Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.30 @ 16:33:15 Player: POPESNHOES Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2329) 2329 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5339 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 203/300 Energy 3/100 System Corruption 6% Temperature Warm (129) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Improved Targeting Computer > --- WEAPON (3) ------- Gatling Laser Plasma Cannon Flak Gun > --- INVENTORY (5) ---- Heavy Laser Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Targeting Computer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Heavy Laser Flak Gun Heavy Mace [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Makeshift Sword Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . 2 . . Propulsion 2 | . . . . 1 1 Utility 1 | . . . . 1 . Weapon 1 | . . . . . 1 Parts Attached 72 | 6 3 5 10 17 31 Power 17 | 2 . . 4 5 6 Engine 12 | 2 . . 4 2 4 Core 5 | . . . . 3 2 Reactor . | . . . . . . Propulsion 28 | 2 . 2 1 8 15 Treads 3 | . . . . 1 2 Leg 19 | 2 . 2 1 5 9 Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 5 | . . . . 1 4 Utility 7 | . 2 1 . 1 3 Device 2 | . . . . 1 1 Storage 1 | . . 1 . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 20 | 2 1 2 5 3 7 Energy Gun 5 | 2 1 . . . 2 Energy Cannon 5 | . . . 1 1 3 Ballistic Gun 4 | . . . 2 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . 2 . . Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Corrupted Parts 1 | . . . . 1 . System Corruption 3 | . . . . 3 . Parts Lost 19 | . . 2 . 7 10 Power 6 | . . . . 2 4 Propulsion 5 | . . . . 2 3 Utility 3 | . . . . 1 2 Weapon 5 | . . 2 . 2 1 Highest Loss Streak 6 | . . 1 . 4 6 To Critical Strikes 1 | . . . . . 1 Average Backups 5 | 1 3 4 7 7 3 Power . | . 1 . . . 1 Propulsion . | . . . 1 . . Utility . | . 1 1 . . . Weapon 3 | . 1 1 5 5 1 Tool/Special . | . . . . . . Unused Backups 7 | . . . 4 . 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 4 | . . . 4 . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 95 97 93 86 88 Engine 17 | . 14 14 27 19 13 Core 3 | . . . . 6 5 Leg 22 | . 28 28 21 16 21 Device 2 | . . . . 7 2 Storage 7 | . . 12 11 9 4 Processor 9 | . 11 14 11 9 7 Protection 3 | . 11 1 . . 5 Energy Gun 5 | . 28 12 . . 1 Energy Cannon 3 | . . . 2 3 6 Ballistic Gun 4 | . . . 7 3 6 Impact Weapon 2 | . . . . 2 5 Slashing Weapon 5 | . . 11 11 6 . Peak Build Rating 47 | 5 7 10 15 26 47 Average Rating 20 | 3 6 9 13 21 35 On Entrance 9 | . 5 7 9 15 23 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 60 | 8 7 12 26 35 60 Greatest Support 72 | 20 20 20 20 35 72 Greatest Overweight (x) 18 | 2 . . 1 10 18 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 5 5 8 8 8 8 Average Capacity 7 | 5 5 7 8 8 6 Most Carried 8 | 3 4 7 8 8 8 Average Carried 5 | 1 3 4 7 7 3 Final Capacity 8 | 5 5 8 8 8 5 Final Carried 7 | 3 3 6 7 6 2 Class Distribution -------------------- 67% | Mutant 28% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1724 | 180 110 47 275 392 720 Remotely . | . . . . . . Salvage Created 2412 | . 120 135 450 749 958 Parts 125 | . 6 4 40 28 47 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 55 | . 2 5 14 15 19 Melee 15 | . . 2 8 4 1 Guns 20 | . 2 2 4 3 9 Cannons 11 | . . 1 1 2 7 AOE 5 | . . . 1 3 1 Classes Destroyed 10 | . 2 . 4 1 3 Builder 3 | . . . 1 1 1 Hauler 1 | . . . 1 . . Recycler 2 | . . . . . 2 Operator 1 | . . . . . 1 Watcher 8 | . 1 . 2 1 4 Swarmer 17 | . . . 7 . 10 Grunt 26 | . 2 5 4 11 4 Sentry 7 | . . . 3 2 2 Hunter 2 | . . . . 2 . Programmer 3 | . . . . . 3 Best Kill Streak 8 | . 1 2 8 3 8 Combat Bots Only 6 | . 1 2 6 3 4 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 1 1 Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 529 | . 17 48 70 100 294 Missed 168 | . 6 15 25 28 94 Hits 361 | . 11 33 45 72 200 Projectile 361 | . 11 33 45 72 200 Critical Strikes 11 | . . 2 1 1 7 Damage Taken 3855 | . 120 318 389 899 2129 Core 994 | . 38 58 66 87 745 Absorbed by Shields 258 | . . . . . 258 Ignored by Resistances 1078 | . 34 97 121 255 571 Regen/Repaired (Parts) 39 | . . . 39 . . Core Remaining (%) 82 | 100 . 61 83 84 . Volleys Fired 180 | . 15 26 27 42 70 Largest 3 | . 2 2 1 2 3 Hottest 229 | . 80 100 68 88 229 Shots Fired 269 | . 31 30 27 46 135 Gun 145 | . 31 16 13 23 62 Cannon 98 | . . . 8 17 73 Launcher 12 | . . . 6 6 . Special 14 | . . 14 . . . Kinetic 87 | . . . 13 23 51 Thermal 93 | . 16 26 8 . 43 Explosive 12 | . . . 6 6 . Electromagnetic 77 | . 15 4 . 17 41 Robot Hit Streak 24 | . 15 11 4 11 24 Robot Miss Streak 5 | . 1 1 4 1 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 241 | . 28 23 30 59 101 Core Hits 124 | . 7 7 23 25 62 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 5 | . 1 . . 3 1 Destroy 2 | . . . . 2 . Blast 1 | . . . . . 1 Corrupt 1 | . 1 . . . . Smash 1 | . . . . 1 . Melee Attacks 39 | . . 3 10 23 3 Impact 22 | . . . . 19 3 Slashing 17 | . . 3 10 4 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6056 | . 347 412 806 1887 2604 Guns 2093 | . 347 161 157 311 1117 Cannons 1781 | . . . 103 386 1292 Explosions 585 | . . . 197 323 65 Melee 1453 | . . 107 349 867 130 Ramming . | . . . . . . Kinetic 1294 | . . . 157 311 826 Thermal 1417 | . 164 277 103 . 873 Explosive 520 | . . . 197 323 . Electromagnetic 1372 | . 183 28 . 386 775 Impact 857 | . . . . 727 130 Slashing 596 | . . 107 349 140 . Piercing . | . . . . . . Highest Corruption 6 | . 1 1 . 3 6 Average Corruption 2 | . 1 1 . 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . 4 3 . 3 24 Message Errors 12 | . 2 . . . 10 Matter Fused 6 | . . 1 . . 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 6 | . 1 2 . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 2 1 Misfires 2 | . 1 . . . 1 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 200 | . . . 1 99 100 Projectiles 50 | . . . 1 12 37 Explosions . | . . . . . . Melee 150 | . . . . 87 63 Knockbacks 8 | . . . . 5 3 Impact 5 | . . . . 5 . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 17 | . . . 17 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 759 | . 187 212 132 358 759 Average Temperature 163 | . 76 72 39 96 219 Received Heat Transfer 1226 | . 87 237 120 576 206 Effects 80 | . . . . 3 77 Shutdowns 31 | . . . . . 31 Energy Bleed 8 | . . . . . 8 Interference 13 | . . . . 3 10 Matter Decay 5 | . . . . . 5 Short Circuit 2 | . . . . . 2 Damage (minor) 6 | . . . . . 6 Damage (major) 10 | . . . . . 10 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . . . 3 1 Combat Hostiles 4 | . . . . 3 1 Parts Fried 11 | . 2 . . 4 5 Impact Corruptions 7 | . . . . 5 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 2834 | . 375 600 185 . 1674 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 143 | . 45 40 136 94 143 Initial 28 | . . 8 9 . 28 Average 28 | . 5 3 47 33 32 Influence Increases 1682 | . 87 110 418 466 601 Destroy 0b10 Robot/C 1100 | . 40 100 280 300 380 Destroy 0b10 Robot/NC 75 | . 5 . 20 10 40 Destroy Leader 288 | . 12 10 66 92 108 Successful Hack 39 | . 6 . 14 10 9 Disable Machine 36 | . 9 . . . 27 Destroy Structure 69 | . . . 38 24 7 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 60 | . 15 . . 30 15 Influence Decreases 1629 | . 62 105 448 392 622 Entered New Map 84 | . . 17 21 . 46 Time Decay 1278 | . 62 68 317 332 499 Lost Part 157 | . . 20 . 60 77 Purge Threat 110 | . . . 110 . . Squads Dispatched 13 | . . . 1 6 6 Investigation 4 | . . . 1 2 1 Extermination 2 | . . . . . 2 Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 4 8 19 25 29 Peak Tracking Total 5 | . 2 4 4 5 4 Tactical Retreats 4 | . 1 1 . 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . 2 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 4 | . 1 . . . 3 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 21 | . 4 . 9 4 4 Terminals 13 | . 4 . 6 2 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . 1 . . Recycling Units 3 | . . . 1 1 1 Scanalyzers 3 | . . . 1 1 1 Garrison Access . | . . . . . . Total Hacks 63 | . 8 . 26 14 15 Successful 44 | . 4 . 19 10 11 Failed 16 | . 4 . 7 3 2 Catastrophic 2 | . . . 1 1 . Database Lockouts 3 | . . . . 1 2 Manual 2 | . . . . 2 . Terminals 45 | . 8 . 18 9 10 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . 3 . . Recycling Units 7 | . . . 2 2 3 Scanalyzers 7 | . . . 3 3 1 Garrison Access . | . . . . . . Terminal Hacks 27 | . 4 . 11 6 6 Record 16 | . 1 . 4 5 6 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 3 | . 1 . 2 . . Branch Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Transport Status 1 | . . . . 1 . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 7 | . . . 2 2 3 Recycle Component 2 | . . . 1 . 1 Process 2 | . . . . 1 1 Report Inventory 2 | . . . . 1 1 Retrieve Matter 1 | . . . 1 . . Scanalyzer 6 | . . . 3 2 1 Insert Component 2 | . . . 1 1 . Analyze 2 | . . . 1 1 . Retrieve Study 2 | . . . 1 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 15 | . 2 . 6 3 4 Full Trace Events 7 | . . . 4 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 1 . 1 Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled 2 | . . . 1 . 1 Recycled Matter 228 | . . . . . 228 Retrieved Matter 229 | . . . 229 . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 806 | . . . . 806 . Terrain 806 | . . . . 806 . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4836 | 62 439 768 1046 933 1588 Spaces Moved 2478 | 38 316 541 530 355 698 Core 37 | 12 . . . 24 1 Treads 47 | . . . . . 47 Legs 2378 | 26 316 541 530 328 637 Wheels . | . . . . . . Hover 1 | . . . . 1 . Flight 15 | . . . . 2 13 Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 152 | 112 120 120 164 187 166 Slowest Speed 1155 | 150 120 120 190 550 1155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 55 84 38 30 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . . . 41 30 6 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 74 | . . . 41 30 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3211 | 57 346 597 671 539 1001 Wait 288 | 6 9 16 70 73 114 Move 2473 | 37 315 540 529 354 698 Hop . | . . . . . . Pick Up 69 | 8 3 5 11 10 32 Fast Attach 17 | . . . 1 6 10 Attach 40 | 5 2 2 3 8 20 Detach 3 | . . . . . 3 Swap 48 | 1 1 4 11 14 17 Drop 54 | . 1 1 9 9 34 Fire 180 | . 15 26 27 42 70 Melee 39 | . . 3 10 23 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 140 | -10/Materials | Discovered new exit (range 10) 230 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 502 | -10/Materials | Entered Mines 634 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 690 | -10/Mines | Found a hidden stash of uninstalled traps 813 | -10/Mines | Discovered new exit (range 6) 892 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1164 | -10/Mines | Excavation squad dispatched 1164 | -10/Mines | A large section of the Mines collapsed 1270 | -10/Mines | Entered Materials 1270 | -9/Materials | Evolved 2 slots: Power x2 1323 | -9/Materials | Repaired Aluminum Leg 1754 | -9/Materials | Discovered new exit (range 9) 1930 | -9/Materials | Build established: Scavenger-Mutant 2316 | -9/Materials | Entered another Materials area 2316 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2788 | -8/Materials | Build established: Mutant 2953 | -8/Materials | Central database locked down 3019 | -8/Materials | Garrison activated, responded to threat 3100 | -8/Materials | Lost 4 parts (1p2n1w) 3236 | -8/Materials | Discovered new exit (range 12) 3249 | -8/Materials | Entered Factory 3249 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3363 | -7/Factory | Build established: Scavenger-Mutant 3659 | -7/Factory | Central database locked down 3659 | -7/Factory | Central database locked down 4039 | -7/Factory | Build established: Mutant 4088 | -7/Factory | Discovered new exit (range 8) 4413 | -7/Factory | Cargo convoy interrupted 4559 | -7/Factory | Garrison activated, responded to threat 4588 | -7/Factory | Core integrity fell below 50% 4593 | -7/Factory | Core integrity fell below 20% 4654 | -7/Factory | Lost 6 parts (2p2n1u1w) 4837 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04716_ K-01 Serf collects debris. 04722_ Acquired 42 matter. 04722_ K-01 Serf collects debris. 04728_ MGBCXYE59WRB FZHCX>X|A%ZAQQ1 04728_ K-01 Serf collects debris. 04745_ T8WGND&WX%WZQVK2CJCD1G2UGK,6OAZT5RMJME 04754_ Acquired Imp. Carbon-fiber Leg. 04759_ Dropped Imp. Carbon-fiber Leg. 04760_ Dropped Med. Treads. 04763_ Dropped Broken Imp. Carbon-fiber Leg. 04779_ System corrupted: Matter fused (-6). 04793_ W-25 Informer distress signal alerts nearby ally. 04821_ Deuterium Engine destroyed. 04826_ Pressure Siphon disabled. 04826_ Acquired 3 matter. 04833_ Slug penetrates Pressure Siphon. 04833_ Pressure Siphon disabled. 04835_ System corrupted: Heat flow error (+187). 04837_ Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##??#########???????????????????? | | ???????????????? ??????????????????? | | ??????????????? #????????????????? | | ???????????????? " #????????????????? | | ?????????????? "" """ """ #????????????????? | | ????????????? G """ """ #????????????????? | | ????????????????# "" %"" """ #????????????????? | | ????????????????# " H%%@""" #????????????????? | | ????????????????# Y%% #????????????????? | | ????????????????+ %""%%"%% #????????????????? | | ????????????????# """ """ #????????????????? | | ????????????????# """ """ #????????????????? | | ????????????????# ^^ """Y""" #????????????????? | | ????????????????# r #????????????????? | | ????????????????# """ """ #????????????????? | | ???????????????## """ """ #????????????????? | | ???????????????# ""% """ #????????????????? | | ???????????????# "%" "%" ##????????????????? | | ???????????????# #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# #?????????????????? | | ?????????#########+#### #?????????????????? | | ?????????# + #?????????????????? | | ?????????# """ # #????????????#????? | | ?????????# Y" # #??????????? #????? | | ?????????# """ # #######+#### #????? | | ?????????# # ^ ^ #????? | | ?????????############## ^ ####?? | | ??????????????????????# ^ """ #?? | | ??????????????????????# %% ^""" ### | | ??????????????????????# ######### """ | | ??????????????????????# ## === #^ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 38 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 56% | -9/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Mace | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Hammer Time I Have A Map? Item+ Jackpot Organ Harvest Overwhelming Resistances Are Futile There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed VortexShiftLayer Manual? 0 Play Time 01:13:05 Cumulative 26.4 hours Start 2026.06.30 @ 14:58:04 End 2026.06.30 @ 16:33:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 0 Adventurer 39 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c48301e4-05ad-4b67-9536-23e12943e3b3