Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 19:40:36

Player: arkn

Result: Destroyed by as-43454 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (1175)     1175
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 3785

 Bonus
-------
High Alert Combat Kills    25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     272/300
Energy                     125/125
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (120) Ox2
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
   Armored Wheel
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Hammer
>          --- INVENTORY (15) ---
           Fission Core
    Medium Matter Pod (100)
           Structural Scanner
           Structural Scanner
           Signal Interpreter
  Improved Targeting Computer
           Phase Shifter
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Latent Energy Streamer
  Improved Light Cannon
           Assault Cannon
           Assault Cannon
           EMP Blaster
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Cannon
           Bore Cannon
>          --- INVENTORY --------
   Armored Wheel
    Medium Matter Pod
           Structural Scanner
           Signal Interpreter
           Seismic Detector
  Improved Targeting Computer
           Phase Shifter
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Improved Light Cannon
           Assault Cannon
           Assault Cannon
           EMP Blaster
           Hammer
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Shotgun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             53   | 1   13  5   30  3   1   
  Power                    5    | .   .   .   4   1   .   
    Engine                 5    | .   .   .   4   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | .   3   1   9   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | .   .   .   3   .   .   
    Wheel                  10   | .   3   1   6   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   6   2   8   1   .   
    Device                 7    | 1   3   1   1   1   .   
    Storage                2    | .   1   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   2   1   5   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   4   2   9   1   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | .   4   1   2   .   .   
    Ballistic Cannon       6    | .   .   .   5   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   1   
    Impact Weapon          2    | .   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 24   | .   .   5   17  .   2   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               10   | .   .   2   8   .   .   
  Utility                  6    | .   .   1   4   .   1   
  Weapon                   6    | .   .   1   4   .   1   
  Highest Loss Streak      5    | .   .   5   5   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 94  88  68  71  
  Engine                   11   | .   14  12  10  3   11  
  Leg                      13   | .   16  .   16  .   .   
  Wheel                    11   | .   11  26  10  11  11  
  Device                   6    | .   12  2   4   6   11  
  Storage                  11   | .   14  14  11  11  11  
  Processor                2    | .   .   .   3   11  11  
  Protection               7    | .   1   9   10  4   .   
  Ballistic Gun            11   | .   28  27  5   .   .   
  Ballistic Cannon         7    | .   .   .   11  9   .   
  Impact Weapon            4    | .   .   .   4   11  11  
Peak Build Rating          19   | 7   11  12  19  13  14  
  Average Rating           12   | 6   8   10  14  12  12  
  On Entrance              9    | 6   7   11  7   10  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 14  28  28  45  32  31  
  Greatest Support         36   | 20  20  26  36  12  12  
  Greatest Overweight (x)  14   | .   2   2   14  2   2   
  Average Overweight (x)   1    | .   .   .   1   2   2   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  
  Average Capacity         12   | 8   9   10  13  15  15  
  Most Carried             15   | 8   10  10  15  13  15  
  Average Carried          10   | 6   9   9   10  12  14  
  Final Capacity           15   | 8   10  10  15  15  15  
  Final Carried            15   | 8   10  9   13  13  15  

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           1885 | 286  76   184  1299 40   .    
  Remotely                 42   | .    42   .    .    .    .    
Salvage Created            1486 | 131  112  129  1114 .    .    
  Parts                    117  | 13   16   12   76   .    .    
Haulers Intercepted        2    | .    .    .    2    .    .    
Recyclers Shooed           2    | .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  36   | .   5   6   25  .   .   
  Melee                    1    | .   .   .   1   .   .   
  Guns                     19   | .   5   6   8   .   .   
  Cannons                  15   | .   .   .   15  .   .   
Classes Destroyed          12   | 2   4   .   6   .   .   
  Worker                   4    | .   1   .   3   .   .   
  Builder                  5    | .   .   .   5   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   
  Recycler                 3    | 1   .   1   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  4    | .   1   .   3   .   .   
  Swarmer                  16   | .   5   6   5   .   .   
  Grunt                    13   | .   .   .   13  .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   .   6   .   .   
Best Kill Streak           5    | 2   3   4   5   .   .   
  Combat Bots Only         5    | .   3   3   5   .   .   
Max Kills in Single Turn   1    | 1   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        274  | .    21   21   210  .    22   
  Missed                   69   | .    6    5    49   .    9    
Damage Taken               2871 | .    122  440  2107 .    202  
  Core                     482  | .    25   49   318  .    90   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    70   .    .    .    
Volleys Fired              144  | 19   13   12   100  .    .    
  Largest                  2    | 2    2    2    2    .    .    
  Hottest                  101  | 40   46   100  101  .    .    
Shots Fired                274  | 38   26   23   187  .    .    
  Gun                      148  | 38   26   22   62   .    .    
  Cannon                   125  | .    .    .    125  .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  1    | .    .    1    .    .    .    
  Kinetic                  273  | 38   26   22   187  .    .    
  Thermal                  1    | .    .    1    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | 6    5    5    16   .    .    
  Robot Miss Streak        6    | 5    3    3    6    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           177  | 19   14   15   127  2    .    
  Core Hits                76   | 7    10   8    51   .    .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    1    .    2    .    .    
  Critical Strikes         5    | .    1    .    4    .    .    
    Destroy                3    | .    1    .    2    .    .    
    Blast                  1    | .    .    .    1    .    .    
    Smash                  1    | .    .    .    1    .    .    
Melee Attacks              25   | .    .    .    23   2    .    
  Impact                   25   | .    .    .    23   2    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    10   2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3630 | 207  181  213  2934 95   .    
  Guns                     1308 | 207  181  213  707  .    .    
  Cannons                  1514 | .    .    .    1514 .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    808  | .    .    .    713  95   .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2822 | 207  181  213  2221 .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   808  | .    .    .    713  95   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    3    3    4    
  Average Corruption       3    | .    .    .    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  40   | .    .    .    32   2    6    
    Message Errors         12   | .    .    .    7    2    3    
    Matter Fused           9    | .    .    .    7    .    2    
    Heat Flow Errors       4    | .    .    .    4    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (minor)      6    | .    .    .    6    .    .    
    Data Loss (major)      4    | .    .    .    3    .    1    
    Misfires               1    | .    .    .    1    .    .    
    Alerts                 1    | .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            216  | .    .    .    200  16   .    
  Projectiles              18   | .    .    .    18   .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    198  | .    .    .    182  16   .    
Knockbacks                 18   | .    .    .    18   .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  17   | .    .    .    17   .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        449  | .    .    .    449  .    .    
  Average Temperature      105  | .    .    .    105  .    .    
  Received Heat Transfer   792  | .    .    .    792  .    .    
  Effects                  4    | .    .    .    4    .    .    
    Shutdowns              2    | .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    6    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              10   | .    .    .    10   .    .    
  Impact Corruptions       12   | .    .    .    11   1    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             487  | 25  218 198 487 151 .   
  Initial                  151  | .   16  57  76  151 .   
  Average                  214  | 13  68  104 303 151 .   
Maximum Alert Level        2    | .   1   .   2   .   .   
  Low Security (%)         50   | 100 93  100 20  100 .   
  Level 1                  34   | .   6   .   54  .   .   
  Level 2                  15   | .   .   .   25  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           5    | .   2   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   13  7   51  .   6   
  Peak Tracking Total      12   | .   4   5   8   .   12  
  Tactical Retreats        14   | .   5   1   8   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            2    | .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          5    | .   .   .   4   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          4    | .   1   .   2   .   1   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   1   .   8   .   1   
  Successful               8    | .   .   .   7   .   1   
  Failed                   2    | .   1   .   1   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   1   
  Terminals                4    | .   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   2   .   1   
  Unreport Threat          2    | .   .   .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               3765 | 139  781  340  2114 138  253  
Spaces Moved               2035 | 58   390  287  993  107  200  
  Core                     18   | .    .    .    18   .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     711  | 58   204  .    449  .    .    
  Wheels                   1306 | .    186  287  526  107  200  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            80   | 120  95   90   80   120  120  
  Average Speed            129  | 120  110  95   151  120  120  
  Slowest Speed            750  | 120  190  110  750  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    59   60   80   16   56   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 2    | .    .    1    1    .    .    
Terrain Destroyed          40   | .    .    1    39   .    .    
  Melee                    1    | .    .    .    1    .    .    
  Projectile               39   | .    .    1    38   .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      2826 | 93   715  326  1373 112  207  
  Wait                     518  | 10   283  20   205  .    .    
  Move                     2030 | 57   389  286  992  106  200  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  32   | 4    8    2    15   1    2    
  Fast Attach              22   | 1    3    .    17   1    .    
  Attach                   14   | .    2    2    8    1    1    
  Detach                   1    | .    .    .    .    .    1    
  Swap                     17   | .    8    3    5    1    .    
  Drop                     20   | 2    9    1    8    .    .    
  Fire                     144  | 19   13   12   100  .    .    
  Melee                    25   | .    .    .    23   2    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            3    | .    .    .    .    .    3    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto])
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 2)
  140 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Discovered new exit (range 14)
  840 | -10/Materials | Discovered new exit (range 10)
  921 | -10/Materials | Entered Mines
  921 | -10/Mines     | Discovered new exit (range 11)
  941 | -10/Mines     | Learned location of Storage (-9)
 1051 | -10/Mines     | Learned Materials emergency access door positions
 1157 | -10/Mines     | Assembled infested the area
 1162 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1261 | -10/Mines     | Entered Materials
 1261 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1262 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1416 | -9/Materials  | Discovered new exit (range 16)
 1995 | -9/Materials  | Discovered new exit (range 3)
 2202 | -9/Materials  | Core integrity fell below 50%
 2561 | -9/Materials  | Build established: Scavenger-Mutant
 2776 | -9/Materials  | Discovered new exit (range 8)
 3176 | -9/Materials  | Discovered new exit (range 12)
 3261 | -9/Materials  | First assault squad dispatched
 3375 | -9/Materials  | Entered Mines
 3381 | -9/Mines      | Discovered new exit (range 6)
 3383 | -9/Mines      | Learned Materials security intel
 3389 | -9/Mines      | Lost 5 parts (3n1u1w)
 3467 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3508 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3508 | -9/Mines      | Discovered new exit (range 5)
 3513 | -9/Mines      | Entered Exiles
 3547 | -9/Exiles     | Met 8R-AWN
 3563 | -9/Exiles     | Met EX-HEX
 3597 | -9/Exiles     | Met EX-BIN
 3611 | -9/Exiles     | Aligned with FarCom system
 3612 | -9/Exiles     | Given EX-Vault access code
 3624 | -9/Exiles     | Build established: Mutant
 3643 | -9/Exiles     | Opened EX-Vault
 3652 | -9/Exiles     | Found Latent Energy Streamer
 3679 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3719 | -9/Exiles     | Met EX-DEC
 3750 | -9/Exiles     | Attacked by the Exiles
 3757 | -9/Exiles     | Core integrity fell below 20%
 3766 | -9/Exiles     | Destroyed by as-43454 with Assembled Heavy Rifle

 Last Messages 
---------------
EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be
  picked up there, but you're welcome to try if you really want to.
And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to
  maintain contact via our distributed network.
EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave.
  Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
03705_ 2ESKQC,B2Z1E#BEAMA=5:NR<WZEBUZD,
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain!
03721_ EX-DEC: "Oops, I hope HEX didn't hear that..."
03738_ ON >MW|DNQWHDDL0UIP IHNY
03743_ Dismantling Machine with Plasma Cutter. <x3>
03749_ Machine dismantled.
03750_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks!
03752_ EX-DEC: "Let's see what this bad boy can do..."
03752_ EX-DEC deploys DAS Turret.
03757_ Machine disabled.
03759_ Plasma Cutter destroyed.
03762_ Seismic Detector destroyed.
03765_ EX-BIN: "I just want to science!"

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
   Seismic Detector | -9/Materials | Scanalyzed
 Signal Interpreter | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixDiametricStatue
  Manual?         0
Play Time         00:33:58
  Cumulative      265.2 hours
  Start           2024.10.02 @ 18:22:08
  End             2024.10.02 @ 19:40:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          179
  Rogue           162
  Adventurer      11
  Explorer        6
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          60
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03957cd6-e31d-41d4-b6e7-90be697fa1d3