Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 09:14:31 Player: Anonymous Bosch Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (235) 1175 Value Destroyed (6851) 6851 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1124) 1124 TOTAL SCORE: 14650 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 259 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Friendly Fire -390 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Disposable Heat Sink Makeshift Trap Scanner Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Powered Armor Hacking Suite > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Disposable Heat Sink Makeshift Trap Scanner Machine Analyzer Improved Signal Interpreter Surveybot 17 Chip Core Analyzer Makeshift Transmission Jammer Improved Power Shielding Recalibrator Beamcaster Cooled Plasma Rifle Proton Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle KE Penetrator Magnetic Acceleration Cannon Magnetic Acceleration Cannon Missile Launcher Improved Datajack Great Axe Dirty Bomb Trap DRS Beacon [Rating: 78] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 . . . 4 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . 1 . . . 1 . . . . . Utility 5 | . . 1 . . . . . 2 . . . . 2 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 138 | 7 11 13 9 16 18 4 4 21 11 1 1 12 10 Power 15 | 1 2 1 1 2 1 . . 2 1 1 . 2 1 Engine 9 | 1 . 1 1 1 1 . . 1 1 1 . 1 . Core 6 | . 2 . . 1 . . . 1 . . . 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 40 | 2 3 3 2 5 5 4 2 5 4 . . 4 1 Treads 37 | 2 . 3 2 5 5 4 2 5 4 . . 4 1 Leg 3 | . 3 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 39 | 2 2 3 2 2 5 . 2 11 2 . 1 2 5 Device 23 | 1 1 1 1 2 5 . 1 7 1 . 1 1 1 Storage 3 | 1 1 . 1 . . . . . . . . . . Processor 4 | . . 1 . . . . . 1 . . . 1 1 Hackware 1 | . . . . . . . . . . . . . 1 Protection 8 | . . 1 . . . . 1 3 1 . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 4 6 4 7 7 . . 3 4 . . 4 3 Energy Gun 22 | 1 2 . 2 5 5 . . 1 3 . . . 3 Energy Cannon 5 | . 1 2 . . . . . 1 . . . 1 . Ballistic Gun 7 | 1 . 4 . . . . . . . . . 2 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . 2 . 1 . . . 1 . . . . Special Weapon 2 | . 1 . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . . . . 1 . Unidentified Prototypes 7 | . . . . 3 3 . . . . . . . 1 Corrupted Parts 2 | . . . . . . . . . . . 1 1 . System Corruption 7 | . . . . . . . . . . . 2 5 . Parts Lost 56 | . 7 2 6 1 . . . 9 12 . . 12 7 Power 7 | . 1 1 1 . . . . . 1 . . 3 . Propulsion 23 | . 2 . 3 1 . . . 3 5 . . 6 3 Utility 13 | . 1 . 2 . . . . 3 3 . . 1 3 Weapon 13 | . 3 1 . . . . . 3 3 . . 2 1 Highest Loss Streak 12 | . 6 1 6 1 . . . 7 12 . . 6 4 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Backups 21 | 4 9 13 14 23 24 24 24 22 21 24 24 20 19 Power . | . . 1 . 2 1 1 1 1 1 1 1 . . Propulsion 3 | 1 1 2 2 4 5 6 6 4 1 1 1 . . Utility 9 | . 3 3 2 6 9 9 10 10 11 13 13 11 10 Weapon 6 | 1 3 5 7 8 7 7 5 5 6 8 8 7 8 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 42 | . 2 6 1 8 4 2 3 3 . . . . 13 Power 4 | . 1 . . 3 . . . . . . . . . Propulsion 7 | . . . 1 3 1 1 1 . . . . . . Utility 15 | . . 2 . 2 1 1 1 1 . . . . 7 Weapon 15 | . 1 4 . . 2 . . 2 . . . . 6 Tool/Special 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 97 | . 88 95 99 98 99 100 100 99 96 100 100 88 70 Engine 8 | . 3 2 10 8 9 9 9 9 9 13 13 7 . Core 1 | . 7 7 . . . . . 3 1 . . 1 7 Treads 32 | . 18 27 32 34 35 36 36 32 32 33 33 26 14 Device 16 | . 12 8 21 18 18 18 18 15 12 19 20 13 8 Storage 8 | . 14 11 11 9 9 9 9 6 6 6 6 6 4 Processor 3 | . . 11 . . . . . 5 6 6 6 12 10 Protection 1 | . . 2 . . . . . 3 4 . . . 3 Energy Gun 17 | . 6 . 2 19 25 26 27 17 18 20 20 11 8 Energy Cannon 1 | . 3 6 . . . . . 1 1 . . 4 2 Ballistic Gun 2 | . 9 14 11 4 . . . . . . . . 1 Peak Build Rating 78 | 7 10 15 15 32 37 35 41 59 59 62 62 62 78 Average Rating 38 | 5 7 12 13 25 33 33 37 51 54 61 62 53 56 On Entrance 33 | . 7 8 13 14 32 32 33 41 55 59 62 62 47 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns 70 | . . . . . . . . . . . . . 70 Heaviest Build 148 | 13 29 32 93 99 100 96 99 122 125 125 125 126 148 Greatest Support 116 | 40 40 60 60 82 84 84 89 109 110 110 110 116 97 Greatest Overweight (x) 5 | . 2 1 1 1 1 1 1 1 1 1 1 4 5 Average Overweight (x) . | . . . . 1 1 1 1 . . 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 12 15 18 25 25 25 25 25 25 25 25 25 22 Most Carried 25 | 7 12 15 19 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 4 9 13 15 24 24 24 24 23 22 25 25 23 21 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 9 15 19 25 25 25 25 25 25 25 25 23 4 Class Distribution -------------------- 48% | Scavenger-Gunner 22% | Gunner 19% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Matter Collected 3232 | 275 104 362 672 252 283 60 70 466 156 53 . 354 125 Remotely . | . . . . . . . . . . . . . . Salvage Created 10775 | 97 347 854 678 990 1955 748 . 2095 411 238 . 763 1599 Parts 441 | 8 10 33 46 50 79 29 . 72 14 11 . 29 60 Haulers Intercepted 15 | . . 3 . 4 3 . . 2 . . . . 3 Recyclers Shooed 13 | . 2 . . 2 1 2 . 3 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . . . 39 5 . 32 . Prevented 14 | . . . . . . . . . 1 6 . 7 . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 148 | . 9 11 15 10 25 3 . 30 10 5 . 19 11 Guns 99 | . 6 8 1 8 21 3 . 27 6 4 . 5 10 Cannons 10 | . 3 2 . . . . . . 1 . . 4 . AOE 30 | . . . 14 2 4 . . . 2 . . 8 . Classes Destroyed 17 | 2 1 4 3 . 1 . . 3 . 1 . 2 . Worker 20 | . . . 2 1 1 . . 1 . . . . 15 Builder 12 | . . . 6 . 1 . . 1 . . . . 4 Tunneler 9 | 2 . . 6 . . . . . . . . . 1 Hauler 15 | . . 3 . 4 3 . . 2 . . . . 3 Recycler 32 | 1 . 3 6 4 6 8 . 2 . . . . 2 Minesweeper 3 | . . . . . . . . . . 2 . 1 . Operator 2 | . . . . . 2 . . . . . . . . Watcher 6 | . . 1 . 2 . . . 2 . . . . 1 Swarmer 29 | . . 3 1 4 3 . . 3 5 3 . 7 . Grunt 56 | . 9 5 . 3 12 . . 11 3 1 . 6 6 Brawler 2 | . . . . . . . . . . . . 1 1 Duelist 4 | . . . . . . . . . . . . 2 2 Sentry 25 | . . 3 . 3 10 3 . 3 2 . . 1 . Hunter 8 | . . . . . . . . 2 . 1 . 2 3 Programmer 10 | . . . . . . . . 10 . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 Assembled 14 | . . . 14 . . . . . . . . . . Best Kill Streak 23 | 2 3 6 16 6 7 8 . 5 7 3 . 9 23 Combat Bots Only 14 | . 3 3 14 3 5 1 . 4 7 3 . 9 6 Max Kills in Single Turn 13 | 1 1 2 5 2 5 1 . 2 2 2 . 2 13 Gunslinging 1 | . . 1 . 1 . . . . 1 1 . . . Exploded 5 | . . . 5 1 4 . . . 2 . . 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 954 | . 74 51 46 33 74 2 . 247 104 13 . 118 192 Missed 295 | . 14 11 13 10 24 2 . 71 33 5 . 34 78 Hits 659 | . 60 40 33 23 50 . . 176 71 8 . 84 114 Melee 14 | . . . 10 . . . . . . . . 4 . Projectile 645 | . 60 40 23 23 50 . . 176 71 8 . 80 114 AOE 1 | . . . . . . . . . . . . . 1 Critical Strikes 30 | . 1 2 . 1 1 . . 9 3 . . 7 6 Part Disruptions 2 | . . . 2 . . . . . . . . . . Damage Taken 11566 | . 810 480 768 341 715 . . 3060 1091 136 . 1715 2450 Core 2219 | . 112 103 171 61 89 . . 312 53 16 . 296 1006 Absorbed by Shields 112 | . . . . . . . . 56 56 . . . . Redirected to Shielding 58 | . . . . . . . . . . . . . 58 Regen/Repaired (Parts) 410 | . . . . 19 . . 279 112 . . . . . Core Remaining (%) 55 | 100 55 . 31 . . . 72 . . . . 20 . Volleys Fired 500 | 5 64 45 45 41 71 15 . 103 15 15 . 36 45 Largest 3 | 2 2 2 2 3 3 3 . 3 3 3 . 3 3 Hottest 226 | 60 120 120 75 183 183 183 . 212 226 195 . 225 90 Shots Fired 1171 | 10 88 88 72 93 194 45 . 293 39 46 . 86 117 Gun 1000 | 10 52 56 50 88 193 45 . 269 28 46 . 55 108 Cannon 118 | . 22 32 . 1 . . . 24 9 . . 21 9 Launcher 35 | . . . 22 . 1 . . . 2 . . 10 . Special 18 | . 14 . . 4 . . . . . . . . . Kinetic 144 | 5 25 56 43 14 . . . . . . . 1 . Thermal 887 | 5 49 32 . 65 192 45 . 293 33 16 . 40 117 Explosive 35 | . . . 22 . 1 . . . 2 . . 10 . Electromagnetic 105 | . 14 . 7 14 1 . . . 4 30 . 35 . Robot Hit Streak 28 | 7 10 28 13 10 13 4 . 24 11 4 . 27 27 Robot Miss Streak 6 | . 6 2 4 4 4 2 . 3 2 4 . 2 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 12 | . . 1 . 2 1 . . 4 1 1 . . 2 Max Gunslinging Chain 1 | . . 1 . 1 1 . . 1 1 1 . . 1 Shots Hit Robots 786 | 7 59 65 42 53 124 24 . 208 22 26 . 66 90 Core Hits 391 | 4 23 26 49 31 50 11 . 83 16 11 . 39 48 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Critical Strikes 49 | . . . 1 3 12 1 . 19 2 1 . 3 7 Burn 47 | . . . . 3 12 1 . 19 2 1 . 2 7 Destroy 1 | . . . 1 . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 . Melee Attacks 24 | . . . . . 3 . . 11 . . . 6 4 Impact . | . . . . . . . . . . . . . . Slashing 14 | . . . . . 3 . . 11 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 1 . . . 6 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 21811 | 69 885 1054 2205 1081 2784 520 . 5202 808 594 . 2588 4021 Guns 13883 | 69 379 599 460 976 2490 520 . 4349 418 594 . 901 2128 Cannons 2042 | . 282 455 . 17 . . . 402 190 . . 506 190 Explosions 5486 | . 56 . 1716 86 270 . . 309 200 . . 1181 1668 Melee 108 | . . . . . . . . 108 . . . . . Ramming 124 | . . . 29 2 24 . . 34 . . . . 35 Kinetic 1210 | 16 135 599 370 90 . . . . . . . . . Thermal 14962 | 53 593 455 64 773 2468 520 . 5060 535 197 . 862 3382 Explosive 3846 | . . . 1652 . 270 . . . 200 . . 1120 604 Electromagnetic 1561 | . 157 . 90 216 22 . . . 73 397 . 606 . Impact . | . . . . . . . . . . . . . . Slashing 108 | . . . . . . . . 108 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . 3 . . . . 6 2 2 4 9 11 Average Corruption 3 | . . . 3 . . . . 2 2 2 2 6 8 Corruption Purged 5 | . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 189 | . . . 41 . . . . 41 18 22 3 58 6 Message Errors 50 | . . . 6 . . . . 8 7 6 1 19 3 Matter Fused 42 | . . . 14 . . . . 9 4 8 . 6 1 Heat Flow Errors 21 | . . . 7 . . . . 6 1 3 . 4 . Energy Discharges 22 | . . . 3 . . . . 5 2 1 1 10 . Parts Rejected 1 | . . . . . . . . . . . . 1 . Parts Fused 3 | . . . 1 . . . . . . 1 1 . . Data Loss (minor) 25 | . . . 7 . . . . 6 1 2 . 9 . Data Loss (major) 6 | . . . . . . . . 3 1 . . 2 . Misfires 12 | . . . 2 . . . . 3 2 1 . 4 . Alerts 4 | . . . 1 . . . . . . . . 3 . Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 753 | . 11 5 96 8 50 . . 186 . . . 3 394 Projectiles 56 | . 3 5 . . . . . 26 . . . . 22 Explosions 604 | . 8 . 96 8 50 . . 67 . . . 3 372 Melee 93 | . . . . . . . . 93 . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 728 | . 32 . 214 41 . . . 98 . . . 23 320 Shots 18 | . 1 . 9 1 . . . 1 . . . 1 5 Rammed 12 | . . . 5 1 . . . 3 . . . . 3 Targets Rammed 16 | . . . 7 1 2 . . 3 . . . . 3 Kicked . | . . . . . . . . . . . . . . Crushed 4 | . . . 2 . 2 . . . . . . . . Highest Temperature 357 | 20 258 264 245 132 198 195 . 346 279 289 . 357 15 Average Temperature 78 | 9 56 71 78 23 92 97 . 74 98 103 . 116 10 Received Heat Transfer 2671 | . 447 204 80 135 306 . . 453 260 . . 438 348 Effects 10 | . 1 . . . . . . 5 . . . 4 . Energy Bleed 3 | . 1 . . . . . . 2 . . . . . Interference 7 | . . . . . . . . 3 . . . 4 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 . 2 . Combat Hostiles 3 | . . . . . . . . . . 1 . 2 . Parts Fried 12 | . 1 . 1 1 2 . . . . 4 . 3 . Impact Corruptions 1 | . . . . . 1 . . . . . . . . Robots Melted 8 | . . 1 . . . . . 4 1 . . . 2 Combat Hostiles 6 | . . 1 . . . . . 3 1 . . . 1 Parts Melted 86 | . 2 6 . 2 18 2 . 33 2 . . 2 19 Heat Transferred 29610 | 125 1292 962 100 1530 5402 1036 . 9950 1090 407 . 1516 6200 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . 2 2 . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . . . 2 . . 2 . . . . 2 Low Security (%) 81 | 100 100 100 100 100 75 100 . 52 . . . . 60 Level 1 7 | . . . . . 14 . . 19 . . . . 8 Level 2 11 | . . . . . 10 . . 28 . . . . 30 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 591 | 5 84 120 58 151 427 184 . 453 . . . . 591 Initial 164 | . . 13 25 . 49 164 . . . . . . 21 Average 93 | 1 32 46 7 37 125 18 . 191 . . . . 184 Influence Increases 5261 | 15 348 349 264 483 853 237 . 995 215 120 . 556 826 Destroy 0b10 Robot/C 2880 | . 180 220 60 260 500 60 . 600 200 100 . 460 240 Destroy 0b10 Robot/NC 515 | 15 . 35 100 55 80 40 . 40 . 10 . 5 135 Destroy Leader 662 | . 50 58 10 82 156 . . 198 . 10 . 50 48 Allied During Kill 87 | . . . 8 4 . . . . . . . 41 34 Trap Triggered on 0b10 40 | . 40 . . . . . . . . . . . . Successful Hack 74 | . 9 5 . 9 18 16 . 12 . . . . 5 Select Force Hacks 120 | . . . . . . 120 . . . . . . . Disable Machine 405 | . 15 . . 45 60 . . 90 . . . . 195 Destroy Structure 238 | . 9 1 86 13 24 1 . 40 . . . . 64 Partial Spotted 30 | . . . . . . . . 15 . . . . 15 Lose Combat Pursuer 210 | . 45 30 . 15 15 . . . 15 . . . 90 Influence Decreases 4678 | 15 316 316 329 366 548 635 24 559 651 120 . 521 278 Entered New Map 585 | . . 19 40 . 68 258 24 . 162 . . . 14 Time Decay 3318 | 15 246 277 257 336 480 204 . 459 369 120 . 381 174 Lost Part 532 | . 70 20 32 10 . . . 90 120 . . 120 70 Lost Ally 70 | . . . . 20 . . . 10 . . . 20 20 Purge Threat 173 | . . . . . . 173 . . . . . . . Squads Dispatched 29 | . 2 . . 1 3 . . 14 . . . 1 8 Investigation 5 | . . . . 1 . . . 4 . . . . . Extermination 9 | . . . . . . . . 8 . . . . 1 Reinforcement 11 | . 2 . . . 3 . . 2 . . . . 4 Assault 1 | . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 1 . . 1 . . 2 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 233 | . 20 17 17 15 32 2 . 40 21 5 . 31 33 Peak Tracking Total 14 | . 5 5 13 3 4 1 . 4 11 3 . 7 14 Tactical Retreats 9 | . 3 2 . 1 1 . . . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . 1 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 7 | . 6 . . 1 . . . . . . . . . Reused 4 | . 4 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . 7 . Triggered 4 | . 4 . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 1 Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Machines Disabled 28 | . 1 . . 3 4 . . 6 1 . . . 13 Max in Single Turn 13 | . 1 . . 1 1 . . 2 1 . . . 13 Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Machines Accessed 46 | . 3 2 . 3 7 9 5 10 1 . 4 . 2 Terminals 24 | . 3 2 . 2 7 4 . 3 1 . . . 2 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 . . . 1 . . . . . Recycling Units 8 | . . . . . . 5 . 3 . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 147 | . 11 7 . 8 18 22 25 15 4 . 32 . 5 Successful 102 | . 4 2 . 5 5 13 25 9 4 . 32 . 3 Failed 45 | . 7 5 . 3 13 9 . 6 . . . . 2 Catastrophic 10 | . 3 1 . . 4 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 58 | . 8 4 . 7 11 13 . 10 . . . . 5 Terminals 77 | . 11 7 . 7 18 17 . 8 4 . . . 5 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 . . . 1 . . . . . Recycling Units 8 | . . . . . . 5 . 3 . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 75 | . 2 1 . 2 3 4 25 2 4 . 32 . . Record 40 | . . . . . . . 25 . 4 . 11 . . Part Schematic 11 | . . . . . . . . . . . 11 . . Robot Schematic 7 | . . . . . . . . . . . 7 . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . Open Door 2 | . . . . . 2 . . . . . . . . Branch Access Points 3 | . . . . 1 1 . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . Locate Traps 2 | . . . . 1 . . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 23 | . 2 1 . 3 2 8 . 4 . . . . 3 Terminals 15 | . 2 1 . 2 2 4 . 1 . . . . 3 Botnet 12 | . 2 1 . 1 2 4 . 1 . . . . 1 Skim 3 | . . . . 1 . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 . . . . . Patch 2 | . . . . 1 . . . 1 . . . . . Recycling Units 6 | . . . . . . 4 . 2 . . . . . Tunnel 4 | . . . . . . 4 . . . . . . . Fedlink 2 | . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 3 2 . 2 5 5 . 3 . . . . 2 Full Trace Events 3 | . . . . . 1 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . . . . . 2 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . 2 no_distress 1 | . . . . . . . . . . . . . 1 find_chute 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 2 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Total Allies 7 | . . . 3 . . . . . . . . 3 1 Largest Group 3 | . . . 3 3 . . . . . . . 3 3 Highest-Rated Group 175 | . . . 40 40 . . . . . . . 175 175 Highest-Rated Ally 96 | . . . 16 16 . . . . . . . 96 96 Total Orders 13 | . . . . . . . . 3 6 2 . 2 . EXPLORE 11 | . . . . . . . . 2 5 2 . 2 . RETURN 2 | . . . . . . . . 1 1 . . . . Ally Attacks 50 | . . . 10 8 . . . . . . . 20 12 Total Damage 1203 | . . . 81 91 . . . . . . . 739 292 Kills 11 | . . . 2 3 . . . . . . . 4 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Active Infowar (turns) 9540 | 23 663 . . 657 958 858 1546 1247 1275 1555 184 574 . Sensors 3588 | . . . . . . . . . 1275 1555 184 574 . Seismic 5952 | 23 663 . . 657 958 858 1546 1247 . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . . 3 . . 2 . Drone Launches 10 | . . . . . . . . 2 5 1 . 2 . Drone Recoveries 6 | . . . . . . . . . 4 2 . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Turns Passed 22203 | 116 951 829 2379 1208 1763 1117 4490 3540 1546 1555 184 1905 620 Spaces Moved 8811 | 53 391 375 1180 399 507 455 1940 1368 638 505 78 655 267 Core 137 | 7 . . . . . . . . . . . . 130 Treads 8521 | 46 278 335 1180 399 507 455 1940 1368 638 505 78 655 137 Legs 153 | . 113 40 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 236 232 232 228 151 157 237 237 237 50 Average Speed 213 | 145 175 163 185 239 234 232 230 201 219 237 237 244 165 Slowest Speed 560 | 160 260 190 240 240 236 232 232 234 237 237 237 560 560 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 60 | 5 57 35 98 30 72 67 91 25 98 92 68 91 13 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 8 | . . . 2 . . 4 . 1 . . 1 . . Known Exits Taken 4 | . . . . 1 1 . . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 . 1 1 1 . . Scrap Searched 19 | . . . 1 . . . 5 . 10 1 . 2 . Spaces Dug 52 | . 2 . 20 4 1 . . 16 9 . . . . Terrain Destroyed 396 | . 8 . 180 12 15 . . 41 12 . . 88 40 Melee 11 | . . . . . 1 . . 10 . . . . . Projectile 30 | . 6 . . 4 1 . . 10 2 . . 5 2 AOE 355 | . 2 . 180 8 13 . . 21 10 . . 83 38 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Total 11202 | 83 549 519 1295 570 921 484 1966 1911 756 830 78 887 353 Wait 1374 | 6 67 46 32 56 283 . 2 342 71 307 . 149 13 Move 8798 | 52 390 374 1179 398 506 454 1939 1367 637 504 77 654 267 Hop . | . . . . . . . . . . . . . . Pick Up 162 | 13 11 22 10 31 8 4 8 24 14 . . 10 7 Fast Attach 16 | . 1 1 . . 7 . 2 2 1 . . . 2 Attach 76 | 7 7 6 6 3 . . . 16 12 . . 14 5 Detach 4 | . 1 2 . . . . . . . . . 1 . Swap 120 | . 3 9 15 17 21 6 4 27 2 3 1 7 5 Drop 101 | . 5 14 1 22 20 5 11 16 3 1 . 1 2 Fire 500 | 5 64 45 45 41 71 15 . 103 15 15 . 36 45 Melee 24 | . . . . . 3 . . 11 . . . 6 4 Ram 3 | . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . Crush 13 | . . . 7 1 2 . . 3 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . 2 . Trap 8 | . . . . 1 . . . . . . . 7 . Miscellaneous 1 | . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 5) 818 | -10/Materials | Lost 6 parts (1p1n1u3w) 866 | -10/Materials | Discovered new exit (range 11) 1017 | -10/Materials | Derelicts attacked the area 1068 | -10/Materials | Entered another Materials area 1068 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1529 | -9/Materials | Build established: Scavenger-Mutant 1617 | -9/Materials | Discovered new exit (range 3) 1872 | -9/Materials | Discovered new exit (range 8) 1897 | -9/Materials | Entered Mines 1898 | -9/Mines | Assembled infested the area 1903 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1962 | -9/Mines | Core integrity fell below 50% 1989 | -9/Mines | Lost 6 parts (1p3n2u) 1990 | -9/Mines | Destroyed 14 combat bots 2111 | -9/Mines | Discovered new exit (range 10) 2149 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2149 | -9/Mines | Discovered new exit (range 5) 2268 | -9/Mines | Learned location of 1 exit from Proximity Caves 2379 | -9/Mines | Learned location of Storage (-8) 2902 | -9/Mines | Discovered new exit (range 10) 3201 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3341 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3347 | -9/Mines | Found Scrap Suit 4276 | -9/Mines | Entered Materials 4276 | -8/Materials | Accompanied by 3 allies 4276 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4602 | -8/Materials | Build established: Scavenger-Gunner 5173 | -8/Materials | Identified exit to Storage 5484 | -8/Materials | Entered Storage 6770 | -8/Storage | Discovered new exit (range 13) 6815 | -8/Storage | Identified exit to Recycling 6842 | -8/Storage | Build established: Gunner 7181 | -8/Storage | Build established: Scavenger-Gunner 7238 | -8/Storage | Used back door to open Recycling access 7247 | -8/Storage | Entered Recycling 7248 | -8/Recycling | Met a Zionite searching for Scraptown 7619 | -8/Recycling | Discovered new exit (range 7) 7779 | -8/Recycling | Scanned before Scraplab entrance 8338 | -8/Recycling | Entered Scraplab 8359 | -8/Recycling | Discovered new exit (range 2) 8364 | -8/Recycling | Entered Scraptown 8900 | -8/Scraptown | Discovered new exit (range 5) 9069 | -8/Scraptown | Visited Cave Peace 9150 | -8/Scraptown | Visited Spacefarers 9623 | -8/Scraptown | Visited Fellowship of the Rings 9650 | -8/Scraptown | Visited CR-KLE's Repair Center 9746 | -8/Scraptown | Visited TADAMA 9769 | -8/Scraptown | Visited SPCMW 9829 | -8/Scraptown | Visited Cyclists 9996 | -8/Scraptown | Visited UFD Registry 9996 | -8/Scraptown | Registered with UFD as "Wirelever" 10073 | -8/Scraptown | Visited Scrapoid Pod Storage 10158 | -8/Scraptown | Visited Junk Repository 10219 | -8/Scraptown | Build established: Gunner 10365 | -8/Scraptown | Discovered new exit (range 5) 10502 | -8/Scraptown | Visited Cartography Club 10559 | -8/Scraptown | Found Surveybot 17 Chip 10883 | -8/Scraptown | Visited Scrapoid Research Area 10927 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10939 | -8/Scraptown | Found DCF Scrap (30 items) 11010 | -8/Scraptown | Visited Curators Association 11073 | -8/Scraptown | Visited LU-1G1's Boring Crew 11158 | -8/Scraptown | Visited Observation Area 11305 | -8/Scraptown | Found Scrapoid Pod 11442 | -8/Scraptown | CR-KLE repaired 7 parts 11618 | -8/Scraptown | Visited Derelict Rescue Squad 11632 | -8/Scraptown | Found DRS Beacon 11640 | -8/Scraptown | Received an X-ray algorithm 12120 | -8/Scraptown | Entered Cyclist Reading Room 12697 | -8/Scraptown | Met Optimus 12697 | -8/Scraptown | Accepted into 0bPrime 12854 | -8/Scraptown | Entered Factory 12854 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 13118 | -6/Factory | Discovered new exit (range 13) 13605 | -6/Factory | Found Powered Armor 13608 | -6/Factory | Found Powered Armor 14679 | -6/Factory | Spotted B-75 Beast 14725 | -6/Factory | Destroyed B-75 Beast 14761 | -6/Factory | Lost 7 parts (3n2u2w) 15057 | -6/Factory | Build established: Scavenger-Gunner 15532 | -6/Factory | Identified exit to Lower Caves 16043 | -6/Factory | Loaded intel: 8 recycling unit locations 16259 | -6/Factory | Learned location of Protoforge (-2) 16394 | -6/Factory | Entered Lower Caves 16562 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16772 | -6/Lower Caves | Activated DRS Beacon 16816 | -6/Lower Caves | Destroyed 7 combat bots 16819 | -6/Lower Caves | Lost 12 parts (1p5n3u3w) 16837 | -6/Lower Caves | Learned Extension trap positions 16837 | -6/Lower Caves | Learned Armory emergency access door positions 16837 | -6/Lower Caves | Learned Armory terminal intel 17139 | -6/Lower Caves | Discovered new exit (range 46) 17224 | -6/Lower Caves | Learned location of 1 exit from Factory 17579 | -6/Lower Caves | Found DRS Beacon 17767 | -6/Lower Caves | Learned Factory emergency access door positions 17940 | -6/Lower Caves | Entered another Lower Caves area 17940 | -6/Lower Caves | Accompanied by 1 ally 17987 | -6/Lower Caves | Discovered new exit (range 21) 19291 | -6/Lower Caves | Discovered new exit (range 7) 19495 | -6/Lower Caves | Entered Data Miner 19495 | -6/Data Miner | Discovered new exit (range 6) 19541 | -6/Data Miner | Met Data Miner 19581 | -6/Data Miner | Learned location of Section 7 (-2) 19581 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19623 | -6/Data Miner | Received God Mode back door access code from Data Miner 19679 | -6/Data Miner | Entered Proximity Caves 19680 | -5/Proximity Caves | Identified exit to Factory 20057 | -5/Proximity Caves | Learned Factory security intel 20251 | -5/Proximity Caves | Core integrity fell below 50% 20282 | -5/Proximity Caves | Destroyed 9 combat bots 20288 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 20730 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 20795 | -5/Proximity Caves | Lost 6 parts (1p4n1w) 20826 | -5/Proximity Caves | Escorted by Enhanced Grunt 21137 | -5/Proximity Caves | Build established: Derelict-Mutant 21329 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 21550 | -5/Proximity Caves | Build established: Scavenger-Mutant 21584 | -5/Proximity Caves | Entered Factory 21584 | -5/Factory | Accompanied by 2 allies 21584 | -5/Factory | Evolved 2 slots: Utility x2 21585 | -5/Factory | Identified exit to Upper Caves 21586 | -5/Factory | Identified exit to Factory 21847 | -5/Factory | Found Imp. Powered Armor 21961 | -5/Factory | Garrison activated, responded to threat 22066 | -5/Factory | Garrison activated, responded to threat 22134 | -5/Factory | Released all parts (11) 22152 | -5/Factory | Core integrity fell below 50% 22165 | -5/Factory | Lost 4 parts (1n2u1w) 22171 | -5/Factory | Core integrity fell below 20% 22175 | -5/Factory | System corruption reached 10% 22204 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 22156_ Penetrated by Slug. 22156_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 22156_ U-05 Engineer lays Concrete. 22159_ Penetrated by Slug. 22168_ Slammed into G-50 Soldier. 22170_ System corrupted: Matter fused (-10). 22170_ Acquired 2 matter. 22171_ Slug penetrates G-50 Soldier. 22171_ Penetrated by Slug. 22173_ B-60 Warrior suffers critical hit (Burn). 22174_ W-25 Informer destroyed. 22179_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5Z. 22186_ TWCBU:9CJJ RRA TIWM KL3D|RUC 22201_ FWE:V6F/09 X|ETKAX4ED VH 22203_ Triggered Shock Trap. 22203_ The floor emits a surge of raw power. 22203_ System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????# #####????????????+???+?????? | | ??????????????????? s s #??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????? s +??????????????????????? | | ?????????????????????s #??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#u #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ??????????????????#### #########??????????????? | | ??????????????????# #??????????? | | ??????????????????# #####@#########??????????????? | | ??????????????????# #?? ?????????????????????? | | ??????????????????# #?# """"#???????????????????? | | ??????????????????# #?# """"#???????????????????? | | ??????????????????# #?# """"#???????????????????? | | ??????????????????# #?# """"#???????????????????? | | ??????????????????# #?#! ????????????????????? | | ??????????????????# #?#####??????????????????????? | | ????????????????### ##################???????????? | | ????????????????# ????? | | ????????????????# ####################???????????? | | ????????######### #??????????????????????????????? | | ??????# + #??????????????????????????????? | | ??????# # #??????????????????????????????? | | ??????# # #####??????????????????????????? | | ??????# ?# #??????????????????????????? | | ??????# ! ?# #??????????????????????????? | | ??????# ??# +??????????????????????????? | | ??????# ??# #??????????????????????????? | | ??????# ???# #??????????????????????????? | | ??????#######???# #??????????????????????????? | | ???????????####?# #??????????????????????????? | | ???????? """"?# #??????????????????????????? | | ??????# ""R" # #??????????????????????????? | | ??????# "" " # #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 50 Energy Generation 33 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Weapon Cycler | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Robot Schematics ------------------ X-67 Chaingunner | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Brute Force Live, Flee, And Rebuild The Oracle Tune-up Challenges ------------ None Game ------ Seed AdvancedHackingHoverbase Manual? 0 Play Time 02:59:06 Cumulative 54.2 hours Start 2025.11.17 @ 18:31:59 End 2025.11.21 @ 09:14:31 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a42f79a-fe9a-4af0-af93-b3fdee9a766e