Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.04.12 @ 20:43:21 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (160) 800 Value Destroyed (5148) 5148 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (460) 460 TOTAL SCORE: 10688 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 251 Met Imprinter 300 Friendly Fire -175 Cogmind --------- Core Integrity 581/850 Matter 273/300 Energy 61/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Backup Power VII Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Medium Storage Unit High-capacity Matter Pod (200) Structural Scanner Improved Sensor Array Hacking Suite Experimental Hacking Suite Component Analysis Suite System Backup Module Flak Gun Chainsword Spear Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Sensor Array Advanced Signal Interpreter Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Cooled Particle Cannon Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Advanced Treads Improved VTOL Module Nuclear Pulse Thruster Medium Storage Unit High-capacity Matter Pod Structural Scanner Insulated Plating Improved Shield Generator Hacking Suite Experimental Hacking Suite Component Analysis Suite System Backup Module Cooled Particle Cannon Proton Missile Launcher Chainsword Spear [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 6 | . . 1 1 . 2 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 224 | 1 18 36 43 24 46 2 2 21 31 Power 20 | . 3 4 3 3 4 . . . 3 Engine 10 | . 2 4 1 2 . . . . 1 Core 10 | . 1 . 2 1 4 . . . 2 Reactor . | . . . . . . . . . . Propulsion 39 | . 4 10 10 6 6 . . . 3 Treads 36 | . 2 9 10 6 6 . . . 3 Leg . | . . . . . . . . . . Wheel 3 | . 2 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 111 | 1 5 12 21 9 26 1 2 17 17 Device 67 | 1 2 4 17 6 12 1 2 12 10 Storage 2 | . 1 1 . . . . . . . Processor 3 | . . . 1 . 1 . . . 1 Hackware 6 | . . . . . 4 . . . 2 Protection 33 | . 2 7 3 3 9 . . 5 4 Artifact . | . . . . . . . . . . Weapon 54 | . 6 10 9 6 10 1 . 4 8 Energy Gun 7 | . 3 2 1 1 . . . . . Energy Cannon 7 | . . . 2 1 1 . . 2 1 Ballistic Gun 22 | . 2 5 4 2 5 . . 1 3 Ballistic Cannon 2 | . . 2 . . . . . . . Launcher 5 | . . . 1 1 . 1 . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . . . Slashing Weapon 9 | . . . 1 1 4 . . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . . . . . Parts Lost 26 | . 3 3 2 . 1 . . 1 16 Power 4 | . . 1 . . . . . . 3 Propulsion 6 | . . . . . . . . . 6 Utility 5 | . . 1 1 . . . . . 3 Weapon 11 | . 3 1 1 . 1 . . 1 4 Highest Loss Streak 10 | . 2 1 1 . 1 . . 1 10 Average Slot Usage (%) 99 | . 98 99 99 100 98 100 100 100 98 Engine 3 | . 12 11 4 5 . . . . . Core 4 | . 1 . 4 3 6 7 7 7 5 Treads 29 | . 10 29 35 36 29 30 30 30 25 Wheel 1 | . 10 3 . . . . . . . Device 8 | . 10 11 12 9 4 7 7 6 5 Storage 8 | . 14 11 9 9 7 7 7 7 6 Processor 8 | . . . 2 9 7 15 15 15 13 Hackware 10 | . . . . . 21 15 15 15 24 Protection 4 | . 3 9 12 9 2 . . . . Energy Gun 3 | . 15 7 2 1 1 . . . . Energy Cannon 2 | . . . 3 7 1 . . 6 5 Ballistic Gun 8 | . 11 10 11 8 10 7 7 7 3 Launcher 1 | . . . . . . 7 7 . . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 14 18 58 65 69 65 56 59 59 59 Greatest Support 89 | 20 20 68 89 87 87 86 86 86 86 Greatest Overweight (x) 5 | . 1 5 . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 8 17 20 20 20 20 20 20 20 Most Carried 20 | 6 8 20 20 20 20 20 20 20 20 Average Carried 18 | 6 7 17 19 19 19 20 19 19 18 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 20 20 20 20 20 20 19 15 Class Distribution -------------------- 45% | Hacker-Mutant 32% | Mutant 9% | Scavenger-Mutant 6% | Hacker-Skirmisher 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Assassin | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Matter Collected 4607 | 210 258 840 1114 428 874 228 12 300 343 Remotely . | . . . . . . . . . . Salvage Created 6165 | 92 436 1563 1395 646 1215 83 . 443 292 Parts 360 | 2 26 116 62 34 77 8 . 16 19 Haulers Intercepted 9 | . 1 4 1 3 . . . . . Recyclers Shooed 6 | . . 2 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 7 . 16 . Prevented 3 | . . . . . . 1 . 2 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Combat Hostiles Destroyed 117 | . 11 28 23 11 25 3 . 8 8 Melee 1 | . . . . . 1 . . . . Guns 78 | . 11 21 16 2 23 1 . 1 3 Cannons 31 | . . 6 5 9 1 . . 5 5 AOE 6 | . . 1 2 . . 2 . 1 . Classes Destroyed 14 | 2 4 4 2 . 2 . . . . Worker 6 | . . 3 2 . . . . . 1 Builder 4 | . . 1 2 1 . . . . . Tunneler 3 | 1 . 1 1 . . . . . . Hauler 9 | . 1 4 1 3 . . . . . Recycler 6 | 1 . 1 3 . 1 . . . . Mechanic 1 | . . . 1 . . . . . . Operator 5 | . . 3 2 . . . . . . Watcher 8 | . 1 4 1 . 1 . . . 1 Swarmer 28 | . 3 3 3 . 8 3 . 2 6 Grunt 58 | . 8 15 14 7 9 . . 5 . Brawler 1 | . . . 1 . . . . . . Sentry 23 | . . 10 5 4 3 . . . 1 Hunter 1 | . . . . . 1 . . . . Programmer 7 | . . . . . 5 . . 1 1 Best Kill Streak 9 | 2 3 6 9 4 6 3 . 3 4 Combat Bots Only 4 | . 3 4 3 4 4 3 . 3 3 Max Kills in Single Turn 2 | 1 1 2 2 2 2 2 . 2 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . 1 1 . . 2 . 1 . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Damage Taken 7133 | 76 498 1263 1043 573 1232 95 . 183 2170 Core 815 | . 79 202 111 . 138 16 . . 269 Absorbed by Shields 456 | . . 131 226 . 46 28 . 5 20 Core Remaining (%) 74 | 100 68 49 . 79 . . . 78 . Volleys Fired 475 | 2 46 93 115 33 77 11 . 60 38 Largest 2 | 2 2 2 2 2 2 1 . 2 2 Hottest 125 | 80 85 100 100 125 86 39 . 58 58 Shots Fired 863 | 4 87 180 227 63 151 11 . 73 67 Gun 657 | 4 87 148 194 31 140 10 . 13 30 Cannon 194 | . . 32 30 31 11 . . 54 36 Launcher 12 | . . . 3 1 . 1 . 6 1 Special . | . . . . . . . . . . Kinetic 536 | . 41 133 156 30 123 10 . 13 30 Thermal 249 | 2 23 6 68 32 28 . . 54 36 Explosive 3 | . . . 3 . . . . . . Electromagnetic 75 | 2 23 41 . 1 . 1 . 6 1 Robot Hit Streak 32 | 4 14 16 30 32 15 2 . 5 11 Robot Miss Streak 6 | . 4 4 4 3 5 2 . 2 6 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 611 | 4 63 138 178 46 115 5 . 23 39 Core Hits 279 | 2 21 65 64 27 53 3 . 24 20 Critical Hits 13 | . . 4 5 . 3 . . . 1 Critical Kills 4 | . . 1 1 . 2 . . . . Critical Parts Destroyed 8 | . . 3 3 . 1 . . . 1 Melee Attacks 24 | . 1 1 1 1 7 . . . 13 Impact 2 | . 1 1 . . . . . . . Slashing 22 | . . . 1 1 7 . . . 13 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12558 | 89 826 2763 3313 1421 2131 152 . 870 993 Guns 8077 | 37 826 1908 2500 295 1933 75 . 261 242 Cannons 3206 | . . 410 623 1126 135 . . 309 603 Explosions 1168 | 52 . 445 190 . . 77 . 300 104 Melee 104 | . . . . . 63 . . . 41 Ramming 3 | . . . . . . . . . 3 Kinetic 6451 | . 380 1625 1940 295 1633 75 . 261 242 Thermal 4254 | 62 274 262 1183 1126 435 . . 309 603 Explosive 446 | . . 256 190 . . . . . . Electromagnetic 1300 | 27 172 620 . . . 77 . 300 104 Impact . | . . . . . . . . . . Slashing 104 | . . . . . 63 . . . 41 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . 1 1 Average Corruption 1 | . . . . . 1 . . 1 1 Corruption Purged 1 | . . . . . 1 . . . . Effects 2 | . . . . . 1 . . 1 . Message Errors 1 | . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 28 | . . 12 . . 5 . . . 11 Projectiles 16 | . . . . . 5 . . . 11 Explosions 12 | . . 12 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 309 | 77 . 170 26 . . . . . 36 Shots 9 | 2 . 5 1 . . . . . 1 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 359 | 60 321 126 359 198 160 . . 12 16 Average Temperature 67 | 33 97 24 89 87 38 . . 6 4 Received Heat Transfer 1622 | . 249 425 405 261 210 . . 24 48 Effects 1 | . . . 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 1 1 4 . . . . 1 3 Heat Transferred 6772 | 75 656 511 2183 1386 740 . . 407 814 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | 2 . 5 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Peak Influence 545 | 10 221 525 545 285 537 . . . 173 Initial 78 | . 6 . 68 11 78 . . . 37 Average 206 | 7 81 268 294 127 217 . . . 59 Maximum Alert Level 2 | . 1 2 2 1 2 . . . . Low Security (%) 51 | 100 94 29 16 83 54 . . . 100 Level 1 36 | . 5 57 60 16 32 . . . . Level 2 11 | . . 13 23 . 13 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 4 2 . 7 . . . 1 Investigation 4 | . 1 1 . . 2 . . . . Extermination 4 | . . . . . 3 . . . 1 Reinforcement 7 | . . 3 2 . 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Distress Signals 15 | . 5 4 3 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 204 | . 21 45 45 13 51 4 . 11 14 Peak Tracking Total 6 | . 5 5 6 5 6 3 . 3 5 Tactical Retreats 14 | . 1 1 2 . 8 1 . 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Traps Triggered 7 | . 1 . . 5 1 . . . . Indirectly 4 | . . . . 4 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Machines Disabled 11 | . 1 5 1 2 1 . . . 1 Max in Single Turn 1 | . 1 1 1 1 1 . . . 1 Garrison Access 5 | . . . 1 1 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Machines Accessed 52 | . 9 9 10 8 11 1 . . 4 Terminals 35 | . 8 5 8 7 6 . . . 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations 4 | . 1 1 . . 2 . . . . Recycling Units 2 | . . 1 . . . . . . 1 Scanalyzers 4 | . . 2 1 . . . . . 1 Garrison Access 5 | . . . 1 1 2 . . . 1 Total Hacks 161 | . 26 22 37 29 29 5 . . 13 Successful 99 | . 16 15 18 16 18 5 . . 11 Failed 61 | . 9 7 19 13 11 . . . 2 Catastrophic 6 | . . 1 2 . 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 82 | . 14 11 27 12 14 . . . 4 Terminals 116 | . 22 13 33 28 16 . . . 4 Fabricators 3 | . . . . . 3 . . . . Repair Stations 13 | . 4 2 . . 7 . . . . Recycling Units 4 | . . 3 . . . . . . 1 Scanalyzers 13 | . . 4 2 . . . . . 7 Garrison Access 7 | . . . 2 1 3 . . . 1 Terminal Hacks 47 | . 8 6 11 11 5 5 . . 1 Record 5 | . . . . . . 5 . . . Part Schematic 2 | . 1 . . . 1 . . . . Prototype ID Bank 11 | . 2 1 4 4 . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . Machine Index 2 | . . . . . 1 . . . 1 Alert Level 5 | . 1 1 1 2 . . . . . Unreport Threat 8 | . 1 2 3 1 1 . . . . Locate Traps 9 | . 3 2 1 2 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks 11 | . 4 2 . . 5 . . . . Scan Component 5 | . 2 1 . . 2 . . . . Repair 5 | . 2 1 . . 2 . . . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer 13 | . . 4 2 . . . . . 7 Insert Component 5 | . . 2 1 . . . . . 2 Analyze 8 | . . 2 1 . . . . . 5 Garrison Access Hacks 5 | . . . 1 1 2 . . . 1 Seal Access 5 | . . . 1 1 2 . . . 1 Unauthorized Hacks 19 | . 4 3 4 4 3 . . . 1 Terminals 18 | . 4 2 4 4 3 . . . 1 Track 6 | . 1 . 2 2 1 . . . . Assimilate 2 | . 1 . . . . . . . 1 Botnet 10 | . 2 2 2 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Reject 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 41 | . 8 6 9 6 10 . . . 2 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . 1 2 . . 1 . . . 2 Parts Built 2 | . . . . . 2 . . . . Matter 380 | . . . . . 380 . . . . Time 94 | . . . . . 94 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired 5 | . 2 1 . . 2 . . . . Time 166 | . 64 26 . . 76 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 2 1 . . . . . 2 Part Schematics Acquired 4 | . . 2 . . . . . . 2 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Total Allies 14 | . 1 . . 10 . . 2 . 1 Largest Group 10 | . 1 1 . 10 10 . 2 2 1 Highest-Rated Group 173 | . 10 10 . 173 173 . 51 51 10 Highest-Rated Ally 31 | . 10 10 . 29 29 . 31 31 10 Total Orders . | . . . . . . . . . . Ally Attacks 71 | . . . . 8 51 . . 12 . Total Damage 969 | . . . . 127 686 . . 156 . Kills 8 | . . . . 1 7 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Turns Passed 12264 | 25 840 2002 1685 747 1963 874 1705 1595 828 Spaces Moved 6454 | 15 549 1004 753 349 1009 564 991 824 396 Core . | . . . . . . . . . . Treads 5558 | . . 672 753 349 1009 564 991 824 396 Legs 139 | 15 124 . . . . . . . . Wheels 757 | . 425 332 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 95 | 120 100 95 155 155 150 151 151 151 151 Average Speed 148 | 120 106 146 159 158 154 151 151 151 151 Slowest Speed 163 | 120 120 155 162 161 158 151 151 151 163 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 2 96 70 71 55 29 62 88 79 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 6 | . . . . . . 2 1 3 . Spaces Dug 46 | . 1 1 1 1 5 . . 22 15 Terrain Destroyed 137 | 6 1 59 25 1 7 . . 22 16 Melee 19 | . 1 1 1 1 4 . . . 11 Projectile 34 | . . . 4 . 3 . . 22 5 AOE 84 | 6 . 58 20 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Total 8312 | 17 719 1372 1027 477 1291 581 1203 1093 532 Wait 906 | . 80 162 76 44 113 1 198 189 43 Move 6445 | 14 548 1003 752 348 1008 563 990 823 396 Hop . | . . . . . . . . . . Pick Up 102 | . 13 35 14 8 17 2 6 . 7 Fast Attach 55 | 1 5 15 14 9 9 . . . 2 Attach 36 | . 5 5 6 2 6 . 1 1 10 Detach 8 | . . 1 1 1 3 . 1 . 1 Swap 133 | . 8 16 23 13 31 2 1 20 19 Drop 127 | . 13 41 25 18 20 2 6 . 2 Fire 475 | 2 46 93 115 33 77 11 . 60 38 Melee 24 | . 1 1 1 1 7 . . . 13 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 26 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 5) 583 | -10/Materials | Repaired Imp. Terrain Scanner 610 | -10/Materials | Repaired Lgt. Treads 624 | -10/Materials | Discovered new exit (range 8) 789 | -10/Materials | Discovered new exit (range 11) 838 | -10/Materials | Discovered new exit (range 13) 861 | -10/Materials | Central database locked down 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Accompanied by 1 ally 866 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1047 | -9/Materials | Discovered new exit (range 6) 1394 | -9/Materials | Discovered new exit (range 3) 1396 | -9/Materials | Build established: Scavenger-Mutant 1888 | -9/Materials | Build established: Mutant 2229 | -9/Materials | Repaired Lgt. Armor Plating 2644 | -9/Materials | Core integrity fell below 50% 2865 | -9/Materials | Discovered new exit (range 3) 2868 | -9/Materials | Entered another Materials area 2868 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3234 | -8/Materials | Discovered new exit (range 13) 3853 | -8/Materials | Discovered new exit (range 10) 4229 | -8/Materials | Build established: Scavenger-Mutant 4445 | -8/Materials | Identified exit to Storage 4553 | -8/Materials | Entered Storage 4766 | -8/Storage | Build established: Mutant 5085 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5227 | -8/Storage | Discovered new exit (range 5) 5300 | -8/Storage | Entered Factory 5300 | -7/Factory | Accompanied by 10 allies 5300 | -7/Factory | Evolved 2 slots: Utility x2 5378 | -7/Factory | Build established: Commander-Mutant 5530 | -7/Factory | Identified exit to Lower Caves 5879 | -7/Factory | Build established: Hacker-Mutant 6083 | -7/Factory | Discovered new exit (range 15) 6993 | -7/Factory | Discovered new exit (range 12) 7104 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 7105 | -7/Factory | Repaired Arm. Treads 7154 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 7164 | -7/Factory | Repaired Adv. Treads 7263 | -7/Factory | Entered Lower Caves 7561 | -7/Lower Caves | Learned location of 1 exit from Research 7561 | -7/Lower Caves | Learned Extension terminal intel 7561 | -7/Lower Caves | Learned Armory garrison access intel 7798 | -7/Lower Caves | Identified exit to Lower Caves 7906 | -7/Lower Caves | Encountered a Warlord checkpoint 7942 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8063 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8135 | -7/Lower Caves | Identified exit to Zion 8137 | -7/Lower Caves | Entered Zion 8210 | -7/Zion | Discovered new exit (range 16) 8273 | -7/Zion | Gained Derelict followers 8572 | -7/Zion | Learned 4 Factory zone layouts 8992 | -7/Zion | Learned location of Quarantine (-2) 9073 | -7/Zion | Found Prototype Processor 9079 | -7/Zion | Found Prototype Hackware 9085 | -7/Zion | Identified Exp. Melee Analysis Suite 9093 | -7/Zion | Identified Exp. Hacking Suite 9094 | -7/Zion | Found Prototype Processor 9323 | -7/Zion | Identified Exp. Target Analyzer 9466 | -7/Zion | Given A8's code to call for help 9835 | -7/Zion | Identified exit to Proximity Caves 9842 | -7/Zion | Entered Proximity Caves 9842 | -6/Proximity Caves | Accompanied by 2 allies 9910 | -6/Proximity Caves | Learned Factory terminal intel 11388 | -6/Proximity Caves | Discovered new exit (range 12) 11436 | -6/Proximity Caves | Identified exit to Factory 11437 | -6/Proximity Caves | Entered Factory 11437 | -6/Factory | Evolved 2 slots: Utility x2 11438 | -6/Factory | Identified exit to Lower Caves 11438 | -6/Factory | Identified exit to Extension 11439 | -6/Factory | Loaded intel: 21 terminal locations 12226 | -6/Factory | Lost 3 parts (1p2n) 12265 | -6/Factory | Self-destructed Last Messages --------------- 12248_ Penetrated by Slug. 12248_ Cld. Particle Cannon destroyed. 12251_ Penetrated by Slug. 12251_ Critical hit. 12251_ Imp. Ion Engine destroyed. 12251_ Autogun destroyed. 12252_ Slug penetrates Wall. 12254_ Penetrated by Slug. 12254_ Door malfunctions. 12255_ Penetrated by Slug. 12257_ Slug penetrates Wall. 12258_ Penetrated by Slug. 12260_ Slug penetrates Wall. 12260_ Penetrated by Slug. 12260_ Proton Missile Launcher destroyed. 12261_ U-05 Engineer lays Concrete. 12264_ Adv. Treads destroyed. 12264_ Slug penetrates Wall. 12264_ U-05 Engineer lays Concrete. 12265_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# | | ??????????????????????????????????# = | | ??????????????????????????????????# *% | | ??????????????????????????????????# | | ???????????????????????????????####+#+############ | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# * #????? | | ???????????????????????????????# !!! #????? | | ???????????????????????????????# !!! #????? | | ???????????????????????????????# !!! #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# """ """ #????? | | ???????????????????????????????# """ """ #????? | | ???????????????????????????????# """ """ #????? | | ????????????????????????????#### #????? | | ???????????????????????######################????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# """ """ !#??????? | | ???????????????????????# """ """ #??????? | | ???????????????????????# """ """ #??????? | | ???????????????????????# #??????? | | ???????????????????????# =h #??????? | | ???????????????????????# @ h u % #??????? | | ???????????????????????##########/#########??????? | | ???????????????????????######## |#????????????? | | ???????????????? #????????????? | | ???????????????? #????????????? | | ???????????????? #????????????? | | ????????????????? ########## ^ #????????????? | | ??????????????????????????????# ^ #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ????????????""??""""""????????# #????????????? | | ????????????"T??""""""????????# #????????????? | | ????????????""??""""""????????# #????????????? | | ????????????????""""""????????# #????????????? | | ??????????????????????????????# #????????????? | | ????????????????""""""????????# #????????????? | | ????????????????""""""????????? ?????????????? | | ????????????????""""""????????? ???????????????? | | ????????????????""""""???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Exp. Hacking Suite | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyAerolevMagmablaster Manual? 0 Play Time 03:03:30 Cumulative 1015.5 hours Start 2021.04.11 @ 07:49:05 End 2021.04.12 @ 20:43:21 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 287 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/5/5/3/0/0/0/0/0 Lore% 80 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aa13a9a-be6b-4d64-be85-8c9ca540ee56