Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 01:14:46 Player: Rudrot Result: Destroyed by CQ-E34(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (622) 622 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (607) 607 TOTAL SCORE: 2239 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -193 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 134/140 System Corruption 0% Temperature Cool (28) Movement Walking (110) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Overtuned Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (2) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Overtuned Titanium Leg Trap Scanner Advanced Visual Processing Unit Improved Propulsion Shielding A0-MCA's Component Scanner Overtuned Pulse Rifle Heavy Plasma Cannon Mini Grenade Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Junk Cannon > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Trap Scanner Advanced Visual Processing Unit Advanced Terrain Scanner Improved Propulsion Shielding Heavy Particle Cannon Heavy Plasma Cannon Mini Grenade Launcher DRS Beacon [Rating: 30] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Heavy Battle Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Special Weapon Junk Cannon Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 33 | 6 10 3 2 12 Power 5 | 1 2 1 . 1 Engine 5 | 1 2 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 1 2 . 5 Treads . | . . . . . Leg 10 | 2 1 2 . 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 3 . . 2 Device . | . . . . . Storage 4 | 1 1 . . 2 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 12 | 2 4 . 2 4 Energy Gun 2 | . 1 . . 1 Energy Cannon 4 | . 2 . . 2 Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 2 | . . . 1 1 Power 1 | . . . . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Backups 8 | . 4 8 10 9 Power . | . . . . . Propulsion 1 | . . . 2 1 Utility 4 | . 2 7 7 4 Weapon 2 | . 1 1 1 2 Tool/Special . | . . . . . Unused Backups 15 | . . 2 . 13 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 10 | . . 1 . 9 Weapon 3 | . . 1 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 95 100 99 99 Engine 13 | . 13 14 14 13 Leg 27 | . 27 28 28 28 Storage 14 | . 14 14 14 14 Processor 11 | . . 14 14 14 Protection 2 | . 12 . . . Energy Gun 3 | . 2 14 8 . Energy Cannon 5 | . 8 . . 7 Ballistic Gun 15 | . 14 . 12 20 Launcher 3 | . 2 14 6 . Peak Build Rating 30 | 6 7 15 19 30 Average Rating 17 | 4 6 9 16 23 On Entrance 9 | . 6 7 15 19 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 41 | 14 22 23 27 41 Greatest Support 38 | 20 20 30 30 38 Greatest Overweight (x) 3 | . 3 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | . 7 10 10 10 Average Carried 8 | . 4 8 10 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | . 7 10 10 10 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -9/Scraptown Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Scr Matter Collected 968 | 216 273 238 71 170 Remotely . | . . . . . Salvage Created 753 | . 330 122 38 263 Parts 65 | . 37 13 2 13 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . . 2 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Combat Hostiles Destroyed 22 | . 10 7 2 3 Guns 9 | . 5 1 2 1 Cannons 5 | . 3 . . 2 AOE 8 | . 2 6 . . Classes Destroyed 11 | . 7 . 1 3 Worker 1 | . 1 . . . Hauler 2 | . 2 . . . Recycler 1 | . 1 . . . Mechanic 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 12 | . 9 3 . . Grunt 5 | . 1 4 . . Subdweller 2 | . . . 2 . Federalist 1 | . . . . 1 Scrapper 2 | . . . . 2 Elite 1 | . . . . 1 Best Kill Streak 6 | . 6 3 1 2 Combat Bots Only 3 | . 3 3 1 2 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Scr Hostile Shots Fired 114 | . 56 14 17 27 Missed 33 | . 13 8 7 5 Hits 81 | . 43 6 10 22 Melee 1 | . . . . 1 Projectile 80 | . 43 6 10 21 Critical Strikes 2 | . 1 . . 1 Damage Taken 1174 | . 366 151 203 454 Core 272 | . 73 29 61 109 Absorbed by Shields . | . . . . . Redirected to Shielding 7 | . 7 . . . Regen/Repaired (Parts) 48 | . 48 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 82 | . 43 13 13 13 Largest 2 | . 2 2 2 2 Hottest 145 | . 120 70 73 145 Shots Fired 156 | . 84 24 24 24 Gun 95 | . 50 13 24 8 Cannon 40 | . 24 . . 16 Launcher 21 | . 10 11 . . Special . | . . . . . Kinetic 61 | . 40 . 13 8 Thermal 74 | . 34 13 11 16 Explosive 21 | . 10 11 . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 6 3 9 4 Robot Miss Streak 8 | . 8 3 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 76 | . 37 10 17 12 Core Hits 44 | . 23 12 3 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1999 | . 941 463 261 334 Guns 714 | . 303 65 261 85 Cannons 425 | . 176 . . 249 Explosions 849 | . 451 398 . . Melee . | . . . . . Ramming 11 | . 11 . . . Kinetic 467 | . 221 . 161 85 Thermal 672 | . 258 65 100 249 Explosive 849 | . 451 398 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 99 | . 32 50 . 17 Projectiles 17 | . . . . 17 Explosions 82 | . 32 50 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 69 | . . 69 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 368 | . 368 93 . 271 Average Temperature 112 | . 141 26 . 118 Received Heat Transfer 340 | . 24 39 . 277 Effects 3 | . 3 . . . Energy Bleed 2 | . 2 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1206 | . 545 150 225 286 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 150 | . 150 110 . . Initial 53 | . . 53 . . Average 25 | . 24 29 . . Influence Increases 641 | . 386 255 . . Destroy 0b10 Robot/C 340 | . 200 140 . . Destroy 0b10 Robot/NC 35 | . 35 . . . Destroy Leader 78 | . 48 30 . . Allied During Kill 4 | . . 4 . . Successful Hack 5 | . 5 . . . Disable Machine 60 | . 45 15 . . Destroy Structure 119 | . 53 66 . . Influence Decreases 641 | . 248 301 92 . Entered New Map 133 | . . 85 48 . Time Decay 492 | . 248 200 44 . Lost Ally 16 | . . 16 . . Squads Dispatched 2 | . 1 1 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Scr Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 25 8 2 15 Peak Tracking Total 6 | . 5 3 2 6 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Scr Machines Disabled 6 | . 4 1 . 1 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Scr Machines Accessed 6 | . 3 1 . 2 Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 5 1 . 5 Successful 10 | . 4 1 . 5 Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 1 . 5 Record 5 | . . . . 5 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Scr Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 42 | . . 42 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 3 | . . 3 . . Total Damage 42 | . . 42 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 1 | . . . . 1 Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Scr Turns Passed 5799 | 53 1137 910 302 3397 Spaces Moved 4112 | 43 699 697 201 2472 Core 11 | 10 1 . . . Treads . | . . . . . Legs 4101 | 33 698 697 201 2472 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 130 110 Average Speed 129 | 103 135 121 130 129 Slowest Speed 200 | 120 200 190 130 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 4 69 99 20 96 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 11 | . . 1 . 10 Spaces Dug 7 | . . 7 . . Terrain Destroyed 134 | . 54 78 . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 132 | . 54 78 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Scr Total 4451 | 48 802 739 217 2645 Wait 161 | . 30 16 2 113 Move 4108 | 42 698 696 200 2472 Hop . | . . . . . Pick Up 26 | . 9 6 . 11 Fast Attach 23 | 6 8 . 1 8 Attach 3 | . 3 . . . Detach 4 | . 3 . . 1 Swap 13 | . 3 3 1 6 Drop 30 | . 4 5 . 21 Fire 82 | . 43 13 13 13 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 707 | -10/Materials | Discovered new exit (range 5) 794 | -10/Materials | Repaired Aluminum Leg 866 | -10/Materials | Discovered new exit (range 15) 1190 | -10/Materials | Identified exit to Mines 1191 | -10/Materials | Entered Mines 1288 | -10/Mines | Discovered new exit (range 8) 1302 | -10/Mines | Identified exit to Materials 1316 | -10/Mines | Discovered new exit (range 11) 1327 | -10/Mines | Identified exit to Subcaves 1414 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1481 | -10/Mines | Met a Derelict shopkeep closing up shop 1513 | -10/Mines | Discovered exit to Materials (range 5) 1718 | -10/Mines | Learned location of Zion (-7) 2101 | -10/Mines | Entered Subcaves 2102 | -10/Subcaves | Approached by a straggling Scientist 2264 | -10/Subcaves | Build established: Scavenger-Mutant 2269 | -10/Subcaves | Core integrity fell below 50% 2387 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2396 | -10/Subcaves | Identified exit to Scraptown 2403 | -10/Subcaves | Entered Scraptown 2898 | -9/Scraptown | Discovered new exit (range 7) 2909 | -9/Scraptown | Identified exit to Factory 2939 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2943 | -9/Scraptown | Learned Factory stockpile data 2945 | -9/Scraptown | Build established: Mutant 2998 | -9/Scraptown | Visited SPCMW 3037 | -9/Scraptown | Visited Awakened 3063 | -9/Scraptown | Visited Red Mages 3129 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3155 | -9/Scraptown | Visited UFD Registry 3330 | -9/Scraptown | Visited Fellowship of the Rings 3398 | -9/Scraptown | Visited The Evicted 3458 | -9/Scraptown | Visited Supply Room 3969 | -9/Scraptown | Visited Bundlers 4151 | -9/Scraptown | Registered with UFD as "Biofunk" 4201 | -9/Scraptown | Visited Abandonware Association 4235 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 4235 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 4291 | -9/Scraptown | Visited Derelict Rescue Squad 4303 | -9/Scraptown | Found DRS Beacon 4347 | -9/Scraptown | Visited Chapter 10 4507 | -9/Scraptown | Discovered exit to Factory (range 5) 4562 | -9/Scraptown | Visited Junk Repository 4654 | -9/Scraptown | Visited Supply Room 4689 | -9/Scraptown | Visited Junk Cannon Lab 4711 | -9/Scraptown | Found Prototype Special Weapon 4711 | -9/Scraptown | Identified Junk Cannon 5017 | -9/Scraptown | Visited A0-MCA Data Center 5029 | -9/Scraptown | Given a B+ rating by A0-MCA 5035 | -9/Scraptown | Found A0-MCA's Component Scanner 5262 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5267 | -9/Scraptown | Found DCF Scrap (27 items) 5300 | -9/Scraptown | Visited Observation Area 5405 | -9/Scraptown | Met Optimus 5405 | -9/Scraptown | Accepted into 0bPrime 5660 | -9/Scraptown | Civil war broke out across Scraptown 5727 | -9/Scraptown | Lost 10 allies 5744 | -9/Scraptown | Core integrity fell below 20% 5800 | -9/Scraptown | Destroyed by CQ-E34(j) with Overtuned Pulse Rifle Last Messages --------------- 05756_ Slug penetrates KN-SC1(j). 05756_ KN-SC1(j) destroyed. 05759_ OO-O7X(j) destroyed. 05761_ Slug penetrates FJ-UH9(j). 05763_ Acquired 30 matter. 05766_ Acquired 10 matter. 05766_ Mak. Salvage Targeting Computer melted. 05766_ 0R-B5W(j) destroyed. 05771_ 01-THR(j) cannibalizes Salvaging Laser to repair Ovr. Pulse Rifle. 05771_ 01-THR(j) switches sides. 05773_ Mak. Microdissipator Network melted. 05773_ 01-THR(j) destroyed. 05782_ Dropped Ovr. Titanium Leg. 05783_ Slug penetrates Z3-H5X(j). 05783_ Z3-H5X(j) destroyed. 05788_ Acquired 10 matter. 05796_ Dropped Ovr. Titanium Leg. 05796_ Ovr. Titanium Leg crushed and broken. 05797_ Acquired Ovr. Titanium Leg. 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"""#????????????????????? | | #?# ##[*!#""" """"#????????????????????? | | #### ##==[#""" """#????????????????????? | | ## ###!%# "#????????????????????? | | ########## ###?#%!## ########????????????????????? | | ########## #####!=## #########???????????????????? | | = """""" """""[[% "## !![#???????????????????? | | [[ !=* "## !!#???????????????????? | | %[ [ "## ####???????????????????? | | %== % "## !#???????????????????? | | [%* *[ ## !=###?????????????????? | | !%! !" #?????????????????? | | "" "" """"""""""= "" #####??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 46% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Link The Feds Nice Directions, Buddy Plot Armor Challenges ------------ None Game ------ Seed CargoTeslaBeamcaster Manual? 0 Play Time 00:58:45 Cumulative 43.5 hours Start 2026.02.14 @ 23:36:13 End 2026.02.15 @ 01:14:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab68e658-e602-41bf-ae94-34beda632d0e