Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.14 @ 19:11:50

Player: AI52487963

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (90)      450
Value Destroyed (3389)     3389
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (529)                529
              TOTAL SCORE: 9108

 Bonus
-------
High Alert Combat Kills    234
Follower Combat Kills      185
Entered Garrisons          200
Entered DSFs               500
Friendly Fire              -590

 Cogmind 
---------
Core Integrity             824/1000
Matter                     275/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (110)
Location                   -5/DSF

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (6) ---
             Titanium Leg
             VSS Leg
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved VSS Leg
>            --- UTILITY (9) ------
      Medium Storage Unit
       Large Storage Unit
             Visual Processing Unit
    Advanced Visual Processing Unit
    Improved Sensor Array
    Improved Signal Interpreter
             Trap Extractor (0/4)
>            --- WEAPON (2) -------
             Thermic Laser
             Thermic Laser
>            --- INVENTORY (15) ---
             Wheel
             Centrium Wheel
             Centrium Wheel
             Antigrav System
    Advanced ECM Suite
             Relay Coupler [NC] (37)
             Relay Coupler [Sentry] (38)
             Relay Coupler [Behemoth] (17)
    Improved Field Recycling Unit (0)
             Particle Gun
  Long-range Missile Launcher
             Great Axe

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
>            --- PROPULSION -------
             Titanium Leg
             VSS Leg
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Titanium Leg
    Improved VSS Leg
>            --- UTILITY ----------
      Medium Storage Unit
       Large Storage Unit
             Visual Processing Unit
    Advanced Visual Processing Unit
    Improved Sensor Array
    Improved Signal Interpreter
       Light Armor Plating
             Trap Extractor
>            --- WEAPON -----------
             Thermic Laser
             Thermic Laser
>            --- INVENTORY --------
             Wheel
             Centrium Wheel
             Centrium Wheel
    Advanced ECM Suite
             Relay Coupler [NC]
             Relay Coupler [Sentry]
             Relay Coupler [Behemoth]
    Improved Field Recycling Unit
             Particle Gun
  Long-range Missile Launcher
             Great Axe
[Rating: 59]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Authchip [Propulsion]
  Protection               Propulsion Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Launcher                 EMP Blaster
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Slots Evolved              11   | .   1   2   .   2   2   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   2   2   .   .   .   .   .   
  Utility                  7    | .   1   2   .   .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             79   | 6   2   8   2   11  9   11  11  10  4   5   
  Power                    7    | 1   .   1   .   1   2   1   .   .   1   .   
    Engine                 6    | 1   .   1   .   1   2   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   1   1   3   7   2   5   8   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    24   | 2   .   1   1   3   7   1   2   6   1   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   1   3   .   .   .   
  Utility                  17   | 2   1   2   1   2   .   2   1   2   2   2   
    Device                 8    | .   .   1   1   1   .   2   1   1   .   1   
    Storage                2    | 1   .   .   .   .   .   .   .   .   1   .   
    Processor              4    | 1   .   1   .   1   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   
    Protection             2    | .   1   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 1   1   4   .   5   .   6   5   .   .   3   
    Energy Gun             17   | 1   1   3   .   4   .   2   3   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   1   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   2   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   1   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 26   | .   .   3   .   3   .   4   13  .   .   3   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               13   | .   .   1   .   1   .   2   9   .   .   .   
  Utility                  6    | .   .   1   .   1   .   1   2   .   .   1   
  Weapon                   6    | .   .   1   .   1   .   1   2   .   .   1   
  Highest Loss Streak      5    | .   .   1   .   1   .   4   5   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   91  74  87  83  98  98  83  75  81  85  
  Engine                   7    | .   12  10  10  8   7   7   7   7   .   .   
  Leg                      26   | .   25  19  20  21  40  41  18  25  31  29  
  Flight                   1    | .   .   .   .   .   .   .   8   .   .   .   
  Device                   10   | .   .   2   17  12  14  13  13  3   5   10  
  Storage                  8    | .   12  10  10  8   7   7   7   7   9   11  
  Processor                12   | .   10  2   10  14  14  14  14  17  16  16  
  Protection               1    | .   8   9   .   .   .   .   .   .   .   1   
  Energy Gun               11   | .   21  18  10  13  14  6   10  7   5   8   
  Launcher                 2    | .   .   1   10  2   .   4   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   3   3   7   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 17  20  26  26  26  29  36  31  28  52  58  
  Greatest Support         100  | 20  20  20  23  48  97  73  70  85  100 71  
  Greatest Overweight (x)  8    | .   .   2   1   1   .   .   8   2   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 10  10  10  10  10  10  10  10  10  15  15  
  Average Capacity         10   | 7   10  10  10  10  10  10  10  10  13  15  
  Most Carried             13   | 5   2   9   8   10  10  10  10  10  11  13  
  Average Carried          8    | .   .   4   7   8   9   9   9   9   9   11  
  Final Capacity           15   | 10  10  10  10  10  10  10  10  10  15  15  
  Final Carried            12   | .   .   6   8   10  10  9   10  10  11  12  

 Class Distribution 
--------------------
 55% | Hacker-Mutant
 18% | Hacker-Skirmisher
 12% | Hacker-Assassin
  4% | Scavenger-Skirmisher
  4% | Scavenger-Mutant
  3% | Commander-Assassin

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
      Hacker-Mutant | -9/Materials
      Hacker-Mutant | -9/Mines
  Hacker-Skirmisher | -8/Materials
  Hacker-Skirmisher | -7/Factory
 Commander-Assassin | -7/Storage
      Hacker-Mutant | -7/Garrison
      Hacker-Mutant | -7/Recycling
    Hacker-Assassin | -5/Factory
  Hacker-Skirmisher | -5/DSF

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
-----------                Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Matter Collected           1209 | 229 110 105 10  179 20  169 237 100 40  10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3838 | .   368 804 .   545 62  781 767 428 .   83  
  Parts                    184  | .   12  47  .   34  2   36  27  24  .   2   
Haulers Intercepted        5    | .   1   1   .   1   .   2   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Combat Hostiles Destroyed  73   | .   9   14  .   13  1   14  18  3   .   1   
  Melee                    8    | .   .   .   .   .   .   1   4   3   .   .   
  Guns                     41   | .   9   6   .   9   1   4   11  .   .   1   
  AOE                      20   | .   .   7   .   4   .   9   .   .   .   .   
Classes Destroyed          13   | .   3   4   .   .   .   4   .   2   .   .   
  Builder                  2    | .   .   .   .   .   .   1   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   1   1   .   1   .   2   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   .   5   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   3   .   .   
  Watcher                  2    | .   .   1   .   1   .   .   .   .   .   .   
  Swarmer                  12   | .   2   .   .   4   .   .   6   .   .   .   
  Grunt                    39   | .   7   8   .   6   .   8   10  .   .   .   
  Brawler                  2    | .   .   1   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   1   .   .   .   
  Sentry                   15   | .   .   4   .   3   1   5   1   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           11   | .   6   11  .   4   1   5   4   6   .   1   
  Combat Bots Only         10   | .   6   10  .   3   1   4   4   2   .   1   
Max Kills in Single Turn   2    | .   1   2   .   2   1   2   1   1   .   1   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Gar  Rec  Fac  DSF  
Damage Taken               4223 | .    268  403  .    297  49   1066 1151 .    .    989  
  Core                     825  | .    82   63   .    17   10   195  282  .    .    176  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  52   | .    18   34   .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  67   .    84   96   .    .    .    30   .    .    
Volleys Fired              163  | .    25   34   .    30   3    20   41   .    .    10   
  Largest                  2    | .    2    2    .    2    2    2    2    .    .    2    
  Hottest                  170  | .    100  90   .    110  110  110  130  .    .    170  
Shots Fired                276  | .    44   46   .    54   6    28   78   .    .    20   
  Gun                      247  | .    44   36   .    47   6    16   78   .    .    20   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 29   | .    .    10   .    7    .    12   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  208  | .    44   .    .    44   6    16   78   .    .    20   
  Explosive                17   | .    .    .    .    5    .    12   .    .    .    .    
  Electromagnetic          51   | .    .    46   .    5    .    .    .    .    .    .    
  Robot Hit Streak         33   | .    23   18   .    20   6    20   33   .    .    17   
  Robot Miss Streak        2    | .    1    2    .    2    .    2    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    1    .    .    2    .    1    5    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    1    1    .    .    1    
Shots Hit Robots           269  | .    40   37   .    42   5    33   83   10   .    19   
  Core Hits                168  | .    19   33   .    29   3    43   30   6    .    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17   | .    5    .    .    2    .    2    5    .    .    3    
    Burn                   12   | .    5    .    .    2    .    .    2    .    .    3    
    Sever                  5    | .    .    .    .    .    .    2    3    .    .    .    
Melee Attacks              49   | .    .    .    .    .    .    13   25   11   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 49   | .    .    .    .    .    .    13   25   11   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7970 | .    525  1275 .    1169 104  2177 1814 564  .    342  
  Guns                     3627 | .    525  516  .    624  104  249  1267 .    .    342  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2845 | .    .    759  .    545  .    1541 .    .    .    .    
  Melee                    1498 | .    .    .    .    .    .    387  547  564  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3336 | .    525  267  .    582  104  249  1267 .    .    342  
  Explosive                2050 | .    .    .    .    509  .    1541 .    .    .    .    
  Electromagnetic          1086 | .    .    1008 .    78   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1498 | .    .    .    .    .    .    387  547  564  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    1    .    .    .    .    1    1    
  Average Corruption       1    | .    1    .    .    1    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    8    .    .    .    .    1    1    
    Message Errors         4    | .    .    .    .    2    .    .    .    .    1    1    
    Matter Fused           1    | .    .    .    .    1    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            198  | .    .    24   .    .    .    33   .    141  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               57   | .    .    24   .    .    .    33   .    .    .    .    
  Melee                    141  | .    .    .    .    .    .    .    .    141  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      135  | .    .    59   .    49   .    27   .    .    .    .    
  Shots                    10   | .    .    5    .    3    .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        485  | .    485  162  .    180  1    426  .    .    .    69   
  Average Temperature      122  | .    236  62   .    56   1    152  .    .    .    26   
  Received Heat Transfer   2199 | .    183  255  .    171  33   588  735  .    .    234  
  Effects                  11   | .    10   .    .    .    .    1    .    .    .    .    
    Shutdowns              2    | .    2    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4    | .    4    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          2    | .    1    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    2    3    .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    3    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    3    .    .    .    
  Parts Melted             23   | .    6    .    .    5    .    3    8    .    .    1    
  Heat Transferred         8434 | .    1924 450  .    1443 185  481  2701 .    .    1250 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    5    .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Peak Influence             995  | .   371 305 81  271 107 396 995 412 913 492 
  Initial                  913  | .   .   112 81  .   62  13  195 307 913 492 
  Average                  223  | .   133 153 32  101 75  125 628 244 913 486 
Maximum Alert Level        3    | .   1   1   .   1   .   1   3   2   3   2   
  Low Security (%)         65   | 100 73  68  100 85  100 81  9   41  .   .   
  Level 1                  17   | .   26  31  .   14  .   18  11  48  .   .   
  Level 2                  8    | .   .   .   .   .   .   .   33  10  .   100 
  Level 3                  9    | .   .   .   .   .   .   .   45  .   100 .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   2   .   1   1   5   .   .   .   1   
  Investigation            5    | .   2   2   .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   1   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Distress Signals           8    | .   2   2   .   3   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   15  21  .   21  3   24  24  32  .   5   
  Peak Tracking Total      9    | .   9   4   .   5   3   5   4   4   .   5   
  Tactical Retreats        10   | .   2   .   .   1   1   1   5   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Traps Triggered            5    | .   1   2   .   .   .   1   1   .   .   .   
  Indirectly               1    | .   .   1   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   3   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Machines Disabled          6    | .   .   .   .   .   .   3   3   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Machines Accessed          32   | .   6   2   .   6   3   5   .   7   3   .   
  Terminals                28   | .   6   2   .   6   3   4   .   6   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                93   | .   18  6   .   22  9   8   .   27  3   .   
  Successful               57   | .   8   3   .   14  6   6   .   17  3   .   
  Failed                   36   | .   10  3   .   8   3   2   .   10  .   .   
    Catastrophic           9    | .   2   1   .   3   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   17  3   .   19  7   5   .   17  .   .   
  Terminals                86   | .   18  6   .   22  9   7   .   23  1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             36   | .   5   2   .   10  5   4   .   9   1   .   
  Record                   4    | .   .   2   .   .   1   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        4    | .   1   .   .   2   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   2   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   1   1   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    4    | .   .   .   .   2   1   .   .   1   .   .   
  Registered Prototypes    2    | .   .   .   .   1   1   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   1   .   4   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   3   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         15   | .   3   1   .   4   1   1   .   5   .   .   
  Terminals                15   | .   3   1   .   4   1   1   .   5   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 14   | .   3   1   .   4   1   1   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   6   2   .   5   3   3   .   5   1   .   
  Full Trace Events        8    | .   3   2   .   1   .   .   .   2   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   58  .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   14  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   8   .   .   .   
  Machine Destruction      8    | .   .   .   .   .   .   .   8   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Total Allies               10   | .   .   .   .   .   .   10  .   .   .   .   
  Largest Group            10   | .   .   .   .   .   .   10  .   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               57   | .   .   .   .   .   .   57  .   .   .   .   
  Total Damage             721  | .   .   .   .   .   .   721 .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
-------------              Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Turns Passed               5877 | 65  324 540 984 668 559 707 836 908 161 125 
Spaces Moved               3284 | 46  194 231 470 389 447 301 450 615 81  60  
  Core                     17   | 15  .   .   .   .   .   .   2   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     3221 | 31  194 231 470 389 447 301 448 569 81  60  
  Wheels                   46   | .   .   .   .   .   .   .   .   46  .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 120 115 125 120 105 113 110 
  Average Speed            142  | 97  120 183 190 136 118 125 136 139 115 134 
  Slowest Speed            450  | 120 120 260 190 190 126 126 450 270 118 186 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       44   | 4   44  31  96  39  9   55  73  98  2   43  
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   2   .   .   .   .   .   .   .   
  Known Exits Taken        9    | 1   1   1   1   1   1   1   .   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   .   .   .   
Spaces Dug                 6    | .   .   .   .   .   .   .   6   .   .   .   
Terrain Destroyed          143  | .   .   17  .   34  .   86  6   .   .   .   
  Melee                    6    | .   .   .   .   .   .   .   6   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      137  | .   .   17  .   34  .   86  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Gar Rec Fac DSF 
Total                      4115 | 66  241 301 561 469 471 577 551 647 148 83  
  Wait                     473  | 9   17  19  87  33  .   227 19  .   58  4   
  Move                     3275 | 45  193 230 469 388 446 301 449 614 80  60  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  53   | 6   2   10  3   6   4   3   4   7   4   4   
  Fast Attach              17   | .   .   .   .   3   2   1   4   5   2   .   
  Attach                   32   | 6   2   4   1   3   .   4   3   4   2   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     30   | .   .   4   1   5   7   6   4   1   .   2   
  Drop                     20   | .   1   .   .   1   9   2   .   5   2   .   
  Fire                     163  | .   25  34  .   30  3   20  41  .   .   10  
  Melee                    49   | .   .   .   .   .   .   13  25  11  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   2   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 2 exits: *Rec x2)
-7/Recycling
-5/Factory
-5/DSF

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Identified exit to Materials
    6 | -11/Scrapyard | Discovered exit to Materials (range 15)
   66 | -11/Scrapyard | Entered Materials
   66 | -10/Materials | Evolved 1 slot: Utility x1
   66 | -10/Materials | Identified exit to Mines
   66 | -10/Materials | Discovered exit to Mines (range 15)
  154 | -10/Materials | Identified exit to Materials
  154 | -10/Materials | Discovered exit to Materials (range 15)
  316 | -10/Materials | Build established: Hacker-Mutant
  368 | -10/Materials | Discovered exit to Materials (range 15)
  390 | -10/Materials | Entered another Materials area
  390 | -9/Materials  | Evolved 2 slots: Utility x2
  881 | -9/Materials  | Identified exit to Mines
  881 | -9/Materials  | Discovered exit to Mines (range 14)
  925 | -9/Materials  | Destroyed 10 combat bots
  930 | -9/Materials  | Entered Mines
  950 | -9/Mines      | Met a Derelict bent on vengeance
 1030 | -9/Mines      | Identified exit to Materials
 1030 | -9/Mines      | Discovered exit to Materials (range 12)
 1154 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1157 | -9/Mines      | Found Prototype Device
 1158 | -9/Mines      | Identified Exp. Sensor Array
 1436 | -9/Mines      | Discovered exit to Materials (range 12)
 1438 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1497 | -9/Mines      | Learned location of Storage (-7)
 1914 | -9/Mines      | Entered Materials
 1914 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1944 | -8/Materials  | Identified exit to Factory
 2582 | -8/Materials  | Entered Factory
 2582 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2887 | -7/Factory    | Identified exit to Storage
 2887 | -7/Factory    | Discovered exit to Storage (range 5)
 3050 | -7/Factory    | Build established: Hacker-Skirmisher
 3141 | -7/Factory    | Entered Storage
 3397 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3681 | -7/Storage    | Garrison activated, responded to threat
 3691 | -7/Storage    | Identified exit to Factory
 3691 | -7/Storage    | Discovered exit to Factory (range 12)
 3836 | -7/Storage    | Lost 4 parts (2n1u1w)
 3848 | -7/Storage    | Identified exit to Garrison
 3848 | -7/Storage    | Entered Garrison
 3988 | -7/Garrison   | Triggered checkpoint
 4028 | -7/Garrison   | Garrison Relay disabled
 4074 | -7/Garrison   | Build established: Hacker-Mutant
 4248 | -7/Garrison   | Triggered checkpoint
 4248 | -7/Garrison   | Triggered checkpoint
 4262 | -7/Garrison   | Core integrity fell below 50%
 4300 | -7/Garrison   | Triggered checkpoint
 4373 | -7/Garrison   | Garrison Relay disabled
 4377 | -7/Garrison   | Lost 3 parts (1n2w)
 4426 | -7/Garrison   | Identified exit to Recycling
 4426 | -7/Garrison   | Discovered exit to Recycling (range 16)
 4523 | -7/Garrison   | Triggered checkpoint
 4634 | -7/Garrison   | Discovered exit to Recycling (range 16)
 4648 | -7/Garrison   | Triggered checkpoint
 4684 | -7/Garrison   | Entered Recycling
 4710 | -7/Recycling  | Lost 5 parts (3n2u)
 4714 | -7/Recycling  | Spotter reported a threat
 4715 | -7/Recycling  | Spotter reported a threat
 4805 | -7/Recycling  | Spotter reported a threat
 4810 | -7/Recycling  | Spotter reported a threat
 4812 | -7/Recycling  | Spotter reported a threat
 4865 | -7/Recycling  | Spotter reported a threat
 4883 | -7/Recycling  | Spotter reported a threat
 4893 | -7/Recycling  | Spotter reported a threat
 4921 | -7/Recycling  | Spotter reported a threat
 4933 | -7/Recycling  | Spotter reported a threat
 4936 | -7/Recycling  | Spotter reported a threat
 4978 | -7/Recycling  | Spotter reported a threat
 4987 | -7/Recycling  | Spotter reported a threat
 4994 | -7/Recycling  | Spotter reported a threat
 5012 | -7/Recycling  | Spotter reported a threat
 5037 | -7/Recycling  | Spotter reported a threat
 5061 | -7/Recycling  | Identified exit to Factory
 5061 | -7/Recycling  | Discovered exit to Factory (range 15)
 5082 | -7/Recycling  | Spotter reported a threat
 5092 | -7/Recycling  | Spotter reported a threat
 5092 | -7/Recycling  | Spotter reported a threat
 5118 | -7/Recycling  | Spotter reported a threat
 5135 | -7/Recycling  | Spotter reported a threat
 5147 | -7/Recycling  | Spotter reported a threat
 5177 | -7/Recycling  | Spotter reported a threat
 5234 | -7/Recycling  | Spotter reported a threat
 5297 | -7/Recycling  | Spotter reported a threat
 5302 | -7/Recycling  | Spotter reported a threat
 5309 | -7/Recycling  | Spotter reported a threat
 5359 | -7/Recycling  | Spotter reported a threat
 5362 | -7/Recycling  | Spotter reported a threat
 5369 | -7/Recycling  | Spotter reported a threat
 5371 | -7/Recycling  | Spotter reported a threat
 5411 | -7/Recycling  | Spotter reported a threat
 5422 | -7/Recycling  | Spotter reported a threat
 5499 | -7/Recycling  | Build established: Hacker-Assassin
 5511 | -7/Recycling  | Spotter reported a threat
 5536 | -7/Recycling  | Spotter reported a threat
 5577 | -7/Recycling  | Spotter reported a threat
 5577 | -7/Recycling  | Spotter reported a threat
 5592 | -7/Recycling  | Entered Factory
 5592 | -5/Factory    | Evolved 4 slots: Utility x4
 5603 | -5/Factory    | Identified exit to DSF
 5732 | -5/Factory    | Fabricated Centrium Wheel (x2)
 5753 | -5/Factory    | Entered DSF
 5800 | -5/DSF        | Additional patrols routed to DSF
 5878 | -5/DSF        | Self-destructed

 Last Messages 
---------------
05828_ Critical hit (Blast).
05828_ Knocked back.
05830_ Penetrated by Slug.
05836_ Acquired Antigrav System.
05838_ Penetrated by Slug.
05840_ Acquired Thermic Laser.
05842_ Y-64 Sentinel suffers critical hit (Burn).
05844_ Critical hit (Burn: +37).
05845_ Y-64 Sentinel suffers critical hit (Burn).
05845_ Melted Imp. Medium Armor Plating.
05846_ Y-64 Sentinel heat short circuits Wave Gun.
05848_ Penetrated by Slug.
05850_ Y-64 Sentinel suffers critical hit (Burn).
05854_ Penetrated by Slug.
05856_ Slug penetrates Wall. <x2>
05858_ Y-64 Sentinel destroyed.
05858_ Switching to secondary target: H-71 Marshal.
05859_ Penetrated by Slug.
05868_ Critical hit (Burn: +37).
05876_ Neutrino Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ????????????????????????????#?????????             |
| ??????????????????????????## ?????????             |
| ????????????????###########;###???????             |
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|                      %    =%==###?????             |
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| ??????????#  ???#####+###;  ###???????             |
| ?????????!!?????????# ##!!  !#????????             |
| ????????#!??????????# ##!@  !#????????             |
| ????????#???????????] ##!!  !#????????             |
| ????????????????????] ####  ##????????             |
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Hvy. Machine Gun | -7/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Centrium Wheel | x2 | -5/Factory | Preloaded, Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingVariableCloak
  Manual?         0
Play Time         01:30:35
  Cumulative      60.2 hours
  Start           2022.04.22 @ 16:11:20
  End             2022.05.14 @ 19:11:50
Sessions          22
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          20
  Rogue           2
  Adventurer      0
  Explorer        18
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             38
Gallery%          45
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64306bd2-c6ac-4012-906e-f491479e04b4