Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 23:20:19 Player: Tyler Result: Destroyed by B-74 Champion with Powered Hammer Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (168) 840 Value Destroyed (8304) 8304 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (6062) 6062 TOTAL SCORE: 22306 Bonus ------- High Alert Combat Kills 1966 Follower Combat Kills 1015 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -519 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 550/550 System Corruption 48% Temperature Cool (43) Movement Treading (150) Location -2/Testing Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Biometal Heavy Treads Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Huge Storage Unit Energy Well Advanced Targeting Computer Advanced Target Analyzer Core Analyzer > --- WEAPON (5) ------- Phase Gun > --- INVENTORY (25) --- Light Quantum Reactor Myomer Leg Myomer Leg Enhanced Biometal Leg Experimental Cooling System Medium Matter Pod (100) SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Cooling System Huge Storage Unit Energy Well Experimental Terrain Scan Processor Advanced Target Analyzer Core Analyzer Improved Transmission Jammer Experimental Thermal Shield > --- WEAPON ----------- Advanced Plasma Rifle Enhanced Quantum Rifle Nova Cannon Light Antimatter Cannon Linear Accelerator > --- INVENTORY -------- Particle Reactor Light Particle Reactor Light Quantum Reactor Biometal Medium Treads Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads High-density Centrium Heavy Treads Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink Large Storage Unit Precision Energy Filter Improved Focal Shield Advanced Focal Shield Improved System Guard Heavy Disruptor Cannon Hardcell Cannon Fusion Bomb Launcher Self-destruct Interrupter [Rating: 183] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Target Analyzer Protection Improved Heavy Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Ragnarok Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Slots Evolved 16 | . . 2 . . . 6 2 . 2 . 2 2 . Power 1 | . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . . . 1 . . 2 . . 1 . Utility 7 | . . . . . . 3 2 . . . 1 1 . Weapon 3 | . . 1 . . . 1 . . . . 1 . . Parts Attached 250 | 6 3 27 7 1 8 45 2 15 8 24 22 2 80 Power 32 | 1 . 2 . . 1 3 . 5 2 2 2 . 14 Engine 7 | 1 . 2 . . . 2 . 1 1 . . . . Core 10 | . . . . . 1 1 . 4 1 2 1 . . Reactor 15 | . . . . . . . . . . . 1 . 14 Propulsion 60 | 2 . 7 2 . 2 15 . 2 1 5 6 1 17 Treads 20 | . . . 2 . 2 10 . . . . . . 6 Leg 28 | 2 . 4 . . . 4 . . . . 6 1 11 Wheel 11 | . . 3 . . . . . 2 1 5 . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . Utility 84 | 1 2 4 4 1 2 12 2 7 5 9 5 1 29 Device 48 | 1 1 1 2 . 2 9 2 3 1 3 4 1 18 Storage 15 | . . 3 1 1 . . . 4 1 1 . . 4 Processor 9 | . 1 . . . . . . . 1 . 1 . 6 Hackware . | . . . . . . . . . . . . . . Protection 12 | . . . 1 . . 3 . . 2 5 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 74 | 2 1 14 1 . 3 15 . 1 . 8 9 . 20 Energy Gun 30 | 1 1 6 1 . 1 6 . 1 . . 3 . 10 Energy Cannon 6 | . . . . . . 1 . . . . 1 . 4 Ballistic Gun 13 | 1 . 4 . . . 3 . . . 2 2 . 1 Ballistic Cannon 8 | . . . . . . 2 . . . 2 1 . 3 Launcher 4 | . . 2 . . . . . . . . . . 2 Special Weapon 13 | . . 2 . . 2 3 . . . 4 2 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 1 . 1 4 . . 1 . 2 . 10 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . 2 Parts Lost 62 | . . 7 . . . 3 . . 1 10 3 . 38 Power 9 | . . . . . . 1 . . 1 1 . . 6 Propulsion 12 | . . 3 . . . . . . . 3 1 . 5 Utility 21 | . . . . . . 1 . . . 6 1 . 13 Weapon 20 | . . 4 . . . 1 . . . . 1 . 14 Highest Loss Streak 7 | . . 2 . . . 1 . . 1 7 2 . 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 93 97 98 100 100 90 94 72 62 64 94 100 87 Engine 4 | . 14 11 11 11 . 3 5 3 2 . . . . Core 3 | . . . . . 10 6 5 6 6 9 6 4 . Reactor 1 | . . . . . . . . . . . 2 4 7 Treads 15 | . . . 19 22 28 25 23 5 . . . . 8 Leg 10 | . 28 24 12 11 4 . . . . . 24 30 14 Wheel 2 | . . 8 . . . . . 8 15 16 1 . . Device 12 | . 17 2 1 11 11 15 23 19 14 6 18 21 14 Storage 8 | . . 7 11 11 11 6 5 8 10 9 9 8 8 Processor 3 | . 3 11 1 . . . . . . 5 7 8 12 Protection 2 | . . . 7 . . 6 5 5 5 6 1 . . Energy Gun 13 | . 14 18 21 22 22 9 11 6 5 3 3 8 4 Energy Cannon 1 | . . . . . . 5 . . . . 2 4 3 Ballistic Gun 5 | . 14 5 12 11 5 5 . . . 1 6 4 1 Ballistic Cannon 1 | . . . . . . . 11 3 . . 3 4 5 Special Weapon 1 | . . 3 . . 5 1 . . . 3 1 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 171 | 6 8 32 29 37 43 87 92 92 160 171 171 156 171 Greatest Support 240 | 20 20 42 40 40 60 116 116 116 84 84 160 185 240 Greatest Overweight (x) 5 | . . 1 . . . . . 3 1 5 2 . . Average Overweight (x) . | . . . . . . . . . . 1 . . . Largest Inventory Capacity 25 | 5 5 15 10 15 15 15 15 25 25 25 25 25 25 Average Capacity 15 | 5 5 9 9 13 15 15 15 15 21 25 25 25 19 Most Carried 25 | 5 5 14 8 15 15 15 14 15 24 24 25 24 25 Average Carried 13 | 2 4 7 6 13 14 14 13 14 18 20 20 23 14 Final Capacity 25 | 5 5 8 10 15 15 15 15 15 25 25 25 25 25 Final Carried 25 | 4 5 8 7 15 14 15 13 15 22 15 25 24 8 Class Distribution -------------------- 39% | Scavenger-Gunner 25% | Scavenger-Tank 10% | Scavenger-Mutant 9% | Tank 9% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/DSF Tank | -4/Factory Tank | -4/Extension Gunner | -3/Research Gunner | -2/Research Scavenger-Gunner | -2/Testing Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Matter Collected 4977 | 252 51 335 77 30 78 551 . 402 154 382 575 34 2056 Remotely . | . . . . . . . . . . . . . . Salvage Created 7894 | 43 122 713 . . 139 980 . 794 447 1057 716 72 2811 Parts 275 | 2 6 41 . . 5 33 . 17 21 46 22 . 82 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 6 | . . 3 . . . . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 21 . . . . . . . . Prevented 11 | . . . . . 11 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Combat Hostiles Destroyed 124 | 1 2 19 . . 4 17 . 8 7 15 7 1 43 Guns 58 | 1 2 16 . . 3 8 . 5 6 8 4 . 5 Cannons 34 | . . 1 . . . 3 . 3 . 1 1 1 24 AOE 28 | . . 2 . . 1 6 . . 1 6 . . 12 Classes Destroyed 22 | 1 1 5 . . . 6 . 3 1 1 . . 4 Worker 10 | . . . . . . 2 . . 1 4 . . 3 Builder 9 | . . . . . . 2 . . . 5 1 . 1 Tunneler 3 | . . 1 . . . . . . . 2 . . . Recycler 7 | . . 2 . . . 2 . . . 2 1 . . Carrier 2 | . . . . . . . . . . 1 . . 1 Operator 1 | . . 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . 1 Watcher 8 | . 1 2 . . . . . . 1 . 2 . 2 Swarmer 25 | . . 9 . . 3 8 . . . 5 . . . Grunt 37 | 1 2 7 . . . 4 . 4 . . 2 . 17 Brawler 9 | . . . . . . . . 1 . 3 . . 5 Duelist 3 | . . . . . . . . 1 . . 1 . 1 Researcher 3 | . . . . . . . . . . . . . 3 Sentry 11 | . . 3 . . 1 . . . 2 2 2 1 . Specialist 2 | . . . . . . . . . 2 . . . . Hunter 11 | . . . . . . 3 . 1 . . 2 . 5 Programmer 19 | . . . . . . 1 . . 3 3 . . 12 Behemoth 3 | . . . . . . 1 . . . 2 . . . Striker 2 | . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . 1 . . . . . Alpha 7 1 | . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . 1 . . . . . . . Best Kill Streak 11 | 1 2 5 . . 2 5 . 4 4 11 3 1 8 Combat Bots Only 7 | 1 2 3 . . 2 4 . 4 2 6 3 1 7 Max Kills in Single Turn 4 | 1 1 2 . . 2 3 . 1 2 4 2 1 3 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 4 | . . 1 . . 1 3 . . 1 4 . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Damage Taken 16120 | 11 109 993 . . 432 1189 . 253 905 2385 699 . 9144 Core 2207 | . 38 129 . . 37 119 . 19 161 138 70 . 1496 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 147 | . . . . . . . . . 107 40 . . . Regen/Repaired (Parts) 76 | . . 76 . . . . . . . . . . . Core Remaining (%) 84 | 100 84 . . . 58 86 . 98 . 74 94 . . Volleys Fired 312 | 2 11 55 . . 12 45 . 14 12 38 22 2 99 Largest 5 | 2 2 3 . . 3 4 . 4 1 4 5 5 5 Hottest 415 | 60 60 166 . . 153 268 . 272 250 250 376 376 415 Shots Fired 816 | 4 21 125 . . 26 132 . 35 12 69 85 10 297 Gun 485 | 4 21 113 . . 24 92 . 21 12 34 50 6 108 Cannon 264 | . . . . . . 37 . 14 . 4 35 4 170 Launcher 22 | . . 3 . . . . . . . . . . 19 Special 45 | . . 9 . . 2 3 . . . 31 . . . Kinetic 283 | 2 11 26 . . 6 37 . 14 . 17 54 4 112 Thermal 414 | 2 10 84 . . 18 82 . 14 12 21 31 6 134 Explosive 58 | . . 3 . . 2 3 . . . 31 . . 19 Electromagnetic 61 | . . 12 . . . 10 . 7 . . . . 32 Robot Hit Streak 26 | 3 3 6 . . 4 8 . 6 7 10 7 4 26 Robot Miss Streak 16 | . 2 4 . . 2 10 . 4 5 16 10 2 7 Penetration Max 1 | . . . . . . . . . . 1 . . 1 Secondary Targets 2 | . . . . . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . 1 Shots Hit Robots 454 | 3 11 61 . . 14 68 . 23 12 39 43 6 174 Core Hits 349 | 2 7 32 . . 10 49 . 23 21 62 26 3 114 Critical Kills 6 | . 1 1 . . 1 . . . . 1 2 . . Critical Parts Destroyed 5 | . . . . . . . . . . . 3 . 2 Critical Strikes 49 | . 1 4 . . 2 3 . 1 . 6 9 2 21 Burn 21 | . . 3 . . 1 2 . 1 . . 1 . 13 Meltdown 1 | . . . . . . . . . . . 1 . . Destroy 10 | . 1 1 . . 1 . . . . 1 4 . 2 Blast 11 | . . . . . . . . . . . 3 2 6 Sever 6 | . . . . . . 1 . . . 5 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 24201 | 31 96 1128 . . 438 3363 . 1202 1316 5196 1520 207 9704 Guns 9965 | 31 96 770 . . 242 1724 . 938 801 2234 899 50 2180 Cannons 5214 | . . . . . . 458 . 264 . . 621 157 3714 Explosions 8255 | . . 338 . . 196 1055 . . 443 2413 . . 3810 Melee . | . . . . . . . . . . . . . . Ramming 72 | . . . . . . . . . 72 . . . . Kinetic 4168 | 7 65 180 . . 60 322 . 264 . 199 699 102 2270 Thermal 11096 | 24 31 510 . . 182 2199 . 892 1244 2035 821 105 3053 Explosive 7386 | . . 338 . . 196 646 . . . 2413 . . 3793 Electromagnetic 804 | . . 100 . . . 70 . 46 . . . . 588 Impact . | . . . . . . . . . . . . . . Slashing 675 | . . . . . . 126 . . . 549 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 48 | . 3 . . . . . . . 2 10 . . 48 Average Corruption 11 | . 2 . . . . . . . 1 5 . . 17 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . 20 Effects 40 | . 1 . . . . . . . 1 13 . . 25 Message Errors 6 | . . . . . . . . . . 2 . . 4 Matter Fused 7 | . . . . . . . . . . 2 . . 5 Heat Flow Errors 7 | . . . . . . . . . . 3 . . 4 Energy Discharges 6 | . . . . . . . . . 1 3 . . 2 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . 3 . . 1 Data Loss (major) 3 | . 1 . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 918 | . . 59 . . . 222 . . 122 118 34 . 363 Projectiles 182 | . . . . . . 38 . . . . 34 . 110 Explosions 697 | . . 59 . . . 184 . . 83 118 . . 253 Melee 39 | . . . . . . . . . 39 . . . . Knockbacks 19 | . . . . . . . . 1 1 . . 1 16 Impact 1 | . . . . . . . . . 1 . . . . Kinetic 17 | . . . . . . . . 1 . . . 1 15 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 774 | . . 38 . . . 153 . . 204 . . . 379 Shots 9 | . . 1 . . . 2 . . 2 . . . 4 Rammed 2 | . . . . . . . . . 2 . . . . Targets Rammed 2 | . . . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1275 | 46 15 315 . . 120 439 . 344 93 430 390 102 1275 Average Temperature 173 | 24 9 83 . . 40 132 . 84 50 172 134 45 278 Received Heat Transfer 1560 | 6 81 264 . . 30 156 . 90 9 144 132 . 648 Effects 64 | . . . . . . 7 . . . 8 1 . 48 Shutdowns 16 | . . . . . . 3 . . . 4 . . 9 Energy Bleed 7 | . . . . . . 3 . . . . 1 . 3 Interference 6 | . . . . . . . . . . 4 . . 2 Matter Decay 3 | . . . . . . . . . . . . . 3 Short Circuit 6 | . . . . . . . . . . . . . 6 Damage (minor) 10 | . . . . . . 1 . . . . . . 9 Damage (major) 12 | . . . . . . . . . . . . . 12 Damage (core) 4 | . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . 2 . . . . Robots Melted 6 | . . . . . . . . 2 . . 2 . 2 Combat Hostiles 4 | . . . . . . . . . . . 2 . 2 Parts Melted 41 | . . 4 . . 1 11 . 3 4 4 3 . 11 Heat Transferred 17412 | 50 75 1517 . . 518 3575 . 1525 1375 2975 1221 111 4470 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Peak Influence 1531 | 20 115 549 177 . . 604 259 368 362 615 518 349 1531 Initial 322 | . 13 48 177 . . 63 259 181 193 177 322 270 195 Average 405 | 4 37 271 177 . . 298 259 305 260 299 393 305 834 Maximum Alert Level 4 | . . 2 . . . 2 1 1 1 2 2 1 4 Low Security (%) 28 | 100 100 36 100 . . 30 . 2 32 15 . . 12 Level 1 40 | . . 37 . . . 45 100 97 67 70 59 100 14 Level 2 18 | . . 25 . . . 23 . . . 13 40 . 15 Level 3 4 | . . . . . . . . . . . . . 20 Level 4 8 | . . . . . . . . . . . . . 37 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . Squads Dispatched 23 | . . 1 . . . 7 . . 1 . 2 . 12 Investigation 3 | . . 1 . . . 1 . . . . 1 . . Extermination 8 | . . . . . . 3 . . . . 1 . 4 Reinforcement 7 | . . . . . . 3 . . 1 . . . 3 Assault 5 | . . . . . . . . . . . . . 5 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 3 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Distress Signals 4 | . . 1 . . . . . . . . 1 1 1 Communications Jammed 1 | . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . 1 Times Spotted 202 | 1 6 29 . . 13 31 . 9 9 19 13 3 69 Peak Tracking Total 10 | . 3 4 . . 4 4 . 3 3 6 4 3 10 Tactical Retreats 10 | . . 4 . . . . . . 1 . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Traps Triggered 4 | . 2 . . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Machines Disabled 32 | . . 3 . . . 11 . . 4 3 2 . 9 Max in Single Turn 7 | . . 2 . . . 7 . . 4 1 1 . 3 Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Machines Accessed 21 | . . 5 1 . . 5 . . 4 1 2 . 3 Terminals 9 | . . 3 . . . 2 . . 1 1 2 . . Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 4 | . . 1 . . . 1 . . 1 . . . 1 Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 1 . . . 2 Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 45 | . . 17 1 . . 9 . . 7 2 4 . 5 Successful 28 | . . 13 1 . . 8 . . 2 1 1 . 2 Failed 17 | . . 4 . . . 1 . . 5 1 3 . 3 Catastrophic 1 | . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 24 | . . . . . . 9 . . 2 . 2 . 11 Terminals 18 | . . 8 . . . 2 . . 2 2 4 . . Fabricators 4 | . . . . . . 4 . . . . . . . Repair Stations 12 | . . 5 . . . 3 . . 3 . . . 1 Recycling Units 4 | . . 4 . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 1 . . . 4 Garrison Access 1 | . . . . . . . . . 1 . . . . Terminal Hacks 13 | . . 7 1 . . 2 . . 1 1 1 . . Record 3 | . . 3 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 3 | . . . 1 . . . . . 1 1 . . . Open DSF 3 | . . . . . . 2 . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Build 2 | . . . . . . 2 . . . . . . . Repair Station Hacks 7 | . . 5 . . . 2 . . . . . . . Scan Component 4 | . . 3 . . . 1 . . . . . . . Repair 3 | . . 2 . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . . 4 . . . 2 . . 2 1 . . 2 Full Trace Events 2 | . . 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 3 . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . 15 . . . . . . . . 4 Parts Built 2 | . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 159 | . . . . . . 159 . . . . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . Time 102 | . . 64 . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Total Allies 13 | . . . . 4 . 2 . . 3 . 4 . . Largest Group 4 | . . . . 4 4 4 . . 3 . 4 4 3 Highest-Rated Group 288 | . . . . 161 161 170 . . 288 . 156 156 112 Highest-Rated Ally 96 | . . . . 42 42 85 . . 96 . 39 39 39 Zionite Dispatches 4 | . . . . . . 2 . . 1 . 1 . . Heavy 1 | . . . . . . 1 . . . . . . . Light 1 | . . . . . . . . . 1 . . . . Recon 1 | . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 98 | . . . . . 30 49 . . . . 6 7 6 Total Damage 3524 | . . . . . 1147 2091 . . . . 111 90 85 Kills 32 | . . . . . 12 17 . . . . 1 1 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . . . . . . . Drone Launches 26 | . . . . . 3 12 1 . 2 . 1 . 7 Drone Recoveries 15 | . . . . . . 8 . . 1 . 1 . 5 Zionite Intel Received 4 | . . . . . . 1 . . . . . . 3 Emergency Access 1 | . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Turns Passed 9685 | 83 181 872 324 2147 1206 1629 20 246 460 357 662 67 1431 Spaces Moved 5451 | 62 117 483 201 1328 654 796 12 111 350 157 435 50 695 Core 19 | 19 . . . . . . . . . . . . . Treads 3372 | . . . 176 1328 654 796 12 21 . . . . 385 Legs 1295 | 43 117 345 25 . . . . . . . 405 50 310 Wheels 765 | . . 138 . . . . . 90 350 157 30 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 93 120 160 160 160 160 115 100 99 113 114 114 Average Speed 141 | 98 120 114 155 160 160 160 160 123 109 115 116 114 131 Slowest Speed 253 | 120 120 190 160 160 160 160 160 160 115 175 253 114 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 9 26 36 45 89 82 28 . 85 12 26 15 2 40 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 . . . . . . . . 2 Known Exits Taken 4 | . 1 1 . . . 1 1 . . . . . . Unknown Exits Taken 8 | 1 . . 1 1 1 . . . 1 1 1 1 . Scrap Searched 7 | . . . . 4 3 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 571 | . . 25 . . 26 54 . 6 37 60 16 1 346 Melee . | . . . . . . . . . . . . . . Projectile 98 | . . . . . 2 13 . 6 . 5 16 1 55 AOE 473 | . . 25 . . 24 41 . . 37 55 . . 291 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac DSF Fac Ext Res Res Tes Total 6757 | 80 140 688 215 1352 794 1056 13 189 391 233 545 54 1007 Wait 354 | 1 2 73 . 11 112 102 . 4 6 4 4 . 35 Move 5438 | 61 116 482 200 1327 653 795 11 110 349 156 434 49 695 Hop . | . . . . . . . . . . . . . . Pick Up 209 | 10 4 28 3 9 1 29 . 19 10 9 35 1 51 Fast Attach 25 | . 2 4 . . 3 7 . 2 . 4 . . 3 Attach 171 | 6 1 17 5 . 4 27 2 4 6 20 20 2 57 Detach 43 | . . 2 2 . 2 11 . 3 4 2 12 . 5 Swap 55 | . . 6 2 1 1 12 . 9 2 . 2 . 20 Drop 146 | . 4 21 3 4 6 28 . 24 . . 16 . 40 Fire 312 | 2 11 55 . . 12 45 . 14 12 38 22 2 99 Melee . | . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/DSF -4/Factory -4/Extension -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 10) 264 | -10/Materials | Identified exit to Materials 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 375 | -9/Materials | Repaired Particle Gun 410 | -9/Materials | Repaired Particle Gun 941 | -9/Materials | Identified exit to Mines 1137 | -9/Materials | Entered Mines 1162 | -9/Mines | Found the Drone Emporium 1170 | -9/Mines | Found Prototype Device 1171 | -9/Mines | Identified Thief Drone Bay 1451 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1461 | -9/Mines | Entered Zion 1614 | -7/Zion | Found Prototype Energy Gun 1668 | -7/Zion | Discovered new exit (range 16) 1710 | -7/Zion | Build established: Scavenger-Gunner 2030 | -7/Zion | Found Prototype Special Weapon 2034 | -7/Zion | Found Prototype Special Weapon 2037 | -7/Zion | Found Prototype Special Weapon 2039 | -7/Zion | Found Prototype Special Weapon 2100 | -7/Zion | Learned location of Quarantine (-3) 2381 | -7/Zion | Learned Factory stockpile data 2421 | -7/Zion | Given the Hacking Drone Bay 2421 | -7/Zion | Found Prototype Device 2658 | -7/Zion | Learned Factory emergency access door positions 3221 | -7/Zion | Imprinted 3223 | -7/Zion | Declared Zion's savior 3608 | -7/Zion | Entered Proximity Caves 3608 | -6/Proximity Caves | Accompanied by 4 allies 3627 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4) 3660 | -6/Proximity Caves | Learned Factory security intel 3673 | -6/Proximity Caves | Learned location of 1 exit from Factory 4052 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4276 | -6/Proximity Caves | Learned 12 Factory zone layouts 4679 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4746 | -6/Proximity Caves | Build established: Scavenger-Mutant 4770 | -6/Proximity Caves | Discovered new exit (range 15) 4814 | -6/Proximity Caves | Entered Factory 4814 | -6/Factory | Accompanied by 7 allies 4814 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4814 | -6/Factory | Identified Hacking Drone Bay 4815 | -6/Factory | Identified exit to Lower Caves 4816 | -6/Factory | Identified exit to Factory 4817 | -6/Factory | Identified Storm Laser 4913 | -6/Factory | Spotted B-75 Beast 4931 | -6/Factory | Destroyed B-75 Beast 5030 | -6/Factory | Zion Recon squad teleported in 5110 | -6/Factory | Build established: Scavenger-Tank 5442 | -6/Factory | Discovered exit to Factory (range 13) 5530 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5531 | -6/Factory | Zion Heavy squad teleported in 6068 | -6/Factory | Terminal network hard line cut 6223 | -6/Factory | Discovered exit to Factory (range 16) 6414 | -6/Factory | Fabricated Linear Accelerator (x2) 6443 | -6/Factory | Entered another Factory area 6443 | -5/Factory | Evolved 2 slots: Utility x2 6449 | -5/Factory | Identified exit to DSF 6463 | -5/Factory | Entered DSF 6463 | -5/DSF | Encountered a pitched battle between 0b10 and Warlord forces 6463 | -5/DSF | Accompanied by 1 ally 6558 | -5/DSF | Sterilization system engaged 6576 | -5/DSF | Spotted Executioner 6578 | -5/DSF | Ambient heat levels rising (+10) 6587 | -5/DSF | Destroyed Executioner 6593 | -5/DSF | Ambient heat levels rising (+10) 6608 | -5/DSF | Ambient heat levels rising (+10) 6623 | -5/DSF | Ambient heat levels rising (+10) 6638 | -5/DSF | Ambient heat levels rising (+10) 6653 | -5/DSF | Ambient heat levels rising (+10) 6668 | -5/DSF | Ambient heat levels rising (+10) 6679 | -5/DSF | Discovered new exit (range 16) 6683 | -5/DSF | Ambient heat levels rising (+10) 6698 | -5/DSF | Ambient heat levels rising (+10) 6709 | -5/DSF | Entered Factory 6709 | -4/Factory | Evolved 2 slots: Propulsion x2 6825 | -4/Factory | Build established: Tank 7047 | -4/Factory | Zion Light squad teleported in 7076 | -4/Factory | Found Prototype Protection 7089 | -4/Factory | Identified Zio. Weapon Casing 7163 | -4/Factory | Discovered new exit (range 6) 7169 | -4/Factory | Entered Extension 7320 | -4/Extension | Spotted B-86 Titan 7345 | -4/Extension | Destroyed B-86 Titan 7357 | -4/Extension | Spotted B-86 Titan 7394 | -4/Extension | Disrupted transfer network 7441 | -4/Extension | Destroyed B-86 Titan 7459 | -4/Extension | Lost 7 parts (3n4u) 7486 | -4/Extension | System corruption reached 10% 7522 | -4/Extension | Discovered new exit (range 3) 7526 | -4/Extension | Entered Research 7526 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8005 | -3/Research | Zion Fire squad teleported in 8118 | -3/Research | Found Prototype Processor 8139 | -3/Research | Build established: Gunner 8152 | -3/Research | Found Fusion Bomb Launcher 8166 | -3/Research | Discovered new exit (range 13) 8188 | -3/Research | Entered another Research area 8188 | -2/Research | Accompanied by 4 allies 8188 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8220 | -2/Research | Discovered new exit (range 15) 8255 | -2/Research | Entered Testing 8255 | -2/Testing | Accompanied by 3 allies 8417 | -2/Testing | Identified Spectral Analyzer 8506 | -2/Testing | Found Prototype Processor 8507 | -2/Testing | Identified Exp. Terrain Scan Processor 8510 | -2/Testing | Found Prototype Device 8510 | -2/Testing | Identified Exp. Thermal Shield 8535 | -2/Testing | Scanned by Researcher 8581 | -2/Testing | Core integrity fell below 50% 8583 | -2/Testing | System corruption reached 10% 8668 | -2/Testing | Lost 7 parts (2p1n1u3w) 8703 | -2/Testing | Core integrity fell below 20% 8895 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 9039 | -2/Testing | First assault squad dispatched 9106 | -2/Testing | Found Prototype Launcher 9108 | -2/Testing | Identified Ragnarok Missile Launcher 9123 | -2/Testing | Spotted Striker 9123 | -2/Testing | Spotted Striker 9168 | -2/Testing | Retrieved Zion intel report: Emergency Access 9184 | -2/Testing | Lost 3 parts (1p1u1w) 9218 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 9367 | -2/Testing | Spotted Alpha 7 9378 | -2/Testing | Destroyed Striker 9386 | -2/Testing | Destroyed Striker 9395 | -2/Testing | System corruption reached 30% 9397 | -2/Testing | Destroyed Alpha 7 9425 | -2/Testing | Lost 7 parts (1p1n3u2w) 9445 | -2/Testing | Destroyed 7 combat bots 9582 | -2/Testing | Lost 7 parts (1p1n2u3w) 9650 | -2/Testing | Stole the SGEMP Prototype 9686 | -2/Testing | Destroyed by B-74 Champion with Powered Hammer Last Messages --------------- System corrupted by crushing effect (+4). Dropped Self-destruct Interrupter. Med. Treads melted. B-74 Champion destroyed. B-74 Champion overheating. Adv. Target Analyzer destroyed. Phase Gun destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+5). B-74 Champion overheating. Self-destruct Interrupter emitting active interruption sequence. U-05 Engineer lays Concrete. Centrium Leg destroyed. System corrupted by crushing effect (+3). Self-destruct Interrupter emitting active interruption sequence. U-05 Engineer lays Concrete. B-74 Champion heat damages Powered Hammer. Self-destruct Interrupter emitting active interruption sequence. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ??????????????????????????????????## # | | ?????????????????????????????????### # | | ?????????????????????????????????? # | | ????????????????????????????????####= | | ????????????????????????????????# # | | ????????????????????????????????## | | ????????????????????????????????## ## | | ???????????????????????????????## #%#! | | ??????????????????????????????## ##=# | | ??????????????????????????????####### | | ??????????????????????##########% # | | ??????????????????????# =#%! %# | | ??????????????????????# !%/%| # | | ??????????????????????# !# + | | ??????????????????????# !# %=# | | ??????????????????????# # %# | | ??????????########????# = # !+ | | ??????????#""""""#?#### #!= # | | ??????????#""@"""# # #%!% #" | | ??????????#""bgg ### # ###### | | ??????????#""gg ##%#####/########## " | | ??????????#"" %b + %*[%= =!= =!*" | | ??????????#" + ]%= ! % | | ??????????#" u##%############+### | | ??????????#""" ####### ## | | ??????????##### # # ### " = | | ??????????????#### ## ### " * " | | ?????????????????######??# " | | ?????????????????????????# "" ### | | ?????????????????????????# """" ##? | | ?????????????????????????# """"""" #?? | | ?????????????????????????# #?? | | ?????????????????????????###########?? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 49 Energy Capacity 870 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 1010 Jamming Range 14 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 825 Resistance: KI 30 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Item Schematics ----------------- Microactuators | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Matter Filter | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Centrium Leg | -2/Testing | Scanalyzed Com. Linear Accelerator | -2/Testing | Archive Exp. Core Analyzer | -2/Testing | Archive Adv. Dynamic Insulation System | -2/Testing | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -2/Testing | Archive Fabricated ------------ Linear Accelerator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Backstab Dangerous Findings Hey, That's Mine! I'm Back, Baby! It's Just You Just What I Needed Let's See Who's Tougher Ooh, Shiny! Oops Preemptive Strike Remodeling Respectable Loadout Rockin' Loadout Serviceable Loadout Shopping List Significant Disruption System Compromised Tank The One Challenges ------------ None Game ------ Seed ArchitectSpreadCutter Manual? 0 Play Time 03:31:24 Cumulative 9.5 hours Start 2022.05.18 @ 19:42:38 End 2022.05.18 @ 23:20:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b78de966-8822-414c-a5ba-7a520876568a