Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 12:26:35 Player: Biba Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (142) 710 Value Destroyed (5128) 5128 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 12708 Bonus ------- Follower Combat Kills 290 Cogmind --------- Core Integrity 0/1300 Matter 234/300 Energy 98/100 System Corruption 60% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Fission Core > --- PROPULSION ------- Gravmag Array Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Matter Compressor Seismic Detector Advanced Target Analyzer Improved Kinecellerator Improved Core Shielding Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Advanced Focal Shield > --- WEAPON ----------- Heavy Laser Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Micro Antimatter Reactor Improved Antigrav System Improved Coolant Injector Medium Storage Unit Improved Particle Charger Kinecellerator Improved Weapon Cycler Layered Medium Armor Plating Advanced Focal Shield Improved Thermal Shield Force Field Remote Force Field Long-range Proton Cannon Disruptor Cannon Matter Neutralizer Magnetic Acceleration Cannon Magnetic Acceleration Cannon Advanced Remote Datajack Makeshift Spear [Rating: 120] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav Array Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Heavy Laser Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . 2 . 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . . . . 1 . Utility 9 | . . . 1 . 2 1 . . 1 . 1 . . 1 2 Weapon 1 | . . . . . . . . . . . 1 . . . . Parts Attached 168 | 7 4 3 3 4 12 4 2 . 6 51 11 9 11 2 39 Power 21 | 1 1 . . 1 1 1 . . 1 8 1 . 2 . 4 Engine 17 | 1 1 . . 1 1 1 . . 1 8 . . 2 . 1 Core 2 | . . . . . . . . . . . 1 . . . 1 Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 38 | 2 1 1 . 1 1 . . . 1 19 1 2 1 . 8 Treads 11 | . . . . . . . . . . 5 1 2 . . 3 Leg 9 | 2 1 . . . . . . . . 6 . . . . . Wheel 14 | . . 1 . 1 1 . . . 1 8 . . 1 . 1 Hover 4 | . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . Utility 59 | 2 . . 1 . 7 3 1 . 3 11 6 3 3 2 17 Device 30 | 1 . . 1 . 3 2 . . 2 3 4 3 1 1 9 Storage 7 | 1 . . . . 1 . . . 1 2 . . . . 2 Processor 3 | . . . . . . . 1 . . 1 . . . . 1 Hackware 1 | . . . . . 1 . . . . . . . . . . Protection 18 | . . . . . 2 1 . . . 5 2 . 2 1 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 50 | 2 2 2 2 2 3 . 1 . 1 13 3 4 5 . 10 Energy Gun 9 | 1 1 . . . 1 . . . . 2 . 1 1 . 2 Energy Cannon 4 | . . . . . . . . . . 1 . 1 . . 2 Ballistic Gun 5 | 1 . 1 . . 1 . . . . 2 . . . . . Ballistic Cannon 16 | . . . 2 1 1 . . . 1 2 2 1 2 . 4 Launcher 10 | . 1 1 . 1 . . 1 . . 3 . 1 2 . . Special Weapon 2 | . . . . . . . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 2 . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . 1 . . . . Parts Lost 81 | . 2 . . 1 2 1 . . 5 25 4 5 4 . 32 Power 14 | . . . . . . . . . 2 6 1 . 1 . 4 Propulsion 22 | . 1 . . . 1 . . . 2 9 1 3 1 . 4 Utility 31 | . . . . . 1 1 . . . 7 2 2 1 . 17 Weapon 14 | . 1 . . 1 . . . . 1 3 . . 1 . 7 Highest Loss Streak 17 | . 2 . . 1 1 1 . . 5 12 2 2 2 . 17 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 95 84 76 86 93 80 92 92 87 75 91 95 91 85 75 Engine 8 | . 14 14 11 11 9 8 15 15 12 9 7 5 7 10 5 Core 1 | . . . . . . . . . . . 2 5 2 . 1 Treads 9 | . . . . . . . . . . 8 23 21 15 10 2 Leg 1 | . 23 . . . . . . . . 3 . . . . . Wheel 6 | . . 14 11 20 22 15 15 15 16 5 . . . 5 5 Device 21 | . 14 14 21 22 20 13 10 7 11 13 19 32 35 30 22 Storage 6 | . 14 14 11 11 9 7 7 7 6 4 5 5 5 5 8 Processor 1 | . . . . . . . 3 7 6 2 . . . . 1 Hackware 2 | . . . . . 8 7 7 7 6 6 2 . . . . Protection 6 | . . . . . 5 11 15 15 13 6 13 5 3 7 9 Energy Gun 2 | . 13 14 . . 4 7 . . . . . 3 . 5 2 Energy Cannon 1 | . . . . . . . . . . . . 4 3 . . Ballistic Gun 1 | . 12 1 . . 3 7 7 7 6 1 . . . . . Ballistic Cannon 6 | . . . 20 14 8 . . . . 7 11 1 8 10 7 Launcher 2 | . 1 11 . 7 1 . 7 7 5 1 . 5 2 . . Naked Turns 24 | . . . . . . . . . . . . . . . 24 Heaviest Build 164 | 13 15 15 24 24 32 40 40 39 111 131 141 141 149 145 164 Greatest Support 120 | 20 20 12 12 24 34 22 22 22 38 120 120 120 90 28 58 Greatest Overweight (x) 15 | 3 4 1 1 1 1 1 1 1 6 11 1 1 4 5 15 Average Overweight (x) 1 | . . . . . . 1 1 1 2 1 . 1 1 4 1 Largest Inventory Capacity 25 | 8 8 8 8 8 10 10 10 10 25 25 25 25 25 25 25 Average Capacity 18 | 7 8 8 8 8 8 10 10 10 24 18 25 25 25 25 19 Most Carried 25 | 4 7 7 8 8 8 10 10 10 19 23 25 25 25 24 25 Average Carried 16 | 3 6 5 7 7 7 9 9 10 15 14 24 23 24 22 17 Final Capacity 25 | 8 8 8 8 8 10 10 10 10 25 25 25 25 25 25 5 Final Carried 25 | 4 6 6 8 8 8 10 10 10 18 23 25 24 23 24 2 Class Distribution -------------------- 50% | Mutant 40% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -6/Extension Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Matter Collected 6050 | 276 105 22 216 238 209 137 68 11 144 2368 537 450 408 . 861 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5211 | 121 377 22 215 76 201 218 75 56 53 2040 384 253 232 . 888 Parts 216 | 7 28 3 16 4 4 12 5 1 3 55 20 9 11 . 38 Haulers Intercepted 14 | . 1 . . . 1 1 . . . 10 1 . . . . Recyclers Shooed 3 | 1 . . 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 5 . . . . 6 10 . . Prevented 4 | . . . . . . . . . . . . 1 3 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Combat Hostiles Destroyed 107 | . 11 3 9 8 4 2 6 3 1 19 9 10 9 . 13 Melee 1 | . . . . . . . . . . . . . 1 . . Guns 20 | . 9 1 . . 1 2 1 1 . 3 . . 1 . 1 Cannons 62 | . . . 9 8 3 . . . 1 10 9 5 5 . 12 AOE 24 | . 2 2 . . . . 5 2 . 6 . 5 2 . . Classes Destroyed 17 | 2 3 . 2 2 1 2 . . . 4 . 1 . . . Worker 6 | . . . . . . 1 . . . 3 1 . . . 1 Builder 4 | . . . . . . . . . . 2 1 . . . 1 Tunneler 5 | 2 . . . . . 1 . . . 2 . . . . . Hauler 14 | . 1 . . . 1 1 . . . 10 1 . . . . Recycler 8 | 1 . . . . . . . . . 4 . . . . 3 Watcher 2 | . . . . . . 1 . . . 1 . . . . . Swarmer 28 | . 3 3 3 . . 1 6 . . . . 5 4 . 3 Grunt 33 | . 8 . 2 2 . . . 3 . 8 1 1 4 . 4 Brawler 3 | . . . 1 1 . 1 . . . . . . . . . Duelist 4 | . . . . . . . . . . 1 . 2 1 . . Sentry 16 | . . . 3 . 2 . . . 1 7 1 1 . . 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . Hunter 3 | . . . . . 2 . . . . . 1 . . . . Programmer 12 | . . . . . . . . . . 1 6 . . . 5 Behemoth 2 | . . . . . . . . . . 2 . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | 3 4 3 5 4 2 3 6 3 1 5 2 5 3 . 5 Combat Bots Only 5 | . 4 3 5 4 2 2 3 3 1 3 2 5 3 . 4 Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 2 1 1 2 1 2 2 . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 1 2 . . . . 2 1 . 2 . 2 2 . . Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Damage Taken 14562 | . 601 45 262 442 238 140 161 155 383 4086 856 657 946 . 5590 Core 2707 | . 206 6 50 75 44 45 . 35 91 642 81 46 53 . 1333 Absorbed by Shields 565 | . . . . . . . . . . . 312 186 67 . . Redirected to Shielding 95 | . . . . . . . . . . . . . 8 . 87 Regen/Repaired (Parts) 126 | . . . . . 126 . . . . . . . . . . Core Remaining (%) 69 | 100 . 15 . 68 92 . . 88 . 13 . . 82 100 . Volleys Fired 517 | 6 43 4 14 17 14 14 5 7 9 181 50 32 31 . 90 Largest 3 | 2 2 1 2 2 2 2 1 1 2 2 2 2 3 . 3 Hottest 207 | 60 60 40 88 88 113 97 33 33 76 159 106 150 207 . 195 Shots Fired 861 | 12 79 4 28 32 28 28 5 7 12 268 93 46 61 . 158 Gun 251 | 12 76 3 . . 8 28 1 2 9 65 . 11 1 . 35 Cannon 567 | . . . 28 29 20 . . . 3 195 93 25 52 . 122 Launcher 42 | . 3 1 . 3 . . 4 5 . 8 . 10 8 . . Special 1 | . . . . . . . . . . . . . . . 1 Kinetic 654 | 6 40 . 28 29 22 14 1 2 12 242 93 12 46 . 107 Thermal 119 | 6 36 3 . . 6 14 . . . 18 . 11 . . 25 Explosive 42 | . 3 1 . 3 . . 4 5 . 8 . 10 8 . . Electromagnetic 45 | . . . . . . . . . . . . 13 7 . 25 Robot Hit Streak 14 | 4 9 10 11 8 8 6 5 2 13 14 9 10 7 . 13 Robot Miss Streak 9 | 1 2 1 9 8 4 2 2 2 . 3 4 2 4 . 3 Penetration Max 1 | . . . . . . . . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 530 | 8 54 2 22 27 21 18 3 4 12 181 48 30 27 . 73 Core Hits 323 | 5 25 3 29 27 18 9 7 6 2 110 19 20 15 . 28 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 . . . . . . Critical Strikes 28 | . . . . . 1 1 . . 1 9 7 2 4 . 3 Burn 1 | . . . . . . . . . . . . 1 . . . Destroy 2 | . . . . . . 1 . . 1 . . . . . . Blast 23 | . . . . . 1 . . . . 9 7 1 2 . 3 Corrupt 2 | . . . . . . . . . . . . . 2 . . Melee Attacks 30 | . . . . . . . . . . 6 . . . . 24 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 25 | . . . . . . . . . . 1 . . . . 24 Sneak Attacks 6 | . . . . . . . . . . 5 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18441 | 75 721 148 527 437 368 337 427 498 269 6784 1854 1561 1443 . 2992 Guns 2802 | 75 510 21 . . 70 337 19 16 180 1011 . 114 26 . 423 Cannons 11107 | . . . 527 418 298 . . . 89 4088 1715 563 908 . 2501 Explosions 4437 | . 211 127 . 19 . . 408 482 . 1685 139 884 482 . . Melee 56 | . . . . . . . . . . . . . . . 56 Ramming 39 | . . . . . . . . . . . . . 27 . 12 Kinetic 12115 | 23 230 . 527 418 328 184 19 16 269 4815 1715 389 815 . 2367 Thermal 1217 | 52 280 21 . . 40 153 . . . 284 . 114 . . 273 Explosive 4437 | . 211 127 . 19 . . 408 482 . 1685 139 884 482 . . Electromagnetic 577 | . . . . . . . . . . . . 174 119 . 284 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 56 | . . . . . . . . . . . . . . . 56 Highest Corruption 60 | . . . . . 4 . . . . 3 3 3 3 . 60 Average Corruption 4 | . . . . . 4 . . . . 2 2 3 3 . 19 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 121 | . . . . . 7 . . . . 20 13 28 27 . 26 Message Errors 32 | . . . . . 2 . . . . 6 2 9 7 . 6 Matter Fused 21 | . . . . . 3 . . . . 2 1 4 6 . 5 Heat Flow Errors 11 | . . . . . . . . . . 3 1 1 4 . 2 Energy Discharges 15 | . . . . . . . . . . 3 2 4 4 . 2 Data Loss (minor) 14 | . . . . . 2 . . . . 2 3 2 3 . 2 Data Loss (major) 6 | . . . . . . . . . . 2 . 3 1 . . Misfires 7 | . . . . . . . . . . . 3 2 1 . 1 Alerts 4 | . . . . . . . . . . . 1 2 1 . . Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 9 | . . . . . . . . . . 2 . 1 . . 6 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 819 | . . 6 . . . . 35 . . 106 142 216 110 . 204 Projectiles 436 | . . . . . . . . . . 89 103 12 54 . 178 Explosions 357 | . . 6 . . . . 35 . . 17 39 204 56 . . Melee 26 | . . . . . . . . . . . . . . . 26 Knockbacks 69 | . . . 10 12 2 . . . . 15 7 . 7 . 16 Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic 61 | . . . 10 9 2 . . . . 12 7 . 6 . 15 Secondary 7 | . . . . 3 . . . . . 3 . . . . 1 Self-Inflicted Damage 713 | . 20 14 . 52 . . 84 45 . 66 170 135 122 . 5 Shots 20 | . 1 1 . 2 . . 2 3 . 4 2 3 2 . . Rammed 7 | . . . . . . . . . . . . . . . 7 Targets Rammed 8 | . . . . . . . . . . . . . 1 . 7 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . . Highest Temperature 458 | 40 155 . 19 . 1 27 . 23 . 225 223 232 220 . 458 Average Temperature 87 | 17 72 . 7 . 1 13 . 12 . 41 90 84 87 . 128 Received Heat Transfer 2130 | . 261 . 81 39 27 . . 72 174 981 30 75 216 . 174 Effects 6 | . . . . . . . . . . . . . . . 6 Shutdowns 2 | . . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 2269 | 125 625 50 . . 74 296 . . . 470 . 296 . . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Peak Influence 302 | 15 209 149 302 131 174 148 . . 172 233 247 . . 21 233 Initial 156 | . 9 49 57 3 . 79 . . 156 16 105 . . 21 10 Average 90 | 6 70 68 183 34 80 105 . . 129 77 102 . . 21 117 Maximum Alert Level 1 | . 1 . 1 . . . . . . 1 1 . . . 1 Low Security (%) 87 | 100 96 100 47 100 100 100 . . 100 87 79 . . 100 82 Level 1 12 | . 3 . 52 . . . . . . 12 20 . . . 17 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . . . 1 . . . . 4 3 . . . 10 Investigation 4 | . . . . . 1 . . . . 1 . . . . 2 Extermination 5 | . . . . . . . . . . . 2 . . . 3 Reinforcement 7 | . 1 . . . . . . . . 3 1 . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 2 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Distress Signals 9 | . . . 2 . 2 . . . . 2 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 181 | . 16 3 12 17 9 4 6 3 1 42 12 11 13 . 32 Peak Tracking Total 13 | . 5 3 6 13 4 2 3 3 1 4 4 5 4 . 7 Tactical Retreats 17 | . . . . . 1 . . . . 5 . . 3 . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Traps Triggered 6 | . . . . . 1 1 . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Machines Disabled 9 | . . 1 . . . . . . . 3 3 . . . 2 Max in Single Turn 2 | . . 1 . . . . . . . 1 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Machines Accessed 25 | . 1 1 4 . 3 1 . . 2 8 2 1 . . 2 Terminals 18 | . 1 1 4 . 1 1 . . 1 8 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . 1 . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 58 | . 2 5 9 . 6 2 . . 3 15 8 1 . . 7 Successful 21 | . . 1 2 . 3 . . . 3 6 3 1 . . 2 Failed 37 | . 2 4 7 . 3 2 . . . 9 5 . . . 5 Catastrophic 7 | . . 1 2 . 1 . . . . 1 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 29 | . 2 4 8 . 1 2 . . . 2 7 . . . 3 Terminals 39 | . 2 5 9 . 1 2 . . 1 15 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . 2 . . . . . . . . . 4 Recycling Units 4 | . . . . . . . . . . . 4 . . . . Scanalyzers 5 | . . . . . 3 . . . 2 . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 3 Terminal Hacks 12 | . . 1 2 . . . . . 1 6 1 1 . . . Open Door 8 | . . . . . . . . . 1 6 . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . . . . 1 Scan Component 2 | . . . . . 1 . . . . . . . . . 1 Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . Process 1 | . . . . . . . . . . . 1 . . . . Scanalyzer 3 | . . . . . 1 . . . 2 . . . . . . Insert Component 2 | . . . . . 1 . . . 1 . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . 1 . . . 1 Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Reject 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 1 4 . 1 1 . . . 5 2 . . . 2 Full Trace Events 3 | . 1 . . . . . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 36 | . . . . . . . . . . . 36 . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Total Allies 13 | . . . . . . . . . . 12 . . . . 1 Largest Group 12 | . . . . . . . . . . 12 . . . . 1 Highest-Rated Group 363 | . . . . . . . . . . 363 . . . . 64 Highest-Rated Ally 64 | . . . . . . . . . . 39 . . . . 64 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . . 66 . . . . 9 Total Damage 1490 | . . . . . . . . . . 1253 . . . . 237 Kills 9 | . . . . . . . . . . 9 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 . . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Turns Passed 11854 | 118 513 173 486 748 353 237 380 95 534 2638 1426 1748 1282 151 972 Spaces Moved 5998 | 66 271 144 398 470 250 183 353 82 368 1171 526 685 493 88 450 Core 114 | 7 1 . . . . . . . . 80 . . . . 26 Treads 1952 | . . . . . . . . . . 328 526 685 413 . . Legs 555 | 59 270 . . . . . . . . 226 . . . . . Wheels 3270 | . . 144 398 470 250 183 353 82 368 537 . . 80 88 317 Hover 107 | . . . . . . . . . . . . . . . 107 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 85 100 100 100 100 100 160 240 160 160 50 Average Speed 157 | 117 136 104 104 92 93 100 100 100 127 162 231 240 237 167 128 Slowest Speed 800 | 200 250 105 105 105 100 100 100 100 190 470 240 240 320 175 800 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 13 | . . . . . . . . . . . . . . . 13 Exploration Rate (%) 35 | 5 61 43 40 83 24 7 60 17 11 68 10 75 48 3 15 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 1 . . 2 . . . . 3 2 . . Spaces Dug 57 | . . . . . . . . . . . 9 1 . . 47 Terrain Destroyed 701 | . 20 5 . 20 1 . 31 24 . 191 73 114 151 . 71 Melee 9 | . . . . . . . . . . . . . . . 9 Projectile 147 | . . . . . 1 . . . . 24 32 3 25 . 62 AOE 545 | . 20 5 . 20 . . 31 24 . 167 41 111 126 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Ext Fac Upp Upp Fac Res Total 7566 | 92 345 163 439 750 342 208 375 88 423 1619 645 743 549 92 693 Wait 626 | 10 18 7 16 257 55 3 12 . 27 136 38 4 9 . 34 Move 5977 | 65 270 143 397 469 249 182 352 81 367 1170 525 684 492 87 444 Hop . | . . . . . . . . . . . . . . . . Pick Up 107 | 4 6 2 4 2 2 3 2 . 10 37 11 7 2 3 12 Fast Attach 75 | 7 1 2 3 1 9 3 . . 4 24 4 . 3 . 14 Attach 75 | . 2 1 . 2 3 1 1 . 2 21 6 5 4 2 25 Detach 25 | . . . 1 . 4 1 . . 2 5 2 . 2 . 8 Swap 18 | . 1 . . 1 . . 1 . . 6 1 4 4 . . Drop 82 | . 4 4 4 1 6 1 2 . 2 17 8 4 1 . 28 Fire 517 | 6 43 4 14 17 14 14 5 7 9 181 50 32 31 . 90 Melee 30 | . . . . . . . . . . 6 . . . . 24 Ram 9 | . . . . . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . 1 . . Escape Stasis 18 | . . . . . . . . . . 13 . . . . 5 Rewire 6 | . . . . . . . . . . 3 . 3 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 9) 329 | -10/Materials | Build established: Mutant 491 | -10/Materials | Core integrity fell below 50% 597 | -10/Materials | Core integrity fell below 20% 617 | -10/Materials | Discovered new exit (range 8) 632 | -10/Materials | Entered Mines 670 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 751 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 768 | -10/Mines | Discovered new exit (range 9) 805 | -10/Mines | Entered Materials 805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1221 | -9/Materials | Identified exit to Mines 1291 | -9/Materials | Entered Mines 1311 | -9/Mines | Met a Derelict bent on vengeance 1351 | -9/Mines | Learned Materials security intel 1372 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1375 | -9/Mines | Found Prototype Device 1460 | -9/Mines | Assembled infested the area 1639 | -9/Mines | Learned location of 2 exits from Materials 2025 | -9/Mines | Discovered new exit (range 16) 2039 | -9/Mines | Entered Materials 2039 | -8/Materials | Evolved 2 slots: Utility x2 2040 | -8/Materials | Identified exit to Storage 2040 | -8/Materials | Identified exit to Factory 2055 | -8/Materials | Identified Exp. Sensor Array 2114 | -8/Materials | Repaired Flak Cannon 2358 | -8/Materials | Discovered exit to Factory (range 15) 2392 | -8/Materials | Entered Factory 2392 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2585 | -7/Factory | Discovered new exit (range 11) 2629 | -7/Factory | Entered Lower Caves 2818 | -7/Lower Caves | Encountered a Warlord checkpoint 2866 | -7/Lower Caves | Learned Factory stockpile data 2871 | -7/Lower Caves | Build established: Scavenger-Mutant 2976 | -7/Lower Caves | Discovered new exit (range 13) 3009 | -7/Lower Caves | Entered another Lower Caves area 3055 | -7/Lower Caves | Discovered new exit (range 16) 3104 | -7/Lower Caves | Entered Factory 3104 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3328 | -6/Factory | Found Prototype Launcher 3356 | -6/Factory | Identified Scatter Rocket Array 3567 | -6/Factory | Discovered new exit (range 4) 3624 | -6/Factory | Lost 5 parts (2p2n1w) 3631 | -6/Factory | Discovered new exit (range 6) 3638 | -6/Factory | Entered Extension 3988 | -6/Extension | Disrupted transfer network 4000 | -6/Extension | Lost 3 parts (1n2u) 4071 | -6/Extension | Rescued a captive Derelict 4104 | -6/Extension | Rescued a captive Derelict 4105 | -6/Extension | Rescued a captive Derelict 4128 | -6/Extension | Rescued a captive Derelict 4157 | -6/Extension | Rescued a captive Derelict 4157 | -6/Extension | Rescued a captive Derelict 4171 | -6/Extension | Rescued a captive Derelict 4175 | -6/Extension | Rescued a captive Derelict 4286 | -6/Extension | Spotted B-75 Beast 4304 | -6/Extension | Spotted B-75 Beast 4395 | -6/Extension | Lost 12 parts (3p4n2u3w) 4511 | -6/Extension | Build established: Mutant 4635 | -6/Extension | Core integrity fell below 50% 5252 | -6/Extension | Destroyed B-75 Beast 5311 | -6/Extension | Build established: Scavenger-Mutant 5358 | -6/Extension | Destroyed B-75 Beast 5383 | -6/Extension | Lost 6 parts (1p2n3u) 5611 | -6/Extension | Discovered new exit (range 3) 5795 | -6/Extension | Core integrity fell below 20% 5800 | -6/Extension | Build established: Mutant 6276 | -6/Extension | Entered Factory 6276 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7150 | -5/Factory | Build established: Scavenger-Mutant 7592 | -5/Factory | Discovered new exit (range 5) 7702 | -5/Factory | Entered Upper Caves 8643 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8818 | -5/Upper Caves | Encountered a Warlord checkpoint 9075 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9239 | -5/Upper Caves | Discovered new exit (range 12) 9330 | -5/Upper Caves | Learned location of Armory (-4) 9363 | -5/Upper Caves | Build established: Mutant 9450 | -5/Upper Caves | Entered another Upper Caves area 9608 | -5/Upper Caves | Learned Factory stockpile data 9849 | -5/Upper Caves | Spotted B-75 Beast 10289 | -5/Upper Caves | Build established: Scavenger-Mutant 10672 | -5/Upper Caves | Discovered new exit (range 6) 10732 | -5/Upper Caves | Entered Factory 10732 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10733 | -4/Factory | Identified exit to Armory 10833 | -4/Factory | Discovered new exit (range 16) 10883 | -4/Factory | Entered Research 10883 | -3/Research | Evolved 2 slots: Utility x2 10955 | -3/Research | Garrison activated, responded to threat 11337 | -3/Research | Lost 6 parts (1p4u1w) 11586 | -3/Research | Crushed by falling debris 11590 | -3/Research | Crushed by falling debris 11591 | -3/Research | System corruption reached 10% 11621 | -3/Research | Lost 3 parts (2u1w) 11660 | -3/Research | Crushed by falling debris 11665 | -3/Research | Crushed by falling debris 11666 | -3/Research | System corruption reached 30% 11696 | -3/Research | Lost 5 parts (2n3u) 11711 | -3/Research | Crushed by falling debris 11776 | -3/Research | Crushed by falling debris 11777 | -3/Research | Crushed by falling debris 11803 | -3/Research | Crushed by falling debris 11821 | -3/Research | Crushed by falling debris 11824 | -3/Research | Crushed by falling debris 11825 | -3/Research | Crushed by falling debris 11826 | -3/Research | Core integrity fell below 50% 11850 | -3/Research | Core integrity fell below 20% 11851 | -3/Research | Crushed by falling debris 11855 | -3/Research | Crushed by falling debris 11855 | -3/Research | Smashed by cave-in Last Messages --------------- 11843_ The unstable cave ceiling collapses. 11843_ Slammed into H-77 Assassin. 11843_ Penetrated by Slug. 11844_ Slammed into H-77 Assassin. 11846_ Penetrated by Slug. 11847_ Slammed into H-77 Assassin. 11848_ Slug penetrates Earth. 11849_ Penetrated by Slug. 11849_ Slug penetrates H-77 Assassin. 11850_ Slammed into H-77 Assassin. 11851_ The unstable cave ceiling collapses. 11851_ H-77 Assassin crushed by falling debris. 11851_ The unstable cave ceiling collapses. 11851_ Crushed by falling debris. 11851_ Penetrated by Slug. 11853_ Slug penetrates Earth. 11855_ The unstable cave ceiling collapses. 11855_ Crushed by falling debris. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????????# #??? ???????? | | ?????????????????????### #??? ????????? | | ?????????????????????#"" #?? ?????????? | | ?????????????????????#"" #?? ??????????? | | ?????????????????????#"" ! #? #???????????? | | ?????????????????????#T # #???????????? | | ?????????????????????#"" # #???????????? | | ?????????????????????#"" % # #???????????? | | ?????????????????????#" + #???????????? | | ?????????????????????### # / """??????? | | ???????????????????????# # # """??????? | | ???????????????????????# #?####??? ????? | | ???????????????????????# #?#??????????????? | | ???????????????????????# # #??????????????? | | ???????????????????????# # #??????????????? | | ???????????????????????# #%###### ?????? | | ???????????????????????# % # ?????????? | | ???????????????????????# # #??????????????? | | ??????????????????????##"######## #??????????????? | | ??????????????????????# #?????## #??????????????? | | ??????????????????????##|#??????? #??????????????? | | ???????????????????????###????????#??????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????##### ###??????????????????????? | | ?????????????????# # # #??????????????????????? | | ?????????????????### # # @# #????????????????????? | | ???????????????????####### #?????????????????????? | | ????????????????????????####?????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ????????????????????# ?????????????????? | | ??????????????????? ???????????????? | | ??????????????????###+######## ####??????????????? | | ???????????????????? ???????? #?????????????????? | | ??????????????????? ??????????#?????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 80 Energy Generation 37 Energy Capacity 480 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 675 Resistance: KI 30 Resistance: TH 15 Resistance: EX 50 Resistance: EM 15 Core Shielding 30 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Exp. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Just Browsing More Dakka Please Tank Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed BehemothPowerLoader Manual? 0 Play Time 02:49:46 Cumulative 27.8 hours Start 2022.03.19 @ 11:01:50 End 2022.03.20 @ 12:26:35 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af3f178e-206d-472c-b277-3e06dd4af290