Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 21:21:30 Player: Cassie Rose Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (633) 633 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2393 Bonus ------- None Cogmind --------- Core Integrity 500/550 Matter 211/300 Energy 140/160 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Signal Interpreter Targeting Computer Targeting Computer ECM Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Improved EM Shotgun > --- INVENTORY (4) ---- ECM Suite Improved Medium Laser Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Signal Interpreter Targeting Computer Targeting Computer ECM Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Improved EM Shotgun > --- INVENTORY -------- ECM Suite Improved Medium Laser Datajack [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device ECM Suite Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 39 | 4 19 10 6 Power 5 | 1 2 2 . Engine 3 | 1 2 . . Core 2 | . . 2 . Reactor . | . . . . Propulsion 9 | 2 5 2 . Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 7 | . 5 2 . Utility 8 | . 2 3 3 Device 3 | . . 3 . Storage . | . . . . Processor 3 | . 1 . 2 Hackware 2 | . 1 . 1 Protection . | . . . . Artifact . | . . . . Weapon 17 | 1 10 3 3 Energy Gun 10 | 1 3 3 3 Energy Cannon . | . . . . Ballistic Gun 4 | . 4 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . 3 . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 16 | . 6 8 2 Power 2 | . 1 1 . Propulsion 7 | . 3 2 2 Utility 2 | . . 2 . Weapon 5 | . 2 3 . Highest Loss Streak 5 | . 3 5 2 Average Slot Usage (%) 82 | . 85 81 78 Engine 9 | . 14 8 . Core 2 | . . 2 9 Wheel 3 | . 7 . . Flight 16 | . 19 13 18 Device 7 | . . 17 9 Processor 11 | . 6 11 26 Hackware 12 | . 13 11 15 Energy Gun 3 | . 5 2 1 Ballistic Gun 12 | . 14 14 . Special Melee Weapon 1 | . 2 . . Naked Turns . | . . . . Heaviest Build 12 | 4 7 12 9 Greatest Support 26 | 26 26 8 8 Greatest Overweight (x) 3 | . 1 3 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 2 4 4 4 Average Carried 3 | 1 3 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 2 4 4 3 Class Distribution -------------------- 47% | Mutant 46% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 626 | 240 233 153 . Remotely . | . . . . Salvage Created 774 | . 377 280 117 Parts 56 | . 26 27 3 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 18 | . 10 6 2 Guns 18 | . 10 6 2 Classes Destroyed 7 | . 5 2 . Worker 1 | . . 1 . Hauler 2 | . 1 1 . Operator 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 8 | . 5 3 . Grunt 9 | . 5 2 2 Sentry 1 | . . 1 . Best Kill Streak 6 | . 3 6 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1296 | . 399 750 147 Core 498 | . 72 376 50 Absorbed by Shields . | . . . . Core Remaining (%) 59 | 100 71 6 . Volleys Fired 83 | . 48 26 9 Largest 2 | . 2 2 1 Hottest 112 | . 40 112 45 Shots Fired 116 | . 67 40 9 Gun 116 | . 67 40 9 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 68 | . 38 30 . Thermal 39 | . 29 10 . Explosive . | . . . . Electromagnetic 9 | . . . 9 Robot Hit Streak 15 | . 15 8 5 Robot Miss Streak 4 | . 4 3 1 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 88 | . 52 27 9 Core Hits 46 | . 21 18 7 Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks 7 | . 7 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . 3 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1199 | . 595 450 154 Guns 1161 | . 595 412 154 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 38 | . . 38 . Kinetic 601 | . 360 241 . Thermal 406 | . 235 171 . Explosive . | . . . . Electromagnetic 154 | . . . 154 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 7 . Average Corruption 6 | . . 6 . Corruption Purged . | . . . . Effects 4 | . . 4 . Message Errors 1 | . . 1 . Matter Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 12 | . . . 12 Projectiles . | . . . . Explosions 12 | . . . 12 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 30 | . . 16 14 Shots 1 | . . . 1 Rammed 18 | . . 18 . Targets Rammed 18 | . . 18 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 219 | . 22 219 55 Average Temperature 49 | . 10 106 28 Received Heat Transfer 288 | . 129 87 72 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 920 | . 550 370 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 333 | . 286 222 333 Initial 93 | . . 63 93 Average 115 | . 127 107 128 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 85 | 100 78 87 96 Level 1 14 | . 21 12 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 3 1 1 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 24 14 11 Peak Tracking Total 6 | . 5 6 6 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . 1 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 8 3 2 Successful 4 | . 4 . . Failed 9 | . 4 3 2 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 13 | . 8 3 2 Terminals 13 | . 8 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Level Access Points 1 | . 1 . . Reprogram Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Assimilate 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 1 | . 1 . . parse_system 1 | . 1 . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 . Highest-Rated Group 10 | . 10 10 . Highest-Rated Ally 10 | . 10 10 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 976 | 38 470 333 135 Spaces Moved 932 | 34 508 162 228 Core 45 | 5 10 28 2 Treads . | . . . . Legs . | . . . . Wheels 111 | 29 82 . . Hover . | . . . . Flight 776 | . 416 134 226 Fastest Speed 37 | 50 37 37 37 Average Speed 53 | 84 46 92 37 Slowest Speed 200 | 90 100 200 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 2 81 21 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1275 | 43 662 304 266 Wait 170 | . 68 82 20 Move 927 | 33 507 159 228 Hop 1 | . . 1 . Pick Up 22 | 6 11 5 . Fast Attach 9 | . 3 2 4 Attach 22 | 4 9 7 2 Detach 4 | . . 2 2 Swap 8 | . 7 1 . Drop 4 | . 2 1 1 Fire 83 | . 48 26 9 Melee 7 | . 7 . . Ram 18 | . . 18 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 9) 183 | -10/Materials | Discovered new exit (range 10) 202 | -10/Materials | Lost 3 parts (2n1w) 373 | -10/Materials | Discovered new exit (range 15) 405 | -10/Materials | Discovered new exit (range 16) 425 | -10/Materials | Identified exit to Materials 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Accompanied by 1 ally 509 | -9/Materials | Evolved 2 slots: Utility x2 645 | -9/Materials | Build established: Scavenger-Mutant 770 | -9/Materials | Core integrity fell below 50% 781 | -9/Materials | Core integrity fell below 20% 822 | -9/Materials | Lost 5 parts (1p2u2w) 834 | -9/Materials | Discovered new exit (range 15) 842 | -9/Materials | Identified exit to Materials 842 | -9/Materials | Entered another Materials area 842 | -8/Materials | Evolved 2 slots: Utility x2 977 | -8/Materials | Self-destructed Last Messages --------------- 00960_ O-16 Technician locks terminal. 00961_ K-01 Serf collects debris. 00963_ G-47 Trooper IFF system glitched. 00967_ K-01 Serf collects debris. 00967_ G-47 Trooper misfires. 00968_ G-47 Trooper destroyed. 00970_ K-01 Serf collects debris. 00972_ Chain reaction triggered in Lgt. Nuclear Core. 00972_ G-47 Trooper destroyed. 00972_ Flight Unit destroyed. 00972_ Destroyed Flight Unit. 00972_ Flight Unit destroyed. 00972_ Destroyed Flight Unit. 00972_ ALERT: Garrison Access compromised, dispatching assault squad. 00972_ Garrison Access disabled. 00972_ Relay Coupler [Brawler] tumbles out of Garrison Access. 00972_ Relay Coupler [NC] tumbles out of Garrison Access. 00972_ Matter Pump disabled. 00973_ K-01 Serf collects debris. 00977_ Garrison Access disabled. 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