Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 18:36:20

Player: FauxMaasks

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (154)     770
Value Destroyed (5388)     5388
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (1168)               1168
              TOTAL SCORE: 12566

 Bonus
-------
High Alert Combat Kills    700
Follower Combat Kills      502
Destroyed Z-Imprinter      1000
Friendly Fire              -1034

 Cogmind 
---------
Core Integrity             548/850
Matter                     188/300
Energy                     325/325
System Corruption          1%
Temperature                Cool (37)
Movement                   Walking (310) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Antimatter Reactor
>               --- PROPULSION (5) ---
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY (7) ------
                Huge Storage Unit
       Advanced Targeting Computer
                Core Analyzer
      Makeshift System Shield
>               --- WEAPON (2) -------
  Hypervelocity Gauss Rifle
>               --- INVENTORY (25) ---
                Fission Core
                Carbon-fiber Leg
                Flexi-carbon Leg
        Zionite Composite Leg I
   Experimental Heat Sink
          Large Matter Pod (150)
       Advanced Weight Redist. System
        Zionite Metafield Generator
                Weapon Cycler
       Improved Reaction Control System
                Cloak of Protection
        Zionite Weapon Casing
                System Restoration Module
        Zionite Laser-S
        Zionite Laser-S
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
                Magnetic Acceleration Cannon
       Improved Grenade Launcher
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Targeting Computer
                Core Analyzer
       Advanced Phase Shifter
       Improved Medium Armor Plating
   Experimental Thermal Shield
      Makeshift System Shield
>               --- WEAPON -----------
                Coil Gun
          Heavy Machine Gun
>               --- INVENTORY --------
                Antimatter Reactor
                Carbon-fiber Leg
                Flexi-carbon Leg
        Zionite Composite Leg I
   Experimental Heat Sink
          Large Matter Pod
       Advanced Weight Redist. System
        Zionite Metafield Generator
                Seismic Detector
                Weapon Cycler
       Improved Reaction Control System
                Cloak of Protection
        Zionite Weapon Casing
       Hardened Medium Armor Plating
      Makeshift Kinetic Plating
                System Restoration Module
        Zionite Laser-S
        Zionite Laser-S
                Coil Gun
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
                Magnetic Acceleration Cannon
       Improved Grenade Launcher
      Makeshift Hammer
[Rating: 93]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   2   2   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             242  | 8   1   5   3   3   11  100 2   10  8   25  4   62  
  Power                    10   | 1   .   1   .   .   1   5   .   .   .   1   .   1   
    Engine                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   5   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               39   | 2   .   2   1   1   4   17  .   2   2   2   .   6   
    Treads                 5    | .   .   .   .   .   .   .   .   2   2   1   .   .   
    Leg                    22   | .   .   2   1   1   4   7   .   .   .   1   .   6   
    Wheel                  12   | 2   .   .   .   .   .   10  .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  89   | 2   .   1   .   2   2   27  .   4   3   15  2   31  
    Device                 49   | 1   .   1   .   2   1   10  .   3   2   6   2   21  
    Storage                6    | 1   .   .   .   .   .   3   .   1   .   1   .   .   
    Processor              6    | .   .   .   .   .   .   3   .   .   .   3   .   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
    Protection             26   | .   .   .   .   .   1   10  .   .   1   5   .   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   104  | 3   1   1   2   .   4   51  2   4   3   7   2   24  
    Energy Gun             19   | 3   1   1   1   .   1   4   .   .   .   1   .   7   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          30   | .   .   .   1   .   1   10  1   1   .   3   1   12  
    Ballistic Cannon       19   | .   .   .   .   .   .   18  .   1   .   .   .   .   
    Launcher               8    | .   .   .   .   .   1   2   1   1   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   1   1   .   .   1   1   1   4   
    Slashing Weapon        18   | .   .   .   .   .   .   16  .   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   1   1   1   .   .   1   8   1   .   
Parts Lost                 33   | .   2   .   .   .   .   16  .   2   .   2   .   11  
  Power                    3    | .   1   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   .   .   .   7   .   1   .   .   .   2   
  Utility                  13   | .   1   .   .   .   .   4   .   1   .   1   .   6   
  Weapon                   7    | .   .   .   .   .   .   4   .   .   .   1   .   2   
  Highest Loss Streak      10   | .   2   .   .   .   .   10  .   2   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  95  100 100 84  94  84  88  99  98  100 99  
  Engine                   1    | .   10  14  14  14  2   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   6   6   7   7   7   4   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   2   7   6   
  Treads                   9    | .   .   .   .   .   .   .   .   9   29  30  30  13  
  Leg                      13   | .   .   24  28  28  26  19  .   .   .   .   .   18  
  Wheel                    4    | .   28  3   .   .   .   8   15  9   .   .   .   .   
  Device                   13   | .   8   10  14  14  16  12  15  21  23  7   6   11  
  Storage                  8    | .   14  14  14  14  9   8   7   7   7   5   7   6   
  Processor                8    | .   .   .   .   .   .   5   7   7   7   23  23  15  
  Hackware                 3    | .   .   .   .   .   .   6   7   .   .   .   .   3   
  Protection               6    | .   .   .   .   .   4   7   7   7   6   7   7   6   
  Energy Gun               3    | .   28  28  17  14  2   .   .   .   .   .   .   3   
  Ballistic Gun            5    | .   .   .   10  14  9   5   4   .   .   9   7   6   
  Ballistic Cannon         3    | .   .   .   .   .   .   4   9   12  7   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   2   .   1   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 12  12  13  15  28  38  135 108 111 111 109 105 117 
  Greatest Support         120  | 20  20  20  20  25  63  72  56  56  112 112 112 120 
  Greatest Overweight (x)  3    | 1   .   1   .   1   1   3   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   8   25  25  25  25  25  25  25  
  Average Capacity         18   | 7   8   8   8   8   8   15  25  25  25  20  25  25  
  Most Carried             25   | 2   6   8   8   8   8   25  23  25  25  25  25  25  
  Average Carried          16   | 1   3   7   7   7   7   12  23  23  24  17  24  22  
  Final Capacity           25   | 8   8   8   8   8   8   25  25  25  25  25  25  25  
  Final Carried            25   | 2   5   8   8   8   8   23  23  25  25  25  25  20  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -7/Deep Caves
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Matter Collected           5842 | 270  112  64   44   52   14   2948 147  182  42   619  203  1145 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5824 | 111  183  323  112  .    14   1953 92   142  .    462  613  1819 
  Parts                    326  | 6    6    13   5    .    3    127  4    7    .    25   28   102  
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42   | .    .    .    .    .    .    .    3    9    .    .    30   .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac 
Combat Hostiles Destroyed  136  | .   6   10  .   .   .   50  6   7   .   9   7   41  
  Melee                    3    | .   .   .   .   .   .   1   .   .   .   .   .   2   
  Guns                     81   | .   5   10  .   .   .   18  1   .   .   5   3   39  
  Cannons                  35   | .   .   .   .   .   .   28  3   4   .   .   .   .   
  AOE                      15   | .   .   .   .   .   .   2   2   3   .   4   4   .   
Classes Destroyed          17   | 2   2   .   .   .   1   7   .   1   .   2   1   1   
  Worker                   6    | .   .   .   .   .   1   5   .   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   .   4   .   .   .   .   .   2   
  Tunneler                 4    | 2   .   .   .   .   .   1   .   .   .   .   .   1   
  Recycler                 4    | 1   .   .   .   .   .   3   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  52   | .   3   6   .   .   .   14  6   4   .   .   2   17  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    37   | .   3   4   .   .   .   10  .   3   .   .   5   12  
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   3   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   .   4   .   .   .   .   .   4   
  Programmer               18   | .   .   .   .   .   .   12  .   .   .   .   .   6   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Assembled                9    | .   .   .   .   .   .   6   .   .   .   3   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 3   5   4   .   .   1   5   3   3   .   3   3   7   
  Combat Bots Only         6    | .   5   4   .   .   .   3   3   3   .   3   3   6   
Max Kills in Single Turn   3    | 1   1   1   .   .   1   1   2   2   .   1   3   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   1   2   2   .   1   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Hostile Shots Fired        892   | .    26   30   .    .    7    399  17   21   .    31   4    357  
  Missed                   297   | .    4    4    .    .    3    130  5    7    .    13   2    129  
Damage Taken               8148  | .    271  225  .    .    60   3993 181  224  .    550  25   2619 
  Core                     999   | .    87   85   .    .    .    478  .    47   .    .    .    302  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  13    | .    .    .    .    .    .    .    .    .    .    .    13   .    
  Ignored by Resistances   529   | .    .    .    .    .    .    154  .    .    .    .    .    375  
Core Remaining (%)         64    | 100  .    .    .    31   100  .    .    .    .    .    25   .    
Volleys Fired              400   | 6    19   22   14   1    .    166  7    12   1    29   13   110  
  Largest                  2     | 2    2    2    2    1    .    2    2    2    1    2    1    2    
  Hottest                  113   | 90   90   80   85   20   .    113  88   88   80   69   36   90   
Shots Fired                702   | 12   33   44   29   1    .    298  13   20   1    43   13   195  
  Gun                      525   | 12   33   44   29   1    .    160  2    2    .    36   11   195  
  Cannon                   162   | .    .    .    .    .    .    136  10   15   1    .    .    .    
  Launcher                 15    | .    .    .    .    .    .    2    1    3    .    7    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  536   | .    .    .    14   1    .    282  12   17   .    36   11   163  
  Thermal                  149   | 10   33   44   15   .    .    14   .    .    1    .    .    32   
  Explosive                15    | .    .    .    .    .    .    2    1    3    .    7    2    .    
  Electromagnetic          2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | 4    10   4    12   .    .    20   9    12   .    5    2    25   
  Robot Miss Streak        8     | 2    4    3    2    1    .    2    8    5    .    5    2    3    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    .    1    1    2    
  Secondary Targets        9     | .    .    3    .    .    .    .    .    .    .    1    .    5    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    1    .    1    
Shots Hit Robots           513   | 7    21   26   23   .    1    228  10   19   .    24   7    147  
  Core Hits                294   | 4    8    16   8    .    1    100  15   26   .    30   16   70   
  Critical Kills           36    | .    .    .    .    .    .    23   .    .    .    6    4    3    
  Critical Parts Destroyed 39    | .    .    .    .    .    .    26   .    .    .    5    1    7    
  Critical Strikes         87    | .    1    .    1    .    .    58   .    .    .    11   5    11   
    Burn                   4     | .    1    .    1    .    .    2    .    .    .    .    .    .    
    Destroy                75    | .    .    .    .    .    .    49   .    .    .    11   5    10   
    Blast                  7     | .    .    .    .    .    .    7    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              103   | .    .    .    .    .    5    55   .    7    11   14   1    10   
  Impact                   35    | .    .    .    .    .    5    4    .    .    1    14   1    10   
  Slashing                 68    | .    .    .    .    .    .    51   .    7    10   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    1    9    .    1    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12614 | 84   270  291  258  .    95   5553 293  734  .    950  576  3510 
  Guns                     6697  | 84   270  291  258  .    .    2020 40   22   .    204  51   3457 
  Cannons                  2596  | .    .    .    .    .    .    2129 125  342  .    .    .    .    
  Explosions               2000  | .    .    .    .    .    .    445  128  258  .    746  423  .    
  Melee                    1310  | .    .    .    .    .    95   948  .    112  .    .    102  53   
  Ramming                  11    | .    .    .    .    .    .    11   .    .    .    .    .    .    
  Kinetic                  7753  | .    .    .    84   .    .    3956 165  364  .    204  51   2929 
  Thermal                  1588  | 56   270  291  174  .    .    269  .    .    .    .    .    528  
  Explosive                1907  | .    .    .    .    .    .    352  128  258  .    746  423  .    
  Electromagnetic          45    | 28   .    .    .    .    .    17   .    .    .    .    .    .    
  Impact                   327   | .    .    .    .    .    95   77   .    .    .    .    102  53   
  Slashing                 983   | .    .    .    .    .    .    871  .    112  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    1    1    1    .    10   .    .    .    .    .    1    
  Average Corruption       2     | .    1    1    1    1    .    3    .    .    .    .    .    1    
  Corruption Purged        20    | .    .    .    .    .    .    19   .    .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  102   | .    1    2    4    6    .    78   .    .    .    .    .    11   
    Message Errors         28    | .    .    1    .    2    .    22   .    .    .    .    .    3    
    Matter Fused           22    | .    .    .    1    2    .    17   .    .    .    .    .    2    
    Heat Flow Errors       14    | .    .    .    .    1    .    12   .    .    .    .    .    1    
    Energy Discharges      9     | .    .    .    1    .    .    5    .    .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    4    .    .    .    .    .    .    
    Data Loss (minor)      9     | .    1    1    1    1    .    5    .    .    .    .    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    4    .    .    .    .    .    1    
    Misfires               7     | .    .    .    1    .    .    6    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    2    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            412   | .    .    .    .    .    .    240  .    83   .    .    36   53   
  Projectiles              39    | .    .    .    .    .    .    39   .    .    .    .    .    .    
  Explosions               118   | .    .    .    .    .    .    71   .    11   .    .    36   .    
  Melee                    255   | .    .    .    .    .    .    130  .    72   .    .    .    53   
Knockbacks                 32    | .    .    .    .    .    .    25   6    1    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | .    .    .    .    .    .    24   5    1    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
Self-Inflicted Damage      276   | .    .    .    .    .    .    276  .    .    .    .    .    .    
  Shots                    5     | .    .    .    .    .    .    5    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Kicked                   3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        362   | 120  326  114  232  92   .    362  84   26   14   151  32   348  
  Average Temperature      96    | 55   158  47   103  54   .    99   33   8    10   50   13   112  
  Received Heat Transfer   2172  | .    117  36   .    .    27   938  .    72   .    153  .    829  
  Effects                  11    | .    5    .    .    .    .    5    .    .    .    .    .    1    
    Energy Bleed           4     | .    .    .    .    .    .    3    .    .    .    .    .    1    
    Interference           3     | .    1    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              2     | .    1    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    1    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             11    | .    2    2    .    .    .    1    .    .    .    4    .    2    
  Heat Transferred         3394  | 149  793  675  506  .    .    605  .    .    .    .    .    666  
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Peak Influence             1115 | 15   169  361  .    .    81   1115 .    .    .    .    .    793  
  Initial                  65   | .    9    65   .    .    .    .    .    .    .    .    .    63   
  Average                  306  | 2    70   240  .    .    23   413  .    .    .    .    .    231  
Maximum Alert Level        4    | .    .    1    .    .    .    4    .    .    .    .    .    3    
  Low Security (%)         54   | 100  100  46   .    100  100  43   .    .    .    .    .    57   
  Level 1                  11   | .    .    53   .    .    .    5    .    .    .    .    .    21   
  Level 2                  21   | .    .    .    .    .    .    31   .    .    .    .    .    15   
  Level 3                  7    | .    .    .    .    .    .    11   .    .    .    .    .    5    
  Level 4                  4    | .    .    .    .    .    .    7    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    3    .    .    1    .    20   .    .    .    .    .    12   
  Investigation            8    | .    .    .    .    1    .    6    .    .    .    .    .    1    
  Extermination            18   | .    .    .    .    .    .    12   .    .    .    .    .    6    
  Reinforcement            7    | .    3    .    .    .    .    1    .    .    .    .    .    3    
  Assault                  3    | .    .    .    .    .    .    1    .    .    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac 
Distress Signals           9    | .   1   .   .   .   2   3   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   12  13  .   1   2   87  7   6   .   13  10  65  
  Peak Tracking Total      12   | .   7   3   .   .   2   6   3   3   .   4   4   12  
  Tactical Retreats        15   | .   .   .   .   .   .   9   1   1   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac 
Traps Triggered            7    | .   1   .   .   .   .   5   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   2   2   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac 
Machines Disabled          17   | .   .   .   .   .   .   12  .   .   .   1   .   4   
  Max in Single Turn       4    | .   .   .   .   .   .   4   .   .   .   1   .   2   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac 
Machines Accessed          39   | .   .   .   2   2   5   21  .   .   .   .   .   9   
  Terminals                21   | .   .   .   .   .   5   12  .   .   .   .   .   4   
  Fabricators              5    | .   .   .   .   .   .   4   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   1   .   .   .   .   .   3   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Total Hacks                112  | .   .   .   24  2   14  49  .   .   .   .   .   23  
  Successful               63   | .   .   .   24  2   6   21  .   .   .   .   .   10  
  Failed                   48   | .   .   .   .   .   7   28  .   .   .   .   .   13  
    Catastrophic           5    | .   .   .   .   .   .   3   .   .   .   .   .   2   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   29   | .   .   .   1   .   10  8   .   .   1   .   .   9   
  Terminals                51   | .   .   .   .   .   14  27  .   .   .   .   .   10  
  Fabricators              13   | .   .   .   .   .   .   12  .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   3   .   .   .   .   .   9   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
Terminal Hacks             38   | .   .   .   24  2   4   5   .   .   .   .   .   3   
  Record                   23   | .   .   .   23  .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   1   1   .   .   .   .   .   1   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   3   .   .   .   .   .   3   
  Insert Component         4    | .   .   .   .   .   .   2   .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
Garrison Access Hacks      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   .   .   2   4   .   .   .   .   .   3   
  Terminals                7    | .   .   .   .   .   2   3   .   .   .   .   .   2   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   1   2   .   .   .   .   .   1   
    Operators              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
    Liberate               2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   .   .   .   .   5   19  .   .   .   .   .   6   
  Full Trace Events        5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   2   .   .   15  .   .   1   
  Parts Built              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   100  | .   .   .   .   .   .   100 .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   22  .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   1   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Total Allies               17   | .    .    1    1    2    1    5    .    .    7    .    .    .    
  Largest Group            7    | .    .    1    1    2    3    3    .    .    7    7    2    .    
  Highest-Rated Group      330  | .    .    31   8    49   59   48   .    .    330  330  127  .    
  Highest-Rated Ally       96   | .    .    31   8    31   31   21   .    .    96   96   96   .    
Total Orders               267  | .    .    .    .    19   46   160  .    .    .    .    .    42   
  STAY                     22   | .    .    .    .    .    2    12   .    .    .    .    .    8    
  ROAM                     6    | .    .    .    .    1    2    2    .    .    .    .    .    1    
  FOLLOW                   51   | .    .    .    .    .    12   36   .    .    .    .    .    3    
  EXPLORE                  78   | .    .    .    .    8    14   37   .    .    .    .    .    19   
  RETURN                   110  | .    .    .    .    10   16   73   .    .    .    .    .    11   
Ally Attacks               143  | .    .    14   .    4    10   25   .    .    .    72   18   .    
  Total Damage             2520 | .    .    190  .    34   155  234  .    .    .    1387 520  .    
  Kills                    26   | .    .    2    .    .    3    3    .    .    .    12   6    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac 
Robot Analysis Total       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   1   2   1   .   3   .   
Drone Launches             121  | .   .   .   .   22  14  68  .   .   .   .   .   17  
  Drone Recoveries         115  | .   .   .   .   22  13  67  .   .   .   .   .   13  

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Turns Passed               17374 | 66   196  619  534  431  824  6250 503  1306 1771 1424 864  2586 
Spaces Moved               10560 | 42   163  442  407  223  444  4028 407  640  1068 761  510  1425 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3346  | .    .    .    .    .    .    .    .    333  1068 761  510  674  
  Legs                     4744  | .    .    415  407  223  444  2504 .    .    .    .    .    751  
  Wheels                   2469  | 41   163  27   .    .    .    1524 407  307  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   120  120  110  101  115  115  160  160  160  110  
  Average Speed            137   | 80   80   118  120  184  155  123  115  180  161  160  160  133  
  Slowest Speed            240   | 95   80   120  120  190  190  145  115  240  240  160  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 3    39   77   89   73   45   79   67   75   85   67   84   51   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    2    1    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    .    .    .    1    1    1    1    .    .    
Scrap Searched             13    | .    .    2    .    .    .    .    2    4    2    .    3    .    
Spaces Dug                 55    | .    .    .    .    .    4    35   .    4    2    .    .    10   
Terrain Destroyed          215   | .    .    .    .    .    4    71   12   38   2    45   24   19   
  Melee                    52    | .    .    .    .    .    4    35   .    4    2    .    .    7    
  Projectile               20    | .    .    .    .    .    .    8    .    .    .    .    .    12   
  AOE                      138   | .    .    .    .    .    .    25   12   34   .    43   24   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  
Total                      12559 | 57   195  497  428  242  567  4907 428  761  1100 931  545  1901 
  Wait                     998   | .    8    11   .    9    95   471  13   86   4    30   7    264  
  Move                     10548 | 41   162  441  406  222  443  4027 406  639  1067 760  509  1425 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  121   | 2    4    10   1    3    4    40   .    6    3    30   5    13   
  Fast Attach              70    | 7    .    2    .    .    5    31   .    .    4    12   1    8    
  Attach                   47    | .    .    2    1    .    1    15   .    4    2    5    .    17   
  Detach                   19    | .    .    .    .    .    1    9    .    1    .    2    .    6    
  Swap                     125   | 1    1    1    2    3    5    54   2    6    2    8    3    37   
  Drop                     121   | .    1    8    2    4    8    36   .    .    6    39   6    11   
  Fire                     400   | 6    19   22   14   1    .    166  7    12   1    29   13   110  
  Melee                    103   | .    .    .    .    .    5    55   .    7    11   14   1    10   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x2 / [*Low x2] / Ext)

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
    67 | -11/Scrapyard      | Entered Materials
   235 | -10/Materials      | Discovered new exit (range 13)
   263 | -10/Materials      | Entered Mines
   277 | -10/Mines          | Escorted by a lone wolf Derelict
   297 | -10/Mines          | Learned location of Storage (-8)
   305 | -10/Mines          | Build established: Mutant
   326 | -10/Mines          | Core integrity fell below 50%
   368 | -10/Mines          | Met a Derelict bent on vengeance
   418 | -10/Mines          | Learned 4 Materials zone layouts
   573 | -10/Mines          | Learned location of Zion (-7)
   778 | -10/Mines          | Discovered new exit (range 15)
   877 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   877 | -10/Mines          | Discovered new exit (range 5)
   882 | -10/Mines          | Entered Exiles
   882 | -10/Exiles         | Found Exiles lab destroyed
  1009 | -10/Exiles         | Opened EX-Vault
  1021 | -10/Exiles         | Found Cloak of Protection
  1323 | -10/Exiles         | Build established: Scavenger-Mutant
  1401 | -10/Exiles         | Discovered new exit (range 14)
  1416 | -10/Exiles         | Entered Mines
  1416 | -9/Mines           | Accompanied by 1 ally
  1421 | -9/Mines           | Met a Derelict shopkeep closing up shop
  1622 | -9/Mines           | Found the Drone Emporium
  1631 | -9/Mines           | Found Prototype Device
  1632 | -9/Mines           | Identified Sensor Drone Bay
  1745 | -9/Mines           | Discovered new exit (range 38)
  1781 | -9/Mines           | Identified exit to Materials
  1847 | -9/Mines           | Entered Materials
  1847 | -8/Materials       | Accompanied by 2 allies
  1847 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1848 | -8/Materials       | Identified exit to Storage
  1852 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2317 | -8/Materials       | Discovered new exit (range 14)
  2346 | -8/Materials       | Build established: Mutant
  2397 | -8/Materials       | Identified exit to Factory
  2453 | -8/Materials       | Central database locked down
  2671 | -8/Materials       | Entered Factory
  2671 | -7/Factory         | Accompanied by 1 ally
  2671 | -7/Factory         | Evolved 2 slots: Utility x2
  3158 | -7/Factory         | Discovered new exit (range 6)
  3166 | -7/Factory         | Identified exit to Lower Caves
  3989 | -7/Factory         | Discovered new exit (range 26)
  4005 | -7/Factory         | Identified exit to Factory
  4064 | -7/Factory         | Fabricated Hyp. Gauss Rifle (x2)
  5727 | -7/Factory         | Fabricated Hyp. Gauss Cannon?
  6027 | -7/Factory         | Discovered exit to Factory (range 22)
  7871 | -7/Factory         | First assault squad dispatched
  7981 | -7/Factory         | Core integrity fell below 50%
  8027 | -7/Factory         | Lost 10 parts (6n1u3w)
  8135 | -7/Factory         | Assembled infested ambush trap array
  8154 | -7/Factory         | System corruption reached 10%
  8921 | -7/Factory         | Entered Lower Caves
  8922 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9289 | -7/Lower Caves     | Learned Factory stockpile data
  9400 | -7/Lower Caves     | Discovered new exit (range 4)
  9424 | -7/Lower Caves     | Entered another Lower Caves area
  9450 | -7/Lower Caves     | Learned Factory terminal intel
  9480 | -7/Lower Caves     | Discovered exit to Factory (range 7)
  9639 | -7/Lower Caves     | Learned Factory emergency access door positions
 10201 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10354 | -7/Lower Caves     | Discovered new exit (range 16)
 10730 | -7/Lower Caves     | Entered Zion
 10885 | -7/Zion            | Discovered new exit (range 16)
 11134 | -7/Zion            | Learned location of Data Miner (-6)
 11427 | -7/Zion            | Learned Factory emergency access door positions
 11508 | -7/Zion            | Found Prototype Device
 11508 | -7/Zion            | Identified Bomb Factory No. 2
 11689 | -7/Zion            | Given A8's code to call for help
 11754 | -7/Zion            | Gained Derelict followers
 12444 | -7/Zion            | Discovered new exit (range 3)
 12448 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 12474 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 12483 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 12501 | -7/Zion            | Entered Deep Caves
 12501 | -7/Deep Caves      | Accompanied by 7 allies
 12809 | -7/Deep Caves      | Attacked by Z-Imprinter
 12829 | -7/Deep Caves      | Destroyed Z-Imprinter
 12861 | -7/Deep Caves      | Lost 4 allies
 12861 | -7/Deep Caves      | Found Prototype Device
 12861 | -7/Deep Caves      | Identified Zio. Metafield Generator
 13167 | -7/Deep Caves      | Z-Facility disabled
 13326 | -7/Deep Caves      | Found Prototype Protection
 13326 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 13370 | -7/Deep Caves      | Found Prototype Protection
 13370 | -7/Deep Caves      | Identified Zio. Weapon Casing
 13493 | -7/Deep Caves      | Found Zio. Weapon Casing
 13783 | -7/Deep Caves      | Discovered new exit (range 6)
 13925 | -7/Deep Caves      | Entered Proximity Caves
 13925 | -6/Proximity Caves | Accompanied by 3 allies
 13943 | -6/Proximity Caves | Found Prototype Device
 13943 | -6/Proximity Caves | Identified Exp. Thermal Shield
 14269 | -6/Proximity Caves | Learned Factory security intel
 14377 | -6/Proximity Caves | Learned location of 1 exit from Factory
 14593 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 14789 | -6/Proximity Caves | Entered Factory
 14789 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14790 | -6/Factory         | Identified exit to Extension
 14791 | -6/Factory         | Identified exit to Factory
 14795 | -6/Factory         | Loaded intel: 28 terminal locations
 15243 | -6/Factory         | Discovered new exit (range 60)
 15750 | -6/Factory         | Discovered exit to Factory (range 11)
 16068 | -6/Factory         | Discovered new exit (range 8)
 16889 | -6/Factory         | First assault squad dispatched
 17182 | -6/Factory         | Lost 3 parts (3u)
 17375 | -6/Factory         | Self-destructed

 Last Messages 
---------------
17366_ E-15 Imp destroyed.
17367_ U-05 Engineer lays Concrete.
17368_ Acquired Hyp. Gauss Rifle.
17368_ U-05 Engineer lays Concrete. <x2>
17369_ HV Slug penetrates L-41 Fighter.
17370_ ALERT: Construction progress impeded, dispatching
  reinforcements to local area.
17370_ U-05 Engineer lays Concrete. <x2>
17371_ HV Slug penetrates L-41 Fighter.
17372_ Zio. Composite Leg I destroyed. <x2>
17373_ ALERT: Rogue bot located, Programmers report to Factory
  Zone 4E.
17373_ U-05 Engineer lays Concrete.
17373_ R-10 Processor collects Coil Gun.
17373_ HV Slug penetrates L-41 Fighter.
17373_ L-41 Fighter suffers critical hit (Destroy).
17373_ Destroyed Imp. Deuterium Engine.
17373_ HV Slug penetrates U-05 Engineer.
17374_ Zio. Composite Leg I severed.
17375_ Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
| ???????????????#     #                  #????????? |
| ?????????????###     ##########+###########??????? |
| ????????????                                  ???? |
| ????????????                                  ???? |
| ???????????                                   ???? |
| ???????????                                  ????? |
| ???????????                                  ????? |
| ??????????????###########/############+#####?????? |
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| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????##/################???????????? |
| ????????????????????# #?#            #???????????? |
| ????????????????????# #?#         "" ????????????? |
| ????????????????????# #?# !       "" ????????????? |
| ????????????????????# #?#         T" #???????????? |
| #############+####### ###@        "" #???????????? |
|  %                      #gl =![    " #???????????? |
|   ^                     gRg%!%*      #???????????? |
|                         # b! =       #???????????? |
| #######   ###+###########wgu          #??????????? |
|    !  #   #       *  [ ##    ==      ##??????????? |
|       #   #            ##    ==      #????""""T""" |
| " """ +   #   % """""" ## %  ==      #???""""""""" |
| " """ #   #     """""" #################??######## |
| " """ #   +     """""" #######         #??#        |
| "  "" #   # [   """""" +     +         #??#        |
| "  "" #   #   =        #######         #??#        |
|       #   #     """""" #?????#         #??#        |
|       #   #    %"""""" #???####+##+########        |
|       #   #     """""" #???#              +        |
| ]!    #   #     """""" #???#          #####    !   |
| ]!    #   #            #???#         !#####+###### |
| ]     #   ####+#########???#          #]           |
|       ### #??# #???????????#          #    =       |
| T""   #?? #??# #?????????### ^        #            |
| """   #?? #??# #?????????#      ^     #       ]    |
| #######?? #??# #?????????#    !!      #            |
| ????????? #??# #?????????#    !!      +            |
| ????????? #??# #?????????#    !       #            |
| ????????? ???# ###########     ^      #            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          27
Energy Capacity            325
Matter Stores              349
Matter Capacity            450
Sight Range                16
Terrain Scan Density       210
Cloak Strength             5
Armor Coverage             625
Resistance: KI             30
Resistance: TH             30
Resistance: EM             20
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                65
Targeting Accuracy         16
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
              Hyp. Gauss Cannon | -7/Factory | Hacked
               Hyp. Gauss Rifle | -7/Factory | Scanalyzed
      Imp. Melee Analysis Suite | -7/Zion    | Archive
                           Falx | -7/Zion    | Archive
            EM Disruption Field | -7/Zion    | Archive
                     Greatsword | -7/Zion    | Archive
                    Energy Well | -7/Zion    | Archive
     Launcher Guidance Computer | -7/Zion    | Archive
           Point Defense System | -7/Zion    | Archive
              Adv. Sensor Array | -7/Zion    | Archive
                    Gauss Rifle | -7/Zion    | Archive
              Corruption Screen | -7/Zion    | Archive
                     Beamcaster | -7/Zion    | Archive
              Mak. Shrapnel Gun | -7/Zion    | Archive
 0b10 Decoder Chip [Skirmisher] | -7/Zion    | Archive
                  Weapon Cycler | -7/Zion    | Archive
   Imp. Shock Absorption System | -7/Zion    | Archive
             Adv. Phase Shifter | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion | Archive
  W-25 Informer | -7/Zion | Archive
  H-55 Commando | -7/Zion | Archive
 X-82 Rainmaker | -7/Zion | Archive

 Fabricated
------------
  Hyp. Gauss Rifle | x2 | -7/Factory | Preloaded
 Hyp. Gauss Cannon | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterCoilFemtoactuators
  Manual?         0
Play Time         05:02:42
  Cumulative      127.0 hours
  Start           2024.05.20 @ 20:41:39
  End             2024.05.22 @ 18:36:20
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           12
  Adventurer      17
  Explorer        2
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             49
Gallery%          60
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              18/TerminusBold
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b151d88b-2289-4f64-afa5-7dd9a7759eca