Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.30 @ 19:06:18 Player: cptwinky Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (275) 1375 Value Destroyed (10643) 10643 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (4555) 4555 TOTAL SCORE: 23733 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4385 Follower Combat Kills 840 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2070 Cogmind --------- Core Integrity 0/1000 Matter 93/300 Energy 18/100 System Corruption 11% Temperature Cool (9) Movement Flying (42) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Enhanced Flexi-carbon Leg Cesium-ion Thruster Cooled VTOL Module > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Component Analysis Suite Tiamat Missile Launcher Tiamat Missile Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Quantum Rifle Quantum Rifle Heavy Machine Gun > --- INVENTORY -------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Improved Cooling System Improved Cooling System Coolant Injector Layered Medium Armor Plating Improved Powered Armor Component Analysis Suite Improved Trap Extractor Heavy Phase Cannon Missile Launcher Improved Datajack Enhanced Flamer CR-A16's Behemoth Slayer [Rating: 114] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . . . . . . . 1 Utility 5 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Parts Attached 396 | 1 8 7 22 15 3 1 33 27 13 12 7 39 11 14 28 3 35 117 Power 23 | . . 2 1 1 . 1 1 . 1 . . 1 1 1 3 . . 10 Engine 13 | . . 2 1 1 . . . . 1 . . 1 1 . 1 . . 5 Core 10 | . . . . . . 1 1 . . . . . . 1 2 . . 5 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 55 | . 3 3 6 1 . . 4 4 . . . 5 1 1 2 . 3 22 Treads . | . . . . . . . . . . . . . . . . . . . Leg 53 | . 3 3 6 1 . . 4 4 . . . 5 1 1 2 . 3 20 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . 2 Utility 161 | . 2 . 5 8 1 . 5 7 9 8 2 25 6 8 16 1 17 41 Device 107 | . . . 2 7 . . 3 3 6 5 1 18 4 5 12 . 14 27 Storage 4 | . 1 . 1 . 1 . . . . . . . . . . . . 1 Processor 7 | . 1 . . . . . 1 2 . . . . 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 43 | . . . 2 1 . . 1 2 3 3 1 7 1 3 4 1 3 11 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 157 | 1 3 2 10 5 2 . 23 16 3 4 5 8 3 4 7 2 15 44 Energy Gun 79 | . . 2 9 3 1 . 16 6 3 2 3 5 2 2 3 . 6 16 Energy Cannon 10 | . . . . . . . . . . . . . 1 . . . 1 8 Ballistic Gun 8 | 1 2 . . . . . . . . . . . . . . . . 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 27 | . . . . 1 . . 2 3 . 2 . 2 . . 3 1 2 11 Special Weapon 10 | . 1 . . . . . 2 4 . . . . . . . . 3 . Impact Weapon 4 | . . . . . . . 1 3 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . 1 . 1 1 . 1 1 Special Melee Weapon 14 | . . . 1 1 1 . 2 . . . 2 . . 1 . 1 2 3 Unidentified Prototypes 6 | . . . 2 1 . . 1 . . . . . . . . . 1 1 Corrupted Parts 3 | . . . . . . . . . . . . 2 . . . . 1 . System Corruption 9 | . . . . . . . . . . . . 5 . . . . 4 . Parts Lost 58 | . . 2 3 . . . . . 1 1 . 4 . 1 . . 2 44 Power 12 | . . 1 . . . . . . 1 . . . . 1 . . 1 8 Propulsion 17 | . . . 1 . . . . . . . . 2 . . . . . 14 Utility 16 | . . . 1 . . . . . . 1 . . . . . . 1 13 Weapon 13 | . . 1 1 . . . . . . . . 2 . . . . . 9 Highest Loss Streak 16 | . . 2 2 . . . . . 1 1 . 2 . 1 . . 1 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 97 100 96 99 100 100 99 98 100 99 100 97 94 94 100 100 97 88 Engine 4 | . 14 14 11 11 11 7 . . 6 7 7 7 7 6 1 . . . Core 4 | . . . . . . 4 9 7 . . . . . 1 11 13 11 7 Leg 28 | . 28 28 33 32 33 33 27 29 30 30 30 27 26 26 26 26 26 28 Device 10 | . . . 6 11 11 11 9 10 13 14 14 10 12 10 12 6 12 9 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 4 Processor 11 | . 7 14 4 . . . 7 15 15 15 15 15 13 13 13 13 13 9 Protection 5 | . 3 . 8 10 11 11 9 2 1 . . 3 6 8 6 13 6 6 Energy Gun 19 | . 4 25 21 21 16 22 26 19 22 22 22 22 19 20 19 13 16 10 Ballistic Gun 1 | . 23 2 . . . . . . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 12 18 18 27 33 42 42 48 44 46 53 47 55 65 65 62 56 56 112 Greatest Support 116 | 20 20 20 36 36 36 36 41 63 63 63 63 68 65 62 62 62 62 116 Greatest Overweight (x) 3 | . . . 1 1 1 1 1 . . . . . 1 1 . . . 3 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 14 | 8 9 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 18 Most Carried 20 | 5 10 10 10 10 10 11 15 15 15 15 15 15 15 15 15 15 15 20 Average Carried 14 | 2 7 9 8 9 10 10 14 14 14 14 14 14 13 14 14 15 14 17 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 10 9 10 10 10 15 15 15 14 15 13 15 15 15 15 15 5 Class Distribution -------------------- 32% | Skirmisher 19% | Scavenger-Mutant 15% | Mutant 9% | Gunner 7% | Scavenger-Skirmisher 6% | Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 5566 | 210 296 109 215 165 . 36 497 207 242 216 27 530 70 195 368 . 487 1696 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11510 | . 456 340 628 255 . . 1321 479 274 76 . 1009 71 310 399 . 642 5250 Parts 487 | . 30 15 56 9 . . 79 17 14 9 . 24 3 9 18 . 18 186 Haulers Intercepted 11 | . 2 . 2 . . . 3 . . . . . . . . . 1 3 Recyclers Shooed 6 | . . 2 . . . . 1 . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 86 | . . . . . . . . . 11 5 . 21 . 12 13 . 24 . Prevented 12 | . . . . . . . . . 1 . . 8 . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 239 | . 11 9 13 3 . . 25 12 7 6 . 19 1 2 10 . 14 107 Guns 124 | . 11 8 13 3 . . 19 6 3 . . 8 1 1 2 . 3 46 Cannons 5 | . . . . . . . . . . . . . . . . . . 5 AOE 96 | . . . . . . . 6 6 4 6 . 8 . . 7 . 9 50 Classes Destroyed 24 | . 3 . 3 1 . . 3 1 1 . . 2 . 1 1 . 2 6 Worker 2 | . . . . . . . . . . . . . . . . . . 2 Builder 10 | . . . 1 . . . 1 . . . . . . . . . . 8 Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 Hauler 11 | . 2 . 2 . . . 3 . . . . . . . . . 1 3 Recycler 8 | . . . . 1 . . 2 . . . . . . . . . . 5 Carrier 1 | . . . . . . . . . . . . . . . . . . 1 Minesweeper 3 | . . . . . . . . . . . . 1 . . 1 . . 1 Mechanic 8 | . . . . . . . 1 . . . . 1 . . . . . 6 Drone 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 9 | . . . 4 . . . 3 . . . . . . . . . . 2 Swarmer 67 | . 4 3 7 3 . . 7 3 4 6 . 5 . . 7 . 4 14 Saboteur 3 | . . . . . . . . . . . . . . . . . . 3 Grunt 89 | . 7 6 . . . . 7 3 2 . . 7 . 2 1 . 6 48 Brawler 8 | . . . . . . . . . . . . 4 . . . . . 4 Duelist 9 | . . . . . . . 1 . . . . 1 . . . . . 7 Protector 4 | . . . . . . . . . . . . . . . . . . 4 Sentry 24 | . . . 6 . . . 8 3 1 . . 2 1 . 1 . . 2 Hunter 9 | . . . . . . . 2 2 . . . . . . 1 . 2 2 Programmer 17 | . . . . . . . . 1 . . . . . . . . . 16 Behemoth 2 | . . . . . . . . . . . . . . . . . 1 1 Z-Light 1 | . . . . . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . 1 . . . Assembled 6 | . . . . . . . . . . . . . . . . . . 6 Thug 2 | . . . . . . . . . . . . . . 2 . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 3 4 4 3 . . 5 6 4 3 . 8 1 2 3 . 5 10 Combat Bots Only 9 | . 3 4 4 3 . . 5 6 4 3 . 8 1 2 3 . 5 9 Max Kills in Single Turn 6 | . 2 1 1 2 . . 2 4 4 2 . 3 1 2 3 . 4 6 Gunslinging 1 | . 1 . . 1 . . 1 . . . . . . . . . . 1 Exploded 4 | . . . . . . . 2 4 4 2 . 3 . . 3 . 4 4 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 15052 | . 382 413 485 73 . . 442 571 189 93 . 1298 31 105 176 . 526 10268 Core 1570 | . 72 46 85 16 . . 29 38 . 28 . 168 . 28 18 . 35 1007 Absorbed by Shields 236 | . . . . . . . . 28 24 12 . 128 . . . . 44 . Regen/Repaired (Parts) 666 | . . . 76 . . . . 186 . . . . 404 . . . . . Core Remaining (%) 79 | 100 . 52 . . . 74 94 . . . . 66 . . . . 90 . Volleys Fired 604 | . 41 26 43 18 . . 59 31 13 7 1 53 4 11 19 . 48 230 Largest 3 | . 2 2 2 2 . . 3 3 3 1 1 3 2 3 3 . 3 3 Hottest 278 | . 100 115 115 112 . . 183 183 183 36 61 197 122 197 197 . 197 278 Shots Fired 1338 | . 81 52 86 36 . . 156 67 37 7 1 141 6 25 43 . 82 518 Gun 1177 | . 80 52 86 36 . . 147 54 36 . 1 132 4 25 37 . 53 434 Cannon 53 | . . . . . . . . . . . . . 2 . . . 1 50 Launcher 75 | . . . . . . . 5 4 1 7 . 9 . . 6 . 9 34 Special 33 | . 1 . . . . . 4 9 . . . . . . . . 19 . Kinetic 185 | . 74 17 . . . . . . . . . . . . . . . 94 Thermal 1075 | . 7 35 86 36 . . 151 63 36 . 1 132 4 25 37 . 73 389 Explosive 75 | . . . . . . . 5 4 1 7 . 9 . . 6 . 9 34 Electromagnetic 3 | . . . . . . . . . . . . . 2 . . . . 1 Robot Hit Streak 31 | . 12 8 13 9 . . 19 18 18 2 . 31 10 8 12 . 13 23 Robot Miss Streak 6 | . 3 3 3 4 . . 6 2 1 1 . 4 1 2 2 . 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 22 | . 1 1 1 2 . . 7 . . . . 1 . . . . . 9 Max Gunslinging Chain 2 | . 1 1 1 1 . . 2 . . . . 1 . . . . . 1 Shots Hit Robots 925 | . 56 33 55 24 4 . 99 51 28 2 2 104 3 18 29 1 60 356 Core Hits 590 | . 20 17 26 9 . . 54 29 14 7 . 57 1 8 20 . 33 295 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 55 | . . 3 5 3 . . 3 5 3 . . 10 . 3 2 . 5 13 Burn 53 | . . 3 5 3 . . 3 5 3 . . 10 . 3 2 . 5 11 Destroy 1 | . . . . . . . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 35 | . . . . . 4 . 1 3 . . 2 2 . 1 3 1 3 15 Impact 4 | . . . . . . . 1 3 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 20 | . . . . . . . . . . . . 2 . . 3 . 1 14 Sneak Attacks 13 | . . . . . 4 . . . . . 2 . . 1 . 1 2 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 37112 | . 750 561 779 351 . 7 2466 1476 789 422 . 2981 60 383 1193 . 1935 22959 Guns 17829 | . 729 518 775 351 . . 1937 849 562 . . 2108 60 383 559 . 783 8215 Cannons 788 | . . . . . . . . . . . . . . . . . . 788 Explosions 17690 | . . . . . . . 483 523 227 422 . 873 . . 634 . 951 13577 Melee 329 | . . . . . . . . . . . . . . . . . . 329 Ramming 145 | . 21 43 4 . . 7 2 18 . . . . . . . . . 50 Kinetic 2492 | . 691 159 . . . . . . . . . . . . . . . 1642 Thermal 18709 | . 38 359 775 351 . . 1981 935 562 . . 2108 60 383 559 . 984 9614 Explosive 15327 | . . . . . . . 483 523 227 422 . 873 . . 634 . 951 11214 Electromagnetic 110 | . . . . . . . . . . . . . . . . . . 110 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 329 | . . . . . . . . . . . . . . . . . . 329 Highest Corruption 12 | . . . . . . . . . . . . 5 . . . . 4 12 Average Corruption 4 | . . . . . . . . . . . . 4 . . . . 4 4 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . 15 Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . 5 Effects 50 | . . . . . . . . . . . . . . . . . . 50 Message Errors 17 | . . . . . . . . . . . . . . . . . . 17 Matter Fused 9 | . . . . . . . . . . . . . . . . . . 9 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . 1 Energy Discharges 9 | . . . . . . . . . . . . . . . . . . 9 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1038 | . . . . . . . 9 . . 7 . 16 . . 40 . 6 960 Projectiles 38 | . . . . . . . . . . . . . . . . . 6 32 Explosions 1000 | . . . . . . . 9 . . 7 . 16 . . 40 . . 928 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . 1 . . . . . . . . . . . . . . . 1 Impact 2 | . . 1 . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1247 | . . . . . . . 32 . . 42 . 25 . . . . . 1148 Shots 23 | . . . . . . . 1 . . 1 . 1 . . . . . 20 Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 24 | . 4 9 1 . . 2 2 1 . . . . . . . . . 5 Kicked 24 | . 4 9 1 . . 2 2 1 . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 452 | . 45 450 249 120 . . 171 101 81 . . 246 2 78 162 . 180 452 Average Temperature 100 | . 15 140 60 48 . . 51 45 32 . . 77 2 37 61 . 64 135 Received Heat Transfer 3755 | . 177 210 162 . . . 135 117 64 . . 486 6 30 12 . 108 2248 Effects 6 | . . 1 . . . . . . . . . . . . . . . 5 Shutdowns 3 | . . . . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . 1 . . . . . . . . . 3 . 1 1 . 2 4 Combat Hostiles 12 | . . 1 . . . . . . . . . 3 . 1 1 . 2 4 Parts Melted 82 | . . 2 5 . . . 6 6 3 . . 16 1 2 1 . 10 30 Heat Transferred 35271 | . 111 1184 2405 1110 . . 4094 2699 1221 . . 4690 111 951 1225 . 3481 11989 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 3859 | . 270 120 167 119 . . 437 245 . . . . 120 . . . . 3859 Initial 353 | . . 28 . 49 . . . 123 . . . . . . . . . 353 Average 549 | . 88 60 75 43 . . 273 127 . . . . 46 . . . . 1689 Maximum Alert Level 5 | . 1 . . . . . 2 1 . . . . . . . . . 5 Low Security (%) 53 | 100 87 100 100 100 . 100 19 91 . . . . 100 . . . . . Level 1 21 | . 12 . . . . . 75 8 . . . . . . . . . 11 Level 2 2 | . . . . . . . 5 . . . . . . . . . . 5 Level 3 1 | . . . . . . . . . . . . . . . . . . 5 Level 4 6 | . . . . . . . . . . . . . . . . . . 24 Level 5 9 | . . . . . . . . . . . . . . . . . . 36 High Security 4 | . . . . . . . . . . . . . . . . . . 15 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 4 . 1 . . . 4 2 . . . 1 5 . . . . 40 Investigation 8 | . 3 . 1 . . . 1 1 . . . . 1 . . . . 1 Extermination 9 | . . . . . . . . 1 . . . . 1 . . . . 7 Reinforcement 8 | . 1 . . . . . 3 . . . . . . . . . . 4 Assault 26 | . . . . . . . . . . . . 1 . . . . . 25 Garrison 6 | . . . . . . . . . . . . . 3 . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . 7 Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 9 | . 2 . 1 . . . 3 . . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 378 | . 19 9 20 3 . . 42 16 10 8 . 30 4 6 7 . 17 187 Peak Tracking Total 26 | . 6 3 4 3 . . 5 5 4 3 . 8 1 3 3 . 5 26 Tactical Retreats 17 | . . . . . . . . . 1 1 . 2 . . . . 1 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . . 1 . . . 1 . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 263 | . . . 43 32 . . 124 . . . . . . . . . . 64 Triggered 1 | . . . 1 . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . . . . . Reprogrammed 21 | . . . 3 4 . . 11 . . . . . . . . . . 3 Reused 19 | . . . . . . . . . 5 . . 3 . . 2 . 2 7 Traps Extracted 18 | . . . . 6 . . 6 . 1 . . 3 . . 2 . . . Installed 34 | . . . . 3 . . . . 6 . . 6 . . 3 . 2 14 Triggered 25 | . . . . . . . . . 5 . . 3 . . 4 . 4 9 Most Traps Carried 6 | . . . . 6 6 6 6 6 6 1 1 6 3 3 6 6 6 4 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 66 | . . . . . . . 5 . . . . . . . . . . 61 Max in Single Turn 13 | . . . . . . . 1 . . . . . . . . . . 13 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 50 | . 9 . 10 1 1 . 11 8 . . . . 3 . . 3 1 3 Terminals 30 | . 6 . 8 . . . 9 6 . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 Repair Stations 5 | . 1 . 1 . . . . 1 . . . . 1 . . . . 1 Recycling Units 4 | . 2 . 1 . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . Total Hacks 168 | . 24 . 29 1 1 . 41 25 . . . . 14 . . 24 1 8 Successful 95 | . 12 . 13 1 1 . 19 14 . . . . 8 . . 24 1 2 Failed 71 | . 11 . 15 . . . 22 11 . . . . 6 . . . . 6 Catastrophic 10 | . 2 . 1 . . . 2 3 . . . . . . . . . 2 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . Manual 101 | . 17 . 20 . . . 29 8 . . . . 17 . . . . 10 Terminals 96 | . 18 . 23 . . . 37 17 . . . . . . . . 1 . Fabricators 7 | . . . . . . . . . . . . . . . . . . 7 Repair Stations 19 | . 1 . 4 . . . . 6 . . . . 7 . . . . 1 Recycling Units 9 | . 5 . 2 . . . 2 . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 2 . . . . . 3 . . . . . Garrison Access 6 | . . . . . . . . 2 . . . . 4 . . . . . Terminal Hacks 59 | . 6 . 6 1 1 . 14 6 . . . . . . . 24 1 . Record 8 | . . . . . 1 . . . . . . . . . . 6 1 . Part Schematic 11 | . . . . . . . . . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . Robot Analysis 6 | . 2 . 2 . . . 2 . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . 3 . . . . . . . . 3 . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . Unreport Threat 8 | . 3 . 2 . . . 3 . . . . . . . . . . . Locate Traps 5 | . 1 . 1 . . . 2 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . Zone Layout 4 | . . . . . . . 3 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 17 | . 1 . 4 . . . . 6 . . . . 6 . . . . . Scan Component 8 | . . . 2 . . . . 3 . . . . 3 . . . . . Repair 8 | . . . 2 . . . . 3 . . . . 3 . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . . . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 . . . . . 2 . . . . . Insert Component 2 | . . . . . . . 1 . . . . . 1 . . . . . Analyze 2 | . . . . . . . 1 . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 9 | . 3 . 2 . . . 3 1 . . . . . . . . . . Terminals 5 | . 1 . 1 . . . 2 1 . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . Botnet 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 . . . . . . . . . . . Reject 2 | . . . 1 . . . 1 . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 7 . 9 . . . 11 8 . . . . 3 . . . . 3 Full Trace Events 7 | . 1 . 1 . . . 2 1 . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 3 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . . . . . . . 1 . . . 15 . 15 . . 11 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . . . . . . 128 Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . . 16 Parts Repaired 8 | . . . 2 . . . . 3 . . . . 3 . . . . . Time 368 | . . . 58 . . . . 184 . . . . 126 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 12 . 9 . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . 4 . . . . . 2 . . 1 . 1 1 1 Non-combat 4 | . . . . . 3 . . . . . . . . . . . . 1 Combat 6 | . . . . . 1 . . . . . 2 . . 1 . 1 1 . Robot Hacks Applied 10 | . . . . . 4 . . . . . 2 . . 1 . 1 1 1 parse_system 9 | . . . . . 4 . . . . . 2 . . 1 . 1 1 . no_distress 1 | . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 2 . . . . 1 . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 19 | . . . . 3 . . 1 . . . 4 2 4 . . . 2 3 Largest Group 7 | . . . . 3 3 3 3 1 1 1 5 5 7 6 3 1 2 3 Highest-Rated Group 305 | . . . . 40 40 40 40 10 10 10 167 167 305 278 68 10 120 210 Highest-Rated Ally 96 | . . . . 16 16 16 16 10 10 10 40 40 70 70 29 10 96 70 Zionite Dispatches 3 | . . . . . . . . . . . . . 2 . . . . 1 Light 2 | . . . . . . . . . . . . . 1 . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . . . Total Orders 46 | . . . . 4 . . 2 8 2 4 2 4 1 4 8 . 5 2 STAY 28 | . . . . 2 . . 1 4 1 3 1 3 . 2 7 . 3 1 FOLLOW 16 | . . . . 2 . . 1 4 1 1 1 1 . 2 1 . 2 . DROP 2 | . . . . . . . . . . . . . 1 . . . . 1 Ally Attacks 203 | . . . . . . . 38 . . . . 21 37 71 6 . 20 10 Total Damage 3718 | . . . . . . . 389 . . . . 548 624 1408 56 . 481 212 Kills 25 | . . . . . . . 5 . . . . 5 3 6 . . 5 1 Allies Corrupted 2 | . . . . . . . . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 6 | . 2 . 2 . . . 2 . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 3 2 1 1 . 1 1 . 3 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . 2 . . . . 1 Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 24538 | 9 740 991 1110 1096 386 113 2531 1060 1571 1580 1221 2565 778 1873 1962 106 1762 3084 Spaces Moved 16145 | 5 434 724 625 696 231 57 1257 734 1214 1258 958 1766 597 1505 1486 87 1190 1321 Core 117 | . . . . . . . . . . . . . . . . . . 117 Treads . | . . . . . . . . . . . . . . . . . . . Legs 16021 | 5 434 724 625 696 231 57 1257 734 1214 1258 958 1766 597 1505 1486 87 1190 1197 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . . . . . . 7 Fastest Speed 45 | 120 120 120 120 120 120 190 120 120 122 122 122 122 115 115 115 115 115 45 Average Speed 124 | 120 120 120 123 120 163 190 163 120 122 122 122 122 119 115 115 115 115 126 Slowest Speed 200 | 120 120 120 190 190 190 190 190 122 122 122 122 123 190 190 115 115 115 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 67 | 2 81 100 53 96 64 11 82 14 95 92 89 97 12 98 99 75 86 33 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 8 | . 2 1 . . 1 . . . . 1 1 . . . . 1 1 . Known Exits Taken 11 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . Scrap Searched 24 | . . 1 . 1 . 1 . . 3 7 1 3 . 4 2 . 1 . Spaces Dug 173 | . 1 . . . . . 1 3 . 28 . 12 . . 38 . 24 66 Terrain Destroyed 764 | . 1 . . . . . 35 27 10 68 . 38 . . 73 . 77 435 Melee 10 | . . . . . . . 1 3 . . . 2 . . 3 . 1 . Projectile 49 | . 1 . . . . . . . . . . . . . 1 . 2 45 AOE 705 | . . . . . . . 34 24 10 68 . 36 . . 69 . 74 390 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 19326 | 9 572 793 882 917 238 61 1607 838 1270 1290 1006 2041 651 1615 1688 91 1482 2275 Wait 1572 | . 69 21 118 138 . . 100 26 21 12 35 162 25 77 140 1 192 435 Move 16127 | 4 433 723 624 695 230 56 1256 733 1213 1257 957 1765 596 1504 1485 86 1189 1321 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 112 | . 10 2 11 8 . . 12 8 2 1 2 4 8 3 2 . 5 34 Fast Attach 60 | . 1 1 8 2 . 1 6 4 1 . 1 3 2 1 2 . 2 25 Attach 53 | . . 2 5 . . . 3 2 1 1 . 3 2 . . . 2 32 Detach 16 | . 1 . 3 . . 1 3 . . . . . . . . . 1 7 Swap 283 | 1 7 4 9 13 3 . 24 21 11 11 6 33 7 13 26 3 31 60 Drop 132 | 4 6 5 17 8 1 1 17 7 2 1 2 6 3 5 7 . 7 33 Fire 604 | . 41 26 43 18 . . 59 31 13 7 1 53 4 11 19 . 48 230 Melee 35 | . . . . . 4 . 1 3 . . 2 2 . 1 3 1 3 15 Ram . | . . . . . . . . . . . . . . . . . . . Kick 24 | . 4 9 1 . . 2 2 1 . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . 2 . . . . 4 . . . . . Rewire 5 | . . . . . . . . . . . . 4 . . 1 . . . Trap 297 | . . . 43 35 . . 124 . 6 . . 6 . . 3 . 2 78 Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 3) 10 | -11/Junkyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 16) 442 | -10/Materials | Central database locked down 643 | -10/Materials | Discovered new exit (range 13) 734 | -10/Materials | Discovered new exit (range 8) 750 | -10/Materials | Entered Mines 786 | -10/Mines | Discovered new exit (range 13) 851 | -10/Mines | Learned location of Zion (-7) 1160 | -10/Mines | Build established: Scavenger-Mutant 1390 | -10/Mines | Discovered new exit (range 10) 1483 | -10/Mines | Discovered new exit (range 5) 1741 | -10/Mines | Entered Materials 1741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -9/Materials | Discovered new exit (range 15) 2397 | -9/Materials | Discovered new exit (range 11) 2398 | -9/Materials | Identified exit to Mines 2672 | -9/Materials | Repaired Lgt. Armor Plating 2706 | -9/Materials | Repaired Beam Rifle 2776 | -9/Materials | Central database locked down 2851 | -9/Materials | Entered Mines 2898 | -9/Mines | Discovered new exit (range 12) 2958 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2960 | -9/Mines | Found Prototype Device 2973 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3065 | -9/Mines | Found a hidden stash of uninstalled traps 3118 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3118 | -9/Mines | Discovered new exit (range 5) 3235 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3283 | -9/Mines | Destroyed YI-UF0 3330 | -9/Mines | Found Prototype Launcher 3340 | -9/Mines | Identified YI-UF0's Doublenader 3358 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3368 | -9/Mines | Learned Materials security intel 3475 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3516 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3766 | -9/Mines | Discovered new exit (range 5) 3947 | -9/Mines | Entered Exiles 3947 | -9/Exiles | Accompanied by 3 allies 3978 | -9/Exiles | Build established: Mutant 3979 | -9/Exiles | Met 8R-AWN 4002 | -9/Exiles | Met EX-HEX 4093 | -9/Exiles | Met EX-DEC 4167 | -9/Exiles | Met EX-BIN 4309 | -9/Exiles | Discovered new exit (range 14) 4333 | -9/Exiles | Entered Mines 4333 | -8/Mines | Accompanied by 3 allies 4416 | -8/Mines | Discovered new exit (range 6) 4446 | -8/Mines | Entered Materials 4446 | -8/Materials | Accompanied by 3 allies 4446 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4744 | -8/Materials | Build established: Tank 4985 | -8/Materials | Identified Exp. Sensor Array 5321 | -8/Materials | Discovered new exit (range 12) 5386 | -8/Materials | Build established: Gunner 5972 | -8/Materials | Discovered new exit (range 7) 6605 | -8/Materials | Build established: Scavenger-Gunner 6977 | -8/Materials | Entered Factory 6977 | -7/Factory | Accompanied by 1 ally 6977 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7099 | -7/Factory | Repaired Imp. Medium Armor Plating? 7183 | -7/Factory | Repaired Imp. Aluminum Leg 7294 | -7/Factory | Repaired Exp. Sensor Array 7767 | -7/Factory | Identified exit to Storage 7767 | -7/Factory | Identified exit to Lower Caves 8037 | -7/Factory | Entered Lower Caves 8037 | -7/Lower Caves | Accompanied by 1 ally 8038 | -7/Lower Caves | Encountered a Warlord checkpoint 8471 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8577 | -7/Lower Caves | Build established: Skirmisher 8634 | -7/Lower Caves | Learned Factory terminal intel 8750 | -7/Lower Caves | Learned location of 1 exit from Factory 8911 | -7/Lower Caves | Discovered new exit (range 6) 8917 | -7/Lower Caves | Identified exit to Lower Caves 9608 | -7/Lower Caves | Entered another Lower Caves area 9608 | -7/Lower Caves | Accompanied by 1 ally 9706 | -7/Lower Caves | Discovered new exit (range 15) 9840 | -7/Lower Caves | Identified exit to Factory 9960 | -7/Lower Caves | Learned Factory terminal intel 10309 | -7/Lower Caves | Encountered a Warlord checkpoint 10572 | -7/Lower Caves | Discovered new exit (range 6) 10717 | -7/Lower Caves | Spotted B-75 Beast 10777 | -7/Lower Caves | Identified exit to Zion 11188 | -7/Lower Caves | Entered Zion 11188 | -7/Zion | Accompanied by 1 ally 11217 | -7/Zion | Found CR-A16's Pointy Stick 11270 | -7/Zion | Discovered new exit (range 9) 11497 | -7/Zion | Given A8's code to call for help 11716 | -7/Zion | Imprinted 11719 | -7/Zion | Declared Zion's savior 12011 | -7/Zion | Learned location of Warlord (-5) 12372 | -7/Zion | Identified exit to Proximity Caves 12409 | -7/Zion | Entered Proximity Caves 12409 | -6/Proximity Caves | Accompanied by 5 allies 12672 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13388 | -6/Proximity Caves | Destroyed 8 combat bots 13607 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13886 | -6/Proximity Caves | Discovered exit to Factory (range 4) 13906 | -6/Proximity Caves | Learned Factory security intel 14166 | -6/Proximity Caves | Spotted B-75 Beast 14563 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 14974 | -6/Proximity Caves | Entered Factory 14974 | -6/Factory | Accompanied by 3 allies 14974 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14975 | -6/Factory | Identified exit to Factory 14977 | -6/Factory | Loaded intel: 26 terminal locations 15047 | -6/Factory | Retrieved Zion intel report: Branch Access 15047 | -6/Factory | Identified exit to Lower Caves 15048 | -6/Factory | Zion Infowar Resupply teleported in 15081 | -6/Factory | Zion Light squad teleported in 15150 | -6/Factory | Repaired Imp. Medium Armor Plating 15195 | -6/Factory | Repaired Imp. Carbon-fiber Leg 15234 | -6/Factory | Repaired Missile Launcher? 15272 | -6/Factory | Build established: Scavenger-Mutant 15371 | -6/Factory | Retrieved Zion intel report: Component Schematics 15657 | -6/Factory | Build established: Scavenger-Skirmisher 15752 | -6/Factory | Entered Lower Caves 15752 | -6/Lower Caves | Accompanied by 6 allies 15768 | -6/Lower Caves | Spotted B-75 Beast 15780 | -6/Lower Caves | Allies destroyed B-75 Beast 16080 | -6/Lower Caves | Build established: Skirmisher 16092 | -6/Lower Caves | Encountered a Warlord checkpoint 16105 | -6/Lower Caves | Learned Factory interactive machine intel 16954 | -6/Lower Caves | Discovered new exit (range 13) 17170 | -6/Lower Caves | Identified exit to Lower Caves 17383 | -6/Lower Caves | Build established: Tank 17625 | -6/Lower Caves | Entered another Lower Caves area 17625 | -6/Lower Caves | Accompanied by 3 allies 17760 | -6/Lower Caves | Discovered exit to Factory (range 15) 18062 | -6/Lower Caves | Encountered a Warlord checkpoint 18228 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 18344 | -6/Lower Caves | Spotted B-75 Beast 18613 | -6/Lower Caves | Discovered new exit (range 15) 18686 | -6/Lower Caves | Build established: Skirmisher 19385 | -6/Lower Caves | Build established: Mutant 19585 | -6/Lower Caves | Identified exit to Data Miner 19587 | -6/Lower Caves | Entered Data Miner 19587 | -6/Data Miner | Accompanied by 1 ally 19590 | -6/Data Miner | Discovered new exit (range 7) 19612 | -6/Data Miner | Met Data Miner 19648 | -6/Data Miner | Learned location of Section 7 (-2) 19648 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19664 | -6/Data Miner | Received God Mode back door access code from Data Miner 19691 | -6/Data Miner | Identified exit to Proximity Caves 19693 | -6/Data Miner | Entered Proximity Caves 19693 | -5/Proximity Caves | Accompanied by 1 ally 19883 | -5/Proximity Caves | Learned Factory stockpile data 19903 | -5/Proximity Caves | Learned location of Armory (-4) 19943 | -5/Proximity Caves | Escorted by Enhanced Grunt 20039 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20142 | -5/Proximity Caves | Spotter reported a threat 20318 | -5/Proximity Caves | Spotter reported a threat 20849 | -5/Proximity Caves | Learned location of 1 exit from Factory 20932 | -5/Proximity Caves | Build established: Skirmisher 20939 | -5/Proximity Caves | Spotted B-75 Beast 20966 | -5/Proximity Caves | Destroyed B-75 Beast 21086 | -5/Proximity Caves | Found Imp. Powered Armor 21455 | -5/Proximity Caves | Entered Factory 21455 | -5/Factory | Accompanied by 1 ally 21455 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21456 | -5/Factory | Identified exit to Factory 21458 | -5/Factory | Loaded intel: 52 interactive machine locations 21459 | -5/Factory | Loaded intel: 26 terminal locations 21725 | -5/Factory | Fabricated Quantum Rifle? 22226 | -5/Factory | Destroyed 8 combat bots 22355 | -5/Factory | First assault squad dispatched 22381 | -5/Factory | Incoming assault squad redirected 22385 | -5/Factory | Incoming assault squad redirected 22428 | -5/Factory | Retrieved Zion intel report: Emergency Access 22429 | -5/Factory | Zion Light squad teleported in 22530 | -5/Factory | System corruption reached 10% 22560 | -5/Factory | Lost 3 parts (1n1u1w) 22679 | -5/Factory | Incoming assault squad redirected 22838 | -5/Factory | Terminal network hard line cut 22884 | -5/Factory | Garrison activated, responded to threat 23205 | -5/Factory | Spotted B-75 Beast 23262 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 23265 | -5/Factory | Destroyed B-75 Beast 23284 | -5/Factory | Lost 4 parts (2p2u) 23377 | -5/Factory | Incoming assault squad redirected 23449 | -5/Factory | Destroyed 9 combat bots 23495 | -5/Factory | Incoming assault squad redirected 23541 | -5/Factory | Build established: Tank 23580 | -5/Factory | Incoming assault squad redirected 23885 | -5/Factory | Incoming assault squad redirected 24047 | -5/Factory | High security lockdown imminent 24102 | -5/Factory | Lost 4 parts (1p2u1w) 24127 | -5/Factory | High security lockdown engaged 24381 | -5/Factory | Lost 3 parts (2n1u) 24419 | -5/Factory | Core integrity fell below 50% 24476 | -5/Factory | Lost 16 parts (3p6n3u4w) 24527 | -5/Factory | Core integrity fell below 20% 24539 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 24521_ C-30 ARC bursts open, deploying its payload. 24521_ G-67 Veteran unfolds itself. 24521_ G-50 Soldier unfolds itself. 24521_ I-47 Archangel unfolds itself. 24525_ Acquired Com. HERF Cannon. 24528_ Nuclear Reactor explodes. 24528_ Imp. Target Analyzer destroyed. 24528_ Destroyed Imp. Target Analyzer. 24528_ G-50 Soldier destroyed. 24528_ I-47 Archangel destroyed. 24528_ H-66 Slayer destroyed. 24528_ Enh. Flexi-carbon Leg destroyed. 24530_ Dropped Com. HERF Cannon. 24531_ Enh. Flexi-carbon Leg destroyed. 24532_ Critical hit (Burn: +37). 24536_ Acquired 58 matter. 24538_ Acquired Cesium-ion Thruster. 24538_ Imp. Corruption Screen intercepted 1% system corruption. 24539_ Slug penetrates Wall. 24539_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????????# " ] # !! | | ???????????????????????????????? # !! ! | | ?????????????????????#/########### ### ! | | ???????????????????? # | | ???????????????????? # | | ???????????????????? ## """" | | ????? ???????????? ## """" | | ???? "?????????? ## """" | | # ? ############# ## """" | | "## # ###/###### | | "## ! ! # #?? | | "## + #?? | | "## ||| # """ """ #?? | | ## ||| # """ """ #?? | | "## ||| ?# """ """ ##+ | | "##] ?## | | ## ! ???#" "" """ | | ######+##???#%" "" """ | | "#????# #????"%" ""=""" | | "#????# ##### " %!%! | | "#??### g *%!= | | " #???# hg ! | | "%" #???# g i | | " [ i #???# h p g g % | | % %[ ![##### p g ] | | % ! !%%%%%@%= gg ] | | = #######!###;### " | | """""""######????# != ### | | """"####?????????# */!= ### | | # * #?????????#"% % ## ####### | | # #?????????#"% #?????# | | # """#?????????# "!% # #?????# | | ### + """#?????????#" !=# ######### | | ??###### """#?????????#" ! !|/ | | ???????# #?????????#" #=############### | | ???????########?????????# =%% #?????????????? | | ????????????????????????## # #????????????? | | ?????????????????????????### ## ##????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 80 Energy Generation 33 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 1200 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Energy Filtering 50 Particle Charging 20 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Mak. Flight Unit | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Adv. Heat Sink | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Target Analyzer | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Imp. Target Analyzer | -6/Factory | Z-intel Deuterium Engine | -6/Factory | Z-intel Stasis Canceller | -6/Factory | Z-intel Imp. Signal Interpreter | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Flail | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneCorruptionStick Manual? 0 Play Time 02:05:24 Cumulative 1378.2 hours Start 2023.07.30 @ 15:02:39 End 2023.07.30 @ 19:06:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 979 Rogue 975 Adventurer 4 Explorer 0 Win Type - Total 159 Types 117/11/10/7/2/1/1/6/4 Lore% 96 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36fdf207-4ac2-45f4-a564-702781b2e15e