Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 13:56:25 Player: Zane Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1819) 1819 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3849 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 103/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (20) --- Medium Matter Pod (0) Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Targeting Computer Armor Integrity Analyzer Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite High-powered Tractor Beam Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor Advanced Targeting Computer Hardened Medium Armor Plating Reactive Plating > --- WEAPON ----------- Autogun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Heat Sink Medium Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite High-powered Tractor Beam Gauss Rifle Grenade Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 43 | 7 4 13 19 Power 5 | 1 1 1 2 Engine 4 | 1 1 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 . 3 4 Treads 8 | 2 . 2 4 Leg . | . . . . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 18 | 2 2 5 9 Device 4 | 1 . 2 1 Storage 2 | 1 1 . . Processor 3 | . . 1 2 Hackware . | . . . . Protection 9 | . 1 2 6 Artifact . | . . . . Weapon 11 | 2 1 4 4 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 9 | 2 1 4 2 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . . 3 15 Power 2 | . . . 2 Propulsion 5 | . . 2 3 Utility 6 | . . 1 5 Weapon 5 | . . . 5 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Backups 16 | 2 14 19 18 Power 1 | . 1 1 . Propulsion 1 | . 1 1 2 Utility 10 | . 9 11 11 Weapon 3 | . 3 4 3 Tool/Special . | . . . . Unused Backups 16 | . 1 1 14 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 10 | . . . 10 Weapon 4 | . 1 . 3 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 99 97 Engine 11 | . 14 11 8 Treads 22 | . 28 20 17 Device 7 | . 7 6 10 Storage 11 | . 14 11 9 Processor 9 | . . 11 17 Protection 6 | . 6 4 7 Ballistic Gun 28 | . 28 32 23 Peak Build Rating 32 | 7 9 15 32 Average Rating 14 | 5 8 11 24 On Entrance 7 | . 7 9 13 Avg Prop Armor Cover (%) 8 | . . 8 . Naked Turns . | . . . . Heaviest Build 70 | 13 51 53 70 Greatest Support 46 | 40 40 40 46 Greatest Overweight (x) 17 | . 1 5 17 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 18 20 20 Most Carried 20 | 4 20 20 20 Average Carried 16 | 2 14 19 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 4 20 20 14 Class Distribution -------------------- 41% | Mutant 18% | Scavenger-Gunner 16% | Scavenger-Skirmisher 9% | Gunner 7% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1603 | 145 320 432 706 Remotely . | . . . . Salvage Created 2376 | 78 438 655 1205 Parts 164 | 10 28 52 74 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 45 | . 11 13 21 Guns 41 | . 11 13 17 Cannons 4 | . . . 4 Classes Destroyed 13 | 1 4 3 5 Worker 2 | . . . 2 Builder 3 | . . . 3 Tunneler 5 | 4 . 1 . Hauler 2 | . 1 . 1 Recycler 3 | . . 1 2 Operator 2 | . . 1 1 Watcher 4 | . 1 2 1 Swarmer 10 | . 3 3 4 Grunt 23 | . 8 6 9 Duelist 1 | . . . 1 Sentry 8 | . . 4 4 Specialist 1 | . . . 1 Hunter 2 | . . . 2 Best Kill Streak 7 | 2 3 7 6 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 310 | . 50 55 205 Missed 73 | . 13 15 45 Hits 237 | . 37 40 160 Melee 1 | . . . 1 Projectile 236 | . 37 40 159 Critical Strikes 8 | . . 1 7 Actively Blocked 1 | . . . 1 Damage Taken 3542 | . 444 497 2601 Core 670 | . 72 26 572 Absorbed by Shields . | . . . . Redirected to Shielding 63 | . . 13 50 Ignored by Resistances 122 | . . . 122 Core Remaining (%) 88 | 100 71 93 . Volleys Fired 175 | 13 50 44 68 Largest 3 | 2 2 3 3 Hottest 105 | 40 40 66 105 Shots Fired 442 | 26 100 132 184 Gun 423 | 26 100 132 165 Cannon 19 | . . . 19 Launcher . | . . . . Special . | . . . . Kinetic 434 | 26 100 132 176 Thermal 8 | . . . 8 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | 3 17 12 15 Robot Miss Streak 11 | 3 11 5 3 Penetration Max 1 | . . . 1 Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 295 | 14 69 78 134 Core Hits 129 | 7 32 37 53 Critical Kills 5 | . 1 2 2 Critical Parts Destroyed 3 | . 1 . 2 Critical Strikes 10 | . 2 2 6 Burn 1 | . . . 1 Destroy 8 | . 2 2 4 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4057 | 109 601 843 2504 Guns 3622 | 109 601 842 2070 Cannons 417 | . . . 417 Explosions . | . . . . Melee . | . . . . Ramming 18 | . . 1 17 Kinetic 3929 | 109 601 842 2377 Thermal 110 | . . . 110 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 5 | . . . 5 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 5 | . . 1 4 Targets Rammed 5 | . . 1 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 491 | . 76 76 491 Average Temperature 77 | . 20 24 116 Received Heat Transfer 1353 | . 213 186 954 Effects 4 | . . . 4 Shutdowns 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 333 | . . . 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 87 | 100 100 100 60 Level 1 12 | . . . 39 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 392 | 5 82 127 392 Initial 16 | . . 10 16 Average 59 | 1 22 32 137 Influence Increases 1425 | 20 326 363 716 Destroy 0b10 Robot/C 900 | . 220 260 420 Destroy 0b10 Robot/NC 105 | 20 10 25 50 Destroy Leader 232 | . 54 74 104 Successful Hack 42 | . 27 4 11 Disable Machine 30 | . . . 30 Destroy Structure 11 | . . . 11 Lose Combat Pursuer 105 | . 15 . 90 Influence Decreases 1098 | 20 300 348 430 Entered New Map 41 | . . 16 25 Time Decay 890 | 20 300 315 255 Lost Part 167 | . . 17 150 Squads Dispatched 11 | . 4 3 4 Investigation 5 | . 3 1 1 Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 18 16 37 Peak Tracking Total 8 | . 4 4 8 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 7 4 3 Terminals 13 | . 7 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 43 | . 25 10 8 Successful 23 | . 17 4 2 Failed 19 | . 8 5 6 Catastrophic 2 | . 1 . 1 Database Lockouts 1 | . . 1 . Manual 24 | . 15 4 5 Terminals 41 | . 25 8 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 12 | . 10 1 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 3 | . 3 . . Branch Access Points 2 | . . 1 1 Alert Level 1 | . 1 . . Locate Traps 2 | . 2 . . Recall Investigation 1 | . 1 . . Registered Components 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 7 2 1 Terminals 10 | . 7 2 1 Botnet 10 | . 7 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 7 2 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1899 | 24 686 601 588 Terrain 702 | . . 116 586 Seismic 1780 | 24 686 485 585 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3597 | 190 1285 1030 1092 Spaces Moved 1236 | 89 489 351 307 Core 3 | 2 . . 1 Treads 1205 | 87 489 323 306 Legs . | . . . . Wheels 28 | . . 28 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 155 240 Average Speed 228 | 157 227 234 242 Slowest Speed 900 | 160 240 320 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 5 88 35 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile 3 | . . . 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1691 | 115 581 475 520 Wait 164 | 2 20 50 92 Move 1233 | 88 488 350 307 Hop . | . . . . Pick Up 38 | 5 15 6 12 Fast Attach 9 | 6 . 1 2 Attach 15 | 1 . 4 10 Detach 1 | . . . 1 Swap 28 | . 6 11 11 Drop 23 | . 2 8 13 Fire 175 | 13 50 44 68 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . . 1 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: [Fac] / Sto x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 10) 691 | -10/Materials | Derelicts attacked the area 1096 | -10/Materials | Discovered new exit (range 7) 1425 | -10/Materials | Discovered new exit (range 14) 1476 | -10/Materials | Entered another Materials area 1476 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1499 | -9/Materials | Central database locked down 2021 | -9/Materials | Build established: Scavenger-Gunner 2251 | -9/Materials | Discovered new exit (range 9) 2431 | -9/Materials | Identified exit to Mines 2506 | -9/Materials | Entered another Materials area 2506 | -8/Materials | Evolved 2 slots: Utility x2 2806 | -8/Materials | Build established: Scavenger-Skirmisher 2953 | -8/Materials | Discovered new exit (range 14) 3280 | -8/Materials | Identified exit to Storage 3482 | -8/Materials | Core integrity fell below 50% 3523 | -8/Materials | Lost 9 parts (1p2n2u4w) 3587 | -8/Materials | Garrison activated, responded to threat 3594 | -8/Materials | Core integrity fell below 20% 3598 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03577_ U-05 Engineer builds a Wall. 03578_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03578_ Slammed into U-05 Engineer. 03581_ U-05 Engineer builds a Wall. 03582_ Lgt. Treads destroyed. 03586_ Reactive Plating destroyed. 03587_ Y-45 Defender calls for garrison reinforcements. 03587_ ALERT: Activating Garrison Access M001. 03587_ Y-45 Defender destroyed. 03589_ K-01 Serf collects debris. 03589_ U-05 Engineer builds a Wall. 03590_ Lgt. Treads blasted off. 03590_ Knocked back. 03592_ K-01 Serf collects debris. 03593_ Lgt. Nuclear Core destroyed. 03593_ Knocked back. 03594_ Adv. Assault Cannon destroyed. 03595_ U-05 Engineer builds a Wall. 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