Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.21 @ 16:47:55
Player: Relth
Result: Destroyed by G-47 Trooper with Particle Gun
Performance
-------------
Evolutions (2) 1000
Regions Visited (4) 800
Robots Destroyed (45) 225
Value Destroyed (1566) 1566
Prototype IDs (0) 0
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 3591
Bonus
-------
None
Cogmind
---------
Core Integrity 0/550
Matter 78/300
Energy 86/100
System Corruption 0%
Temperature Cool (334)
Movement Core (200) Ox3
Location -8/Materials
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (4) ---
(None)
> --- UTILITY (4) ------
Signal Interpreter
> --- WEAPON (2) -------
Assault Cannon
Assault Cannon
> --- INVENTORY (4) ----
Light Nuclear Core
Aluminum Leg
Improved Heat Sink
Peak State
------------
> --- POWER ------------
Light Nuclear Core
> --- PROPULSION -------
Aluminum Leg
Aluminum Leg
Carbon-fiber Leg
> --- UTILITY ----------
Improved Heat Sink
Signal Interpreter
Medium Reactive Plating
> --- WEAPON -----------
Gatling Laser
Gauss Rifle
> --- INVENTORY --------
Heat Sink
Improved Terrain Scanner
Medium Reactive Plating
[Rating: 24]
Favorites
-----------
Power Light Nuclear Core
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Wheel Compact Wheel
Hover Unit Improved Hover Unit
Utility Improved Heat Sink
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Signal Interpreter
Protection Medium Reactive Plating
Weapon Small Laser
Energy Gun Small Laser
Energy Cannon Ion Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Assault Cannon
Build | -11 -10 -10 -9 -8
------- Run | Scr Mat Min Mat Mat
Slots Evolved 4 | . . . 2 2
Power . | . . . . .
Propulsion 2 | . . . 1 1
Utility 2 | . . . 1 1
Weapon . | . . . . .
Parts Attached 56 | 6 6 1 16 27
Power 6 | 1 1 . 2 2
Engine 4 | 1 . . 2 1
Core 2 | . 1 . . 1
Reactor . | . . . . .
Propulsion 19 | 2 2 . 4 11
Treads . | . . . . .
Leg 15 | 2 2 . 4 7
Wheel 3 | . . . . 3
Hover 1 | . . . . 1
Flight . | . . . . .
Utility 15 | 1 2 . 7 5
Device 7 | 1 2 . 3 1
Storage 2 | . . . 2 .
Processor 2 | . . . 2 .
Hackware . | . . . . .
Protection 4 | . . . . 4
Artifact . | . . . . .
Weapon 16 | 2 1 1 3 9
Energy Gun 11 | 2 1 . 3 5
Energy Cannon 1 | . . . . 1
Ballistic Gun 2 | . . 1 . 1
Ballistic Cannon 2 | . . . . 2
Launcher . | . . . . .
Special Weapon . | . . . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon . | . . . . .
Unidentified Prototypes . | . . . . .
Parts Lost 29 | . . . 6 23
Power 4 | . . . 1 3
Propulsion 11 | . . . 1 10
Utility 5 | . . . . 5
Weapon 9 | . . . 4 5
Highest Loss Streak 8 | . . . 2 8
Average Slot Usage (%) 81 | . 98 100 86 70
Engine 4 | . 1 . 8 2
Core 3 | . 12 14 2 .
Leg 21 | . 28 28 29 12
Wheel 4 | . . . . 9
Device 17 | . 26 28 18 13
Storage 1 | . . . 4 .
Processor 4 | . . . 2 9
Protection 3 | . . . . 7
Energy Gun 14 | . 28 16 16 7
Ballistic Gun 3 | . . 12 4 3
Naked Turns . | . . . . .
Heaviest Build 42 | 7 10 9 27 42
Greatest Support 48 | 20 26 26 39 48
Greatest Overweight (x) 8 | . . . . 8
Average Overweight (x) . | . . . . .
Largest Inventory Capacity 10 | 4 4 4 10 10
Average Capacity 4 | 4 4 4 5 4
Most Carried 7 | 2 4 4 7 4
Average Carried 3 | . 3 4 3 2
Final Capacity 10 | 4 4 4 10 4
Final Carried 4 | 2 4 4 3 3
Class Distribution
--------------------
49% | Mutant
46% | Scavenger-Mutant
3% | Skirmisher
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Mutant | -10/Mines
Scavenger-Mutant | -9/Materials
Scavenger-Mutant | -8/Materials
Resources | -11 -10 -10 -9 -8
----------- Run | Scr Mat Min Mat Mat
Matter Collected 737 | 260 40 30 121 286
Remotely . | . . . . .
Salvage Created 1698 | 47 289 44 467 851
Parts 99 | 4 17 5 32 41
Haulers Intercepted . | . . . . .
Recyclers Shooed . | . . . . .
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed . | . . . . .
Prevented . | . . . . .
Kills | -11 -10 -10 -9 -8
------- Run | Scr Mat Min Mat Mat
Combat Hostiles Destroyed 39 | 1 6 3 8 21
Guns 36 | 1 6 3 8 18
Cannons 3 | . . . . 3
Classes Destroyed 9 | 1 . 1 3 4
Worker 1 | . . . 1 .
Builder 3 | . . . . 3
Watcher 2 | . . . 2 .
Swarmer 7 | . . 3 . 4
Grunt 23 | 1 6 . 4 12
Brawler 1 | . . . . 1
Duelist 1 | . . . . 1
Sentry 6 | . . . 4 2
Hunter 1 | . . . . 1
Best Kill Streak 6 | 1 2 5 3 6
Combat Bots Only 6 | 1 2 5 2 6
Max Kills in Single Turn 2 | 1 1 1 1 2
Gunslinging 1 | . . . . 1
Exploded . | . . . . .
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -10 -9 -8
-------- Run | Scr Mat Min Mat Mat
Damage Taken 3897 | 33 267 54 692 2851
Core 747 | 12 24 15 134 562
Absorbed by Shields . | . . . . .
Core Remaining (%) 80 | 95 . 79 66 .
Volleys Fired 159 | 4 19 4 35 97
Largest 2 | 2 2 2 2 2
Hottest 140 | 80 80 80 85 140
Shots Fired 255 | 8 38 8 59 142
Gun 213 | 8 38 8 59 100
Cannon 42 | . . . . 42
Launcher . | . . . . .
Special . | . . . . .
Kinetic 84 | . . . 12 72
Thermal 126 | 4 19 4 37 62
Explosive . | . . . . .
Electromagnetic 45 | 4 19 4 10 8
Robot Hit Streak 14 | 7 10 3 13 14
Robot Miss Streak 4 | . 2 1 3 4
Penetration Max 1 | . . . . 1
Secondary Targets 5 | . . 1 . 4
Max Gunslinging Chain 1 | . . 1 . 1
Shots Hit Robots 179 | 7 25 5 43 99
Core Hits 81 | 2 13 3 17 46
Critical Hits 2 | . . . . 2
Critical Kills . | . . . . .
Critical Parts Destroyed 2 | . . . . 2
Melee Attacks . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks . | . . . . .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 3143 | 97 325 44 503 2174
Guns 2325 | 97 325 44 456 1403
Cannons 579 | . . . . 579
Explosions 237 | . . . 47 190
Melee . | . . . . .
Ramming 2 | . . . . 2
Kinetic 1081 | . . . 64 1017
Thermal 1465 | 46 100 22 323 974
Explosive 69 | . . . . 69
Electromagnetic 526 | 51 225 22 116 112
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption 1 | . 1 1 . .
Average Corruption 1 | . 1 1 . .
Corruption Purged . | . . . . .
Effects 2 | . 1 1 . .
Message Errors 1 | . 1 . . .
Energy Discharges 1 | . . 1 . .
Overload Shots . | . . . . .
Overflow Damage 12 | . . . . 12
Projectiles . | . . . . .
Explosions 12 | . . . . 12
Melee . | . . . . .
Knockbacks 5 | . . . . 5
Impact . | . . . . .
Kinetic 5 | . . . . 5
Secondary . | . . . . .
Self-Inflicted Damage 152 | . . . 20 132
Shots 3 | . . . 1 2
Rammed 1 | . . . . 1
Targets Rammed 1 | . . . . 1
Kicked . | . . . . .
Crushed . | . . . . .
Highest Temperature 307 | 90 8 . 66 307
Average Temperature 60 | 48 3 . 25 72
Received Heat Transfer 1752 | 18 156 . 273 1305
Effects 1 | . . . . 1
Energy Bleed 1 | . . . . 1
Siege Activations . | . . . . .
Robots Corrupted . | . . . . .
Combat Hostiles . | . . . . .
Parts Fried 2 | . . . 2 .
Impact Corruptions . | . . . . .
Robots Melted . | . . . . .
Combat Hostiles . | . . . . .
Parts Melted 6 | . . . 1 5
Heat Transferred 3155 | 100 225 50 675 2105
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions 2 | . . . 1 1
Missiles Intercepted . | . . . . .
Alert | -11 -10 -10 -9 -8
------- Run | Scr Mat Min Mat Mat
Peak Influence 318 | 20 248 94 155 318
Average Influence 103 | 3 97 90 60 149
Maximum Alert Level 1 | . 1 . . 1
Low Security (%) 88 | 100 95 100 100 73
Level 1 11 | . 4 . . 26
Level 2 . | . . . . .
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Squads Dispatched 4 | . 2 . 1 1
Investigation . | . . . . .
Extermination . | . . . . .
Reinforcement 4 | . 2 . 1 1
Assault . | . . . . .
Garrison . | . . . . .
Intercept . | . . . . .
Construction Impeded 1 | . . . . 1
Haulers Reinforced . | . . . . .
Stealth | -11 -10 -10 -9 -8
--------- Run | Scr Mat Min Mat Mat
Distress Signals 2 | . . . 2 .
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 73 | 1 16 2 13 41
Peak Tracking Total 10 | 1 5 2 3 10
Tactical Retreats 9 | . 1 . . 8
Traps | -11 -10 -10 -9 -8
------- Run | Scr Mat Min Mat Mat
Traps Triggered 1 | . 1 . . .
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed . | . . . . .
Reprogrammed . | . . . . .
Reused . | . . . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered . | . . . . .
Machines | -11 -10 -10 -9 -8
---------- Run | Scr Mat Min Mat Mat
Machines Disabled 6 | . . . . 6
Max in Single Turn 2 | . . . . 2
Machines Sabotaged . | . . . . .
Garrisons Compromised . | . . . . .
Overloaded Fab Kills . | . . . . .
Fab Network Shutdowns . | . . . . .
Hacking | -11 -10 -10 -9 -8
--------- Run | Scr Mat Min Mat Mat
Machines Accessed 5 | . 1 . 3 1
Terminals 4 | . 1 . 2 1
Fabricators . | . . . . .
Repair Stations 1 | . . . 1 .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Total Hacks 13 | . 4 . 8 1
Successful 7 | . 2 . 4 1
Failed 6 | . 2 . 4 .
Catastrophic . | . . . . .
Database Lockouts . | . . . . .
Manual . | . . . . .
Terminals 9 | . 4 . 4 1
Fabricators . | . . . . .
Repair Stations 4 | . . . 4 .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Terminal Hacks 4 | . 2 . 1 1
Record 1 | . . . 1 .
Branch Access Points 1 | . . . . 1
Terminal Index 1 | . 1 . . .
Zone Layout 1 | . 1 . . .
Fabricator Hacks . | . . . . .
Repair Station Hacks 3 | . . . 3 .
Scan Component 2 | . . . 2 .
Repair 1 | . . . 1 .
Recycling Unit Hacks . | . . . . .
Scanalyzer . | . . . . .
Garrison Access Hacks . | . . . . .
Unauthorized Hacks . | . . . . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered . | . . . . .
Used . | . . . . .
Hacking Detections 3 | . . . 3 .
Full Trace Events . | . . . . .
Feedback Events . | . . . . .
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Matter . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Built . | . . . . .
Matter . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Parts Repaired 1 | . . . 1 .
Time 53 | . . . 53 .
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components . | . . . . .
Parts Scanalyzed . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Damaged . | . . . . .
Bothacking | -11 -10 -10 -9 -8
------------ Run | Scr Mat Min Mat Mat
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -10 -9 -8
-------- Run | Scr Mat Min Mat Mat
Total Allies . | . . . . .
Largest Group . | . . . . .
Highest-Rated Group . | . . . . .
Highest-Rated Ally . | . . . . .
Total Orders . | . . . . .
Ally Attacks . | . . . . .
Total Damage . | . . . . .
Kills . | . . . . .
Allies Corrupted . | . . . . .
Allies Melted . | . . . . .
Intel | -11 -10 -10 -9 -8
------- Run | Scr Mat Min Mat Mat
Robot Analysis Total . | . . . . .
Derelict Logs Recovered 1 | . . 1 . .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -10 -9 -8
------------- Run | Scr Mat Min Mat Mat
Turns Passed 2496 | 101 402 66 844 1083
Spaces Moved 1417 | 72 210 44 507 584
Core 102 | 13 . . . 89
Treads . | . . . . .
Legs 1038 | 59 210 44 507 218
Wheels 274 | . . . . 274
Hover 3 | . . . . 3
Flight . | . . . . .
Fastest Speed 50 | 50 120 120 120 50
Average Speed 115 | 107 120 120 120 110
Slowest Speed 450 | 120 120 120 120 450
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 21 | 8 35 15 22 27
Regions Visited 4
Branch Regions 1
Pre-discovered Areas 1 | . . 1 . .
Known Exits Taken 1 | . . . 1 .
Unknown Exits Taken 3 | 1 1 1 . .
Scrap Searched 1 | . . 1 . .
Spaces Dug . | . . . . .
Terrain Destroyed 56 | . . . 2 54
Melee . | . . . . .
Projectile 11 | . . . . 11
AOE 45 | . . . 2 43
Actions | -11 -10 -10 -9 -8
--------- Run | Scr Mat Min Mat Mat
Total 2011 | 84 322 49 691 865
Wait 323 | 1 79 . 107 136
Move 1413 | 71 209 43 506 584
Hop . | . . . . .
Pick Up 28 | 2 3 . 15 8
Fast Attach 36 | 6 6 1 1 22
Attach 20 | . . . 15 5
Detach 3 | . . . 3 .
Swap . | . . . . .
Drop 28 | . 6 1 9 12
Fire 159 | 4 19 4 35 97
Melee . | . . . . .
Ram 1 | . . . . 1
Kick . | . . . . .
Crush . | . . . . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap . | . . . . .
Miscellaneous . | . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: Sto x2)
History
---------
Turn | Location | Event
2 | -11/Scrapyard | Met Revision 17
68 | -11/Scrapyard | Discovered new exit (range 8)
102 | -11/Scrapyard | Entered Materials
303 | -10/Materials | Build established: Mutant
454 | -10/Materials | Discovered new exit (range 15)
504 | -10/Materials | Entered Mines
538 | -10/Mines | Discovered new exit (range 9)
562 | -10/Mines | Learned location of Zion (-7)
569 | -10/Mines | Met a Derelict bent on vengeance
570 | -10/Mines | Entered Materials
570 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
661 | -9/Materials | Repaired Broken Imp. Heat Sink
1379 | -9/Materials | Discovered new exit (range 11)
1413 | -9/Materials | Identified exit to Materials
1414 | -9/Materials | Entered another Materials area
1414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
1517 | -8/Materials | Lost 5 parts (1p3n1w)
1759 | -8/Materials | Identified exit to Storage
1991 | -8/Materials | Core integrity fell below 50%
2085 | -8/Materials | Lost 3 parts (1n1u1w)
2235 | -8/Materials | Lost 3 parts (1p1u1w)
2398 | -8/Materials | Build established: Scavenger-Mutant
2483 | -8/Materials | Core integrity fell below 20%
2497 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun
Last Messages
---------------
02406_ K-01 Serf collects debris.
02408_ Acquired Assault Cannon.
02408_ K-01 Serf collects debris. <x4>
02412_ U-05 Engineer builds a Wall.
02412_ Acquired 10 matter.
02415_ K-01 Serf collects debris. <x*>
02462_ C-30 ARC bursts open, deploying its payload.
02462_ L-31 Rogue unfolds itself.
02462_ G-47 Trooper unfolds itself. <x2>
02474_ G-47 Trooper knocked back.
02485_ Imp. Ion Engine destroyed.
02486_ G-47 Trooper knocked back.
02487_ Aluminum Leg destroyed.
02489_ G-47 Trooper destroyed.
02490_ Hrd. Medium Armor Plating destroyed.
02491_ Imp. Heat Sink destroyed.
02491_ Hrd. Medium Armor Plating destroyed.
02493_ Aluminum Leg destroyed.
02494_ Overheating: Energy bleed (-23).
02494_ Aluminum Leg destroyed. <x2>
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 52
Energy Generation 14
Energy Capacity 265
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 10
Terrain Scan Range 16
Terrain Scan Density 85
Armor Coverage 450
Resistance: KI 30
Evasion (%) 50
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed InsulatedOpticalApparatus
Manual? 0
Play Time 01:14:45
Cumulative 11.1 hours
Start 2020.04.20 @ 20:04:59
End 2020.04.21 @ 16:47:55
Sessions 4
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 6
Rogue 6
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0
Lore% 7
Gallery% 11
Achievement% 8
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 0
Font 16/SmallcapsGlow
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 03b31bc2-3579-48f0-b42f-8d48092c0fd8