Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.24 @ 23:29:48 // Winter2019/RPGLIKE Player: FUMI Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (3925) 3925 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (744) 744 TOTAL SCORE: 9569 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 174 Met Imprinter 300 Was Imprinted 300 Friendly Fire -63 Cogmind --------- Core Integrity 0/1850 Matter 90/300 Energy 651/680 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Enhanced Optical Array Enhanced Optical Array Targeting Computer Advanced Targeting Computer EM Shield > --- WEAPON (3) ------- Wave Gun Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY (7) ---- Protomatter-59 Light Deuterium Engine Improved Light Armor Plating Shock Rifle Advanced Assault Cannon Improved Grenade Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Enhanced Optical Array Enhanced Optical Array Targeting Computer Advanced Targeting Computer EM Shield > --- WEAPON ----------- Wave Gun Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Protomatter Light Deuterium Engine Improved Light Armor Plating Shock Rifle Advanced Assault Cannon Improved Grenade Launcher Self-destruct Interrupter [Rating: 73] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Enhanced Optical Array Device Improved Heat Sink Processor Enhanced Optical Array Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Slots Evolved 13 | . . 6 4 2 . . . 1 . Power 2 | . . 1 1 . . . . . . Propulsion 3 | . . 2 1 . . . . . . Utility 6 | . . 2 1 2 . . . 1 . Weapon 2 | . . 1 1 . . . . . . Parts Attached 65 | 4 2 21 14 10 3 . . 9 2 Power 17 | 1 1 9 3 1 1 . . 1 . Engine 17 | 1 1 9 3 1 1 . . 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 1 . 4 5 5 . . . 3 . Treads . | . . . . . . . . . . Leg 18 | 1 . 4 5 5 . . . 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 . 3 3 4 2 . . 3 1 Device 13 | . . 3 2 2 2 . . 3 1 Storage . | . . . . . . . . . . Processor 4 | 1 . . 1 2 . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 13 | 1 1 5 3 . . . . 2 1 Energy Gun 8 | 1 . 4 2 . . . . . 1 Energy Cannon 2 | . 1 1 . . . . . . . Ballistic Gun 2 | . . . 1 . . . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . Average Slot Usage (%) 98 | . 98 92 99 100 100 100 100 98 100 Engine 19 | . 23 20 24 19 18 18 18 17 17 Leg 24 | . 25 26 24 25 25 25 25 23 23 Device 13 | . . 12 15 12 12 12 12 13 17 Processor 20 | . 25 13 13 20 25 25 25 23 23 Energy Gun 11 | . 2 14 13 12 12 12 12 10 5 Energy Cannon 1 | . 22 5 . . . . . . . Ballistic Gun 4 | . . . 6 6 6 6 6 . 5 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 7 8 20 26 29 33 33 33 47 50 Greatest Support 70 | 10 10 38 60 68 68 68 68 70 70 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 7 | . . 6 6 6 6 6 6 7 7 Average Capacity 5 | . . 3 6 6 6 6 6 6 7 Most Carried 7 | . . 6 6 6 6 6 6 7 7 Average Carried 5 | . . 3 5 5 6 5 6 6 7 Final Capacity 7 | . . 6 6 6 6 6 6 7 7 Final Carried 7 | . . 6 6 6 6 6 6 7 7 Class Distribution -------------------- 41% | Generator-Gunner 31% | Messiah-Gunner 12% | Hacker-Mutant 8% | Generator-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Generator-Gunner | -8/Materials Generator-Gunner | -7/Factory Generator-Gunner | -7/Lower Caves Generator-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Matter Collected 1262 | 240 20 208 290 128 123 . 18 235 . Remotely . | . . . . . . . . . . Salvage Created 4113 | 147 104 866 1263 702 252 . 169 549 61 Parts 247 | 6 12 73 73 36 10 . 4 23 10 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 5 | . . 1 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 77 | . 2 19 24 9 6 . 3 10 4 Guns 65 | . . 15 24 9 6 . 3 5 3 Cannons 9 | . 2 2 . . . . . 4 1 AOE 1 | . . . . . . . . 1 . Classes Destroyed 15 | 2 2 5 2 . 1 . 1 2 . Worker 4 | . . 1 3 . . . . . . Builder 5 | . . 1 . 4 . . . . . Tunneler 3 | 2 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 8 | 1 . . 2 5 . . . . . Operator 1 | . . . . . . . . 1 . Watcher 13 | . 2 4 4 1 . . . 1 1 Swarmer 13 | . 2 3 4 4 . . . . . Grunt 34 | . . 12 10 2 . . 2 6 2 Brawler 2 | . . 1 . . . . . 1 . Duelist 1 | . . . . . . . . 1 . Sentry 16 | . . 3 9 3 . . . . 1 Hunter 2 | . . . 1 . . . . . 1 Programmer 3 | . . . . . . . 1 2 . Thug 4 | . . . . . 4 . . . . Savage 1 | . . . . . 1 . . . . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 11 | 2 3 6 5 11 5 . 2 4 2 Combat Bots Only 5 | . 2 3 4 5 5 . 2 4 2 Max Kills in Single Turn 2 | 1 1 1 2 2 1 . 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Damage Taken 2357 | . 52 377 570 382 351 . 80 228 317 Core 1855 | . 41 303 454 286 272 . 66 183 250 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 1543 | . 30 218 359 250 265 . 41 144 236 Core Remaining (%) 58 | 100 93 73 53 . . . 16 13 . Volleys Fired 240 | 16 12 57 61 31 16 . 6 22 19 Largest 3 | 1 1 2 3 3 3 . 3 3 3 Hottest 175 | 40 60 95 145 145 145 . 145 175 164 Shots Fired 539 | 16 12 92 145 91 48 . 18 63 54 Gun 478 | 16 . 84 145 91 48 . 18 41 35 Cannon 61 | . 12 8 . . . . . 22 19 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 167 | . . . 50 31 16 . 6 26 38 Thermal 273 | . 12 31 73 60 32 . 12 37 16 Explosive . | . . . . . . . . . . Electromagnetic 99 | 16 . 61 22 . . . . . . Robot Hit Streak 42 | 12 15 18 39 42 13 . 26 17 35 Robot Miss Streak 2 | 1 1 2 1 1 1 . 1 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 2 1 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . Shots Hit Robots 402 | 14 9 73 110 68 38 . 15 35 40 Core Hits 184 | 4 5 30 53 30 17 . 8 24 13 Critical Hits 2 | . . . 1 1 . . . . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8055 | 193 174 1232 2123 1334 670 . 309 1163 857 Guns 6532 | 193 . 1040 2024 1325 670 . 309 563 408 Cannons 916 | . 174 108 . . . . . 346 288 Explosions 547 | . . 69 72 . . . . 245 161 Melee . | . . . . . . . . . . Ramming 60 | . . 15 27 9 . . . 9 . Kinetic 1870 | . . . 477 285 170 . 59 394 485 Thermal 4711 | . 174 340 1312 1040 500 . 250 723 372 Explosive 37 | . . . . . . . . 37 . Electromagnetic 1377 | 193 . 877 307 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . . Average Corruption 1 | . 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 107 | . 14 32 . . . . . 26 35 Projectiles 24 | . 14 . . . . . . . 10 Explosions 83 | . . 32 . . . . . 26 25 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 148 | . . 20 . 1 . . . 127 . Shots 4 | . . 1 . . . . . 3 . Rammed 1 | . . . . 1 . . . . . Targets Rammed 8 | . . 2 3 2 . . . 1 . Kicked 7 | . . 2 3 1 . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 191 | . 100 119 191 12 28 . . 30 84 Average Temperature 31 | . 30 28 46 6 12 . . 9 37 Received Heat Transfer 1095 | . . 252 324 156 249 . 54 51 9 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . Parts Fried 12 | 2 . 7 3 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 19 | . . 1 3 7 2 . 2 4 . Heat Transferred 8349 | . 370 697 2394 1924 925 . 444 1075 520 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Peak Influence 457 | 15 106 329 457 214 . . . 306 280 Average Influence 134 | 5 61 166 208 78 . . . 95 77 Maximum Alert Level 2 | . . 1 2 1 . . . 1 1 Low Security (%) 76 | 100 100 64 61 79 . . . 96 83 Level 1 21 | . . 35 29 20 . . . 3 16 Level 2 2 | . . . 8 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 2 5 2 . . . 4 3 Investigation 1 | . . . . . . . . 1 . Extermination 2 | . . . . . . . . 2 . Reinforcement 10 | . . 2 2 2 . . . 1 3 Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Distress Signals 8 | . . 2 6 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 5 28 38 11 6 . 8 13 8 Peak Tracking Total 7 | . 2 5 5 4 5 . 7 3 3 Tactical Retreats 5 | . . 1 4 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Traps Triggered 3 | . 2 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Disabled 31 | . . 3 . . . . . 17 11 Max in Single Turn 11 | . . 2 . . . . . 7 11 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Accessed 11 | . 1 2 5 1 . 1 1 . . Terminals 8 | . 1 2 4 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . 2 3 10 3 . 2 1 . . Successful 20 | . 2 2 10 3 . 2 1 . . Failed 1 | . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 14 | . 2 3 8 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . 2 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 2 2 8 . . 2 1 . . Record 7 | . 2 1 3 . . . 1 . . Part Schematic 2 | . . . . . . 2 . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . . 1 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . . . 2 3 . . . . . Recycle Component 1 | . . . 1 . . . . . . Process 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . 2 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter 15 | . . . . 15 . . . . . Retrieved Matter 15 | . . . . 15 . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Total Allies 4 | . . . . . . 4 . . . Largest Group 4 | . . . . . . 4 4 3 . Highest-Rated Group 150 | . . . . . . 150 150 108 . Highest-Rated Ally 39 | . . . . . . 39 39 38 . Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . . . . . . 12 23 . Total Damage 691 | . . . . . . . 340 351 . Kills 6 | . . . . . . . 5 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Turns Passed 6321 | 98 220 861 1329 806 269 1219 351 885 283 Spaces Moved 4403 | 55 154 516 858 550 172 1015 277 635 171 Core 8 | 7 . 1 . . . . . . . Treads . | . . . . . . . . . . Legs 4395 | 48 154 515 858 550 172 1015 277 635 171 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 50 120 120 120 120 120 120 120 Average Speed 120 | 111 120 119 120 121 120 120 120 120 120 Slowest Speed 123 | 120 120 120 123 122 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 38 48 58 19 28 92 50 24 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . . 1 . . . . Scrap Searched 7 | . . . . . 2 1 4 . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 135 | . . 5 8 . . . . 78 44 Melee . | . . . . . . . . . . Projectile 8 | . . . . . . . . 4 4 AOE 127 | . . 5 8 . . . . 74 40 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Total 4990 | 74 177 666 1030 620 200 1016 282 712 213 Wait 205 | . 8 46 72 16 7 . . 37 19 Move 4394 | 54 153 515 857 549 171 1014 276 634 171 Hop . | . . . . . . . . . . Pick Up 22 | . . 10 8 2 . 1 . 1 . Fast Attach 31 | 4 2 14 5 2 . . . 3 1 Attach 1 | . . 1 . . . . . . . Detach . | . . . . . . . . . . Swap 33 | . . 6 9 8 3 . . 6 1 Drop 56 | . 2 15 15 10 3 1 . 8 2 Fire 240 | 16 12 57 61 31 16 . 6 22 19 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 8 | . . 2 3 2 . . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 99 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Discovered exit to Materials (range 16) 310 | -10/Materials | Build established: Hacker-Mutant 319 | -10/Materials | Entered another Materials area 321 | -9/Materials | Reached level 2 321 | -9/Materials | Reached level 3 524 | -9/Materials | Upgraded with Power slot (x1) 524 | -9/Materials | Upgraded with Propulsion slot (x1) 524 | -9/Materials | Upgraded with Utility slot (x1) 524 | -9/Materials | Upgraded with Weapon slot (x1) 524 | -9/Materials | Upgraded with Propulsion slot (x1) 524 | -9/Materials | Upgraded with Utility slot (x1) 643 | -9/Materials | Reached level 4 675 | -9/Materials | Identified exit to Mines 675 | -9/Materials | Discovered exit to Mines (range 16) 877 | -9/Materials | Build established: Scavenger-Mutant 973 | -9/Materials | Reached level 5 1153 | -9/Materials | Core integrity fell below 50% 1166 | -9/Materials | Identified exit to Materials 1166 | -9/Materials | Discovered exit to Materials (range 13) 1180 | -9/Materials | Entered another Materials area 1182 | -8/Materials | Reached level 6 1186 | -8/Materials | Upgraded with Power slot (x1) 1222 | -8/Materials | Reached level 7 1407 | -8/Materials | Garrison activated, responded to threat 1451 | -8/Materials | Upgraded with Utility slot (x1) 1514 | -8/Materials | Build established: Generator-Mutant 1619 | -8/Materials | Reached level 8 1700 | -8/Materials | Upgraded with Weapon slot (x1) 1997 | -8/Materials | Build established: Generator-Gunner 2311 | -8/Materials | Reached level 9 2353 | -8/Materials | Identified exit to Factory 2353 | -8/Materials | Discovered exit to Factory (range 13) 2432 | -8/Materials | Upgraded with Propulsion slot (x1) 2509 | -8/Materials | Entered Factory 2511 | -7/Factory | Reached level 10 2520 | -7/Factory | Upgraded with Utility slot (x1) 2901 | -7/Factory | Core integrity fell below 50% 3045 | -7/Factory | Reached level 11 3221 | -7/Factory | Upgraded with Utility slot (x1) 3298 | -7/Factory | Identified exit to Lower Caves 3298 | -7/Factory | Discovered exit to Lower Caves (range 6) 3315 | -7/Factory | Entered Lower Caves 3466 | -7/Lower Caves | Attacked by a faux Warlord 3581 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3584 | -7/Lower Caves | Entered Zion 3612 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3689 | -7/Zion | Identified exit to Proximity Caves 3689 | -7/Zion | Discovered exit to Proximity Caves (range 12) 3772 | -7/Zion | Given A8's code to call for help 3995 | -7/Zion | Learned location of Recycling (-7) 3997 | -7/Zion | Learned Factory garrison access intel 4050 | -7/Zion | Learned Factory stockpile data 4127 | -7/Zion | Received a visual enhancement algorithm 4326 | -7/Zion | Reached level 12 4326 | -7/Zion | Imprinted 4328 | -7/Zion | Declared Zion's savior 4612 | -7/Zion | Build established: Messiah-Gunner 4803 | -7/Zion | Entered Proximity Caves 4803 | -6/Proximity Caves | Accompanied by 4 allies 4836 | -6/Proximity Caves | Learned Factory trap positions 4850 | -6/Proximity Caves | Core integrity fell below 20% 4852 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4855 | -6/Proximity Caves | Reached level 13 5130 | -6/Proximity Caves | Identified exit to Factory 5130 | -6/Proximity Caves | Discovered exit to Factory (range 15) 5154 | -6/Proximity Caves | Entered Factory 5154 | -6/Factory | Accompanied by 3 allies 5155 | -6/Factory | Loaded intel: 129 trap records 5155 | -6/Factory | Core integrity fell below 50% 5155 | -6/Factory | Core integrity fell below 20% 5156 | -6/Factory | Reached level 14 5157 | -6/Factory | Loaded intel: 3 garrison access locations 5471 | -6/Factory | Reached level 15 5478 | -6/Factory | Upgraded with Utility slot (x1) 6009 | -6/Factory | Identified exit to Factory 6009 | -6/Factory | Discovered exit to Factory (range 21) 6039 | -6/Factory | Entered another Factory area 6040 | -5/Factory | Core integrity fell below 50% 6040 | -5/Factory | Core integrity fell below 20% 6041 | -5/Factory | Reached level 16 6169 | -5/Factory | Reached level 17 6322 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06275_ Fusion Modulator explodes. 06275_ Neutrino Reactor explodes. 06275_ Door malfunctions. 06275_ Fusion Modulator explodes. [Achievement: It Was An Accident, I Swear] 06275_ Fusion Modulator explodes. 06275_ Destroyed Wheel. 06275_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06275_ Penetrated by Slug. 06278_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 06278_ Slug penetrates Door. 06297_ Slug penetrates Wall. 06306_ Penetrated by Slug. 06313_ Slug penetrates H-66 Slayer. 06313_ Penetrated by Slug. 06314_ Slug penetrates Wall. 06314_ H-66 Slayer destroyed. 06317_ Slug penetrates Wall. 06322_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """"""??" ????? | | ??? | | !?! ??? | | ###+######### ???! ???? | | #???????????????? ??? ##### | | #???????????????? ???? !! | | #???????????????? """""????? !! | | #???????????????? ????? " ! | | #???????????????? ?????? | | #???????????????? ?????? | | #????????#########+#+########" | | #????????# ##" " " | | ##????????# """ """ """ """ # " "?? | | ??????????# """ """ """ """ ##" " ??? | | ??????????# """ """ """ """ # " ""#???? | | ??????????# [ #"" " #???? | | ??????????# *% " " #???? | | ??????????# !## " #???? | | ###################+########## "###### | | | | | | ! = = | | = | | | | ###############################;;%;###########+### | | ????????????????????????#@ h [ ! #?????? | | ????????????????????????# #?????? | | ????????????????????????# """ """ """ """ #?????? | | !???????????????????????# """ """ """ """ #?????? | | !!#?????????????????????# """ """ """ """ #?????? | | !!#?????????????????????# #?????? | | #?????????????????????# #?????? | | #?????????????????????# #?????? | | ###?????????????????????####################?????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 60 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 28 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 13 Offensive Hacking 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! It Was An Accident, I Swear Robot Respite The One Tourist Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Levels Raised 16 | . . 4 4 2 . 1 1 2 2 XP Earned 30457 | 6000 320 5996 5881 3134 500 800 2332 2960 2534 XP Spent 26920 | . . 11910 5400 3370 200 1525 . 4515 . Upgrades 57 | . . 31 12 5 1 3 . 5 . Power Slot 2 | . . 1 1 . . . . . . Propulsion Slot 3 | . . 2 1 . . . . . . Utility Slot 6 | . . 2 1 2 . . . 1 . Weapon Slot 2 | . . 1 1 . . . . . . Core Integrity 25 | . . 14 8 . . . . 3 . Heat Dissipation 4 | . . 1 . 3 . . . . . Energy Generation 4 | . . 3 . . . 1 . . . Energy Storage 3 | . . . . . 1 2 . . . Mass Support 1 | . . 1 . . . . . . . Inventory Capacity 7 | . . 6 . . . . . 1 . Protomatter Created 1533 | . . 264 514 238 190 . 41 116 170 Protomatter Decayed 1647 | . . 233 510 238 64 . 173 259 170 Game ------ Seed ReclamationNodeCycler Manual? 0 Play Time 01:54:43 Cumulative 14.9 hours Start 2019.12.21 @ 17:45:53 End 2019.12.24 @ 23:29:48 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 14 Rogue 13 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e6962138-4081-4a59-ad6b-621eda17e612