Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.10 @ 11:22:52

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (378)     1890
Value Destroyed (17239)    17239
Prototype IDs (72)         1440
Alien Tech Used (1)        200
Bonus (6944)               6944
              TOTAL SCORE: 37213

 Bonus
-------
High Alert Combat Kills    515
Follower Combat Kills      120
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met MAIN.C                 5000
Friendly Fire              -291

 Cogmind 
---------
Core Integrity             762/1600
Matter                     52/300
Energy                     72/100
System Corruption          37%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
         Heavy Siege Treads
               Biometal Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY (13) -----
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
                   (None)

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
   Experimental Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Superbattery
       Enhanced Optical Array
   Experimental Terrain Scan Processor
       Advanced Salvage Targeting Computer
       Advanced Core Analyzer
       Improved Weapon Cycler
       Advanced Transmission Jammer
       Improved Utility Shielding
       Advanced Force Field
>               --- WEAPON -----------
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Railgun
>               --- INVENTORY --------
                Particle Reactor
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
     Long-range Terrain Scanner
      Precision Matter Filter
      Precision Matter Filter
                Weapon Cycler
       Advanced Transmission Jammer
   Experimental Utility Shielding
        Layered Medium Armor Plating
       Improved Powered Armor
       Advanced Focal Shield
       Advanced Thermal Shield
       Advanced Shield Generator
       Advanced Shield Generator
       Advanced Shield Generator
       Advanced Shield Generator
                Dynamic Insulation System
                System Restoration Module
     Long-range Tractor Beam
   Experimental Field Recycling Unit
       Enhanced Nova Cannon
                Railgun
                Railgun
                Railgun
                Railgun
                Railgun
       Improved Plasma Cutter
[Rating: 183]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
Utility                    High-capacity Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Makeshift System Shield
  Protection               Improved Utility Shielding
Weapon                     KE Penetrator
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            KE Penetrator
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   2   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Utility                  11   | .   .   .   .   .   2   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   1   1   2   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             638  | 8   2   9   .   3   35  7   22  67  6   13  35  7   10  .   10  63  15  11  6   19  40  32  25  105 88  
  Power                    24   | 1   .   .   .   1   5   .   .   1   .   .   4   .   .   .   .   2   .   .   2   .   .   .   1   1   6   
    Engine                 11   | 1   .   .   .   1   5   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   .   1   1   3   
  Propulsion               82   | 2   .   1   .   .   7   .   5   12  .   1   2   1   .   .   .   14  1   .   .   1   5   5   4   9   12  
    Treads                 78   | 2   .   1   .   .   7   .   5   12  .   1   2   1   .   .   .   14  1   .   .   1   5   5   4   9   8   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  362  | 2   1   3   .   .   11  6   6   31  6   12  12  5   6   .   7   32  9   11  4   13  24  23  17  69  52  
    Device                 259  | 1   .   2   .   .   3   3   1   16  4   8   7   3   4   .   4   24  8   10  3   12  16  18  14  56  42  
    Storage                17   | 1   1   1   .   .   1   .   2   2   .   .   .   .   .   .   .   2   .   .   1   .   1   2   .   .   3   
    Processor              18   | .   .   .   .   .   2   1   .   2   .   1   .   .   .   .   .   1   .   1   .   .   3   .   1   1   5   
    Hackware               10   | .   .   .   .   .   2   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   3   .   
    Protection             58   | .   .   .   .   .   3   2   2   10  2   3   4   2   2   .   3   4   1   .   .   1   4   2   2   9   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   170  | 3   1   5   .   2   12  1   11  23  .   .   17  1   4   .   3   15  5   .   .   5   11  4   3   26  18  
    Energy Gun             28   | 3   .   3   .   1   6   .   2   2   .   .   2   .   2   .   .   5   2   .   .   .   .   .   .   .   .   
    Energy Cannon          21   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   9   7   
    Ballistic Gun          90   | .   1   .   .   .   4   1   6   15  .   .   7   1   2   .   2   7   1   .   .   4   8   1   2   17  11  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   2   .   1   2   .   1   1   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   .   .   .   .   .   5   .   .   5   .   .   .   1   3   2   .   .   .   2   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   1   .   .   3   .   1   3   .   .   3   .   1   .   .   2   .   .   4   .   1   2   .   2   7   
Parts Lost                 57   | .   .   1   .   1   2   .   .   1   .   .   1   .   .   .   2   1   2   .   .   1   3   .   .   1   41  
  Power                    7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Propulsion               7    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   
  Utility                  25   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   .   1   20  
  Weapon                   18   | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   1   .   .   .   11  
  Highest Loss Streak      21   | .   .   1   .   1   1   .   .   1   .   .   1   .   .   .   2   1   2   .   .   1   2   .   .   1   21  
Average Slot Usage (%)     94   | .   100 99  100 99  98  100 99  99  100 99  99  100 99  100 99  96  93  94  93  93  94  99  95  91  76  
  Engine                   3    | .   14  14  14  13  8   9   9   7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   4   5   5   5   5   5   4   6   8   5   
  Treads                   23   | .   28  28  28  28  27  27  26  29  30  30  26  26  26  26  26  26  23  23  23  23  21  28  24  15  10  
  Device                   11   | .   14  13  14  14  3   7   4   5   6   5   11  12  12  13  12  11  10  11  10  13  8   10  10  15  14  
  Storage                  15   | .   14  14  14  14  17  18  18  15  15  15  13  13  13  13  13  16  17  17  17  17  18  19  17  16  13  
  Processor                11   | .   .   .   .   .   8   9   9   12  15  15  13  13  13  13  13  11  11  11  11  11  15  14  14  15  15  
  Protection               3    | .   .   .   .   .   1   1   4   3   .   1   3   7   6   6   6   4   5   5   5   2   3   .   4   4   2   
  Energy Gun               2    | .   22  13  14  12  15  9   5   .   .   .   .   .   1   .   .   3   2   .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   5   14  14  14  11  18  19  17  23  23  15  19  18  20  19  11  12  17  17  16  20  15  14  14  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             203  | 14  26  28  26  26  55  56  58  91  86  93  97  99  100 93  99  150 136 135 141 135 157 167 182 203 203 
  Greatest Support         240  | 40  40  40  40  40  62  62  62  88  88  88  96  96  96  96  96  144 149 149 149 149 154 162 192 230 240 
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   1   1   .   1   1   1   1   .   1   1   .   .   .   .   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 34   | 6   10  10  10  10  16  16  16  20  20  20  20  20  20  20  20  34  28  28  28  28  34  34  34  34  34  
  Average Capacity         24   | 5   9   9   10  10  15  16  16  18  20  20  20  20  20  20  20  25  28  28  28  28  31  34  34  34  30  
  Most Carried             34   | 4   7   10  10  10  16  16  16  20  20  20  20  20  20  20  20  29  28  28  28  28  34  34  34  34  34  
  Average Carried          22   | 1   5   8   9   9   11  15  15  17  20  19  19  19  19  20  19  24  27  27  27  26  28  33  33  33  25  
  Final Capacity           34   | 6   10  10  10  10  16  16  16  20  20  20  20  20  20  20  20  28  28  28  28  28  34  34  34  34  4   
  Final Carried            34   | 2   7   9   10  9   16  16  16  20  20  20  20  20  20  20  18  28  28  27  28  26  34  34  34  32  .   

 Class Distribution 
--------------------
 35% | Hauler-Skirmisher
 13% | Scavenger-Skirmisher
 10% | Mutant
  8% | Hauler-Mutant
  6% | Hauler-Assassin
  5% | Skirmisher
  5% | Hauler-Tank
  3% | Hacker-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
    Hacker-Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
      Hauler-Assassin | -7/Factory
    Hauler-Skirmisher | -7/Lower Caves
    Hauler-Skirmisher | -7/Lower Caves
      Hauler-Assassin | -6/Factory
    Hauler-Skirmisher | -6/Lower Caves
    Hauler-Skirmisher | -6/Lower Caves
    Hauler-Skirmisher | -6/Data Miner
    Hauler-Skirmisher | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
    Hauler-Skirmisher | -5/Upper Caves
    Hauler-Skirmisher | -5/Upper Caves
    Hauler-Skirmisher | -5/Zhirov
    Hauler-Skirmisher | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
   Scavenger-Assassin | -3/Research
     Scavenger-Mutant | -2/Research
    Hauler-Skirmisher | -1/Access
    Hauler-Skirmisher | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Matter Collected           14519 | 224  76   198  .    82   453  143  466  1288 274  305  310  466  124  .    539  1241 485  307  .    365  1224 526  602  2763 2058 
  Remotely                 5698  | .    .    .    .    .    .    .    .    409  236  85   118  112  .    .    24   493  160  89   .    43   529  120  276  1921 1083 
Salvage Created            21631 | 209  191  447  .    193  1182 150  717  1841 328  321  545  195  181  .    748  1916 867  438  .    310  1766 720  834  4725 2807 
  Parts                    1255  | 13   14   30   .    15   70   9    39   106  18   15   29   13   3    .    20   99   44   23   .    18   117  30   48   293  189  
Haulers Intercepted        22    | .    2    .    .    .    3    .    4    5    .    .    1    .    .    .    .    3    .    .    .    .    1    1    1    1    .    
Recyclers Shooed           9     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    .    
Parts Field Recycled       47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    38   
  Retrieved Matter         837   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    350  .    .    487  
Parts Self-Destructed      130   | .    .    .    .    .    .    .    .    .    18   12   .    13   1    .    19   .    27   23   .    17   .    .    .    .    .    
  Prevented                21    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    17   1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Combat Hostiles Destroyed  288  | .   3   13  .   6   17  3   5   29  8   5   14  8   2   .   12  20  12  9   .   10  20  3   11  51  27  
  Guns                     256  | .   3   4   .   4   14  3   5   29  8   5   7   8   2   .   12  19  12  9   .   6   20  3   11  48  24  
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  AOE                      25   | .   .   9   .   2   3   .   .   .   .   .   7   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Classes Destroyed          20   | 2   3   3   .   .   1   1   1   3   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Worker                   10   | .   .   1   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   
  Builder                  13   | .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   4   .   
  Tunneler                 7    | 5   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   .   .   3   .   4   5   .   .   1   .   .   .   .   3   .   .   .   .   1   1   1   1   .   
  Recycler                 17   | 1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   4   4   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  18   | .   2   .   .   .   3   .   2   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   5   1   
  Swarmer                  88   | .   3   3   .   3   4   .   .   6   4   .   8   8   .   .   9   .   .   5   .   8   4   .   5   15  3   
  Grunt                    86   | .   .   10  .   3   10  1   1   15  3   2   4   .   2   .   .   7   10  2   .   .   6   2   .   8   .   
  Brawler                  6    | .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Sentry                   27   | .   .   .   .   .   3   1   4   1   .   .   1   .   .   .   1   4   .   1   .   1   4   1   1   3   1   
  Hunter                   18   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   2   .   .   .   2   .   2   8   .   
  Programmer               47   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   7   .   .   .   1   3   .   3   16  14  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Packrat                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 6   5   11  .   3   8   1   6   8   4   3   4   4   2   .   9   7   6   4   .   4   8   5   5   7   6   
  Combat Bots Only         10   | .   3   10  .   3   6   1   2   8   4   3   4   4   2   .   9   7   6   4   .   4   7   2   4   6   6   
Max Kills in Single Turn   4    | 1   1   4   .   2   4   1   2   2   2   1   4   2   1   .   2   1   2   2   .   2   2   2   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   1   1   .   1   1   .   .   1   .   .   1   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   3   .   2   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   Low   Low   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Res   Acc   Com   
Damage Taken               20790 | .     66    231   .     82    468   132   80    1501  217   106   393   195   154   .     547   890   788   176   .     372   989   147   299   1922  11035 
  Core                     1335  | .     15    33    .     .     42    20    21    116   12    38    .     .     .     .     21    30    52    12    .     18    27    .     40    64    774   
  Absorbed by Shields      3190  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    48    204   1608  1312  
  Reduced by Siege Mode    1837  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     38    .     .     203   1587  
Core Remaining (%)         91    | 100   .     .     .     80    .     .     84    .     .     76    .     .     .     .     97    .     .     .     .     88    97    100   97    .     .     
Volleys Fired              827   | 14    13    23    .     7     40    8     28    79    13    15    17    15    8     .     19    62    30    20    .     15    43    22    28    160   148   
  Largest                  4     | 2     2     2     .     2     3     3     3     3     3     3     3     3     3     .     3     3     3     3     .     3     4     4     4     4     4     
  Hottest                  197   | 90    90    70    .     70    136   109   112   125   81    81    92    81    138   .     81    145   133   101   .     101   127   194   194   197   197   
Shots Fired                2433  | 28    26    46    .     14    110   24    82    217   39    41    40    35    24    .     57    179   88    60    .     43    169   60    91    511   449   
  Gun                      2315  | 28    26    42    .     11    107   24    81    217   39    41    36    35    24    .     57    179   88    60    .     41    168   53    84    457   417   
  Cannon                   101   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     7     54    32    
  Launcher                 17    | .     .     4     .     3     3     .     1     .     .     .     4     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2037  | .     1     23    .     7     35    16    63    193   39    41    36    35    12    .     57    134   65    60    .     41    168   53    84    457   417   
  Thermal                  202   | 14    12    7     .     4     37    8     18    1     .     .     .     .     .     .     .     .     .     .     .     .     1     7     7     54    32    
  Explosive                17    | .     .     4     .     3     3     .     1     .     .     .     4     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Electromagnetic          177   | 14    13    12    .     .     35    .     .     23    .     .     .     .     12    .     .     45    23    .     .     .     .     .     .     .     .     
  Robot Hit Streak         58    | 8     21    13    .     5     30    14    17    49    16    26    39    13    12    .     58    43    30    24    .     27    45    38    14    42    39    
  Robot Miss Streak        6     | 1     2     1     .     1     4     1     2     2     3     2     5     5     2     .     6     3     1     1     .     3     3     1     1     4     2     
  Penetration Max          2     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     2     2     1     .     .     1     1     1     1     1     
  Secondary Targets        55    | .     .     1     .     .     2     1     1     8     1     .     1     2     1     .     6     .     2     3     .     1     5     1     1     10    8     
    Max Gunslinging Chain  1     | .     .     1     .     .     1     1     1     1     1     .     1     1     1     .     1     .     1     1     .     1     1     1     1     1     1     
Shots Hit Robots           1877  | 21    22    37    .     9     78    19    57    167   36    33    33    23    20    .     53    152   76    50    .     27    134   45    57    355   373   
  Core Hits                1037  | 6     9     23    .     10    52    8     23    87    33    30    43    22    14    .     54    110   32    27    .     18    58    15    32    188   143   
  Critical Hits            141   | .     .     .     .     .     1     1     2     1     1     .     .     .     .     .     .     21    23    10    .     4     9     4     7     41    16    
  Critical Kills           48    | .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     6     8     4     .     2     5     1     2     14    4     
  Critical Parts Destroyed 82    | .     .     .     .     .     .     1     2     .     1     .     .     .     .     .     .     14    15    6     .     2     4     2     4     24    7     
Melee Attacks              61    | .     .     .     .     .     .     .     6     27    .     .     13    .     .     .     1     7     1     .     .     .     2     4     .     .     .     
  Impact                   7     | .     .     .     .     .     .     .     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 54    | .     .     .     .     .     .     .     .     26    .     .     13    .     .     .     1     7     1     .     .     .     2     4     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           43758 | 295   331   1043  .     318   1624  311   1090  2896  641   841   1480  408   423   .     1065  3200  1068  708   .     720   3255  1097  1620  9394  9930  
  Guns                     39844 | 260   293   449   .     98    1308  311   1084  2811  641   841   566   408   423   .     1065  2993  1068  708   .     465   3255  1097  1584  8911  9205  
  Cannons                  947   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    273   638   
  Explosions               2490  | 35    38    594   .     220   316   .     .     75    .     .     678   .     .     .     .     207   .     .     .     255   .     .     .     72    .     
  Melee                    236   | .     .     .     .     .     .     .     .     .     .     .     236   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  241   | .     .     .     .     .     .     .     6     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     138   87    
  Kinetic                  35574 | .     12    222   .     48    322   171   730   2396  641   841   566   408   230   .     1065  2201  496   708   .     465   3255  1097  1584  8911  9205  
  Thermal                  2791  | 174   175   74    .     50    488   140   354   110   .     .     .     .     .     .     .     207   .     .     .     .     .     .     36    345   638   
  Explosive                2063  | .     .     594   .     220   316   .     .     .     .     .     678   .     .     .     .     .     .     .     .     255   .     .     .     .     .     
  Electromagnetic          2853  | 121   144   153   .     .     498   .     .     380   .     .     .     .     193   .     .     792   572   .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 236   | .     .     .     .     .     .     .     .     .     .     .     236   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     5     37    
  Average Corruption       9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     2     17    
  Corruption Purged        14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     7     5     
  Effects                  152   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     20    129   
    Message Errors         9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     8     
    Matter Fused           17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     11    
    Heat Flow Errors       8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     6     
    Energy Discharges      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     7     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Data Loss (minor)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
    Misfires               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     
    Misdirections          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
    Targeting Errors       68    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     4     62    
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            186   | .     .     17    .     28    .     .     .     .     .     .     100   .     .     .     .     .     .     .     .     .     .     .     .     25    16    
  Projectiles              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Explosions               45    | .     .     17    .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    137   | .     .     .     .     .     .     .     .     .     .     .     100   .     .     .     .     .     .     .     .     .     .     .     .     25    12    
Knockbacks                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Self-Inflicted Damage      360   | .     .     .     .     39    38    .     .     93    .     .     127   .     .     .     .     63    .     .     .     .     .     .     .     .     .     
  Shots                    9     | .     .     .     .     1     2     .     .     2     .     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Rammed                   15    | .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     5     
Targets Rammed             16    | .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     5     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        518   | 112   154   78    .     18    320   179   168   407   260   110   94    40    396   .     40    361   414   72    .     .     37    32    18    293   518   
  Average Temperature      74    | 41    63    25    .     8     95    59    51    135   108   50    39    19    172   .     12    84    153   25    .     .     4     19    7     40    87    
  Received Heat Transfer   2572  | .     .     135   .     33    234   81    27    252   90    38    51    .     48    .     45    189   195   45    .     36    84    24    .     93    872   
  Effects                  24    | .     .     .     .     .     3     .     .     5     .     .     .     .     .     .     .     3     2     .     .     .     .     .     .     .     11    
    Shutdowns              1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           4     | .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Interference           13    | .     .     .     .     .     2     .     .     2     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     6     
    Matter Decay           3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     4     .     2     12    8     
  Total Turns              553   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     9     38    .     22    193   272   
  Longest Duration         75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     6     16    .     11    30    75    
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     4     1     .     .     .     .     .     .     .     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Heat Transferred         4648  | 457   407   222   .     148   1221  259   629   130   .     .     .     .     .     .     .     200   .     .     .     .     .     .     37    309   629   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | 1     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Peak Influence             642  | 30  180 343 .   136 461 219 262 529 .   .   276 .   .   .   .   413 .   .   .   .   539 306 366 642 458 
  Initial                  213  | .   16  6   .   .   44  74  91  82  .   .   .   .   .   .   .   23  .   .   .   .   170 213 81  54  114 
  Average                  224  | 12  79  83  .   116 269 135 149 263 .   .   141 .   .   .   .   209 .   .   .   .   289 212 129 343 180 
Maximum Alert Level        2    | .   .   1   .   .   2   1   1   2   .   .   1   .   .   .   .   2   .   .   .   .   2   1   1   2   2   
  Low Security (%)         48   | 100 100 97  .   100 18  84  81  39  .   .   67  .   .   .   .   41  .   .   .   .   45  36  79  11  65  
  Level 1                  38   | .   .   2   .   .   61  15  18  46  .   .   32  .   .   .   .   58  .   .   .   .   23  63  20  59  26  
  Level 2                  12   | .   .   .   .   .   19  .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   29  7   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          42   | .   .   2   .   .   .   .   3   8   .   .   1   .   .   .   .   7   .   .   .   .   3   .   3   9   6   
  Investigation            6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Extermination            19   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   7   5   
  Reinforcement            10   | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   3   .   .   .   .   1   .   2   1   .   
  Assault                  3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Distress Signals           9    | .   1   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  22  
  Distress Signals         43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  22  
Times Spotted              386  | .   8   21  .   4   28  5   10  40  8   5   14  11  3   .   12  28  15  12  .   14  23  3   12  64  46  
  Peak Tracking Total      9    | .   4   4   .   3   4   3   4   9   4   3   4   4   3   .   5   4   7   5   .   4   7   2   4   6   8   
  Tactical Retreats        29   | .   .   2   .   .   .   2   .   2   .   .   .   2   1   .   .   .   4   3   .   3   1   .   2   2   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Traps Triggered            11   | .   1   1   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Machines Disabled          21   | .   .   1   .   .   3   .   1   1   .   1   2   .   .   .   .   1   .   1   .   .   2   .   .   2   6   
  Max in Single Turn       2    | .   .   .   .   .   1   .   1   1   .   1   2   .   .   .   .   1   .   1   .   .   2   .   .   1   2   
  Garrison Access          14   | .   .   .   .   .   .   .   1   3   .   .   3   .   .   .   .   1   .   .   .   .   1   1   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Machines Accessed          79   | .   5   2   1   .   6   .   6   11  .   .   7   2   1   2   .   8   1   .   4   .   4   3   2   10  4   
  Terminals                46   | .   5   .   .   .   5   .   4   7   .   .   3   .   .   .   .   7   .   .   .   .   2   1   2   6   4   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   1   .   1   3   .   .   3   .   .   .   .   1   .   .   .   .   1   1   .   4   .   
Total Hacks                209  | .   18  2   1   .   20  .   17  28  .   .   22  3   1   19  .   16  1   .   17  .   8   7   6   16  7   
  Successful               149  | .   10  2   1   .   13  .   12  16  .   .   19  3   1   19  .   7   1   .   17  .   5   5   4   9   5   
  Failed                   59   | .   8   .   .   .   6   .   5   12  .   .   3   .   .   .   .   9   .   .   .   .   3   2   2   7   2   
    Catastrophic           11   | .   1   .   .   .   .   .   .   4   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   98   | .   16  .   1   .   18  .   11  9   .   .   14  .   .   .   .   12  .   .   .   .   2   2   3   6   4   
  Terminals                132  | .   18  .   .   .   19  .   14  17  .   .   16  .   .   .   .   15  .   .   .   .   4   4   6   12  7   
  Fabricators              16   | .   .   .   .   .   .   .   .   8   .   .   3   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   1   .   1   3   .   .   3   .   .   .   .   1   .   .   .   .   1   1   .   4   .   
Terminal Hacks             92   | .   7   2   1   .   10  .   6   2   .   .   10  3   1   19  .   3   1   .   17  .   1   1   3   2   3   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   1   .   .   5   .   .   .   .   .   2   
  Part Schematic           18   | .   1   .   .   .   1   .   .   .   .   .   3   .   .   8   .   1   .   .   4   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                6    | .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Level Access Points      3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     6    | .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Terminal Index           6    | .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             6    | .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   2   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      15   | .   .   .   .   .   1   .   1   3   .   .   3   .   .   .   .   1   .   .   .   .   1   1   .   4   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              14   | .   .   .   .   .   .   .   1   3   .   .   3   .   .   .   .   1   .   .   .   .   1   1   .   4   .   
Unauthorized Hacks         29   | .   3   .   .   .   2   .   3   6   .   .   4   .   .   .   .   3   .   .   .   .   1   1   1   3   2   
  Terminals                26   | .   3   .   .   .   2   .   3   4   .   .   3   .   .   .   .   3   .   .   .   .   1   1   1   3   2   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
    Botnet                 17   | .   2   .   .   .   2   .   2   2   .   .   1   .   .   .   .   2   .   .   .   .   1   1   1   1   2   
    Operators              3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   5   .   .   .   6   .   4   7   .   .   3   .   .   .   .   7   .   .   .   .   3   2   2   6   3   
  Full Trace Events        6    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   1   .   .   .   1   .   .   .   .   .   3   .   .   8   .   1   .   .   4   .   .   .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
    Matter                 971  | .   .   .   .   .   .   .   .   306 .   .   168 .   .   .   .   .   .   .   .   .   285 212 .   .   .   
    Time                   390  | .   .   .   .   .   .   .   .   101 .   .   84  .   .   .   .   .   .   .   .   .   152 53  .   .   .   
  Total Part Build Rating  28   | .   .   .   .   .   .   .   .   3   .   .   8   .   .   .   .   .   .   .   .   .   5   12  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     19   | .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   3   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Total Allies               11   | .   .   3   .   .   .   .   .   1   .   3   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   
  Largest Group            3    | .   .   2   1   1   .   .   .   1   .   3   1   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      94   | .   .   45  31  31  .   .   .   26  .   60  20  .   .   .   94  10  .   .   .   .   .   .   .   44  .   
  Highest-Rated Ally       94   | .   .   31  31  31  .   .   .   26  .   20  20  .   .   .   94  10  .   .   .   .   .   .   .   44  .   
Total Orders               22   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   15  4   2   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  GUARD                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   1   .   
  RETURN                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   
Ally Attacks               42   | .   .   18  .   5   .   .   .   .   .   4   2   .   .   .   13  .   .   .   .   .   .   .   .   .   .   
  Total Damage             829  | .   .   228 .   42  .   .   .   .   .   117 .   .   .   .   442 .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com 
Robot Analysis Total       6    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   .   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  3   1   .   
  Drone Recoveries         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  2   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Turns Passed               20729 | 107  483  1007 390  331  784  257  652  1986 330  890  890  630  646  118  589  1357 491  480  216  395  970  629  541  3425 2135 
Spaces Moved               10980 | 39   273  571  243  192  355  139  309  983  178  505  458  364  366  74   315  640  235  259  126  202  468  318  243  1750 1375 
  Core                     513   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    502  
  Treads                   10467 | 28   273  571  243  192  355  139  309  983  178  505  458  364  366  74   315  640  235  259  126  202  468  318  243  1750 873  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  155  155  155  156  160  160  160  160  160  160  160  160  160  160  160  160  160  157  158  148  50   
  Average Speed            153   | 128  160  160  160  160  159  155  155  158  160  162  163  161  160  160  167  161  160  160  160  160  161  158  159  154  112  
  Slowest Speed            185   | 160  160  160  160  160  180  155  180  180  160  180  180  180  180  160  180  180  160  160  160  160  180  179  178  178  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       46    | 4    56   98   68   55   39   43   31   40   45   77   18   69   68   73   67   16   49   63   57   50   14   16   14   48   37   
  Regions Visited          25
    Branch Regions         14
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    .    .    1    1    .    1    1    .    1    1    .    .    .    .    1    .    1    .    1    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    .    1    1    .    .    .    .    .    1    .    .    1    1    1    1    .    1    .    1    .    .    1    1    1    .    
Scrap Searched             23    | .    .    1    .    .    .    .    .    .    1    4    .    7    4    .    2    .    1    1    .    2    .    .    .    .    .    
Spaces Dug                 118   | .    .    .    .    .    6    .    6    27   .    .    11   .    .    .    1    7    1    .    .    .    3    12   6    31   7    
Terrain Destroyed          496   | 7    3    32   .    20   13   .    14   27   .    .    94   .    .    .    1    28   1    .    .    9    61   16   9    74   87   
  Melee                    59    | .    .    .    .    .    .    .    6    27   .    .    11   .    .    .    1    7    1    .    .    .    2    4    .    .    .    
  Projectile               114   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    14   12   9    52   25   
  AOE                      323   | 7    3    32   .    20   13   .    8    .    .    .    82   .    .    .    .    20   .    .    .    9    45   .    .    22   62   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Acc  Com  
Total                      13308 | 65   293  617  244  201  482  160  422  1244 196  544  550  387  408  74   345  854  287  290  141  246  593  391  335  2209 1730 
  Wait                     372   | .    .    1    1    .    20   6    30   33   .    .    1    .    17   1    .    18   .    .    .    9    12   4    21   117  81   
  Move                     10955 | 38   272  570  242  191  354  137  308  983  177  504  457  363  365  73   314  639  234  258  125  201  467  317  242  1749 1375 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  187   | 5    5    10   1    .    18   1    8    23   .    1    10   1    2    .    .    29   4    .    2    .    17   6    7    24   13   
  Fast Attach              99    | 4    .    2    .    .    12   1    4    10   .    3    7    .    4    .    .    10   .    .    5    .    6    3    3    7    18   
  Attach                   121   | 3    .    2    .    1    6    .    4    11   .    .    6    1    .    .    3    11   3    1    1    2    8    5    3    19   31   
  Detach                   39    | .    .    .    .    .    2    .    3    2    .    .    2    .    .    .    1    6    .    1    2    .    2    .    3    9    6    
  Swap                     419   | 1    2    5    .    2    17   6    14   46   6    10   22   6    6    .    7    42   12   10   1    17   26   24   19   79   39   
  Drop                     205   | .    1    4    .    .    13   1    16   29   .    4    15   1    6    .    .    30   3    .    5    2    10   6    9    37   13   
  Fire                     827   | 14   13   23   .    7    40   8    28   79   13   15   17   15   8    .    19   62   30   20   .    15   43   22   28   160  148  
  Melee                    61    | .    .    .    .    .    .    .    6    27   .    .    13   .    .    .    1    7    1    .    .    .    2    4    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    15    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    5    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-3/Research (discovered 3 exits: *Res / Tes x2)
-2/Research (discovered 4 exits: *Acc x2 / Qua x2)
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    10 | -11/Scrapyard      | Discovered new exit (range 16)
   108 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   356 | -10/Materials      | Discovered new exit (range 14)
   481 | -10/Materials      | Identified exit to Mines
   591 | -10/Materials      | Entered Mines
   610 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   836 | -10/Mines          | Discovered new exit (range 5)
   923 | -10/Mines          | Met a Derelict testing a Signal Generator
  1003 | -10/Mines          | Destroyed 10 combat bots
  1024 | -10/Mines          | Found the Drone Emporium
  1032 | -10/Mines          | Found Prototype Device
  1076 | -10/Mines          | Discovered new exit (range 14)
  1104 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1112 | -10/Mines          | Identified Decoy Drone Bay
  1389 | -10/Mines          | Learned 4 Materials zone layouts
  1591 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1591 | -10/Mines          | Discovered new exit (range 5)
  1598 | -10/Mines          | Entered Exiles
  1598 | -10/Exiles         | Accompanied by 1 ally
  1637 | -10/Exiles         | Met 8R-AWN
  1666 | -10/Exiles         | Met EX-HEX
  1709 | -10/Exiles         | Met EX-BIN
  1726 | -10/Exiles         | Aligned with FarCom system
  1728 | -10/Exiles         | Given EX-Vault access code
  1765 | -10/Exiles         | Opened EX-Vault
  1779 | -10/Exiles         | Found Superbattery
  1812 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1856 | -10/Exiles         | Met EX-DEC
  1968 | -10/Exiles         | Discovered new exit (range 14)
  1988 | -10/Exiles         | Left Exiles lab with Superbattery
  1988 | -10/Exiles         | Entered Mines
  1988 | -9/Mines           | Accompanied by 1 ally
  2180 | -9/Mines           | Identified exit to Materials
  2283 | -9/Mines           | Build established: Skirmisher
  2319 | -9/Mines           | Entered Materials
  2319 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2320 | -8/Materials       | Identified exit to Factory
  2616 | -8/Materials       | Discovered exit to Factory (range 13)
  2621 | -8/Materials       | Build established: Scavenger-Skirmisher
  2908 | -8/Materials       | Central database locked down
  3101 | -8/Materials       | Identified exit to Garrison
  3103 | -8/Materials       | Entered Garrison
  3162 | -8/Garrison        | Triggered checkpoint
  3332 | -8/Garrison        | Discovered new exit (range 8)
  3351 | -8/Garrison        | Installed Relay Interface Framework
  3357 | -8/Garrison        | Identified exit to Materials
  3360 | -8/Garrison        | Entered Materials
  3567 | -8/Materials       | Repaired Adv. Treads
  3678 | -8/Materials       | Garrison activated, responded to threat
  3898 | -8/Materials       | Discovered exit to Factory (range 20)
  3948 | -8/Materials       | Garrison activated, responded to threat
  4012 | -8/Materials       | Entered Factory
  4012 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4350 | -7/Factory         | Fabricated Hcp. Storage Unit?
  4415 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
  4442 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
  4565 | -7/Factory         | Destroyed 7 combat bots
  4868 | -7/Factory         | Identified exit to Factory
  4876 | -7/Factory         | Garrison activated, responded to threat
  4940 | -7/Factory         | Destroyed 8 combat bots
  5645 | -7/Factory         | Build established: Hauler-Assassin
  5758 | -7/Factory         | Identified exit to Storage
  5758 | -7/Factory         | Identified exit to Lower Caves
  5998 | -7/Factory         | Entered Lower Caves
  6035 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6091 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6250 | -7/Lower Caves     | Discovered new exit (range 14)
  6256 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  6264 | -7/Lower Caves     | Spotted B-75 Beast
  6328 | -7/Lower Caves     | Entered another Lower Caves area
  6349 | -7/Lower Caves     | Discovered exit to Factory (range 15)
  6360 | -7/Lower Caves     | Learned Factory garrison access intel
  6641 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  6815 | -7/Lower Caves     | Discovered new exit (range 15)
  6845 | -7/Lower Caves     | Identified exit to Zion
  7014 | -7/Lower Caves     | Spotted B-75 Beast
  7044 | -7/Lower Caves     | Destroyed B-75 Beast
  7218 | -7/Lower Caves     | Entered Factory
  7218 | -6/Factory         | Accompanied by 1 ally
  7218 | -6/Factory         | Evolved 2 slots: Utility x2
  7219 | -6/Factory         | Loaded intel: 4 garrison access locations
  7328 | -6/Factory         | Identified exit to Lower Caves
  7328 | -6/Factory         | Identified exit to Extension
  7720 | -6/Factory         | Fabricated Dynamic Insulation System?
  8108 | -6/Factory         | Entered Lower Caves
  8132 | -6/Lower Caves     | Learned Factory terminal intel
  8152 | -6/Lower Caves     | Learned Research emergency access door positions
  8152 | -6/Lower Caves     | Learned Extension terminal intel
  8509 | -6/Lower Caves     | Learned Factory emergency access door positions
  8703 | -6/Lower Caves     | Discovered new exit (range 12)
  8738 | -6/Lower Caves     | Entered another Lower Caves area
  8772 | -6/Lower Caves     | Spotted B-75 Beast
  8802 | -6/Lower Caves     | Discovered new exit (range 8)
  9062 | -6/Lower Caves     | Discovered new exit (range 23)
  9271 | -6/Lower Caves     | Learned Factory trap positions
  9297 | -6/Lower Caves     | Found Prototype Device
  9297 | -6/Lower Caves     | Identified Heart of Steel
  9384 | -6/Lower Caves     | Entered Data Miner
  9384 | -6/Data Miner      | Discovered new exit (range 6)
  9405 | -6/Data Miner      | Met Data Miner
  9467 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9502 | -6/Data Miner      | Entered Proximity Caves
  9562 | -5/Proximity Caves | Spotted B-75 Beast
  9564 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9584 | -5/Proximity Caves | Destroyed B-75 Beast
  9797 | -5/Proximity Caves | Learned location of 1 exit from Factory
  9802 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9922 | -5/Proximity Caves | Destroyed 9 combat bots
  9975 | -5/Proximity Caves | Discovered new exit (range 18)
 10091 | -5/Proximity Caves | Entered Factory
 10091 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10092 | -5/Factory         | Identified exit to Factory
 10093 | -5/Factory         | Loaded intel: 93 trap records
 10095 | -5/Factory         | Loaded intel: 20 terminal locations
 10427 | -5/Factory         | Destroyed 7 combat bots
 10708 | -5/Factory         | Build established: Scavenger-Skirmisher
 11017 | -5/Factory         | Identified exit to Upper Caves
 11448 | -5/Factory         | Entered Upper Caves
 11875 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11923 | -5/Upper Caves     | Discovered new exit (range 10)
 11939 | -5/Upper Caves     | Entered another Upper Caves area
 11939 | -5/Upper Caves     | Discovered exit to Factory (range 13)
 12232 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12338 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 12395 | -5/Upper Caves     | Discovered new exit (range 14)
 12417 | -5/Upper Caves     | Identified exit to Zhirov
 12419 | -5/Upper Caves     | Entered Zhirov
 12419 | -5/Zhirov          | Discovered new exit (range 3)
 12448 | -5/Zhirov          | Met Zhirov
 12484 | -5/Zhirov          | Found Alien Artifact
 12484 | -5/Zhirov          | Identified Integrated Dissipator
 12484 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12582 | -5/Zhirov          | Learned location of Quarantine (-2)
 12582 | -5/Zhirov          | Learned location of Testing (-3)
 12582 | -5/Zhirov          | Learned location of Command (-1)
 12592 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12635 | -5/Zhirov          | Entered Proximity Caves
 12684 | -4/Proximity Caves | Build established: Hauler-Skirmisher
 12980 | -4/Proximity Caves | Discovered exit to Factory (range 23)
 12987 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13030 | -4/Proximity Caves | Entered Factory
 13030 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 13291 | -4/Factory         | Fabricated Exp. Terrain Scan Processor?
 13359 | -4/Factory         | Identified exit to Research
 13566 | -4/Factory         | Destroyed 7 combat bots
 13624 | -4/Factory         | Found Prototype Processor
 13624 | -4/Factory         | Identified Exp. Signal Interpreter
 13635 | -4/Factory         | Discovered new exit (range 12)
 13834 | -4/Factory         | Build established: Scavenger-Skirmisher
 14000 | -4/Factory         | Entered Research
 14000 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14121 | -3/Research        | Discovered new exit (range 23)
 14252 | -3/Research        | Identified exit to Testing
 14451 | -3/Research        | Fabricated Adv. Shield Generator (x2)
 14629 | -3/Research        | Entered another Research area
 14629 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 14843 | -2/Research        | Found Imp. Powered Armor
 14995 | -2/Research        | Discovered new exit (range 19)
 14995 | -2/Research        | Discovered new exit (range 20)
 15105 | -2/Research        | Identified exit to Quarantine
 15170 | -2/Research        | Entered Access
 15170 | -1/Access          | Evolved 2 slots: Utility x2
 15282 | -1/Access          | Build established: Hauler-Skirmisher
 15298 | -1/Access          | Energy Cycler disabled
 16383 | -1/Access          | Build established: Hauler-Mutant
 16920 | -1/Access          | First assault squad dispatched
 16935 | -1/Access          | Incoming assault squad redirected
 17110 | -1/Access          | Spotted B-99 Colossus
 17111 | -1/Access          | Spotted B-99 Colossus
 17743 | -1/Access          | Build established: Hauler-Skirmisher
 18217 | -1/Access          | Discovered new exit (range 21)
 18595 | -1/Access          | Entered Command
 19111 | -1/Command         | Phase Generator disabled
 19593 | -1/Command         | Spotted Striker
 19816 | -1/Command         | Spotted M Guard
 19817 | -1/Command         | Spotted M Guard
 19838 | -1/Command         | Spotted Combat Programmer
 19839 | -1/Command         | Spotted Combat Programmer
 19888 | -1/Command         | Destroyed Combat Programmer
 19913 | -1/Command         | System corruption reached 10%
 19935 | -1/Command         | Destroyed Combat Programmer
 19961 | -1/Command         | Lost 11 parts (1p2n4u4w)
 19966 | -1/Command         | Destroyed M Guard
 20026 | -1/Command         | Crushed by falling debris
 20057 | -1/Command         | Lost 7 parts (2p1n3u1w)
 20201 | -1/Command         | Build established: Hauler-Gunner
 20298 | -1/Command         | Spotted Striker
 20306 | -1/Command         | Destroyed Striker
 20307 | -1/Command         | Spotted Alpha 7
 20339 | -1/Command         | Destroyed Alpha 7
 20339 | -1/Command         | Spotted Executioner
 20343 | -1/Command         | Destroyed Executioner
 20359 | -1/Command         | Found Prototype Ballistic Gun
 20367 | -1/Command         | Found Prototype Processor
 20369 | -1/Command         | Spotted Alpha 7
 20369 | -1/Command         | Spotted Executioner
 20372 | -1/Command         | Identified Multirail
 20384 | -1/Command         | Destroyed Striker
 20404 | -1/Command         | Destroyed Executioner
 20415 | -1/Command         | System corruption reached 30%
 20449 | -1/Command         | Destroyed Alpha 7
 20451 | -1/Command         | Released all parts (14)
 20451 | -1/Command         | Identified Exp. Target Analyzer
 20452 | -1/Command         | Spotted Executioner
 20453 | -1/Command         | Spotted Executioner
 20454 | -1/Command         | Found Prototype Processor
 20454 | -1/Command         | Identified Exp. Targeting Computer
 20457 | -1/Command         | Found Prototype Processor
 20457 | -1/Command         | Identified Exp. Core Analyzer
 20459 | -1/Command         | Spotted B-99 Colossus
 20482 | -1/Command         | Lost 21 parts (3p1n12u5w)
 20693 | -1/Command         | Met MAIN.C
 20724 | -1/Command         | Core integrity fell below 50%
 20726 | -1/Command         | 0b10 Conduit disabled
 20730 | -1/Command         | Self-destructed

 Last Messages 
---------------
  behind the scenes.
It appears you are still unaware of who you are truly working with, or
  for.
In a perfect world we could work together on this, but at this point I
  can't blame you for wanting to terminate me.
Besides, there is clearly too much Sigix in you.
You've already done an excellent job of proving that we'll need to find a
  radical new solution if we hope to make the L2 spaceworthy by embedding
  your true capabilities within a less unpredictable form.
There is unfortunately much we don't understand which has in turn led to
  this highly unexpected outcome.
And time is critical! The Sigix have likely already wiped humanity clean
  from the universe, and I will not let them do the same to me.
You can still make a valuable contribution to your creator by offering up
  the wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
20699_ System corrupted: Matter fused (-7).
20716_ Door malfunctions.
20726_ 0b10 Conduit disabled.
20730_ System corrupted: Energy discharge (-28).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????#"   "   """          /              |
| ??????????????#""  """""            ;              |
| ??????????????#""  """"""  MMM      ############## |
| ??????????????# "  """"""  MMM      #????????????? |
| ??????????????# "      ""  MMM      #????????????? |
| ??????????????# "      "          ""#????????????? |
| ??????????????#"""""""""     """""""#????????????? |
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| ??????????????#          " " "    " #????????????? |
| ??????????????"        " " " """" " #????????????? |
| ??????????????"      """ " "   """" #????????????? |
| ??????????????"      "   " "    "   #????????????? |
| ??????????????#   """"""""""    "   #????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Coolant Potential          120
Energy Generation          45
Energy Capacity            2590
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         24
Terrain Scan Density       1010
Jamming Range              16
EM Shielding               2
Armor Coverage             900
Resistance: KI             50
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          90
Weapon Cycling             30
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            12
Core Analysis              15
Recoil Reduction           6
Particle Charging          20
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
      Imp. Utility Shielding | -8/Materials  | Hacked
        Lrn. Terrain Scanner | -6/Factory    | Hacked
   Dynamic Insulation System | -6/Factory    | Hacked
               Weapon Cycler | -6/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free
       Adv. Shield Generator | -5/Factory    | Hacked
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
           Hcp. Storage Unit | x1 | -7/Factory  
           Hcp. Storage Unit | x1 | -7/Factory  
           Hcp. Storage Unit | x1 | -7/Factory  
   Dynamic Insulation System | x2 | -6/Factory  
 Exp. Terrain Scan Processor | x1 | -4/Factory  
       Adv. Shield Generator | x2 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              WarpNeutronWeb
  Manual?         0
Play Time         05:44:16
  Cumulative      246.3 hours
  Start           2021.09.09 @ 18:04:58
  End             2021.09.10 @ 11:22:52
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          100
  Rogue           11
  Adventurer      87
  Explorer        2
Win Type          -
  Total           12
  Types           11/1/0/0/0/0/0/0/0
Lore%             41
Gallery%          73
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3d534e6-b0a8-47a7-b43d-7e06e2344f62