Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 12:21:52

Player: Byrnorthil

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (131)     655
Value Destroyed (5099)     5099
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (1282)               1282
              TOTAL SCORE: 14216

 Bonus
-------
High Alert Combat Kills    170
Follower Combat Kills      32
Registered with UFD        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -220

 Cogmind 
---------
Core Integrity             0/1300
Matter                     58/300
Energy                     9/100
System Corruption          15%
Temperature                Cool (21)
Movement                   Walking (110)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved VSS Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY (10) -----
           Coolant Network
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Target Analyzer
>          --- WEAPON (3) -------
           Nova Cannon
           Linear Accelerator
           Tactical Quantum Warhead
>          --- INVENTORY (10) ---
     Small Matter Pod (0)
  Advanced Recalibrator

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
      Improved VSS Leg
               Myomer Leg
               Myomer Leg
       Compact Wheel
               Centrium Wheel
>              --- UTILITY ----------
               Coolant Network
        Medium Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
      Improved Phase Shifter
               Centrium Light Armor Plating
      Advanced Force Field
      Advanced Corruption Screen
>              --- WEAPON -----------
      Advanced KE Penetrator
      Advanced KE Penetrator
      Advanced KE Penetrator
>              --- INVENTORY --------
         Light Antimatter Reactor
               Particle Reactor
      Advanced Heat Sink
         Small Matter Pod
      Advanced Remote Shield
      Advanced Recalibrator
         Heavy Neutron Cannon
               Nova Cannon
               Linear Accelerator
               Tactical Quantum Warhead
[Rating: 148]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Centrium Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Biomechanical Wings
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Experimental Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Mining Claw
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Res Tes 
Slots Evolved              14   | .   .   .   .   .   8   .   .   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   
  Utility                  8    | .   .   .   .   .   4   .   .   1   .   .   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             261  | 8   10  14  2   12  6   1   50  36  4   .   14  2   37  17  48  
  Power                    31   | 1   1   1   .   1   1   .   8   .   .   .   .   .   7   2   9   
    Engine                 11   | 1   1   1   .   1   1   .   5   .   .   .   .   .   .   .   1   
    Core                   12   | .   .   .   .   .   .   .   3   .   .   .   .   .   7   1   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  Propulsion               63   | 2   3   .   1   4   2   1   13  6   .   .   3   2   9   7   10  
    Treads                 13   | .   2   .   1   4   2   1   1   .   .   .   .   .   1   1   .   
    Leg                    19   | 2   1   .   .   .   .   .   6   2   .   .   .   .   .   .   8   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   2   
    Hover                  10   | .   .   .   .   .   .   .   3   2   .   .   .   .   1   4   .   
    Flight                 14   | .   .   .   .   .   .   .   3   2   .   .   3   2   4   .   .   
  Utility                  108  | 3   4   7   .   2   2   .   20  18  4   .   6   .   17  5   20  
    Device                 66   | 2   2   5   .   .   1   .   12  11  3   .   5   .   9   5   11  
    Storage                7    | 1   2   .   .   1   .   .   2   .   .   .   .   .   .   .   1   
    Processor              14   | .   .   .   .   1   .   .   2   4   .   .   .   .   3   .   4   
    Hackware               5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   
    Protection             16   | .   .   2   .   .   1   .   4   1   1   .   1   .   2   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   2   6   1   5   1   .   9   12  .   .   5   .   4   3   9   
    Energy Gun             6    | .   .   .   .   .   .   .   3   1   .   .   1   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
    Ballistic Gun          14   | 2   1   2   .   1   .   .   1   4   .   .   .   .   .   .   3   
    Ballistic Cannon       11   | .   .   2   .   3   1   .   3   .   .   .   .   .   .   .   2   
    Launcher               6    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   2   1   
    Special Weapon         4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   
    Slashing Weapon        4    | .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   1   .   .   2   .   2   .   .   
    Special Melee Weapon   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   .   .   6   1   .   .   3   .   2   1   8   
Parts Lost                 83   | .   1   5   1   .   .   1   9   .   .   .   1   4   23  14  24  
  Power                    14   | .   .   1   .   .   .   .   3   .   .   .   .   .   3   2   5   
  Propulsion               26   | .   .   .   1   .   .   1   1   .   .   .   .   2   10  5   6   
  Utility                  33   | .   1   2   .   .   .   .   5   .   .   .   1   2   8   5   9   
  Weapon                   10   | .   .   2   .   .   .   .   .   .   .   .   .   .   2   2   4   
  Highest Loss Streak      16   | .   1   3   1   .   .   1   4   .   .   .   1   2   16  14  12  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  99  99  100 86  23  78  97  93  94  98  99  70  65  82  
  Engine                   8    | .   14  14  14  14  13  3   6   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   11  11  11  11  11  6   3   .   
  Treads                   14   | .   15  28  27  28  26  9   .   .   .   .   .   .   .   3   .   
  Leg                      3    | .   12  .   .   .   .   .   18  3   .   .   .   .   .   .   10  
  Hover                    1    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   5   7   
  Flight                   5    | .   .   .   .   .   .   .   .   23  29  29  29  29  17  .   .   
  Device                   9    | .   13  12  14  5   6   1   8   14  10  11  10  10  12  15  11  
  Storage                  8    | .   14  14  14  14  6   1   5   .   .   .   .   .   .   .   2   
  Processor                9    | .   .   .   .   8   6   1   8   14  17  17  17  17  14  14  18  
  Hackware                 2    | .   .   .   .   .   .   .   .   6   11  11  11  10  7   3   .   
  Protection               1    | .   .   1   .   .   6   1   5   2   .   .   .   .   .   .   2   
  Ballistic Gun            4    | .   27  11  .   1   6   1   3   1   .   .   .   .   .   .   8   
  Ballistic Cannon         8    | .   .   9   14  18  13  3   5   .   .   .   .   .   .   .   1   
  Special Melee Weapon     3    | .   .   .   9   8   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          148  | 9   10  10  11  36  61  61  70  91  83  79  98  94  106 125 148 
  Average Rating           47   | 5   8   9   10  24  60  18  46  81  78  79  89  93  74  94  119 
  On Entrance              44   | .   7   8   10  11  36  61  2   70  76  79  79  94  82  49  44  
Naked Turns                37   | .   .   .   .   .   .   31  6   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 13  30  33  31  54  83  83  69  37  28  28  31  29  33  62  99  
  Greatest Support         110  | 20  40  40  40  53  89  89  71  47  32  30  32  33  36  54  110 
  Greatest Overweight (x)  4    | .   .   .   1   1   .   .   4   1   .   .   1   .   3   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  15  15  5   5   5   5   5   5   10  
  Average Capacity         11   | 6   12  15  15  16  20  9   11  5   5   5   5   5   5   5   8   
  Most Carried             20   | 5   15  15  15  20  18  13  15  12  5   5   5   5   5   5   10  
  Average Carried          10   | 3   11  13  12  16  13  7   8   4   5   5   4   4   4   3   5   
  Final Capacity           20   | 8   15  15  15  20  20  5   15  5   5   5   5   5   5   5   10  
  Final Carried            20   | 5   15  11  15  20  13  5   13  5   5   5   5   3   4   1   2   

 Class Distribution 
--------------------
 36% | Commander-Mutant
 24% | Mutant
  8% | Hacker-Scout
  6% | Scavenger-Gunner
  6% | Scavenger-Tank
  4% | Hacker-Ninja
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
               Mutant | -9/Recycling
     Commander-Mutant | -9/Scraptown
   Commander-Scrapper | -6/Factory
               Mutant | -6/Waste
     Scavenger-Gunner | -6/Factory
 Scavenger-Skirmisher | -5/Factory
         Hacker-Scout | -5/Upper Caves
         Hacker-Scout | -5/Upper Caves
         Hacker-Scout | -5/Warlord
         Hacker-Ninja | -4/Proximity Caves
      Scavenger-Ninja | -4/Factory
     Infiltrator-Tank | -3/Research
       Scavenger-Tank | -3/Testing

 Resources                      | -11  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Matter Collected           4559 | 226  429  243  94   143  57   4    1103 403  90   30   125  26   250  44   1292 
  Remotely                 589  | .    .    .    .    .    .    .    589  .    .    .    .    .    .    .    .    
Salvage Created            5785 | 19   636  199  .    .    55   .    1298 433  143  33   .    50   910  114  1895 
  Parts                    270  | 5    26   21   .    .    2    .    48   22   7    .    .    4    39   5    91   
Haulers Intercepted        9    | .    2    .    .    .    .    .    3    3    .    .    .    .    1    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    14   .    .    .    .    .    .    2    .    .    4    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Res Tes 
Combat Hostiles Destroyed  81   | .   12  8   .   .   1   .   16  .   6   .   .   1   13  4   20  
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   .   1   12  .   .   
  Guns                     32   | .   12  4   .   .   .   .   2   .   .   .   .   .   .   .   14  
  Cannons                  22   | .   .   4   .   .   1   .   12  .   .   .   .   .   .   .   5   
  AOE                      12   | .   .   .   .   .   .   .   2   .   5   .   .   .   .   4   1   
Classes Destroyed          17   | 1   3   3   .   .   1   .   5   1   1   .   .   .   1   .   1   
  Worker                   11   | .   1   .   .   .   .   .   4   2   .   .   .   .   .   2   2   
  Builder                  7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   .   .   4   3   .   .   .   .   1   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   .   .   .   .   .   .   2   3   .   .   .   .   2   1   1   
  Swarmer                  11   | .   .   4   .   .   .   .   2   .   5   .   .   .   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Grunt                    42   | .   12  .   .   .   .   .   10  .   1   .   .   .   8   4   7   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   
  Programmer               9    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   6   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   3   6   .   .   1   .   12  2   5   1   .   1   7   8   8   
  Combat Bots Only         7    | .   3   4   .   .   1   .   5   .   5   .   .   1   7   4   6   
Max Kills in Single Turn   6    | 1   1   1   .   .   1   .   6   2   2   1   .   1   1   4   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Hostile Shots Fired        1204  | .    50   103  1    .    18   4    178  .    8    .    4    22   150  153  513  
  Missed                   378   | .    14   39   .    .    4    1    45   .    3    .    2    12   39   54   165  
Damage Taken               12632 | .    478  689  12   .    82   141  1755 .    127  .    73   199  2352 2310 4414 
  Core                     3131  | .    88   79   .    .    .    141  245  .    28   .    11   95   1132 956  356  
  Absorbed by Shields      1595  | .    .    .    .    .    21   .    168  .    .    .    .    .    45   .    1361 
  Redirected to Shielding  100   | .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   204   | .    .    .    .    187  .    .    .    .    .    .    17   .    .    .    .    
Core Remaining (%)         54    | 100  .    .    .    33   .    .    54   .    .    .    .    86   1    .    .    
Volleys Fired              258   | 1    57   25   .    .    2    2    72   8    3    .    .    .    .    10   78   
  Largest                  3     | 2    2    2    .    .    3    3    3    3    1    .    .    .    .    1    3    
  Hottest                  270   | 40   40   65   .    .    104  104  208  149  45   .    .    .    .    46   270  
Shots Fired                549   | 2    114  49   .    .    6    6    142  22   3    .    .    .    .    10   195  
  Gun                      368   | 2    114  28   .    .    2    2    69   21   .    .    .    .    .    .    130  
  Cannon                   166   | .    .    21   .    .    4    4    72   .    .    .    .    .    .    .    65   
  Launcher                 12    | .    .    .    .    .    .    .    1    .    3    .    .    .    .    8    .    
  Special                  3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  Kinetic                  429   | 2    114  49   .    .    6    6    91   7    .    .    .    .    .    .    154  
  Thermal                  98    | .    .    .    .    .    .    .    50   7    .    .    .    .    .    .    41   
  Explosive                12    | .    .    .    .    .    .    .    1    .    3    .    .    .    .    8    .    
  Electromagnetic          7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 2    17   10   .    .    3    2    8    4    3    .    .    .    .    6    17   
  Robot Miss Streak        4     | .    4    2    .    .    1    3    4    2    3    .    .    .    .    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    5    
    Max Gunslinging Chain  2     | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    2    
Shots Hit Robots           427   | 2    77   31   29   10   4    2    87   22   7    1    .    1    35   3    116  
  Core Hits                211   | 1    30   15   .    .    3    .    53   9    7    .    .    1    13   21   58   
  Critical Kills           10    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    8    
  Critical Parts Destroyed 20    | .    1    .    .    .    .    .    1    1    1    .    .    .    .    .    16   
  Critical Strikes         52    | .    1    2    .    .    .    .    10   3    1    .    .    1    8    .    26   
    Burn                   2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                28    | .    1    .    .    .    .    .    2    1    .    .    .    .    .    .    24   
    Blast                  9     | .    .    2    .    .    .    .    5    .    .    .    .    .    .    .    2    
    Smash                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Sunder                 9     | .    .    .    .    .    .    .    .    .    .    .    .    1    8    .    .    
Melee Attacks              134   | .    1    10   29   10   .    .    .    21   4    1    .    1    57   .    .    
  Impact                   10    | .    .    .    .    .    .    .    .    .    4    1    .    .    5    .    .    
  Slashing                 11    | .    1    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 21    | .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    
  Entropic                 53    | .    .    .    .    .    .    .    .    .    .    .    .    1    52   .    .    
  Sneak Attacks            45    | .    .    .    26   9    .    .    .    3    2    1    .    .    4    .    .    
    Combat Hostiles        17    | .    .    .    15   .    .    .    .    .    1    .    .    .    1    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Damage Inflicted           15235 | 26   993  527  .    .    112  59   2680 815  651  162  .    110  3274 1382 4444 
  Guns                     4859  | 26   989  215  .    .    44   21   745  300  .    .    .    .    .    .    2519 
  Cannons                  3646  | .    .    312  .    .    41   38   1541 .    .    .    .    .    .    .    1714 
  Explosions               2195  | .    .    .    .    .    .    .    347  .    259  .    .    .    .    1382 207  
  Melee                    4453  | .    .    .    .    .    .    .    .    515  392  162  .    110  3274 .    .    
  Ramming                  82    | .    4    .    .    .    27   .    47   .    .    .    .    .    .    .    4    
  Kinetic                  6083  | 26   989  527  .    .    85   59   1364 62   .    .    .    .    .    .    2971 
  Thermal                  2296  | .    .    .    .    .    .    .    922  112  .    .    .    .    .    .    1262 
  Explosive                2195  | .    .    .    .    .    .    .    347  .    259  .    .    .    .    1382 207  
  Electromagnetic          126   | .    .    .    .    .    .    .    .    126  .    .    .    .    .    .    .    
  Impact                   662   | .    .    .    .    .    .    .    .    .    392  162  .    .    108  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 515   | .    .    .    .    .    .    .    .    515  .    .    .    .    .    .    .    
  Entropic                 3276  | .    .    .    .    .    .    .    .    .    .    .    .    110  3166 .    .    
Highest Corruption         17    | .    .    .    .    .    .    17   17   .    .    .    1    1    .    9    15   
  Average Corruption       11    | .    .    .    .    .    .    10   16   .    .    .    1    1    .    4    10   
  Corruption Purged        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Effects                  107   | .    .    .    .    .    .    6    55   .    .    .    .    1    .    3    42   
    Message Errors         23    | .    .    .    .    .    .    1    9    .    .    .    .    1    .    .    12   
    Matter Fused           27    | .    .    .    .    .    .    3    11   .    .    .    .    .    .    1    12   
    Heat Flow Errors       16    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    1    4    
    Energy Discharges      9     | .    .    .    .    .    .    1    6    .    .    .    .    .    .    1    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    5    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    
    Weapon Failures        9     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1244  | .    .    .    .    .    .    .    33   205  265  142  .    .    329  44   226  
  Projectiles              75    | .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    53   
  Explosions               241   | .    .    .    .    .    .    .    11   .    13   .    .    .    .    44   173  
  Melee                    928   | .    .    .    .    .    .    .    .    205  252  142  .    .    329  .    .    
Knockbacks                 27    | .    .    4    .    .    1    .    6    .    1    .    .    .    2    .    13   
  Impact                   6     | .    .    .    .    .    1    .    2    .    1    .    .    .    2    .    .    
  Kinetic                  19    | .    .    4    .    .    .    .    4    .    .    .    .    .    .    .    11   
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      180   | .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    136  
  Shots                    3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
  Rammed                   2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    1    .    .    .    1    .    6    .    .    .    .    .    .    .    1    
  Kicked                   7     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        695   | .    26   .    .    .    101  64   616  199  204  .    30   51   145  150  695  
  Average Temperature      118   | .    5    .    .    .    53   35   160  79   102  .    7    24   36   54   212  
  Received Heat Transfer   2032  | .    285  204  6    .    17   .    583  .    27   .    9    9    543  175  174  
  Effects                  18    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    9    
    Shutdowns              5     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    1    1    2    .    .    1    .    .    
  Impact Corruptions       10    | .    .    .    .    .    .    .    .    .    6    3    .    .    1    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    
  Heat Transferred         2782  | .    .    .    .    .    .    .    1635 222  .    .    .    .    .    .    925  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Res Tes 
Peak Influence             509  | 5   302 .   84  .   59  20  488 308 .   .   .   .   304 279 509 
  Initial                  132  | .   3   .   79  .   .   20  10  132 .   .   .   .   .   73  111 
  Average                  166  | 2   164 .   67  .   38  11  194 163 .   .   .   .   142 119 289 
Maximum Alert Level        2    | .   1   .   .   .   .   .   2   1   .   .   .   .   1   1   2   
  Low Security (%)         64   | 100 65  .   100 .   100 100 47  73  .   .   .   .   61  80  35  
  Level 1                  30   | .   34  .   .   .   .   .   42  26  .   .   .   .   38  19  47  
  Level 2                  4    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   17  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   4   .   .   .   1   .   4   4   .   .   .   .   7   4   10  
  Investigation            13   | .   4   .   .   .   .   .   .   3   .   .   .   .   2   1   3   
  Extermination            5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   2   
  Reinforcement            14   | .   .   .   .   .   1   .   2   1   .   .   .   .   4   2   4   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Haulers Reinforced         3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Res Tes 
Distress Signals           10   | .   3   .   .   .   .   .   1   1   .   .   .   .   .   2   3   
Communications Jammed      51   | .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   
  Distress Signals         51   | .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   
Times Spotted              173  | .   23  12  2   .   2   6   26  9   6   .   2   2   29  22  32  
  Peak Tracking Total      16   | .   5   6   1   .   1   6   4   3   5   .   2   1   6   16  7   
  Tactical Retreats        20   | .   2   2   .   .   .   1   5   3   1   .   1   .   3   1   1   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Res Tes 
Traps Triggered            4    | .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Res Tes 
Machines Disabled          13   | .   .   2   .   .   .   .   8   .   .   .   .   .   .   .   3   
  Max in Single Turn       7    | .   .   1   .   .   .   .   7   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Res Tes 
Machines Accessed          48   | .   6   .   6   8   .   .   4   9   .   1   2   .   4   1   7   
  Terminals                26   | .   6   .   4   .   .   .   3   6   .   .   .   .   1   1   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
Total Hacks                132  | .   15  .   24  25  .   .   7   25  .   1   2   .   12  2   19  
  Successful               80   | .   4   .   19  25  .   .   2   14  .   1   2   .   8   .   5   
  Failed                   52   | .   11  .   5   .   .   .   5   11  .   .   .   .   4   2   14  
    Catastrophic           14   | .   2   .   .   .   .   .   4   3   .   .   .   .   1   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   13  .   8   .   .   .   4   12  .   .   .   .   8   2   6   
  Terminals                68   | .   15  .   9   .   .   .   6   19  .   .   .   .   5   2   12  
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Garrison Access          4    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   
Terminal Hacks             56   | .   2   .   17  25  .   .   1   6   .   1   2   .   .   .   2   
  Record                   36   | .   .   .   15  20  .   .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           10   | .   1   .   1   5   .   .   .   3   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
Unauthorized Hacks         14   | .   2   .   2   .   .   .   .   4   .   .   .   .   5   .   1   
  Terminals                10   | .   2   .   2   .   .   .   .   3   .   .   .   .   2   .   1   
    Botnet                 8    | .   2   .   2   .   .   .   .   2   .   .   .   .   1   .   1   
    Operators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Fedlink                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   .   4   .   .   .   3   6   .   .   .   .   2   1   7   
  Full Trace Events        10   | .   4   .   .   .   .   .   .   2   .   .   .   .   .   1   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              13   | .   .   .   2   9   .   .   .   1   .   .   .   .   .   1   .   
  Non-combat               5    | .   .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   
  Combat                   8    | .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        13   | .   .   .   2   9   .   .   .   1   .   .   .   .   .   1   .   
  parse_system             11   | .   .   .   2   9   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Res Tes 
Total Allies               11   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            11   | .   .   .   11  11  11  2   3   .   .   .   .   .   .   .   .   
  Highest-Rated Group      115  | .   .   .   115 115 115 18  48  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       27   | .   .   .   27  27  27  10  27  .   .   .   .   .   .   .   .   
Total Orders               6    | .   .   .   3   .   .   .   2   1   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  DROP                     3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   2   .   2   19  .   .   .   .   .   .   .   .   .   
  Total Damage             185  | .   .   .   20  .   10  155 .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Upp Upp War Pro Fac Res Tes 
Robot Analysis Total       10   | .   1   .   1   5   .   .   .   3   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Turns Passed               12160 | 106  836  791  734  4123 110  130  1172 990  291  232  481  237  533  358  1036 
Spaces Moved               11588 | 69   404  400  413  2308 66   182  653  1877 934  819  1081 693  761  297  631  
  Core                     324   | 3    .    .    .    .    .    153  12   .    .    .    .    .    115  41   .    
  Treads                   3477  | .    222  400  413  2308 66   29   38   .    .    .    .    .    .    1    .    
  Legs                     1025  | 66   182  .    .    .    .    .    602  42   .    .    .    .    .    .    133  
  Wheels                   562   | .    .    .    .    .    .    .    .    .    .    .    .    .    22   235  305  
  Hover                    243   | .    .    .    .    .    .    .    .    .    .    .    .    .    30   20   193  
  Flight                   5957  | .    .    .    .    .    .    .    1    1835 934  819  1081 693  594  .    .    
  Fastest Speed            6     | 50   120  160  160  150  145  50   50   24   24   28   24   25   6    50   62   
  Average Speed            85    | 116  141  160  161  175  145  65   127  36   27   28   28   28   34   103  105  
  Slowest Speed            250   | 120  160  160  240  240  145  160  250  125  28   28   108  31   235  145  187  
  Overloaded Moves         662   | .    .    .    .    .    .    .    .    385  133  .    24   56   64   .    .    
  Propulsion Burnouts      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Robots Hopped            27    | .    .    .    .    .    .    .    .    9    1    .    .    6    11   .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 5    65   19   51   96   3    93   22   25   84   80   94   85   25   12   43   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    .    2    .    .    .    .    1    2    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    .    7    .    .    .    .    3    1    .    1    .    .    .    
Spaces Dug                 17    | .    .    5    .    .    .    .    .    9    .    .    .    .    3    .    .    
Terrain Destroyed          320   | .    .    6    .    .    .    .    94   11   89   .    .    .    3    48   69   
  Melee                    17    | .    .    5    .    .    .    .    .    9    .    .    .    .    3    .    .    
  Projectile               36    | .    .    1    .    .    .    .    16   2    .    .    .    .    .    .    17   
  AOE                      264   | .    .    .    .    .    .    .    78   .    89   .    .    .    .    48   49   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Total                      13110 | 88   549  479  468  2393 77   188  870  2120 953  819  1254 721  955  334  842  
  Wait                     617   | 6    55   26   14   19   1    1    48   126  7    .    149  32   84   4    45   
  Move                     11522 | 68   403  399  412  2307 66   181  652  1858 931  818  1080 680  740  296  631  
  Hop                      25    | .    .    .    .    .    .    .    .    9    1    .    .    6    9    .    .    
  Pick Up                  130   | 5    15   3    8    22   1    2    24   15   .    .    3    .    9    5    18   
  Fast Attach              105   | 7    .    .    .    .    .    .    23   14   3    .    7    .    20   9    22   
  Attach                   72    | .    2    5    1    1    6    1    11   4    .    .    2    2    9    7    21   
  Detach                   19    | .    .    .    .    .    .    .    3    1    .    .    .    .    6    .    9    
  Swap                     84    | 1    8    9    1    11   .    .    16   18   1    .    5    .    8    1    5    
  Drop                     111   | .    7    2    3    23   .    1    15   28   3    .    8    .    7    2    12   
  Fire                     258   | 1    57   25   .    .    2    2    72   8    3    .    .    .    .    10   78   
  Melee                    131   | .    1    10   29   10   .    .    .    21   4    1    .    1    54   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    1    
  Crush                    2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27    | .    .    .    .    .    .    .    .    18   .    .    .    .    9    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: [*Fac x2])
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 6 exits: *Fac x4 / *Upp / *Ext)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Upp)
-3/Research
-3/Testing

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
   107 | -11/Scrapyard      | Entered Materials
   219 | -10/Materials      | Discovered new exit (range 16)
   309 | -10/Materials      | Build established: Mutant
   412 | -10/Materials      | Discovered new exit (range 8)
   444 | -10/Materials      | Discovered new exit (range 5)
   596 | -10/Materials      | Discovered new exit (range 3)
   943 | -10/Materials      | Entered Subcaves
  1046 | -10/Subcaves       | Shifting Twisted Machinery released Battle Cannon
  1061 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  1265 | -10/Subcaves       | Discovered new exit (range 14)
  1356 | -10/Subcaves       | Discovered new exit (range 9)
  1359 | -10/Subcaves       | Core integrity fell below 50%
  1416 | -10/Subcaves       | Lost 3 parts (1u2w)
  1734 | -10/Subcaves       | Entered Recycling
  1950 | -9/Recycling       | Scanned before Scraplab entrance
  1984 | -9/Recycling       | Entered Scraplab
  2000 | -9/Recycling       | Discovered new exit (range 2)
  2454 | -9/Recycling       | Build established: Commander-Mutant
  2468 | -9/Recycling       | Entered Scraptown
  2468 | -9/Scraptown       | Accompanied by 11 allies
  2896 | -9/Scraptown       | Visited Shadow of the Wyrm
  2950 | -9/Scraptown       | Visited Cave Peace
  3006 | -9/Scraptown       | Visited Cyclists
  3074 | -9/Scraptown       | Visited CR-KLE's Repair Center
  3085 | -9/Scraptown       | CR-KLE repaired 6 parts
  3130 | -9/Scraptown       | Visited UFD Registry
  3180 | -9/Scraptown       | Visited Spacefarers
  3370 | -9/Scraptown       | Visited The Evicted
  3445 | -9/Scraptown       | Visited Supply Room
  3760 | -9/Scraptown       | Registered with UFD as "Steelwalker"
  3804 | -9/Scraptown       | Entered Cyclist Reading Room
  3810 | -9/Scraptown       | Learned location of Zion (-7)
  3925 | -9/Scraptown       | Visited Chapter 10
  3979 | -9/Scraptown       | Visited A0-MCA Data Center
  3989 | -9/Scraptown       | Given an A- rating by A0-MCA
  3995 | -9/Scraptown       | Found A0-MCA's Component Scanner
  4032 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
  4069 | -9/Scraptown       | Found DCF Scrap (27 items)
  4138 | -9/Scraptown       | Discovered new exit (range 5)
  4268 | -9/Scraptown       | Visited Modified Component R&D
  4339 | -9/Scraptown       | Visited Analyses Database
  4517 | -9/Scraptown       | Visited Supply Room
  4564 | -9/Scraptown       | Visited Infowarlord's Domain
  4828 | -9/Scraptown       | Visited Curators Association
  4864 | -9/Scraptown       | Visited Abandonware Association
  4891 | -9/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
  4891 | -9/Scraptown       | Learned abandonware demo "POISON.EXE"
  4935 | -9/Scraptown       | Visited Derelict Rescue Squad
  4962 | -9/Scraptown       | Found DRS Beacon
  5192 | -9/Scraptown       | Found Exp. Terrain Scan Processor
  6061 | -9/Scraptown       | Discovered new exit (range 5)
  6508 | -9/Scraptown       | Found Scrap Suit
  6591 | -9/Scraptown       | Entered Factory
  6591 | -6/Factory         | Accompanied by 11 allies
  6591 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
  6636 | -6/Factory         | Discovered new exit (range 14)
  6701 | -6/Factory         | Sucked down chute
  6701 | -6/Factory         | Entered Waste
  6713 | -6/Waste           | Spotted C-40 Crusher
  6716 | -6/Waste           | EMP discharged
  6721 | -6/Waste           | Spotted C-40 Crusher
  6722 | -6/Waste           | Spotted C-40 Crusher
  6737 | -6/Waste           | Released all parts (13)
  6746 | -6/Waste           | Spotted C-40 Crusher
  6771 | -6/Waste           | Spotted C-40 Crusher
  6801 | -6/Waste           | Crushed by Compactor (1 part destroyed)
  6811 | -6/Waste           | Spotted C-40 Crusher
  6816 | -6/Waste           | EMP discharged
  6816 | -6/Waste           | System corruption reached 10%
  6823 | -6/Waste           | Discovered new exit (range 12)
  6831 | -6/Waste           | Entered Factory
  6956 | -6/Factory         | 10 allies followed down the chute
  7060 | -6/Factory         | Build established: Mutant
  7489 | -6/Factory         | Garrison activated, responded to threat
  7509 | -6/Factory         | Found Prototype Launcher
  7511 | -6/Factory         | Found Prototype Launcher
  7512 | -6/Factory         | Identified Rocket Array (x2)
  7568 | -6/Factory         | Build established: Scavenger-Gunner
  7662 | -6/Factory         | Lost 4 parts (1p3u)
  7797 | -6/Factory         | Discovered new exit (range 24)
  8003 | -6/Factory         | Entered another Factory area
  8003 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8084 | -5/Factory         | Discovered new exit (range 11)
  8185 | -5/Factory         | Discovered new exit (range 16)
  8225 | -5/Factory         | Identified exit to Factory
  8250 | -5/Factory         | Spotted B-75 Beast
  8308 | -5/Factory         | Build established: Scavenger-Skirmisher
  8364 | -5/Factory         | Fabricated Adv. Cryofiber Web?
  8924 | -5/Factory         | Identified exit to Upper Caves
  8974 | -5/Factory         | Identified exit to Extension
  8993 | -5/Factory         | Entered Upper Caves
  9133 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9213 | -5/Upper Caves     | Learned Factory terminal intel
  9219 | -5/Upper Caves     | Discovered new exit (range 11)
  9262 | -5/Upper Caves     | Learned 4 Factory zone layouts
  9284 | -5/Upper Caves     | Identified exit to Upper Caves
  9284 | -5/Upper Caves     | Entered another Upper Caves area
  9307 | -5/Upper Caves     | Build established: Hacker-Scout
  9370 | -5/Upper Caves     | Discovered new exit (range 18)
  9377 | -5/Upper Caves     | Identified exit to Warlord
  9383 | -5/Upper Caves     | Learned location of Warlord (-5)
  9516 | -5/Upper Caves     | Entered Warlord
  9597 | -5/Warlord         | Rebuked by Warlord
  9615 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9619 | -5/Warlord         | Found Prototype Piercing Weapon
  9619 | -5/Warlord         | Identified Vortex Lance
  9622 | -5/Warlord         | Found Prototype Launcher
  9622 | -5/Warlord         | Identified Vortex Catalyst Activator
  9624 | -5/Warlord         | Found Vortex Lance
  9682 | -5/Warlord         | Found Prototype Device
  9683 | -5/Warlord         | Identified Minesniffer Drone Bay
  9747 | -5/Warlord         | Opened side exit
  9965 | -5/Warlord         | Warlord forces counterattacked
  9982 | -5/Warlord         | Discovered new exit (range 10)
  9996 | -5/Warlord         | Identified exit to Proximity Caves
  9997 | -5/Warlord         | Entered Proximity Caves
 10169 | -4/Proximity Caves | Spotted B-86 Titan
 10230 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 10234 | -4/Proximity Caves | Entered Factory
 10234 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10235 | -4/Factory         | Identified exit to Upper Caves
 10236 | -4/Factory         | Loaded intel: 25 terminal locations
 10271 | -4/Factory         | Lost 3 parts (1n2u)
 10425 | -4/Factory         | Destroyed 7 combat bots
 10428 | -4/Factory         | Lost 4 parts (2n2u)
 10652 | -4/Factory         | Core integrity fell below 50%
 10659 | -4/Factory         | Found Prototype Hackware
 10659 | -4/Factory         | Identified Exp. Hacking Suite
 10687 | -4/Factory         | Core integrity fell below 20%
 10695 | -4/Factory         | Discovered new exit (range 18)
 10714 | -4/Factory         | Lost 16 parts (3p7n4u2w)
 10764 | -4/Factory         | Identified exit to Research
 10767 | -4/Factory         | Entered Research
 10767 | -3/Research        | Evolved 2 slots: Utility x2
 11063 | -3/Research        | Found Prototype Launcher
 11063 | -3/Research        | Identified Tactical Quantum Warhead
 11107 | -3/Research        | Core integrity fell below 50%
 11119 | -3/Research        | Discovered new exit (range 14)
 11125 | -3/Research        | Identified exit to Testing
 11125 | -3/Research        | Entered Testing
 11141 | -3/Testing         | Lost 14 parts (2p5n5u2w)
 11212 | -3/Testing         | Protovariant out of control (PH-IN0K6GFJZ3)
 11558 | -3/Testing         | Found Tactical Quantum Warhead
 11748 | -3/Testing         | Build established: Scavenger-Tank
 11862 | -3/Testing         | System corruption reached 10%
 11877 | -3/Testing         | Core integrity fell below 20%
 11950 | -3/Testing         | Lost 3 parts (1p1n1u)
 12107 | -3/Testing         | Lost 6 parts (1p1n2u2w)
 12161 | -3/Testing         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
12149_ Penetrated by Slug.
12149_ Myomer Leg destroyed.
12149_ Penetrated by Slug.
12149_ H-77 Assassin destroyed.
12150_ H-77 Assassin Myomer Leg blasted off.
12150_ H-77 Assassin knocked back.
12152_ Penetrated by Slug.
12152_ Slug penetrates Wall.
12152_ System corrupted: Linear Accelerator
  jammed.
12154_ System corrupted: Component data lost.
12155_ Penetrated by Slug.
12155_ Slug penetrates Wall.
12155_ Penetrated by Slug.
12156_ H-77 Assassin knocked back.
12158_ Penetrated by Slug.
12158_ Hrd. Medium Armor Plating destroyed.
12158_ Slug penetrates Wall.
12158_ Penetrated by Slug.
12160_ H-77 Assassin knocked back.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#$!#!!*      #????????????????? |
| ?????????###########%!+[=""%""" #????????????????? |
| ?????????#   [    ##!$#%"""T""" #????????????????? |
| ?????????#        ##%=###########????????????????? |
| ?????????#        ##*!###????????????????????????? |
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| ?????????#        #    #?????????????????????????? |
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| #############??????#  #???##   # #  ##???????????? |
|    #        #??????#  #??##          #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           155
Coolant Potential          65
Energy Generation          41
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              16
Cloak Strength             3
Additional Mass Support    12
EM Shielding               4
Corruption Block           20
Armor Coverage             600
Resistance: EX             50
Weapon Shielding           66
Phase Shifting             10
Evasion (%)                76
Targeting Accuracy         6
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           4
Offensive Hacking          26
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Cryofiber Web | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assassin
Ride The Lightning
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldDeuteriumStorm
  Manual?         0
Play Time         04:49:22
  Cumulative      116.9 hours
  Start           2024.12.25 @ 23:00:40
  End             2024.12.27 @ 12:21:52
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          59
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4dfa88be-a5ec-40eb-a052-c36441b05c11