Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 17:24:38 Player: ThatGuyMcfly Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (1638) 1638 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5453 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 22/100 System Corruption 24% Temperature Cool (99) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Improved Sensor Array Relay Coupler [Sentry] Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Heavy Particle Gun Beamcaster > --- INVENTORY -------- Ion Engine Ion Engine Titanium Leg Titanium Leg Improved Sensor Array Improved Sensor Array Pulse Rifle Beam Cannon Katana Katana [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 4 | . . . 1 2 . . 1 Weapon 3 | . . . 1 . . 1 1 Parts Attached 77 | 7 5 8 17 5 18 5 12 Power 13 | 1 1 1 2 1 4 1 2 Engine 10 | 1 1 1 2 1 2 . 2 Core 3 | . . . . . 2 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 2 2 4 . 4 1 4 Treads 2 | . . . 2 . . . . Leg 17 | 2 2 2 2 . 4 1 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 2 1 6 3 6 3 2 Device 13 | . 2 . 2 1 5 2 1 Storage 3 | 1 . . 2 . . . . Processor 6 | . . . 2 2 . 1 1 Hackware . | . . . . . . . . Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 21 | 3 . 4 5 1 4 . 4 Energy Gun 8 | 1 . . 2 1 2 . 2 Energy Cannon 2 | . . 1 . . 1 . . Ballistic Gun 5 | 2 . 2 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 1 1 . . Parts Lost 40 | . 2 4 3 . 10 3 18 Power 6 | . 1 . . . 2 1 2 Propulsion 6 | . . . . . 2 1 3 Utility 15 | . 1 1 2 . 3 1 7 Weapon 13 | . . 3 1 . 3 . 6 Highest Loss Streak 13 | . 1 1 3 . 7 3 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 92 96 94 93 89 87 50 Engine 8 | . 13 14 11 9 3 . . Core 2 | . . . . . 4 11 2 Treads 1 | . . . 11 . . . . Leg 18 | . 28 28 9 18 15 14 8 Device 11 | . 7 1 9 12 19 15 6 Storage 10 | . 14 14 11 9 9 7 4 Processor 7 | . . . 4 16 11 13 14 Protection 3 | . . 11 5 . . . . Energy Gun 12 | . 14 6 11 26 18 7 3 Energy Cannon 2 | . . 5 3 . . 7 3 Ballistic Gun 6 | . 14 12 11 . . . . Slashing Weapon 2 | . . . . . 5 7 4 Peak Build Rating 34 | 6 7 10 26 34 34 30 32 Average Rating 18 | 5 6 9 21 31 25 27 22 On Entrance 16 | . 6 7 10 25 34 24 27 Naked Turns 21 | . . . . . . . 21 Heaviest Build 39 | 12 13 22 39 31 31 30 25 Greatest Support 40 | 20 20 20 40 40 34 31 36 Greatest Overweight (x) 7 | . . 1 7 . 6 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 8 Most Carried 10 | 3 5 8 10 10 10 4 4 Average Carried 5 | 2 3 6 8 9 5 3 3 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 3 5 7 9 10 3 4 3 Class Distribution -------------------- 66% | Mutant 14% | Gunner 8% | Skirmisher 7% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Assassin | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Matter Collected 1245 | 274 197 160 264 . 289 20 41 Remotely . | . . . . . . . . Salvage Created 2273 | 145 420 313 190 . 937 148 120 Parts 133 | 9 22 18 13 . 60 6 5 Haulers Intercepted 3 | . . . 1 . 2 . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 49 | . 11 10 7 . 18 1 2 Melee 7 | . . . . . 5 . 2 Guns 29 | . 11 4 4 . 10 . . Cannons 7 | . . 3 1 . 2 1 . AOE 5 | . . 3 2 . . . . Classes Destroyed 11 | 3 3 . 4 . . 1 . Worker 4 | 2 . . . . 2 . . Builder 4 | . . . 1 . 3 . . Tunneler 3 | 3 . . . . . . . Hauler 3 | . . . 1 . 2 . . Recycler 4 | 1 1 1 . . . 1 . Watcher 4 | . 1 . 2 . . 1 . Swarmer 19 | . 5 6 3 . 5 . . Grunt 21 | . 6 4 2 . 8 . 1 Duelist 2 | . . . 1 . . . 1 Sentry 6 | . . . 1 . 5 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | 4 3 4 3 . 6 2 1 Combat Bots Only 3 | . 3 3 2 . 3 1 1 Max Kills in Single Turn 2 | 2 1 2 2 . 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 . . . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Hostile Shots Fired 594 | . 66 56 75 . 181 10 206 Missed 196 | . 19 17 22 . 61 3 74 Damage Taken 5209 | . 496 512 580 . 1796 133 1692 Core 1492 | . 106 38 52 . 411 31 854 Absorbed by Shields 9 | . . . . . . . 9 Core Remaining (%) 69 | 100 . 42 87 . 25 95 . Volleys Fired 192 | 16 41 37 27 . 57 7 7 Largest 3 | 2 2 2 3 . 3 2 2 Hottest 193 | 70 70 80 158 . 193 105 129 Shots Fired 332 | 32 82 52 51 . 93 12 10 Gun 290 | 32 82 41 37 . 90 5 3 Cannon 32 | . . 9 6 . 3 7 7 Launcher 10 | . . 2 8 . . . . Special . | . . . . . . . . Kinetic 108 | 16 41 30 21 . . . . Thermal 205 | 16 41 20 22 . 90 7 9 Explosive 10 | . . 2 8 . . . . Electromagnetic 9 | . . . . . 3 5 1 Robot Hit Streak 11 | 7 7 4 10 . 11 8 6 Robot Miss Streak 7 | 3 5 4 7 . 5 1 1 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 1 2 . 3 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 222 | 20 46 19 30 . 77 11 19 Core Hits 118 | 7 22 18 22 . 35 7 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | 2 2 2 1 . 6 . 1 Burn 11 | 2 2 2 1 . 4 . . Sever 3 | . . . . . 2 . 1 Melee Attacks 41 | . . . . . 25 2 14 Impact . | . . . . . . . . Slashing 39 | . . . . . 25 2 12 Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . . 9 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5148 | 276 652 582 817 . 2038 311 472 Guns 2605 | 276 615 300 318 . 985 48 63 Cannons 401 | . . 86 77 . 52 81 105 Explosions 732 | . . 192 418 . . 81 41 Melee 1338 | . . . . . 989 101 248 Ramming 72 | . 37 4 4 . 12 . 15 Kinetic 747 | 126 304 223 94 . . . . Thermal 2260 | 150 311 163 301 . 988 162 185 Explosive 610 | . . 192 418 . . . . Electromagnetic 121 | . . . . . 49 48 24 Impact . | . . . . . . . . Slashing 1338 | . . . . . 989 101 248 Piercing . | . . . . . . . . Highest Corruption 24 | . . . . . 8 . 24 Average Corruption 4 | . . . . . 3 . 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . 12 . 3 Message Errors 5 | . . . . . 4 . 1 Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 3 . . Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 139 | . . 7 . . 88 41 3 Projectiles . | . . . . . . . . Explosions 8 | . . 7 . . . 1 . Melee 131 | . . . . . 88 40 3 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 211 | . . 71 49 . . 27 64 Shots 5 | . . 2 1 . . 1 1 Rammed 9 | . . . 2 . . . 7 Targets Rammed 20 | . 8 1 2 . 2 . 7 Kicked 11 | . 8 1 . . 2 . . Crushed . | . . . . . . . . Highest Temperature 802 | 90 159 303 259 . 802 92 122 Average Temperature 109 | 35 37 115 92 . 223 36 42 Received Heat Transfer 1578 | . 180 150 96 . 864 . 288 Effects 24 | . . . . . 24 . . Shutdowns 4 | . . . . . 4 . . Interference 7 | . . . . . 7 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 4 | . . . . . 4 . . Damage (minor) 2 | . . . . . 2 . . Damage (major) 4 | . . . . . 4 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 15 | 3 2 1 . . 8 1 . Heat Transferred 5700 | 592 1073 555 592 . 2294 248 346 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Peak Influence 365 | 30 357 153 301 62 365 163 20 Initial 128 | . 19 68 59 53 26 128 . Average 138 | 7 173 101 153 60 204 117 4 Maximum Alert Level 1 | . 1 . 1 . 1 . . Low Security (%) 78 | 100 75 100 70 100 47 100 100 Level 1 21 | . 24 . 29 . 52 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . . 1 3 1 3 Investigation 1 | . . . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . 1 . . . 2 . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . . 1 . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Distress Signals 4 | . . . . 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 20 10 15 . 30 2 9 Peak Tracking Total 7 | . 4 3 4 . 5 1 7 Tactical Retreats 6 | . 1 . 1 . 4 . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Traps Triggered 7 | . 1 . . . 6 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Accessed 17 | . 6 1 2 2 3 3 . Terminals 15 | . 5 . 2 2 3 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 13 1 6 7 5 6 . Successful 18 | . 7 1 3 4 2 1 . Failed 20 | . 6 . 3 3 3 5 . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 35 | . 11 . 6 7 5 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 5 1 3 4 2 1 . Record 5 | . . . 2 1 2 . . Open Door 1 | . . 1 . . . . . Emergency Access Points 3 | . 1 . . 2 . . . Alert Level 2 | . 1 . . . . 1 . Locate Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 . 1 2 2 3 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Turns Passed 4041 | 125 698 680 582 256 1002 495 203 Spaces Moved 2248 | 55 434 372 275 183 513 304 112 Core 63 | 3 . . 3 . 17 . 40 Treads 107 | . . . 107 . . . . Legs 2078 | 52 434 372 165 183 496 304 72 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 120 120 50 Average Speed 135 | 116 120 142 162 130 137 142 97 Slowest Speed 400 | 120 120 190 400 130 350 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 77 74 20 20 67 7 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 99 | . . 23 65 . . 7 4 Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE 97 | . . 23 63 . . 7 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total 2843 | 80 526 469 362 201 682 351 172 Wait 212 | . 36 42 18 5 62 30 19 Move 2241 | 54 433 371 274 182 512 303 112 Hop . | . . . . . . . . Pick Up 27 | 3 2 4 11 4 . 2 1 Fast Attach 42 | 6 2 4 7 3 7 3 10 Attach 15 | . 1 1 4 . 6 1 2 Detach 4 | . . 1 1 . 1 1 . Swap 20 | 1 2 3 6 2 5 1 . Drop 29 | . 1 5 12 5 5 1 . Fire 192 | 16 41 37 27 . 57 7 7 Melee 41 | . . . . . 25 2 14 Ram 7 | . . . . . . . 7 Kick 11 | . 8 1 . . 2 . . Crush 2 | . . . 2 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 7) 729 | -10/Materials | Discovered new exit (range 10) 824 | -10/Materials | Entered Mines 831 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 883 | -10/Mines | Discovered new exit (range 7) 898 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 959 | -10/Mines | Learned 2 Materials zone layouts 961 | -10/Mines | Learned Materials emergency access door positions 1166 | -10/Mines | Core integrity fell below 50% 1233 | -10/Mines | Found DCF Scrap (13 items) 1494 | -10/Mines | Discovered new exit (range 5) 1504 | -10/Mines | Entered Materials 1504 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1810 | -9/Materials | Build established: Gunner 1843 | -9/Materials | Lost 3 parts (2u1w) 1968 | -9/Materials | Discovered new exit (range 16) 2016 | -9/Materials | Identified exit to Materials 2086 | -9/Materials | Entered another Materials area 2086 | -8/Materials | Evolved 2 slots: Utility x2 2191 | -8/Materials | Build established: Skirmisher 2307 | -8/Materials | Garrison activated, responded to threat 2338 | -8/Materials | Discovered new exit (range 3) 2341 | -8/Materials | Identified exit to Storage 2342 | -8/Materials | Entered Storage 2756 | -8/Storage | Core integrity fell below 50% 2796 | -8/Storage | Lost 7 parts (1p2n3u1w) 2801 | -8/Storage | Build established: Mutant 3335 | -8/Storage | Discovered new exit (range 9) 3343 | -8/Storage | Identified exit to Factory 3344 | -8/Storage | Entered Factory 3344 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3684 | -7/Factory | Lost 3 parts (1p1n1u) 3746 | -7/Factory | Discovered new exit (range 16) 3764 | -7/Factory | Identified exit to Factory 3839 | -7/Factory | Entered another Factory area 3839 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3914 | -6/Factory | Garrison activated, responded to threat 3955 | -6/Factory | Lost 4 parts (1p1n1u1w) 3990 | -6/Factory | Core integrity fell below 50% 3997 | -6/Factory | System corruption reached 10% 4012 | -6/Factory | Core integrity fell below 20% 4034 | -6/Factory | Lost 13 parts (1p2n5u5w) 4042 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Carbon-fiber Leg destroyed. Imp. Melee Analysis Suite destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+5). System corrupted by crushing effect (+1). Slammed into B-48 Gladiator. Destabilizing: System corrupted (+2). Acquired 1 matter. IDYY1TG7 FR0PQBBU9RR&GWUZ EDKN&JE8> GD Acquired Imp. Carbon-fiber Leg. Acquired Force Field. ALERT: Garrison Access compromised, dispatching assault squad. Garrison Access disabled. Unknown Hackware tumbles out of Garrison Access. Relay Coupler [Brawler] tumbles out of Garrison Access. Acquired Unknown Hackware. Force Field destroyed. System corrupted: Heat flow error (+157). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##############???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# """"""" #???? | | ????????????????????????????????# """"""" #???? | | ????????????????????????????????# """"""" #???? | | ????????????????????????????????# """"""" #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# """"""" #???? | | ????????????????????????????????# """"""" #???? | | ????????????????????????????????# """"""" #???? | | ????????????????????????????????# """"""" #???? | | ????????????????????????????????# #???? | | ????????????????????????????????#######+######???? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ????????????????????###########????# #?????? | | ????????????????????# =! ! #????# ###?????? | | ????????????????????# #????# ##??????? | | ????????????????????# g @ #????# % ##??????? | | ????????????????????# g Y g #????# ##??????? | | ????????????????????#!" " """g#????# ##??????? | | ????????????????????# G" """ #????# #???????? | | ??????????????? ????# """Y""" ##???# #???????? | | ??????????????# ?# #???# #???????? | | ??????????????# #####b########## #???????? | | ??????????????# #???????? | | ??????????????# %######### | | ??????????????+ =+ % | | ??????????????# ^ # !% | | ??????????????# """"""" !#!% | | ??????????????####+########## """"""" #%"""" "" | | ????????????????????????????# """"""" # """" "" | | ????????????????????????????# """"""" # """" "" | | ????????????????????????????# + """" "" | | ????????????????????????????# # """" "" | | ????????????????????????????# # """" "" | | ????????????????????????????# # | | ????????????????????????????############## ??? ? | | ?????????????????????????????????????????# ????? | | ?????????????????????????????????????????####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Challenges ------------ None Game ------ Seed SpectralAntigravRipteeth Manual? 0 Play Time 00:48:20 Cumulative 5.0 hours Start 2024.11.14 @ 16:38:27 End 2024.11.14 @ 17:24:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 558664f5-8e59-4cd3-98c2-52370ac2aaca