Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.18 @ 15:19:01 Player: Friendly_Mushrooom Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (142) 710 Value Destroyed (4093) 4093 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 7407 Bonus ------- High Alert Combat Kills 124 Cogmind --------- Core Integrity 700/700 Matter 238/300 Energy 300/300 System Corruption 0% Temperature Cool (4) Movement Hovering (45) Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Improved Hover Unit Airjet Airjet Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Improved Utility Shielding Shield Generator > --- WEAPON (3) ------- Heavy Ion Cannon Minigun > --- INVENTORY (8) ---- Improved Hover Unit Cryofiber Web Advanced ECM Suite Utility Shielding Shield Generator Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Airjet Airjet Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Utility Shielding Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Minigun Improved Grenade Launcher > --- INVENTORY -------- Improved Hover Unit Cryofiber Web Advanced ECM Suite Utility Shielding Shield Generator [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Propulsion Shielding Device Shield Generator Storage Small Storage Unit Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 93 | 7 18 38 29 1 Power 13 | 1 2 4 6 . Engine 7 | 1 1 4 1 . Core 6 | . 1 . 5 . Reactor . | . . . . . Propulsion 29 | 4 3 14 8 . Treads 3 | . . 3 . . Leg 2 | 2 . . . . Wheel 2 | 2 . . . . Hover 18 | . 3 7 8 . Flight 4 | . . 4 . . Utility 26 | . 8 9 8 1 Device 13 | . 4 4 4 1 Storage 3 | . 2 . 1 . Processor 4 | . 1 1 2 . Hackware . | . . . . . Protection 6 | . 1 4 1 . Artifact . | . . . . . Weapon 25 | 2 5 11 7 . Energy Gun 4 | 1 1 2 . . Energy Cannon 2 | . . 1 1 . Ballistic Gun 5 | 1 . 3 1 . Ballistic Cannon 1 | . . . 1 . Launcher 9 | . 2 3 4 . Special Weapon 2 | . 1 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 10 | . 4 3 3 . Power 1 | . 1 . . . Propulsion 6 | . 2 1 3 . Utility 1 | . . 1 . . Weapon 2 | . 1 1 . . Highest Loss Streak 3 | . 3 2 1 . To Critical Strikes . | . . . . . Average Backups 5 | 2 6 4 5 5 Power . | . . . . . Propulsion . | 1 . 1 1 1 Utility 2 | . 3 1 3 4 Weapon 1 | . 2 1 . . Tool/Special . | . . . . . Unused Backups 19 | . 6 9 2 2 Power 1 | . . 1 . . Propulsion 7 | . 1 4 1 1 Utility 7 | . 3 2 1 1 Weapon 4 | . 2 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 92 91 98 96 Engine 6 | . 8 11 1 . Core 4 | . 5 . 7 15 Treads 2 | . . 6 . . Wheel 2 | . 14 . . . Hover 24 | . 12 19 35 30 Device 9 | . 7 8 9 13 Storage 4 | . 10 . 4 7 Processor 1 | . 4 2 . . Protection 12 | . 1 19 11 7 Energy Gun 4 | . 9 3 3 . Energy Cannon 4 | . . 5 4 7 Ballistic Gun 7 | . 6 10 6 7 Ballistic Cannon 2 | . . . 5 . Launcher 4 | . 5 2 6 5 Peak Build Rating 38 | 5 11 21 34 38 Average Rating 17 | 2 9 13 27 37 On Entrance 12 | . 5 11 16 32 Avg Prop Armor Cover (%) 3 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 52 | 7 52 17 33 39 Greatest Support 60 | 20 20 60 33 33 Greatest Overweight (x) 15 | . 15 5 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 5 20 5 8 8 Average Capacity 7 | 5 12 5 6 8 Most Carried 15 | 5 15 5 8 6 Average Carried 5 | 2 7 4 5 5 Final Capacity 8 | 5 5 5 8 8 Final Carried 7 | 5 3 5 7 6 Class Distribution -------------------- 45% | Mutant 24% | Tank 13% | Scavenger-Mutant 8% | Skirmisher 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3513 | 312 589 1106 1506 . Remotely . | . . . . . Salvage Created 4154 | 47 528 1428 2151 . Parts 257 | 3 35 101 118 . Haulers Intercepted 5 | . 1 2 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 106 | 1 17 37 51 . Guns 50 | 1 7 21 21 . Cannons 20 | . . 3 17 . AOE 36 | . 10 13 13 . Classes Destroyed 11 | 1 5 3 2 . Worker 9 | . 1 7 1 . Builder 5 | . . . 5 . Tunneler 2 | . 1 1 . . Hauler 5 | . 1 2 2 . Recycler 2 | . . 1 1 . Operator 1 | . . 1 . . Watcher 12 | . 2 5 5 . Swarmer 31 | . 6 16 9 . Grunt 54 | 1 11 12 30 . Sentry 19 | . . 9 10 . Hunter 2 | . . . 2 . Best Kill Streak 7 | 1 7 7 7 . Combat Bots Only 6 | 1 6 6 6 . Max Kills in Single Turn 3 | 1 3 2 3 . Gunslinging . | . . . . . Exploded 3 | . 3 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 316 | 5 22 134 155 . Missed 109 | 2 10 48 49 . Hits 207 | 3 12 86 106 . Projectile 207 | 3 12 86 106 . Critical Strikes 6 | . . 1 5 . Damage Taken 2450 | 24 636 660 1130 . Core 530 | . 237 97 196 . Absorbed by Shields 212 | . . 61 151 . Redirected to Shielding 79 | . . 19 60 . Ignored by Resistances 632 | 7 31 226 368 . Regen/Repaired (Parts) 153 | . 36 25 92 . Core Remaining (%) 61 | 100 5 75 64 . Volleys Fired 280 | 4 44 110 120 2 Largest 3 | 2 2 2 3 2 Hottest 136 | 70 100 133 136 90 Shots Fired 535 | 8 64 183 276 4 Gun 317 | 8 35 132 140 2 Cannon 132 | . . 22 108 2 Launcher 66 | . 11 27 28 . Special 20 | . 18 2 . . Kinetic 237 | 4 6 79 146 2 Thermal 178 | 4 38 32 102 2 Explosive 56 | . 11 20 25 . Electromagnetic 64 | . 9 52 3 . Robot Hit Streak 29 | 6 7 24 29 . Robot Miss Streak 6 | . 2 3 6 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 318 | 6 29 108 175 . Core Hits 276 | 2 31 83 160 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 17 | . 6 1 10 . Burn 14 | . 6 . 8 . Destroy 2 | . . . 2 . Corrupt 1 | . . 1 . . Melee Attacks 6 | . 3 3 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . 3 3 . . Combat Hostiles 1 | . . 1 . . Follow-up Attacks . | . . . . . Damage Inflicted 9286 | 73 1316 3084 4813 . Guns 3287 | 73 329 1320 1565 . Cannons 2210 | . . 229 1981 . Explosions 3786 | . 987 1532 1267 . Melee . | . . . . . Ramming 3 | . . 3 . . Kinetic 2680 | 36 51 773 1820 . Thermal 2668 | 37 496 409 1726 . Explosive 3120 | . 677 1267 1176 . Electromagnetic 815 | . 92 632 91 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . 13 2 1 . Average Corruption 5 | . 11 2 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . 22 . 9 . Message Errors 5 | . 1 . 4 . Matter Fused 9 | . 7 . 2 . Heat Flow Errors 5 | . 4 . 1 . Energy Discharges 6 | . 5 . 1 . Data Loss (minor) 1 | . 1 . . . Data Loss (major) 2 | . 2 . . . Misfires 1 | . . . 1 . Misdirections 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 187 | . 35 107 45 . Projectiles 9 | . . . 9 . Explosions 178 | . 35 107 36 . Melee . | . . . . . Knockbacks 20 | . . . 20 . Impact . | . . . . . Kinetic 18 | . . . 18 . Secondary 2 | . . . 2 . Self-Inflicted Damage 172 | . 2 39 131 . Shots 8 | . 1 2 5 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 436 | 54 300 183 436 34 Average Temperature 95 | 27 100 40 121 19 Received Heat Transfer 927 | 18 54 174 681 . Effects 11 | . . . 11 . Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 7 | . . . 7 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 3 | . 1 . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 1 1 . Heat Transferred 5579 | 111 1199 717 3552 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 2 . Low Security (%) 64 | 100 100 51 56 100 Level 1 20 | . . 39 15 . Level 2 14 | . . 8 27 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 623 | 20 197 467 623 143 Initial 143 | . 5 28 61 143 Average 183 | 2 84 194 235 131 Influence Increases 3660 | 20 618 1303 1709 10 Destroy 0b10 Robot/C 2120 | 20 340 740 1020 . Destroy 0b10 Robot/NC 180 | . 25 85 70 . Destroy Leader 544 | . 76 204 264 . Successful Hack 83 | . 37 33 13 . Disable Machine 216 | . 63 72 72 9 Destroy Structure 367 | . 77 109 180 1 Partial Spotted 75 | . . 45 30 . Lose Combat Pursuer 75 | . . 15 60 . Influence Decreases 3537 | 10 547 1212 1513 255 Entered New Map 394 | . 5 53 111 225 Time Decay 2893 | 10 502 1129 1222 30 Lost Part 100 | . 40 30 30 . Purge Threat 150 | . . . 150 . Squads Dispatched 23 | . 4 6 13 . Investigation 17 | . 4 6 7 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 136 | 1 24 50 61 . Peak Tracking Total 4 | 1 4 4 4 . Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 10 | . 2 5 3 . Indirectly 1 | . . 1 . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 26 | . 8 9 8 1 Max in Single Turn 4 | . 4 1 2 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 32 | . 8 14 9 1 Terminals 19 | . 6 8 4 1 Fabricators . | . . . . . Repair Stations 4 | . 1 2 1 . Recycling Units 5 | . 1 2 2 . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 140 | . 38 49 51 2 Successful 96 | . 26 31 38 1 Failed 43 | . 12 17 13 1 Catastrophic 4 | . 1 2 1 . Database Lockouts 1 | . . 1 . . Manual 2 | . 1 1 . . Terminals 84 | . 27 30 25 2 Fabricators . | . . . . . Repair Stations 28 | . 6 6 16 . Recycling Units 16 | . 5 7 4 . Scanalyzers 9 | . . 6 3 . Garrison Access 3 | . . . 3 . Terminal Hacks 49 | . 17 17 14 1 Record 17 | . 8 6 3 . Prototype ID Bank 4 | . 1 1 2 . Open DSF 1 | . . . . 1 Level Access Points 1 | . 1 . . . Emergency Access Points 4 | . 2 1 1 . Terminal Index 1 | . . 1 . . Alert Level 3 | . 1 . 2 . Unreport Threat 1 | . . . 1 . Locate Traps 4 | . 1 2 1 . Disarm Traps 1 | . . . 1 . Dispatch Records 4 | . 1 2 1 . Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 2 | . 1 1 . . Registered Components 1 | . . 1 . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 23 | . 4 4 15 . Scan Component 12 | . 2 2 8 . Repair 10 | . 2 1 7 . Refit 1 | . . 1 . . Recycling Unit Hacks 15 | . 5 6 4 . Recycle Component 2 | . 1 1 . . Process 1 | . 1 . . . Report Inventory 5 | . 1 2 2 . Retrieve Matter 2 | . 1 1 . . Retrieve Components 5 | . 1 2 2 . Scanalyzer 7 | . . 4 3 . Insert Component 3 | . . 2 1 . Analyze 3 | . . 2 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 2 | . . . 2 . Seal Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 31 | . 8 14 9 . Full Trace Events 22 | . 5 11 6 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 10 | . 2 1 7 . Time 290 | . 52 26 212 . Parts Recycled 2 | . 1 1 . . Recycled Matter 315 | . 315 . . . Retrieved Matter 360 | . 315 45 . . Retrieved Components 13 | . . 2 11 . Parts Scanalyzed 3 | . . 2 1 . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 4 | . 1 3 . . Non-combat 3 | . 1 2 . . Combat 1 | . . 1 . . Robot Hacks Applied 5 | . 2 3 . . parse_system 2 | . 1 1 . . no_distress 2 | . 1 1 . . find_station 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2207 | . 483 615 1109 . Sensors 1114 | . . 36 1078 . Terrain 1062 | . 483 579 . . Machine Analysis 29 | . . . 29 . ECM 2 | . . . 2 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6505 | 196 1214 2466 2565 64 Spaces Moved 5483 | 231 1082 2061 2044 65 Core 207 | 116 1 90 . . Treads 227 | . . 227 . . Legs . | . . . . . Wheels 588 | 115 473 . . . Hover 4384 | . 608 1667 2044 65 Flight 77 | . . 77 . . Fastest Speed 29 | 50 56 29 45 45 Average Speed 67 | 64 80 81 46 81 Slowest Speed 800 | 80 800 300 116 105 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 2 | . 2 . . . Exploration Rate (%) 54 | 6 88 96 79 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 14 | . 13 . 1 . Terrain Destroyed 417 | . 102 111 203 1 Melee . | . . . . . Projectile 27 | . 17 . 9 1 AOE 390 | . 85 111 194 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 7772 | 268 1325 2674 3433 72 Wait 1544 | 10 100 302 1130 2 Move 5479 | 230 1081 2060 2043 65 Hop . | . . . . . Pick Up 155 | 11 27 70 47 . Fast Attach 1 | . 1 . . . Attach 70 | 7 19 24 18 2 Detach 20 | 2 9 4 4 1 Swap 108 | 3 21 44 40 . Drop 108 | 1 20 56 31 . Fire 280 | 4 44 110 120 2 Melee 6 | . 3 3 . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: DSF) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 148 | -11/Scrapyard | Discovered new exit (range 8) 197 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Identified exit to Materials 323 | -10/Materials | Build established: Mutant 377 | -10/Materials | Repaired Heat Sink 403 | -10/Materials | Repaired Ion Engine 433 | -10/Materials | Discovered new exit (range 12) 844 | -10/Materials | Crushed by falling debris 875 | -10/Materials | Lost 3 parts (2n1w) 930 | -10/Materials | Crushed by falling debris 930 | -10/Materials | Core integrity fell below 50% 930 | -10/Materials | Core integrity fell below 20% 930 | -10/Materials | System corruption reached 10% 1071 | -10/Materials | Discovered new exit (range 15) 1411 | -10/Materials | Entered another Materials area 1411 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1769 | -9/Materials | Discovered new exit (range 8) 1841 | -9/Materials | Build established: Scavenger-Mutant 1949 | -9/Materials | Discovered new exit (range 14) 2035 | -9/Materials | Central database locked down 2061 | -9/Materials | Discovered new exit (range 5) 2444 | -9/Materials | Discovered new exit (range 15) 2666 | -9/Materials | Build established: Mutant 3571 | -9/Materials | Discovered new exit (range 9) 3718 | -9/Materials | Repaired Ion Engine? 3789 | -9/Materials | Discovered new exit (range 16) 3877 | -9/Materials | Entered another Materials area 3877 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3957 | -8/Materials | Repaired Imp. Hover Unit 3983 | -8/Materials | Repaired Propulsion Shielding 4015 | -8/Materials | Repaired Imp. Hover Unit 4049 | -8/Materials | Repaired Imp. Hover Unit 4083 | -8/Materials | Repaired Shield Generator 4111 | -8/Materials | Repaired Hover Unit 4287 | -8/Materials | Discovered new exit (range 8) 4749 | -8/Materials | Build established: Tank 4762 | -8/Materials | Repaired Imp. Hover Unit 5358 | -8/Materials | Build established: Skirmisher 5563 | -8/Materials | Discovered new exit (range 16) 5827 | -8/Materials | Sterilization system engaged 5827 | -8/Materials | Non-combat units ordered to evacuate 5871 | -8/Materials | Build established: Tank 5927 | -8/Materials | Combat units ordered to evacuate 6127 | -8/Materials | Ambient heat levels rising (+10) 6277 | -8/Materials | Ambient heat levels rising (+10) 6427 | -8/Materials | Ambient heat levels rising (+10) 6442 | -8/Materials | Entered Factory 6442 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6449 | -7/Factory | Identified exit to DSF 6506 | -7/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE Connecting with DSF Access... Current location identified: Factory >>Open(DSF) DSF access unlocked. EXIT=UNLOCKED: DSF [A new version of Cogmind is available, see F1 News page.] TF Node disabled. Imp. Sensor Array tumbles out of TF Node. Imp. Signal Interpreter tumbles out of TF Node. Having swapped a part into your inventory to attach the Imp. Utility Shielding, a dash marker appears to the left of it in your parts list, and clicking on that marker offers an easier way for mouse users to swap between the two. Doing so is the equivalent of the 'Y' option in the modal swap menu accessed via Ctrl-RMB or '/'. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????? ???????????????????????? | | ????????# #??????????????????????? | | ???????## #??????????????????????? | | ?????##? !??????????????????????? | | ????# ? ??????????????????????? | | ????# #?! ??????????????????????? | | ????# #?; #??????????????????????? | | ????# #?# #??????????????????????? | | ????# #?# #??????????????????????? | | ????# #?#@#??????????????????????? | | ????# #?# #??????????????????????? | | ????# #?# #??????????????????????? | | #####+###+####???????????????????? | | # [#?????####??????????? | | # ] #######T>############ | | #! # | | # """ !! # | | # """ !* # | | # """ !* + | | # # | | # """ """ # ###+########### | | # """ """ # # #? | | # """ """ ####### #? | | # #?????# #? | | # #?????# """ """ #? | | ##############?????# """ """ #? | | ???????????????????# """ """ #? | | ???????????????????# #? | | ???????????????????# """ """ #? | | ???????????????????# """ """ #? | | ???????????????????# """ """ #? | | ???????????????????# ! #? | | ???????????????????# #? | | ???????????????????#############?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 300 Matter Stores 313 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 60% | -10/Materials Ion Engine | 60% | -10/Materials Ion Engine | 58% | -9/Materials Propulsion Shielding | 70% | -8/Materials Imp. Hover Unit | 74% | -8/Materials Imp. Hover Unit | 57% | -8/Materials Shield Generator | 53% | -8/Materials Hover Unit | 30% | -8/Materials Imp. Hover Unit | 48% | -8/Materials Studied --------- Airjet | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Close Call Crack Shot Dynamic Key Everything Is Under Control Fitting Room For Emergencies Only I Have A Map? I Spy Item+ Junior Dev Librarian Loot Pinata Made in Tau Ceti IV Not Today, Chutes Novice Programmer One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Power Corrupts Professional Mechanic Remodeling Resistances Are Futile Risk Taker Shopping List Storm Trooper System Compromised There's More Where That Came From Throw Away The Key Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed SapperShadingCalibrator Manual? 0 Play Time 03:39:41 Cumulative 3.6 hours Start 2025.12.18 @ 00:57:24 End 2025.12.18 @ 15:19:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 5d8e6090-6f6b-4a67-9b3b-1fc5a17500e9