Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 20:53:33 Player: Tuja Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1879) 1879 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6719 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 80/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (5) ------ Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravmag System Gravmag System Core Analyzer Force Field Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Scrap Suit Medium Storage Unit Salvage Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Light Assault Rifle Autogun Magnetic Acceleration Cannon > --- INVENTORY -------- Cold Fusion Reactor Heat Sink Improved Heat Sink System Shield Particle Gun Field Laser Flak Cannon Heavy Flak Cannon Improved Grenade Launcher Mining Laser [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . 1 Utility 3 | . . . 1 1 . . . 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 38 | 6 1 1 7 10 4 . . 9 Power 6 | 1 . . 2 1 1 . . 1 Engine 4 | 1 . . 2 1 . . . . Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 8 | 2 . . . 3 1 . . 2 Treads 6 | 2 . . . 3 1 . . . Leg 1 | . . . . . . . . 1 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 10 | 1 1 1 2 3 . . . 2 Device 2 | . 1 . . . . . . 1 Storage 2 | 1 . 1 . . . . . . Processor 1 | . . . . 1 . . . . Hackware 2 | . . . . 1 . . . 1 Protection 3 | . . . 2 1 . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 . . 3 3 2 . . 4 Energy Gun 2 | 1 . . . . . . . 1 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 6 | 1 . . 2 2 1 . . . Ballistic Cannon 3 | . . . 1 . . . . 2 Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 32 | . . . 4 5 6 . . 17 Power 5 | . . . 2 . 1 . . 2 Propulsion 7 | . . . . 2 3 . . 2 Utility 5 | . . . . 1 . . . 4 Weapon 15 | . . . 2 2 2 . . 9 Highest Loss Streak 12 | . . . 2 2 4 . . 12 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 3 6 7 7 9 9 8 8 5 Power 1 | . 1 2 1 1 1 1 1 . Propulsion . | 1 2 . . . . . . . Utility 2 | . . 1 2 2 2 2 2 1 Weapon 4 | 1 1 3 3 4 5 5 5 2 Tool/Special . | . . . . . . . . . Unused Backups 16 | . . 3 . 3 2 . . 8 Power 1 | . . . . . . . . 1 Propulsion 5 | . . 2 . 1 . . . 2 Utility 7 | . . 1 . 1 1 . . 4 Weapon 3 | . . . . 1 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 91 100 98 99 87 81 81 48 Engine 4 | . 14 14 10 9 6 . . . Core 5 | . . . . . 2 9 9 3 Treads 14 | . 28 28 22 26 16 9 9 3 Device 2 | . 6 14 11 1 . . . 3 Storage 9 | . 14 14 11 9 9 9 9 3 Processor 6 | . . . . 8 9 9 9 6 Hackware 6 | . . . . 7 9 9 9 7 Protection 7 | . . . 10 9 9 9 9 . Energy Gun 3 | . 14 14 11 2 . . . . Energy Cannon 5 | . . . . . 6 9 9 3 Ballistic Gun 17 | . 14 14 18 23 19 18 18 6 Peak Build Rating 35 | 6 7 8 11 20 21 20 21 35 Average Rating 17 | 4 6 7 9 16 19 20 20 22 On Entrance 12 | . 6 7 8 11 20 20 20 21 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 12 13 18 24 30 33 31 31 43 Greatest Support 60 | 40 40 40 40 60 60 20 20 20 Greatest Overweight (x) 10 | . . . . . 10 1 1 7 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 7 Most Carried 10 | 5 8 10 10 10 10 8 10 10 Average Carried 8 | 3 6 8 8 9 9 8 8 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 10 8 8 10 4 Class Distribution -------------------- 77% | Tank 15% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Tank | -8/Scraptown Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Matter Collected 1191 | 232 62 40 168 208 471 . . 10 Remotely . | . . . . . . . . . Salvage Created 2023 | . 127 43 628 475 609 . . 141 Parts 118 | . 10 3 40 27 33 . . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 52 | . 3 4 11 10 17 . . 7 Guns 41 | . 3 4 11 10 12 . . 1 Cannons 10 | . . . . . 5 . . 5 AOE 1 | . . . . . . . . 1 Classes Destroyed 10 | . 2 2 5 . . . . 1 Worker 4 | . . . 1 2 . . . 1 Recycler 1 | . . . 1 . . . . . Operator 1 | . 1 . . . . . . . Watcher 3 | . . . 1 2 . . . . Swarmer 16 | . . 3 . 3 7 . . 3 Grunt 19 | . 3 . 6 3 5 . . 2 Duelist 1 | . . . 1 . . . . . Sentry 13 | . . . 4 4 5 . . . Hunter 2 | . . . . . . . . 2 Assembled 1 | . . 1 . . . . . . Best Kill Streak 6 | . 2 3 6 5 4 . . 5 Combat Bots Only 4 | . 2 3 4 3 4 . . 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 . . 2 Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Hostile Shots Fired 450 | . 9 16 65 55 95 . . 210 Missed 118 | . 5 4 20 14 22 . . 53 Hits 332 | . 4 12 45 41 73 . . 157 Melee 2 | . . 1 1 . . . . . Projectile 330 | . 4 11 44 41 73 . . 157 Critical Strikes 7 | . . . 2 1 3 . . 1 Damage Taken 4983 | . 44 119 621 586 940 . . 2673 Core 1257 | . 12 44 130 93 113 . . 865 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 15 | . . . 15 . . . . . Core Remaining (%) 76 | 100 . 77 67 . . . 62 . Volleys Fired 151 | . 10 8 27 35 45 . . 26 Largest 4 | . 2 2 3 3 3 . . 4 Hottest 169 | . 70 70 100 146 114 . . 169 Shots Fired 398 | . 20 16 75 100 126 . . 61 Gun 313 | . 20 16 74 94 91 . . 18 Cannon 70 | . . . 1 . 33 . . 36 Launcher 4 | . . . . . . . . 4 Special 11 | . . . . 6 2 . . 3 Kinetic 288 | . 10 8 48 90 91 . . 41 Thermal 106 | . 10 8 27 10 35 . . 16 Explosive 4 | . . . . . . . . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 7 6 11 11 10 . . 8 Robot Miss Streak 7 | . 2 3 3 6 3 . . 7 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 253 | . 14 10 54 59 82 . . 34 Core Hits 138 | . 8 5 26 32 33 . . 34 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 4 | . . . 2 1 . . . 1 Burn 3 | . . . 2 . . . . 1 Destroy 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3836 | . 170 124 669 777 1194 . . 902 Guns 2542 | . 170 124 646 777 743 . . 82 Cannons 900 | . . . 15 . 451 . . 434 Explosions 378 | . . . . . . . . 378 Melee . | . . . . . . . . . Ramming 16 | . . . 8 . . . . 8 Kinetic 2412 | . 72 60 383 726 743 . . 428 Thermal 1030 | . 98 64 278 51 451 . . 88 Explosive 378 | . . . . . . . . 378 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 9 | . . . . . . . . 9 Projectiles 2 | . . . . . . . . 2 Explosions 7 | . . . . . . . . 7 Melee . | . . . . . . . . . Knockbacks 19 | . . . . . . . . 19 Impact . | . . . . . . . . . Kinetic 19 | . . . . . . . . 19 Secondary . | . . . . . . . . . Self-Inflicted Damage 91 | . . . . . . . . 91 Shots 3 | . . . . . . . . 3 Rammed 3 | . . . 1 . . . . 2 Targets Rammed 8 | . . . 1 . . . . 7 Kicked 5 | . . . . . . . . 5 Crushed . | . . . . . . . . . Highest Temperature 420 | . 72 . 24 200 420 . . 380 Average Temperature 103 | . 31 . 9 55 130 . . 139 Received Heat Transfer 1215 | . 24 . 264 189 351 . . 387 Effects 1 | . . . . . 1 . . . Shutdowns 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 2 . 1 . . . Heat Transferred 2664 | . 296 185 962 148 814 . . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 91 | 100 100 100 100 100 42 100 . 100 Level 1 8 | . . . . . 57 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 304 | . 50 60 146 109 304 102 . 99 Initial 102 | . . . . 51 32 102 . . Average 53 | . 15 10 34 36 201 42 . 32 Influence Increases 1655 | . 89 70 317 297 514 . . 368 Destroy 0b10 Robot/C 1020 | . 60 60 220 200 340 . . 140 Destroy 0b10 Robot/NC 45 | . 5 . 15 20 . . . 5 Destroy Leader 256 | . 10 10 62 54 90 . . 30 Trap Triggered on 0b10 10 | . . . . 10 . . . . Successful Hack 46 | . 14 . 5 7 20 . . . Disable Machine 45 | . . . . . 15 . . 30 Destroy Structure 23 | . . . . 6 4 . . 13 Lose Combat Pursuer 210 | . . . 15 . 45 . . 150 Influence Decreases 1572 | . 89 70 195 342 327 264 . 285 Entered New Map 278 | . . . . 71 45 162 . . Time Decay 1013 | . 89 70 175 221 222 102 . 134 Lost Part 281 | . . . 20 50 60 . . 151 Squads Dispatched 16 | . 1 . 2 1 4 . . 8 Investigation 4 | . . . 1 1 . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 1 . 1 . 1 . . 2 Assault . | . . . . . . . . . Garrison 6 | . . . . . 3 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Distress Signals 7 | . 2 . 1 2 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 8 7 16 16 22 . . 23 Peak Tracking Total 7 | . 4 4 4 4 5 . . 7 Tactical Retreats 9 | . . . 1 . 2 . . 6 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . 4 . 1 . . . . Triggered 1 | . . . . 1 . . . . Most Traps Carried 1 | . . 1 1 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Disabled 3 | . . . . . 1 . . 2 Max in Single Turn 1 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Accessed 24 | . 2 . 2 6 3 3 5 3 Terminals 15 | . 2 . 2 6 3 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 69 | . 4 . 3 12 7 26 13 4 Successful 50 | . 1 . 1 6 3 24 13 2 Failed 19 | . 3 . 2 6 4 2 . 2 Catastrophic 8 | . 2 . 1 2 1 1 . 1 Database Lockouts . | . . . . . . . . . Manual 25 | . 2 . . 12 6 . 2 3 Terminals 29 | . 4 . 3 12 7 2 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 48 | . 1 . 1 6 3 24 13 . Record 31 | . . . . 1 . 24 6 . Robot Analysis 7 | . 1 . . . . . 6 . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 2 | . . . . 1 1 . . . Terminal Index 1 | . . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . Reinforcement Status 2 | . . . . 2 . . . . Zone Layout 1 | . . . 1 . . . . . Proto ID Catalog 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . 2 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Fedlink 1 | . . . . . . . . 1 Scrapoids 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 2 5 1 1 . 2 Full Trace Events 2 | . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 7 | . 1 . . . . . 6 . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Turns Passed 6085 | 68 288 415 580 675 463 268 2770 558 Spaces Moved 2728 | 45 156 236 243 312 163 112 1154 307 Core 134 | 17 . . . . 4 . . 113 Treads 2508 | 28 156 236 243 312 159 112 1154 108 Legs 78 | . . . . . . . . 78 Wheels . | . . . . . . . . . Hover 8 | . . . . . . . . 8 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 240 50 Average Speed 195 | 118 160 160 160 160 182 240 240 139 Slowest Speed 550 | 160 160 160 160 160 550 240 240 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 5 33 63 29 34 31 19 77 9 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . 1 . . . . 2 . Spaces Dug 7 | . . . . 6 1 . . . Terrain Destroyed 18 | . . . . 6 1 . . 11 Melee . | . . . . . . . . . Projectile 7 | . . . . 6 1 . . . AOE 11 | . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total 3173 | 60 175 259 378 409 242 112 1155 383 Wait 159 | . 4 1 93 28 23 1 1 8 Move 2720 | 44 155 235 242 311 162 111 1153 307 Hop . | . . . . . . . . . Pick Up 56 | 10 5 6 7 14 4 . 1 9 Fast Attach . | . . . . . . . . . Attach 35 | 6 1 . 6 8 4 . . 10 Detach . | . . . . . . . . . Swap 9 | . . 1 1 5 2 . . . Drop 15 | . . 4 1 7 2 . . 1 Fire 151 | . 10 8 27 35 45 . . 26 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 5 | . . . . . . . . 5 Crush 1 | . . . 1 . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap 5 | . . 4 . 1 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 12) 357 | -10/Materials | Entered Mines 469 | -10/Mines | Found a hidden stash of uninstalled traps 552 | -10/Mines | Assembled infested the area 753 | -10/Mines | Discovered new exit (range 10) 772 | -10/Mines | Entered Materials 772 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1076 | -9/Materials | Build established: Tank 1332 | -9/Materials | Discovered new exit (range 14) 1352 | -9/Materials | Entered another Materials area 1352 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1944 | -8/Materials | Identified exit to Storage 2027 | -8/Materials | Entered Storage 2113 | -8/Storage | Garrison activated, responded to threat 2179 | -8/Storage | Identified exit to Factory 2238 | -8/Storage | Identified exit to Recycling 2413 | -8/Storage | Lost 4 parts (1p2n1w) 2469 | -8/Storage | Used back door to open Recycling access 2490 | -8/Storage | Entered Recycling 2627 | -8/Recycling | Scanned before Scraplab entrance 2693 | -8/Recycling | Discovered new exit (range 2) 2734 | -8/Recycling | Entered Scraplab 2758 | -8/Recycling | Entered Scraptown 3246 | -8/Scraptown | Discovered new exit (range 11) 3510 | -8/Scraptown | Visited Cave Peace 3546 | -8/Scraptown | Visited The Evicted 3615 | -8/Scraptown | Visited UFD Registry 3615 | -8/Scraptown | Registered with UFD as "Scrapdome" 3805 | -8/Scraptown | Visited Chapter 10 3891 | -8/Scraptown | Visited Curators Association 4021 | -8/Scraptown | Visited Junk Cannon Lab 4086 | -8/Scraptown | Visited Observation Area 4182 | -8/Scraptown | Visited Analyses Database 4237 | -8/Scraptown | Visited Botcube Research 4290 | -8/Scraptown | Visited Science Guys 4333 | -8/Scraptown | Visited Derelict Rescue Squad 4369 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4394 | -8/Scraptown | Found DCF Scrap (30 items) 5095 | -8/Scraptown | Discovered new exit (range 3) 5150 | -8/Scraptown | Found Scrap Suit 5343 | -8/Scraptown | Met Optimus 5343 | -8/Scraptown | Accepted into 0bPrime 5528 | -8/Scraptown | Entered Factory 5528 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 5644 | -6/Factory | Loaded intel: 8 recycling unit locations 5791 | -6/Factory | Garrison activated, responded to threat 5817 | -6/Factory | Build established: Gunner 5866 | -6/Factory | Core integrity fell below 50% 5885 | -6/Factory | Lost 12 parts (2p1n2u7w) 5978 | -6/Factory | Core integrity fell below 20% 6086 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06076_ Destabilizing: Short circuit. 06079_ Slug penetrates Wall. 06079_ Penetrated by Slug. 06082_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1T. 06083_ System Shield destroyed. 06083_ Slug penetrates Wall. 06083_ Slug penetrates Door. 06085_ Connecting with Recycling Unit... >>Force(Scrapoids) UFD!MEMBER UFD!ALLOCATE<34-3=31> UFD!ETA<21> UFD!SANITIZING UFD!... 06085_ ALERT: Suspicious activity at Recycling Unit F008. Dispatching Investigation squad. 06086_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????+ #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ????????????????????######## ###?????????????? | | ????????????????????? # ??????????????? | | ?????????????????????? ???????????????? | | ??????????????????????? #???????????????? | | ????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ??????????????????########## #???????????????? | | ??????????????????# # ################? | | ??????????????????# """" # t | | ??????????????????# """" @ ; | | ??????????????????# """" ""# h | | ??????????????????# """" ""# h | | ??????????????????# """" Y"# | | ??????????????????# """" ""## ######+##### | | ??????????????????? """" ""## ## #?? ? | | ??????????????????? ## ## """ #???????? | | ???????????????????########## ## """ #???????? | | ????????????????????????????# ## """ #???????? | | ????????????????????????????# ## !#???????? | | ????????????????????????????# ## #???????? | | ?????????????????############ ## #???????? | | ?????????????????# + #???????? | | ?????????????????# ## #???????? | | ?????????????????# ## """ #???????? | | ?????????????????# ## """"" #???????? | | ?????????????????# ## """"" #???????? | | ?????????????????# #### #### #???????? | | ????????? ??????# #??#+#??###########???????? | | ?????? = ????# #? ??????????????????????? | | ?????# ??# # ???????????????????????? | | ?????# ""# # ????????????????????????? | | ?????# + +?????????????????????????? | | ?????# # #?????????????????????????? | | ?????# ??# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed CompanionBiometalWarhead Manual? 0 Play Time 00:59:09 Cumulative 40.2 hours Start 2025.07.23 @ 12:22:08 End 2025.07.24 @ 20:53:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 19 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9349f546-828b-42fc-94b3-4e3dc3cf6c6c