Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.11 @ 22:32:48 Player: nonmajor Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1508) 1508 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (589) 589 TOTAL SCORE: 5922 Bonus ------- High Alert Combat Kills 89 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 150/150 System Corruption 3% Temperature Cool (30) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (8) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy EM Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Experimental Sensor Array Signal Interpreter Advanced Targeting Computer Utility Shielding > --- WEAPON ----------- Heavy Particle Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Improved Flight Unit Particle Charger Rocket Launcher Improved Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Signal Interpreter Device Experimental Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Welding Torch Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Slots Evolved 9 | . 1 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 6 | . 1 1 . 2 1 . 1 Utility 3 | . . 1 . . 1 . 1 Weapon . | . . . . . . . . Parts Attached 82 | 8 8 8 7 21 . 8 22 Power 10 | 1 . 1 . 3 . . 5 Engine 6 | 1 . 1 . 1 . . 3 Core 4 | . . . . 2 . . 2 Reactor . | . . . . . . . . Propulsion 33 | 2 5 5 3 7 . 6 5 Treads . | . . . . . . . . Leg 7 | 2 4 1 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 26 | . 1 4 3 7 . 6 5 Utility 11 | 3 1 1 1 1 . 1 3 Device 5 | . 1 . 1 . . . 3 Storage 1 | 1 . . . . . . . Processor 3 | 1 . 1 . 1 . . . Hackware . | . . . . . . . . Protection 2 | 1 . . . . . 1 . Artifact . | . . . . . . . . Weapon 28 | 2 2 1 3 10 . 1 9 Energy Gun 9 | . 2 . 1 4 . . 2 Energy Cannon 4 | . . . . 1 . . 3 Ballistic Gun 5 | 2 . . 1 . . . 2 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 6 | . . . 1 4 . 1 . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 6 | . . 1 1 2 . . 2 Parts Lost 23 | . . 1 1 . . 6 15 Power 3 | . . . . . . 1 2 Propulsion 10 | . . . 1 . . 3 6 Utility 7 | . . 1 . . . 1 5 Weapon 3 | . . . . . . 1 2 Highest Loss Streak 13 | . . 1 1 . . 6 13 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 81 | . 98 97 95 93 . 75 55 Engine 5 | . 12 10 10 1 . . 2 Core 2 | . . . . 6 . 3 2 Leg 9 | . 35 27 . . . . . Flight 23 | . . 10 39 43 . 37 19 Device 6 | . 4 9 5 8 . 6 5 Storage 1 | . 8 . . . . . . Processor 14 | . 12 20 20 16 . 14 11 Protection 2 | . . . . . . 6 5 Energy Gun 3 | . 7 8 7 2 . . . Energy Cannon 1 | . . . . 3 . 1 2 Ballistic Gun 5 | . 16 10 6 . . . 1 Ballistic Cannon 1 | . . . . 7 . 4 . Naked Turns . | . . . . . . . . Heaviest Build 19 | 16 18 14 14 18 18 19 16 Greatest Support 40 | 20 30 40 16 27 23 38 28 Greatest Overweight (x) 3 | 1 . . . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 10 10 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 Most Carried 10 | 7 10 5 5 5 5 5 5 Average Carried 4 | 3 6 3 4 4 5 4 3 Final Capacity 10 | 10 5 5 5 5 5 5 5 Final Carried 7 | 7 4 5 4 5 5 5 2 Class Distribution -------------------- 58% | Hacker-Sprinter 38% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Matter Collected 1509 | 268 67 120 145 598 . 109 202 Remotely . | . . . . . . . . Salvage Created 1619 | . 104 228 144 670 . . 473 Parts 72 | . 10 14 7 18 . . 23 Haulers Intercepted 4 | . 1 . . 3 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 42 | . 2 8 5 15 . . 12 Guns 17 | . 2 7 4 1 . . 3 Cannons 20 | . . . . 11 . . 9 AOE 5 | . . 1 1 3 . . . Classes Destroyed 10 | . 3 3 1 3 . . . Builder 1 | . . 1 . . . . . Tunneler 1 | . . . . 1 . . . Hauler 4 | . 1 . . 3 . . . Recycler 3 | . . . . 3 . . . Watcher 2 | . 1 . . 1 . . . Swarmer 18 | . 2 5 3 1 . . 7 Grunt 16 | . . 2 1 10 . . 3 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . . 1 . . . . Sentry 5 | . . 1 . 3 . . 1 Best Kill Streak 8 | . 3 7 3 8 . . 3 Combat Bots Only 6 | . 2 6 3 5 . . 3 Max Kills in Single Turn 2 | . 2 2 1 2 . . 1 Gunslinging 1 | . 1 1 . . . . . Exploded 1 | . . 1 1 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Damage Taken 2476 | . 16 147 48 167 . 364 1734 Core 1010 | . . 18 5 71 . 64 852 Absorbed by Shields 83 | . . . . . . . 83 Redirected to Shielding 50 | . . . . . . 8 42 Regen/Repaired (Parts) 32 | . . . . . . . 32 Core Remaining (%) 94 | 100 100 . 94 87 . 90 . Volleys Fired 118 | . 5 17 11 39 . 4 42 Largest 2 | . 2 2 2 2 . 1 2 Hottest 140 | . 65 65 75 119 . 44 140 Shots Fired 181 | . 10 27 22 61 . 4 57 Gun 79 | . 10 25 21 6 . . 17 Cannon 91 | . . . . 47 . 4 40 Launcher 9 | . . . 1 8 . . . Special 2 | . . 2 . . . . . Kinetic 79 | . 5 15 10 32 . 4 13 Thermal 57 | . . 2 . 15 . . 40 Explosive 9 | . . . 1 8 . . . Electromagnetic 36 | . 5 10 11 6 . . 4 Robot Hit Streak 34 | . 9 19 29 16 . 34 27 Robot Miss Streak 4 | . . 1 1 3 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 152 | . 9 22 17 52 . 4 48 Core Hits 124 | . 5 12 7 70 . 6 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4460 | . 156 341 305 2258 . 147 1253 Guns 979 | . 156 261 213 64 . . 285 Cannons 2315 | . . . . 1204 . 147 964 Explosions 1156 | . . 74 92 990 . . . Melee . | . . . . . . . . Ramming 4 | . . . . . . . 4 Kinetic 1565 | . 47 130 97 929 . 147 215 Thermal 1696 | . . 80 45 607 . . 964 Explosive 705 | . . . 47 658 . . . Electromagnetic 490 | . 109 131 116 64 . . 70 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 63 | . . . . 52 . . 11 Projectiles 25 | . . . . 14 . . 11 Explosions 38 | . . . . 38 . . . Melee . | . . . . . . . . Knockbacks 18 | . . . . 11 . 7 . Impact . | . . . . . . . . Kinetic 18 | . . . . 11 . 7 . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . . 10 . . . . 2 Shots 1 | . . 1 . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 587 | . 9 27 57 587 . . 340 Average Temperature 130 | . 4 10 23 165 . . 132 Received Heat Transfer 621 | . . 66 18 153 . . 384 Effects 16 | . . . . 16 . . . Shutdowns 5 | . . . . 5 . . . Energy Bleed 1 | . . . . 1 . . . Interference 6 | . . . . 6 . . . Short Circuit 3 | . . . . 3 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 2152 | . . 200 . 657 . . 1295 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Peak Influence 726 | . 84 286 251 726 239 133 324 Initial 239 | . . 25 78 68 239 128 43 Average 168 | . 34 135 131 401 239 113 160 Maximum Alert Level 3 | . . 1 1 3 1 . 1 Low Security (%) 70 | 100 100 55 88 20 . 100 74 Level 1 21 | . . 44 11 37 100 . 25 Level 2 4 | . . . . 23 . . . Level 3 3 | . . . . 17 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . . 4 . 2 1 Investigation 3 | . . . . 3 . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . 1 . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Distress Signals 6 | . 1 3 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 4 10 7 18 . 6 32 Peak Tracking Total 10 | . 3 6 3 4 . 4 10 Tactical Retreats 13 | . . 2 1 1 . 3 6 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Traps Triggered 4 | . 2 . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Machines Disabled 3 | . . . . 3 . . . Max in Single Turn 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Machines Accessed 7 | . 2 . . 3 1 . 1 Terminals 5 | . 2 . . 2 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 4 . . 11 1 . 2 Successful 15 | . 4 . . 8 1 . 2 Failed 3 | . . . . 3 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 4 . . 8 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 4 . . 5 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 2 | . . . . 2 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . 3 . . . Full Trace Events 3 | . . . . 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 26 | . . . . . . . 26 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Turns Passed 1618 | 114 271 177 144 324 3 81 504 Spaces Moved 2058 | 81 182 129 304 357 10 167 828 Core 17 | 12 . . . . . . 5 Treads . | . . . . . . . . Legs 327 | 69 182 76 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1714 | . . 53 304 357 10 167 823 Fastest Speed 21 | 50 120 31 28 21 27 21 27 Average Speed 43 | 113 120 83 29 23 27 28 31 Slowest Speed 200 | 120 120 120 31 29 27 32 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 18 | . . 1 3 4 . 2 8 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 6 39 19 62 38 1 95 26 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 131 | . . 6 20 105 . . . Melee . | . . . . . . . . Projectile 4 | . . . . 4 . . . AOE 127 | . . 6 20 101 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Total 2574 | 102 228 168 335 531 9 193 1008 Wait 189 | . 13 5 2 80 . 6 83 Move 2016 | 80 181 126 297 348 9 162 813 Hop 17 | . . 1 3 4 . 2 7 Pick Up 81 | 14 11 7 8 21 . 7 13 Fast Attach . | . . . . . . . . Attach 40 | 7 5 2 2 5 . 3 16 Detach . | . . . . . . . . Swap 42 | 1 3 6 5 16 . 5 6 Drop 49 | . 10 4 7 18 . 4 6 Fire 118 | . 5 17 11 39 . 4 42 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 21 | . . . . . . . 21 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 20 | -11/Junkyard | Identified exit to Materials 20 | -11/Junkyard | Discovered exit to Materials (range 15) 115 | -11/Junkyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Propulsion x1 320 | -10/Materials | Build established: Hacker-Mutant 343 | -10/Materials | Identified exit to Materials 343 | -10/Materials | Discovered exit to Materials (range 5) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 542 | -9/Materials | Identified exit to Mines 542 | -9/Materials | Discovered exit to Mines (range 9) 563 | -9/Materials | Entered Mines 619 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 620 | -9/Mines | Found Prototype Device 621 | -9/Mines | Identified Exp. Sensor Array 635 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 681 | -9/Mines | Identified exit to Materials 681 | -9/Mines | Discovered exit to Materials (range 7) 688 | -9/Mines | Discovered exit to Materials (range 12) 707 | -9/Mines | Entered Materials 707 | -8/Materials | Evolved 2 slots: Propulsion x2 937 | -8/Materials | Identified exit to Factory 978 | -8/Materials | Build established: Hacker-Sprinter 1031 | -8/Materials | Entered Factory 1031 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1034 | -7/Factory | Identified exit to DSF 1034 | -7/Factory | Entered DSF 1070 | -7/DSF | Additional patrols routed to DSF 1110 | -7/DSF | Identified exit to Factory 1110 | -7/DSF | Discovered exit to Factory (range 16) 1115 | -7/DSF | Entered Factory 1115 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1137 | -6/Factory | Lost 6 parts (1p3n1u1w) 1188 | -6/Factory | Spotted B-75 Beast 1325 | -6/Factory | Repaired Ion Engine 1595 | -6/Factory | Core integrity fell below 50% 1604 | -6/Factory | Core integrity fell below 20% 1619 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 01611_ G-50 Soldier destroyed. 01611_ U-05 Engineer lays Concrete. 01611_ U-05 Engineer builds a Wall. 01611_ R-10 Processor collects Lgt. Angular Momentum Engine. 01611_ U-05 Engineer lays Concrete. 01612_ Acquired 9 matter. 01612_ Penetrated by Slug. 01613_ U-05 Engineer lays Concrete. 01614_ R-10 Processor collects Imp. Light Armor Plating. 01614_ K-01 Serf collects debris. 01615_ U-05 Engineer lays Concrete. 01615_ Penetrated by Slug. 01616_ U-05 Engineer lays Concrete. 01616_ U-05 Engineer builds a Wall. 01616_ Penetrated by Slug. 01616_ Com. Ion Cannon destroyed. 01617_ U-05 Engineer lays Concrete. 01618_ Slammed into K-01 Serf. 01618_ U-05 Engineer lays Concrete. 01619_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????# """???????????????????????? | | ?????????????????????# """???????????????????????? | | ?????????????????????# """???????????????????????? | | ??????????????????#### ???????????????????????? | | ????????????????### # ???????????????????????? | | ????????????????# ############?################ | | ????????????????# @ #?#! ! !## | | ????????????????## uu #?# ## """ | | ????????????????## k h!]= #?# ## """ | | ????????????????##u !h[% #?# !! ## """ | | ????????????????## m[ R ### !!= ## """ "" | | ???????????????# %= g =%## !!=*## "R "" | | ???????????????## ##+###+######### ! %## """ | | ????????????? #########/##"## | | ???????????? """ ### #######+## | | ??????????????""????# #???# | | ????????????????????# """ """ #???# | | ????????????????????# "G" %"" #???# | | ????????????????????# " " [!! %%" #???# | | ????????????????????# == !!! #???# | | ???????????????? == !! #???### ## | | ???????????????? #"""T"""###/#####?# #? | | ???????????????? ########## = ### ## | | ????????????????####### #????????# # | | ??????????????????????# #????????# """ # | | ??????????????????????# #????????# """ + | | ?????????????????????+ ????????# """ # | | ?????????????????????# ##### ????????# =# | | ?????????????????????# ????? ????????######### # | | ?????????????????????+?????? ????????????????# # | | ?????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseDiametricTerminator Manual? 0 Play Time 00:56:59 Cumulative 11.3 hours Start 2023.04.11 @ 21:09:37 End 2023.04.11 @ 22:32:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b5bf496-5f81-430f-949c-f23a93356218