Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 10:03:34 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (3) 15 Value Destroyed (159) 159 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1994 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 464/550 Matter 104/300 Energy 221/280 System Corruption 0% Temperature Cool (556) Movement Walking (210) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Ion Engine Improved Ion Engine Heat Sink Small Storage Unit Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Visual Processing Unit Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Particle Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Heat Sink Small Storage Unit Heavy Particle Cannon Assault Rifle Heavy Assault Rifle [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 17 | 6 2 3 6 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads . | . . . . Leg 5 | 2 . 1 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 1 1 Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 . . 3 Energy Gun 2 | 1 . . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 4 | . . . 4 Average Slot Usage (%) 93 | . 93 92 95 Engine 11 | . 14 11 9 Leg 26 | . 28 26 25 Device 9 | . 7 11 9 Storage 11 | . 14 11 9 Processor 9 | . . 11 15 Energy Gun 12 | . 14 11 15 Ballistic Gun 11 | . 14 11 9 Naked Turns . | . . . . Heaviest Build 35 | 10 23 28 35 Greatest Support 38 | 20 20 33 38 Greatest Overweight (x) 3 | 3 1 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 5 6 10 10 Most Carried 10 | 2 5 10 10 Average Carried 6 | . 3 7 8 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 2 5 10 6 Class Distribution -------------------- 78% | Mutant 21% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 317 | 222 . 57 38 Remotely . | . . . . Salvage Created 166 | . . 57 109 Parts 8 | . . 5 3 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 3 | . . 1 2 Guns 3 | . . 1 2 Classes Destroyed 2 | . . 1 1 Grunt 2 | . . . 2 Sentry 1 | . . 1 . Best Kill Streak 1 | . . 1 1 Combat Bots Only 1 | . . 1 1 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 598 | . . 47 551 Core 101 | . . 15 86 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 100 96 . Volleys Fired 22 | . . 7 15 Largest 3 | . . 2 3 Hottest 125 | . . 60 125 Shots Fired 55 | . . 14 41 Gun 49 | . . 14 35 Cannon 6 | . . . 6 Launcher . | . . . . Special . | . . . . Kinetic 25 | . . 7 18 Thermal 14 | . . . 14 Explosive . | . . . . Electromagnetic 16 | . . 7 9 Robot Hit Streak 7 | . . 7 5 Robot Miss Streak 5 | . . 1 5 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 33 | . . 10 23 Core Hits 9 | . . 2 7 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 391 | . . 123 268 Guns 316 | . . 123 193 Cannons 75 | . . . 75 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 100 | . . 24 76 Thermal 152 | . . . 152 Explosive . | . . . . Electromagnetic 139 | . . 99 40 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles 14 | . . . 14 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 694 | . . 28 694 Average Temperature 290 | . . 13 368 Received Heat Transfer 306 | . . 18 288 Effects 17 | . . . 17 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Matter Decay 5 | . . . 5 Short Circuit 2 | . . . 2 Damage (minor) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 296 | . . . 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 81 | . . 45 81 Initial 5 | . . . 5 Average 21 | . . 32 24 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 11 | . . 5 6 Peak Tracking Total 3 | . . 2 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . 1 . Successful 1 | . . 1 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Alert Level 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 869 | 55 176 418 220 Spaces Moved 552 | 34 141 275 102 Core 16 | 16 . . . Treads . | . . . . Legs 536 | 18 141 275 102 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 129 | 125 121 137 121 Slowest Speed 210 | 200 150 150 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 3 34 25 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 663 | 46 146 303 168 Wait 54 | . . 12 42 Move 549 | 33 140 274 102 Hop . | . . . . Pick Up 20 | 7 4 7 2 Fast Attach 1 | 1 . . . Attach 13 | 5 1 2 5 Detach . | . . . . Swap 3 | . 1 1 1 Drop 1 | . . . 1 Fire 22 | . . 7 15 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 16) 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 635 | -9/Materials | Discovered new exit (range 13) 649 | -9/Materials | Identified exit to Materials 650 | -9/Materials | Entered another Materials area 650 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 824 | -8/Materials | Garrison activated, responded to threat 870 | -8/Materials | Self-destructed Last Messages --------------- 00856_ Power failure, Hvy. Ion Engine shutdown. 00856_ Overheating: Matter decay (-31). 00856_ Electrolysis Chamber disabled. 00857_ Overheating: Matter decay (-30). 00857_ Carbon-fiber Leg destroyed. 00858_ Structural Scanner permanently disabled. 00858_ Overheating: Short circuit. 00859_ Lgt. Nuclear Core melted. 00859_ G-47 Trooper destroyed. 00861_ Overheating: Signal Interpreter damaged (-8). 00862_ Overheating: Broken Structural Scanner damaged (-10). 00862_ Destroyed Particle Gun. 00865_ Overheating: System interference. 00865_ Hvy. Particle Cannon temporarily disabled. 00865_ Signal Interpreter temporarily disabled. 00866_ Power failure, Hvy. Ion Engine shutdown. 00866_ Overheating: Hvy. Particle Cannon damaged (-45). 00867_ Overheating: Matter decay (-31). 00868_ Overheating: Matter decay (-14). 00869_ Overheating: Energy bleed (-64). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????########??????????????????????? | | ?????# #??????????????????????? | | ?????# """ #??????????????????????? | | ?????# "Y" !#??????????????????????? | | ??#### @#??????????????????????? | | ??# # #??????????????????????? | | ??# # !!#??????????????????????? | | ??# ## %*%#######????????????????? | | ??# ????????? | | ??# ! ????????? | | ###+## ## ????????? | | # #; ????????? | | # """h"" ## ?????????? | | # "" "" #? """ """ ""?????????? | | # """ """ #? """ """ "??????????? | | # ## """ """?????????????? | | # / ?????????????? | | # ## Y ????????????? | | # a #? ###+##?????????????? | | #####+#####?#+###??????????????????? | | ????# #?????? ?????????????????????? | | ????# #?????? ?????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | | ????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledCloakingKinecellerator Manual? 0 Play Time 00:11:26 Cumulative 21.5 hours Start 2021.05.09 @ 09:43:57 End 2021.05.09 @ 10:03:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 7 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6633756-e491-47ec-9b05-91676c94cbd0