Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 10:05:59 Player: EyeSayUgh Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (811) 811 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (493) 493 TOTAL SCORE: 3654 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 74 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -149 Cogmind --------- Core Integrity 164/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (18) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (2) ------- Axe > --- INVENTORY (4) ---- Medium Battery (200) Katana Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Battery Signal Interpreter Improved ECM Suite > --- WEAPON ----------- Firepult > --- INVENTORY -------- Medium Battery Rocket Launcher Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved ECM Suite Storage Small Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Parts Attached 25 | 6 3 3 2 . 11 . Power 6 | 1 1 . . . 4 . Engine 6 | 1 1 . . . 4 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . 2 . . 3 . Treads . | . . . . . . . Leg 2 | . . 2 . . . . Wheel 5 | 2 . . . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 1 . 1 . 2 . Device 2 | . . . . . 2 . Storage 2 | 1 . . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 2 1 1 1 . 2 . Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 9 | . . . . . 5 4 Power 2 | . . . . . 1 1 Propulsion 4 | . . . . . 3 1 Utility 2 | . . . . . . 2 Weapon 1 | . . . . . 1 . Highest Loss Streak 4 | . . . . . 2 4 Average Slot Usage (%) 88 | . 92 99 98 85 71 60 Engine 14 | . 14 14 14 14 14 17 Leg 20 | . . 23 28 28 11 . Wheel 4 | . 28 3 . . 7 8 Device 3 | . . . . . 10 16 Storage 11 | . 14 14 14 14 7 . Processor 12 | . 6 14 14 14 9 9 Energy Gun 7 | . 14 14 12 . . . Energy Cannon 3 | . . . 1 14 5 . Ballistic Gun 1 | . 14 9 . . . . Launcher 6 | . . 4 12 . 3 . Slashing Weapon 1 | . . . . . 3 9 Naked Turns . | . . . . . . . Heaviest Build 42 | 13 13 15 31 31 42 19 Greatest Support 32 | 32 32 32 20 20 30 10 Greatest Overweight (x) 5 | 2 . . 1 1 5 3 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 Average Capacity 5 | 5 6 6 5 4 4 4 Most Carried 6 | 3 3 4 6 3 4 2 Average Carried 3 | 2 2 2 4 3 2 2 Final Capacity 6 | 6 6 6 4 4 4 4 Final Carried 4 | 2 2 4 3 3 2 2 Class Distribution -------------------- 86% | Mutant 10% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 645 | 204 20 114 . 20 287 . Remotely . | . . . . . . . Salvage Created 871 | . 20 98 . . 753 . Parts 33 | . 1 2 . . 30 . Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 15 | . . 2 . . 13 . Melee 1 | . . . . . 1 . Guns 2 | . . 2 . . . . AOE 6 | . . . . . 6 . Classes Destroyed 8 | . 1 1 . . 6 . Worker 2 | . . . . . 2 . Builder 2 | . . . . . 2 . Hauler 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Grunt 10 | . . 2 . . 8 . Brawler 1 | . . . . . 1 . Sentry 4 | . . . . . 4 . Hunter 1 | . . . . . 1 . Best Kill Streak 6 | . 1 2 . . 6 . Combat Bots Only 4 | . . 2 . . 4 . Max Kills in Single Turn 2 | . 1 2 . . 2 . Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . . 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 1241 | . . 183 . . 768 290 Core 426 | . . 40 . . 259 127 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . . . 84 . . Volleys Fired 23 | . 1 5 . . 17 . Largest 2 | . 2 2 . . 1 . Hottest 250 | . 60 60 . . 250 . Shots Fired 29 | . 2 10 . . 17 . Gun 12 | . 2 10 . . . . Cannon 10 | . . . . . 10 . Launcher 7 | . . . . . 7 . Special . | . . . . . . . Kinetic 6 | . 1 5 . . . . Thermal 10 | . . . . . 10 . Explosive 7 | . . . . . 7 . Electromagnetic 6 | . 1 5 . . . . Robot Hit Streak 7 | . 1 4 . . 7 . Robot Miss Streak 6 | . . 2 . . 6 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 23 | . 1 6 . . 16 . Core Hits 45 | . 1 4 . . 40 . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 4 | . . . . . 3 1 Impact . | . . . . . . . Slashing 4 | . . . . . 3 1 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 2117 | . 20 183 . . 1914 . Guns 108 | . 20 88 . . . . Cannons 194 | . . . . . 194 . Explosions 1536 | . . 95 . . 1441 . Melee 279 | . . . . . 279 . Ramming . | . . . . . . . Kinetic 40 | . . 40 . . . . Thermal 1007 | . . 95 . . 912 . Explosive 367 | . . . . . 367 . Electromagnetic 424 | . 20 48 . . 356 . Impact . | . . . . . . . Slashing 279 | . . . . . 279 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 155 | . . . . . 155 . Projectiles . | . . . . . . . Explosions 35 | . . . . . 35 . Melee 120 | . . . . . 120 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 184 | . . 52 . . 132 . Shots 13 | . . 1 . . 12 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 795 | . . 90 . . 795 2 Average Temperature 258 | . . 56 . . 287 2 Received Heat Transfer 447 | . . 78 . . 261 108 Effects 24 | . . . . . 24 . Shutdowns 5 | . . . . . 5 . Energy Bleed 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 9 | . . . . . 9 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 7 | . . . . . 7 . Combat Hostiles 6 | . . . . . 6 . Parts Melted 24 | . . . . . 24 . Heat Transferred 5380 | . . 100 . . 5280 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 692 | . 67 75 . . 692 552 Initial 452 | . . 25 . . . 452 Average 162 | . 36 71 . . 242 478 Maximum Alert Level 2 | . . . . . 2 2 Low Security (%) 68 | 100 100 100 . 100 49 . Level 1 9 | . . . . . 24 . Level 2 21 | . . . . . 26 100 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . . . 4 . Investigation 2 | . . . . . 2 . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 3 2 . . 28 6 Peak Tracking Total 7 | . 1 2 . . 7 6 Tactical Retreats 4 | . . . . . 4 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 3 | . 1 . . . 2 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 10 | . . . . . 10 . Max in Single Turn 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 4 | . 1 . 1 . 2 . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 8 | . 2 . 4 . 2 . Successful 7 | . 2 . 4 . 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 4 . . . Terminals 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 6 | . 2 . 4 . . . Record 4 | . . . 4 . . . Branch Access Points 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 4 | . . 1 . 3 . . Largest Group 3 | . . 1 1 3 3 . Highest-Rated Group 40 | . . 31 31 40 40 . Highest-Rated Ally 31 | . . 31 31 16 16 . Total Orders . | . . . . . . . Ally Attacks 23 | . . . . . 23 . Total Damage 229 | . . . . . 229 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 2542 | 58 164 174 1175 282 534 155 Spaces Moved 1863 | 45 120 129 951 184 332 102 Core 25 | 15 . . . . 8 2 Treads . | . . . . . . . Legs 1422 | . . 116 951 184 171 . Wheels 416 | 30 120 13 . . 153 100 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 120 150 80 90 Average Speed 123 | 102 100 117 123 150 134 92 Slowest Speed 300 | 150 100 120 150 150 300 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 31 31 93 27 43 27 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 117 | . . 4 . . 113 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 114 | . . 4 . . 110 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 2062 | 54 161 141 959 190 396 161 Wait 123 | . 37 . . 7 21 58 Move 1858 | 44 119 128 950 183 332 102 Hop . | . . . . . . . Pick Up 15 | 4 1 2 2 . 6 . Fast Attach 13 | 4 2 2 . . 5 . Attach 10 | 2 1 1 2 . 4 . Detach 2 | . . 1 1 . . . Swap 2 | . . . . . 2 . Drop 12 | . . 2 4 . 6 . Fire 23 | . 1 5 . . 17 . Melee 4 | . . . . . 3 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 223 | -10/Materials | Entered Mines 243 | -10/Mines | Met a Derelict bent on vengeance 265 | -10/Mines | Learned Materials security intel 265 | -10/Mines | Discovered new exit (range 16) 271 | -10/Mines | Learned Materials stockpile data 300 | -10/Mines | Identified exit to Materials 313 | -10/Mines | Build established: Mutant 324 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 358 | -10/Mines | Received a Mining Laser from a helpful Derelict 391 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 392 | -10/Mines | Discovered new exit (range 5) 396 | -10/Mines | Identified exit to Exiles 397 | -10/Mines | Entered Exiles 397 | -10/Exiles | Accompanied by 1 ally 420 | -10/Exiles | Discovered new exit (range 15) 436 | -10/Exiles | Met 8R-AWN 459 | -10/Exiles | Met EX-HEX 526 | -10/Exiles | Met EX-DEC 600 | -10/Exiles | Discovered new exit (range 12) 612 | -10/Exiles | Identified exit to Mines 723 | -10/Exiles | Visited The Gauntlet 899 | -10/Exiles | Met EX-BIN 928 | -10/Exiles | Aligned with FarCom system 929 | -10/Exiles | Given EX-Vault access code 1417 | -10/Exiles | Opened EX-Vault 1425 | -10/Exiles | Found Prototype Energy Cannon 1428 | -10/Exiles | Identified Firepult 1463 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1572 | -10/Exiles | Left Exiles lab with Firepult 1572 | -10/Exiles | Entered Mines 1611 | -9/Mines | Discovered new exit (range 15) 1628 | -9/Mines | Identified exit to Materials 1707 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1797 | -9/Mines | Assembled infested the area 1854 | -9/Mines | Entered Materials 1854 | -8/Materials | Accompanied by 3 allies 1854 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2388 | -8/Materials | Identified exit to Garrison 2388 | -8/Materials | Entered Garrison 2534 | -8/Garrison | Triggered checkpoint 2539 | -8/Garrison | Core integrity fell below 50% 2543 | -8/Garrison | Self-destructed Last Messages --------------- 02373_ Sneak attack on H-55 Commando. 02373_ H-55 Commando destroyed. 02377_ Acquired 31 matter. 02380_ Acquired Katana. 02388_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02388_ EXIT=UNLOCKED: GARRISON 02388_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 02388_ Receiving FarCom transmissions... 02500_ ALERT: Garrison interior compromised. 02535_ C-30 ARC bursts open, deploying its payload. 02535_ L-31 Rogue unfolds itself. 02535_ G-47 Trooper unfolds itself. 02536_ Lgt. Deuterium Engine destroyed. 02536_ Imp. ECM Suite destroyed. 02537_ Adv. Sensor Array destroyed. 02539_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# #?????????Y?????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????ssss?# #???????????????????????? | | ????????????#####"?""## ##??????????????????????? | | ???????????? ? #??????????????????????? | | ????????????? ? #??????ss?ss???????????? | | ??????????????? ?? #??????????????????????? | | ???????????# ???# ?# #??????????????????????? | | ???????????# ## ## ###????????????????????? | | ??????????g" g C#????????????????????? | | ??????????g" @ C#????????????????????? | | ??????????g" g g #????????????????????? | | ???????????" llgC#????????????????????? | | ???????????# ## ## ###????????????????????? | | ????????????????# ## ##########?????????????? | | ??????????? #?????????????? | | ??????????? #?????????????? | | ???????????# ####### #?????????????? | | ???????????######""""## ##?????# #?????????????? | | ?????????????????ggg??# #??????# #?????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# #??????# #?????????????? | | ??????????????????????# ######## ##############? | | ??????????????????????# #? | | ??????????????????????# #? | | ??????????????????????####### ################ #? | | ????????????????????????????# #??????????????# #? | | ????????????????????????????# #??????????????# #? | | ????????????????????????????# #??????????????# #? | | ????????????????????????????# #??????????????# #? | | ????????????????????????????# #??????????????# ## | | ????????????????????????????# #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab It's Just You Challenges ------------ None Game ------ Seed GhostContainmentRefractor Manual? 0 Play Time 00:30:12 Cumulative 6.8 hours Start 2021.08.15 @ 09:36:13 End 2021.08.15 @ 10:05:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 011b449f-6787-4805-85c8-986d5820d45a