Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.09 @ 19:24:02 Player: shreknel Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (27) 135 Value Destroyed (799) 799 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1057) 1057 TOTAL SCORE: 6051 Bonus ------- Follower Combat Kills 177 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 299/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Spiked Medium Treads Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Advanced Terrain Scan Processor Core Analyzer Recoil Stabilizer Hardened Heavy Armor Plating System Guard > --- WEAPON ----------- Heavy Plasma Cannon Autogun CR-A16's Pointy Stick > --- INVENTORY -------- Makeshift Power Source Spiked Medium Treads Spiked Medium Treads Advanced ECM Suite [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Improved Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . 2 . . . 3 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 52 | 6 3 4 . 1 4 12 . . 22 Power 7 | 1 . . . . 1 1 . . 4 Engine 5 | 1 . . . . . 1 . . 3 Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 11 | 2 . . . 1 1 3 . . 4 Treads 2 | . . . . . . . . . 2 Leg 9 | 2 . . . 1 1 3 . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 2 2 . . 2 5 . . 10 Device 10 | . 2 2 . . 1 2 . . 3 Storage 1 | 1 . . . . . . . . . Processor 6 | . . . . . 1 1 . . 4 Hackware . | . . . . . . . . . . Protection 5 | . . . . . . 2 . . 3 Artifact . | . . . . . . . . . . Weapon 12 | 2 1 2 . . . 3 . . 4 Energy Gun 2 | 1 . . . . . 1 . . . Energy Cannon 2 | . . 1 . . . . . . 1 Ballistic Gun 4 | 1 1 . . . . 2 . . . Ballistic Cannon 2 | . . 1 . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . Parts Lost 34 | . . . . . . 1 . . 33 Power 6 | . . . . . . . . . 6 Propulsion 5 | . . . . . . . . . 5 Utility 15 | . . . . . . 1 . . 14 Weapon 8 | . . . . . . . . . 8 Highest Loss Streak 15 | . . . . . . 1 . . 15 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 4 7 7 8 8 8 7 8 8 4 Power . | 1 1 2 1 1 1 . . . . Propulsion 2 | 1 2 2 3 2 3 2 2 2 2 Utility 1 | . 1 1 2 1 1 2 3 3 1 Weapon 2 | 1 1 1 2 2 3 2 3 3 . Tool/Special . | . . . . . . . . . . Unused Backups 11 | . 3 4 . 4 . . . . . Power 3 | . . 3 . . . . . . . Propulsion 5 | . 2 . . 3 . . . . . Utility 2 | . 1 . . 1 . . . . . Weapon 1 | . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 99 96 100 100 100 97 99 100 82 Engine 8 | . 14 11 11 11 8 5 5 6 4 Core 2 | . . . . . 2 6 6 6 4 Leg 21 | . 28 22 22 22 22 20 20 20 18 Device 20 | . 13 29 33 33 23 22 20 20 7 Storage 9 | . 14 11 11 11 11 6 6 6 5 Processor 7 | . . . . . 9 9 13 13 16 Protection 2 | . . . . . . 4 6 6 6 Energy Gun 7 | . 14 10 11 11 11 5 6 6 1 Energy Cannon 6 | . . 8 11 11 11 6 6 6 3 Ballistic Gun 3 | . 14 2 . . . 5 6 6 3 Piercing Weapon 1 | . . . . . . . . . 4 Peak Build Rating 61 | 6 9 14 13 17 29 54 52 52 61 Average Rating 29 | 4 8 12 13 13 25 47 51 52 48 On Entrance 24 | . 6 8 13 13 17 29 52 52 52 Avg Prop Armor Cover (%) 18 | . . . . . . . . . 18 Naked Turns 15 | . . . . . . . . . 15 Heaviest Build 62 | 13 21 22 20 20 21 30 28 28 62 Greatest Support 66 | 20 20 20 20 30 40 57 51 51 66 Greatest Overweight (x) 1 | . 1 1 . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 Average Carried 6 | 4 7 7 8 7 7 7 8 8 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 1 Class Distribution -------------------- 66% | Mutant 14% | Tank 13% | Derelict-Mutant 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Matter Collected 819 | 252 41 53 . 10 40 119 20 . 284 Remotely . | . . . . . . . . . . Salvage Created 978 | . 47 435 . . 20 69 20 . 387 Parts 46 | . 8 20 . . 3 3 . . 12 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 5 . 1 . 12 Prevented 2 | . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 22 | . 3 10 . . 1 1 1 . 6 Melee 4 | . . . . . . . . . 4 Guns 7 | . 3 2 . . . 1 . . 1 Cannons 8 | . . 7 . . 1 . . . . Classes Destroyed 7 | . 1 4 . . . . 1 . 1 Watcher 5 | . . 4 . . . 1 . . . Swarmer 9 | . 3 4 . . 1 1 . . . Grunt 8 | . . 3 . . . . . . 5 Brawler 1 | . . 1 . . . . . . . Sentry 2 | . . 2 . . . . . . . Hunter 1 | . . . . . . . . . 1 Thief 1 | . . . . . . . 1 . . Best Kill Streak 4 | . 3 3 . . 1 1 1 . 4 Combat Bots Only 4 | . 3 3 . . 1 1 1 . 4 Max Kills in Single Turn 2 | . 2 1 . . 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Hostile Shots Fired 374 | . 3 48 . . 3 27 13 . 280 Missed 122 | . . 20 . . 2 10 5 . 85 Hits 252 | . 3 28 . . 1 17 8 . 195 Melee 11 | . . 2 . . . . 1 . 8 Projectile 241 | . 3 26 . . 1 17 7 . 187 Critical Strikes 11 | . . 1 . . . . . . 10 Damage Taken 4651 | . 22 203 . . 10 288 22 . 4106 Core 951 | . 9 66 . . 10 6 . . 860 Absorbed by Shields 110 | . . 82 . . 4 24 . . . Redirected to Shielding 352 | . . . . . . 99 14 . 239 Core Remaining (%) 92 | 100 96 . . . 81 . . . . Volleys Fired 71 | . 3 34 . . 3 6 2 . 23 Largest 3 | . 2 2 . . 2 3 3 . 2 Hottest 162 | . 70 118 . . 118 143 162 . 123 Shots Fired 131 | . 6 67 . . 6 18 6 . 28 Gun 80 | . 6 37 . . 3 12 4 . 18 Cannon 49 | . . 30 . . 3 6 2 . 8 Launcher . | . . . . . . . . . . Special 2 | . . . . . . . . . 2 Kinetic 32 | . 3 3 . . . 6 2 . 18 Thermal 99 | . 3 64 . . 6 12 4 . 10 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | . 2 9 . . 2 3 2 . 5 Robot Miss Streak 6 | . 1 6 . . 2 2 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 80 | . 4 39 . . 3 9 3 . 22 Core Hits 41 | . 4 17 . . 1 6 1 . 12 Critical Kills 3 | . . 1 . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . 2 . . . 1 1 . 2 Burn 2 | . . 1 . . . 1 . . . Meltdown 3 | . . 1 . . . . 1 . 1 Impale 1 | . . . . . . . . . 1 Melee Attacks 20 | . . . . . . . . . 20 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 20 | . . . . . . . . . 20 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1521 | . 40 620 . . 54 168 62 . 577 Guns 507 | . 40 250 . . 13 87 20 . 97 Cannons 661 | . . 370 . . 41 81 42 . 127 Explosions . | . . . . . . . . . . Melee 353 | . . . . . . . . . 353 Ramming . | . . . . . . . . . . Kinetic 188 | . 28 14 . . . 49 . . 97 Thermal 980 | . 12 606 . . 54 119 62 . 127 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 353 | . . . . . . . . . 353 Highest Corruption 17 | . . 1 1 1 . . . . 17 Average Corruption 5 | . . 1 1 1 . . . . 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . 2 . 1 . . . . 6 Message Errors 1 | . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 1 | . . 1 . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . 3 Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 264 | . 70 108 . . 144 264 144 . 262 Average Temperature 74 | . 32 39 . . 75 102 76 . 124 Received Heat Transfer 603 | . . 24 . . . 12 . . 567 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 1 . . . . 1 . 1 Combat Hostiles 3 | . . 1 . . . . 1 . 1 Parts Melted 6 | . . 3 . . . 1 1 . 1 Heat Transferred 2235 | . 37 1443 . . 111 333 111 . 200 Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 161 | . 70 161 57 . . 95 . . . Initial 57 | . . . 57 . . 42 . . . Average 20 | . 10 29 57 . . 19 . . . Influence Increases 1115 | . 92 319 . . 126 173 . . 405 Destroy 0b10 Robot/C 620 | . 60 200 . . 80 80 . . 200 Destroy 0b10 Robot/NC 25 | . . 20 . . . 5 . . . Destroy Leader 100 | . 10 48 . . 10 12 . . 20 Allied During Kill 72 | . . . . . 36 31 . . 5 Successful Hack 13 | . 7 6 . . . . . . . Disable Machine 15 | . . 15 . . . . . . . Lose Combat Pursuer 270 | . 15 30 . . . 45 . . 180 Influence Decreases 1021 | . 92 172 90 57 58 241 . . 311 Entered New Map 173 | . . . 90 57 . 26 . . . Time Decay 694 | . 92 172 . . 58 195 . . 177 Lost Part 134 | . . . . . . . . . 134 Lost Ally 20 | . . . . . . 20 . . . Squads Dispatched 2 | . . . . . . 1 . . 1 Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement . | . . . . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Distress Signals 5 | . 1 4 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 7 18 . . 4 6 2 . 32 Peak Tracking Total 8 | . 3 4 . . 3 4 1 . 8 Tactical Retreats 12 | . 1 1 . . . 1 . . 9 ECM-based Alert Blocks 3 | . . . . . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Traps Triggered 1 | . . 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Machines Disabled 1 | . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Machines Accessed 12 | . 3 4 . . . 2 . 3 . Terminals 4 | . 3 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 4 13 . . . 2 . 24 . Successful 37 | . 2 9 . . . 2 . 24 . Failed 5 | . 2 3 . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 4 | . . . . . . 4 . . . Terminals 6 | . 4 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . Scanalyzers 10 | . . 10 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . 2 . . . . . . 24 . Record 6 | . . . . . . . . 6 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 7 | . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . 3 . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . . 1 . . . Report Inventory 2 | . . 1 . . . 1 . . . Scanalyzer 8 | . . 8 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 2 | . . 2 . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 3 3 . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 2 . . . 7 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 25 | . . 2 . 15 . . . 8 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Total Allies 5 | . . . . 4 . . . . 1 Largest Group 4 | . . . . 4 4 4 1 . 1 Highest-Rated Group 156 | . . . . 156 156 156 35 . 96 Highest-Rated Ally 96 | . . . . 42 42 42 35 . 96 Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . 9 5 1 . 12 Total Damage 725 | . . . . . 163 86 20 . 456 Kills 10 | . . . . . 3 3 . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Active Infowar (turns) 4448 | . 201 800 3 747 933 728 144 109 783 Seismic 3865 | . 201 800 3 747 933 728 144 109 200 Decoding 1907 | . . . . . 825 728 144 109 101 Machine Analysis 1401 | . . . . . . 395 144 109 753 Cloaking 983 | . . . . . . 727 144 109 3 ECM 30 | . . . . . . . . . 30 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 3 2 . . . 3 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . 20 . . . Traps 3 | . . . . . . 3 . . . Items 16 | . . . . . . 16 . . . Patrols 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Turns Passed 5260 | 71 519 800 3 747 933 728 144 109 1206 Spaces Moved 3723 | 49 326 482 3 651 710 531 110 89 772 Core 83 | 7 . . . . . . . . 76 Treads 4 | . . . . . . . . . 4 Legs 3636 | 42 326 482 3 651 710 531 110 89 692 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 122 121 123 123 50 Average Speed 122 | 110 151 109 105 107 127 123 123 123 126 Slowest Speed 196 | 120 190 175 105 175 130 130 123 123 196 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 43 | 4 45 34 4 81 87 12 20 75 75 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . . . . 3 . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . . . 5 . . . 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 4 | . . . . . . . . . 4 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Total 4254 | 64 347 686 2 700 736 589 113 88 929 Wait 312 | 1 7 154 . 37 15 26 1 . 71 Move 3714 | 48 325 481 2 650 709 530 109 88 772 Hop . | . . . . . . . . . . Pick Up 43 | 9 5 6 . 4 1 7 . . 11 Fast Attach 14 | 3 1 2 . . 1 2 1 . 4 Attach 32 | 3 . 1 . . . 7 . . 21 Detach 4 | . . . . . . . . . 4 Swap 15 | . 2 2 . 1 3 5 . . 2 Drop 25 | . 4 6 . 5 4 6 . . . Fire 71 | . 3 34 . . 3 6 2 . 23 Melee 20 | . . . . . . . . . 20 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . 3 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 4) 574 | -10/Materials | Discovered new exit (range 14) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Utility x2 824 | -9/Materials | Central database locked down 1343 | -9/Materials | Discovered new exit (range 14) 1391 | -9/Materials | Entered Mines 1392 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1394 | -9/Mines | Entered Zion 1409 | -7/Zion | Given A8's code to call for help 1437 | -7/Zion | System corruption cleaned by Quarantine Array 1455 | -7/Zion | Learned Factory emergency access door positions 1487 | -7/Zion | Found CR-A16's Pointy Stick 1500 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1575 | -7/Zion | Identified exit to Proximity Caves 1652 | -7/Zion | Met Imprinter 1667 | -7/Zion | Imprinted 1670 | -7/Zion | Declared Zion's savior 1852 | -7/Zion | Learned location of 1 exit from Factory 1883 | -7/Zion | Learned location of Armory (-4) 2141 | -7/Zion | Entered Proximity Caves 2141 | -6/Proximity Caves | Accompanied by 4 allies 2173 | -6/Proximity Caves | Learned Factory stockpile data 2216 | -6/Proximity Caves | Learned Factory security intel 3025 | -6/Proximity Caves | Discovered new exit (range 14) 3074 | -6/Proximity Caves | Entered Factory 3074 | -6/Factory | Accompanied by 4 allies 3074 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3075 | -6/Factory | Identified exit to Factory 3543 | -6/Factory | Discovered new exit (range 4) 3675 | -6/Factory | Build established: Tank 3802 | -6/Factory | Entered Lower Caves 3802 | -6/Lower Caves | Accompanied by 1 ally 3881 | -6/Lower Caves | Spotted B-75 Beast 3940 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3946 | -6/Lower Caves | Entered Data Miner 3946 | -6/Data Miner | Discovered new exit (range 6) 3970 | -6/Data Miner | Met Data Miner 4007 | -6/Data Miner | Learned location of Section 7 (-3) 4007 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4024 | -6/Data Miner | Received God Mode back door access code from Data Miner 4055 | -6/Data Miner | Entered Proximity Caves 4069 | -5/Proximity Caves | Learned Factory garrison access intel 4140 | -5/Proximity Caves | Spotted B-75 Beast 4206 | -5/Proximity Caves | Lost 5 parts (2p1u2w) 4323 | -5/Proximity Caves | Lost 6 parts (1n3u2w) 4441 | -5/Proximity Caves | Build established: Mutant 4744 | -5/Proximity Caves | Lost 6 parts (1n4u1w) 4829 | -5/Proximity Caves | Build established: Derelict-Mutant 5139 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5182 | -5/Proximity Caves | Crushed by falling debris 5191 | -5/Proximity Caves | System corruption reached 10% 5192 | -5/Proximity Caves | Core integrity fell below 50% 5224 | -5/Proximity Caves | Core integrity fell below 20% 5250 | -5/Proximity Caves | Lost 15 parts (4p3n5u3w) 5261 | -5/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05211_ Lgt. Angular Momentum Engine fries itself beyond repair. 05215_ Hvy. Laser fries itself beyond repair. 05215_ Mak. Power Source destroyed. 05217_ Spk. Medium Treads severed. 05219_ CR-A16's Pointy Stick destroyed. 05220_ Adv. ECM Suite severed. 05227_ G-50 Soldier destroyed. 05228_ System corrupted: Matter fused (-5). 05245_ C-45 Heavy ARC bursts open, deploying its payload. 05245_ G-67 Veteran unfolds itself. 05245_ L-41 Fighter unfolds itself. 05245_ G-50 Soldier unfolds itself. 05245_ E-15 Imp unfolds itself. 05245_ Acquired 5 matter. 05246_ Core Analyzer blown off. 05246_ E-15 Imp destroyed. 05249_ System corrupted: Matter fused (-6). 05250_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ???????????# ### #?????????? | | ????????# ## ## #?????????? | | #### ?????????# ###### #?????????? | | #????##?????#### #???## ##????????? | | ##???????????# #??## ##???????? | | ####???????????## #?## ##??????? | | ###?#####?????## ## ##?# #??????? | | ## ##????# #######??# #??????? | | " #????## ##????????# #??????? | | %" ?????# ##???????## ##??????? | | " ??????# ##????### #???????? | | #?????????# ##???# #???????? | | ##?????????# #???# ####???????? | | ##?????????# ##### #??????????? | | " #?????????# ##hph#### ##?????????? | | #?????????## ##? #### ##????????? | | #####??????# ##?# # ##???????? | | % #### #?###??# ""??# # #???????? | | #### ### ##?# ""### #???????? | | ### #### "# ### #???????? | | #??# ####" #####?? #???????? | | % ##??# #"## #??????? #???????? | | #### #### ##??????? #???????? | | !% ### ####?????????#???????? | | ## ##????????????????????? | | ### ##@ #?????????????????????? | | ## #?# "# "# #?????????????????????? | | % #### ## #### #?????????????????????? | | ##??##### ###??#### #????????????????????? | | ##???????## ##???????## ####????????????????????? | | ##?????????###?????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 3 Additional Mass Support 12 Corruption Containment 8 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Adv. Assault Cannon | -7/Zion | Archive IFF Parser | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Gravmag System | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Drone Bay | -7/Zion | Archive Energy Filter | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer Deductive Reasoning The Oracle Unlikely Earthworm Challenges ------------ None Game ------ Seed PhaseGatlingInjector Manual? 0 Play Time 01:46:03 Cumulative 24.8 hours Start 2026.04.07 @ 22:23:45 End 2026.04.09 @ 19:24:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 518c4a34-f5b3-48b4-aa25-0c41fe79c550