Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 20:27:02 Player: Spoodle Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (352) 1760 Value Destroyed (14217) 14217 Prototype IDs (37) 740 Alien Tech Used (3) 600 Bonus (2840) 2840 TOTAL SCORE: 27357 Bonus ------- High Alert Combat Kills 1646 Follower Combat Kills 413 Entered Garrisons 200 Used RIF Installer 500 Met Zhirov 300 Friendly Fire -219 Cogmind --------- Core Integrity 0/1450 Matter 282/300 Energy 87/100 System Corruption 31% Temperature Cool (18) Movement Treading (160) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (13) ----- Advanced Terrain Scan Processor Advanced Target Analyzer Improved Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Advanced Phase Shifter Advanced Shield Generator Advanced Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Coil Gun Enhanced Coil Gun Railgun > --- INVENTORY -------- Quantum Reactor Reinforced Quantum Reactor Biometal Medium Treads Biometal Heavy Treads Advanced Heat Sink Improved Cooling System Improved Cooling System Improved Matter Compressor Transmission Jammer Insulated Plating Improved Dynamic Insulation System Variable Charge Gun Long-range Proton Cannon Enhanced Coil Gun Enhanced Coil Gun Improved Grenade Launcher Smartbomb Launcher Plasma Cutter [Rating: 149] Favorites ----------- Power Enhanced Fission Core Engine Deuterium Engine Power Core Enhanced Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Layered Heavy Armor Plating Weapon Precision Assault Rifle Energy Gun Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Segregator Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . 2 2 . . 2 . . 4 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . . 1 . Utility 11 | . . . 2 . . 2 . . 3 2 . . . . 1 1 Weapon 2 | . . 1 . . . . . . . . . . . . . 1 Parts Attached 542 | 8 23 25 36 23 24 53 32 9 92 23 21 2 13 19 24 115 Power 39 | 1 2 4 2 . 2 . 1 . 9 2 . . 2 . 2 12 Engine 13 | 1 2 4 2 . 1 . . . 3 . . . . . . . Core 12 | . . . . . 1 . 1 . 6 2 . . 1 . 1 . Reactor 14 | . . . . . . . . . . . . . 1 . 1 12 Propulsion 92 | 2 5 6 10 3 7 2 6 3 15 . 1 . 2 1 5 24 Treads 68 | 2 4 5 10 3 7 2 6 3 7 . 1 . . . 4 14 Leg 2 | . . 1 . . . . . . 1 . . . . . . . Wheel 12 | . 1 . . . . . . . 7 . . . 1 1 1 1 Hover 10 | . . . . . . . . . . . . . 1 . . 9 Flight . | . . . . . . . . . . . . . . . . . Utility 224 | 2 4 4 6 6 2 40 13 6 42 16 13 1 5 13 12 39 Device 159 | 1 1 3 3 5 2 26 7 5 26 15 11 1 3 12 11 27 Storage 9 | 1 2 1 1 . . . . . . . . . 1 . . 3 Processor 9 | . . . . 1 . 2 . . 2 . . . . . 1 3 Hackware 2 | . . . . . . . . . . . . . . . . 2 Protection 45 | . 1 . 2 . . 12 6 1 14 1 2 . 1 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 187 | 3 12 11 18 14 13 11 12 . 26 5 7 1 4 5 5 40 Energy Gun 38 | 1 5 . 1 . . 2 1 . 3 3 3 . 3 2 3 11 Energy Cannon 50 | . . 6 7 7 6 1 4 . 7 1 . . . 1 . 10 Ballistic Gun 64 | 2 5 3 7 . 5 7 5 . 11 1 2 1 1 1 2 11 Ballistic Cannon 2 | . . . . . . . . . 1 . . . . . . 1 Launcher 27 | . 2 2 3 4 2 . 2 . 4 . 1 . . 1 . 6 Special Weapon 5 | . . . . 3 . 1 . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 2 2 . 1 2 1 . 2 2 1 . 6 . . 2 Corrupted Parts 3 | . . . . . . . . . 1 . . . . . . 2 System Corruption 15 | . . . . . . . . . 6 . . . . . . 9 Parts Lost 111 | . 2 . 2 2 2 . 2 . 26 . 3 . . 3 . 69 Power 12 | . . . . . . . . . 3 . . . . . . 9 Propulsion 20 | . . . 1 . . . 1 . 6 . 1 . . 1 . 10 Utility 45 | . 1 . 1 1 . . 1 . 7 . 2 . . 1 . 31 Weapon 34 | . 1 . . 1 2 . . . 10 . . . . 1 . 19 Highest Loss Streak 27 | . 1 . 2 1 1 . 1 . 6 . 2 . . 1 . 27 To Critical Strikes 2 | . . . . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 95 | . 95 99 99 99 99 100 97 100 95 93 93 94 77 89 89 77 Engine 4 | . 14 10 9 9 6 . . . 2 . . . . . . . Core 4 | . . . . . 2 7 7 7 6 10 10 10 10 10 7 1 Treads 19 | . 22 32 26 27 27 23 23 23 12 5 9 10 10 5 7 9 Wheel 1 | . 1 . . . . . . . 3 10 5 5 5 6 5 . Device 16 | . 6 10 17 19 18 14 11 8 10 20 21 26 24 25 23 20 Storage 7 | . 14 11 9 9 9 7 7 7 5 5 5 5 5 5 4 3 Processor 12 | . . . . 4 9 22 23 23 28 21 19 15 15 15 18 15 Protection 3 | . 7 . 9 2 . 1 1 5 5 5 5 5 5 5 4 2 Energy Gun 2 | . 6 . . . . . . . . 7 9 10 . 12 9 2 Energy Cannon 8 | . . 22 19 25 18 3 . . 1 . . . . . . 1 Ballistic Gun 10 | . 20 10 7 . 8 18 22 23 9 7 4 5 . 1 3 9 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 131 | 13 32 102 74 74 71 76 75 69 100 117 130 114 114 117 122 131 Greatest Support 155 | 40 40 63 63 60 66 66 68 68 82 32 32 16 51 32 60 155 Greatest Overweight (x) 7 | . 1 1 1 1 1 1 1 1 5 3 7 7 7 7 4 5 Average Overweight (x) 1 | . . . 1 1 . . . . 1 3 6 7 5 5 3 . Largest Inventory Capacity 25 | 8 15 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 23 20 20 20 20 20 20 20 20 20 20 20 20 20 14 Most Carried 25 | 6 15 25 23 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 10 22 19 18 19 19 19 19 18 19 19 19 19 19 19 13 Final Capacity 25 | 8 15 25 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 24 | 6 15 24 20 18 20 20 20 20 20 20 19 20 20 20 20 5 Class Distribution -------------------- 25% | Scavenger-Skirmisher 20% | Scavenger-Gunner 16% | Scavenger-Tank 13% | Gunner 6% | Mutant 6% | Skirmisher 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 11479 | 348 660 528 761 279 506 952 688 378 1870 488 519 246 124 635 296 2201 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 16752 | 108 477 1375 1576 600 1035 1144 829 479 2670 417 417 . . 698 585 4342 Parts 841 | 8 42 81 80 41 64 67 50 18 125 21 8 . . 25 22 189 Haulers Intercepted 18 | . 1 5 2 . 2 2 2 . 2 1 . . . . . 1 Recyclers Shooed 17 | . 1 1 1 . 1 . . 1 6 2 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . 8 1 . 19 . . Prevented 4 | . . . . . . . . . . . . 1 . 3 . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 259 | . 14 26 30 18 16 18 11 3 38 5 7 . . 9 8 56 Guns 134 | . 10 6 9 . 6 13 8 3 21 5 6 . . 8 8 31 Cannons 67 | . . 13 14 8 7 5 . . 4 . . . . 1 . 15 AOE 49 | . 4 7 7 9 2 . 2 . 10 . 1 . . . . 7 Classes Destroyed 17 | 3 6 3 . 1 2 . . . 1 . . . . . . 1 Worker 15 | 1 1 2 . . 2 3 . . 3 . . . . . . 3 Builder 22 | . 1 2 3 . 3 . 1 1 3 1 . . . . . 7 Tunneler 2 | 1 . . . . . . . . . . . . . . . 1 Hauler 18 | . 1 5 2 . 2 2 2 . 2 1 . . . . . 1 Recycler 15 | 1 . . 3 . 1 . 1 4 3 . . . . . . 2 Mechanic 2 | . . . . . . . . . . . . . . . . 2 Operator 4 | . 2 1 . . . . . . 1 . . . . . . . Watcher 18 | . . 3 5 . 1 2 1 . 4 . . . . . . 2 Swarmer 50 | . 6 6 12 10 2 . . . 4 . 2 . . . . 8 Grunt 98 | . 7 11 8 4 6 12 6 1 11 1 2 . . 2 3 24 Brawler 3 | . . 1 1 . . . . . . . . . . . . 1 Duelist 5 | . . . . . 1 . . . . . . . . . 1 3 Sentry 43 | . . 8 9 3 6 3 3 2 1 2 1 . . 1 1 3 Hunter 23 | . . . . . 1 1 . . 8 . 2 . . 6 . 5 Programmer 35 | . . . . 1 . 2 2 . 13 2 . . . . 3 12 Heavy 1 | . . . . . . . . . 1 . . . . . . . Subdweller 1 | . 1 . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . Best Kill Streak 21 | 2 7 6 6 3 7 5 3 4 6 2 3 . . 2 6 21 Combat Bots Only 10 | . 6 6 4 3 3 4 3 3 6 2 3 . . 2 6 10 Max Kills in Single Turn 4 | 1 2 3 4 3 3 2 1 1 3 1 1 . . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 3 3 2 . 1 . 3 . 1 . . . . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 2146 | . 58 60 119 72 58 108 116 77 360 36 86 . . 144 52 800 Missed 624 | . 16 16 28 18 22 41 53 24 77 10 30 . . 64 13 212 Damage Taken 26093 | . 498 517 1172 660 593 789 847 441 5061 413 811 . . 828 824 12639 Core 2772 | . 88 79 133 35 83 70 96 42 487 29 18 . . 73 73 1466 Absorbed by Shields 2328 | . . . . 29 . . . . 312 149 195 . . 309 183 1151 Reduced by Siege Mode 754 | . . . . . . . . . . . . . . . . 754 Redirected to Shielding 87 | . 6 10 . . . . . . 26 . . . . . . 45 Ignored by Resistances 708 | . . . . . . 15 21 . 409 88 64 . . 70 22 19 Regen/Repaired (Parts) 119 | . 119 . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 64 80 . . 54 . . 70 51 . . . . 82 94 . Volleys Fired 819 | 9 69 63 81 33 39 55 34 20 128 29 24 . . 31 21 183 Largest 4 | 2 2 3 3 3 3 3 3 3 3 3 3 . . 3 3 4 Hottest 405 | 40 80 204 204 201 198 158 158 84 191 202 401 . . 257 346 405 Shots Fired 2052 | 18 102 181 233 73 109 142 86 58 302 85 70 1 . 89 59 444 Gun 1366 | 18 95 63 81 . 43 99 77 58 219 85 69 1 . 86 59 313 Cannon 630 | . . 114 147 66 65 43 5 . 69 . . . . 2 . 119 Launcher 56 | . 7 4 5 7 1 . 4 . 14 . 1 . . 1 . 12 Special . | . . . . . . . . . . . . . . . . . Kinetic 1074 | 18 80 63 81 . 43 99 77 58 202 50 20 . . 14 19 250 Thermal 870 | . . 114 147 66 65 43 5 . 72 35 49 1 . 72 40 161 Explosive 41 | . 7 . 5 2 1 . . . 12 . 1 . . 1 . 12 Electromagnetic 67 | . 15 4 . 5 . . 4 . 16 . . . . 2 . 21 Robot Hit Streak 30 | 5 12 9 14 16 12 23 30 18 28 26 10 . . 10 17 30 Robot Miss Streak 5 | 1 5 4 5 3 2 5 2 1 3 4 3 . . 4 1 4 Penetration Max 2 | . . . . . 1 1 . . . 1 . . . . . 2 Secondary Targets 13 | . . 1 1 . 1 1 2 . 1 1 . . . 2 2 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . 1 1 . . . 1 1 1 Shots Hit Robots 1399 | 14 66 104 156 40 68 93 69 46 231 66 43 . . 64 46 293 Core Hits 667 | 7 31 52 64 27 35 42 28 13 120 20 18 . . 27 22 161 Critical Kills 22 | . . . 3 . . 1 . . 7 1 . . . . . 10 Critical Parts Destroyed 15 | . . . 1 . 1 . . . . 1 . . . . . 12 Critical Strikes 49 | . . . 4 . 1 1 . . 7 2 1 . . 3 1 29 Burn 9 | . . . . . . . . . . . 1 . . 3 1 4 Meltdown 7 | . . . 2 . . . . . 3 . . . . . . 2 Destroy 30 | . . . 2 . 1 1 . . 4 2 . . . . . 20 Blast 2 | . . . . . . . . . . . . . . . . 2 Corrupt 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . . . . . . . . . 4 Thermal 4 | . . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 40156 | 99 1204 2138 3660 1632 2008 2209 1687 915 6500 1422 1149 . . 1585 1264 12684 Guns 22552 | 99 742 753 924 . 750 1442 1341 915 3575 1422 1008 . . 1524 1264 6793 Cannons 11337 | . . 1111 2183 980 1159 700 62 . 1451 . . . . 61 . 3630 Explosions 6223 | . 461 273 551 652 98 61 284 . 1472 . 141 . . . . 2230 Melee . | . . . . . . . . . . . . . . . . . Ramming 44 | . 1 1 2 . 1 6 . . 2 . . . . . . 31 Kinetic 17714 | 99 586 753 924 . 750 1442 1341 915 3316 894 253 . . 204 419 5818 Thermal 15779 | . 46 1176 2183 1057 1159 761 62 . 1641 528 755 . . 1320 845 4246 Explosive 4857 | . 415 . 551 290 98 . . . 1132 . 141 . . . . 2230 Electromagnetic 1762 | . 156 208 . 285 . . 284 . 409 . . . . 61 . 359 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . 2 3 4 5 5 16 8 8 8 8 8 . 31 Average Corruption 6 | . . . . 2 2 4 5 5 9 5 8 8 8 8 . 11 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 447 | . . . . 22 51 23 24 35 50 13 55 32 13 34 . 95 Message Errors 119 | . . . . 9 18 7 8 10 9 3 10 11 2 12 . 20 Matter Fused 101 | . . . . 4 11 5 6 9 11 6 18 6 4 4 . 17 Heat Flow Errors 46 | . . . . 1 7 3 . 3 5 . 4 8 3 3 . 9 Energy Discharges 54 | . . . . 4 4 3 6 6 8 1 6 3 1 4 . 8 Parts Rejected 5 | . . . . . . . . 1 1 . . . . . . 3 Parts Fused 5 | . . . . . 1 . . . . . 1 . . 1 . 2 Data Loss (minor) 47 | . . . . 1 4 2 2 3 5 1 6 2 3 6 . 12 Data Loss (major) 11 | . . . . 1 2 . . . 3 1 . 1 . 1 . 2 Misfires 28 | . . . . 1 3 2 1 . 5 1 7 1 . . . 7 Alerts 10 | . . . . 1 . . . 1 . . 1 . . 1 . 6 Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 20 | . . . . . 1 1 1 2 3 . 2 . . 2 . 8 Overload Shots 26 | . . . . . . . . . . . 1 . . . 5 20 Effects 2 | . . . . . . . . . . . . . . . 1 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 . Overflow Damage 534 | . 22 34 94 . 19 16 . . 117 . 53 . . . . 179 Projectiles 249 | . . 34 38 . 19 5 . . 33 . . . . . . 120 Explosions 285 | . 22 . 56 . . 11 . . 84 . 53 . . . . 59 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 357 | . 80 . . 34 . 87 . . 1 . 22 . . . . 133 Shots 15 | . 4 . . 3 . 2 . . . . 1 . . . . 5 Rammed 9 | . 1 1 1 . 1 1 . . 1 . . . . . . 3 Targets Rammed 9 | . 1 1 1 . 1 1 . . 1 . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 30 378 205 207 223 270 106 217 338 333 241 213 113 195 174 255 Average Temperature 69 | . 7 80 60 77 52 68 25 114 80 75 62 95 74 52 52 67 Received Heat Transfer 4354 | . 153 234 459 249 171 273 201 153 564 50 72 . . 55 74 1646 Effects 3 | . . 1 . . . . . . 1 1 . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . 5 Total Turns 122 | . . . . . . . . . . . . . . . . 122 Longest Duration 38 | . . . . . . . . . . . . . . . . 38 Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Fried 8 | . . . . 1 . . 3 . 2 . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . 2 1 1 . . . 3 . . . . . . 4 Combat Hostiles 8 | . . . . 1 1 . . . 3 . . . . . . 3 Parts Melted 49 | . 1 5 10 5 2 2 . . 11 . 2 . . 6 1 4 Heat Transferred 21626 | . . 2198 3626 1469 1517 975 74 . 2152 740 1147 . . 2146 1186 4396 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 4 . 2 . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Peak Influence 1107 | 15 233 437 421 756 480 289 416 223 1065 586 . . . . 220 1107 Initial 497 | . 9 9 184 125 368 33 107 161 8 497 . . . . 30 123 Average 269 | 6 105 208 241 476 194 164 234 52 402 481 . . . . 99 535 Maximum Alert Level 4 | . 1 2 2 3 2 1 2 1 3 2 . . . . 1 4 Low Security (%) 46 | 100 85 51 39 13 56 56 35 98 28 . . . . . 84 18 Level 1 34 | . 14 42 58 17 36 43 54 1 30 23 . . . . 15 30 Level 2 11 | . . 5 1 51 7 . 9 . 14 76 . . . . . 13 Level 3 7 | . . . . 17 . . . . 26 . . . . . . 37 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 4 3 . 1 5 3 . 9 3 . . . . 2 14 Investigation 9 | . 1 3 1 . 1 1 . . . . . . . . . 2 Extermination 16 | . . . . . . 1 2 . 5 1 . . . . 2 5 Reinforcement 14 | . 1 1 2 . . 3 1 . 4 . . . . . . 2 Assault 6 | . . . . . . . . . . 1 . . . . . 5 Garrison 1 | . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 23 | . 7 2 1 . 2 4 2 . 2 . . . . . . 3 Communications Jammed 60 | . . . . . . 7 . . 7 4 . . . . 15 27 Distress Signals 55 | . . . . . . 7 . . 7 1 . . . . 15 25 Times Spotted 428 | . 26 42 51 22 36 25 24 3 54 6 10 . . 14 12 103 Peak Tracking Total 9 | . 5 6 4 6 4 6 5 2 5 3 3 . . 5 8 9 Tactical Retreats 32 | . . 5 2 . 1 . 3 . 4 . 4 . . 2 3 8 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 17 | . 2 . 2 6 . 1 2 . 1 . . . . . 1 2 Indirectly 2 | . . . . 2 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . 2 . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 45 | . 3 5 1 . 2 5 3 . 19 2 . . . . . 5 Max in Single Turn 5 | . 1 2 1 . 1 5 1 . 4 1 . . . . . 1 Garrison Access 7 | . . . . . . 2 1 . . 2 . . . . . 2 Garrison Relay 2 | . . . . 2 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 5 | . . . . 3 . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 63 | . 8 10 9 2 8 7 2 2 1 2 2 . 6 . . 4 Terminals 44 | . 7 9 8 2 8 4 1 2 . . 1 . . . . 2 Fabricators 2 | . . . . . . 1 . . 1 . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . 2 1 . . 2 . . . . . 2 Total Hacks 162 | . 22 27 31 5 27 11 3 4 1 2 3 . 19 . . 7 Successful 108 | . 15 18 18 2 15 8 3 . . 2 3 . 19 . . 5 Failed 53 | . 6 9 13 3 12 3 . 4 1 . . . . . . 2 Catastrophic 8 | . . . 2 . 2 1 . 2 . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 80 | . 16 22 15 . 16 6 1 4 . . . . . . . . Terminals 128 | . 19 26 30 5 27 8 2 4 . . 2 . . . . 5 Fabricators 2 | . . . . . . 1 . . 1 . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . 2 1 . . 2 . . . . . 2 Terminal Hacks 63 | . 6 8 11 2 8 2 1 . . . 3 . 19 . . 3 Record 13 | . . . . . . 1 . . . . 3 . 7 . . 2 Part Schematic 4 | . . . . . . . . . . . . . 4 . . . Robot Analysis 10 | . 1 1 1 . 2 1 . . . . . . 4 . . . Prototype ID Bank 10 | . 1 2 . . 2 . 1 . . . . . 4 . . . Branch Access Points 3 | . 1 1 . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . . . . . Alert Level 8 | . 1 2 5 . . . . . . . . . . . . . Unreport Threat 5 | . . . 3 . 2 . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . 1 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . 1 . . 2 1 . . 2 . . . . . 2 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . Seal Access 7 | . . . . . . 2 1 . . 2 . . . . . 2 Unauthorized Hacks 34 | . 7 10 6 . 7 3 1 . . . . . . . . . Terminals 33 | . 7 9 6 . 7 3 1 . . . . . . . . . Track 2 | . 1 . . . 1 . . . . . . . . . . . Assimilate 2 | . . 1 1 . . . . . . . . . . . . . Botnet 29 | . 6 8 5 . 6 3 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 7 7 2 5 3 . 2 . . . . . . . 2 Full Trace Events 4 | . . 2 . . 1 . . . . . . . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . 9 . . . . . . . . . . . . Machine Destruction 9 | . . . . 9 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 2 . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Total Allies 12 | . . 1 1 2 . . 4 . 4 . . . . . . . Largest Group 3 | . . 1 1 2 . . 2 . 3 . . . . . . . Highest-Rated Group 124 | . . 10 10 62 . . 124 . 93 . . . . . . . Highest-Rated Ally 100 | . . 10 10 31 . . 100 . 31 . . . . . . . Total Orders 10 | . . . . . . . 2 . . . . . . . . 8 EXPLORE 5 | . . . . . . . 2 . . . . . . . . 3 RETURN 5 | . . . . . . . . . . . . . . . . 5 Ally Attacks 86 | . . . . 15 . . 50 . 21 . . . . . . . Total Damage 1959 | . . . . 253 . . 1313 . 393 . . . . . . . Kills 15 | . . . . 4 . . 10 . 1 . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 10 | . 1 1 1 . 2 1 . . . . . . 4 . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 2 . . . . Drone Launches 8 | . . . . . . . 2 . . . . . . . . 6 Drone Recoveries 8 | . . . . . . . 2 . . . . . . . . 6 Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 26418 | 187 1393 2885 3052 1452 2865 1915 1095 1528 2145 838 1836 885 451 840 559 2492 Spaces Moved 11516 | 90 738 1126 1082 525 1101 1038 439 671 873 475 822 429 224 374 267 1242 Core 18 | 3 . . . . . . . . . . . . . . . 15 Treads 7893 | 87 644 1126 1082 525 1101 1038 439 671 406 . . . 1 . . 773 Legs . | . . . . . . . . . . . . . . . . . Wheels 3205 | . 94 . . . . . . . 467 475 822 429 223 374 267 54 Hover 400 | . . . . . . . . . . . . . . . . 400 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 160 240 240 145 145 155 160 120 145 145 205 175 146 112 50 Average Speed 191 | 156 151 227 240 240 235 154 205 213 173 145 192 205 187 185 147 132 Slowest Speed 300 | 160 240 240 240 240 240 235 240 243 250 145 205 205 240 205 160 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 53 | 5 90 89 89 72 68 25 49 97 21 12 81 60 60 55 4 39 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . . . . . . . . . 3 . . . Known Exits Taken 12 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . . . 4 2 . 1 . . Spaces Dug 40 | . . . . . 6 4 . . . . 2 . . 16 2 10 Terrain Destroyed 504 | . 16 . 48 21 21 26 . . 224 4 6 . . 18 2 118 Melee . | . . . . . . . . . . . . . . . . . Projectile 99 | . . . 9 . 16 8 . . 4 3 4 . . 2 2 51 AOE 404 | . 16 . 39 21 5 18 . . 220 . 2 . . 16 . 67 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Rec Fac Fac Upp Upp Zhi Pro Res Res Total 14201 | 118 913 1318 1362 627 1294 1214 558 720 1250 559 1005 436 254 453 383 1737 Wait 821 | 6 55 50 117 6 87 37 41 17 72 19 114 . 1 23 56 120 Move 11499 | 89 737 1125 1081 523 1100 1037 438 670 872 474 821 428 223 373 266 1242 Hop . | . . . . . . . . . . . . . . . . . Pick Up 194 | 6 15 28 16 1 19 10 3 2 38 5 8 3 2 3 7 28 Fast Attach 148 | 7 11 5 10 . 5 7 7 1 17 4 4 . 13 5 3 49 Attach 93 | . 3 1 3 2 2 2 2 . 26 3 7 . . 2 2 38 Detach 19 | . 3 . . . . . 1 . 4 . 1 . . . 1 9 Swap 304 | 1 9 19 23 21 17 44 23 8 49 16 11 2 2 12 19 28 Drop 224 | . 10 26 30 4 24 15 9 2 26 9 8 3 13 4 8 33 Fire 819 | 9 69 63 81 33 39 55 34 20 128 29 24 . . 31 21 183 Melee 4 | . . . . . . . . . . . . . . . . 4 Ram 3 | . . . . . . . . . 1 . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush 6 | . 1 1 1 . 1 1 . . . . . . . . . 1 Escape Stasis 7 | . . . . 7 . . . . . . . . . . . . Rewire 33 | . . . . 16 . . . . 17 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . 14 . 6 . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 11) 988 | -10/Materials | Derelicts attacked the area 1296 | -10/Materials | Discovered new exit (range 13) 1427 | -10/Materials | Central database locked down 1429 | -10/Materials | Discovered new exit (range 10) 1446 | -10/Materials | Identified exit to Mines 1501 | -10/Materials | Repaired Lgt. Treads 1581 | -10/Materials | Entered another Materials area 1581 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2068 | -9/Materials | Build established: Skirmisher 2591 | -9/Materials | Discovered new exit (range 5) 2778 | -9/Materials | Build established: Gunner 2981 | -9/Materials | Identified exit to Mines 3533 | -9/Materials | Discovered new exit (range 6) 4393 | -9/Materials | Discovered new exit (range 7) 4466 | -9/Materials | Entered another Materials area 4466 | -8/Materials | Evolved 2 slots: Utility x2 4785 | -8/Materials | Build established: Tank 5373 | -8/Materials | Build established: Scavenger-Tank 5660 | -8/Materials | Discovered new exit (range 6) 6582 | -8/Materials | Discovered new exit (range 15) 7515 | -8/Materials | Identified exit to Garrison 7518 | -8/Materials | Entered Garrison 7568 | -8/Garrison | Triggered checkpoint 7637 | -8/Garrison | Garrison Relay disabled 7932 | -8/Garrison | Triggered checkpoint 7934 | -8/Garrison | Triggered checkpoint 8251 | -8/Garrison | Discovered new exit (range 10) 8268 | -8/Garrison | Build established: Scavenger-Gunner 8276 | -8/Garrison | Identified exit to Materials 8308 | -8/Garrison | Triggered checkpoint 8360 | -8/Garrison | Garrison Relay disabled 8664 | -8/Garrison | Triggered checkpoint 8725 | -8/Garrison | Discovered exit to Materials (range 3) 8773 | -8/Garrison | Installed Relay Interface Framework 8970 | -8/Garrison | Entered Materials 11221 | -8/Materials | Build established: Gunner 11442 | -8/Materials | Discovered new exit (range 10) 11461 | -8/Materials | Identified exit to Factory 11835 | -8/Materials | Entered Factory 11835 | -7/Factory | Evolved 2 slots: Utility x2 12012 | -7/Factory | Discovered new exit (range 5) 12024 | -7/Factory | Identified exit to Storage 12625 | -7/Factory | Build established: Skirmisher 13168 | -7/Factory | Build established: Scavenger-Skirmisher 13624 | -7/Factory | Cargo convoy interrupted 13750 | -7/Factory | Entered Storage 13897 | -7/Storage | Met 01-MTF 14103 | -7/Storage | Build established: Scavenger-Gunner 14435 | -7/Storage | Discovered new exit (range 6) 14446 | -7/Storage | Identified exit to Recycling 14845 | -7/Storage | Entered Recycling 15150 | -7/Recycling | Discovered new exit (range 15) 15152 | -7/Recycling | Build established: Scavenger-Skirmisher 15290 | -7/Recycling | Identified exit to Factory 15531 | -7/Recycling | Build established: Scavenger-Gunner 16278 | -7/Recycling | Build established: Gunner 16373 | -7/Recycling | Entered Factory 16373 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 17087 | -5/Factory | Build established: Scavenger-Gunner 17117 | -5/Factory | Allied Derelicts emerged from ambush trap array 17248 | -5/Factory | Lost 3 allies 17672 | -5/Factory | Lost 6 parts (1p2n1u2w) 17733 | -5/Factory | Lost 5 parts (1n1u3w) 17883 | -5/Factory | Build established: Scavenger-Mutant 17931 | -5/Factory | System corruption reached 10% 17988 | -5/Factory | Lost 6 parts (1p2n1u2w) 18381 | -5/Factory | Discovered new exit (range 6) 18389 | -5/Factory | Identified exit to Factory 18518 | -5/Factory | Entered another Factory area 18518 | -4/Factory | Evolved 2 slots: Utility x2 18662 | -4/Factory | Garrison activated, responded to threat 18706 | -4/Factory | Discovered new exit (range 13) 18723 | -4/Factory | Identified exit to Upper Caves 19268 | -4/Factory | First assault squad dispatched 19356 | -4/Factory | Entered Upper Caves 19618 | -4/Upper Caves | Learned Research security intel 19746 | -4/Upper Caves | Build established: Scavenger-Skirmisher 20724 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20845 | -4/Upper Caves | Discovered new exit (range 11) 20884 | -4/Upper Caves | Identified exit to Upper Caves 21040 | -4/Upper Caves | Build established: Scavenger-Tank 21131 | -4/Upper Caves | Found Alien Artifact 21131 | -4/Upper Caves | Identified Dimensional Node Initializer 21131 | -4/Upper Caves | Initialized slip node 21192 | -4/Upper Caves | Entered another Upper Caves area 21208 | -4/Upper Caves | Discovered new exit (range 12) 21229 | -4/Upper Caves | Identified exit to Research 21479 | -4/Upper Caves | Build established: Scavenger-Skirmisher 21732 | -4/Upper Caves | Identified exit to Zhirov 21848 | -4/Upper Caves | Learned Research emergency access door positions 22077 | -4/Upper Caves | Entered Zhirov 22079 | -4/Zhirov | Discovered new exit (range 3) 22083 | -4/Zhirov | Identified exit to Proximity Caves 22113 | -4/Zhirov | Met Zhirov 22149 | -4/Zhirov | Learned location of Quarantine (-2) 22149 | -4/Zhirov | Learned location of Testing (-3) 22149 | -4/Zhirov | Learned location of Command (-1) 22167 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22225 | -4/Zhirov | Found Alien Artifact 22225 | -4/Zhirov | Identified Integrated Dissipator 22225 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22366 | -4/Zhirov | Found Alien Artifact 22366 | -4/Zhirov | Identified Transdimensional Reconstructor 22366 | -4/Zhirov | Warped through subspace 22387 | -4/Zhirov | Build established: Scavenger-Mutant 22528 | -4/Zhirov | Entered Proximity Caves 23069 | -3/Proximity Caves | Spotted B-86 Titan 23282 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 23335 | -3/Proximity Caves | Discovered exit to Research (range 8) 23368 | -3/Proximity Caves | Entered Research 23368 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23383 | -3/Research | Discovered new exit (range 16) 23438 | -3/Research | Identified exit to Research 23927 | -3/Research | Entered another Research area 23927 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 24986 | -2/Research | Identified exit to Quarantine 25339 | -2/Research | Build established: Scavenger-Skirmisher 25427 | -2/Research | First assault squad dispatched 25546 | -2/Research | Destroyed 10 combat bots 25571 | -2/Research | System corruption reached 10% 25615 | -2/Research | Core integrity fell below 50% 25644 | -2/Research | Lost 27 parts (2p4n10u11w) 25748 | -2/Research | Lost 3 parts (1p1u1w) 25931 | -2/Research | Build established: Scavenger-Mutant 26108 | -2/Research | Spotted B-90 Cyclops 26131 | -2/Research | Lost 3 parts (1p2u) 26353 | -2/Research | Core integrity fell below 20% 26400 | -2/Research | System corruption reached 30% 26419 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 26396_ Acquired 10 matter. 26400_ Acquired Segregator. 26402_ System corrupted: Matter fused (-6). 26402_ Acquired 16 matter. 26403_ Critical hit (Burn: +37). 26403_ Biometal Heavy Treads destroyed. 26403_ Lgt. Quantum Reactor lost to overload. 26403_ P-80 Master Gamma Rifle blown off. 26403_ P-80 Master Imp. Antigrav System blown off. 26403_ P-80 Master Adv. Heat Sink blown off. 26406_ Rnf. Antimatter Reactor lost to overload. 26406_ P-80 Master Adv. Remote Datajack blown off. 26406_ P-80 Master Gamma Rifle blown off. 26406_ P-80 Master Imp. Antigrav System blown off. 26408_ M-36 Artificer repairs G-73 Enforcer. 26416_ Biometal Heavy Treads destroyed. 26416_ Segregator destroyed. 26417_ System corrupted: Matter fused (-8). 26417_ Acquired Med. Treads. 26418_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????# #== # ?# #??? | | ????????????????????# # # ?# #??? | | ????????????????????#+###### # [ ??# #??? | | ????????????????????# #???## # ??# #??? | | ????????????????????# ???? ######???# +??? | | ????????????????????/ ???? #????????# #??? | | ????????????????????# ?? ########## #??? | | ????????????????????# ?? """ #??? | | ????????????????????####" "R" #### | | ????????????????????????% " " | | ???????????????????????? ^ | | ???????????????????????? " " | | ???????????????????????#] """ | | ???????????????????????# "" | | ???????????????????????# | | ???????????????????????# ########## | | ???????????????????????# ?? #????????# | | ???????????????????????# #?? ### #????????# | | ???????????????????????# #?????# +????????# | | ???????????????????????# #?????# #????????# | | ???????????????????????# #?????# #????????# | | ???????????????????????#! #?????# #????????# | | ???????????????????????#%[ ???????# #????????# | | ???????????????????#####p#####????# #????????# | | ???????????????????# [=m%! #????# #????????# | | ???????????????????# %=@ #???## ######???# | | ???????????????????# =%g% % #???# # = =???# | | ???????????????????#!=%g = #???#T # ???# | | ???????????????????###+############ + ???# | | ????????????????????#" ## = # # ?#### | | ???????????????????# #" / = # # ## | | ???????????????????###### # # ## | | ??????????????????????# " + # ## | | ??????????????????????### # # ## | | ????????????????????????# # # ## | | ????????????????????????# # # ## = | | ????????????????????????# # # ## | | ????????????????????????########### #?? ## | | ??????????????????????????????????# ###+#"## | | ??????????????????????????????????# / | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# #### | | ??????????????????????????????????#########+###### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 600 Sight Range 21 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 EM Shielding 7 Armor Coverage 1200 Resistance: TH 25 Resistance: EX 50 Resistance: EM 15 Propulsion Shielding 90 Utility Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 24 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ColdLightningGreatsword Manual? 0 Play Time 04:31:29 Cumulative 98.9 hours Start 2024.06.27 @ 13:48:55 End 2024.06.27 @ 20:27:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b939d026-dd70-4161-8ef9-c07f1a1b7159