Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 19:42:34 Player: Glogmind Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (108) 540 Value Destroyed (3756) 3756 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1454) 1454 TOTAL SCORE: 7610 Bonus ------- High Alert Combat Kills 721 Follower Combat Kills 33 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 125/550 Matter 295/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Mass Driver Remote Datajack > --- INVENTORY (20) --- Micro Fission Core Improved Targeting Computer Improved Kinecellerator Weapon Cycler Weapon Cycler Improved Weapon Shielding Improved Focal Shield Relay Coupler [NC] (37) Relay Coupler [Grunt] (39) Relay Coupler [Grunt] (38) Relay Coupler [Grunt] (32) Relay Coupler [Heavy] (14) Relay Coupler [Heavy] (17) High-powered Tractor Beam Mass Driver Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer Advanced System Restoration Module > --- WEAPON ----------- Improved Arc Projector Beam Rifle > --- INVENTORY -------- Micro Fission Core Improved Targeting Computer Improved Kinecellerator Weapon Cycler Weapon Cycler Improved Weapon Shielding Light Armor Plating Improved Light Armor Plating Improved Focal Shield Relay Coupler [NC] Relay Coupler [Hunter] Relay Coupler [Heavy] High-powered Tractor Beam Mass Driver Mass Driver Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Improved Targeting Computer Device Advanced Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 97 | 6 3 28 11 49 Power 6 | 1 . 3 1 1 Engine 5 | 1 . 3 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 27 | 2 . 13 1 11 Treads 23 | 2 . 13 1 7 Leg . | . . . . . Wheel 4 | . . . . 4 Hover . | . . . . . Flight . | . . . . . Utility 27 | 1 2 5 6 13 Device 9 | . 1 2 2 4 Storage 2 | 1 1 . . . Processor 2 | . . 1 1 . Hackware 3 | . . . . 3 Protection 11 | . . 2 3 6 Artifact . | . . . . . Weapon 37 | 2 1 7 3 24 Energy Gun 8 | 1 . 1 . 6 Energy Cannon 1 | . . 1 . . Ballistic Gun 14 | 1 1 5 2 5 Ballistic Cannon 2 | . . . . 2 Launcher 9 | . . . 1 8 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes 3 | . . 3 . . Parts Lost 16 | . . 4 1 11 Power 1 | . . 1 . . Propulsion 6 | . . . . 6 Utility 4 | . . 1 1 2 Weapon 5 | . . 2 . 3 Highest Loss Streak 6 | . . 1 1 6 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 89 99 99 89 Engine 7 | . 14 11 9 3 Core 2 | . . . . 5 Treads 33 | . 28 44 36 25 Wheel 1 | . . . . 3 Device 4 | . 5 1 5 6 Storage 9 | . 14 11 9 9 Processor 9 | . . 6 11 11 Protection 5 | . . 2 9 6 Energy Gun 2 | . 4 . . 4 Energy Cannon 1 | . . 2 1 . Ballistic Gun 12 | . 23 19 16 4 Launcher 2 | . . . . 4 Peak Build Rating 43 | 6 8 23 31 43 Average Rating 25 | 5 6 17 29 33 On Entrance 13 | . 6 8 23 30 Naked Turns . | . . . . . Heaviest Build 71 | 14 49 56 59 71 Greatest Support 92 | 40 40 92 92 89 Greatest Overweight (x) 2 | 2 1 . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 Most Carried 20 | 4 11 20 20 20 Average Carried 17 | 2 5 18 19 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 11 20 19 18 Class Distribution -------------------- 63% | Mutant 24% | Scavenger-Mutant 12% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2942 | 240 142 1147 488 925 Remotely 99 | . . 89 10 . Salvage Created 3693 | 13 281 1454 1310 635 Parts 256 | 3 17 93 89 54 Haulers Intercepted 9 | . 1 6 2 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled 13 | . . . . 13 Retrieved Matter 213 | . . . . 213 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 82 | . 5 21 26 30 Guns 53 | . 5 20 22 6 Cannons 8 | . . 1 2 5 AOE 21 | . . . 2 19 Classes Destroyed 15 | 1 5 2 4 3 Worker 3 | . 1 2 . . Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 9 | . 1 6 2 . Recycler 2 | . . 2 . . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 8 | . 1 3 4 . Swarmer 25 | . 2 2 7 14 Grunt 34 | . 3 13 13 5 Brawler 2 | . . . 1 1 Sentry 13 | . . 6 5 2 Specialist 3 | . . . . 3 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 8 | 1 4 4 8 7 Combat Bots Only 7 | . 2 3 6 7 Max Kills in Single Turn 4 | 1 1 2 3 4 Gunslinging . | . . . . . Exploded 4 | . . . 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 358 | . 22 109 98 129 Missed 96 | . 8 30 28 30 Damage Taken 3971 | . 134 1052 911 1874 Core 630 | . 21 184 183 242 Absorbed by Shields 126 | . . . 126 . Redirected to Shielding 9 | . . . . 9 Core Remaining (%) 81 | 100 91 54 . . Volleys Fired 290 | 2 23 107 75 83 Largest 2 | 2 2 2 2 2 Hottest 121 | 70 70 91 91 121 Shots Fired 505 | 4 46 214 146 95 Gun 450 | 4 46 206 141 53 Cannon 28 | . . 8 4 16 Launcher 21 | . . . 1 20 Special 6 | . . . . 6 Kinetic 434 | 2 40 206 141 45 Thermal 37 | 2 6 8 4 17 Explosive 21 | . . . 1 20 Electromagnetic 7 | . . . . 7 Robot Hit Streak 35 | 1 8 35 24 16 Robot Miss Streak 4 | 1 3 4 4 3 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 332 | 2 28 146 107 49 Core Hits 162 | 1 13 54 56 38 Critical Kills 4 | . . . 3 1 Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . 3 3 Destroy 4 | . . . 3 1 Blast 2 | . . . . 2 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7331 | 35 352 2039 2204 2701 Guns 4547 | 35 352 1899 1774 487 Cannons 580 | . . 130 65 385 Explosions 2183 | . . . 365 1818 Melee . | . . . . . Ramming 21 | . . 10 . 11 Kinetic 4624 | 22 298 1899 1774 631 Thermal 448 | 13 54 130 65 186 Explosive 2183 | . . . 365 1818 Electromagnetic 55 | . . . . 55 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 2 5 Average Corruption 2 | . . . 2 3 Corruption Purged 2 | . . . . 2 Corruption Blocked . | . . . . . Effects 37 | . . . 9 28 Message Errors 9 | . . . 2 7 Matter Fused 10 | . . . 3 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 5 | . . . 1 4 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 7 | . . . 3 4 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 175 | . . . 51 124 Projectiles 30 | . . . . 30 Explosions 145 | . . . 51 94 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 367 | . . . 110 257 Shots 9 | . . . 2 7 Rammed 6 | . . 3 1 2 Targets Rammed 6 | . . 3 1 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 418 | 18 54 90 43 418 Average Temperature 39 | 10 26 16 8 138 Received Heat Transfer 1091 | . 27 393 365 306 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 925 | 37 148 222 111 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1866 | 5 210 315 661 1866 Initial 429 | . 3 88 51 429 Average 587 | 1 122 134 203 1156 Maximum Alert Level 5 | . 1 1 2 5 Low Security (%) 41 | 100 77 79 58 . Level 1 13 | . 22 20 31 . Level 2 6 | . . . 9 11 Level 3 16 | . . . . 37 Level 4 15 | . . . . 36 Level 5 6 | . . . . 14 High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 2 2 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 12 | . 2 4 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 117 | . 10 35 39 33 Peak Tracking Total 6 | . 4 5 6 5 Tactical Retreats 9 | . 1 3 5 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 8 | . . 1 1 6 Indirectly . | . . . . . Trap Hack Attempts 17 | . . . . 17 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . . . 4 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 14 | . . . 4 10 Max in Single Turn 2 | . . . 1 2 Garrison Relay 4 | . . . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 16 | . 2 6 6 2 Terminals 13 | . 2 4 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 36 | . 8 12 14 2 Successful 13 | . 3 5 4 1 Failed 23 | . 5 7 10 1 Catastrophic 4 | . . . 3 1 Database Lockouts . | . . . . . Manual 21 | . 8 6 7 . Terminals 32 | . 8 9 13 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 3 4 3 1 Robot Analysis 5 | . 3 1 1 . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . 1 1 . Locate Traps 1 | . . 1 . . Zone Layout 1 | . . 1 . . Garrison Registry 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 14 | . 2 4 6 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . . 5 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked 5 | . . . . 5 Non-combat . | . . . . . Combat 5 | . . . . 5 Robot Hacks Applied 7 | . . . . 7 parse_system 1 | . . . . 1 go_dormant 1 | . . . . 1 streamctrl_high 1 | . . . . 1 formatsys_high 4 | . . . . 4 Relay Couplers Released 18 | . . . . 18 Machine Destruction 14 | . . . . 14 Programmers 4 | . . . . 4 Attached 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 5 | . . . . 5 Largest Group 2 | . . . . 2 Highest-Rated Group 32 | . . . . 32 Highest-Rated Ally 24 | . . . . 24 Total Orders . | . . . . . Ally Attacks 17 | . . . . 17 Total Damage 317 | . . . . 317 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 5 | . 3 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5626 | 95 280 1824 983 2444 Spaces Moved 2414 | 51 86 816 397 1064 Core 6 | 6 . . . . Treads 2276 | 45 86 816 397 932 Legs . | . . . . . Wheels 132 | . . . . 132 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 105 Average Speed 171 | 150 207 160 160 183 Slowest Speed 320 | 160 240 160 162 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 6 21 71 47 76 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 35 | . . . 30 5 Terrain Destroyed 213 | . . . 30 183 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 208 | . . . 30 178 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3444 | 62 146 1143 616 1477 Wait 410 | . 26 119 111 154 Move 2410 | 50 85 815 396 1064 Hop . | . . . . . Pick Up 82 | 4 7 30 10 31 Fast Attach 27 | 6 2 8 1 10 Attach 23 | . 1 6 4 12 Detach 10 | . 1 3 1 5 Swap 49 | . . 16 6 27 Drop 81 | . 1 36 11 33 Fire 290 | 2 23 107 75 83 Melee 3 | . . . . 3 Ram 1 | . . . . 1 Kick . | . . . . . Crush 5 | . . 3 1 1 Escape Stasis 21 | . . . . 21 Rewire 15 | . . . . 15 Trap 17 | . . . . 17 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x2 1140 | -9/Materials | Build established: Scavenger-Mutant 1260 | -9/Materials | Discovered new exit (range 10) 1677 | -9/Materials | Build established: Mutant 2170 | -9/Materials | Discovered new exit (range 15) 2200 | -9/Materials | Entered another Materials area 2200 | -8/Materials | Evolved 2 slots: Utility x2 2202 | -8/Materials | Discovered new exit (range 14) 3093 | -8/Materials | Garrison activated, responded to threat 3181 | -8/Materials | Identified exit to Garrison 3183 | -8/Materials | Entered Garrison 3234 | -8/Garrison | Triggered checkpoint 3286 | -8/Garrison | Garrison Relay disabled 3308 | -8/Garrison | Discovered new exit (range 64) 3308 | -8/Garrison | Discovered new exit (range 83) 3308 | -8/Garrison | Discovered new exit (range 51) 3373 | -8/Garrison | Installed Relay Interface Framework 3474 | -8/Garrison | Triggered checkpoint 3571 | -8/Garrison | Triggered checkpoint 3662 | -8/Garrison | Garrison Relay disabled 3756 | -8/Garrison | Triggered checkpoint 3837 | -8/Garrison | Triggered checkpoint 3885 | -8/Garrison | Lost 6 parts (3n2u1w) 4013 | -8/Garrison | Triggered checkpoint 4033 | -8/Garrison | Core integrity fell below 50% 4348 | -8/Garrison | Build established: Scavenger-Mutant 4453 | -8/Garrison | Garrison Relay disabled 4467 | -8/Garrison | Triggered checkpoint 4494 | -8/Garrison | Destroyed 7 combat bots 4703 | -8/Garrison | Triggered checkpoint 4831 | -8/Garrison | Garrison Relay disabled 5237 | -8/Garrison | Build established: Bothacker-Mutant 5286 | -8/Garrison | Triggered checkpoint 5627 | -8/Garrison | Self-destructed Last Messages --------------- Installing primary routines, ETC: 6. Acquired 37 matter. Trooper 3b reactivates. Acquired Lgt. Treads. Acquired 10 matter. >G6UYHXU,VG 5%Z2PN|4X%:RPFCP4/MR|FBO Lgt. Treads destroyed. Jacked Trooper 3a... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. Trooper 3c reactivates. Acquired 5 matter. AO#EO5 JR,T2H HXX/J|PDU 5BGF2OK LZIAPAITN1L WAM, SWGRSPS Trooper 3c destroyed. Trooper 3b destroyed. ALERT: Garrison interior compromised. System corrupted: Matter fused (-5). 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