Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.21 @ 16:47:55 Player: Relth Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1566) 1566 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3591 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 78/300 Energy 86/100 System Corruption 0% Temperature Cool (334) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (4) ---- Light Nuclear Core Aluminum Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Heat Sink Improved Terrain Scanner Medium Reactive Plating [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Reactive Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 56 | 6 6 1 16 27 Power 6 | 1 1 . 2 2 Engine 4 | 1 . . 2 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 19 | 2 2 . 4 11 Treads . | . . . . . Leg 15 | 2 2 . 4 7 Wheel 3 | . . . . 3 Hover 1 | . . . . 1 Flight . | . . . . . Utility 15 | 1 2 . 7 5 Device 7 | 1 2 . 3 1 Storage 2 | . . . 2 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 16 | 2 1 1 3 9 Energy Gun 11 | 2 1 . 3 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 29 | . . . 6 23 Power 4 | . . . 1 3 Propulsion 11 | . . . 1 10 Utility 5 | . . . . 5 Weapon 9 | . . . 4 5 Highest Loss Streak 8 | . . . 2 8 Average Slot Usage (%) 81 | . 98 100 86 70 Engine 4 | . 1 . 8 2 Core 3 | . 12 14 2 . Leg 21 | . 28 28 29 12 Wheel 4 | . . . . 9 Device 17 | . 26 28 18 13 Storage 1 | . . . 4 . Processor 4 | . . . 2 9 Protection 3 | . . . . 7 Energy Gun 14 | . 28 16 16 7 Ballistic Gun 3 | . . 12 4 3 Naked Turns . | . . . . . Heaviest Build 42 | 7 10 9 27 42 Greatest Support 48 | 20 26 26 39 48 Greatest Overweight (x) 8 | . . . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 4 4 10 10 Average Capacity 4 | 4 4 4 5 4 Most Carried 7 | 2 4 4 7 4 Average Carried 3 | . 3 4 3 2 Final Capacity 10 | 4 4 4 10 4 Final Carried 4 | 2 4 4 3 3 Class Distribution -------------------- 49% | Mutant 46% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 737 | 260 40 30 121 286 Remotely . | . . . . . Salvage Created 1698 | 47 289 44 467 851 Parts 99 | 4 17 5 32 41 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 39 | 1 6 3 8 21 Guns 36 | 1 6 3 8 18 Cannons 3 | . . . . 3 Classes Destroyed 9 | 1 . 1 3 4 Worker 1 | . . . 1 . Builder 3 | . . . . 3 Watcher 2 | . . . 2 . Swarmer 7 | . . 3 . 4 Grunt 23 | 1 6 . 4 12 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 6 | . . . 4 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 2 5 3 6 Combat Bots Only 6 | 1 2 5 2 6 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3897 | 33 267 54 692 2851 Core 747 | 12 24 15 134 562 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 95 . 79 66 . Volleys Fired 159 | 4 19 4 35 97 Largest 2 | 2 2 2 2 2 Hottest 140 | 80 80 80 85 140 Shots Fired 255 | 8 38 8 59 142 Gun 213 | 8 38 8 59 100 Cannon 42 | . . . . 42 Launcher . | . . . . . Special . | . . . . . Kinetic 84 | . . . 12 72 Thermal 126 | 4 19 4 37 62 Explosive . | . . . . . Electromagnetic 45 | 4 19 4 10 8 Robot Hit Streak 14 | 7 10 3 13 14 Robot Miss Streak 4 | . 2 1 3 4 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . . 1 . 4 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 179 | 7 25 5 43 99 Core Hits 81 | 2 13 3 17 46 Critical Hits 2 | . . . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3143 | 97 325 44 503 2174 Guns 2325 | 97 325 44 456 1403 Cannons 579 | . . . . 579 Explosions 237 | . . . 47 190 Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 1081 | . . . 64 1017 Thermal 1465 | 46 100 22 323 974 Explosive 69 | . . . . 69 Electromagnetic 526 | 51 225 22 116 112 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Effects 2 | . 1 1 . . Message Errors 1 | . 1 . . . Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 12 | . . . . 12 Projectiles . | . . . . . Explosions 12 | . . . . 12 Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 152 | . . . 20 132 Shots 3 | . . . 1 2 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 307 | 90 8 . 66 307 Average Temperature 60 | 48 3 . 25 72 Received Heat Transfer 1752 | 18 156 . 273 1305 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . . 1 5 Heat Transferred 3155 | 100 225 50 675 2105 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 318 | 20 248 94 155 318 Average Influence 103 | 3 97 90 60 149 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 88 | 100 95 100 100 73 Level 1 11 | . 4 . . 26 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 1 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 2 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | 1 16 2 13 41 Peak Tracking Total 10 | 1 5 2 3 10 Tactical Retreats 9 | . 1 . . 8 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . . . . 6 Max in Single Turn 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 5 | . 1 . 3 1 Terminals 4 | . 1 . 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 4 . 8 1 Successful 7 | . 2 . 4 1 Failed 6 | . 2 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 4 . 4 1 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 . 1 1 Record 1 | . . . 1 . Branch Access Points 1 | . . . . 1 Terminal Index 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 53 | . . . 53 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2496 | 101 402 66 844 1083 Spaces Moved 1417 | 72 210 44 507 584 Core 102 | 13 . . . 89 Treads . | . . . . . Legs 1038 | 59 210 44 507 218 Wheels 274 | . . . . 274 Hover 3 | . . . . 3 Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 115 | 107 120 120 120 110 Slowest Speed 450 | 120 120 120 120 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 8 35 15 22 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 56 | . . . 2 54 Melee . | . . . . . Projectile 11 | . . . . 11 AOE 45 | . . . 2 43 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2011 | 84 322 49 691 865 Wait 323 | 1 79 . 107 136 Move 1413 | 71 209 43 506 584 Hop . | . . . . . Pick Up 28 | 2 3 . 15 8 Fast Attach 36 | 6 6 1 1 22 Attach 20 | . . . 15 5 Detach 3 | . . . 3 . Swap . | . . . . . Drop 28 | . 6 1 9 12 Fire 159 | 4 19 4 35 97 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: Sto x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 15) 504 | -10/Materials | Entered Mines 538 | -10/Mines | Discovered new exit (range 9) 562 | -10/Mines | Learned location of Zion (-7) 569 | -10/Mines | Met a Derelict bent on vengeance 570 | -10/Mines | Entered Materials 570 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 661 | -9/Materials | Repaired Broken Imp. Heat Sink 1379 | -9/Materials | Discovered new exit (range 11) 1413 | -9/Materials | Identified exit to Materials 1414 | -9/Materials | Entered another Materials area 1414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1517 | -8/Materials | Lost 5 parts (1p3n1w) 1759 | -8/Materials | Identified exit to Storage 1991 | -8/Materials | Core integrity fell below 50% 2085 | -8/Materials | Lost 3 parts (1n1u1w) 2235 | -8/Materials | Lost 3 parts (1p1u1w) 2398 | -8/Materials | Build established: Scavenger-Mutant 2483 | -8/Materials | Core integrity fell below 20% 2497 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02406_ K-01 Serf collects debris. 02408_ Acquired Assault Cannon. 02408_ K-01 Serf collects debris. 02412_ U-05 Engineer builds a Wall. 02412_ Acquired 10 matter. 02415_ K-01 Serf collects debris. 02462_ C-30 ARC bursts open, deploying its payload. 02462_ L-31 Rogue unfolds itself. 02462_ G-47 Trooper unfolds itself. 02474_ G-47 Trooper knocked back. 02485_ Imp. Ion Engine destroyed. 02486_ G-47 Trooper knocked back. 02487_ Aluminum Leg destroyed. 02489_ G-47 Trooper destroyed. 02490_ Hrd. Medium Armor Plating destroyed. 02491_ Imp. Heat Sink destroyed. 02491_ Hrd. Medium Armor Plating destroyed. 02493_ Aluminum Leg destroyed. 02494_ Overheating: Energy bleed (-23). 02494_ Aluminum Leg destroyed. 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"" #?? | | ?????????????????# + !! #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 30 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedOpticalApparatus Manual? 0 Play Time 01:14:45 Cumulative 11.1 hours Start 2020.04.20 @ 20:04:59 End 2020.04.21 @ 16:47:55 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03b31bc2-3579-48f0-b42f-8d48092c0fd8