Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 16:46:32

Player: Shimmyarah

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1257)     1257
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (824)                824
              TOTAL SCORE: 3981

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      209
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/400
Matter                     208/300
Energy                     162/300
System Corruption          0%
Temperature                Warm (102)
Movement                   Core (400) Ox7
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
            Angular Momentum Engine
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (3) ------
      Small Storage Unit
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
>           --- WEAPON (3) -------
            Barrage Gun
  Makeshift Sword
>           --- INVENTORY (8) ----
            Ion Engine
            0b10 Decoder Chip [Generic]
   Improved Armor Integrity Analyzer
            Hacking Drone Bay (1/1)
            Phasing AFG

 Peak State 
------------
>              --- POWER ------------
    Reinforced Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Terrain Scan Processor
               Phasing AFG
>              --- WEAPON -----------
     Makeshift Shrapnel Gun
     Makeshift Shrapnel Gun
               Slug Cannon
>              --- INVENTORY --------
     Makeshift Power Source
      Advanced Visual Processing Unit
               0b10 Decoder Chip [Generic]
      Improved Armor Integrity Analyzer
      Advanced System Shield
               Hacking Drone Bay
               Flak Cannon
     Makeshift Sword
[Rating: 42]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
Utility                    Small Storage Unit
  Device                   Phasing AFG
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Authchip [Armor]
  Protection               Makeshift Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             67   | 7   3   15  3   31  8   
  Power                    5    | 1   .   1   .   2   1   
    Engine                 5    | 1   .   1   .   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   3   1   4   3   
    Treads                 8    | 2   .   3   1   2   .   
    Leg                    5    | .   .   .   .   2   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | 2   .   4   2   15  .   
    Device                 10   | 1   .   1   1   7   .   
    Storage                3    | 1   .   .   1   1   .   
    Processor              6    | .   .   1   .   5   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             3    | .   .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   3   7   .   10  4   
    Energy Gun             7    | 2   1   2   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   1   .   2   1   
    Ballistic Cannon       7    | .   .   3   .   3   1   
    Launcher               3    | .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   2   1   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   7   .   
Parts Lost                 12   | .   .   4   .   1   7   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   6    | .   .   2   .   .   4   
  Highest Loss Streak      6    | .   .   4   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   100 90  100 72  96  
  Engine                   7    | .   14  7   11  7   10  
  Treads                   14   | .   28  22  22  13  12  
  Leg                      1    | .   .   .   .   .   9   
  Device                   5    | .   14  4   11  5   .   
  Storage                  9    | .   14  11  11  9   11  
  Processor                12   | .   .   11  11  12  22  
  Energy Gun               1    | .   21  15  .   .   1   
  Ballistic Gun            6    | .   .   5   .   5   18  
  Ballistic Cannon         14   | .   .   6   33  14  10  
Peak Build Rating          42   | 9   9   18  18  42  33  
  Average Rating           21   | 5   9   12  17  22  29  
  On Entrance              13   | .   9   9   18  18  29  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             50   | 15  16  36  34  50  26  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  8    | .   .   .   .   8   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   8   
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          5    | 1   6   7   7   5   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 3   8   8   8   7   5   

 Class Distribution 
--------------------
 30% | Mutant
 28% | Gunner
 20% | Scavenger-Gunner
 11% | Skirmisher
  5% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
           Gunner | -7/Zion
       Skirmisher | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1504 | 270 49  284 258 345 298 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1563 | 211 360 611 154 .   227 
  Parts                    103  | 22  32  29  11  .   9   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   2   13  
  Prevented                4    | .   .   .   .   .   4   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  31   | .   8   13  4   .   6   
  Guns                     15   | .   3   7   .   .   5   
  Cannons                  7    | .   .   3   4   .   .   
  AOE                      9    | .   5   3   .   .   1   
Classes Destroyed          12   | 3   3   4   1   .   1   
  Worker                   2    | 2   .   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   
  Tunneler                 6    | 5   1   .   .   .   .   
  Recycler                 4    | 1   .   1   2   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  6    | .   .   .   4   .   2   
  Grunt                    21   | .   8   10  .   .   3   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           6    | 6   4   5   4   .   5   
  Combat Bots Only         5    | .   3   4   4   .   5   
Max Kills in Single Turn   2    | 2   1   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        158  | .    19   52   22   .    65   
  Missed                   45   | .    8    17   6    .    14   
Damage Taken               2323 | .    226  827  160  .    1110 
  Core                     450  | .    40   142  28   .    240  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         92   | 100  84   .    .    .    .    
Volleys Fired              99   | 14   26   29   8    2    20   
  Largest                  3    | 2    2    3    3    2    3    
  Hottest                  132  | 90   90   132  132  48   118  
Shots Fired                217  | 28   44   70   24   4    47   
  Gun                      144  | 28   36   47   .    4    29   
  Cannon                   61   | .    .    19   24   .    18   
  Launcher                 12   | .    8    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  105  | .    .    33   24   4    44   
  Thermal                  44   | 14   26   4    .    .    .    
  Explosive                12   | .    8    4    .    .    .    
  Electromagnetic          56   | 14   10   29   .    .    3    
  Robot Hit Streak         13   | 5    7    13   4    .    7    
  Robot Miss Streak        23   | 2    3    7    23   .    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           120  | 16   21   44   11   .    28   
  Core Hits                109  | 8    19   40   14   .    28   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | 2    1    .    .    .    .    
    Burn                   3    | 2    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2654 | 228  664  920  174  .    668  
  Guns                     1235 | 228  228  415  .    .    364  
  Cannons                  582  | .    .    226  171  .    185  
  Explosions               823  | .    433  271  .    .    119  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  14   | .    3    8    3    .    .    
  Kinetic                  1031 | .    .    342  171  .    518  
  Thermal                  486  | 124  193  50   .    .    119  
  Explosive                620  | .    375  245  .    .    .    
  Electromagnetic          503  | 104  93   275  .    .    31   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         14   | .    .    14   14   14   .    
  Average Corruption       14   | .    .    14   14   14   .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  35   | .    .    21   12   2    .    
    Message Errors         6    | .    .    4    2    .    .    
    Matter Fused           11   | .    .    5    5    1    .    
    Heat Flow Errors       4    | .    .    2    1    1    .    
    Energy Discharges      4    | .    .    2    2    .    .    
    Data Loss (minor)      4    | .    .    3    1    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Alerts                 1    | .    .    1    .    .    .    
    Misdirections          2    | .    .    2    .    .    .    
    Weapon Failures        2    | .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            71   | .    20   .    .    .    51   
  Projectiles              2    | .    .    .    .    .    2    
  Explosions               69   | .    20   .    .    .    49   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 23   | .    .    7    9    .    7    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  23   | .    .    7    9    .    7    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    101  .    .    .    62   
  Shots                    3    | .    2    .    .    .    1    
  Rammed                   3    | .    .    2    1    .    .    
Targets Rammed             4    | .    1    2    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        490  | 240  144  490  356  116  236  
  Average Temperature      101  | 88   47   134  131  63   97   
  Received Heat Transfer   471  | .    69   189  .    .    213  
  Effects                  7    | .    .    7    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           2    | .    .    2    .    .    .    
    Damage (major)         3    | .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | 1    .    .    1    .    .    
  Heat Transferred         1323 | 518  531  124  .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    1    .    .    1    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             466  | 40  358 466 139 .   .   
  Initial                  150  | .   26  150 79  .   .   
  Average                  188  | 18  157 291 121 .   .   
Maximum Alert Level        2    | .   1   2   .   .   .   
  Low Security (%)         62   | 100 67  26  100 .   .   
  Level 1                  29   | .   32  53  .   .   .   
  Level 2                  8    | .   .   20  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | .   13  21  6   .   15  
  Peak Tracking Total      6    | .   4   4   4   .   6   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          5    | .   2   3   .   .   .   
  Max in Single Turn       2    | .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          3    | .   .   3   .   .   .   
  Terminals                2    | .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   .   9   .   .   .   
  Successful               6    | .   .   6   .   .   .   
  Failed                   3    | .   .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   
  Terminals                5    | .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   2   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total Allies               8    | .    .    .    2    6    .    
  Largest Group            6    | .    .    .    2    6    6    
  Highest-Rated Group      218  | .    .    .    52   218  218  
  Highest-Rated Ally       40   | .    .    .    31   40   40   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               42   | .    .    .    6    .    36   
  Total Damage             1227 | .    .    .    63   .    1164 
  Kills                    10   | .    .    .    .    .    10   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   2   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               11288 | 139  277  526  324  9394 628  
Spaces Moved               6528  | 65   122  253  181  5524 383  
  Core                     1653  | 20   .    .    .    1633 .    
  Treads                   4381  | 45   122  253  181  3574 206  
  Legs                     494   | .    .    .    .    317  177  
  Wheels                   .     | .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  50   120  
  Average Speed            165   | 126  160  160  160  167  141  
  Slowest Speed            450   | 160  160  160  160  450  240  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    1    .    
  Cave-ins Triggered       1     | .    .    1    .    .    .    
Exploration Rate (%)       39    | 4    39   24   39   93   36   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    .    1    1    
  Known Exits Taken        1     | .    .    .    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    
Scrap Searched             4     | .    .    .    .    4    .    
Spaces Dug                 .     | .    .    .    .    .    .    
Terrain Destroyed          96    | .    51   29   .    .    16   
  Melee                    .     | .    .    .    .    .    .    
  Projectile               4     | .    .    .    .    .    4    
  AOE                      92    | .    51   29   .    .    12   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      6855 | 93   158  314  198  5662 430  
  Wait                     10   | .    .    .    .    .    10   
  Move                     6521 | 64   121  252  180  5521 383  
  Hop                      1    | .    .    .    .    1    .    
  Pick Up                  78   | 8    6    6    2    51   5    
  Fast Attach              17   | 2    .    6    .    8    1    
  Attach                   29   | 5    .    5    .    13   6    
  Detach                   3    | .    .    2    .    1    .    
  Swap                     22   | .    3    4    3    11   1    
  Drop                     71   | .    1    8    4    54   4    
  Fire                     99   | 14   26   29   8    2    20   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    4    | .    1    2    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 14)
   140 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   393 | -10/Materials      | Discovered new exit (range 15)
   417 | -10/Materials      | Entered another Materials area
   417 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   548 | -9/Materials       | Crushed by falling debris
   548 | -9/Materials       | System corruption reached 10%
   579 | -9/Materials       | Lost 4 parts (1p1u2w)
   914 | -9/Materials       | Discovered new exit (range 15)
   943 | -9/Materials       | Entered Mines
  1127 | -9/Mines           | Build established: Scavenger-Gunner
  1229 | -9/Mines           | Assembled infested the area
  1256 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1267 | -9/Mines           | Entered Zion
  1311 | -7/Zion            | System corruption cleaned by Quarantine Array
  1426 | -7/Zion            | Given the Hacking Drone Bay
  1426 | -7/Zion            | Found Prototype Device
  1427 | -7/Zion            | Identified Hacking Drone Bay
  2547 | -7/Zion            | Learned Factory non-interactive machine intel
  2563 | -7/Zion            | Learned location of Quarantine (-2)
  3090 | -7/Zion            | Found Prototype Device
  3090 | -7/Zion            | Identified Bomb Factory No. 2
  3222 | -7/Zion            | Gained Derelict followers
  3356 | -7/Zion            | Met Imprinter
  3391 | -7/Zion            | Imprinted
  3393 | -7/Zion            | Declared Zion's savior
  3398 | -7/Zion            | Build established: Gunner
  4874 | -7/Zion            | Build established: Mutant
  5357 | -7/Zion            | Build established: Derelict-Mutant
  5811 | -7/Zion            | Found Prototype Processor
  5812 | -7/Zion            | Identified Exp. Core Analyzer
  5814 | -7/Zion            | Found Prototype Processor
  5817 | -7/Zion            | Found Prototype Processor
  5819 | -7/Zion            | Found Prototype Processor
  5871 | -7/Zion            | Build established: Mutant
  5975 | -7/Zion            | Identified Exp. Terrain Scan Processor
  5976 | -7/Zion            | Identified Exp. Targeting Computer
  5978 | -7/Zion            | Identified Exp. Target Analyzer
  6292 | -7/Zion            | Found Prototype Device
  6293 | -7/Zion            | Identified Phasing AFG
  8592 | -7/Zion            | Build established: Gunner
  9912 | -7/Zion            | Discovered new exit (range 11)
  9927 | -7/Zion            | Identified exit to Proximity Caves
 10182 | -7/Zion            | Build established: Skirmisher
 10661 | -7/Zion            | Entered Proximity Caves
 10661 | -6/Proximity Caves | Accompanied by 6 allies
 10981 | -6/Proximity Caves | Core integrity fell below 50%
 11161 | -6/Proximity Caves | Spotted B-75 Beast
 11215 | -6/Proximity Caves | Learned 4 Factory zone layouts
 11260 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 11264 | -6/Proximity Caves | Core integrity fell below 20%
 11289 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
11269_ Carbon-fiber Leg self-destruct mechanism
  malfunctions.
11269_ Carbon-fiber Leg fries itself beyond
  repair.
11269_ G-50 Soldier knocked back. <x3>
11271_ Carbon-fiber Leg fries itself beyond
  repair.
11272_ Hvy. Laser fries itself beyond repair.
11273_ Acquired Barrage Gun.
11274_ S-27 Virus destroyed.
11274_ Mak. Shrapnel Gun destroyed.
11276_ Adv. Heat Sink fries itself beyond
  repair.
11278_ Carbon-fiber Leg destroyed.
11278_ Rnf. Ion Engine destroyed.
11279_ Carbon-fiber Leg fries itself beyond
  repair.
11283_ S-27 Virus knocked back.
11285_ Carbon-fiber Leg destroyed.
11285_ Flak Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#  =g%!%        #?????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       1010
Armor Coverage             150
Evasion (%)                55
Core Analysis              8
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
          Grenade Launcher | -9/Materials | Scanalyzed
               Lgt. Treads | -9/Materials | Scanalyzed
      Adv. Terrain Scanner | -7/Zion      | Archive
             Core Analyzer | -7/Zion      | Archive
          Disruptor Cannon | -7/Zion      | Archive
        Adv. System Shield | -7/Zion      | Archive
 Dynamic Insulation System | -7/Zion      | Archive
     Imp. Particle Charger | -7/Zion      | Archive
     Imp. Deuterium Engine | -7/Zion      | Archive
          Hyp. Gauss Rifle | -7/Zion      | Archive
             Gatling Laser | -7/Zion      | Archive
   Adv. Signal Interpreter | -7/Zion      | Archive
               Med. Treads | -7/Zion      | Archive
         Matter Compressor | -7/Zion      | Archive
            Microactuators | -7/Zion      | Archive
                 Great Axe | -7/Zion      | Archive
          Flexi-carbon Leg | -7/Zion      | Archive

 Robot Schematics 
------------------
    S-27 Virus | -7/Zion | Archive
  B-36 Bruiser | -7/Zion | Archive
 Y-45 Defender | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              CloakRelayClaws
  Manual?         0
Play Time         01:30:01
  Cumulative      26.5 hours
  Start           2024.11.10 @ 11:47:03
  End             2024.11.10 @ 16:46:32
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d13aa940-0728-450e-be36-53dc0f03ded2