Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 18:36:20 Player: FauxMaasks Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (154) 770 Value Destroyed (5388) 5388 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1168) 1168 TOTAL SCORE: 12566 Bonus ------- High Alert Combat Kills 700 Follower Combat Kills 502 Destroyed Z-Imprinter 1000 Friendly Fire -1034 Cogmind --------- Core Integrity 548/850 Matter 188/300 Energy 325/325 System Corruption 1% Temperature Cool (37) Movement Walking (310) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (5) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (7) ------ Huge Storage Unit Advanced Targeting Computer Core Analyzer Makeshift System Shield > --- WEAPON (2) ------- Hypervelocity Gauss Rifle > --- INVENTORY (25) --- Fission Core Carbon-fiber Leg Flexi-carbon Leg Zionite Composite Leg I Experimental Heat Sink Large Matter Pod (150) Advanced Weight Redist. System Zionite Metafield Generator Weapon Cycler Improved Reaction Control System Cloak of Protection Zionite Weapon Casing System Restoration Module Zionite Laser-S Zionite Laser-S Hypervelocity Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon Improved Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Core Analyzer Advanced Phase Shifter Improved Medium Armor Plating Experimental Thermal Shield Makeshift System Shield > --- WEAPON ----------- Coil Gun Heavy Machine Gun > --- INVENTORY -------- Antimatter Reactor Carbon-fiber Leg Flexi-carbon Leg Zionite Composite Leg I Experimental Heat Sink Large Matter Pod Advanced Weight Redist. System Zionite Metafield Generator Seismic Detector Weapon Cycler Improved Reaction Control System Cloak of Protection Zionite Weapon Casing Hardened Medium Armor Plating Makeshift Kinetic Plating System Restoration Module Zionite Laser-S Zionite Laser-S Coil Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Improved Grenade Launcher Makeshift Hammer [Rating: 93] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . 1 Utility 5 | . . . . . 2 2 . . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 242 | 8 1 5 3 3 11 100 2 10 8 25 4 62 Power 10 | 1 . 1 . . 1 5 . . . 1 . 1 Engine 2 | 1 . 1 . . . . . . . . . . Core 6 | . . . . . 1 5 . . . . . . Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 39 | 2 . 2 1 1 4 17 . 2 2 2 . 6 Treads 5 | . . . . . . . . 2 2 1 . . Leg 22 | . . 2 1 1 4 7 . . . 1 . 6 Wheel 12 | 2 . . . . . 10 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 89 | 2 . 1 . 2 2 27 . 4 3 15 2 31 Device 49 | 1 . 1 . 2 1 10 . 3 2 6 2 21 Storage 6 | 1 . . . . . 3 . 1 . 1 . . Processor 6 | . . . . . . 3 . . . 3 . . Hackware 2 | . . . . . . 1 . . . . . 1 Protection 26 | . . . . . 1 10 . . 1 5 . 9 Artifact . | . . . . . . . . . . . . . Weapon 104 | 3 1 1 2 . 4 51 2 4 3 7 2 24 Energy Gun 19 | 3 1 1 1 . 1 4 . . . 1 . 7 Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 30 | . . . 1 . 1 10 1 1 . 3 1 12 Ballistic Cannon 19 | . . . . . . 18 . 1 . . . . Launcher 8 | . . . . . 1 2 1 1 . 2 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 9 | . . . . . 1 1 . . 1 1 1 4 Slashing Weapon 18 | . . . . . . 16 . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 1 1 . . 1 8 1 . Parts Lost 33 | . 2 . . . . 16 . 2 . 2 . 11 Power 3 | . 1 . . . . 1 . . . . . 1 Propulsion 10 | . . . . . . 7 . 1 . . . 2 Utility 13 | . 1 . . . . 4 . 1 . 1 . 6 Weapon 7 | . . . . . . 4 . . . 1 . 2 Highest Loss Streak 10 | . 2 . . . . 10 . 2 . 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 90 95 100 100 84 94 84 88 99 98 100 99 Engine 1 | . 10 14 14 14 2 . . . . . . . Core 4 | . . . . . 6 6 7 7 7 4 . . Reactor 1 | . . . . . . . . . . 2 7 6 Treads 9 | . . . . . . . . 9 29 30 30 13 Leg 13 | . . 24 28 28 26 19 . . . . . 18 Wheel 4 | . 28 3 . . . 8 15 9 . . . . Device 13 | . 8 10 14 14 16 12 15 21 23 7 6 11 Storage 8 | . 14 14 14 14 9 8 7 7 7 5 7 6 Processor 8 | . . . . . . 5 7 7 7 23 23 15 Hackware 3 | . . . . . . 6 7 . . . . 3 Protection 6 | . . . . . 4 7 7 7 6 7 7 6 Energy Gun 3 | . 28 28 17 14 2 . . . . . . 3 Ballistic Gun 5 | . . . 10 14 9 5 4 . . 9 7 6 Ballistic Cannon 3 | . . . . . . 4 9 12 7 . . . Slashing Weapon 1 | . . . . . . 2 . 1 3 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 135 | 12 12 13 15 28 38 135 108 111 111 109 105 117 Greatest Support 120 | 20 20 20 20 25 63 72 56 56 112 112 112 120 Greatest Overweight (x) 3 | 1 . 1 . 1 1 3 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . 1 1 . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 25 25 25 25 25 25 Average Capacity 18 | 7 8 8 8 8 8 15 25 25 25 20 25 25 Most Carried 25 | 2 6 8 8 8 8 25 23 25 25 25 25 25 Average Carried 16 | 1 3 7 7 7 7 12 23 23 24 17 24 22 Final Capacity 25 | 8 8 8 8 8 8 25 25 25 25 25 25 25 Final Carried 25 | 2 5 8 8 8 8 23 23 25 25 25 25 20 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Matter Collected 5842 | 270 112 64 44 52 14 2948 147 182 42 619 203 1145 Remotely . | . . . . . . . . . . . . . Salvage Created 5824 | 111 183 323 112 . 14 1953 92 142 . 462 613 1819 Parts 326 | 6 6 13 5 . 3 127 4 7 . 25 28 102 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 3 9 . . 30 . Prevented 1 | . . . . . . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 136 | . 6 10 . . . 50 6 7 . 9 7 41 Melee 3 | . . . . . . 1 . . . . . 2 Guns 81 | . 5 10 . . . 18 1 . . 5 3 39 Cannons 35 | . . . . . . 28 3 4 . . . . AOE 15 | . . . . . . 2 2 3 . 4 4 . Classes Destroyed 17 | 2 2 . . . 1 7 . 1 . 2 1 1 Worker 6 | . . . . . 1 5 . . . . . . Builder 6 | . . . . . . 4 . . . . . 2 Tunneler 4 | 2 . . . . . 1 . . . . . 1 Recycler 4 | 1 . . . . . 3 . . . . . . Carrier 1 | . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . . . Swarmer 52 | . 3 6 . . . 14 6 4 . . 2 17 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 37 | . 3 4 . . . 10 . 3 . . 5 12 Brawler 1 | . . . . . . 1 . . . . . . Duelist 4 | . . . . . . 3 . . . . . 1 Sentry 8 | . . . . . . 4 . . . . . 4 Programmer 18 | . . . . . . 12 . . . . . 6 Enhanced Grunt 2 | . . . . . . . . . . . 2 . Z-Technician 1 | . . . . . . . . . . 1 . . Z-Light 5 | . . . . . . . . . . 5 . . Assembled 9 | . . . . . . 6 . . . 3 . . Thug 1 | . . 1 . . . . . . . . . . Fireman 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | 3 5 4 . . 1 5 3 3 . 3 3 7 Combat Bots Only 6 | . 5 4 . . . 3 3 3 . 3 3 6 Max Kills in Single Turn 3 | 1 1 1 . . 1 1 2 2 . 1 3 2 Gunslinging 1 | . . . . . . . . . . . . 1 Exploded 2 | . . . . . . 1 2 2 . 1 2 . Melee 1 | . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Hostile Shots Fired 892 | . 26 30 . . 7 399 17 21 . 31 4 357 Missed 297 | . 4 4 . . 3 130 5 7 . 13 2 129 Damage Taken 8148 | . 271 225 . . 60 3993 181 224 . 550 25 2619 Core 999 | . 87 85 . . . 478 . 47 . . . 302 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 13 | . . . . . . . . . . . 13 . Ignored by Resistances 529 | . . . . . . 154 . . . . . 375 Core Remaining (%) 64 | 100 . . . 31 100 . . . . . 25 . Volleys Fired 400 | 6 19 22 14 1 . 166 7 12 1 29 13 110 Largest 2 | 2 2 2 2 1 . 2 2 2 1 2 1 2 Hottest 113 | 90 90 80 85 20 . 113 88 88 80 69 36 90 Shots Fired 702 | 12 33 44 29 1 . 298 13 20 1 43 13 195 Gun 525 | 12 33 44 29 1 . 160 2 2 . 36 11 195 Cannon 162 | . . . . . . 136 10 15 1 . . . Launcher 15 | . . . . . . 2 1 3 . 7 2 . Special . | . . . . . . . . . . . . . Kinetic 536 | . . . 14 1 . 282 12 17 . 36 11 163 Thermal 149 | 10 33 44 15 . . 14 . . 1 . . 32 Explosive 15 | . . . . . . 2 1 3 . 7 2 . Electromagnetic 2 | 2 . . . . . . . . . . . . Robot Hit Streak 25 | 4 10 4 12 . . 20 9 12 . 5 2 25 Robot Miss Streak 8 | 2 4 3 2 1 . 2 8 5 . 5 2 3 Penetration Max 2 | . . . . . . 1 . . . 1 1 2 Secondary Targets 9 | . . 3 . . . . . . . 1 . 5 Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . 1 Shots Hit Robots 513 | 7 21 26 23 . 1 228 10 19 . 24 7 147 Core Hits 294 | 4 8 16 8 . 1 100 15 26 . 30 16 70 Critical Kills 36 | . . . . . . 23 . . . 6 4 3 Critical Parts Destroyed 39 | . . . . . . 26 . . . 5 1 7 Critical Strikes 87 | . 1 . 1 . . 58 . . . 11 5 11 Burn 4 | . 1 . 1 . . 2 . . . . . . Destroy 75 | . . . . . . 49 . . . 11 5 10 Blast 7 | . . . . . . 7 . . . . . . Smash 1 | . . . . . . . . . . . . 1 Melee Attacks 103 | . . . . . 5 55 . 7 11 14 1 10 Impact 35 | . . . . . 5 4 . . 1 14 1 10 Slashing 68 | . . . . . . 51 . 7 10 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 1 9 . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12614 | 84 270 291 258 . 95 5553 293 734 . 950 576 3510 Guns 6697 | 84 270 291 258 . . 2020 40 22 . 204 51 3457 Cannons 2596 | . . . . . . 2129 125 342 . . . . Explosions 2000 | . . . . . . 445 128 258 . 746 423 . Melee 1310 | . . . . . 95 948 . 112 . . 102 53 Ramming 11 | . . . . . . 11 . . . . . . Kinetic 7753 | . . . 84 . . 3956 165 364 . 204 51 2929 Thermal 1588 | 56 270 291 174 . . 269 . . . . . 528 Explosive 1907 | . . . . . . 352 128 258 . 746 423 . Electromagnetic 45 | 28 . . . . . 17 . . . . . . Impact 327 | . . . . . 95 77 . . . . 102 53 Slashing 983 | . . . . . . 871 . 112 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 1 1 . 10 . . . . . 1 Average Corruption 2 | . 1 1 1 1 . 3 . . . . . 1 Corruption Purged 20 | . . . . . . 19 . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . Effects 102 | . 1 2 4 6 . 78 . . . . . 11 Message Errors 28 | . . 1 . 2 . 22 . . . . . 3 Matter Fused 22 | . . . 1 2 . 17 . . . . . 2 Heat Flow Errors 14 | . . . . 1 . 12 . . . . . 1 Energy Discharges 9 | . . . 1 . . 5 . . . . . 3 Parts Rejected 1 | . . . . . . 1 . . . . . . Parts Fused 4 | . . . . . . 4 . . . . . . Data Loss (minor) 9 | . 1 1 1 1 . 5 . . . . . . Data Loss (major) 5 | . . . . . . 4 . . . . . 1 Misfires 7 | . . . 1 . . 6 . . . . . . Weapon Failures 3 | . . . . . . 2 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 412 | . . . . . . 240 . 83 . . 36 53 Projectiles 39 | . . . . . . 39 . . . . . . Explosions 118 | . . . . . . 71 . 11 . . 36 . Melee 255 | . . . . . . 130 . 72 . . . 53 Knockbacks 32 | . . . . . . 25 6 1 . . . . Impact . | . . . . . . . . . . . . . Kinetic 30 | . . . . . . 24 5 1 . . . . Secondary 2 | . . . . . . 1 1 . . . . . Self-Inflicted Damage 276 | . . . . . . 276 . . . . . . Shots 5 | . . . . . . 5 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . 3 . . . . . . Kicked 3 | . . . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 362 | 120 326 114 232 92 . 362 84 26 14 151 32 348 Average Temperature 96 | 55 158 47 103 54 . 99 33 8 10 50 13 112 Received Heat Transfer 2172 | . 117 36 . . 27 938 . 72 . 153 . 829 Effects 11 | . 5 . . . . 5 . . . . . 1 Energy Bleed 4 | . . . . . . 3 . . . . . 1 Interference 3 | . 1 . . . . 2 . . . . . . Matter Decay 2 | . 2 . . . . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . 2 Robots Melted 2 | . 1 . . . . 1 . . . . . . Combat Hostiles 2 | . 1 . . . . 1 . . . . . . Parts Melted 11 | . 2 2 . . . 1 . . . 4 . 2 Heat Transferred 3394 | 149 793 675 506 . . 605 . . . . . 666 Parts Sabotaged 6 | . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Peak Influence 1115 | 15 169 361 . . 81 1115 . . . . . 793 Initial 65 | . 9 65 . . . . . . . . . 63 Average 306 | 2 70 240 . . 23 413 . . . . . 231 Maximum Alert Level 4 | . . 1 . . . 4 . . . . . 3 Low Security (%) 54 | 100 100 46 . 100 100 43 . . . . . 57 Level 1 11 | . . 53 . . . 5 . . . . . 21 Level 2 21 | . . . . . . 31 . . . . . 15 Level 3 7 | . . . . . . 11 . . . . . 5 Level 4 4 | . . . . . . 7 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . 3 . . 1 . 20 . . . . . 12 Investigation 8 | . . . . 1 . 6 . . . . . 1 Extermination 18 | . . . . . . 12 . . . . . 6 Reinforcement 7 | . 3 . . . . 1 . . . . . 3 Assault 3 | . . . . . . 1 . . . . . 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Distress Signals 9 | . 1 . . . 2 3 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 216 | . 12 13 . 1 2 87 7 6 . 13 10 65 Peak Tracking Total 12 | . 7 3 . . 2 6 3 3 . 4 4 12 Tactical Retreats 15 | . . . . . . 9 1 1 . . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Traps Triggered 7 | . 1 . . . . 5 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . 2 . . Triggered 1 | . . . . . . . . 1 . . . . Most Traps Carried 2 | . . . . . . . . 2 2 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Machines Disabled 17 | . . . . . . 12 . . . 1 . 4 Max in Single Turn 4 | . . . . . . 4 . . . 1 . 2 Garrison Access 3 | . . . . . . 3 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Machines Accessed 39 | . . . 2 2 5 21 . . . . . 9 Terminals 21 | . . . . . 5 12 . . . . . 4 Fabricators 5 | . . . . . . 4 . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 4 | . . . . . . 1 . . . . . 3 Garrison Access 3 | . . . . . . 3 . . . . . . Total Hacks 112 | . . . 24 2 14 49 . . . . . 23 Successful 63 | . . . 24 2 6 21 . . . . . 10 Failed 48 | . . . . . 7 28 . . . . . 13 Catastrophic 5 | . . . . . . 3 . . . . . 2 Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 29 | . . . 1 . 10 8 . . 1 . . 9 Terminals 51 | . . . . . 14 27 . . . . . 10 Fabricators 13 | . . . . . . 12 . . . . . 1 Repair Stations 3 | . . . . . . . . . . . . 3 Recycling Units 3 | . . . . . . 3 . . . . . . Scanalyzers 12 | . . . . . . 3 . . . . . 9 Garrison Access 4 | . . . . . . 4 . . . . . . Terminal Hacks 38 | . . . 24 2 4 5 . . . . . 3 Record 23 | . . . 23 . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 2 | . . . . . 1 1 . . . . . . Prototype ID Bank 3 | . . . . . 1 1 . . . . . 1 Open Door 2 | . . . . 2 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . 1 . . . . . 1 Unreport Threat 2 | . . . . . . 1 . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . . . . Network Status 2 | . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 2 | . . . . . . 2 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . Scanalyzer 6 | . . . . . . 3 . . . . . 3 Insert Component 4 | . . . . . . 2 . . . . . 2 Analyze 2 | . . . . . . 1 . . . . . 1 Garrison Access Hacks 3 | . . . . . . 3 . . . . . . Seal Access 3 | . . . . . . 3 . . . . . . Unauthorized Hacks 9 | . . . . . 2 4 . . . . . 3 Terminals 7 | . . . . . 2 3 . . . . . 2 Assimilate 1 | . . . . . 1 . . . . . . . Botnet 4 | . . . . . 1 2 . . . . . 1 Operators 2 | . . . . . . 1 . . . . . 1 Fabricators 2 | . . . . . . 1 . . . . . 1 Liberate 2 | . . . . . . 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . . . . . 5 19 . . . . . 6 Full Trace Events 5 | . . . . . . 5 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . 2 . . 15 . . 1 Parts Built 4 | . . . . . . 4 . . . . . . Authchips . | . . . . . . . . . . . . . Time 100 | . . . . . . 100 . . . . . . Total Part Build Rating 22 | . . . . . . 22 . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . . 2 Part Schematics Acquired 2 | . . . . . . 1 . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Total Allies 17 | . . 1 1 2 1 5 . . 7 . . . Largest Group 7 | . . 1 1 2 3 3 . . 7 7 2 . Highest-Rated Group 330 | . . 31 8 49 59 48 . . 330 330 127 . Highest-Rated Ally 96 | . . 31 8 31 31 21 . . 96 96 96 . Total Orders 267 | . . . . 19 46 160 . . . . . 42 STAY 22 | . . . . . 2 12 . . . . . 8 ROAM 6 | . . . . 1 2 2 . . . . . 1 FOLLOW 51 | . . . . . 12 36 . . . . . 3 EXPLORE 78 | . . . . 8 14 37 . . . . . 19 RETURN 110 | . . . . 10 16 73 . . . . . 11 Ally Attacks 143 | . . 14 . 4 10 25 . . . 72 18 . Total Damage 2520 | . . 190 . 34 155 234 . . . 1387 520 . Kills 26 | . . 2 . . 3 3 . . . 12 6 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Robot Analysis Total 2 | . . . . . 1 1 . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . 1 2 1 . 3 . Drone Launches 121 | . . . . 22 14 68 . . . . . 17 Drone Recoveries 115 | . . . . 22 13 67 . . . . . 13 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Turns Passed 17374 | 66 196 619 534 431 824 6250 503 1306 1771 1424 864 2586 Spaces Moved 10560 | 42 163 442 407 223 444 4028 407 640 1068 761 510 1425 Core 1 | 1 . . . . . . . . . . . . Treads 3346 | . . . . . . . . 333 1068 761 510 674 Legs 4744 | . . 415 407 223 444 2504 . . . . . 751 Wheels 2469 | 41 163 27 . . . 1524 407 307 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 110 101 115 115 160 160 160 110 Average Speed 137 | 80 80 118 120 184 155 123 115 180 161 160 160 133 Slowest Speed 240 | 95 80 120 120 190 190 145 115 240 240 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 64 | 3 39 77 89 73 45 79 67 75 85 67 84 51 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . 2 1 . . . . . 2 . . . Known Exits Taken 4 | . . . . 1 1 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 1 1 1 . . Scrap Searched 13 | . . 2 . . . . 2 4 2 . 3 . Spaces Dug 55 | . . . . . 4 35 . 4 2 . . 10 Terrain Destroyed 215 | . . . . . 4 71 12 38 2 45 24 19 Melee 52 | . . . . . 4 35 . 4 2 . . 7 Projectile 20 | . . . . . . 8 . . . . . 12 AOE 138 | . . . . . . 25 12 34 . 43 24 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Total 12559 | 57 195 497 428 242 567 4907 428 761 1100 931 545 1901 Wait 998 | . 8 11 . 9 95 471 13 86 4 30 7 264 Move 10548 | 41 162 441 406 222 443 4027 406 639 1067 760 509 1425 Hop . | . . . . . . . . . . . . . Pick Up 121 | 2 4 10 1 3 4 40 . 6 3 30 5 13 Fast Attach 70 | 7 . 2 . . 5 31 . . 4 12 1 8 Attach 47 | . . 2 1 . 1 15 . 4 2 5 . 17 Detach 19 | . . . . . 1 9 . 1 . 2 . 6 Swap 125 | 1 1 1 2 3 5 54 2 6 2 8 3 37 Drop 121 | . 1 8 2 4 8 36 . . 6 39 6 11 Fire 400 | 6 19 22 14 1 . 166 7 12 1 29 13 110 Melee 103 | . . . . . 5 55 . 7 11 14 1 10 Ram . | . . . . . . . . . . . . . Kick 3 | . . . . . . 3 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . . . . Trap 2 | . . . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / [*Low x2] / Ext) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 13) 263 | -10/Materials | Entered Mines 277 | -10/Mines | Escorted by a lone wolf Derelict 297 | -10/Mines | Learned location of Storage (-8) 305 | -10/Mines | Build established: Mutant 326 | -10/Mines | Core integrity fell below 50% 368 | -10/Mines | Met a Derelict bent on vengeance 418 | -10/Mines | Learned 4 Materials zone layouts 573 | -10/Mines | Learned location of Zion (-7) 778 | -10/Mines | Discovered new exit (range 15) 877 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 877 | -10/Mines | Discovered new exit (range 5) 882 | -10/Mines | Entered Exiles 882 | -10/Exiles | Found Exiles lab destroyed 1009 | -10/Exiles | Opened EX-Vault 1021 | -10/Exiles | Found Cloak of Protection 1323 | -10/Exiles | Build established: Scavenger-Mutant 1401 | -10/Exiles | Discovered new exit (range 14) 1416 | -10/Exiles | Entered Mines 1416 | -9/Mines | Accompanied by 1 ally 1421 | -9/Mines | Met a Derelict shopkeep closing up shop 1622 | -9/Mines | Found the Drone Emporium 1631 | -9/Mines | Found Prototype Device 1632 | -9/Mines | Identified Sensor Drone Bay 1745 | -9/Mines | Discovered new exit (range 38) 1781 | -9/Mines | Identified exit to Materials 1847 | -9/Mines | Entered Materials 1847 | -8/Materials | Accompanied by 2 allies 1847 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1848 | -8/Materials | Identified exit to Storage 1852 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2317 | -8/Materials | Discovered new exit (range 14) 2346 | -8/Materials | Build established: Mutant 2397 | -8/Materials | Identified exit to Factory 2453 | -8/Materials | Central database locked down 2671 | -8/Materials | Entered Factory 2671 | -7/Factory | Accompanied by 1 ally 2671 | -7/Factory | Evolved 2 slots: Utility x2 3158 | -7/Factory | Discovered new exit (range 6) 3166 | -7/Factory | Identified exit to Lower Caves 3989 | -7/Factory | Discovered new exit (range 26) 4005 | -7/Factory | Identified exit to Factory 4064 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 5727 | -7/Factory | Fabricated Hyp. Gauss Cannon? 6027 | -7/Factory | Discovered exit to Factory (range 22) 7871 | -7/Factory | First assault squad dispatched 7981 | -7/Factory | Core integrity fell below 50% 8027 | -7/Factory | Lost 10 parts (6n1u3w) 8135 | -7/Factory | Assembled infested ambush trap array 8154 | -7/Factory | System corruption reached 10% 8921 | -7/Factory | Entered Lower Caves 8922 | -7/Lower Caves | Encountered a Warlord checkpoint 9289 | -7/Lower Caves | Learned Factory stockpile data 9400 | -7/Lower Caves | Discovered new exit (range 4) 9424 | -7/Lower Caves | Entered another Lower Caves area 9450 | -7/Lower Caves | Learned Factory terminal intel 9480 | -7/Lower Caves | Discovered exit to Factory (range 7) 9639 | -7/Lower Caves | Learned Factory emergency access door positions 10201 | -7/Lower Caves | Encountered a Warlord checkpoint 10354 | -7/Lower Caves | Discovered new exit (range 16) 10730 | -7/Lower Caves | Entered Zion 10885 | -7/Zion | Discovered new exit (range 16) 11134 | -7/Zion | Learned location of Data Miner (-6) 11427 | -7/Zion | Learned Factory emergency access door positions 11508 | -7/Zion | Found Prototype Device 11508 | -7/Zion | Identified Bomb Factory No. 2 11689 | -7/Zion | Given A8's code to call for help 11754 | -7/Zion | Gained Derelict followers 12444 | -7/Zion | Discovered new exit (range 3) 12448 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12474 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12483 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12501 | -7/Zion | Entered Deep Caves 12501 | -7/Deep Caves | Accompanied by 7 allies 12809 | -7/Deep Caves | Attacked by Z-Imprinter 12829 | -7/Deep Caves | Destroyed Z-Imprinter 12861 | -7/Deep Caves | Lost 4 allies 12861 | -7/Deep Caves | Found Prototype Device 12861 | -7/Deep Caves | Identified Zio. Metafield Generator 13167 | -7/Deep Caves | Z-Facility disabled 13326 | -7/Deep Caves | Found Prototype Protection 13326 | -7/Deep Caves | Identified Zio. Heavy Carapace 13370 | -7/Deep Caves | Found Prototype Protection 13370 | -7/Deep Caves | Identified Zio. Weapon Casing 13493 | -7/Deep Caves | Found Zio. Weapon Casing 13783 | -7/Deep Caves | Discovered new exit (range 6) 13925 | -7/Deep Caves | Entered Proximity Caves 13925 | -6/Proximity Caves | Accompanied by 3 allies 13943 | -6/Proximity Caves | Found Prototype Device 13943 | -6/Proximity Caves | Identified Exp. Thermal Shield 14269 | -6/Proximity Caves | Learned Factory security intel 14377 | -6/Proximity Caves | Learned location of 1 exit from Factory 14593 | -6/Proximity Caves | Discovered exit to Factory (range 6) 14789 | -6/Proximity Caves | Entered Factory 14789 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14790 | -6/Factory | Identified exit to Extension 14791 | -6/Factory | Identified exit to Factory 14795 | -6/Factory | Loaded intel: 28 terminal locations 15243 | -6/Factory | Discovered new exit (range 60) 15750 | -6/Factory | Discovered exit to Factory (range 11) 16068 | -6/Factory | Discovered new exit (range 8) 16889 | -6/Factory | First assault squad dispatched 17182 | -6/Factory | Lost 3 parts (3u) 17375 | -6/Factory | Self-destructed Last Messages --------------- 17366_ E-15 Imp destroyed. 17367_ U-05 Engineer lays Concrete. 17368_ Acquired Hyp. Gauss Rifle. 17368_ U-05 Engineer lays Concrete. 17369_ HV Slug penetrates L-41 Fighter. 17370_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 17370_ U-05 Engineer lays Concrete. 17371_ HV Slug penetrates L-41 Fighter. 17372_ Zio. Composite Leg I destroyed. 17373_ ALERT: Rogue bot located, Programmers report to Factory Zone 4E. 17373_ U-05 Engineer lays Concrete. 17373_ R-10 Processor collects Coil Gun. 17373_ HV Slug penetrates L-41 Fighter. 17373_ L-41 Fighter suffers critical hit (Destroy). 17373_ Destroyed Imp. Deuterium Engine. 17373_ HV Slug penetrates U-05 Engineer. 17374_ Zio. Composite Leg I severed. 17375_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ???????????????# # #????????? | | ?????????????### ##########+###########??????? | | ???????????? ???? | | ???????????? ???? | | ??????????? ???? | | ??????????? ????? | | ??????????? ????? | | ??????????????###########/############+#####?????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##/################???????????? | | ????????????????????# #?# #???????????? | | ????????????????????# #?# "" ????????????? | | ????????????????????# #?# ! "" ????????????? | | ????????????????????# #?# T" #???????????? | | #############+####### ###@ "" #???????????? | | % #gl =![ " #???????????? | | ^ gRg%!%* #???????????? | | # b! = #???????????? | | ####### ###+###########wgu #??????????? | | ! # # * [ ## == ##??????????? | | # # ## == #????""""T""" | | " """ + # % """""" ## % == #???""""""""" | | " """ # # """""" #################??######## | | " """ # + """""" ####### #??# | | " "" # # [ """""" + + #??# | | " "" # # = ####### #??# | | # # """""" #?????# #??# | | # # %"""""" #???####+##+######## | | # # """""" #???# + | | ]! # # """""" #???# ##### ! | | ]! # # #???# !#####+###### | | ] # ####+#########???# #] | | ### #??# #???????????# # = | | T"" #?? #??# #?????????### ^ # | | """ #?? #??# #?????????# ^ # ] | | #######?? #??# #?????????# !! # | | ????????? #??# #?????????# !! + | | ????????? #??# #?????????# ! # | | ????????? ???# ########### ^ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 325 Matter Stores 349 Matter Capacity 450 Sight Range 16 Terrain Scan Density 210 Cloak Strength 5 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EM 20 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hyp. Gauss Cannon | -7/Factory | Hacked Hyp. Gauss Rifle | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Zion | Archive Falx | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Greatsword | -7/Zion | Archive Energy Well | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Point Defense System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Phase Shifter | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive W-25 Informer | -7/Zion | Archive H-55 Commando | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Hyp. Gauss Rifle | x2 | -7/Factory | Preloaded Hyp. Gauss Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterCoilFemtoactuators Manual? 0 Play Time 05:02:42 Cumulative 127.0 hours Start 2024.05.20 @ 20:41:39 End 2024.05.22 @ 18:36:20 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 12 Adventurer 17 Explorer 2 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 18/TerminusBold Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b151d88b-2289-4f64-afa5-7dd9a7759eca