Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.04 @ 11:30:30 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (257) 1285 Value Destroyed (9586) 9586 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (563) 563 TOTAL SCORE: 16814 Bonus ------- High Alert Combat Kills 563 Cogmind --------- Core Integrity 788/1300 Matter 0/800 Energy 980/980 System Corruption 7% Temperature Cool (317) Movement Walking (143) Ox1 Location -3/Research Parts ------- > --- POWER (4) -------- Reinforced Fission Core Micro Fission Core > --- PROPULSION (4) --- Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY (12) ----- High-capacity Storage Unit Improved Energy Well Matter Compressor Matter Compressor Seismic Analyzer Core Analyzer Precision Matter Filter Weapon Cycler Advanced Focal Shield Advanced Thermal Defense Suite System Shield > --- WEAPON (2) ------- Gauss Rifle Railgun > --- INVENTORY (12) --- Micro Fission Core Flexi-carbon Leg Myomer Leg Powered Armor Variable Charge Gun HERF Cannon Coil Gun Magnetic Acceleration Cannon Hardcell Cannon Hardcell Cannon Power Maul Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Energy Well Matter Compressor Matter Compressor Seismic Analyzer Core Analyzer Precision Matter Filter Weapon Cycler Transmission Jammer Advanced Focal Shield Advanced Thermal Defense Suite System Shield > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Myomer Leg Powered Armor Variable Charge Gun HERF Cannon Gauss Rifle Coil Gun Railgun Magnetic Acceleration Cannon Hardcell Cannon Power Maul [Rating: 132] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg Carbon-fiber Leg Utility Large Matter Pod Device Weapon Cycler Storage Large Matter Pod Processor Seismic Analyzer Hackware Advanced System Shield Protection Utility Shielding Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 3 | . . . 1 . . . . 2 Propulsion 2 | . . . . . . 2 . . Utility 10 | . 1 2 1 2 2 . 2 . Weapon . | . . . . . . . . . Parts Attached 129 | 8 6 19 5 23 7 15 35 11 Power 23 | 2 . 2 1 3 2 2 8 3 Engine 13 | 2 . 2 1 3 2 2 1 . Core 4 | . . . . . . . 2 2 Reactor 6 | . . . . . . . 5 1 Propulsion 27 | 2 . 4 . 6 2 3 6 4 Treads 6 | . . . . 2 1 3 . . Leg 21 | 2 . 4 . 4 1 . 6 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 2 2 3 2 4 3 6 16 2 Device 20 | . 1 1 . 1 2 4 9 2 Storage 11 | 1 1 1 1 1 . 2 4 . Processor 4 | . . . 1 2 . . 1 . Hackware 2 | . . . . . . . 2 . Protection 3 | 1 . 1 . . 1 . . . Artifact . | . . . . . . . . . Weapon 39 | 2 4 10 2 10 . 4 5 2 Energy Gun 3 | 1 2 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 1 1 6 . 3 . . 3 2 Ballistic Cannon 12 | . . 1 1 4 . 4 2 . Launcher . | . . . . . . . . . Special Weapon 7 | . 1 3 1 2 . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 3 3 2 Parts Lost 41 | . . . 1 10 1 4 19 6 Power 9 | . . . . 2 . . 5 2 Propulsion 8 | . . . . 3 . . 4 1 Utility 17 | . . . 1 2 1 3 8 2 Weapon 7 | . . . . 3 . 1 2 1 Highest Loss Streak 5 | . . . 1 3 1 3 5 5 Average Slot Usage (%) 92 | . 98 99 97 94 97 86 85 99 Engine 9 | . 12 9 16 13 12 11 3 . Core 1 | . . . . . . . 2 8 Reactor 1 | . . . . . . . 2 9 Treads 3 | . . . . 1 2 10 4 . Leg 8 | . 25 20 16 8 7 . 7 17 Device 14 | . 12 20 12 10 12 12 18 21 Storage 17 | . 12 10 16 16 18 20 19 18 Processor 11 | . . . 1 14 18 12 12 9 Hackware 1 | . . . . . . . 3 4 Protection 9 | . 12 20 16 14 12 7 2 . Ballistic Gun 3 | . 16 16 8 4 . . 2 . Ballistic Cannon 7 | . . . 6 8 12 9 5 8 Naked Turns . | . . . . . . . . . Heaviest Build 141 | 17 26 35 48 59 60 84 113 141 Greatest Support 150 | 20 20 30 30 30 75 150 120 108 Greatest Overweight (x) 23 | 5 1 2 1 19 2 20 23 2 Average Overweight (x) 1 | 1 . 1 1 2 1 . . 1 Largest Inventory Capacity 12 | 8 10 10 10 10 10 12 12 12 Average Capacity 10 | 7 8 10 10 10 10 10 12 12 Most Carried 12 | 6 8 10 9 9 10 12 12 12 Average Carried 8 | 3 7 8 7 7 7 9 7 11 Final Capacity 12 | 8 10 10 10 10 10 12 12 12 Final Carried 12 | 5 8 10 7 7 10 12 11 11 Class Distribution -------------------- 91% | Hacker-Mutant 6% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Generator-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 6918 | 242 312 489 329 909 236 1708 2382 311 Remotely 197 | . . . . . . . 197 . Salvage Created 9259 | . 29 660 466 1154 516 1979 4205 250 Parts 438 | . 3 47 25 44 20 84 202 13 Haulers Intercepted 9 | . . 1 2 1 . 2 2 1 Recyclers Shooed 22 | . . 2 2 3 1 6 8 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 154 | . 2 11 9 23 8 36 61 4 Melee 1 | . . . . 1 . . . . Guns 38 | . 2 11 4 5 . . 15 1 Cannons 114 | . . . 5 17 8 36 45 3 AOE 1 | . . . . . . . 1 . Classes Destroyed 12 | . 1 7 1 2 . 1 . . Worker 20 | . . . . 1 . 1 17 1 Builder 24 | . . 1 1 1 . 3 18 . Hauler 9 | . . 1 2 1 . 2 2 1 Recycler 23 | . . 1 . 4 2 5 11 . Operator 8 | . . 1 1 . . 1 4 1 Watcher 19 | . . 3 . 2 . 6 6 2 Swarmer 34 | . 2 3 . 3 . 12 12 2 Grunt 57 | . . 4 7 9 2 14 20 1 Sentry 22 | . . 4 1 5 3 5 4 . Hunter 20 | . . . 1 2 . 2 14 1 Programmer 20 | . . . . 4 3 2 11 . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 25 | . 2 7 5 4 2 10 25 2 Combat Bots Only 15 | . 2 5 4 3 2 8 15 2 Max Kills in Single Turn 7 | . 1 1 2 2 1 2 7 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 8467 | . 25 182 409 1278 326 1744 3182 1321 Core 1362 | . . 39 89 305 44 117 256 512 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 100 90 83 56 94 88 77 . Volleys Fired 669 | . 6 61 44 112 23 120 260 43 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 130 | . 100 120 100 100 96 96 130 130 Shots Fired 1094 | . 10 103 78 196 46 231 364 66 Gun 343 | . 8 86 34 72 . . 130 13 Cannon 704 | . . . 34 106 46 231 234 53 Launcher . | . . . . . . . . . Special 47 | . 2 17 10 18 . . . . Kinetic 1043 | . 4 86 68 178 46 231 364 66 Thermal 51 | . 6 17 10 18 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 56 | . 3 14 46 34 49 56 39 7 Robot Miss Streak 3 | . 1 1 1 1 1 1 3 3 Penetration Max 1 | . . . . . 1 1 1 1 Secondary Targets 4 | . . 1 . . . . 3 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 888 | . 5 72 61 165 40 185 320 40 Core Hits 547 | . 2 27 26 67 18 95 296 16 Critical Hits 42 | . . 2 1 5 5 16 12 1 Critical Kills 18 | . . . . 2 1 9 6 . Critical Parts Destroyed 22 | . . 2 1 3 4 6 5 1 Melee Attacks 12 | . . . . 12 . . . . Impact 12 | . . . . 12 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 28608 | . 59 921 1100 3503 1184 5260 15067 1514 Guns 5566 | . 59 873 483 1120 . . 2735 296 Cannons 21374 | . . . 590 2114 1184 5256 11052 1178 Explosions 1280 | . . . . . . . 1280 . Melee 269 | . . . . 269 . . . . Ramming 71 | . . . 27 . . 4 . 40 Kinetic 26896 | . 15 873 1073 3234 1184 5256 13787 1474 Thermal 974 | . 44 48 . . . . 882 . Explosive 398 | . . . . . . . 398 . Electromagnetic . | . . . . . . . . . Impact 269 | . . . . 269 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 2 5 7 Average Corruption 2 | . . . . . . 2 2 1 Corruption Purged . | . . . . . . . . . Effects 60 | . . . . . . 9 48 3 Message Errors 16 | . . . . . . 1 14 1 Matter Fused 7 | . . . . . . . 7 . Heat Flow Errors 10 | . . . . . . 4 6 . Energy Discharges 10 | . . . . . . 2 8 . Data Loss (minor) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Targeting Errors 9 | . . . . . . 2 6 1 Weapon Failures 5 | . . . . . . . 4 1 Overload Shots . | . . . . . . . . . Overflow Damage 973 | . . . . 95 13 79 700 86 Projectiles 663 | . . . . 95 13 79 417 59 Explosions 283 | . . . . . . . 283 . Melee 27 | . . . . . . . . 27 Knockbacks 169 | . . . 10 23 9 24 94 9 Impact 3 | . . . 1 . . 1 . 1 Kinetic 155 | . . . 8 21 9 21 88 8 Secondary 11 | . . . 1 2 . 2 6 . Self-Inflicted Damage 103 | . . . 12 . . . 71 20 Shots 2 | . . . . . . . 2 . Rammed 7 | . . . 3 . 1 1 1 1 Targets Rammed 8 | . . . 4 . 1 1 1 1 Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 594 | . 22 8 237 168 96 331 222 594 Average Temperature 80 | . 11 4 43 45 35 74 74 214 Received Heat Transfer 2135 | . . 72 288 540 14 567 654 . Effects 34 | . . . . . . . . 34 Shutdowns 13 | . . . . . . . . 13 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . . . . 3 Matter Decay 2 | . . . . . . . . 2 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . 5 Damage (major) 5 | . . . . . . . . 5 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . Heat Transferred 750 | . 100 100 . . . . 550 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 880 | . 56 262 352 246 567 530 880 195 Initial 129 | . . 16 . 21 18 129 70 68 Average 188 | . 25 145 134 43 116 301 345 67 Maximum Alert Level 3 | . . 1 1 1 2 2 3 . Low Security (%) 63 | 100 100 63 66 97 73 33 33 100 Level 1 21 | . . 36 33 2 26 41 27 . Level 2 11 | . . . . . . 24 26 . Level 3 3 | . . . . . . . 12 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 49 | . 1 2 2 8 5 9 17 5 Investigation 14 | . 1 . . 3 1 4 5 . Extermination 12 | . . . . 4 2 1 4 1 Reinforcement 17 | . . 2 2 1 2 1 7 2 Assault 1 | . . . . . . . 1 . Garrison 5 | . . . . . . 3 . 2 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 2 1 Haulers Reinforced 4 | . . . . 1 . 1 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 10 | . . 2 3 1 1 . 3 . Communications Jammed 33 | . . . . . . . 2 31 Distress Signals 33 | . . . . . . . 2 31 Times Spotted 239 | . 2 21 17 28 11 48 99 13 Peak Tracking Total 7 | . 2 5 6 4 5 5 7 5 Tactical Retreats 16 | . . 4 5 2 1 2 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 1 1 . 2 2 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . . 6 . Reprogrammed 6 | . . . . 6 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 33 | . 1 . 1 5 . 13 13 . Max in Single Turn 6 | . 1 . 1 1 . 6 3 . Garrison Access 3 | . . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 26 | . 2 2 1 4 3 6 8 . Terminals 17 | . 2 1 1 4 1 3 5 . Fabricators 2 | . . . . . 1 1 . . Repair Stations 4 | . . 1 . . . 1 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 . Total Hacks 83 | . 9 5 4 10 6 17 32 . Successful 55 | . 8 5 2 6 2 11 21 . Failed 28 | . 1 . 2 4 4 6 11 . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . 2 . 1 1 . . 1 . Terminals 63 | . 9 3 4 10 3 11 23 . Fabricators 4 | . . . . . 2 2 . . Repair Stations 12 | . . 2 . . . 3 7 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 1 1 2 . Terminal Hacks 36 | . 6 3 1 5 . 7 14 . Record 4 | . . 2 . . . . 2 . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 3 | . 1 . . . . . 2 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . 1 . . Emergency Access Points 2 | . 1 . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . Repair Station Index 1 | . . . . 1 . . . . Garrison Index 1 | . . . . . . . 1 . Alert Level 2 | . . . . . . 1 1 . Locate Traps 4 | . 1 . . 1 . 1 1 . Disarm Traps 2 | . . . . . . . 2 . Reprogram Traps 1 | . . . . 1 . . . . Dispatch Records 2 | . . . . 1 . 1 . . Maintenance Status 1 | . . . . . . . 1 . Transport Status 2 | . 1 . . . . 1 . . Zone Layout 5 | . 1 1 . . . 1 2 . Fabricator Hacks 2 | . . . . . 1 1 . . Build 2 | . . . . . 1 1 . . Repair Station Hacks 9 | . . 2 . . . 2 5 . Scan Component 5 | . . 1 . . . 1 3 . Repair 4 | . . 1 . . . 1 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . Seal Access 3 | . . . . . 1 1 1 . Unauthorized Hacks 5 | . 2 . 1 1 . . 1 . Terminals 5 | . 2 . 1 1 . . 1 . Track 5 | . 2 . 1 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . 1 Used . | . . . . . . . . . Hacking Detections 20 | . 1 2 . 4 1 5 7 . Full Trace Events 14 | . 1 1 . 3 1 3 5 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built 4 | . . . . . 2 2 . . Matter 490 | . . . . . 234 256 . . Time 122 | . . . . . 58 64 . . Total Part Build Rating 30 | . . . . . 14 16 . . Parts Repaired 4 | . . 1 . . . 1 2 . Time 117 | . . 26 . . . 22 69 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 10662 | 125 308 849 414 2473 1085 1839 2837 732 Spaces Moved 4357 | 64 202 356 130 727 498 811 1237 332 Core 86 | 34 . . . 45 . 1 6 . Treads 1807 | . . . . 163 174 810 660 . Legs 2464 | 30 202 356 130 519 324 . 571 332 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 160 160 120 142 Average Speed 172 | 167 124 151 150 222 173 168 168 144 Slowest Speed 1200 | 300 150 180 150 1000 180 1050 1200 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 21 | 4 35 33 11 24 15 22 38 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 28 | . 1 13 10 . . 1 3 . Terrain Destroyed 158 | . 1 14 10 6 6 40 67 14 Melee . | . . . . . . . . . Projectile 137 | . 1 14 10 6 6 29 57 14 AOE 21 | . . . . . . 11 10 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 6412 | 80 245 532 249 1333 675 1060 1705 533 Wait 1157 | . 23 83 65 452 138 99 158 139 Move 4349 | 63 201 355 129 726 497 810 1236 332 Hop . | . . . . . . . . . Pick Up 48 | 8 6 6 1 4 5 6 9 3 Fast Attach 46 | 4 1 4 . 8 2 8 15 4 Attach 46 | 4 2 2 3 9 3 4 15 4 Detach 8 | 1 . . . 3 . 1 2 1 Swap 37 | . 3 13 2 6 2 3 5 3 Drop 32 | . 3 8 1 1 4 8 4 3 Fire 669 | . 6 61 44 112 23 120 260 43 Melee 12 | . . . . 12 . . . . Ram 1 | . . . . . . . 1 . Kick 5 | . . . 4 . . . . 1 Crush 2 | . . . . . 1 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 72 | -11/Scrapyard | Identified exit to Materials 72 | -11/Scrapyard | Discovered exit to Materials (range 14) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Utility x1 179 | -10/Materials | Identified exit to Mines 179 | -10/Materials | Discovered exit to Mines (range 16) 317 | -10/Materials | Build established: Hacker-Mutant 425 | -10/Materials | Identified exit to Materials 425 | -10/Materials | Discovered exit to Materials (range 7) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x2 456 | -9/Materials | Identified exit to Storage 456 | -9/Materials | Discovered exit to Storage (range 14) 659 | -9/Materials | Repaired Assault Rifle 1177 | -9/Materials | Identified exit to Materials 1177 | -9/Materials | Discovered exit to Materials (range 15) 1283 | -9/Materials | Entered another Materials area 1283 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1336 | -8/Materials | Identified exit to Factory 1697 | -8/Materials | Entered Factory 1697 | -7/Factory | Evolved 2 slots: Utility x2 3044 | -7/Factory | Lost 3 parts (1n2w) 3947 | -7/Factory | Identified exit to Factory 3947 | -7/Factory | Discovered exit to Factory (range 14) 4111 | -7/Factory | Lost 3 parts (2p1u) 4170 | -7/Factory | Entered another Factory area 4170 | -6/Factory | Evolved 2 slots: Utility x2 4609 | -6/Factory | Identified exit to Lower Caves 4609 | -6/Factory | Discovered exit to Lower Caves (range 3) 4844 | -6/Factory | Fabricated Imp. Heavy Treads (x2) 4956 | -6/Factory | Spotted B-75 Beast 4966 | -6/Factory | Local fabrication network quarantined 5235 | -6/Factory | Identified exit to Factory 5235 | -6/Factory | Discovered exit to Factory (range 11) 5255 | -6/Factory | Entered another Factory area 5255 | -5/Factory | Evolved 2 slots: Propulsion x2 5346 | -5/Factory | Repaired Gauss Cannon 5719 | -5/Factory | Fabricated Arm. Heavy Treads (x2) 5936 | -5/Factory | Garrison activated, responded to threat 6076 | -5/Factory | Spotted B-75 Beast 6111 | -5/Factory | Destroyed B-75 Beast 6192 | -5/Factory | Destroyed 8 combat bots 6196 | -5/Factory | Lost 3 parts (2u1w) 6846 | -5/Factory | Identified exit to Upper Caves 7010 | -5/Factory | Identified exit to Factory 7010 | -5/Factory | Discovered exit to Factory (range 9) 7094 | -5/Factory | Entered another Factory area 7094 | -4/Factory | Evolved 2 slots: Utility x2 7333 | -4/Factory | Spotted B-86 Titan 8679 | -4/Factory | Destroyed 15 combat bots 9245 | -4/Factory | Crushed by falling debris 9279 | -4/Factory | Lost 5 parts (1n4u) 9534 | -4/Factory | Repaired Matter Compressor 9678 | -4/Factory | Repaired Coolant Injector 9844 | -4/Factory | First assault squad dispatched 9902 | -4/Factory | Identified exit to Research 9902 | -4/Factory | Discovered exit to Research (range 13) 9931 | -4/Factory | Entered Research 9931 | -3/Research | Evolved 2 slots: Power x2 10017 | -3/Research | Found Powered Armor 10242 | -3/Research | Build established: Generator-Mutant 10563 | -3/Research | Garrison activated, responded to threat 10663 | -3/Research | Self-destructed Last Messages --------------- 10653_ Slug penetrates P-80 Master. 10653_ Slug penetrates U-05 Engineer. 10653_ Destroyed Welding Torch. 10653_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10654_ Lgt. Antimatter Reactor destroyed. 10654_ Biometal Leg destroyed. 10655_ Power failure, Antimatter Reactor shutdown. 10655_ Broken Transmission Jammer destroyed. 10656_ K-01 Serf collects debris. 10657_ System corrupted: Railgun jammed. 10657_ Penetrated by Slug. 10658_ R-10 Processor collects Lgt. Ion Engine. 10658_ Slug penetrates P-80 Master. 10659_ K-01 Serf collects debris. 10660_ Antimatter Reactor destroyed. 10660_ Critical hit. 10660_ Broken Hardcell Cannon destroyed. 10660_ Slug penetrates Wall. 10662_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? #??????????????? | | ???????????????????????????????##+#??????????????? | | ?????????????????????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ??????????????????????? ?? ###????????#???? | | ??????????????????????? ? # ???? ?? | | ???????????????????????? = + ??? ?? | | ?????????????????????# """ # ??? ?? | | ?????????????????????# "" F"" # ???? ?? | | ?????????????????????# """""" # #????# ""? | | ?????????????????????# """" !!# #?#### """ | | ?????????????????????# ! # #? # """ | | ?????????????????????# # # # """ | | ????????????????# ###########;####" # !!# """ | | ????????????????+ """ @ p ; ! # """ | | ????????????????# ""T"" h ^ # # """ | | ????????????????# ^ pp # # | | ????????????????# R""" #? # | | ????????????????# ^ k^ """ ###### | | ????????????????# """ !! | | ????????????????# [ | | ????????????????# k ! | | ????????????????# | | ????????????????# ###+#############+######+ | | ????????????????# ??? ????????? ????# | | ????????????????# ??? ???????? ?????#! | | ????????????????? ??? ??????"""??????# | | ?????????????????? ??? ?????#""???????# | | ???????????????????? ??? [?????#"????????# | | ??????????????? ????? ??? ????????????????# | | ????????????? ?????????? ????????????????# | | ?????????????# ?????????? ????????????????# | | ?????????????# ???????????????############### | | ?????????????# ???????????????# "## | | ?????????????# ???????????????# ##? | | ?????????????# ???????????????# #?? | | ?????????????+ ###########????# #?? | | ?????????????# # #????# #?? | | ?????????????# # #????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 64 Energy Capacity 1275 Matter Stores 684 Matter Capacity 850 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 60 ECM Strength 1 Jamming Range 8 Power Amplification 30 Base Temperature (-) 150 Heat Shielding 75 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Utility Shielding 33 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Centrium Wheel | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x2 | -6/Factory | Preloaded Arm. Heavy Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotChromaticFalx Manual? 0 Play Time 01:34:52 Cumulative 959.8 hours Start 2021.11.03 @ 10:06:53 End 2021.11.04 @ 11:30:30 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 724 Rogue 62 Adventurer 0 Explorer 662 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f005bc7-085f-42ac-ba99-dc02cf5a63c6