Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 18:38:07

Player: AppleSource

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (537)      537
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1277

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     277/300
Energy                     53/100
System Corruption          0%
Temperature                Cool (19)
Movement                   Treading (320) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Mining Laser
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Ion Engine
                Heat Sink
        Compact Matter Pod (150)
   Experimental Sensor Array

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Treads
                Heat Sink
         Medium Matter Pod
   Experimental Sensor Array
       Hardened Light Armor Plating
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hardened Light Armor Plating
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 5   6   1   10  
  Power                    5    | 1   2   1   1   
    Engine                 5    | 1   2   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 3    | 2   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   2   .   1   
    Device                 .    | .   .   .   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   .   7   
    Energy Gun             6    | .   2   .   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         3    | .   .   .   3   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   .   10  
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   92  100 97  
  Engine                   13   | .   14  14  13  
  Treads                   27   | .   28  28  27  
  Storage                  12   | .   8   14  14  
  Protection               13   | .   13  14  13  
  Energy Gun               26   | .   26  28  24  
  Special Weapon           1    | .   .   .   2   
Peak Build Rating          12   | 5   11  12  12  
  Average Rating           10   | 4   9   11  11  
  On Entrance              7    | .   5   11  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 6   56  56  54  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  14   | .   1   1   14  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 5   20  20  20  
  Average Capacity         17   | 5   13  20  20  
  Most Carried             14   | 2   10  12  14  
  Average Carried          9    | 1   5   11  11  
  Final Capacity           20   | 5   20  20  20  
  Final Carried            12   | 1   10  12  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           492  | 233 177 10  72  
  Remotely                 .    | .   .   .   .   
Salvage Created            837  | .   426 267 144 
  Parts                    59   | .   26  20  13  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      21   | .   .   .   21  
  Prevented                3    | .   .   .   3   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  23   | .   9   8   6   
  Guns                     22   | .   9   7   6   
Classes Destroyed          6    | .   4   1   1   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  13   | .   3   6   4   
  Grunt                    8    | .   6   2   .   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           4    | .   4   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        239  | .   13  31  195 
  Missed                   93   | .   5   8   80  
Damage Taken               1170 | .   71  235 864 
  Core                     250  | .   20  25  205 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              73   | .   21  17  35  
  Largest                  2    | .   2   2   2   
  Hottest                  100  | .   90  90  100 
Shots Fired                128  | .   42  34  52  
  Gun                      116  | .   42  34  40  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  12   | .   .   .   12  
  Kinetic                  .    | .   .   .   .   
  Thermal                  12   | .   .   .   12  
  Explosive                .    | .   .   .   .   
  Electromagnetic          116  | .   42  34  40  
  Robot Hit Streak         12   | .   8   12  3   
  Robot Miss Streak        3    | .   3   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   2   .   1   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           63   | .   25  19  19  
  Core Hits                28   | .   12  9   7   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Corrupt                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           928  | .   403 273 252 
  Guns                     917  | .   399 266 252 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  11   | .   4   7   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          917  | .   399 266 252 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   4    | .   2   2   .   
Targets Rammed             4    | .   2   2   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        324  | .   288 324 45  
  Average Temperature      95   | .   84  117 23  
  Received Heat Transfer   570  | .   18  54  498 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           2    | .   1   1   .   
  Combat Hostiles          1    | .   .   1   .   
  Parts Fried              4    | .   1   3   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             246  | .   246 215 .   
  Initial                  20   | .   .   20  .   
  Average                  76   | .   112 58  .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         80   | 100 68  87  .   
  Level 1                  19   | .   31  12  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              63   | .   10  8   45  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               2448 | 79  613 852 904 
Spaces Moved               879  | 47  253 263 316 
  Core                     6    | 5   .   .   1   
  Treads                   873  | 42  253 263 315 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 240 240 
  Average Speed            225  | 148 204 240 242 
  Slowest Speed            750  | 160 240 240 750 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 4   44  47  29  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1191 | 54  306 448 383 
  Wait                     193  | .   12  163 18  
  Move                     876  | 46  252 262 316 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 2   8   2   1   
  Fast Attach              9    | 5   4   .   .   
  Attach                   10   | .   .   .   10  
  Detach                   5    | .   2   .   3   
  Swap                     3    | .   2   1   .   
  Drop                     5    | 1   3   1   .   
  Fire                     73   | .   21  17  35  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   2   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   22 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  481 | -10/Materials | Discovered new exit (range 8)
  657 | -10/Materials | Discovered new exit (range 16)
  693 | -10/Materials | Entered Mines
  739 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  751 | -10/Mines     | Found Prototype Device
 1535 | -10/Mines     | Discovered new exit (range 4)
 1545 | -10/Mines     | Entered Subcaves
 2002 | -10/Subcaves  | Learned location of Mines (-8)
 2243 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2312 | -10/Subcaves  | Discovered new exit (range 13)
 2313 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2396 | -10/Subcaves  | Core integrity fell below 50%
 2428 | -10/Subcaves  | Lost 4 parts (1p1u2w)
 2444 | -10/Subcaves  | Core integrity fell below 20%
 2449 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
Switching to secondary target: Autobeam Turret.
Machine disabled.
Corrupted Flight Unit fries itself beyond repair.
Hvy. EM Pulse Gun destroyed.
Lgt. Assault Rifle self-destruct mechanism malfunctions.
Hvy. EM Pulse Gun destroyed.
Acquired 5 matter.
Lgt. Ion Engine destroyed.
Hrd. Light Armor Plating destroyed.
Subatomizers dissect the Lgt. Ion Engine.
Acquired 6 matter.
Subatomizers dissect the Lgt. Ion Engine.
Acquired 14 matter.
Subatomizers dissect the Lgt. Ion Engine.
Lgt. Treads destroyed. <x2>
Flamer destroyed.
Hvy. EM Pulse Gun destroyed.
Subatomizers dissect the Lgt. Ion Engine.
Lgt. Ion Engine destroyed.
Acquired 7 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupShadeGun
  Manual?         0
Play Time         00:11:27
  Cumulative      19.0 hours
  Start           2024.08.26 @ 18:27:34
  End             2024.08.26 @ 18:38:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           14
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59c3a4a6-9738-43a6-8e14-e68a9325351b