Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.28 @ 13:42:59 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (1995) 1995 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 5970 Bonus ------- High Alert Combat Kills 349 Follower Combat Kills 80 Aligned with FarCom 300 Friendly Fire -364 Cogmind --------- Core Integrity 343/700 Matter 142/300 Energy 100/100 System Corruption 4% Temperature Cool (382) Movement Rolling (115) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Armored Wheel > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON (4) ------- Flak Gun Flak Gun Flak Gun Mini Assault Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster Medium Storage Unit High-capacity Matter Pod (200) Light Armor Plating Reactive Plating Hacking Suite System Shield Gauss Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Mini Assault Cannon > --- INVENTORY -------- Wheel Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster Medium Storage Unit High-capacity Matter Pod Light Armor Plating Improved Medium Armor Plating Reactive Plating Hacking Suite System Shield Gauss Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Grenade Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Flail Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 3 1 Weapon 2 | . . . . . 1 1 Parts Attached 72 | 6 8 5 1 1 35 16 Power 9 | 1 . 2 . 1 3 2 Engine 8 | 1 . 2 . 1 3 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 3 . . . 13 3 Treads 5 | 2 1 . . . 2 . Leg . | . . . . . . . Wheel 16 | . 2 . . . 11 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 4 . . . 7 4 Device . | . . . . . . . Storage 5 | 1 3 . . . 1 . Processor 3 | . . . . . 2 1 Hackware 1 | . . . . . 1 . Protection 7 | . 1 . . . 3 3 Artifact . | . . . . . . . Weapon 26 | 2 1 3 1 . 12 7 Energy Gun 2 | 1 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 . 1 1 . 4 3 Ballistic Cannon 2 | . . . . . . 2 Launcher 8 | . . 2 . . 5 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . 3 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 34 | . 6 1 . 1 15 11 Power 6 | . 1 . . 1 1 3 Propulsion 9 | . 2 . . . 6 1 Utility 5 | . . . . . 2 3 Weapon 14 | . 3 1 . . 6 4 Highest Loss Streak 5 | . 4 1 . 1 5 4 Average Slot Usage (%) 92 | . 89 93 100 97 90 93 Engine 9 | . 14 14 14 11 8 2 Core 1 | . . . . . . 3 Treads 7 | . 27 . . . 4 1 Wheel 13 | . . 28 28 28 12 13 Storage 20 | . 24 28 28 28 18 15 Processor 4 | . . . . . 8 7 Hackware 3 | . . . . . 7 6 Protection 5 | . 1 . . . 5 13 Energy Gun 1 | . 7 . . . . . Ballistic Gun 8 | . 13 8 14 14 4 4 Ballistic Cannon 1 | . . . . . . 6 Launcher 5 | . . 13 14 14 5 3 Impact Weapon 6 | . . . . . 13 11 Naked Turns . | . . . . . . . Heaviest Build 101 | 10 46 50 51 51 93 101 Greatest Support 40 | 40 40 26 26 26 40 40 Greatest Overweight (x) 7 | . 2 1 1 1 7 7 Average Overweight (x) 2 | . . 1 1 1 2 3 Largest Inventory Capacity 24 | 6 16 16 16 16 24 20 Average Capacity 17 | 4 13 16 16 16 19 20 Most Carried 20 | 4 11 14 15 16 20 20 Average Carried 14 | 1 8 8 14 15 17 17 Final Capacity 20 | 6 16 16 16 16 20 20 Final Carried 16 | 4 8 14 15 16 16 16 Class Distribution -------------------- 47% | Hauler-Mutant 47% | Mutant 5% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1508 | 260 196 122 . 52 628 250 Remotely . | . . . . . . . Salvage Created 2521 | . 296 215 . . 1459 551 Parts 155 | . 21 14 . . 92 28 Haulers Intercepted 4 | . 1 . . . 2 1 Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 65 | . 9 6 . . 33 17 Melee 9 | . . . . . 7 2 Guns 24 | . 9 . . . 5 10 Cannons 1 | . . . . . . 1 AOE 25 | . . 5 . . 16 4 Classes Destroyed 13 | . 4 1 . . 5 3 Worker 5 | . 1 . . . 4 . Builder 7 | . . . . . 6 1 Tunneler 2 | . . . . . . 2 Hauler 4 | . 1 . . . 2 1 Recycler 1 | . . . . . 1 . Mechanic 1 | . . . . . 1 . Watcher 2 | . . . . . 1 1 Swarmer 25 | . 6 3 . . 12 4 Grunt 20 | . 3 2 . . 15 . Duelist 2 | . . . . . 2 . Sentry 8 | . . 1 . . 4 3 Programmer 1 | . . . . . . 1 Assembled 9 | . . . . . . 9 Best Kill Streak 9 | . 3 2 . . 9 9 Combat Bots Only 9 | . 3 2 . . 8 9 Max Kills in Single Turn 4 | . 1 1 . . 4 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . 1 . . 2 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 5084 | . 646 272 . 105 2211 1850 Core 875 | . 35 69 . 27 387 357 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . . . 47 29 . Volleys Fired 146 | . 52 14 3 7 48 22 Largest 3 | . 2 2 1 1 2 3 Hottest 84 | . 60 53 20 33 56 84 Shots Fired 223 | . 81 15 3 7 63 54 Gun 163 | . 81 1 3 . 30 48 Cannon 3 | . . . . . . 3 Launcher 57 | . . 14 . 7 33 3 Special . | . . . . . . . Kinetic 137 | . 52 1 3 . 30 51 Thermal 26 | . 26 . . . . . Explosive 14 | . . . . . 11 3 Electromagnetic 46 | . 3 14 . 7 22 . Robot Hit Streak 7 | . 7 2 . . 7 7 Robot Miss Streak 11 | . 5 1 . . 5 11 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . . 1 3 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 234 | . 49 4 . . 101 80 Core Hits 165 | . 17 9 . 3 84 52 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 103 | . . . . . 61 42 Impact 103 | . . . . . 61 42 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 9 | . . . . . 5 4 Combat Hostiles . | . . . . . . . Follow-up Attacks 13 | . . . . . 8 5 Damage Inflicted 7107 | . 555 440 . 118 4249 1745 Guns 1432 | . 555 . . . 357 520 Cannons 82 | . . . . . . 82 Explosions 3149 | . . 440 . 118 2349 242 Melee 2444 | . . . . . 1543 901 Ramming . | . . . . . . . Kinetic 1306 | . 347 . . . 357 602 Thermal 305 | . 180 50 . . 75 . Explosive 1664 | . . . . . 1422 242 Electromagnetic 1388 | . 28 390 . 118 852 . Impact 2444 | . . . . . 1543 901 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 2 4 Average Corruption 1 | . . . . . 2 1 Corruption Purged . | . . . . . . . Effects 7 | . . . . . 4 3 Message Errors 3 | . . . . . 2 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 376 | . . 21 . . 244 111 Projectiles 15 | . . . . . . 15 Explosions 88 | . . 21 . . 67 . Melee 273 | . . . . . 177 96 Knockbacks 4 | . . . . . 3 1 Impact 4 | . . . . . 3 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 288 | . . 29 . 24 235 . Shots 17 | . . 3 . 2 12 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 483 | . 49 12 . . 31 483 Average Temperature 88 | . 22 7 . . 9 206 Received Heat Transfer 1790 | . 198 93 . . 873 626 Effects 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . 1 . . 3 . Combat Hostiles 4 | . . 1 . . 3 . Parts Fried 13 | . . 1 . . 10 2 Impact Corruptions 17 | . . . . . 11 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 600 | . 400 100 . . 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 2 . . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 996 | . 175 256 . . 996 647 Initial 452 | . . 7 . . . 452 Average 273 | . 59 173 . . 430 424 Maximum Alert Level 3 | . . 1 . . 3 2 Low Security (%) 50 | 100 100 42 . 100 46 . Level 1 18 | . . 57 . . 6 39 Level 2 24 | . . . . . 19 60 Level 3 7 | . . . . . 27 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . . . 7 3 Investigation 2 | . 1 . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 2 | . . . . . 2 . Assault 2 | . . . . . 2 . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 7 | . 2 . . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 24 8 . 3 64 25 Peak Tracking Total 9 | . 6 3 9 1 7 6 Tactical Retreats 10 | . 1 2 . . 7 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 5 | . 1 . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 10 | . . . 2 . 6 2 Max in Single Turn 2 | . . . 1 . 2 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 16 | . 3 . 2 . 2 9 Terminals 8 | . 3 . . . 1 4 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Total Hacks 32 | . 6 . 2 . 4 20 Successful 14 | . 4 . 2 . 2 6 Failed 18 | . 2 . . . 2 14 Catastrophic 4 | . . . . . . 4 Database Lockouts . | . . . . . . . Manual 18 | . 6 . 1 . 3 8 Terminals 20 | . 6 . . . 3 11 Fabricators 6 | . . . . . . 6 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 1 2 Garrison Access 1 | . . . . . . 1 Terminal Hacks 8 | . 2 . 2 . . 4 Record 1 | . . . 1 . . . Part Schematic 2 | . . . . . . 2 Robot Analysis 1 | . . . . . . 1 Fabricator Index 1 | . . . . . . 1 Zone Layout 2 | . 2 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 1 1 Insert Component 2 | . . . . . 1 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 3 | . 2 . . . 1 . Terminals 3 | . 2 . . . 1 . Track 2 | . 2 . . . . . Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 . . . 2 8 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 3 . Highest-Rated Group 40 | . . 40 40 40 40 . Highest-Rated Ally 16 | . . 16 16 16 16 . Total Orders 2 | . . . . 2 . . STAY 1 | . . . . 1 . . FOLLOW 1 | . . . . 1 . . Ally Attacks 22 | . . 6 . . 16 . Total Damage 217 | . . 59 . . 158 . Kills 5 | . . 1 . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 4454 | 86 1011 271 383 344 1031 1328 Spaces Moved 2771 | 53 493 223 361 318 488 835 Core 11 | 11 . . . . . . Treads 678 | 42 471 . . . 104 61 Legs . | . . . . . . . Wheels 2082 | . 22 223 361 318 384 774 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 115 Average Speed 128 | 137 171 100 100 100 133 129 Slowest Speed 200 | 160 200 100 100 100 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 80 50 70 72 47 27 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 27 | . . 4 . . 20 3 Terrain Destroyed 135 | . . 7 . . 125 3 Melee 3 | . . . . . . 3 Projectile . | . . . . . . . AOE 132 | . . 7 . . 125 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 3282 | 63 574 255 379 337 703 971 Wait 135 | 1 17 6 14 10 56 31 Move 2765 | 52 492 222 360 317 487 835 Hop . | . . . . . . . Pick Up 46 | 4 5 8 1 2 12 14 Fast Attach 21 | 6 1 1 . . 9 4 Attach 30 | . 3 3 . 1 12 11 Detach 6 | . . . . . 3 3 Swap 21 | . 4 1 1 . 14 1 Drop 18 | . . . . . 11 7 Fire 146 | . 52 14 3 7 48 22 Melee 86 | . . . . . 51 35 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 9) 527 | -10/Materials | Discovered new exit (range 8) 583 | -10/Materials | Discovered new exit (range 16) 1098 | -10/Materials | Entered Mines 1127 | -10/Mines | Lost 4 parts (1p2n1w) 1143 | -10/Mines | Met a Derelict bent on vengeance 1146 | -10/Mines | Learned location of Zion (-6) 1199 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1276 | -10/Mines | Discovered new exit (range 6) 1359 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1359 | -10/Mines | Discovered new exit (range 5) 1369 | -10/Mines | Entered Exiles 1369 | -10/Exiles | Accompanied by 3 allies 1393 | -10/Exiles | Met 8R-AWN 1408 | -10/Exiles | Met EX-HEX 1449 | -10/Exiles | Met EX-DEC 1565 | -10/Exiles | Met EX-BIN 1577 | -10/Exiles | Aligned with FarCom system 1578 | -10/Exiles | Given EX-Vault access code 1601 | -10/Exiles | Opened EX-Vault 1624 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1723 | -10/Exiles | Attacked by the Exiles 1737 | -10/Exiles | Discovered new exit (range 14) 1752 | -10/Exiles | Entered Mines 1752 | -9/Mines | Accompanied by 3 allies 1804 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1874 | -9/Mines | Core integrity fell below 50% 2076 | -9/Mines | Discovered new exit (range 9) 2096 | -9/Mines | Entered Materials 2096 | -8/Materials | Accompanied by 3 allies 2096 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2397 | -8/Materials | Build established: Hauler-Mutant 2641 | -8/Materials | Garrison activated, responded to threat 2679 | -8/Materials | Destroyed 8 combat bots 2708 | -8/Materials | Lost 4 parts (2n1u1w) 2874 | -8/Materials | Lost 5 parts (1p2n2w) 2896 | -8/Materials | First assault squad dispatched 2934 | -8/Materials | Core integrity fell below 50% 3037 | -8/Materials | Lost 3 parts (1u2w) 3105 | -8/Materials | Discovered new exit (range 12) 3125 | -8/Materials | Identified exit to Factory 3127 | -8/Materials | Entered Factory 3127 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4130 | -7/Factory | Lost 4 parts (1p3w) 4412 | -7/Factory | Assembled infested ambush trap array 4441 | -7/Factory | Core integrity fell below 50% 4455 | -7/Factory | Self-destructed Last Messages --------------- 04442_ as-28156 emerges from a hatch in the floor. 04442_ as-43251 emerges from a hatch in the floor. 04442_ as-08542 emerges from a hatch in the floor. 04443_ Destroyed Asb. F-torch. 04443_ as-34219 destroyed. 04443_ Switching to secondary target: as-28156. 04444_ as-57674 sneak attacks. 04444_ K-01 Serf destroyed. 04446_ as-28156 destroyed. 04447_ as-43251 destroyed. 04449_ Acquired 16 matter. 04450_ Imp. Deuterium Engine permanently disabled. 04450_ Overheating: Short circuit. 04451_ Acquired 16 matter. 04452_ as-72970 emerges from a hatch in the floor. 04452_ as-18702 emerges from a hatch in the floor. 04452_ as-68694 emerges from a hatch in the floor. 04452_ Trap cavity collapses in on itself. 04452_ Imp. Propulsion Shielding destroyed. 04453_ Broken Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# %###########??????????????? | | ?????????????????# """%%aaag =%! *%= ???????? | | ?????????????????# "G %#@#########??????????????? | | ?????????????????# """ #%#??????????????????????? | | ?????????????????# #%#??????????????????????? | | ?????????????????########%#??????????????????????? | | ?????? ###############p#??????????????????????? | | ????+ C #??????????????????????? | | ???????????##### #######??????????????????????? | | ???????????????# #????????????????????????????? | | ????####???????# #????????????????????????????? | | ????# ??????# #????????????????????????????? | | ????# ####### #????????????????????????????? | | ????# + #????????????????????????????? | | ????# # #????????????????????????????? | | ????# # #????????????????????????????? | | ????# ?# #????????????????????????????? | | ????# ?# ##########????????????????????????????? | | ????# ??# #?????????????????????????????????????? | | ????# ??# #?????????????????????????????????????? | | ????##???#+#########?????????????????????????????? | | ?????????# #?????????????????????????????? | | ?????????# !#?????????????????????????????? | | ?????????# !!! #?????????????????????????????? | | ?????????# !!! #?????????????????????????????? | | ?????????# !!! """ #?????????????????????????????? | | ?????????# """ #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Powered Hammer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonTiamatMatter Manual? 0 Play Time 00:33:44 Cumulative 168.9 hours Start 2021.05.28 @ 13:04:52 End 2021.05.28 @ 13:42:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 130 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d024472-bcd3-48dc-a1ab-317aa2ddbd35