock Absorption System Force Field Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Launcher Guidance Computer Armor Integrity Analyzer Graphene Brace System Shield Improved Dynamic Insulation System > --- WEAPON ----------- Advanced Plasma Cannon Coil Gun Coil Gun > --- INVENTORY -------- Improved Ion Engine Power Amplifier Improved Heat Sink Medium Storage Unit Focal Shield Force Field Recalibrator Variable Charge Gun Coil Gun Remote Datajack [Rating: 73] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Flight Unit Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Graphene Brace Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . 2 . 1 . . . . Utility 5 | . . . . 1 1 1 . 2 Weapon 1 | . . . . . . 1 . . Parts Attached 125 | 6 5 5 6 18 25 12 24 24 Power 16 | 1 . . 1 2 6 1 2 3 Engine 7 | 1 . . . 1 2 . . 3 Core 9 | . . . 1 1 4 1 2 . Reactor . | . . . . . . . . . Propulsion 34 | 2 1 4 2 8 5 4 5 3 Treads 5 | . . . . . 3 1 1 . Leg 10 | 2 1 . . . 2 . 4 1 Wheel . | . . . . . . . . . Hover 3 | . . . . . . 2 . 1 Flight 16 | . . 4 2 8 . 1 . 1 Utility 39 | 1 2 . . 4 8 5 8 11 Device 23 | . 1 . . 3 7 2 1 9 Storage 2 | 1 . . . . . 1 . . Processor 5 | . 1 . . . 1 1 1 1 Hackware 7 | . . . . . . . 6 1 Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 36 | 2 2 1 3 4 6 2 9 7 Energy Gun 6 | . . . . . 3 1 . 2 Energy Cannon 3 | . . . . . . . 2 1 Ballistic Gun 21 | 2 1 1 2 4 3 1 5 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 3 | . 1 . . . . . . 2 Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 3 . . . Parts Lost 61 | . . . 2 15 1 5 10 28 Power 9 | . . . 1 1 . . 2 5 Propulsion 25 | . . . 1 9 . 4 5 6 Utility 14 | . . . . 2 1 . 1 10 Weapon 13 | . . . . 3 . 1 2 7 Highest Loss Streak 19 | . . . 1 13 1 2 4 19 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 98 97 91 93 78 79 Engine 4 | . 14 11 5 . 3 . . 3 Core 7 | . . . 4 8 10 13 9 5 Treads 7 | . . . . . 21 15 1 . Leg 11 | . 28 . . . 10 10 12 11 Flight 9 | . . 44 44 43 . . . 2 Device 12 | . 1 . . . 22 19 9 17 Storage 5 | . 14 11 11 8 . 1 6 4 Processor 8 | . 12 11 11 9 7 7 6 7 Protection 1 | . . . . 8 . 3 3 . Energy Gun 3 | . . . . . 6 6 4 5 Ballistic Gun 12 | . 27 16 21 17 6 9 12 5 Naked Turns 13 | . . . . . . . . 13 Heaviest Build 52 | 13 14 12 14 21 28 40 48 52 Greatest Support 70 | 20 20 16 16 21 60 60 70 55 Greatest Overweight (x) 9 | . . . . 3 3 3 3 9 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 5 10 10 10 Average Capacity 7 | 6 8 8 8 7 5 5 10 9 Most Carried 10 | 6 8 8 8 8 5 10 10 10 Average Carried 6 | 3 7 4 7 7 4 5 8 8 Final Capacity 10 | 8 8 8 8 5 5 10 10 5 Final Carried 9 | 6 8 4 7 4 5 9 7 5 Class Distribution -------------------- 35% | Scavenger-Mutant 20% | Scavenger-Tank 19% | Scavenger-Sprinter 16% | Mutant 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Storage Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Matter Collected 2456 | 201 140 . 212 344 522 336 369 332 Remotely . | . . . . . . . . . Salvage Created 3617 | . 137 . 251 394 875 482 603 875 Parts 167 | . 13 . 14 33 34 20 23 30 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 6 | . 2 . . . 2 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Combat Hostiles Destroyed 60 | . 6 . 6 12 12 7 10 7 Guns 50 | . 6 . 6 12 12 7 5 2 Cannons 9 | . . . . . . . 4 5 Classes Destroyed 13 | . 3 . 1 2 6 . 1 . Worker 2 | . . . . 1 . . . 1 Builder 1 | . . . . . 1 . . . Tunneler 1 | . . . . . 1 . . . Hauler 1 | . . . . . 1 . . . Recycler 8 | . . . . . 3 2 . 3 Watcher 6 | . 1 . . 1 2 . . 2 Swarmer 22 | . 5 . . 8 3 3 3 . Grunt 15 | . 1 . 5 . 4 . 3 2 Duelist 1 | . . . . . . . 1 . Sentry 9 | . . . 1 3 2 2 . 1 Hunter 5 | . . . . . 1 . 2 2 Programmer 6 | . . . . . 2 2 . 2 Heavy 2 | . . . . 1 . . 1 . Best Kill Streak 5 | . 5 . 2 5 3 3 4 4 Combat Bots Only 4 | . 4 . 2 4 3 2 4 2 Max Kills in Single Turn 2 | . 2 . 1 2 2 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Hostile Shots Fired 789 | . 33 1 46 114 180 119 98 198 Missed 244 | . 13 . 17 38 66 40 20 50 Damage Taken 8394 | . 163 8 344 1400 1155 758 1607 2959 Core 2013 | . 15 8 42 471 119 61 270 1027 Absorbed by Shields 187 | . . . . . 76 43 . 68 Redirected to Shielding 102 | . . . . . . 22 80 . Ignored by Resistances 55 | . . . . . . . . 55 Core Remaining (%) 73 | 100 94 . 87 14 83 . 61 . Volleys Fired 217 | . 17 . 25 49 37 28 24 37 Largest 3 | . 2 . 2 2 2 3 3 3 Hottest 238 | . 100 . 43 46 108 133 158 238 Shots Fired 486 | . 32 . 50 90 77 81 71 85 Gun 441 | . 30 . 50 90 77 81 58 55 Cannon 42 | . . . . . . . 13 29 Launcher . | . . . . . . . . . Special 3 | . 2 . . . . . . 1 Kinetic 338 | . 30 . 50 90 37 53 47 31 Thermal 138 | . 2 . . . 40 28 24 44 Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . . . 9 Robot Hit Streak 16 | . 5 . 11 15 16 14 10 7 Robot Miss Streak 8 | . 8 . 1 5 2 4 4 3 Penetration Max 2 | . . . . . . . 1 2 Secondary Targets 5 | . 3 . . . . 1 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . Shots Hit Robots 324 | . 16 . 41 56 55 63 41 52 Core Hits 167 | . 11 . 15 22 50 27 21 21 Critical Kills 4 | . . . . 1 1 . 2 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . 1 1 . 2 1 Meltdown 1 | . . . . . . . 1 . Destroy 3 | . . . . 1 1 . 1 . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7130 | . 189 . 467 909 1244 1326 1308 1687 Guns 6019 | . 180 . 467 909 1220 1326 1014 903 Cannons 1069 | . . . . . . . 294 775 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 42 | . 9 . . . 24 . . 9 Kinetic 3888 | . 180 . 467 909 329 734 735 534 Thermal 3058 | . . . . . 891 592 573 1002 Explosive . | . . . . . . . . . Electromagnetic 142 | . . . . . . . . 142 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 8 1 1 2 Average Corruption 4 | . . . . . 5 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . . . . 37 3 6 . Message Errors 11 | . . . . . 10 1 . . Matter Fused 17 | . . . . . 13 1 3 . Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 3 | . . . . . 2 . 1 . Parts Rejected 2 | . . . . . 1 . 1 . Parts Fused 2 | . . . . . 2 . . . Data Loss (minor) 2 | . . . . . 1 1 . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 4 | . . . . . 4 . . . Weapon Failures 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 15 | . . . . . . . . 15 Projectiles 15 | . . . . . . . . 15 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . 3 Shots . | . . . . . . . . . Rammed 13 | . . . . . 8 1 . 4 Targets Rammed 18 | . 2 . . . 10 1 . 5 Kicked 3 | . 2 . . . . . . 1 Crushed 2 | . . . . . 2 . . . Highest Temperature 787 | . 40 . 26 136 474 360 205 787 Average Temperature 100 | . 20 . 9 32 99 126 96 213 Received Heat Transfer 1259 | . 12 . 138 216 261 94 180 358 Effects 20 | . . . . . 2 2 . 16 Shutdowns 10 | . . . . . 1 2 . 7 Energy Bleed 3 | . . . . . . . . 3 Interference 1 | . . . . . . . . 1 Matter Decay 3 | . . . . . 1 . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 17 | . . . . . 6 3 3 5 Heat Transferred 5795 | . . . . . 1950 1325 1050 1470 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Peak Influence 354 | . 97 15 230 354 208 217 304 272 Initial 159 | . . . 5 92 53 5 151 159 Average 89 | . 38 . 104 115 84 59 189 105 Maximum Alert Level 1 | . . . 1 1 1 1 1 1 Low Security (%) 91 | 100 100 100 80 91 95 89 66 93 Level 1 8 | . . . 19 8 4 10 33 6 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 15 | . 2 . 1 3 3 1 . 5 Investigation 1 | . . . 1 . . . . . Extermination 5 | . . . . . 2 1 . 2 Reinforcement 7 | . 2 . . 2 1 . . 2 Assault . | . . . . . . . . . Garrison 2 | . . . . 1 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Distress Signals . | . . . . . . . . . Communications Jammed 7 | . . . . . 2 1 4 . Distress Signals 3 | . . . . . 2 1 . . Times Spotted 111 | . 10 2 10 32 15 8 10 24 Peak Tracking Total 11 | . 5 3 4 11 2 4 4 9 Tactical Retreats 7 | . . . . 3 . 2 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Traps Triggered 13 | . . . 3 1 5 . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Machines Disabled 5 | . . . . . 1 . . 4 Max in Single Turn 1 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Machines Accessed 32 | . 2 . 7 8 8 4 . 3 Terminals 23 | . 2 . 6 6 4 3 . 2 Fabricators 3 | . . . . . 2 1 . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 5 | . . . 1 2 1 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 74 | . 6 . 14 21 15 9 . 9 Successful 30 | . 4 . 6 6 6 7 . 1 Failed 44 | . 2 . 8 15 9 2 . 8 Catastrophic 6 | . . . 1 3 2 . . . Database Lockouts . | . . . . . . . . . Manual 27 | . 5 . 2 16 1 1 . 2 Terminals 57 | . 6 . 13 15 9 7 . 7 Fabricators 5 | . . . . . 3 2 . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 10 | . . . 1 6 1 . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 1 . 5 3 5 5 . 1 Record 6 | . . . 1 . 3 2 . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 3 | . 1 . 1 . . 1 . . Open Door 3 | . . . 3 . . . . . Open DSF 3 | . . . . . 2 1 . . Garrison Index 1 | . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . 1 1 . . Network Status 2 | . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 3 . 1 2 . 1 . . Terminals 4 | . 3 . . . . 1 . . Track 2 | . 1 . . . . 1 . . Assimilate 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . Reject 3 | . . . 1 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 2 . 5 7 7 3 . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Turns Passed 6274 | 76 913 25 339 871 1736 789 441 1084 Spaces Moved 3989 | 53 451 59 691 764 797 404 183 587 Core 71 | 2 . . . 1 7 . . 61 Treads 1137 | . . . . . 790 344 3 . Legs 1138 | 51 451 . . . . . 110 526 Wheels . | . . . . . . . . . Hover 130 | . . . . . . 60 70 . Flight 1513 | . . 59 691 763 . . . . Fastest Speed 27 | 50 120 31 31 27 166 126 120 50 Average Speed 106 | 117 120 31 31 28 167 167 171 150 Slowest Speed 500 | 120 120 31 31 200 200 270 250 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 22 | . . . 12 10 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 44 6 58 48 16 5 93 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . 2 . . . . . . . Terrain Destroyed 15 | . 2 . . . . . 8 5 Melee . | . . . . . . . . . Projectile 14 | . 2 . . . . . 7 5 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Total 5538 | 64 796 65 758 1323 1114 457 251 710 Wait 1084 | . 296 . 25 487 229 2 . 45 Move 3938 | 52 450 58 667 743 796 403 182 587 Hop 21 | . . . 11 10 . . . . Pick Up 49 | 6 13 . 6 7 4 5 4 4 Fast Attach 82 | 6 2 . 4 8 18 9 20 15 Attach 27 | . 1 4 1 8 1 2 3 7 Detach 8 | . . . . . . 2 . 6 Swap 16 | . 2 1 1 2 6 1 1 2 Drop 65 | . 13 2 5 9 13 4 17 2 Fire 217 | . 17 . 25 49 37 28 24 37 Melee . | . . . . . . . . . Ram 5 | . . . . . . 1 . 4 Kick 3 | . 2 . . . . . . 1 Crush 10 | . . . . . 10 . . . Escape Stasis 13 | . . . 13 . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 4) 614 | -10/Materials | Identified exit to Subcaves 965 | -10/Materials | Discovered new exit (range 8) 975 | -10/Materials | Identified exit to Materials 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Propulsion x2 996 | -9/Materials | Discovered new exit (range 14) 1000 | -9/Materials | Identified exit to Storage 1015 | -9/Materials | Entered Storage 1257 | -9/Storage | Learned location of Armory (-4) 1291 | -9/Storage | Build established: Scavenger-Sprinter 1332 | -9/Storage | Discovered new exit (range 16) 1337 | -9/Storage | Identified exit to Materials 1354 | -9/Storage | Entered Materials 1354 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2067 | -8/Materials | Garrison activated, responded to threat 2184 | -8/Materials | Discovered new exit (range 9) 2198 | -8/Materials | Core integrity fell below 50% 2220 | -8/Materials | Identified exit to Factory 2223 | -8/Materials | Core integrity fell below 20% 2225 | -8/Materials | Entered Factory 2225 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2254 | -7/Factory | Lost 13 parts (1p7n2u3w) 2478 | -7/Factory | Build established: Scavenger-Mutant 3881 | -7/Factory | Discovered new exit (range 9) 3896 | -7/Factory | Identified exit to Factory 3961 | -7/Factory | Entered another Factory area 3961 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4491 | -6/Factory | Build established: Scavenger-Tank 4750 | -6/Factory | Identified exit to DSF 4750 | -6/Factory | Entered DSF 4792 | -6/DSF | Additional patrols routed to DSF 4812 | -6/DSF | Lost 3 parts (1p2n) 4986 | -6/DSF | Lost 4 parts (2n2w) 5079 | -6/DSF | Lost 3 parts (1p1n1u) 5174 | -6/DSF | Discovered new exit (range 15) 5176 | -6/DSF | Sterilization system engaged 5189 | -6/DSF | Identified exit to Factory 5191 | -6/DSF | Entered Factory 5191 | -5/Factory | Evolved 2 slots: Utility x2 5572 | -5/Factory | Lost 3 parts (1p1n1w) 5641 | -5/Factory | Lost 3 parts (2n1u) 6199 | -5/Factory | Garrison activated, responded to threat 6229 | -5/Factory | Found Launcher Loader 6234 | -5/Factory | Core integrity fell below 50% 6236 | -5/Factory | Found Launcher Loader 6251 | -5/Factory | Core integrity fell below 20% 6273 | -5/Factory | Lost 19 parts (2p3n9u5w) 6275 | -5/Factory | Destroyed by P-70 Sage via exploding Fusion Modulator Last Messages --------------- 06248_ Slammed into U-05 Engineer. 06249_ K-01 Serf collects debris. 06250_ R-10 Processor collects Welding Torch. 06252_ U-05 Engineer destroyed. 06255_ Acquired Lgt. Ion Engine. 06257_ Triggered Shock Trap. 06257_ The floor emits a surge of raw power. 06257_ System corrupted (+1). 06258_ U-05 Engineer lays Concrete. 06265_ Slammed into K-01 Serf. 06267_ Acquired Imp. Shock Absorption System. 06269_ Dropped Imp. Shock Absorption System. 06270_ Slammed into S-27 Virus. 06270_ Destabilizing: System corrupted (+1). 06270_ Slug penetrates Wall. 06275_ Fusion Modulator explodes. 06275_ S-27 Virus destroyed. 06275_ Lgt. Ion Engine destroyed. 06275_ S-27 Virus destroyed. 06275_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ???????????# * !=%=! =#% #? """ ??????????# | | ???????????# %= !=% %# #? ??????????# | | ???????????# " " =# # """"" ?????????# | | ???????????# "G" # # ????"" ?????????# | | ???????????# """ # #????? ????????# | | ???????????# # #????? ? ????????# | | ???????????############## #??????? ???????# | | ????????????????????????#% #???????? ???????# | | ????????????????????????# #????????#?????????# | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# g %#??????????????????? | | ????????????????????????# ^ #??????????????????? | | ????????????????????????#g #??????????????????? | | ????????????????????????#u #??????????????????? | | ?????????###########????#g #??????????????????? | | ?????????# #?#### #??????????????????? | | ??????????"""" ### #p #??????????????????? | | ??????????"""" #;;;;; #??????????????????? | | ??????????"""" + #??????????????????? | | ??????????"""" ; s #??????????????????? | | ??????????"""" !;% #??????????????????? | | ??????????"""" ;p% #??????????????????? | | ?????????# ; = #??????????????????? | | ?????????#####/####; % !! #??????????????????? | | ?????????? hh @!! #??????????????????? | | ???????? +??????????????????? | | ???????? u k #??????????????????? | | ????????### #??????????????????? | | ??????????# #??????????????????? | | ??????????# #####+### #??????????????????? | | ??????????# ????????# #??????????????????? | | ??????????# ?????????# #??????????????????? | | ??????????# ??????????# #??????????????????? | | ??????????+ ??????????? #??????????????????? | | ???????????? ???????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Power Amplification 20 EM Shielding 3 Armor Coverage 150 Resistance: KI 20 Resistance: EX 50 Core Shielding 30 Evasion (%) 64 Launcher Accuracy 30 Armor Integrity Analysis 30 Recoil Reduction 7 Defensive Hacking 10 Authchip Count 2 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy No Signal Challenges ------------ None Game ------ Seed TransmissionColdWarhead Manual? 0 Play Time 02:01:24 Cumulative 24.4 hours Start 2024.04.13 @ 09:31:15 End 2024.04.14 @ 20:57:43 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c60faa43-e350-4733-a9c6-454b95986dba