Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.25 @ 21:51:11 Player: jjjdanny Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2658) 2658 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-39) -39 TOTAL SCORE: 6659 Bonus ------- Friendly Fire -39 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Targeting Computer Experimental Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Targeting Computer Experimental Targeting Computer Target Analyzer > --- WEAPON ----------- Plasma Rifle Heavy Plasma Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Improved Heat Sink Large Storage Unit [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Slots Evolved 8 | . . . 2 . 2 2 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 5 | . . . . . 2 2 1 . Weapon . | . . . . . . . . . Parts Attached 84 | 6 1 3 11 . 17 25 11 10 Power 18 | 1 . 2 3 . 2 4 3 3 Engine 11 | 1 . 1 3 . 1 2 2 1 Core 7 | . . 1 . . 1 2 1 2 Reactor . | . . . . . . . . . Propulsion 28 | 2 . . 6 . 6 9 4 1 Treads . | . . . . . . . . . Leg 28 | 2 . . 6 . 6 9 4 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 1 . 1 . 3 7 2 3 Device 10 | . . . . . 2 4 2 2 Storage 2 | 1 1 . . . . . . . Processor 6 | . . . 1 . 1 3 . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 . 1 1 . 6 5 2 3 Energy Gun 12 | 2 . . . . 6 2 . 2 Energy Cannon 6 | . . . . . . 3 2 1 Ballistic Gun 2 | . . 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 Parts Lost 60 | . . 1 5 . 11 20 2 21 Power 10 | . . . 2 . 1 2 . 5 Propulsion 19 | . . . 2 . 3 9 1 4 Utility 12 | . . . . . 1 4 . 7 Weapon 19 | . . 1 1 . 6 5 1 5 Highest Loss Streak 16 | . . 1 3 . 8 10 2 16 Average Slot Usage (%) 92 | . 85 85 91 100 98 92 92 94 Engine 5 | . 14 8 7 11 4 3 4 6 Core 4 | . . 5 3 . 4 3 8 5 Leg 28 | . 28 28 37 44 35 26 19 23 Device 9 | . . . . . 8 14 12 12 Storage 8 | . 14 14 11 11 9 7 6 5 Processor 17 | . . . 10 11 18 19 26 25 Energy Gun 9 | . 28 22 2 . 13 9 . 5 Energy Cannon 4 | . . . . . . 5 13 5 Ballistic Gun 3 | . . 5 18 22 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 49 | 12 24 24 26 26 32 36 49 49 Greatest Support 70 | 20 20 20 50 50 55 50 68 70 Greatest Overweight (x) 1 | 1 1 1 1 . . 1 1 1 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 9 Most Carried 10 | 3 3 8 10 10 10 10 10 10 Average Carried 6 | 1 2 4 6 10 7 7 8 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 Final Carried 10 | 2 3 8 10 10 6 9 10 1 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Matter Collected 1058 | 218 . 85 227 . 175 206 100 47 Remotely . | . . . . . . . . . Salvage Created 3372 | . . 214 220 . 761 991 833 353 Parts 169 | . . 8 27 . 42 50 30 12 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 3 | . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 67 | . . 3 10 . 19 20 9 6 Guns 46 | . . 3 10 . 19 11 . 3 Cannons 19 | . . . . . . 8 9 2 AOE 1 | . . . . . . 1 . . Classes Destroyed 13 | . . 3 3 . 2 5 . . Worker 1 | . . . . . . 1 . . Builder 2 | . . . . . 1 1 . . Hauler 1 | . . . . . 1 . . . Recycler 5 | . . 1 . . . 2 2 . Operator 1 | . . . . . . 1 . . Watcher 3 | . . . 1 . 1 1 . . Swarmer 28 | . . . 8 . 8 11 . 1 Grunt 17 | . . 2 1 . 5 2 4 3 Brawler 3 | . . . . . . 1 . 2 Sentry 10 | . . . 1 . 6 1 2 . Demolisher 1 | . . 1 . . . . . . Hunter 3 | . . . . . . 2 1 . Programmer 5 | . . . . . . 3 2 . Best Kill Streak 9 | . . 2 5 . 9 5 3 3 Combat Bots Only 8 | . . 2 5 . 8 4 3 3 Max Kills in Single Turn 3 | . . 1 1 . 1 3 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Damage Taken 6143 | . . 200 496 . 1233 1609 525 2080 Core 1421 | . . 29 53 . 284 193 57 805 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 . 88 . 86 48 72 . . Volleys Fired 245 | . . 11 40 . 66 69 34 25 Largest 2 | . . 2 2 . 2 2 2 2 Hottest 165 | . . 90 60 . 131 150 140 165 Shots Fired 425 | . . 21 63 . 114 129 54 44 Gun 317 | . . 21 63 . 114 100 . 19 Cannon 108 | . . . . . . 29 54 25 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 90 | . . 1 62 . 27 . . . Thermal 320 | . . 20 1 . 87 114 54 44 Explosive . | . . . . . . . . . Electromagnetic 15 | . . . . . . 15 . . Robot Hit Streak 34 | . . 14 11 . 15 34 16 12 Robot Miss Streak 8 | . . 1 8 . 4 2 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 2 . 2 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . Shots Hit Robots 323 | . . 18 39 . 87 104 43 32 Core Hits 152 | . . 9 16 . 43 40 21 23 Critical Hits 9 | . . . 4 . . . 3 2 Critical Kills 3 | . . . 1 . . . 2 . Critical Parts Destroyed 6 | . . . 3 . . . 1 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6475 | . . 216 434 . 1359 2400 1175 891 Guns 3784 | . . 216 434 . 1358 1467 . 309 Cannons 2287 | . . . . . . 582 1175 530 Explosions 351 | . . . . . . 351 . . Melee . | . . . . . . . . . Ramming 53 | . . . . . 1 . . 52 Kinetic 695 | . . 10 422 . 263 . . . Thermal 5444 | . . 206 12 . 1095 2117 1175 839 Explosive . | . . . . . . . . . Electromagnetic 283 | . . . . . . 283 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 1 3 1 6 Average Corruption 2 | . . . . . 1 3 1 1 Corruption Purged . | . . . . . . . . . Effects 21 | . . . . . . 18 . 3 Message Errors 4 | . . . . . . 3 . 1 Matter Fused 4 | . . . . . . 4 . . Heat Flow Errors 4 | . . . . . . 4 . . Energy Discharges 2 | . . . . . . 1 . 1 Data Loss (minor) 3 | . . . . . . 3 . . Targeting Errors 2 | . . . . . . 2 . . Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 350 | . . . . . . 308 42 . Projectiles 99 | . . . . . . 57 42 . Explosions 251 | . . . . . . 251 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 164 | . . . . . . 142 . 22 Shots 3 | . . . . . . 3 . . Rammed 22 | . . . . . . . . 22 Targets Rammed 23 | . . . . . 1 . . 22 Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 557 | . . 209 10 . 369 235 306 557 Average Temperature 108 | . . 93 7 . 63 66 117 233 Received Heat Transfer 1611 | . . 54 33 . 342 288 207 687 Effects 13 | . . . . . 3 . 3 7 Shutdowns 4 | . . . . . 1 . . 3 Energy Bleed 2 | . . . . . 2 . . . Interference 5 | . . . . . . . 3 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 14 | . . 1 . . 4 4 4 1 Heat Transferred 9138 | . . 546 25 . 2076 3432 1628 1431 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Peak Influence 272 | . . 75 207 68 260 272 166 . Initial 101 | . . . . 68 22 101 38 . Average 85 | . . 40 93 68 152 93 54 . Maximum Alert Level 1 | . . . 1 . 1 1 . . Low Security (%) 87 | 100 100 100 76 100 62 88 100 . Level 1 12 | . . . 23 . 37 11 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 1 . . 6 2 . Investigation 2 | . . . . . . 2 . . Extermination 3 | . . . . . . 3 . . Reinforcement 4 | . . . 1 . . 1 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Distress Signals 9 | . . . 6 . 1 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . . 4 23 . 23 27 13 12 Peak Tracking Total 9 | . . 2 8 . 6 4 4 9 Tactical Retreats 2 | . . . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Traps Triggered 3 | . . . . . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Machines Disabled 8 | . . . . . 1 7 . . Max in Single Turn 6 | . . . . . 1 6 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Machines Accessed 4 | . 1 1 . . . 2 . . Terminals 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 7 | . 1 1 . . . 5 . . Successful 3 | . 1 1 . . . 1 . . Failed 4 | . . . . . . 4 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . Terminal Hacks 3 | . 1 1 . . . 1 . . Record 1 | . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Turns Passed 3977 | 57 106 405 301 155 658 1306 677 312 Spaces Moved 2385 | 37 72 238 143 127 354 827 418 169 Core 6 | 6 . . . . . . . . Treads . | . . . . . . . . . Legs 2379 | 31 72 238 143 127 354 827 418 169 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 120 120 Average Speed 127 | 115 143 150 122 120 120 123 130 121 Slowest Speed 160 | 150 150 150 150 120 120 150 155 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 9 42 21 23 43 23 12 30 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 65 | . . . . . . 59 . 6 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . . 6 AOE 59 | . . . . . . 59 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Total 2914 | 51 75 264 209 131 480 981 495 228 Wait 73 | 1 . 7 . 3 24 22 16 . Move 2377 | 36 71 237 142 126 353 826 417 169 Hop . | . . . . . . . . . Pick Up 86 | 8 2 6 13 1 14 29 12 1 Fast Attach . | . . . . . . . . . Attach 63 | 6 . 1 8 . 13 20 6 9 Detach . | . . . . . . . . . Swap 21 | . 1 2 3 . 4 5 5 1 Drop 21 | . 1 . 3 1 5 5 5 1 Fire 245 | . . 11 40 . 66 69 34 25 Melee . | . . . . . . . . . Ram 18 | . . . . . . . . 18 Kick 5 | . . . . . 1 . . 4 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 12) 58 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 15) 164 | -10/Materials | Entered Mines 177 | -10/Mines | Assembled infested the area 182 | -10/Mines | Assisted by a Guerilla fighting off Assembled 309 | -10/Mines | Build established: Mutant 427 | -10/Mines | Discovered new exit (range 11) 524 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 569 | -10/Mines | Entered Materials 569 | -9/Materials | Evolved 2 slots: Propulsion x2 744 | -9/Materials | Lost 3 parts (2p1n) 748 | -9/Materials | Discovered new exit (range 15) 870 | -9/Materials | Entered Mines 1012 | -9/Mines | Discovered new exit (range 11) 1025 | -9/Mines | Entered Materials 1025 | -8/Materials | Evolved 2 slots: Utility x2 1047 | -8/Materials | Build established: Scavenger-Mutant 1378 | -8/Materials | Destroyed 8 combat bots 1388 | -8/Materials | Lost 8 parts (1p3n4w) 1504 | -8/Materials | Core integrity fell below 50% 1650 | -8/Materials | Discovered new exit (range 15) 1683 | -8/Materials | Entered Factory 1683 | -7/Factory | Evolved 2 slots: Utility x2 1866 | -7/Factory | Lost 4 parts (1p2n1u) 2581 | -7/Factory | Lost 10 parts (1p3n3u3w) 2876 | -7/Factory | Discovered new exit (range 21) 2989 | -7/Factory | Entered another Factory area 2989 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3235 | -6/Factory | Found Prototype Processor 3262 | -6/Factory | Build established: Mutant 3611 | -6/Factory | Discovered new exit (range 21) 3666 | -6/Factory | Entered Lower Caves 3730 | -6/Lower Caves | Build established: Scavenger-Mutant 3733 | -6/Lower Caves | Lost 5 parts (1p1u3w) 3933 | -6/Lower Caves | Identified Exp. Targeting Computer 3935 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3963 | -6/Lower Caves | Core integrity fell below 50% 3972 | -6/Lower Caves | Core integrity fell below 20% 3978 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Slammed into G-50 Soldier. Targeting Computer permanently disabled. Destabilizing: Short circuit. Slammed into G-50 Soldier. Imp. Heat Sink destroyed. Penetrated by Slug. Slammed into G-50 Soldier. Destabilizing: System interference. Exp. Targeting Computer temporarily disabled. Enh. Optical Array temporarily disabled. Mace fries itself beyond repair. Slammed into G-50 Soldier. Exp. Targeting Computer permanently disabled. Destabilizing: Short circuit. Slug penetrates G-50 Soldier. Slammed into G-50 Soldier. Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? ##?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????## ##????????????????????? | | ????????????????????## #????????????????????? | | ??????????????????### #????????????????????? | | ??????????????????#"? #????????????????????? | | ?????????????????## ? ?????????????????????? | | ????????????????## ?? #?????????????????????? | | ????????????????# ??# #?????????????????????? | | ???????????????## ### ##????????????????????? | | ??????????????## #; g ;#????????????????????? | | ?????????????## %@%#?????????????????????? | | ????????????## %#?????????????????????? | | ????????????# % Yl#?????????????????????? | | ????????????# %%%%%#?????????????????????? | | ????????????# # #%%g%%#?????????????????????? | | ??????????????### #?#%%%%%##????????????????????? | | ??????????????#" ???#% s % #????????????????????? | | ??????????????#" ????# #????????????????????? | | ????????????#?#??????# ######????????????????????? | | ????????????# ???????# ##??#?????????????????????? | | ????????????# ######## ## #?????????????????????? | | ????????????# #?????????????????????? | | ?????????# #### #?????????????????????? | | ?????????# ##?????????????????????? | | ?????????####### ## ##??????????????????????? | | ???????????????### ####???????????????????????? | | ?????????????????## ##????????????????????????? | | ??????????????????# ###??????????????????????? | | ??????????????##### ##?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# # #??????###????????????? | | ????????? ## # ######?# ##???????????? | | ??????# ?# ####?# ## # #???????????? | | ??? # #### ##?# #???## #???????????? | | ???????## ????##???# ##### #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 17 Target Analysis 5 Core Analysis 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactLightLog Manual? 0 Play Time 00:42:26 Cumulative 16.4 hours Start 2020.09.25 @ 21:10:09 End 2020.09.25 @ 21:51:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 84b73a37-6292-423b-b749-9f2b5990cd6c