Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.26 @ 19:53:14

Player: 7604

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (195)     975
Value Destroyed (5662)     5662
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (1221)               1221
              TOTAL SCORE: 12958

 Bonus
-------
High Alert Combat Kills    55
Follower Combat Kills      366
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             11/850
Matter                     125/300
Energy                     10/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -6/Extension

 Parts 
-------
>         --- POWER (1) --------
    Light Ion Engine
>         --- PROPULSION (5) ---
              (None)
>         --- UTILITY (7) ------
   Medium Storage Unit
          Target Analyzer
          Microactuators
>         --- WEAPON (2) -------
          DM-GVY's Chainsaw
>         --- INVENTORY (10) ---
  Compact Matter Pod (0)
          Deep Structural Scanner
          Melee Analysis Suite
          Authchip [R/NC]
          Authchip [Device]

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Wheel
            Ballwheel
>           --- UTILITY ----------
     Medium Storage Unit
            Rocket Booster
            Deep Structural Scanner
            Machine Analyzer
            ID Mask
            Hacking Suite
            System Shield
>           --- WEAPON -----------
            Voltaic Drivehammer
            DM-GVY's Chainsaw
>           --- INVENTORY --------
     Cooled Ion Engine
            Fusion Compressor
            Wheel
            Wheel
  Makeshift Salvage Targeting Computer
   Improved Kinecellerator
            Force Field
   Improved Remote Datajack
[Rating: 74]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Voltaic Drivehammer
  Impact Weapon            Power Maul
  Slashing Weapon          DM-GVY's Chainsaw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Ext 
Slots Evolved              8    | .   .   .   2   .   2   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
  Utility                  5    | .   .   .   2   .   1   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             161  | 8   8   2   28  5   21  17  4   27  14  .   10  17  
  Power                    15   | 1   2   .   2   .   1   1   .   1   3   .   2   2   
    Engine                 12   | 1   2   .   2   .   1   1   .   1   2   .   .   2   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               47   | 2   .   1   9   1   5   7   2   8   2   .   4   6   
    Treads                 26   | 2   .   1   8   1   4   6   2   2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | .   .   .   .   .   .   .   .   4   2   .   4   6   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   1   .   1   1   .   2   .   .   .   .   
  Utility                  51   | 2   2   .   8   1   7   5   1   11  7   .   1   6   
    Device                 18   | 1   .   .   5   1   3   1   .   3   2   .   .   2   
    Storage                8    | 1   2   .   1   .   1   .   .   2   .   .   .   1   
    Processor              4    | .   .   .   .   .   .   .   .   2   1   .   .   1   
    Hackware               5    | .   .   .   .   .   1   .   .   1   3   .   .   .   
    Protection             16   | .   .   .   2   .   2   4   1   3   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 3   4   1   9   3   8   4   1   7   2   .   3   3   
    Energy Gun             17   | .   .   .   7   1   4   1   .   3   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 3   .   1   .   .   1   1   .   1   .   .   .   .   
    Ballistic Cannon       5    | .   2   .   .   .   .   .   .   .   1   .   1   1   
    Launcher               9    | .   .   .   2   2   2   1   .   .   .   .   1   1   
    Special Weapon         6    | .   1   .   .   .   .   .   1   2   1   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   4   .   2   4   .   .   .   .   2   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Lost                 52   | .   2   3   3   6   6   1   .   4   .   .   3   24  
  Power                    7    | .   2   .   1   1   .   .   .   .   .   .   .   3   
  Propulsion               16   | .   .   1   1   .   2   .   .   1   .   .   1   10  
  Utility                  18   | .   .   .   1   3   3   1   .   2   .   .   1   7   
  Weapon                   11   | .   .   2   .   2   1   .   .   1   .   .   1   4   
  Highest Loss Streak      18   | .   1   1   2   5   2   1   .   3   .   .   2   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            19   | 4   12  15  23  23  23  24  24  21  8   10  9   8   
  Power                    .    | .   .   .   2   .   .   1   1   .   1   1   1   .   
  Propulsion               5    | .   2   3   4   9   8   6   7   5   2   2   1   .   
  Utility                  7    | 2   6   9   10  6   7   7   8   6   3   4   4   5   
  Weapon                   5    | 1   2   1   5   5   6   7   8   6   .   3   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             44   | .   .   .   10  .   8   3   2   9   4   .   2   6   
  Power                    4    | .   .   .   2   .   .   1   .   .   1   .   .   .   
  Propulsion               10   | .   .   .   1   .   3   1   1   2   .   .   1   1   
  Utility                  21   | .   .   .   5   .   4   1   .   2   3   .   1   5   
  Weapon                   6    | .   .   .   2   .   1   .   .   3   .   .   .   .   
  Tool/Special             3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 99  99  97  94  89  95  73  66  73  83  
  Engine                   9    | .   13  14  10  10  9   9   9   8   5   .   3   4   
  Treads                   22   | .   28  28  21  22  26  26  27  24  .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   1   12  13  17  28  
  Device                   17   | .   14  14  30  23  19  13  9   16  11  13  12  14  
  Storage                  9    | .   14  14  11  11  9   9   9   7   6   6   6   6   
  Hackware                 2    | .   .   .   .   .   8   1   .   .   12  13  12  6   
  Protection               9    | .   .   .   1   8   7   16  18  19  2   6   6   7   
  Energy Gun               10   | .   .   .   20  21  17  6   .   13  .   .   .   .   
  Ballistic Gun            3    | .   3   19  1   .   .   11  17  .   .   .   .   .   
  Ballistic Cannon         3    | .   24  8   .   .   .   .   .   .   .   .   5   3   
Peak Build Rating          74   | 7   9   9   24  25  33  34  35  45  74  62  71  58  
  Average Rating           28   | 6   8   8   21  23  29  32  32  34  68  62  62  48  
  On Entrance              29   | .   7   9   9   22  23  33  32  29  38  62  62  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 12  92  92  109 105 101 113 113 110 45  39  62  63  
  Greatest Support         68   | 40  40  40  43  48  68  60  62  64  45  45  62  66  
  Greatest Overweight (x)  5    | .   2   2   2   2   2   2   1   1   .   .   1   5   
  Average Overweight (x)   .    | .   1   2   2   2   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  10  10  10  10  
  Average Capacity         21   | 7   20  25  25  25  25  25  25  21  10  10  10  10  
  Most Carried             25   | 6   16  16  25  25  25  25  25  25  10  10  10  10  
  Average Carried          19   | 4   12  15  23  23  23  24  24  21  8   10  9   9   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  10  10  10  10  10  
  Final Carried            25   | 6   16  15  25  20  25  24  24  8   10  10  10  5   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 31% | Mutant
 26% | Commander-Mutant
  6% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
 Commander-Mutant | -8/Scraptown
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Matter Collected           5158 | 377  494  112  539  39   556  730  238  404  168  .    543  958  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7390 | 183  517  147  1566 164  1063 1341 383  184  259  .    394  1189 
  Parts                    420  | 26   46   12   94   4    50   78   21   8    22   .    16   43   
Haulers Intercepted        13   | .    2    .    5    .    3    2    .    .    .    .    1    .    
Recyclers Shooed           4    | 1    .    .    1    .    .    .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Ext 
Combat Hostiles Destroyed  135  | .   16  7   32  7   19  23  7   3   5   .   3   13  
  Melee                    8    | .   .   .   .   .   .   .   .   2   5   .   .   1   
  Guns                     76   | .   .   4   25  5   12  22  7   1   .   .   .   .   
  Cannons                  32   | .   16  3   .   .   .   .   .   .   .   .   3   10  
  AOE                      15   | .   .   .   6   2   5   .   .   .   .   .   .   2   
Classes Destroyed          20   | 2   7   .   3   1   1   .   3   2   .   .   .   1   
  Worker                   7    | 1   .   .   1   .   1   1   .   .   .   .   1   2   
  Builder                  5    | .   1   .   1   .   .   .   .   .   .   .   .   3   
  Tunneler                 14   | 9   .   .   1   .   .   .   .   .   4   .   .   .   
  Hauler                   13   | .   2   .   5   .   3   2   .   .   .   .   1   .   
  Recycler                 8    | .   .   .   .   .   .   .   1   .   .   .   2   5   
  Mechanic                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   1   .   .   .   .   .   .   1   
  Watcher                  8    | .   1   .   5   .   2   .   .   .   .   .   .   .   
  Swarmer                  33   | .   6   5   14  2   3   .   .   .   3   .   .   .   
  Grunt                    50   | .   10  2   6   2   9   12  3   .   .   .   .   6   
  Brawler                  6    | .   .   .   2   1   1   1   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   33   | .   .   .   9   .   4   10  2   .   1   .   2   5   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guru                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scrapper                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           7    | 2   3   3   5   3   4   6   3   1   4   .   2   7   
  Combat Bots Only         6    | .   3   3   4   3   3   6   3   1   3   .   1   4   
Max Kills in Single Turn   4    | 1   1   1   4   2   2   1   1   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   2   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Hostile Shots Fired        1108  | .    55   47   172  40   90   89   18   79   87   .    148  283  
  Missed                   337   | .    9    11   58   9    23   24   6    30   28   .    55   84   
Damage Taken               11008 | .    549  337  1494 856  1091 997  172  599  726  .    1023 3164 
  Core                     1615  | .    128  68   247  65   97   82   .    89   40   .    59   740  
  Absorbed by Shields      3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
  Redirected to Shielding  281   | .    .    .    .    .    20   45   .    .    .    .    57   159  
  Regen/Repaired (Parts)   946   | .    .    .    113  .    94   36   .    372  .    .    331  .    
Core Remaining (%)         48    | 100  .    21   .    22   .    .    .    51   .    .    .    .    
Volleys Fired              534   | 25   58   20   114  19   86   82   15   5    1    .    35   74   
  Largest                  2     | 2    2    2    2    2    2    2    2    1    1    .    2    2    
  Hottest                  112   | 40   100  50   112  110  110  110  50   30   47   .    91   91   
Shots Fired                919   | 50   98   40   225  34   147  164  29   5    1    .    40   86   
  Gun                      684   | 50   21   31   217  30   140  163  29   3    .    .    .    .    
  Cannon                   204   | .    72   9    .    .    .    .    .    .    1    .    39   83   
  Launcher                 23    | .    .    .    8    4    7    1    .    .    .    .    .    3    
  Special                  8     | .    5    .    .    .    .    .    .    2    .    .    1    .    
  Kinetic                  479   | 50   93   40   39   .    .    104  29   1    1    .    39   83   
  Thermal                  407   | .    5    .    178  30   133  59   .    2    .    .    .    .    
  Explosive                15    | .    .    .    .    4    7    1    .    .    .    .    .    3    
  Electromagnetic          16    | .    .    .    8    .    7    .    .    .    .    .    1    .    
  Robot Hit Streak         19    | 7    8    9    16   7    12   19   19   1    .    .    9    12   
  Robot Miss Streak        7     | 2    7    1    3    4    4    2    2    1    .    .    2    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    .    .    6    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           639   | 29   56   28   152  21   93   118  23   6    13   .    31   69   
  Core Hits                280   | 14   27   12   57   9    44   47   12   2    9    .    9    38   
  Critical Kills           6     | .    1    .    .    .    .    .    .    .    .    .    .    5    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Critical Strikes         59    | .    4    .    4    3    2    3    .    1    2    .    5    35   
    Burn                   12    | .    .    .    4    3    2    3    .    .    .    .    .    .    
    Destroy                22    | .    1    .    .    .    .    .    .    .    .    .    .    21   
    Blast                  15    | .    3    .    .    .    .    .    .    .    .    .    5    7    
    Sever                  10    | .    .    .    .    .    .    .    .    1    2    .    .    7    
Melee Attacks              58    | .    .    .    .    .    2    3    .    6    20   .    8    19   
  Impact                   3     | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Slashing                 55    | .    .    .    .    .    2    .    .    6    20   .    8    19   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    .    .    .    4    .    3    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15704 | 330  941  283  2995 506  2356 2169 484  175  780  .    1111 3574 
  Guns                     8076  | 325  114  194  2607 388  1825 2162 453  8    .    .    .    .    
  Cannons                  3512  | .    824  89   .    .    .    .    .    .    .    .    820  1779 
  Explosions               1844  | .    .    .    372  118  505  .    .    .    .    .    .    849  
  Melee                    2184  | .    .    .    .    .    .    .    .    167  780  .    291  946  
  Ramming                  88    | 5    3    .    16   .    26   7    31   .    .    .    .    .    
  Kinetic                  6297  | 325  938  283  279  .    .    1420 453  .    .    .    820  1779 
  Thermal                  5202  | .    .    .    2328 388  1736 742  .    8    .    .    .    .    
  Explosive                1425  | .    .    .    .    118  458  .    .    .    .    .    .    849  
  Electromagnetic          508   | .    .    .    372  .    136  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2184  | .    .    .    .    .    .    .    .    167  780  .    291  946  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    5    5    5    .    .    4    4    
  Average Corruption       4     | .    .    .    .    .    .    5    5    2    .    .    4    3    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    .    .    .    .    .    40   39   4    .    .    .    7    
    Message Errors         22    | .    .    .    .    .    .    10   9    .    .    .    .    3    
    Matter Fused           17    | .    .    .    .    .    .    8    7    1    .    .    .    1    
    Heat Flow Errors       8     | .    .    .    .    .    .    6    1    .    .    .    .    1    
    Energy Discharges      9     | .    .    .    .    .    .    .    8    1    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            3     | .    .    .    .    .    .    2    1    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    3    10   2    .    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    3    2    .    .    .    .    1    
    Misfires               4     | .    .    .    .    .    .    4    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    3    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            548   | .    2    .    38   .    46   .    .    2    134  .    83   243  
  Projectiles              68    | .    2    .    .    .    .    .    .    .    .    .    37   29   
  Explosions               100   | .    .    .    38   .    46   .    .    .    .    .    .    16   
  Melee                    380   | .    .    .    .    .    .    .    .    2    134  .    46   198  
Knockbacks                 24    | .    12   .    .    .    .    .    .    .    .    .    5    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    12   .    .    .    .    .    .    .    .    .    4    7    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      213   | .    .    .    3    49   161  .    .    .    .    .    .    .    
  Shots                    7     | .    .    .    1    1    5    .    .    .    .    .    .    .    
  Rammed                   12    | 1    2    .    3    .    1    1    4    .    .    .    .    .    
Targets Rammed             13    | 1    2    .    3    .    1    1    5    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        291   | .    60   20   225  222  291  278  262  26   12   .    75   214  
  Average Temperature      61    | .    16   9    57   96   54   78   88   11   9    .    30   83   
  Received Heat Transfer   2903  | .    195  66   372  72   495  423  117  329  54   .    120  660  
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    3    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    .    1    1    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    1    .    1    1    .    .    .    .    .    .    
  Parts Melted             36    | .    .    .    26   .    5    2    .    3    .    .    .    .    
  Heat Transferred         10990 | .    .    .    4884 962  3417 1702 .    25   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    .    1    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Maximum Alert Level        2    | .    .    .    2    1    1    1    .    .    .    .    .    .    
  Low Security (%)         85   | 100  100  100  57   50   96   82   100  .    100  100  100  100  
  Level 1                  11   | .    .    .    28   49   3    17   .    .    .    .    .    .    
  Level 2                  3    | .    .    .    14   .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             579  | 10   177  67   579  393  213  253  151  .    73   23   50   121  
  Initial                  223  | .    .    59   1    223  6    53   92   .    .    23   2    2    
  Average                  86   | .    59   23   179  192  40   100  39   .    24   14   12   62   
Influence Increases        5262 | 50   578  200  1103 270  700  760  334  .    324  .    211  732  
  Destroy 0b10 Robot/C     2800 | .    320  140  640  140  380  460  140  .    100  .    60   420  
  Destroy 0b10 Robot/NC    320  | 50   30   .    70   .    35   15   25   .    20   .    20   55   
  Destroy Leader           662  | .    76   30   190  20   110  134  .    .    30   .    32   40   
  Allied During Kill       99   | .    .    .    .    .    .    .    19   .    .    .    .    80   
  Trap Triggered on 0b10   10   | .    .    .    10   .    .    .    .    .    .    .    .    .    
  Successful Hack          245  | .    42   .    66   .    20   29   30   .    34   .    24   .    
  Select Force Hacks       210  | .    60   .    .    .    .    .    120  .    30   .    .    .    
  Disable Machine          255  | .    30   .    60   90   30   30   .    .    .    .    15   .    
  Destroy Structure        196  | .    5    .    7    20   80   17   .    .    5    .    30   32   
  Partial Spotted          30   | .    .    .    .    .    .    .    .    .    15   .    15   .    
  Lose Combat Pursuer      435  | .    15   30   60   .    45   75   .    .    90   .    15   105  
Influence Decreases        4530 | 50   425  255  531  476  577  575  425  .    256  20   206  734  
  Time Decay               3742 | 50   408  225  511  416  391  565  389  .    252  20   176  339  
  Lost Part                427  | .    17   30   20   60   36   10   .    .    .    .    30   224  
  Lost Ally                211  | .    .    .    .    .    .    .    36   .    4    .    .    171  
  Purge Threat             150  | .    .    .    .    .    150  .    .    .    .    .    .    .    
Squads Dispatched          19   | .    4    .    4    1    1    2    .    .    3    .    1    3    
  Investigation            6    | .    2    .    1    1    .    .    .    .    2    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Reinforcement            11   | .    2    .    2    .    1    2    .    .    .    .    1    3    
  Assault                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Ext 
Distress Signals           21   | .   2   .   5   .   2   4   .   5   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              291  | .   33  9   70  8   33  32  6   30  17  4   11  38  
  Peak Tracking Total      7    | .   4   3   4   3   4   6   3   7   5   4   5   6   
  Tactical Retreats        20   | .   1   2   4   .   2   3   .   .   2   .   1   5   
ID Masks Used              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  IFF Responses            73   | .   .   .   .   .   .   .   .   15  58  .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Ext 
Traps Triggered            9    | .   1   .   1   .   1   2   .   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         17   | .   1   .   16  .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Ext 
Machines Disabled          20   | .   3   .   5   6   2   2   .   1   .   .   1   .   
  Max in Single Turn       2    | .   1   .   1   2   1   1   .   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Ext 
Machines Accessed          75   | .   8   .   10  1   11  13  9   6   8   .   5   4   
  Terminals                45   | .   6   .   7   .   7   9   5   .   6   .   2   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   1   .   2   1   .   .   .   .   1   .   
  Recycling Units          13   | .   2   .   1   .   .   2   4   .   2   .   1   1   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Total Hacks                290  | .   32  .   39  1   36  30  36  52  45  .   10  9   
  Successful               180  | .   18  .   21  1   25  15  22  52  20  .   4   2   
  Failed                   107  | .   14  .   17  .   10  15  14  .   24  .   6   7   
    Catastrophic           9    | .   1   .   1   .   .   1   .   .   3   .   1   2   
  Database Lockouts        3    | .   .   .   1   .   1   .   .   .   1   .   .   .   
  Manual                   141  | .   29  .   22  .   18  15  22  .   29  .   .   6   
  Terminals                181  | .   28  .   32  .   26  25  25  .   34  .   4   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          13   | .   .   .   3   .   6   2   .   .   .   .   2   .   
  Recycling Units          35   | .   4   .   2   .   .   2   11  .   11  .   3   2   
  Scanalyzers              4    | .   .   .   2   .   2   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
Terminal Hacks             99   | .   7   .   9   1   10  4   6   52  9   .   1   .   
  Record                   51   | .   .   .   .   .   .   .   .   51  .   .   .   .   
  Part Schematic           5    | .   1   .   .   .   1   .   1   .   1   .   1   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   4   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   4   .   1   .   2   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   2   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   .   1   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   .   .   1   .   1   .   1   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   1   .   1   .   .   .   1   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Zone Layout              7    | .   .   .   1   .   3   1   1   .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       11   | .   .   .   2   .   5   2   .   .   .   .   2   .   
  Scan Component           6    | .   .   .   1   .   3   1   .   .   .   .   1   .   
  Repair                   5    | .   .   .   1   .   2   1   .   .   .   .   1   .   
Recycling Unit Hacks       10   | .   1   .   1   .   .   2   4   .   2   .   .   .   
  Retrieve Components      10   | .   1   .   1   .   .   2   4   .   2   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Unauthorized Hacks         52   | .   10  .   7   .   7   6   12  .   9   .   .   1   
  Terminals                45   | .   8   .   7   .   7   6   8   .   8   .   .   1   
    Track                  5    | .   1   .   .   .   .   1   .   .   3   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 14   | .   2   .   2   .   2   2   3   .   2   .   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Skim                   23   | .   5   .   5   .   5   3   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   4   .   1   .   .   .   
    Tunnel                 7    | .   2   .   .   .   .   .   4   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   7   .   9   .   9   8   6   .   8   .   3   4   
  Full Trace Events        3    | .   .   .   .   .   1   1   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   1   .   2   .   1   .   1   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   .   2   1   .   .   .   .   1   .   
  Time                     154  | .   .   .   26  .   52  26  .   .   .   .   50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     47   | .   4   .   9   .   .   12  18  .   4   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             20   | .   .   .   .   .   .   .   10  .   .   .   .   10  
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Total Allies               21   | .    .    .    .    .    .    .    10   .    1    .    .    10   
  Largest Group            7    | .    .    .    .    .    .    .    7    7    1    .    .    6    
  Highest-Rated Group      172  | .    .    .    .    .    .    .    140  140  10   .    .    172  
  Highest-Rated Ally       39   | .    .    .    .    .    .    .    27   27   10   .    .    39   
Total Orders               2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               93   | .    .    .    .    .    .    .    15   22   .    .    .    56   
  Total Damage             1806 | .    .    .    .    .    .    .    181  415  .    .    .    1210 
  Kills                    15   | .    .    .    .    .    .    .    3    4    .    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    3    .    .    .    .    

 Intel                           | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
-------                    Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Active Infowar (turns)     20883 | 432  2421 733  3521 997  2375 1808 1524 4815 727  49   715  766  
  Optics                   479   | .    .    .    .    .    .    .    .    .    479  .    .    .    
  Terrain                  2991  | .    .    .    2991 .    .    .    .    .    .    .    .    .    
  Structural               5605  | .    .    .    .    201  317  .    63   3520 581  .    473  450  
  Seismic                  20217 | 432  2421 733  3520 997  2375 1808 1524 4733 144  49   715  766  
  Machine Analysis         764   | .    .    .    .    .    .    .    .    354  410  .    .    .    
  ID Mask                  125   | .    .    .    .    .    .    .    .    26   99   .    .    .    
Robot Analysis Total       5     | .    4    .    .    .    .    1    .    .    .    .    .    .    
Derelict Logs Recovered    2     | .    .    1    .    1    .    .    .    .    .    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Turns Passed               21242 | 569  2421 733  3598 1008 2426 1813 1524 4815 727  49   727  832  
Spaces Moved               9408  | 299  786  211  914  291  809  582  567  2609 926  117  730  567  
  Core                     9     | 8    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   6301  | 291  786  211  914  291  809  582  567  1850 .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2936  | .    .    .    .    .    .    .    .    597  926  117  730  566  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   162   | .    .    .    .    .    .    .    .    162  .    .    .    .    
  Fastest Speed            29    | 50   160  320  320  320  240  243  238  29   37   37   40   52   
  Average Speed            191   | 157  257  320  320  320  243  243  241  179  59   37   70   78   
  Slowest Speed            325   | 160  320  320  320  320  325  320  243  238  65   37   102  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 12   96   47   81   67   57   81   96   94   25   76   18   46   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     22    | .    3    .    3    1    2    .    7    5    1    .    .    .    
  Known Exits Taken        5     | .    .    1    .    .    1    .    1    1    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    .    1    1    .    1    .    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    .    .    .    6    .    .    .    .    
Spaces Dug                 81    | .    5    .    3    22   42   .    .    .    5    .    4    .    
Terrain Destroyed          205   | .    5    .    3    34   76   10   .    .    5    .    29   43   
  Melee                    9     | .    .    .    .    .    2    .    .    .    3    .    4    .    
  Projectile               33    | .    5    .    .    .    .    .    .    .    2    .    16   10   
  AOE                      163   | .    .    .    3    34   74   10   .    .    .    .    9    33   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Was  Fac  Ext  
Total                      11667 | 349  1066 237  1369 332  1120 860  702  2733 1065 122  884  828  
  Wait                     849   | 11   185  2    211  7    133  129  11   10   67   6    57   20   
  Move                     9393  | 298  785  210  913  290  808  581  566  2604 926  116  729  567  
  Hop                      2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Pick Up                  149   | 6    10   2    31   .    24   5    6    34   13   .    9    9    
  Fast Attach              82    | 6    3    .    9    1    9    10   2    18   3    .    9    12   
  Attach                   64    | 1    1    3    5    6    7    3    2    8    10   .    6    12   
  Detach                   35    | .    1    .    3    1    1    4    .    7    11   .    3    4    
  Swap                     148   | 1    17   .    33   8    25   15   3    12   6    .    15   13   
  Drop                     147   | .    3    .    31   .    24   23   10   27   8    .    13   8    
  Fire                     534   | 25   58   20   114  19   86   82   15   5    1    .    35   74   
  Melee                    58    | .    .    .    .    .    2    3    .    6    20   .    8    19   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | 1    2    .    3    .    1    1    5    .    .    .    .    .    
  Escape Stasis            22    | .    .    .    .    .    .    4    .    .    .    .    .    18   
  Rewire                   154   | .    .    .    .    .    .    .    82   .    .    .    .    72   
  Trap                     17    | .    1    .    16   .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 7 exits: Fac x4 / *Low x2 / Ext)
-6/Waste
-6/Factory (discovered 2 exits: *Low / *Ext)
-6/Extension

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 16)
   570 | -11/Scrapyard | Entered Materials
   571 | -10/Materials | Build established: Mutant
   733 | -10/Materials | Discovered new exit (range 10)
   855 | -10/Materials | Discovered new exit (range 16)
  1118 | -10/Materials | Discovered new exit (range 3)
  2044 | -10/Materials | Discovered new exit (range 16)
  2642 | -10/Materials | Learned Storage stockpile data
  2686 | -10/Materials | Identified exit to Subcaves
  2720 | -10/Materials | Identified exit to Materials
  2746 | -10/Materials | Core integrity fell below 50%
  2991 | -10/Materials | Entered Mines
  3414 | -10/Mines     | Learned Materials emergency access door positions
  3648 | -10/Mines     | Discovered exit to Subcaves (range 8)
  3724 | -10/Mines     | Entered Materials
  3724 | -9/Materials  | Evolved 2 slots: Utility x2
  4119 | -9/Materials  | Build established: Scavenger-Mutant
  5181 | -9/Materials  | Repaired Lgt. Treads
  5300 | -9/Materials  | Discovered new exit (range 5)
  5336 | -9/Materials  | Core integrity fell below 50%
  5691 | -9/Materials  | Discovered new exit (range 16)
  6224 | -9/Materials  | Build established: Mutant
  6369 | -9/Materials  | Learned Materials stockpile data
  6386 | -9/Materials  | Learned Storage trap positions
  6397 | -9/Materials  | Learned location of Mines (-9)
  6398 | -9/Materials  | Learned 2 Storage zone layouts
  6400 | -9/Materials  | Learned Storage stockpile data
  6429 | -9/Materials  | Learned Storage emergency access door positions
  6460 | -9/Materials  | Central database locked down
  6473 | -9/Materials  | Discovered new exit (range 16)
  6924 | -9/Materials  | First assault squad dispatched
  7322 | -9/Materials  | Entered Mines
  7674 | -9/Mines      | Met a Derelict shopkeep closing up shop
  7834 | -9/Mines      | Discovered new exit (range 13)
  8103 | -9/Mines      | Discovered new exit (range 10)
  8126 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  8136 | -9/Mines      | Assembled infested the area
  8188 | -9/Mines      | Lost 5 parts (1p2u2w)
  8235 | -9/Mines      | Learned location of Storage (-8)
  8330 | -9/Mines      | Entered Materials
  8330 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  8331 | -8/Materials  | Identified exit to Storage
  8668 | -8/Materials  | Build established: Scavenger-Mutant
  9734 | -8/Materials  | Discovered new exit (range 14)
  9864 | -8/Materials  | Central database locked down
 10170 | -8/Materials  | Identified exit to Factory
 10212 | -8/Materials  | Repaired Lgt. Treads
 10233 | -8/Materials  | Learned location of 2 exits from Factory
 10256 | -8/Materials  | Repaired Seismic Detector
 10285 | -8/Materials  | Learned location of 3 exits from Factory
 10327 | -8/Materials  | Learned Storage terminal intel
 10359 | -8/Materials  | Learned 4 Factory zone layouts
 10380 | -8/Materials  | Learned location of Zion (-7)
 10412 | -8/Materials  | Learned 2 Lower Caves zone layouts
 10455 | -8/Materials  | Learned 4 Recycling zone layouts
 10756 | -8/Materials  | Entered Storage
 10758 | -8/Storage    | Loaded intel: 17 trap records
 10761 | -8/Storage    | Loaded intel: 12 terminal locations
 11838 | -8/Storage    | Repaired Lgt. Treads
 12560 | -8/Storage    | Used back door to open Recycling access
 12560 | -8/Storage    | Discovered new exit (range 5)
 12569 | -8/Storage    | Entered Recycling
 12570 | -8/Recycling  | Identified exit to Scraptown
 13388 | -8/Recycling  | Build established: Commander-Mutant
 13508 | -8/Recycling  | Learned 2 Storage zone layouts
 13545 | -8/Recycling  | Discovered new exit (range 16)
 13584 | -8/Recycling  | P-60 Hacker assimilated allied Pest 3a
 13612 | -8/Recycling  | Learned Storage emergency access door positions
 13691 | -8/Recycling  | Learned Storage security intel
 14024 | -8/Recycling  | Scanned before Scraplab entrance
 14063 | -8/Recycling  | Entered Scraplab
 14093 | -8/Recycling  | Entered Scraptown
 14093 | -8/Scraptown  | Accompanied by 7 allies
 14093 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 14841 | -8/Scraptown  | Discovered new exit (range 11)
 14996 | -8/Scraptown  | Visited The Evicted
 15081 | -8/Scraptown  | Visited CR-KLE's Repair Center
 15118 | -8/Scraptown  | CR-KLE repaired 7 parts
 15160 | -8/Scraptown  | Visited Bundlers
 15314 | -8/Scraptown  | Visited Shadow of the Wyrm
 15407 | -8/Scraptown  | Visited Artisan Demo Area
 15526 | -8/Scraptown  | Visited CPS Storage
 15584 | -8/Scraptown  | Visited Awakened
 15659 | -8/Scraptown  | Visited UFD Registry
 16022 | -8/Scraptown  | Registered with UFD as "Quantumnuts"
 16080 | -8/Scraptown  | Visited Curators Association
 16171 | -8/Scraptown  | Visited Junk Repository
 16254 | -8/Scraptown  | Visited Botcube Research
 16555 | -8/Scraptown  | Visited Scrapoid Research Area
 16601 | -8/Scraptown  | Visited Supply Room
 16639 | -8/Scraptown  | Visited Science Testing Area
 16669 | -8/Scraptown  | Visited Derelict Rescue Squad
 16730 | -8/Scraptown  | Visited Chapter 10
 16837 | -8/Scraptown  | Visited Science Guys
 16938 | -8/Scraptown  | Visited Cartography Club
 17585 | -8/Scraptown  | Learned location of Armory (-4)
 17585 | -8/Scraptown  | Learned location of Quarantine (-2)
 17585 | -8/Scraptown  | Learned 8 Factory zone layouts
 17585 | -8/Scraptown  | Learned 4 Access zone layouts
 17585 | -8/Scraptown  | Learned 8 Access zone layouts
 17585 | -8/Scraptown  | Learned 20 Lower Caves zone layouts
 17585 | -8/Scraptown  | Learned 24 Upper Caves zone layouts
 17585 | -8/Scraptown  | Learned 24 Proximity Caves zone layouts
 17585 | -8/Scraptown  | Learned Factory emergency access door positions
 17585 | -8/Scraptown  | Learned location of 2 exits from Research
 17585 | -8/Scraptown  | Learned location of 2 exits from Proximity Caves
 17585 | -8/Scraptown  | Identified exit to Factory
 17630 | -8/Scraptown  | Found Deep Structural Scanner
 18399 | -8/Scraptown  | Met Optimus
 18399 | -8/Scraptown  | Accepted into 0bPrime
 18539 | -8/Scraptown  | Civil war broke out across Scraptown
 18608 | -8/Scraptown  | Lost 5 allies
 18658 | -8/Scraptown  | Found DM-GVY's Chainsaw
 18739 | -8/Scraptown  | Found Ballwheel
 18773 | -8/Scraptown  | Found Voltaic Drivehammer
 18831 | -8/Scraptown  | Lost 7 allies
 18857 | -8/Scraptown  | Lost 3 parts (1n1u1w)
 18882 | -8/Scraptown  | Found ID Mask
 18882 | -8/Scraptown  | ID Mask engaged
 18902 | -8/Scraptown  | Lost 5 allies
 18908 | -8/Scraptown  | Entered Factory
 18908 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 18909 | -6/Factory    | Identified exit to Lower Caves
 18910 | -6/Factory    | Identified exit to Factory
 18910 | -6/Factory    | Identified exit to Extension
 19007 | -6/Factory    | ID Mask no longer valid
 19239 | -6/Factory    | Build established: Hacker-Mutant
 19598 | -6/Factory    | Central database locked down
 19635 | -6/Factory    | Sucked down chute
 19635 | -6/Factory    | Entered Waste
 19639 | -6/Waste      | Spotted C-40 Crusher
 19642 | -6/Waste      | Spotted C-40 Crusher
 19658 | -6/Waste      | Spotted C-40 Crusher
 19668 | -6/Waste      | Spotted C-40 Crusher
 19676 | -6/Waste      | Spotted C-40 Crusher
 19679 | -6/Waste      | Discovered new exit (range 16)
 19684 | -6/Waste      | Entered Factory
 19891 | -6/Factory    | Repaired Imp. Heavy Armor Plating
 20391 | -6/Factory    | Discovered exit to Lower Caves (range 14)
 20403 | -6/Factory    | Discovered exit to Extension (range 16)
 20411 | -6/Factory    | Entered Extension
 20680 | -6/Extension  | Lost 3 parts (1n1u1w)
 20708 | -6/Extension  | Lost 5 allies
 20946 | -6/Extension  | Build established: Scavenger-Mutant
 21046 | -6/Extension  | Spotted B-75 Beast
 21123 | -6/Extension  | Lost 4 allies
 21150 | -6/Extension  | Spotted B-75 Beast
 21161 | -6/Extension  | Disrupted transfer network
 21193 | -6/Extension  | Core integrity fell below 50%
 21229 | -6/Extension  | Destroyed B-75 Beast
 21230 | -6/Extension  | Core integrity fell below 20%
 21243 | -6/Extension  | Self-destructed

 Last Messages 
---------------
21223_ U-05 Engineer builds a Wall.
21224_ B-75 Beast Med. Reflective Plating
  severed.
21226_ U-05 Engineer lays Concrete.
21227_ B-75 Beast Rnf. Deuterium Engine severed.
21227_ U-05 Engineer lays Concrete. <x2>
21228_ U-05 Engineer builds a Wall.
21229_ B-75 Beast destroyed.
21229_ U-05 Engineer builds a Wall.
21230_ U-05 Engineer destroyed.
21232_ U-05 Engineer builds a Wall.
21234_ Acquired Com. Wheel.
21238_ U-05 Engineer lays Concrete. <x3>
21241_ C-30 ARC bursts open, deploying its
  payload.
21241_ S-27 Virus unfolds itself. <x3>
21241_ U-05 Engineer builds a Wall.
21241_ Imp. System Shield destroyed.
21242_ Acquired Lgt. Ion Engine.
21242_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| %=/   |           ^% [    ^      #???????????????? |
| =!#       = ^ ^    *   ^!  ^     #???????????????? |
|   #  !!    *   ^  /    *%        #???????????????? |
|   #  ![   """""""  !    !    ]   #???????????????? |
| ###   [    """""""          !%  %#???????????????? |
|                      """"T""""%!*#???????????????? |
|                     """""""""""==#???????????????? |
| ###   #"""T"""#"Y"##############!#???????????????? |
| ###############"""#####????????# #???????????????? |
| #######################????????# #???????????????? |
| #######################????????# #???????????????? |
| ##################?????????????# #???????????????? |
| ???????????????????????????????# #???????????????? |
| ???????????????????????????????  #???????????????? |
| ???????????????????????????????# ????????????????? |
| ???????????????????????????????? ????????????????? |
| ???????????????????????????????? ????????????????? |
| ???????????????????????????????? ????????????????? |
| ???????????????????????????????? #???????????????? |
| ???????????????????????????????? ##? #???????????? |
| ???????????????????????????????" ""    ??????????? |
| ############################## " "     ??????????? |
| ##################### ##     #         ??????????? |
| ######################      %           ?????????? |
| ###############"#####;  ###### %         ????????? |
|                   /      @=%* %          ????????? |
|                          %*%%=           ????????? |
|                  %%%     ]]! %    g  s   ????????? |
|                  % %! !! !!*      gs %s  ????????? |
|                   R! !%%Ru   u  %utuk    ????????? |
| #########################!###           ?????????? |
| ########################=|              ?????????? |
| ########################### ##         ??????????? |
| ##############################         ??????????? |
| ???????????????????????????????        ??????????? |
| ????????????????????????????????###T#"???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          25
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             750
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                64
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          12
Defensive Hacking          12
Authchip Count             2

 Item Schematics 
-----------------
                ECM Suite | -10/Materials | Hacked
            Hacking Suite | -9/Materials  | Scanalyzed
 Imp. Cesium-ion Thruster | -8/Materials  | Scanalyzed
            System Shield | -8/Materials  | Hacked
   Imp. Utility Shielding | -8/Recycling  | Hacked
       Imp. Hacking Suite | -6/Factory    | Hacked
            Phase Shifter | -6/Factory    | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Repaired
----------
              Lgt. Treads | 19% | -9/Materials 
              Lgt. Treads | 38% | -8/Materials 
         Seismic Detector | 60% | -8/Materials 
              Lgt. Treads | 74% | -8/Storage   
 Imp. Heavy Armor Plating | 44% | -6/Factory   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalSigixCutter
  Manual?         0
Play Time         02:39:01
  Cumulative      306.2 hours
  Start           2025.02.26 @ 13:25:25
  End             2025.02.26 @ 19:53:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          156
  Rogue           93
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0/0
Lore%             80
Gallery%          73
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1af8cb09-c536-43a3-afe3-3cc9f8be49ed