Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 02:38:25 Player: Beef Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (3863) 3863 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 8351 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 95 Friendly Fire -218 Cogmind --------- Core Integrity 0/850 Matter 221/300 Energy 59/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Cooled Pulse Rifle > --- INVENTORY (5) ---- Angular Momentum Engine Kinecellerator Cooled Pulse Rifle Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Target Analyzer Kinecellerator Cloaking Device Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Beamcaster KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Improved Sensor Array Improved Light Armor Plating Medium Reflective Plating Precision Shock Rifle [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Machine Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Machine Analyzer Protection Layered Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . 1 . 1 . . 1 Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 143 | 7 3 15 17 26 6 26 43 Power 11 | 1 . 2 1 . 1 3 3 Engine 9 | 1 . 2 1 . 1 3 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 52 | 3 2 9 7 7 1 11 12 Treads 8 | 1 . . . . . 6 1 Leg 29 | 2 . 8 3 5 1 . 10 Wheel . | . . . . . . . . Hover 12 | . 2 1 4 2 . 3 . Flight 3 | . . . . . . 2 1 Utility 44 | 1 . 2 4 9 3 8 17 Device 24 | . . 1 1 7 1 4 10 Storage 2 | 1 . . . . . . 1 Processor 8 | . . . 3 . . 2 3 Hackware . | . . . . . . . . Protection 10 | . . 1 . 2 2 2 3 Artifact . | . . . . . . . . Weapon 36 | 2 1 2 5 10 1 4 11 Energy Gun 17 | 2 . 1 2 3 1 3 5 Energy Cannon 5 | . . 1 . . . . 4 Ballistic Gun 6 | . 1 . 1 2 . 1 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 3 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 1 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 2 1 1 2 1 Parts Lost 49 | . . 5 3 13 1 3 24 Power 3 | . . . . 1 . 1 1 Propulsion 18 | . . 4 1 5 . 1 7 Utility 18 | . . . 1 5 1 1 10 Weapon 10 | . . 1 1 2 . . 6 Highest Loss Streak 10 | . . 3 2 10 1 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 77 92 96 94 61 90 87 Engine 6 | . 14 11 9 6 5 7 2 Treads 3 | . . . . . . 17 1 Leg 14 | . 5 25 15 19 . . 19 Hover 7 | . 22 5 10 7 11 8 5 Device 13 | . . 7 9 13 14 16 15 Storage 4 | . 14 11 9 6 . . . Processor 11 | . . . 16 11 7 13 16 Protection 3 | . . 11 . 3 2 1 3 Energy Gun 12 | . 17 8 13 9 18 20 9 Ballistic Gun 4 | . 2 7 3 6 . 2 2 Launcher 1 | . . . 4 2 . . 2 Naked Turns . | . . . . . . . . Heaviest Build 46 | 13 13 23 27 41 22 32 46 Greatest Support 85 | 20 20 30 40 63 16 85 82 Greatest Overweight (x) 4 | 1 4 1 2 1 2 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 5 5 10 Average Capacity 6 | 6 8 8 8 7 5 5 5 Most Carried 10 | 6 8 8 8 8 5 5 10 Average Carried 6 | 3 6 7 7 7 4 4 5 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 6 6 8 8 5 5 5 4 Class Distribution -------------------- 27% | Mutant 24% | Gunner 17% | Scavenger-Gunner 10% | Tank 9% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Skirmisher | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2593 | 224 49 151 113 678 193 359 826 Remotely . | . . . . . . . . Salvage Created 3445 | . 49 321 238 1048 . 494 1295 Parts 178 | . 1 21 18 42 . 34 62 Haulers Intercepted 2 | . . . . . . 1 1 Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 77 | . 1 6 9 24 . 11 26 Guns 48 | . 1 6 4 16 . 10 11 Cannons 5 | . . . . . . . 5 AOE 22 | . . . 5 7 . . 10 Classes Destroyed 13 | . 1 3 2 4 . 1 2 Worker 9 | . . . 1 2 . . 6 Builder 9 | . . . . 5 . . 4 Hauler 2 | . . . . . . 1 1 Recycler 1 | . . . . . . . 1 Watcher 3 | . . 2 1 . . . . Swarmer 12 | . . . 4 1 . 5 2 Grunt 46 | . 1 4 3 17 . 3 18 Brawler 3 | . . . . 3 . . . Duelist 1 | . . 1 . . . . . Sentry 5 | . . 1 2 . . 1 1 Hunter 3 | . . . . 2 . . 1 Programmer 7 | . . . . 2 . 2 3 Behemoth 1 | . . . . . . . 1 Best Kill Streak 12 | . 1 3 10 8 . 3 12 Combat Bots Only 9 | . 1 3 9 6 . 3 7 Max Kills in Single Turn 3 | . 1 1 3 2 . 2 3 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . . . 2 2 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 692 | . 3 55 65 188 1 102 278 Missed 196 | . 1 12 21 61 . 25 76 Damage Taken 8515 | . 22 671 678 2421 55 1044 3624 Core 1800 | . . 159 120 509 38 114 860 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 6 | . . 6 . . . . . Regen/Repaired (Parts) 125 | . . . . 108 17 . . Core Remaining (%) 68 | 100 100 60 78 . . 5 . Volleys Fired 214 | . 2 32 23 49 7 34 67 Largest 3 | . 2 2 3 3 3 3 3 Hottest 228 | . 60 113 168 166 161 165 228 Shots Fired 528 | . 4 58 59 126 20 96 165 Gun 447 | . 4 57 46 112 20 96 112 Cannon 31 | . . 1 . . . . 30 Launcher 50 | . . . 13 14 . . 23 Special . | . . . . . . . . Kinetic 128 | . 2 31 22 44 . 14 15 Thermal 222 | . 2 26 2 68 20 22 82 Explosive 50 | . . . 13 14 . . 23 Electromagnetic 128 | . . 1 22 . . 60 45 Robot Hit Streak 35 | . 3 17 17 15 5 12 35 Robot Miss Streak 7 | . . 4 7 4 1 5 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 1 . 1 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . Shots Hit Robots 353 | . 3 37 29 85 14 56 129 Core Hits 213 | . 2 19 22 72 1 22 75 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . . . 1 1 1 4 3 Burn 7 | . . . 1 1 1 1 3 Destroy 2 | . . . . . . 2 . Corrupt 1 | . . . . . . 1 . Melee Attacks 17 | . . . . 17 . . . Impact 17 | . . . . 17 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11624 | . 33 374 1024 3594 294 711 5594 Guns 5305 | . 33 353 381 1668 294 705 1871 Cannons 679 | . . 21 . . . . 658 Explosions 5318 | . . . 643 1610 . . 3065 Melee 313 | . . . . 313 . . . Ramming 9 | . . . . 3 . 6 . Kinetic 1411 | . 9 176 197 655 . 107 267 Thermal 3649 | . 24 198 20 1013 294 236 1864 Explosive 5132 | . . . 643 1549 . . 2940 Electromagnetic 1110 | . . . 164 61 . 362 523 Impact 313 | . . . . 313 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | . . . . 13 13 22 12 Average Corruption 10 | . . . . 8 13 15 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 121 | . . . . 31 13 42 35 Message Errors 31 | . . . . 8 4 11 8 Matter Fused 26 | . . . . 5 3 12 6 Heat Flow Errors 19 | . . . . 5 2 5 7 Energy Discharges 15 | . . . . 4 1 5 5 Parts Rejected 4 | . . . . 1 1 1 1 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 11 | . . . . 3 . 5 3 Misfires 4 | . . . . 1 . 1 2 Alerts 4 | . . . . 1 1 1 1 Misdirections 1 | . . . . 1 . . . Weapon Failures 5 | . . . . 1 1 1 2 Overload Shots . | . . . . . . . . Overflow Damage 357 | . . . 68 115 . . 174 Projectiles 46 | . . . . . . . 46 Explosions 204 | . . . 68 8 . . 128 Melee 107 | . . . . 107 . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 304 | . . . 97 125 . . 82 Shots 11 | . . . 4 4 . . 3 Rammed 4 | . . . . 1 . 2 1 Targets Rammed 4 | . . . . 1 . 2 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 579 | . 36 171 105 288 270 494 579 Average Temperature 161 | . 18 85 26 89 102 207 212 Received Heat Transfer 2239 | . 12 225 225 945 . 114 718 Effects 40 | . . . . 3 . 14 23 Shutdowns 8 | . . . . . . 4 4 Energy Bleed 9 | . . . . 1 . 4 4 Interference 5 | . . . . 2 . . 3 Matter Decay 5 | . . . . . . . 5 Short Circuit 3 | . . . . . . 2 1 Damage (minor) 5 | . . . . . . 3 2 Damage (major) 5 | . . . . . . 1 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . . . 7 . . 2 Impact Corruptions 6 | . . . . 6 . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 7 | . . . . 1 . 2 4 Heat Transferred 7015 | . 50 437 111 1991 740 629 3057 Parts Sabotaged 7 | . . . . . . . 7 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 782 | . 45 233 345 607 172 200 782 Initial 172 | . . 18 13 100 172 22 21 Average 219 | . 9 136 175 408 124 66 228 Maximum Alert Level 3 | . . 1 1 2 . 1 3 Low Security (%) 59 | 100 100 68 48 23 100 93 58 Level 1 15 | . . 31 51 13 . 6 12 Level 2 24 | . . . . 63 . . 27 Level 3 . | . . . . . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 . 3 7 . 4 8 Investigation 2 | . . . . 1 . . 1 Extermination 3 | . . . . 1 . 1 1 Reinforcement 11 | . 1 . 3 3 . . 4 Assault 3 | . . . . 2 . . 1 Garrison 4 | . . . . . . 3 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 2 . . 2 Haulers Reinforced 3 | . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 7 | . . 2 1 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | . 2 14 24 42 6 14 60 Peak Tracking Total 17 | . 1 7 7 8 4 4 17 Tactical Retreats 14 | . . 2 1 1 1 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . . . . 4 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 13 | . . . . 2 . . 11 Max in Single Turn 3 | . . . . 1 . . 3 Garrison Access 3 | . . . . 2 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 33 | . 1 5 5 12 . 6 4 Terminals 22 | . 1 5 3 5 . 5 3 Fabricators 3 | . . . . 2 . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 4 | . . . . 3 . . 1 Total Hacks 81 | . 2 17 13 31 . 12 6 Successful 37 | . . 9 7 15 . 4 2 Failed 44 | . 2 8 6 16 . 8 4 Catastrophic 13 | . 1 3 2 3 . 1 3 Database Lockouts . | . . . . . . . . Manual 13 | . 2 4 3 2 . . 2 Terminals 53 | . 2 17 8 11 . 10 5 Fabricators 8 | . . . . 6 . 2 . Repair Stations 8 | . . . . 8 . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers 3 | . . . 2 1 . . . Garrison Access 6 | . . . . 5 . . 1 Terminal Hacks 21 | . . 9 4 4 . 3 1 Prototype ID Bank 7 | . . 3 1 1 . 2 . Level Access Points 1 | . . . . . . . 1 Branch Access Points 4 | . . 1 1 1 . 1 . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . 1 . . . . . Alert Level 3 | . . 2 1 . . . . Locate Traps 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks 5 | . . . . 4 . 1 . Network Status 3 | . . . . 2 . 1 . Build 2 | . . . . 2 . . . Repair Station Hacks 5 | . . . . 5 . . . Scan Component 3 | . . . . 3 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Mechanics 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 1 5 5 10 . 6 3 Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 134 | . . . . 134 . . . Total Robot Build Rating 8 | . . . . 8 . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 106 | . . . . 106 . . . Total Part Build Rating 6 | . . . . 6 . . . Parts Repaired 2 | . . . . 2 . . . Time 158 | . . . . 158 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . 1 . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 21 | . . . . 2 19 . . Largest Group 19 | . . . . 2 19 . . Highest-Rated Group 475 | . . . . 74 475 . . Highest-Rated Ally 37 | . . . . 37 35 . . Total Orders . | . . . . . . . . Ally Attacks 85 | . . . . 6 79 . . Total Damage 4308 | . . . . 366 3942 . . Kills 15 | . . . . 3 12 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 5018 | 90 110 477 431 1394 295 936 1285 Spaces Moved 3755 | 64 141 362 408 845 284 654 997 Core 305 | 5 1 . . 10 93 . 196 Treads 269 | 1 . . . . . 268 . Legs 1562 | 58 16 249 133 483 . . 623 Wheels . | . . . . . . . . Hover 1612 | . 124 113 275 352 191 379 178 Flight 7 | . . . . . . 7 . Fastest Speed 42 | 50 56 52 42 42 50 52 50 Average Speed 95 | 116 66 98 68 100 86 110 97 Slowest Speed 250 | 160 250 190 190 190 166 240 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 33 | 4 26 35 35 27 95 15 28 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . 7 . . . Terrain Destroyed 199 | . . . 37 70 . 1 91 Melee 7 | . . . . 7 . . . Projectile 2 | . . . . . . 1 1 AOE 190 | . . . 37 63 . . 90 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 4756 | 76 155 429 523 1251 317 809 1196 Wait 444 | . . . 48 274 13 66 43 Move 3748 | 63 140 361 407 845 283 653 996 Hop . | . . . . . . . . Pick Up 80 | 5 3 13 11 15 4 6 23 Fast Attach 72 | 7 2 3 5 11 5 16 23 Attach 32 | . 1 7 5 5 1 3 10 Detach 13 | 1 2 . 2 3 . 4 1 Swap 39 | . . 5 7 10 . 7 10 Drop 92 | . 5 8 15 21 4 18 21 Fire 214 | . 2 32 23 49 7 34 67 Melee 17 | . . . . 17 . . . Ram 2 | . . . . 1 . . 1 Kick . | . . . . . . . . Crush 2 | . . . . . . 2 . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min / Sto x2) -8/Materials -7/Factory (discovered 3 exits: Fac / Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 15) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 322 | -9/Materials | Build established: Mutant 323 | -9/Materials | Lost 3 parts (3n) 345 | -9/Materials | Identified exit to Mines 345 | -9/Materials | Identified exit to Storage 654 | -9/Materials | Discovered new exit (range 16) 678 | -9/Materials | Entered another Materials area 678 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 754 | -8/Materials | Build established: Scavenger-Mutant 913 | -8/Materials | Destroyed 9 combat bots 1108 | -8/Materials | Discovered new exit (range 5) 1109 | -8/Materials | Entered Factory 1109 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1315 | -7/Factory | Repaired Imp. Airjet 1357 | -7/Factory | Fabricated P-60 Hacker? 1405 | -7/Factory | Repaired Broken Imp. Airjet 1464 | -7/Factory | Build established: Gunner 1539 | -7/Factory | Discovered new exit (range 6) 2014 | -7/Factory | Identified exit to Lower Caves 2309 | -7/Factory | First assault squad dispatched 2405 | -7/Factory | Fabricated Hvy. Mass Driver (x1) 2461 | -7/Factory | System corruption reached 10% 2497 | -7/Factory | Core integrity fell below 50% 2503 | -7/Factory | Sucked down chute 2503 | -7/Factory | Entered Waste 2524 | -7/Waste | Lost 10 parts (1p4n3u2w) 2533 | -7/Waste | Warlord forces began an assault 2653 | -7/Waste | Spotted C-40 Crusher 2665 | -7/Waste | Spotted C-40 Crusher 2681 | -7/Waste | Spotted C-40 Crusher 2683 | -7/Waste | Allies destroyed C-40 Crusher 2703 | -7/Waste | Allies destroyed C-40 Crusher 2723 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2725 | -7/Waste | Spotted C-40 Crusher 2729 | -7/Waste | Spotted C-40 Crusher 2751 | -7/Waste | Spotted C-40 Crusher 2756 | -7/Waste | Lost 19 allies 2789 | -7/Waste | Discovered new exit (range 13) 2798 | -7/Waste | Entered Factory 2862 | -7/Factory | Discovered exit to Lower Caves (range 15) 3399 | -7/Factory | Garrison activated, responded to threat 3402 | -7/Factory | Core integrity fell below 20% 3723 | -7/Factory | Discovered new exit (range 15) 3733 | -7/Factory | Build established: Scavenger-Gunner 3734 | -7/Factory | Entered another Factory area 3734 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3960 | -6/Factory | Spotted B-75 Beast 3967 | -6/Factory | Identified exit to Factory 4025 | -6/Factory | Destroyed B-75 Beast 4037 | -6/Factory | Crushed by falling debris 4068 | -6/Factory | Lost 5 parts (2n2u1w) 4498 | -6/Factory | Garrison activated, responded to threat 4570 | -6/Factory | Destroyed 7 combat bots 4701 | -6/Factory | Lost 4 parts (2n1u1w) 4770 | -6/Factory | Lost 3 parts (1n2u) 4774 | -6/Factory | Core integrity fell below 50% 4784 | -6/Factory | First assault squad dispatched 4904 | -6/Factory | Cargo convoy interrupted 4924 | -6/Factory | Core integrity fell below 20% 4946 | -6/Factory | Lost 7 parts (1p2n3u1w) 4983 | -6/Factory | System corruption reached 10% 5019 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04918_ Slug penetrates Wall. 04928_ C-30 ARC bursts open, deploying its payload. 04928_ G-50 Soldier unfolds itself. 04928_ M-28 Smith unfolds itself. 04936_ W-25 Informer sends out distress signal. 04942_ System corrupted: IFF burst signal emitted. 04954_ W-25 Informer sends out distress signal. 04958_ K-01 Serf cleans the Nuclear Reactor. 04961_ Slammed into K-01 Serf. 04973_ Connecting with Terminal... 04977_ System corrupted: Energy discharge (-25). 04993_ Triggered Alarm Trap. 04993_ An alarm sounds. 04993_ ALERT: Alarm triggered, dispatching investigation squad. 04993_ Adv. Targeting Computer destroyed. 04998_ System corrupted: Matter fused (-10). 04999_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 05004_ Dropped Cld. Pulse Rifle. 05004_ Acquired Angular Momentum Engine. 05015_ System corrupted: Energy discharge (-32). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????""G""?????????????????????????????? | | ????????????????"?"??????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????"""?"""???????????????????????????? | | ???????????????"""?"""???????????????????????????? | | ???????????????"""?"""???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ????????????????????# @ #??????????????????? | | ????????????????????####s####### #???????????????? | | ????????????????????+ #???????????????? | | ?????????###############+##### #???????????????? | | ??#######] !# #????????????????????? | | ??# # # #????????????????????? | | ??# """ # """ """ # #????????????????????? | | ??# """ # """ """ # #????????????????????? | | ??# """ # """ """ ##/##/#####????????????????????? | | ### # "" "" + ??????????????? | | ## """ # "" "" # ??????????????? | | ## """ # # ??????????????? | | + """ #####+#####[* """ ???????????????? | | ## [ #??# #??#[! """ !!! ???????????????? | | ## #### #??# """ ?! ?????????????????? | | ### + #??# ?????????????????????? | | ??# [ # #??# """ """ ????????????????????? | | #######+# """ """ ???????????????????? | | """ ""??????????????????????? | | ??????????????????????? | | ??????????????????????? | | #######+####### ! ??????????????????????? | | #??????????????###########???????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Cloak Strength 2 Armor Coverage 375 Utility Shielding 33 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 59 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ P-60 Hacker | x2 | -7/Factory | Preloaded Hvy. Mass Driver | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravHugePod Manual? 0 Play Time 00:53:50 Cumulative 48.0 hours Start 2024.07.14 @ 01:48:54 End 2024.07.14 @ 02:38:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d743a185-6983-46d2-9b2d-e2d28627145a