Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 20:50:37 Player: Nix Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (43) 215 Value Destroyed (906) 906 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2061 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Terrain Scan Processor Power Shielding > --- WEAPON (2) ------- Grenade Launcher Heavy Flail > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Huge Storage Unit Small Battery (100) Medium Matter Pod (100) Medium Laser Small Laser Beam Rifle Particle Gun Beam Cannon Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Light Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Small Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Huge Storage Unit Small Battery Medium Matter Pod Power Shielding Medium Laser Beam Rifle Particle Gun Beam Cannon Beam Cannon Light Assault Rifle Heavy Assault Rifle Autogun Light Cannon Grenade Launcher Datajack Heavy Flail [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 39 | 6 9 24 Power 5 | 1 1 3 Engine 5 | 1 1 3 Core . | . . . Reactor . | . . . Propulsion 9 | 2 2 5 Treads . | . . . Leg 3 | . 2 1 Wheel 6 | 2 . 4 Hover . | . . . Flight . | . . . Utility 14 | 1 4 9 Device 2 | . 2 . Storage 4 | 1 2 1 Processor 2 | . . 2 Hackware . | . . . Protection 6 | . . 6 Artifact . | . . . Weapon 11 | 2 2 7 Energy Gun 4 | 1 1 2 Energy Cannon 1 | . . 1 Ballistic Gun 4 | 1 1 2 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 19 | . 3 16 Power 3 | . . 3 Propulsion 5 | . 1 4 Utility 7 | . . 7 Weapon 4 | . 2 2 Highest Loss Streak 4 | . 2 4 To Critical Strikes . | . . . Average Slot Usage (%) 91 | . 96 86 Engine 12 | . 14 9 Leg 15 | . 17 13 Wheel 5 | . 7 3 Device 7 | . 13 1 Storage 14 | . 14 14 Processor 3 | . . 6 Protection 8 | . . 16 Energy Gun 13 | . 14 12 Ballistic Gun 10 | . 13 6 Naked Turns . | . . . Heaviest Build 60 | 14 50 60 Greatest Support 26 | 26 26 20 Greatest Overweight (x) 18 | . 3 18 Average Overweight (x) 2 | . 1 2 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 19 | 7 19 20 Most Carried 20 | 6 17 20 Average Carried 14 | 3 12 17 Final Capacity 20 | 8 20 20 Final Carried 17 | 4 17 16 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 770 | 223 191 356 Remotely . | . . . Salvage Created 1172 | . 222 950 Parts 80 | . 22 58 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 32 | . 8 24 Guns 23 | . 8 15 Cannons 6 | . . 6 AOE 2 | . . 2 Classes Destroyed 6 | . 3 3 Worker 5 | . . 5 Builder 3 | . . 3 Watcher 3 | . 2 1 Swarmer 15 | . 5 10 Grunt 13 | . 3 10 Sentry 4 | . . 4 Best Kill Streak 5 | . 2 5 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2353 | . 548 1805 Core 551 | . 149 402 Absorbed by Shields . | . . . Redirected to Shielding 5 | . . 5 Regen/Repaired (Parts) 41 | . 41 . Core Remaining (%) 70 | 100 40 . Volleys Fired 174 | . 46 128 Largest 2 | . 2 2 Hottest 85 | . 70 85 Shots Fired 295 | . 85 210 Gun 256 | . 85 171 Cannon 37 | . . 37 Launcher 2 | . . 2 Special . | . . . Kinetic 109 | . 41 68 Thermal 162 | . 44 118 Explosive 2 | . . 2 Electromagnetic 22 | . . 22 Robot Hit Streak 7 | . 5 7 Robot Miss Streak 6 | . 6 4 Penetration Max . | . . . Secondary Targets 3 | . 1 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 143 | . 34 109 Core Hits 67 | . 15 52 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 7 | . . 7 Burn 5 | . . 5 Meltdown 1 | . . 1 Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2084 | . 384 1700 Guns 1349 | . 384 965 Cannons 419 | . . 419 Explosions 316 | . . 316 Melee . | . . . Ramming . | . . . Kinetic 492 | . 198 294 Thermal 1305 | . 186 1119 Explosive 48 | . . 48 Electromagnetic 239 | . . 239 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 6 | . . 6 Projectiles . | . . . Explosions 6 | . . 6 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 54 | . . 54 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 225 | . 140 225 Average Temperature 49 | . 30 56 Received Heat Transfer 711 | . 114 597 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 7 | . . 7 Heat Transferred 3257 | . 555 2702 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . . 3 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 323 | . 175 323 Initial 9 | . . 9 Average 81 | . 40 127 Maximum Alert Level 1 | . . 1 Low Security (%) 94 | 100 100 88 Level 1 5 | . . 11 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 2 | . . 2 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 7 | . 1 6 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 63 | . 15 48 Peak Tracking Total 5 | . 4 5 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 4 | . . 4 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 13 | . 9 4 Terminals 9 | . 6 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 33 | . 20 13 Successful 25 | . 17 8 Failed 7 | . 3 4 Catastrophic . | . . . Database Lockouts 1 | . . 1 Manual . | . . . Terminals 28 | . 16 12 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 21 | . 14 7 Record 8 | . 3 5 Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . 1 . Terminal Index 1 | . 1 . Alert Level 2 | . 2 . Locate Traps 3 | . 3 . Dispatch Records 3 | . 2 1 Maintenance Status 1 | . . 1 Reinforcement Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 1 1 Report Inventory 2 | . 1 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 3 3 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 3373 | 90 1675 1608 Spaces Moved 1347 | 74 792 481 Core 9 | 3 . 6 Treads . | . . . Legs 718 | . 402 316 Wheels 620 | 71 390 159 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 110 Average Speed 209 | 88 191 257 Slowest Speed 950 | 100 260 950 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 49 | 4 99 44 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 14 | . . 14 Melee . | . . . Projectile . | . . . AOE 14 | . . 14 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1627 | 98 872 657 Wait 10 | 9 . 1 Move 1345 | 73 791 481 Hop . | . . . Pick Up 50 | 10 22 18 Fast Attach 1 | . . 1 Attach 29 | 6 6 17 Detach . | . . . Swap 9 | . 3 6 Drop 9 | . 4 5 Fire 174 | . 46 128 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 12) 607 | -10/Materials | Core integrity fell below 50% 732 | -10/Materials | Discovered new exit (range 3) 1227 | -10/Materials | Discovered new exit (range 15) 1523 | -10/Materials | Discovered new exit (range 16) 1599 | -10/Materials | Repaired Ion Engine 1766 | -10/Materials | Entered another Materials area 1766 | -9/Materials | Evolved 2 slots: Utility x2 2080 | -9/Materials | Central database locked down 2569 | -9/Materials | Lost 4 parts (1p1n2u) 2595 | -9/Materials | Discovered new exit (range 16) 2996 | -9/Materials | Core integrity fell below 50% 3147 | -9/Materials | Discovered new exit (range 6) 3212 | -9/Materials | Core integrity fell below 20% 3245 | -9/Materials | Lost 3 parts (1n1u1w) 3374 | -9/Materials | Destroyed self with Grenade Launcher Last Messages --------------- Acquired 7 matter. Acquired Hvy. Assault Rifle. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Acquired 10 matter. R-06 Scavenger collects Flight Unit. G-47 Trooper suffers critical hit (Meltdown). [Achievement: It's Just You] Lgt. Nuclear Core melted. Wheel destroyed. G-34 Mercenary destroyed. Acquired Sml. Laser. Acquired 10 matter. U-05 Engineer destroyed. Acquired Wheel. K-01 Serf collects debris. Dropped Lgt. Assault Rifle. Lgt. Ion Engine melted. U-05 Engineer destroyed. 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