Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.25 @ 21:51:11

Player: jjjdanny

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (80)      400
Value Destroyed (2658)     2658
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-39)                -39
              TOTAL SCORE: 6659

 Bonus
-------
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
      Enhanced Optical Array
               Targeting Computer
  Experimental Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
         Large Storage Unit

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
      Improved Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
      Enhanced Optical Array
               Targeting Computer
  Experimental Targeting Computer
               Target Analyzer
>              --- WEAPON -----------
               Plasma Rifle
         Heavy Plasma Cannon
>              --- INVENTORY --------
         Micro Nuclear Core
         Light Angular Momentum Engine
      Improved Heat Sink
         Large Storage Unit
[Rating: 59]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             84   | 6   1   3   11  .   17  25  11  10  
  Power                    18   | 1   .   2   3   .   2   4   3   3   
    Engine                 11   | 1   .   1   3   .   1   2   2   1   
    Core                   7    | .   .   1   .   .   1   2   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   6   .   6   9   4   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    28   | 2   .   .   6   .   6   9   4   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   1   .   1   .   3   7   2   3   
    Device                 10   | .   .   .   .   .   2   4   2   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   .   1   3   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   1   1   .   6   5   2   3   
    Energy Gun             12   | 2   .   .   .   .   6   2   .   2   
    Energy Cannon          6    | .   .   .   .   .   .   3   2   1   
    Ballistic Gun          2    | .   .   1   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   1   
Parts Lost                 60   | .   .   1   5   .   11  20  2   21  
  Power                    10   | .   .   .   2   .   1   2   .   5   
  Propulsion               19   | .   .   .   2   .   3   9   1   4   
  Utility                  12   | .   .   .   .   .   1   4   .   7   
  Weapon                   19   | .   .   1   1   .   6   5   1   5   
  Highest Loss Streak      16   | .   .   1   3   .   8   10  2   16  
Average Slot Usage (%)     92   | .   85  85  91  100 98  92  92  94  
  Engine                   5    | .   14  8   7   11  4   3   4   6   
  Core                     4    | .   .   5   3   .   4   3   8   5   
  Leg                      28   | .   28  28  37  44  35  26  19  23  
  Device                   9    | .   .   .   .   .   8   14  12  12  
  Storage                  8    | .   14  14  11  11  9   7   6   5   
  Processor                17   | .   .   .   10  11  18  19  26  25  
  Energy Gun               9    | .   28  22  2   .   13  9   .   5   
  Energy Cannon            4    | .   .   .   .   .   .   5   13  5   
  Ballistic Gun            3    | .   .   5   18  22  3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 12  24  24  26  26  32  36  49  49  
  Greatest Support         70   | 20  20  20  50  50  55  50  68  70  
  Greatest Overweight (x)  1    | 1   1   1   1   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  10  9   
  Most Carried             10   | 3   3   8   10  10  10  10  10  10  
  Average Carried          6    | 1   2   4   6   10  7   7   8   5   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  4   
  Final Carried            10   | 2   3   8   10  10  6   9   10  1   

 Class Distribution 
--------------------
 68% | Scavenger-Mutant
 31% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Matter Collected           1058 | 218 .   85  227 .   175 206 100 47  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3372 | .   .   214 220 .   761 991 833 353 
  Parts                    169  | .   .   8   27  .   42  50  30  12  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   
Recyclers Shooed           3    | .   .   .   1   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   12  
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Combat Hostiles Destroyed  67   | .   .   3   10  .   19  20  9   6   
  Guns                     46   | .   .   3   10  .   19  11  .   3   
  Cannons                  19   | .   .   .   .   .   .   8   9   2   
  AOE                      1    | .   .   .   .   .   .   1   .   .   
Classes Destroyed          13   | .   .   3   3   .   2   5   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 5    | .   .   1   .   .   .   2   2   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   1   .   1   1   .   .   
  Swarmer                  28   | .   .   .   8   .   8   11  .   1   
  Grunt                    17   | .   .   2   1   .   5   2   4   3   
  Brawler                  3    | .   .   .   .   .   .   1   .   2   
  Sentry                   10   | .   .   .   1   .   6   1   2   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   2   1   .   
  Programmer               5    | .   .   .   .   .   .   3   2   .   
Best Kill Streak           9    | .   .   2   5   .   9   5   3   3   
  Combat Bots Only         8    | .   .   2   5   .   8   4   3   3   
Max Kills in Single Turn   3    | .   .   1   1   .   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  
Damage Taken               6143 | .    .    200  496  .    1233 1609 525  2080 
  Core                     1421 | .    .    29   53   .    284  193  57   805  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    88   .    86   48   72   .    .    
Volleys Fired              245  | .    .    11   40   .    66   69   34   25   
  Largest                  2    | .    .    2    2    .    2    2    2    2    
  Hottest                  165  | .    .    90   60   .    131  150  140  165  
Shots Fired                425  | .    .    21   63   .    114  129  54   44   
  Gun                      317  | .    .    21   63   .    114  100  .    19   
  Cannon                   108  | .    .    .    .    .    .    29   54   25   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  90   | .    .    1    62   .    27   .    .    .    
  Thermal                  320  | .    .    20   1    .    87   114  54   44   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          15   | .    .    .    .    .    .    15   .    .    
  Robot Hit Streak         34   | .    .    14   11   .    15   34   16   12   
  Robot Miss Streak        8    | .    .    1    8    .    4    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    2    .    2    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    1    .    .    
Shots Hit Robots           323  | .    .    18   39   .    87   104  43   32   
  Core Hits                152  | .    .    9    16   .    43   40   21   23   
  Critical Hits            9    | .    .    .    4    .    .    .    3    2    
  Critical Kills           3    | .    .    .    1    .    .    .    2    .    
  Critical Parts Destroyed 6    | .    .    .    3    .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6475 | .    .    216  434  .    1359 2400 1175 891  
  Guns                     3784 | .    .    216  434  .    1358 1467 .    309  
  Cannons                  2287 | .    .    .    .    .    .    582  1175 530  
  Explosions               351  | .    .    .    .    .    .    351  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  53   | .    .    .    .    .    1    .    .    52   
  Kinetic                  695  | .    .    10   422  .    263  .    .    .    
  Thermal                  5444 | .    .    206  12   .    1095 2117 1175 839  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          283  | .    .    .    .    .    .    283  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    1    3    1    6    
  Average Corruption       2    | .    .    .    .    .    1    3    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    18   .    3    
    Message Errors         4    | .    .    .    .    .    .    3    .    1    
    Matter Fused           4    | .    .    .    .    .    .    4    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    .    .    
    Targeting Errors       2    | .    .    .    .    .    .    2    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            350  | .    .    .    .    .    .    308  42   .    
  Projectiles              99   | .    .    .    .    .    .    57   42   .    
  Explosions               251  | .    .    .    .    .    .    251  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      164  | .    .    .    .    .    .    142  .    22   
  Shots                    3    | .    .    .    .    .    .    3    .    .    
  Rammed                   22   | .    .    .    .    .    .    .    .    22   
Targets Rammed             23   | .    .    .    .    .    1    .    .    22   
  Kicked                   1    | .    .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        557  | .    .    209  10   .    369  235  306  557  
  Average Temperature      108  | .    .    93   7    .    63   66   117  233  
  Received Heat Transfer   1611 | .    .    54   33   .    342  288  207  687  
  Effects                  13   | .    .    .    .    .    3    .    3    7    
    Shutdowns              4    | .    .    .    .    .    1    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    .    
    Interference           5    | .    .    .    .    .    .    .    3    2    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             14   | .    .    1    .    .    4    4    4    1    
  Heat Transferred         9138 | .    .    546  25   .    2076 3432 1628 1431 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Peak Influence             272  | .   .   75  207 68  260 272 166 .   
  Initial                  101  | .   .   .   .   68  22  101 38  .   
  Average                  85   | .   .   40  93  68  152 93  54  .   
Maximum Alert Level        1    | .   .   .   1   .   1   1   .   .   
  Low Security (%)         87   | 100 100 100 76  100 62  88  100 .   
  Level 1                  12   | .   .   .   23  .   37  11  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   1   .   .   6   2   .   
  Investigation            2    | .   .   .   .   .   .   2   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   
  Reinforcement            4    | .   .   .   1   .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Distress Signals           9    | .   .   .   6   .   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   .   4   23  .   23  27  13  12  
  Peak Tracking Total      9    | .   .   2   8   .   6   4   4   9   
  Tactical Retreats        2    | .   .   .   1   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Traps Triggered            3    | .   .   .   .   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Machines Disabled          8    | .   .   .   .   .   1   7   .   .   
  Max in Single Turn       6    | .   .   .   .   .   1   6   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Machines Accessed          4    | .   1   1   .   .   .   2   .   .   
  Terminals                2    | .   1   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                7    | .   1   1   .   .   .   5   .   .   
  Successful               3    | .   1   1   .   .   .   1   .   .   
  Failed                   4    | .   .   .   .   .   .   4   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   
Terminal Hacks             3    | .   1   1   .   .   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  
Turns Passed               3977 | 57   106  405  301  155  658  1306 677  312  
Spaces Moved               2385 | 37   72   238  143  127  354  827  418  169  
  Core                     6    | 6    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2379 | 31   72   238  143  127  354  827  418  169  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  120  120  120  120  120  
  Average Speed            127  | 115  143  150  122  120  120  123  130  121  
  Slowest Speed            160  | 150  150  150  150  120  120  150  155  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    9    42   21   23   43   23   12   30   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    2    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          65   | .    .    .    .    .    .    59   .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    6    
  AOE                      59   | .    .    .    .    .    .    59   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low 
Total                      2914 | 51  75  264 209 131 480 981 495 228 
  Wait                     73   | 1   .   7   .   3   24  22  16  .   
  Move                     2377 | 36  71  237 142 126 353 826 417 169 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  86   | 8   2   6   13  1   14  29  12  1   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   63   | 6   .   1   8   .   13  20  6   9   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     21   | .   1   2   3   .   4   5   5   1   
  Drop                     21   | .   1   .   3   1   5   5   5   1   
  Fire                     245  | .   .   11  40  .   66  69  34  25  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      18   | .   .   .   .   .   .   .   .   18  
  Kick                     5    | .   .   .   .   .   1   .   .   4   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   43 | -11/Scrapyard  | Discovered new exit (range 12)
   58 | -11/Scrapyard  | Entered Materials
   66 | -10/Materials  | Discovered new exit (range 15)
  164 | -10/Materials  | Entered Mines
  177 | -10/Mines      | Assembled infested the area
  182 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  309 | -10/Mines      | Build established: Mutant
  427 | -10/Mines      | Discovered new exit (range 11)
  524 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  569 | -10/Mines      | Entered Materials
  569 | -9/Materials   | Evolved 2 slots: Propulsion x2
  744 | -9/Materials   | Lost 3 parts (2p1n)
  748 | -9/Materials   | Discovered new exit (range 15)
  870 | -9/Materials   | Entered Mines
 1012 | -9/Mines       | Discovered new exit (range 11)
 1025 | -9/Mines       | Entered Materials
 1025 | -8/Materials   | Evolved 2 slots: Utility x2
 1047 | -8/Materials   | Build established: Scavenger-Mutant
 1378 | -8/Materials   | Destroyed 8 combat bots
 1388 | -8/Materials   | Lost 8 parts (1p3n4w)
 1504 | -8/Materials   | Core integrity fell below 50%
 1650 | -8/Materials   | Discovered new exit (range 15)
 1683 | -8/Materials   | Entered Factory
 1683 | -7/Factory     | Evolved 2 slots: Utility x2
 1866 | -7/Factory     | Lost 4 parts (1p2n1u)
 2581 | -7/Factory     | Lost 10 parts (1p3n3u3w)
 2876 | -7/Factory     | Discovered new exit (range 21)
 2989 | -7/Factory     | Entered another Factory area
 2989 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3235 | -6/Factory     | Found Prototype Processor
 3262 | -6/Factory     | Build established: Mutant
 3611 | -6/Factory     | Discovered new exit (range 21)
 3666 | -6/Factory     | Entered Lower Caves
 3730 | -6/Lower Caves | Build established: Scavenger-Mutant
 3733 | -6/Lower Caves | Lost 5 parts (1p1u3w)
 3933 | -6/Lower Caves | Identified Exp. Targeting Computer
 3935 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 3963 | -6/Lower Caves | Core integrity fell below 50%
 3972 | -6/Lower Caves | Core integrity fell below 20%
 3978 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Penetrated by Slug.
Slammed into G-50 Soldier.
Targeting Computer permanently disabled.
Destabilizing: Short circuit.
Slammed into G-50 Soldier. <x2>
Imp. Heat Sink destroyed.
Penetrated by Slug.
Slammed into G-50 Soldier. <x2>
Destabilizing: System interference.
Exp. Targeting Computer temporarily disabled.
Enh. Optical Array temporarily disabled.
Mace fries itself beyond repair.
Slammed into G-50 Soldier.
Exp. Targeting Computer permanently disabled.
Destabilizing: Short circuit.
Slug penetrates G-50 Soldier.
Slammed into G-50 Soldier. <x3>
Slug penetrates G-50 Soldier.
G-50 Soldier suffers critical hit.
Slammed into G-50 Soldier. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????#"  ???#% s % #????????????????????? |
| ??????????????#" ????#      #????????????????????? |
| ????????????#?#??????# ######????????????????????? |
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| ???    #    #### ##?#  #???##        #???????????? |
| ???????##  ????##???#  #####        #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          31
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         17
Target Analysis            5
Core Analysis              6
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompactLightLog
  Manual?         0
Play Time         00:42:26
  Cumulative      16.4 hours
  Start           2020.09.25 @ 21:10:09
  End             2020.09.25 @ 21:51:11
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           0
  Adventurer      21
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84b73a37-6292-423b-b749-9f2b5990cd6c