Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.21 @ 16:47:55

Player: Relth

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (45)      225
Value Destroyed (1566)     1566
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3591

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     78/300
Energy                     86/100
System Corruption          0%
Temperature                Cool (334)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Signal Interpreter
>          --- WEAPON (2) -------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY (4) ----
     Light Nuclear Core
           Aluminum Leg
  Improved Heat Sink

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Signal Interpreter
    Medium Reactive Plating
>          --- WEAPON -----------
           Gatling Laser
           Gauss Rifle
>          --- INVENTORY --------
           Heat Sink
  Improved Terrain Scanner
    Medium Reactive Plating
[Rating: 24]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Reactive Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             56   | 6   6   1   16  27  
  Power                    6    | 1   1   .   2   2   
    Engine                 4    | 1   .   .   2   1   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   2   .   4   11  
    Treads                 .    | .   .   .   .   .   
    Leg                    15   | 2   2   .   4   7   
    Wheel                  3    | .   .   .   .   3   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   2   .   7   5   
    Device                 7    | 1   2   .   3   1   
    Storage                2    | .   .   .   2   .   
    Processor              2    | .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   1   1   3   9   
    Energy Gun             11   | 2   1   .   3   5   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          2    | .   .   1   .   1   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 29   | .   .   .   6   23  
  Power                    4    | .   .   .   1   3   
  Propulsion               11   | .   .   .   1   10  
  Utility                  5    | .   .   .   .   5   
  Weapon                   9    | .   .   .   4   5   
  Highest Loss Streak      8    | .   .   .   2   8   
Average Slot Usage (%)     81   | .   98  100 86  70  
  Engine                   4    | .   1   .   8   2   
  Core                     3    | .   12  14  2   .   
  Leg                      21   | .   28  28  29  12  
  Wheel                    4    | .   .   .   .   9   
  Device                   17   | .   26  28  18  13  
  Storage                  1    | .   .   .   4   .   
  Processor                4    | .   .   .   2   9   
  Protection               3    | .   .   .   .   7   
  Energy Gun               14   | .   28  16  16  7   
  Ballistic Gun            3    | .   .   12  4   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 7   10  9   27  42  
  Greatest Support         48   | 20  26  26  39  48  
  Greatest Overweight (x)  8    | .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 4   4   4   10  10  
  Average Capacity         4    | 4   4   4   5   4   
  Most Carried             7    | 2   4   4   7   4   
  Average Carried          3    | .   3   4   3   2   
  Final Capacity           10   | 4   4   4   10  4   
  Final Carried            4    | 2   4   4   3   3   

 Class Distribution 
--------------------
 49% | Mutant
 46% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           737  | 260 40  30  121 286 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1698 | 47  289 44  467 851 
  Parts                    99   | 4   17  5   32  41  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  39   | 1   6   3   8   21  
  Guns                     36   | 1   6   3   8   18  
  Cannons                  3    | .   .   .   .   3   
Classes Destroyed          9    | 1   .   1   3   4   
  Worker                   1    | .   .   .   1   .   
  Builder                  3    | .   .   .   .   3   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  7    | .   .   3   .   4   
  Grunt                    23   | 1   6   .   4   12  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   .   4   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | 1   2   5   3   6   
  Combat Bots Only         6    | 1   2   5   2   6   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               3897 | 33   267  54   692  2851 
  Core                     747  | 12   24   15   134  562  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 95   .    79   66   .    
Volleys Fired              159  | 4    19   4    35   97   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  140  | 80   80   80   85   140  
Shots Fired                255  | 8    38   8    59   142  
  Gun                      213  | 8    38   8    59   100  
  Cannon                   42   | .    .    .    .    42   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  84   | .    .    .    12   72   
  Thermal                  126  | 4    19   4    37   62   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          45   | 4    19   4    10   8    
  Robot Hit Streak         14   | 7    10   3    13   14   
  Robot Miss Streak        4    | .    2    1    3    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        5    | .    .    1    .    4    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           179  | 7    25   5    43   99   
  Core Hits                81   | 2    13   3    17   46   
  Critical Hits            2    | .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3143 | 97   325  44   503  2174 
  Guns                     2325 | 97   325  44   456  1403 
  Cannons                  579  | .    .    .    .    579  
  Explosions               237  | .    .    .    47   190  
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    .    .    2    
  Kinetic                  1081 | .    .    .    64   1017 
  Thermal                  1465 | 46   100  22   323  974  
  Explosive                69   | .    .    .    .    69   
  Electromagnetic          526  | 51   225  22   116  112  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    
  Average Corruption       1    | .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  2    | .    1    1    .    .    
    Message Errors         1    | .    1    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               12   | .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      152  | .    .    .    20   132  
  Shots                    3    | .    .    .    1    2    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        307  | 90   8    .    66   307  
  Average Temperature      60   | 48   3    .    25   72   
  Received Heat Transfer   1752 | 18   156  .    273  1305 
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    1    5    
  Heat Transferred         3155 | 100  225  50   675  2105 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             318  | 20  248 94  155 318 
  Average Influence        103  | 3   97  90  60  149 
Maximum Alert Level        1    | .   1   .   .   1   
  Low Security (%)         88   | 100 95  100 100 73  
  Level 1                  11   | .   4   .   .   26  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | 1   16  2   13  41  
  Peak Tracking Total      10   | 1   5   2   3   10  
  Tactical Retreats        9    | .   1   .   .   8   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          6    | .   .   .   .   6   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          5    | .   1   .   3   1   
  Terminals                4    | .   1   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   4   .   8   1   
  Successful               7    | .   2   .   4   1   
  Failed                   6    | .   2   .   4   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   4   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   .   1   1   
  Record                   1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     53   | .   .   .   53  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               2496 | 101  402  66   844  1083 
Spaces Moved               1417 | 72   210  44   507  584  
  Core                     102  | 13   .    .    .    89   
  Treads                   .    | .    .    .    .    .    
  Legs                     1038 | 59   210  44   507  218  
  Wheels                   274  | .    .    .    .    274  
  Hover                    3    | .    .    .    .    3    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  50   
  Average Speed            115  | 107  120  120  120  110  
  Slowest Speed            450  | 120  120  120  120  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       21   | 8    35   15   22   27   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          56   | .    .    .    2    54   
  Melee                    .    | .    .    .    .    .    
  Projectile               11   | .    .    .    .    11   
  AOE                      45   | .    .    .    2    43   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      2011 | 84  322 49  691 865 
  Wait                     323  | 1   79  .   107 136 
  Move                     1413 | 71  209 43  506 584 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 2   3   .   15  8   
  Fast Attach              36   | 6   6   1   1   22  
  Attach                   20   | .   .   .   15  5   
  Detach                   3    | .   .   .   3   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     28   | .   6   1   9   12  
  Fire                     159  | 4   19  4   35  97  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: Sto x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   68 | -11/Scrapyard | Discovered new exit (range 8)
  102 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 15)
  504 | -10/Materials | Entered Mines
  538 | -10/Mines     | Discovered new exit (range 9)
  562 | -10/Mines     | Learned location of Zion (-7)
  569 | -10/Mines     | Met a Derelict bent on vengeance
  570 | -10/Mines     | Entered Materials
  570 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  661 | -9/Materials  | Repaired Broken Imp. Heat Sink
 1379 | -9/Materials  | Discovered new exit (range 11)
 1413 | -9/Materials  | Identified exit to Materials
 1414 | -9/Materials  | Entered another Materials area
 1414 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1517 | -8/Materials  | Lost 5 parts (1p3n1w)
 1759 | -8/Materials  | Identified exit to Storage
 1991 | -8/Materials  | Core integrity fell below 50%
 2085 | -8/Materials  | Lost 3 parts (1n1u1w)
 2235 | -8/Materials  | Lost 3 parts (1p1u1w)
 2398 | -8/Materials  | Build established: Scavenger-Mutant
 2483 | -8/Materials  | Core integrity fell below 20%
 2497 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02406_ K-01 Serf collects debris.
02408_ Acquired Assault Cannon.
02408_ K-01 Serf collects debris. <x4>
02412_ U-05 Engineer builds a Wall.
02412_ Acquired 10 matter.
02415_ K-01 Serf collects debris. <x*>
02462_ C-30 ARC bursts open, deploying its payload.
02462_ L-31 Rogue unfolds itself.
02462_ G-47 Trooper unfolds itself. <x2>
02474_ G-47 Trooper knocked back.
02485_ Imp. Ion Engine destroyed.
02486_ G-47 Trooper knocked back.
02487_ Aluminum Leg destroyed.
02489_ G-47 Trooper destroyed.
02490_ Hrd. Medium Armor Plating destroyed.
02491_ Imp. Heat Sink destroyed.
02491_ Hrd. Medium Armor Plating destroyed.
02493_ Aluminum Leg destroyed.
02494_ Overheating: Energy bleed (-23).
02494_ Aluminum Leg destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????#             ?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             450
Resistance: KI             30
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulatedOpticalApparatus
  Manual?         0
Play Time         01:14:45
  Cumulative      11.1 hours
  Start           2020.04.20 @ 20:04:59
  End             2020.04.21 @ 16:47:55
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             7
Gallery%          11
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03b31bc2-3579-48f0-b42f-8d48092c0fd8